Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door with the old key. After that, ensure that the wooden door is open. After that, head east. Once you get through with that, open the refrigerator. And then, pick up the lettuce from the refrigerator. And then, put the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin looking for stuff.
You make out a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could open the antique trunk. And then, pick up the old key from the antique trunk. After that, unlock the wooden door within the bedroom. Then, ensure that the wooden door inside the bedroom is open. After that, head east. And then, open the refrigerator. And then, retrieve the tomato plant from the refrigerator. After that, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. And then, recover the old key from the chest drawer. And then, unlock the wooden door. Then, open the wooden door. After that, venture east. Next, ensure that the refrigerator inside the kitchen is open. Then, recover the apple from the refrigerator within the kitchen. After taking the apple, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You make out a chest drawer. You see an antique trunk. The light flickers for a second, but nothing else happens. You make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk inside the bedroom is open. After pulling open the antique trunk, pick up the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. And then, open the wooden door within the bedroom. Then, travel east. With that accomplished, make an effort to move south. With that done, retrieve the milk from the couch within the living room. And then, travel north. Following that, rest the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. The room is well lit.
You make out a closed chest drawer here. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to make sure that the antique trunk inside the bedroom is opened. And then, retrieve the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, try to move east. Okay, and then, ensure that the screen door inside the kitchen is open. And then, go to the east. And then, travel south. With that accomplished, recover the tomato plant from the floor of the garden. After that, make an attempt to move north. And then, travel west. Then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom.
You can see a chest drawer! You see an antique trunk. Wow, isn't TextWorld just the best? You make out a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the antique trunk is opened. After that, take the old key from the antique trunk. And then, unlock the wooden door with the old key. And then, ensure that the wooden door is open. Then, take a trip east. And then, open the refrigerator within the kitchen. After that, recover the apple from the refrigerator within the kitchen. And then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Wow, isn't TextWorld just the best? You make out an antique trunk. You see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. And then, make absolutely sure that the wooden door is unlocked. After that, ensure that the wooden door is open. Having pulled open the wooden door, attempt to head east. And then, ensure that the refrigerator inside the kitchen is open. After that, recover the bell pepper from the refrigerator. Then, put the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. You see a closed antique trunk in the room. You see a king-size bed. But the thing is empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, doublecheck that the antique trunk is wide open. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, make it so that the wooden door is opened. And then, make an effort to move east. After that, venture south. Then, retrieve the half of a bag of chips from the couch within the living room. Then, try to go to the north. Next, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer in the room. You make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, open the chest drawer. And then, take the old key from the chest drawer. After picking up the old key, unlock the wooden door within the bedroom. After that, ensure that the wooden door in the bedroom is open. And then, travel east. After that, make sure that the refrigerator inside the kitchen is ajar. Then, recover the tomato plant from the refrigerator within the kitchen. Then, put the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
Oh, great. Here's a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the antique trunk is opened. Then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door with the old key. And then, assure that the wooden door in the bedroom is open. Then, head east. After that, open the screen door within the kitchen. Then, make an attempt to move east. With that over with, make an attempt to head south. Next, retrieve the milk from the floor of the garden. And then, head north. After that, attempt to move west. Then, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You see a closed typical looking chest drawer in the room. You see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Now why would someone leave that there? The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, open the chest drawer within the bedroom. And then, recover the old key from the chest drawer inside the bedroom. After picking up the old key, make sure that the wooden door is unlocked. After that, make absolutely sure that the wooden door is ajar. Then, move east. And then, ensure that the screen door is open. And then, make an attempt to move east. And then, go to the south. If you can accomplish that, recover the apple from the floor of the garden. After that, make an effort to go to the north. After that, go west. That done, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here. Let's see what's in here.
