# Copyright (C) 2025 Hugging Face Team and Overworld # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . """ WorldEngine Modular Pipeline A Diffusers-compatible modular pipeline for frame-by-frame world model generation. Supports text and controller (mouse + button + scroll) conditioning. """ from .modular_blocks import WorldEngineBlocks, AUTO_BLOCKS from .encoders import WorldEngineTextEncoderStep, WorldEngineControllerEncoderStep from .before_denoise import ( WorldEngineBeforeDenoiseStep, WorldEngineSetTimestepsStep, WorldEnginePrepareLatentsStep, WorldEngineSetupKVCacheStep, StaticKVCache, LayerKVCache, ) from .denoise import WorldEngineDenoiseLoop from .decoders import WorldEngineDecodeStep from .vae import WorldEngineVAE __version__ = "0.1.0" __all__ = [ # Main pipeline blocks "WorldEngineBlocks", "AUTO_BLOCKS", # Encoder blocks "WorldEngineTextEncoderStep", "WorldEngineControllerEncoderStep", # Before denoise blocks "WorldEngineBeforeDenoiseStep", "WorldEngineSetTimestepsStep", "WorldEnginePrepareLatentsStep", "WorldEngineSetupKVCacheStep", # Denoise block "WorldEngineDenoiseLoop", # Decoder blocks "WorldEngineDecodeStep", # Models "WorldModel", "WorldEngineVAE", # KV Cache "StaticKVCache", "LayerKVCache", ]