Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. Then, take the old key from the chest drawer within the bedroom. With the old key, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door. And then, attempt to venture east. With that over with, attempt to move south. Okay, and then, take the milk from the couch. And then, head north. After that, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You smell a sickening smell, and follow it to an antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the antique trunk is opened. And then, recover the old key from the antique trunk. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, make sure that the wooden door within the bedroom is opened. After that, go to the east. With that done, make sure that the screen door within the kitchen is opened. After that, head east. Next, go to the south. Then, pick up the tomato plant from the floor of the garden. If you have taken the tomato plant, try to move north. With that done, move west. With that accomplished, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You smell an awful smell, and follow it to a chest drawer. You see a closed antique trunk. You scan the room, seeing a king-size bed! The king-size bed is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, open the chest drawer within the bedroom. After you have pulled open the chest drawer, pick up the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. Then, travel east. Okay, and then, make an attempt to move south. With that over with, pick up the bell pepper from the couch in the living room. And then, go north. That done, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed usual looking antique trunk nearby. You scan the room, seeing a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer inside the bedroom. After that, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom. And then, doublecheck that the wooden door within the bedroom is opened. After that, make an effort to go to the east. Then, open the screen door. And then, make an effort to venture east. And then, take a trip south. With that accomplished, recover the lettuce from the floor of the garden. And then, try to venture north. With that done, head west. After that, place the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see a chest drawer. A closed antique trunk is right there by you. You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. But the thing is empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First, it would be great if you could make it so that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer. Then, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. After that, travel east. And then, open the screen door. Then, make an effort to take a trip east. With that over with, try to go to the south. With that over with, pick-up the tomato plant from the floor of the garden. And then, make an effort to take a trip north. Then, go west. Okay, and then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin looking for stuff.
You make out a closed chest drawer. What's that over there? It looks like it's an antique trunk. Huh, weird. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the antique trunk within the bedroom. After that, recover the old key from the antique trunk inside the bedroom. After that, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, venture east. Next, go to the south. And then, take the bell pepper from the couch inside the living room. And then, take a trip north. Then, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer. You see a closed antique trunk in the room. You see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. Then, unlock the wooden door in the bedroom. And then, ensure that the wooden door is open. And then, go to the east. And then, ensure that the screen door inside the kitchen is open. After that, make an effort to venture east. And then, travel south. And then, retrieve the lettuce from the floor of the garden. If you have taken the lettuce, make an attempt to move north. After that, try to travel west. And then, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You scan the room, seeing a chest drawer. You see an antique trunk. What's that over there? It looks like it's a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the antique trunk is wide open. And then, retrieve the old key from the antique trunk. After taking the old key, doublecheck that the wooden door within the bedroom is unlocked. After you have unlocked the wooden door, open the wooden door. And then, try to head east. And then, make absolutely sure that the screen door in the kitchen is wide open. If you have opened the screen door, head east. That done, venture south. Then, retrieve the tomato plant from the floor of the garden. And then, attempt to take a trip north. Okay, and then, make an effort to go to the west. After that, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You can't wait to tell the folks at home about this! You can make out a closed antique trunk. You can see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door inside the bedroom. After that, travel east. After that, try to go south. With that over with, recover the tomato plant from the couch. And then, make an effort to go north. After that, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, open the chest drawer within the bedroom. And then, take the old key from the chest drawer. After that, unlock the wooden door with the old key. After that, open the wooden door inside the bedroom. After that, move east. After that, open the screen door in the kitchen. And then, make an attempt to move east. If you can do that, make an attempt to take a trip south. If you can do that, pick-up the apple from the floor of the garden. If you can get your hands on the apple, take a trip north. With that accomplished, try to travel west. After that, sit the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a chest drawer. You can see a closed antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. And then, take the old key from the chest drawer inside the bedroom. After getting the old key, doublecheck that the wooden door inside the bedroom is unlocked. And then, look and see that the wooden door is open. And then, go to the east. And then, attempt to venture south. Then, retrieve the bell pepper from the couch in the living room. After that, attempt to take a trip north. Then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a closed chest drawer. You can see a closed antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, make absolutely sure that the antique trunk is wide open. After that, recover the old key from the antique trunk. After that, unlock the wooden door with the old key. And then, open the wooden door. After that, make an attempt to venture east. After that, make absolutely sure that the screen door within the kitchen is wide open. After that, head east. And then, venture south. Then, lift the apple from the floor of the garden. And then, go north. Okay, and then, make an attempt to venture west. With that over with, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