Look over there! a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You can make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make it so that the chest drawer is wide open. Then, recover the old key from the chest drawer. And then, unlock the wooden door. And then, look and see that the wooden door is ajar. After that, go east. Then, open the refrigerator in the kitchen. After that, recover the half of a bag of chips from the refrigerator. After that, rest the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can see a chest drawer. You can't really describe the chest drawer besides that it's normal. You can see an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, assure that the wooden door inside the bedroom is opened. After that, go to the east. Following that, ensure that the screen door within the kitchen is open. After that, try to go to the east. Following that, try to move south. Okay, and then, lift the tomato plant from the floor of the garden. And then, head north. Following that, attempt to head west. With that over with, sit the tomato plant on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can see a chest drawer. You see a closed antique trunk, which looks usual, in the corner. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk within the bedroom. If you have taken the old key, make it so that the wooden door within the bedroom is unlocked. Then, assure that the wooden door within the bedroom is wide open. Then, make an attempt to go east. And then, make sure that the refrigerator is wide open. And then, pick up the bell pepper from the refrigerator. Then, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Wow, check out the price tag that's still affixed to the antique trunk! Sixty bucks! You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. After that, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. After opening the wooden door, attempt to go to the east. And then, doublecheck that the screen door is open. After that, make an attempt to venture east. Okay, and then, attempt to take a trip south. Then, pick-up the bell pepper from the floor of the garden. After that, go north. Then, attempt to venture west. Okay, and then, place the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. You can see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make sure that the chest drawer is wide open. And then, recover the old key from the chest drawer. And then, look and see that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. Once you have pulled open the wooden door, try to take a trip east. And then, make absolutely sure that the screen door is open. And then, make an effort to head east. Then, make an attempt to move south. Next, recover the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, take a trip north. And then, move west. That done, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk within the bedroom. And then, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. Then, go east. After that, venture south. Then, recover the milk from the couch. If you can get your hands on the milk, try to go to the north. Then, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
A closed chest drawer is in the room. As if things weren't amazing enough already, you can even see an antique trunk. Oh, great. Here's a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to open the chest drawer. And then, take the old key from the chest drawer within the bedroom. With the old key, make absolutely sure that the wooden door is unlocked. Then, make absolutely sure that the wooden door in the bedroom is wide open. Once you have pulled open the wooden door, make an effort to move east. And then, make sure that the screen door is wide open. And then, make an attempt to head east. And then, attempt to go to the south. If you can accomplish that, recover the apple from the floor of the garden. After that, venture north. With that done, go west. And then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You see an antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could open the chest drawer. And then, take the old key from the chest drawer inside the bedroom. After that, unlock the wooden door. And then, open the wooden door. And then, make an attempt to travel east. After that, ensure that the screen door in the kitchen is open. Then, go east. After that, attempt to travel south. That done, recover the milk from the floor of the garden. And then, try to head north. And then, attempt to head west. With that done, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk in the bedroom. After that, recover the old key from the antique trunk. Then, unlock the wooden door in the bedroom. Having unlocked the wooden door, make sure that the wooden door within the bedroom is open. Then, make an effort to head east. That done, try to travel south. And then, pick up the half of a bag of chips from the couch inside the living room. Then, attempt to go north. With that accomplished, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. You can make out a closed antique trunk nearby. You can see a king-size bed. The king-size bed appears to be empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. Then, pick up the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. Then, try to take a trip east. And then, head south. And then, pick up the lettuce from the couch inside the living room. After that, move north. With that over with, sit the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk in the bedroom. And then, take the old key from the antique trunk. After taking the old key, assure that the wooden door is unlocked. Then, ensure that the wooden door within the bedroom is open. Then, make an effort to venture east. Okay, and then, ensure that the screen door in the kitchen is open. And then, try to go east. After that, travel south. After that, lift the milk from the floor of the garden. With the milk, take a trip north. And then, go to the west. Following that, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a chest drawer. You can make out a closed antique trunk nearby. You can make out a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the chest drawer in the bedroom is wide open. After that, recover the old key from the chest drawer in the bedroom. With the old key, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door is open. After you have opened the wooden door, attempt to move east. Next, ensure that the refrigerator inside the kitchen is open. And then, recover the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You scan the room, seeing an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer inside the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door in the bedroom is opened. And then, make an effort to head east. Then, make sure that the screen door is ajar. And then, attempt to move east. With that over with, move south. Once you do that, retrieve the bell pepper from the floor of the garden. After taking the bell pepper, venture north. Then, take a trip west. With that done, put the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. A closed antique trunk is here. