--- language: - en license: apache-2.0 library_name: diffusers pipeline_tag: image-to-3d base_model: - TencentARC/Pixal3D tags: - pixal3d - modular-diffusers - image-to-3d --- # Pixal3D Modular Diffusers *Generated with the code below (seed `42`, 12 steps, 1024 resolution).* Modular Diffusers blocks for [TencentARC/Pixal3D](https://huggingface.co/TencentARC/Pixal3D): generate 3D geometry and materials from a single image. The model code and weights are in [OzzyGT/Pixal3D](https://huggingface.co/OzzyGT/Pixal3D). Requires PyTorch, `diffusers==0.41.0`, `transformers==5.20.2`, `accelerate>=1.15`, `safetensors>=0.8`, `numpy` and `pillow`. ## Licensing The blocks are [Apache-2.0](LICENSE), with the camera projection and latent statistics adapted from [TencentARC/Pixal3D](https://github.com/TencentARC/Pixal3D) under [MIT](LICENSE-PIXAL3D). See [NOTICE](NOTICE). This repository contains no model weights. ## Usage The example uses `trust_remote_code=True`, which loads these blocks, and `trust_components_code=True`, which allows the model repository's custom classes. > **Note:** both flags run Python code downloaded from the Hub: `trust_remote_code=True` runs the code of the blocks repository, and `trust_components_code=True` runs the code shipped in the `components_repo`. Only use them with repositories you trust, and review their code before passing different ones. ```python import math import torch from diffusers import ModularPipelineBlocks from diffusers.utils import load_image blocks = ModularPipelineBlocks.from_pretrained( "OzzyGT/Pixal3D_Modular", trust_remote_code=True, components_repo="OzzyGT/Pixal3D", trust_components_code=True, ) pipe = blocks.init_pipeline() flow_names = ( "sparse_structure_flow_model", "shape_slat_flow_model_512", "shape_slat_flow_model_1024", "tex_slat_flow_model_1024", ) dtypes = {spec.name: torch.float32 for spec in blocks.expected_components} dtypes.update({name: torch.bfloat16 for name in (*flow_names, "image_encoder")}) pipe.load_components(dtype=dtypes) pipe.to("cuda") image = load_image("https://huggingface.co/datasets/OzzyGT/diffusers-examples/resolve/main/Pixal3D/Pixal3D_jester_input.png") result = pipe( image=image, camera_angle_x=math.radians(33.85), distance=1.643, mesh_scale=1.0, resolution=1024, num_inference_steps=12, generator=torch.Generator().manual_seed(42), output=["geometry", "materials", "actual_resolution"], ) geometry = result["geometry"] materials = result["materials"] ``` The input is a prepared image: the subject on black (RGBA is composited on black), with no automatic background removal or crop. `camera_angle_x` and `distance` must match that image; the sample's camera was estimated with [MoGe-2](https://huggingface.co/Ruicheng/moge-2-vitl). `resolution` can be 1024 or 1536. The output is sparse voxels, not a mesh: `geometry` holds the flexible-dual-grid cells for mesh extraction, `materials` the per-cell base color, metallic, roughness and alpha, and `actual_resolution` the grid resolution used (a 1536 request can fall back toward 1024). Coordinates are normalized and Y-up.