Look over there! a chest drawer. You can make out an antique trunk. You smell an awful smell, and follow it to a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, open the chest drawer inside the bedroom. And then, take the old key from the chest drawer. Then, make sure that the wooden door in the bedroom is unlocked with the old key. Then, look and see that the wooden door is open. After pulling open the wooden door, make an effort to venture east. And then, ensure that the screen door is open. Then, go to the east. After that, move south. Then, recover the half of a bag of chips from the floor of the garden. And then, make an effort to move north. Following that, go to the west. After that, place the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a closed chest drawer. A closed antique trunk is close by. As if things weren't amazing enough already, you can even see a king-size bed! The king-size bed is usual. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk within the bedroom. If you have opened the antique trunk, recover the old key from the antique trunk. Having picked up the old key, check that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, make an attempt to head east. If you can do that, ensure that the refrigerator is open. After pulling open the refrigerator, recover the lettuce from the refrigerator in the kitchen. Having taken the lettuce, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You see a closed chest drawer here. You smell an interesting smell, and follow it to an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could doublecheck that the chest drawer inside the bedroom is ajar. Then, retrieve the old key from the chest drawer within the bedroom. After that, doublecheck that the wooden door in the bedroom is unlocked with the old key. Then, assure that the wooden door is wide open. And then, venture east. With that done, ensure that the refrigerator is open. And then, retrieve the milk from the refrigerator. Then, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You can barely contain your excitement.
You can make out a chest drawer. Wow, isn't TextWorld just the best? You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk in the bedroom. If you can get your hands on the old key, unlock the wooden door within the bedroom. And then, ensure that the wooden door is open. And then, attempt to venture east. With that accomplished, ensure that the screen door in the kitchen is open. Then, venture east. And then, go south. Okay, and then, pick up the bell pepper from the floor of the garden. After that, make an attempt to travel north. After that, attempt to venture west. Once you manage that, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin to take stock of what's in the room.
You can see a closed chest drawer in the room. You can make out a closed antique trunk. You scan the room, seeing a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make sure that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. Then, assure that the wooden door is unlocked. Then, open the wooden door. And then, make an effort to take a trip east. With that done, open the screen door in the kitchen. Then, make an effort to move east. And then, attempt to go to the south. With that accomplished, retrieve the milk from the floor of the garden. Then, move north. And then, make an effort to head west. Okay, and then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can see an antique trunk. You can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to assure that the chest drawer is ajar. After that, take the old key from the chest drawer. After that, look and see that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. And then, go to the east. If you can succeed at that, open the screen door within the kitchen. After that, take a trip east. Then, attempt to go to the south. Then, lift the bell pepper from the floor of the garden. Then, try to take a trip north. With that done, move west. And then, rest the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
You see a closed usual looking chest drawer here. You scan the room, seeing an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You smell an awful smell, and follow it to a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk. After that, pick up the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. After that, travel east. If you can succeed at that, ensure that the screen door is open. After pulling open the screen door, make an attempt to go east. Then, attempt to head south. Then, pick up the half of a bag of chips from the floor of the garden. Then, make an effort to venture north. Following that, move west. If you can accomplish that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You check the price tag that hangs off the chest drawer. Thirty dollars?! That's ridiculous! You know my pal, they work for the government? I'm sure my friend could get you one of those for 25 bucks! You see a closed antique trunk. You see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the chest drawer is opened. After pulling open the chest drawer, pick up the old key from the chest drawer. After that, unlock the wooden door in the bedroom. After that, open the wooden door. After that, make an attempt to venture east. With that accomplished, ensure that the screen door in the kitchen is open. And then, travel east. And then, make an attempt to take a trip south. After that, pick up the half of a bag of chips from the floor of the garden. And then, make an effort to take a trip north. Once you finish that, make an attempt to move west. With that over with, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the chest drawer within the bedroom is ajar. After that, pick up the old key from the chest drawer in the bedroom. After stealing the old key, unlock the wooden door within the bedroom with the old key. Then, make sure that the wooden door is open. After pulling open the wooden door, make an attempt to take a trip east. After that, make it so that the refrigerator is open. Then, take the bell pepper from the refrigerator. After picking up the bell pepper, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a chest drawer. You can see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the chest drawer. Once you have opened the chest drawer, take the old key from the chest drawer. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, doublecheck that the wooden door in the bedroom is wide open. Once you have opened the wooden door, go to the east. And then, make absolutely sure that the screen door is open. Then, move east. And then, make an attempt to head south. And then, pick up the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, attempt to take a trip north. Following that, go to the west. And then, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chest drawer. Wow, isn't TextWorld just the best? As if things weren't amazing enough already, you can even see an antique trunk. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could ensure that the antique trunk in the bedroom is open. Once you have opened the antique trunk, retrieve the old key from the antique trunk inside the bedroom. And then, check that the wooden door within the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After that, make an attempt to move east. Once you get through with that, ensure that the refrigerator is open. If you have opened the refrigerator, retrieve the lettuce from the refrigerator. And then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a closed chest drawer. You can see a closed antique trunk close by. You see a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, open the chest drawer inside the bedroom. Then, retrieve the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door in the bedroom. Then, make an effort to head east. And then, make it so that the refrigerator is opened. Then, take the lettuce from the refrigerator in the kitchen. Then, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am so happy to announce that you are now in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. A closed antique trunk is in the room. You can make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the antique trunk in the bedroom is open. And then, take the old key from the antique trunk in the bedroom. And then, unlock the wooden door. Then, make it so that the wooden door in the bedroom is open. And then, move east. That done, take a trip south. And then, take the bell pepper from the couch. After picking up the bell pepper, go to the north. And then, put the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest drawer. You can make out a closed ordinary looking antique trunk nearby. You make out a king-size bed. But the thing is empty, unfortunately. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the chest drawer is wide open. After pulling open the chest drawer, take the old key from the chest drawer within the bedroom. After that, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, make it so that the wooden door is wide open. After opening the wooden door, move east. And then, ensure that the screen door is open. And then, make an attempt to move east. If you can finish that, make an attempt to go to the south. After that, lift the lettuce from the floor of the garden. Then, go to the north. After that, venture west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool.
You make out a closed chest drawer, which looks standard, nearby. You make out an antique trunk. Huh, weird. As if things weren't amazing enough already, you can even see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the chest drawer is open. Then, recover the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. Once you have pulled open the wooden door, go east. Next, open the screen door. After opening the screen door, move east. Okay, and then, attempt to go south. And then, lift the bell pepper from the floor of the garden. Then, make an effort to go to the north. Okay, and then, venture west. After that, sit the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the antique trunk. And then, take the old key from the antique trunk. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, assure that the wooden door inside the bedroom is opened. Then, attempt to head east. With that accomplished, ensure that the refrigerator is open. Once you have opened the refrigerator, retrieve the half of a bag of chips from the refrigerator. Then, put the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a chest drawer. Now why would someone leave that there? You can see an antique trunk. You see a king-size bed. The king-size bed is typical. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the chest drawer inside the bedroom. Then, pick up the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. After that, make an attempt to go east. Okay, and then, open the refrigerator within the kitchen. After opening the refrigerator, take the half of a bag of chips from the refrigerator within the kitchen. And then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can make out a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, look and see that the antique trunk is open. After that, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. And then, doublecheck that the wooden door is ajar. And then, venture east. And then, open the refrigerator. Once you have pulled open the refrigerator, recover the lettuce from the refrigerator in the kitchen. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed antique trunk, which looks standard, right there by you. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, assure that the chest drawer is open. Then, pick up the old key from the chest drawer within the bedroom. With the old key, doublecheck that the wooden door is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. And then, move east. If you can get around to doing that, open the refrigerator. After that, retrieve the tomato plant from the refrigerator. Then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. The room is well lit.
You see a chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, open the chest drawer. If you have opened the chest drawer, retrieve the old key from the chest drawer. After that, assure that the wooden door is unlocked. Then, open the wooden door. After pulling open the wooden door, attempt to go east. That done, make it so that the refrigerator is opened. And then, take the half of a bag of chips from the refrigerator within the kitchen. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. The light flickers for a second, but nothing else happens. You can see an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer. Then, retrieve the old key from the chest drawer. And then, unlock the wooden door. After that, open the wooden door inside the bedroom. And then, go east. With that accomplished, ensure that the screen door is open. Then, go to the east. After that, attempt to head south. And then, pick-up the milk from the floor of the garden. If you can get your hands on the milk, travel north. Once you manage that, try to take a trip west. And then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bedroom.