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer. Then, recover the old key from the chest drawer. If you can get your hands on the old key, look and see that the wooden door within the bedroom is unlocked. After unlocking the wooden door, make sure that the wooden door is wide open. Then, take a trip east. And then, make absolutely sure that the refrigerator is opened. And then, retrieve the half of a bag of chips from the refrigerator within the kitchen. And then, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Look over there! an antique trunk. Classic TextWorld. As if things weren't amazing enough already, you can even see a king-size bed. Now why would someone leave that there? But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. After that, take the old key from the chest drawer. With the old key, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. After that, move east. With that over with, ensure that the screen door in the kitchen is open. Then, attempt to venture east. With that done, make an effort to move south. Following that, lift the half of a bag of chips from the floor of the garden. Then, make an effort to move north. After that, attempt to travel west. After that, put the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can't wait to tell the folks at home about this! What's that over there? It looks like it's an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You scan the room, seeing a king-size bed. The king-size bed is typical. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, go east. Then, ensure that the refrigerator is open. And then, pick up the lettuce from the refrigerator inside the kitchen. Then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. Now that's what I call TextWorld! You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. After that, head east. Then, ensure that the screen door is open. Then, make an effort to travel east. Okay, and then, venture south. And then, pick up the bell pepper from the floor of the garden. Then, travel north. And then, try to travel west. After that, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door within the bedroom is opened. And then, make an effort to head east. And then, go to the south. Once you get around to doing that, retrieve the tomato plant from the couch. And then, attempt to go north. Next, rest the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the chest drawer is wide open. Having opened the chest drawer, recover the old key from the chest drawer in the bedroom. And then, unlock the wooden door inside the bedroom with the old key. After you have unlocked the wooden door, open the wooden door. And then, go east. And then, ensure that the screen door is open. Having opened the screen door, go east. Once you manage that, venture south. And then, lift the tomato plant from the floor of the garden. And then, move north. And then, venture west. And then, rest the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can see a closed chest drawer. You see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the antique trunk is ajar. After that, pick up the old key from the antique trunk. After that, assure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, travel east. With that over with, open the screen door inside the kitchen. Then, make an effort to venture east. With that done, take a trip south. And then, pick-up the lettuce from the floor of the garden. After stealing the lettuce, try to go north. And then, go to the west. Once you succeed at that, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer here. You see an antique trunk. You can make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to look and see that the chest drawer is wide open. After that, pick up the old key from the chest drawer inside the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. Then, head east. After that, make it so that the screen door within the kitchen is opened. Then, move east. Then, venture south. Then, lift the bell pepper from the floor of the garden. And then, head north. Then, go to the west. With that over with, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk within the bedroom. And then, recover the old key from the antique trunk. And then, make sure that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, try to travel east. And then, open the refrigerator within the kitchen. After that, pick up the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
You can make out a chest drawer. You see an antique trunk. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make absolutely sure that the chest drawer is open. After that, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door with the old key. Then, open the wooden door. And then, make an effort to head east. And then, open the refrigerator. And then, take the apple from the refrigerator in the kitchen. With the apple, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
