Upload folder using huggingface_hub
Browse files- .gitattributes +5 -0
- anotacoes.txt +80 -3
- scenario/buoy/buoy.blend +2 -2
- scenario/buoy/buoy.blend1 +3 -0
- worlds/referencia.usd +0 -0
- worlds/textures/Material.001_Base_Color.png +3 -0
- worlds/textures/Material.001_Metallic.png +3 -0
- worlds/textures/Material.001_Normal_OpenGL.png +3 -0
- worlds/textures/Material.001_Roughness.png +3 -0
.gitattributes
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@@ -795,6 +795,7 @@ scenario/anchor/anchor.blend filter=lfs diff=lfs merge=lfs -text
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scenario/anchor/anchor.usdc filter=lfs diff=lfs merge=lfs -text
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scenario/anchor/textures/_0813212834_texture.png filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/buoy.blend filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/buoy.usdc filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/textures/Material.001_Base_Color.png filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/textures/Material.001_Metallic.png filter=lfs diff=lfs merge=lfs -text
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scenario/pipes_pack/textures/Grey_Metal_Pipes_Pack_gloss.png filter=lfs diff=lfs merge=lfs -text
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scenario/pipes_pack/textures/Grey_Metal_Pipes_Pack_nrm.png filter=lfs diff=lfs merge=lfs -text
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scenario/pipes_pack/textures/Grey_Metal_Pipes_Pack_spec.png filter=lfs diff=lfs merge=lfs -text
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scenario/anchor/anchor.usdc filter=lfs diff=lfs merge=lfs -text
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scenario/anchor/textures/_0813212834_texture.png filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/buoy.blend filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/buoy.blend1 filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/buoy.usdc filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/textures/Material.001_Base_Color.png filter=lfs diff=lfs merge=lfs -text
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scenario/buoy/textures/Material.001_Metallic.png filter=lfs diff=lfs merge=lfs -text
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scenario/pipes_pack/textures/Grey_Metal_Pipes_Pack_gloss.png filter=lfs diff=lfs merge=lfs -text
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scenario/pipes_pack/textures/Grey_Metal_Pipes_Pack_nrm.png filter=lfs diff=lfs merge=lfs -text
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scenario/pipes_pack/textures/Grey_Metal_Pipes_Pack_spec.png filter=lfs diff=lfs merge=lfs -text
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worlds/textures/Material.001_Base_Color.png filter=lfs diff=lfs merge=lfs -text
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worlds/textures/Material.001_Metallic.png filter=lfs diff=lfs merge=lfs -text
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worlds/textures/Material.001_Normal_OpenGL.png filter=lfs diff=lfs merge=lfs -text
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worlds/textures/Material.001_Roughness.png filter=lfs diff=lfs merge=lfs -text
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anotacoes.txt
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#
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## Exportando modelo no Blender para Isaac Sim:
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# Ferramentas
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@@ -28,7 +105,7 @@ Buoy: https://www.cgtrader.com/free-3d-models/watercraft/other/3000-lateral-buoy
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Anchor: https://www.cgtrader.com/free-3d-models/vehicle/other/anchor-2920aeb1-ebb5-4d59-a50d-4092ef488e0d
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cables: https://www.cgtrader.com/free-3d-models/exterior/cityscape/basic-cables-pack
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Container: https://www.cgtrader.com/free-3d-models/industrial/other/rusty-container-2-styles-06fe2f6a-d2cf-491a-b664-c1d7121e3a93
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Chains: https://www.cgtrader.com/items/4178303/download-page
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MetalPipe Pack 2: https://www.cgtrader.com/free-3d-models/architectural/engineering/metal-pipes-pack-2
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clams: https://www.cgtrader.com/free-3d-models/food/miscellaneous/clams-1
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# Práticas
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## Criando mundo no blender
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# Renomear os objetos em Scene Collection
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# Scene Properties → Units
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• Unit System: Metric
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• Unit Scale: 1.0
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# Object Properties → Scale (Dimensões do objeto)
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X, Y, Z
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# Selecionar todos objetos e Ctrl + A -> All Transforms
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## Exportando modelo no Blender para Isaac Sim:
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# Usar omniverse -> Scene Optimizer: Validate Meshes, Weld Verts(0.0001)
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✔ Export as .usd
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✔ Apply modifiers
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✔ Include transforms
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✔ Up Axis: Z