You see a closed chest drawer close by. You can make out an antique trunk. You can see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the antique trunk inside the bedroom is wide open. After pulling open the antique trunk, take the old key from the antique trunk inside the bedroom. After you have got the old key, unlock the wooden door inside the bedroom. After unlocking the wooden door, ensure that the wooden door is open. Then, take a trip east. Following that, doublecheck that the screen door is wide open. And then, attempt to head east. Then, venture south. With that done, pick up the milk from the floor of the garden. And then, make an attempt to go to the north. And then, try to move west. And then, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
What's that over there? It looks like it's a chest drawer. A chest drawer... Is that really what you were looking for? You see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk is open. After pulling open the antique trunk, retrieve the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. After that, travel east. Okay, and then, open the screen door. After pulling open the screen door, try to move east. With that over with, make an effort to venture south. Then, lift the milk from the floor of the garden. If you can get your hands on the milk, make an attempt to go north. With that done, try to head west. With that over with, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You make out an antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door is unlocked. After unlocking the wooden door, make sure that the wooden door inside the bedroom is ajar. And then, head east. Then, look and see that the screen door is open. After that, head east. And then, move south. After that, recover the half of a bag of chips from the floor of the garden. After that, go to the north. Then, go to the west. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a chest drawer. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Look over there! an antique trunk. What's that over there? It looks like it's a king-size bed. You shudder, but continue examining the king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the chest drawer is wide open. And then, take the old key from the chest drawer. Then, unlock the wooden door. After unlocking the wooden door, doublecheck that the wooden door within the bedroom is open. After that, go to the east. That done, open the screen door inside the kitchen. Then, go to the east. Then, make an effort to move south. After that, pick up the apple from the floor of the garden. And then, try to take a trip north. That done, go to the west. Once you finish that, put the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look over there! a chest drawer. You see a closed antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the chest drawer inside the bedroom is wide open. After that, recover the old key from the chest drawer. After picking up the old key, unlock the wooden door within the bedroom. Then, look and see that the wooden door within the bedroom is opened. After pulling open the wooden door, take a trip east. If you can manage that, ensure that the screen door within the kitchen is open. And then, go east. With that accomplished, attempt to take a trip south. After that, pick up the bell pepper from the floor of the garden. With the bell pepper, move north. With that over with, try to go to the west. After that, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You can make out an antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the chest drawer in the bedroom is open. And then, take the old key from the chest drawer. After that, assure that the wooden door is unlocked. After that, make absolutely sure that the wooden door inside the bedroom is ajar. Then, take a trip east. Then, go to the south. That done, pick up the tomato plant from the couch. If you can get your hands on the tomato plant, make an effort to take a trip north. After that, place the tomato plant on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out a closed antique trunk here. You can make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the chest drawer inside the bedroom is wide open. After that, retrieve the old key from the chest drawer. After getting the old key, unlock the wooden door. And then, make it so that the wooden door is wide open. Then, head east. Once you finish that, make absolutely sure that the screen door within the kitchen is open. After opening the screen door, take a trip east. And then, take a trip south. If you can succeed at that, retrieve the bell pepper from the floor of the garden. Then, head north. And then, try to travel west. Okay, and then, rest the bell pepper on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the chest drawer is ajar. After that, retrieve the old key from the chest drawer within the bedroom. After that, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, venture east. And then, travel south. Following that, take the apple from the couch inside the living room. With the apple, venture north. Then, sit the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You make out an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door in the bedroom is wide open. And then, travel east. Next, open the refrigerator inside the kitchen. Then, take the tomato plant from the refrigerator in the kitchen. Then, sit the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Oh, great. Here's a chest drawer. You make out an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. The king-size bed is usual. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer is open. After opening the chest drawer, retrieve the old key from the chest drawer. And then, check that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. After that, make an effort to travel east. And then, move south. Then, take the bell pepper from the couch. And then, head north. Following that, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can see a closed chest drawer. You see a closed antique trunk in the corner. You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. Then, try to move east. And then, open the screen door. And then, go to the east. With that done, make an effort to go to the south. If you can finish that, pick up the milk from the floor of the garden. After that, go north. Okay, and then, venture west. After that, sit the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to show up in an usual one.
You can make out a chest drawer. You can make out a closed antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the chest drawer. After that, retrieve the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. And then, doublecheck that the wooden door is opened. And then, attempt to venture east. Once you succeed at that, ensure that the screen door is open. After that, attempt to head east. That done, head south. Next, lift the milk from the floor of the garden. Then, make an effort to move north. With that over with, attempt to move west. And then, sit the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can make out a closed chest drawer in the corner. You can make out a closed antique trunk here. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. After that, recover the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. After that, head east. After that, open the refrigerator within the kitchen. And then, recover the milk from the refrigerator. With the milk, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed chest drawer right there by you. You can see an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, retrieve the old key from the chest drawer. After you have taken the old key, unlock the wooden door. And then, open the wooden door in the bedroom. If you have pulled open the wooden door, try to head east. And then, assure that the screen door in the kitchen is ajar. Then, take a trip east. After that, make an attempt to move south. And then, pick-up the tomato plant from the floor of the garden. And then, go north. Then, try to venture west. And then, rest the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You make out a closed chest drawer in the corner. Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make it so that the chest drawer within the bedroom is wide open. And then, pick up the old key from the chest drawer inside the bedroom. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, make an effort to move east. And then, ensure that the screen door in the kitchen is open. Then, make an effort to venture east. Then, make an effort to go south. Okay, and then, pick-up the milk from the floor of the garden. After that, try to go to the north. Following that, travel west. With that accomplished, rest the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom.