You make out a closed chest drawer. Oh, great. Here's an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the antique trunk within the bedroom is opened. Then, take the old key from the antique trunk. After that, make absolutely sure that the wooden door inside the bedroom is unlocked. And then, look and see that the wooden door is wide open. After that, move east. Then, attempt to move south. Then, recover the bell pepper from the couch. Then, make an attempt to move north. Once you finish that, put the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to open the chest drawer within the bedroom. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door in the bedroom with the old key. And then, open the wooden door in the bedroom. And then, venture east. Okay, and then, ensure that the screen door in the kitchen is open. And then, go to the east. And then, make an attempt to head south. Then, pick up the lettuce from the floor of the garden. Then, venture north. And then, make an effort to go west. And then, rest the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. You see an antique trunk. You can make out a king-size bed. But there isn't a thing on it. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, make it so that the antique trunk within the bedroom is ajar. Then, recover the old key from the antique trunk. After that, make it so that the wooden door inside the bedroom is unlocked. Then, doublecheck that the wooden door is wide open. Then, attempt to go east. And then, ensure that the refrigerator within the kitchen is open. Then, recover the bell pepper from the refrigerator. After that, place the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer. You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the chest drawer is wide open. And then, take the old key from the chest drawer. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door is ajar. After that, make an attempt to take a trip east. And then, travel south. Following that, retrieve the bell pepper from the couch in the living room. After that, venture north. After that, rest the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a chest drawer. You can make out an antique trunk. You smell a wretched smell, and follow it to a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could assure that the chest drawer is opened. After that, take the old key from the chest drawer inside the bedroom. With the old key, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, make an effort to take a trip east. Next, make it so that the screen door within the kitchen is opened. And then, make an effort to travel east. After that, go south. Then, retrieve the bell pepper from the floor of the garden. With the bell pepper, try to move north. That done, try to travel west. Then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You shudder, but continue examining the room. You can make out a closed antique trunk. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. But the thing is empty, unfortunately. You move on, clearly depressed by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. After taking the old key, unlock the wooden door. After unlocking the wooden door, open the wooden door. And then, go to the east. If you can succeed at that, ensure that the screen door within the kitchen is open. After pulling open the screen door, go to the east. Then, go south. Then, pick up the bell pepper from the floor of the garden. And then, take a trip north. With that accomplished, make an attempt to travel west. With that done, put the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
A closed chest drawer, which looks normal, is in the corner. You can make out a closed antique trunk close by. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the chest drawer is ajar. And then, recover the old key from the chest drawer in the bedroom. Then, make sure that the wooden door in the bedroom is unlocked with the old key. After you have unlocked the wooden door, make sure that the wooden door is opened. Then, move east. And then, doublecheck that the refrigerator is ajar. And then, pick up the tomato plant from the refrigerator in the kitchen. And then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in an usual kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest drawer within the bedroom is ajar. And then, recover the old key from the chest drawer. And then, unlock the wooden door. And then, open the wooden door inside the bedroom. After pulling open the wooden door, move east. Okay, and then, ensure that the screen door inside the kitchen is open. Having pulled open the screen door, go east. With that done, move south. And then, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, attempt to take a trip north. If you can manage that, attempt to move west. And then, put the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You start to take note of what's in the room.
You see a chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk in the bedroom is wide open. And then, pick up the old key from the antique trunk. And then, unlock the wooden door with the old key. Once you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, travel east. With that accomplished, go south. And then, take the lettuce from the couch. After that, try to move north. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a chest drawer. You can see a closed antique trunk. You make out a king-size bed. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the antique trunk within the bedroom is opened. And then, retrieve the old key from the antique trunk within the bedroom. And then, look and see that the wooden door is unlocked with the old key. Then, open the wooden door in the bedroom. And then, travel east. After that, travel south. And then, take the lettuce from the couch inside the living room. And then, go north. And then, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Wow, isn't TextWorld just the best? You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk in the bedroom. Then, retrieve the old key from the antique trunk. And then, look and see that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. After that, take a trip east. That done, venture south. After that, pick up the tomato plant from the couch in the living room. After that, go north. And then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You make out a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, open the chest drawer. Then, take the old key from the chest drawer. Then, unlock the wooden door in the bedroom. And then, make it so that the wooden door in the bedroom is ajar. After that, take a trip east. After that, doublecheck that the refrigerator is opened. Then, pick up the milk from the refrigerator in the kitchen. And then, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You see a closed chest drawer. You make out a closed antique trunk close by. You make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, doublecheck that the wooden door within the bedroom is wide open. After that, try to go to the east. Then, look and see that the screen door is opened. Having pulled open the screen door, make an attempt to move east. And then, take a trip south. If you can manage that, pick-up the apple from the floor of the garden. And then, move