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❌ Do NOT export cameras or lights (Isaac will handle those)
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Z axis up and Y axis forward
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## IsaacSim
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# Criar mundo básico
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OBS:
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- O rov, Luzes e physicsScene não precisam ser inclusos, o OceanSim já add
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- Add+ Physics
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- Rigid body é física para corpos dinâmicos (inclui gravidade)
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- Colliders basta para sonar
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- Todos itens devem estar dentro de um *default Prim* em stage e em layers (painel direito)
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- Confirmar se: meterPerUnit = 10 e upAxis = Z :
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Rodar o script em Window -> Script Editor:
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from pxr import UsdGeom
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import omni.usd
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stage = omni.usd.get_context().get_stage()
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print("metersPerUnit:", UsdGeom.GetStageMetersPerUnit(stage))
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print("upAxis:", UsdGeom.GetStageUpAxis(stage))
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RMC (Right Mouse Click) -> Create -> Physics -> Create Ground Plane (ajustar em Z)
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Para adicionar assets: Ir para o painel inferior "Content"
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Para adicionar .fbx .obj etc (exceto .usd*): Na barra superior File > Import
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Em stage, para cada asset: RMC - Add+ - Physics - Colliders Preset ou Rigid Body with Colliders Preset
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File - Save as ou Save
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# Abrir o mundo no OceanSim
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Clicar na extensão na barra superior OceanSim - Examples - Sensor Example
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No painel que abrir:
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Selecionar os sensores
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Em Path to USD escolher o mundo salvo - LOAD
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No mundo:
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Caso a tela esteja preta tente mudar o "solzinho" no canto superior esquerdo para Camera Light ou RMC - Create - Light - Dome Light
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Apertar em RUN
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Para os sensores apresentarem imagem basta passar o cursor por cima de suas janelas
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# Ferramentas
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Anchor: https://www.cgtrader.com/free-3d-models/vehicle/other/anchor-2920aeb1-ebb5-4d59-a50d-4092ef488e0d
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cables: https://www.cgtrader.com/free-3d-models/exterior/cityscape/basic-cables-pack
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Container: https://www.cgtrader.com/free-3d-models/industrial/other/rusty-container-2-styles-06fe2f6a-d2cf-491a-b664-c1d7121e3a93
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Rock_Packs: https://www.cgtrader.com/free-3d-models/exterior/landscape/rock-pack-vol-1-3-free
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Chains: https://www.cgtrader.com/items/4178303/download-page
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MetalPipe Pack 2: https://www.cgtrader.com/free-3d-models/architectural/engineering/metal-pipes-pack-2
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clams: https://www.cgtrader.com/free-3d-models/food/miscellaneous/clams-1
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scenario/buoy/buoy.blend
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size
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version https://git-lfs.github.com/spec/v1
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oid sha256:39742f210e20ba1bb985daf40cfea48f67cca6b7d86bc1d26c1c0eb5433bef9c
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size 2230652
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scenario/buoy/buoy.blend1
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version https://git-lfs.github.com/spec/v1
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oid sha256:6ab8163486a057137307ccfbb07e5e57f5c74fa9b95939267a0c60c38a4323c6
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size 2230332
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worlds/referencia.usd
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Binary file (6.2 kB). View file
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worlds/textures/Material.001_Base_Color.png
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Git LFS Details
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worlds/textures/Material.001_Metallic.png
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Git LFS Details
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worlds/textures/Material.001_Normal_OpenGL.png
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Git LFS Details
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worlds/textures/Material.001_Roughness.png
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Git LFS Details
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