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# Copyright (C) 2025 Hugging Face Team and Overworld
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.

"""
WorldEngine Modular Pipeline

A Diffusers-compatible modular pipeline for frame-by-frame world model generation.
Supports text and controller (mouse + button + scroll) conditioning.
"""

from .modular_blocks import WorldEngineBlocks, AUTO_BLOCKS
from .encoders import WorldEngineTextEncoderStep, WorldEngineControllerEncoderStep
from .before_denoise import (
    WorldEngineBeforeDenoiseStep,
    WorldEngineSetTimestepsStep,
    WorldEnginePrepareLatentsStep,
    WorldEngineSetupKVCacheStep,
    StaticKVCache,
    LayerKVCache,
)
from .denoise import WorldEngineDenoiseLoop
from .decoders import WorldEngineDecodeStep
from .vae import WorldEngineVAE

__version__ = "0.1.0"

__all__ = [
    # Main pipeline blocks
    "WorldEngineBlocks",
    "AUTO_BLOCKS",
    # Encoder blocks
    "WorldEngineTextEncoderStep",
    "WorldEngineControllerEncoderStep",
    # Before denoise blocks
    "WorldEngineBeforeDenoiseStep",
    "WorldEngineSetTimestepsStep",
    "WorldEnginePrepareLatentsStep",
    "WorldEngineSetupKVCacheStep",
    # Denoise block
    "WorldEngineDenoiseLoop",
    # Decoder blocks
    "WorldEngineDecodeStep",
    # Models
    "WorldModel",
    "WorldEngineVAE",
    # KV Cache
    "StaticKVCache",
    "LayerKVCache",
]