north. Then, make an effort to travel west. And then, sit the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a chest drawer. You can make out a closed antique trunk close by. Oh wow! Is that what I think it is? It is! It's a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, assure that the antique trunk is open. Once you have pulled open the antique trunk, recover the old key from the antique trunk inside the bedroom. After that, make it so that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After opening the wooden door, take a trip east. Then, assure that the screen door within the kitchen is open. After that, make an attempt to venture east. Next, attempt to head south. And then, pick up the half of a bag of chips from the floor of the garden. Then, make an effort to head north. Next, take a trip west. Then, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a closed chest drawer close by. You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the chest drawer inside the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. After that, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door within the bedroom is opened. And then, travel east. That done, make it so that the refrigerator in the kitchen is opened. And then, retrieve the bell pepper from the refrigerator inside the kitchen. Then, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You can see a closed chest drawer. You make out a closed antique trunk here. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After that, take the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, make sure that the wooden door inside the bedroom is ajar. After pulling open the wooden door, attempt to go east. With that done, open the refrigerator within the kitchen. And then, pick up the tomato plant from the refrigerator in the kitchen. After stealing the tomato plant, sit the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You scan the room for a chest drawer, and you find a chest drawer. You can make out a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. After that, doublecheck that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door is open. After that, make an effort to go to the east. After that, make sure that the screen door is wide open. After that, go east. With that accomplished, attempt to venture south. Then, lift the lettuce from the floor of the garden. Then, take a trip north. Once you do that, travel west. After that, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. Huh, weird. You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk. Then, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door. Then, go east. Following that, ensure that the refrigerator in the kitchen is open. After you have pulled open the refrigerator, retrieve the lettuce from the refrigerator. If you can get your hands on the lettuce, put the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a closed chest drawer, which looks standard, in the corner. A closed antique trunk is close by. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door in the bedroom. And then, open the wooden door inside the bedroom. Once you have pulled open the wooden door, travel east. And then, open the screen door. Then, go to the east. With that done, move south. Following that, lift the half of a bag of chips from the floor of the garden. After that, make an effort to move north. Then, attempt to take a trip west. And then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You see an antique trunk. Huh, weird. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk. Then, make sure that the wooden door is unlocked with the old key. Then, open the wooden door. After that, go to the east. Okay, and then, ensure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. After that, recover the old key from the chest drawer. And then, unlock the wooden door with the old key. And then, open the wooden door. After that, make an attempt to move east. Then, ensure that the screen door in the kitchen is open. After that, go to the east. Next, attempt to move south. With that over with, retrieve the lettuce from the floor of the garden. And then, make an attempt to take a trip north. That done, make an attempt to move west. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer. You see a closed antique trunk close by. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the antique trunk is open. And then, recover the old key from the antique trunk. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. And then, make an attempt to head east. Then, go south. With that done, pick up the lettuce from the couch. With the lettuce, try to travel north. Once you do that, rest the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can make out a closed chest drawer. You can see a closed antique trunk, which looks ordinary, in the room. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to look and see that the antique trunk is wide open. After opening the antique trunk, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. After that, try to go to the east. Then, doublecheck that the refrigerator within the kitchen is opened. And then, pick up the tomato plant from the refrigerator in the kitchen. After that, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can see a closed antique trunk in the room. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk. After that, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door is ajar. After that, head east. And then, open the refrigerator in the kitchen. Then, recover the tomato plant from the refrigerator. After picking up the tomato plant, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can make out a chest drawer. You make out a closed antique trunk close by. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be fantastic if you could ensure that the chest drawer in the bedroom is open. And then, take the old key from the chest drawer inside the bedroom. After that, check that the wooden door in the bedroom is unlocked with the old key. Having unlocked the wooden door, make absolutely sure that the wooden door inside the bedroom is ajar. After pulling open the wooden door, make an attempt to take a trip east. That done, open the screen door. After that, make an attempt to move east. Then, take a trip south. After that, retrieve the lettuce from the floor of the garden. Then, head north. Next, go to the west. And then, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>