You can see a chest drawer. You can make out an antique trunk. Wow, isn't TextWorld just the best? You scan the room, seeing a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. Then, retrieve the old key from the chest drawer in the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. Then, go to the east. That done, ensure that the screen door is open. After that, move east. And then, go south. And then, pick up the lettuce from the floor of the garden. Once you have taken the lettuce, go to the north. After that, head west. And then, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Let's see what's in here.
You can see a chest drawer. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the chest drawer. After that, pick up the old key from the chest drawer. And then, unlock the wooden door in the bedroom. And then, make absolutely sure that the wooden door is opened. And then, make an attempt to take a trip east. After that, open the refrigerator. After that, recover the milk from the refrigerator. Then, put the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. You can't wait to tell the folks at home about this! You can make out an antique trunk! If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, recover the old key from the antique trunk. And then, unlock the wooden door with the old key. After that, open the wooden door inside the bedroom. And then, head east. If you can succeed at that, take a trip south. That done, recover the half of a bag of chips from the couch within the living room. Then, venture north. After that, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to show up in an ordinary one. Let's see what's in here.
You can see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could open the chest drawer inside the bedroom. Then, pick up the old key from the chest drawer. Once you have taken the old key, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, doublecheck that the wooden door is wide open. And then, try to travel east. And then, ensure that the refrigerator is open. After that, retrieve the milk from the refrigerator. After that, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
Hey, want to see a chest drawer? Look over there, a chest drawer. You smell an interesting smell, and follow it to an antique trunk. The light flickers for a second, but nothing else happens. You can see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the antique trunk inside the bedroom is wide open. After that, take the old key from the antique trunk within the bedroom. After stealing the old key, unlock the wooden door inside the bedroom with the old key. After that, ensure that the wooden door within the bedroom is open. Then, try to travel east. And then, make an attempt to travel south. And then, recover the tomato plant from the couch within the living room. With the tomato plant, move north. Then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You start to take note of what's in the room.
You can see a chest drawer. You see a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the chest drawer is ajar. After that, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door inside the bedroom. Then, make it so that the wooden door is opened. Then, travel east. Following that, open the screen door. Then, attempt to take a trip east. Okay, and then, take a trip south. That done, pick up the tomato plant from the floor of the garden. Having taken the tomato plant, head north. Then, venture west. Once you do that, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You see a closed chest drawer. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could ensure that the chest drawer is open. After that, recover the old key from the chest drawer. After that, make it so that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, travel east. Following that, make sure that the screen door in the kitchen is wide open. And then, take a trip east. Then, head south. If you can succeed at that, pick-up the bell pepper from the floor of the garden. And then, venture north. That done, try to head west. And then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer! You can see an antique trunk. Wow, isn't TextWorld just the best? Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the antique trunk in the bedroom. And then, pick up the old key from the antique trunk. After that, assure that the wooden door within the bedroom is unlocked with the old key. Having unlocked the wooden door, make it so that the wooden door is wide open. And then, go to the east. After that, ensure that the screen door is open. After that, travel east. If you can get around to doing that, make an effort to head south. After that, pick-up the half of a bag of chips from the floor of the garden. After stealing the half of a bag of chips, try to go to the north. Then, attempt to go to the west. After that, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You see a chest drawer. You make out an antique trunk. Now why would someone leave that there? You make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door. After that, open the wooden door within the bedroom. After pulling open the wooden door, go east. And then, open the screen door within the kitchen. Having pulled open the screen door, take a trip east. Then, make an attempt to head south. And then, lift the apple from the floor of the garden. After that, make an attempt to travel north. After that, travel west. After that, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You can make out a closed chest drawer. You can see an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door with the old key. After that, make absolutely sure that the wooden door is open. Then, make an effort to move east. Next, ensure that the refrigerator is open. After opening the refrigerator, retrieve the apple from the refrigerator. Then, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
Hey, want to see a chest drawer? Look over there, a chest drawer. I mean, just wow! Isn't TextWorld just the best? You make out an antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>