Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, look and see that the chest drawer within the bedroom is opened. Then, take the old key from the chest drawer. Then, doublecheck that the wooden door is unlocked with the old key. Then, assure that the wooden door is opened. After opening the wooden door, attempt to go east. After that, ensure that the screen door is open. Once you have pulled open the screen door, head east. Once you finish that, head south. Next, retrieve the tomato plant from the floor of the garden. And then, attempt to move north. With that over with, take a trip west. Once you do that, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You begin looking for stuff.
You see a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You can make out a king-size bed. But there isn't a thing on it. You move on, clearly depressed by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, assure that the chest drawer is ajar. Having pulled open the chest drawer, recover the old key from the chest drawer. And then, doublecheck that the wooden door within the bedroom is unlocked. And then, open the wooden door inside the bedroom. Then, take a trip east. With that over with, open the screen door. Then, try to take a trip east. With that done, attempt to head south. That done, pick up the bell pepper from the floor of the garden. After getting the bell pepper, make an attempt to head north. After that, go to the west. And then, sit the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. Let's see what's in here.
Hey, want to see a chest drawer? Look over there, a chest drawer. Wow, isn't TextWorld just the best? You can make out a closed antique trunk close by. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer. Then, retrieve the old key from the chest drawer. With the old key, unlock the wooden door inside the bedroom. And then, make sure that the wooden door in the bedroom is ajar. After opening the wooden door, make an effort to take a trip east. And then, ensure that the refrigerator within the kitchen is open. After that, pick up the half of a bag of chips from the refrigerator inside the kitchen. And then, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make absolutely sure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, make sure that the wooden door is ajar. And then, move east. And then, ensure that the screen door is open. Then, attempt to head east. And then, make an effort to move south. After that, lift the half of a bag of chips from the floor of the garden. And then, try to travel north. Then, venture west. With that over with, put the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, assure that the antique trunk is wide open. After that, pick up the old key from the antique trunk inside the bedroom. Having taken the old key, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. After opening the wooden door, travel east. If you can succeed at that, try to venture south. Then, recover the lettuce from the couch. And then, head north. And then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You smell a hideous smell, and follow it to a chest drawer. You can't wait to tell the folks at home about this! A closed antique trunk, which looks usual, is here. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make sure that the antique trunk within the bedroom is wide open. After that, take the old key from the antique trunk. Then, make sure that the wooden door inside the bedroom is unlocked. And then, assure that the wooden door within the bedroom is ajar. After that, head east. If you can get around to doing that, open the screen door. And then, attempt to move east. And then, take a trip south. Then, recover the lettuce from the floor of the garden. Then, try to travel north. And then, go west. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can make out a chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer inside the bedroom. After that, recover the old key from the chest drawer within the bedroom. Then, make it so that the wooden door inside the bedroom is unlocked. And then, open the wooden door. After that, head east. Then, look and see that the screen door inside the kitchen is ajar. After that, go to the east. Okay, and then, head south. And then, recover the half of a bag of chips from the floor of the garden. With the half of a bag of chips, try to take a trip north. Okay, and then, move west. Okay, and then, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You see a chest drawer. You see an antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. After that, make an effort to travel east. Once you get around to doing that, open the refrigerator inside the kitchen. Then, retrieve the bell pepper from the refrigerator within the kitchen. After getting the bell pepper, sit the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. After you have opened the chest drawer, pick up the old key from the chest drawer inside the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door within the bedroom. After pulling open the wooden door, go to the east. After that, open the screen door. And then, attempt to take a trip east. Following that, move south. That done, retrieve the tomato plant from the floor of the garden. Then, venture north. After that, travel west. With that accomplished, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest drawer! If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer. After that, make absolutely sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, take a trip east. After that, look and see that the screen door is wide open. Once you have opened the screen door, move east. Once you finish that, head south. And then, lift the tomato plant from the floor of the garden. And then, move north. After that, try to move west. That done, place the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You see a closed chest drawer. You make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. Hey, want to see a king-size bed? Look over there, a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the chest drawer is wide open. And then, take the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door within the bedroom. And then, make sure that the wooden door within the bedroom is open. After pulling open the wooden door, make an effort to head east. Okay, and then, open the screen door within the kitchen. And then, go east. Following that, make an attempt to travel south. Then, retrieve the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, attempt to go north. After that, go west. If you can get around to doing that, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer nearby. You see a closed antique trunk right there by you. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make it so that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. After that, make an attempt to move east. If you can succeed at that, make absolutely sure that the screen door is open. After opening the screen door, move east. That done, make an effort to take a trip south. Then, pick-up the tomato plant from the floor of the garden. Then, head north. With that done, venture west. And then, rest the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a chest drawer. You shudder, but continue examining the room. You make out a closed antique trunk nearby. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, open the antique trunk. And then, pick up the old key from the antique trunk within the bedroom. With the old key, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door in the bedroom is wide open. After that, take a trip east. With that accomplished, ensure that the screen door within the kitchen is open. Then, go east. With that over with, take a trip south. And then, lift the milk from the floor of the garden. Then, make an attempt to move north. With that done, take a trip west. And then, rest the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed chest drawer, which looks ordinary, is here. You make out an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could ensure that the chest drawer inside the bedroom is open. Once you have pulled open the chest drawer, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom. And then, open the wooden door. And then, try to take a trip east. Then, open the screen door in the kitchen. After that, make an attempt to travel east. And then, take a trip south. After that, pick-up the tomato plant from the floor of the garden. With the tomato plant, attempt to move north. With that done, make an attempt to venture west. And then, place the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You scan the room, seeing a chest drawer. You make out a closed antique trunk, which looks typical, in the corner. You can see a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer in the bedroom is open. And then, take the old key from the chest drawer. After stealing the old key, assure that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. Then, make an effort to venture east. Once you succeed at that, look and see that the refrigerator is ajar. After that, take the milk from the refrigerator. Then, put the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
Oh, great. Here's a chest drawer. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the antique trunk is ajar. And then, recover the old key from the antique trunk. After that, unlock the wooden door in the bedroom with the old key. Then, open the wooden door inside the bedroom. After that, move east. And then, ensure that the refrigerator inside the kitchen is open. And then, recover the tomato plant from the refrigerator. With the tomato plant, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed chest drawer in the corner. You can see a closed antique trunk nearby. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. And then, recover the old key from the antique trunk within the bedroom. And then, look and see that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. After that, try to venture east. After that, ensure that the refrigerator within the kitchen is open. After that, retrieve the tomato plant from the refrigerator. After that, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. After you have opened the chest drawer, take the old key from the chest drawer. After that, unlock the wooden door. After that, make absolutely sure that the wooden door is open. And then, travel east. After that, assure that the screen door inside the kitchen is ajar. And then, attempt to travel east. After that, make an attempt to travel south. That done, pick-up the lettuce from the floor of the garden. Then, go to the north. After that, make an effort to take a trip west. Then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer. You see an antique trunk. You wonder idly who left that here. You make out a king-size bed. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. Once you have taken the old key, check that the wooden door in the bedroom is unlocked with the old key. After that, make it so that the wooden door is wide open. After that, make an attempt to travel east. And then, ensure that the screen door within the kitchen is open. Then, go east. Okay, and then, make an attempt to move south. That done, retrieve the milk from the floor of the garden. After stealing the milk, move north. After that, go west. Okay, and then, rest the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk. And then, take the old key from the antique trunk inside the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, make sure that the wooden door inside the bedroom is opened. And then, travel east. After that, ensure that the refrigerator is open. And then, recover the half of a bag of chips from the refrigerator in the kitchen. And then, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You see a closed chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. After you have pulled open the chest drawer, take the old key from the chest drawer within the bedroom. Having got the old key, look and see that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. Once you have pulled open the wooden door, take a trip east. Okay, and then, make it so that the refrigerator within the kitchen is wide open. After pulling open the refrigerator, pick up the tomato plant from the refrigerator within the kitchen. If you can get your hands on the tomato plant, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a closed chest drawer right there by you. You make out a closed antique trunk nearby. You scan the room for a king-size bed, and you find a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. And then, make it so that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, ensure that the wooden door inside the bedroom is open. After that, try to move east. Next, attempt to venture south. And then, take the apple from the couch in the living room. Then, make an attempt to take a trip north. After that, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. After that, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. And then, assure that the wooden door is wide open. Then, venture east. Then, make absolutely sure that the refrigerator within the kitchen is opened. And then, take the half of a bag of chips from the refrigerator inside the kitchen. After that, place the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer close by. You make out an antique trunk. Classic TextWorld. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer in the bedroom. Then, doublecheck that the wooden door in the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door in the bedroom is wide open. After that, make an attempt to head east. With that accomplished, open the screen door. Then, venture east. And then, make an attempt to head south. And then, pick up the bell pepper from the floor of the garden. And then, make an effort to head north. With that done, attempt to travel west. And then, sit the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's in the room.
You can see a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. Then, take the old key from the antique trunk. And then, make it so that the wooden door is unlocked. And then, open the wooden door. And then, try to head east. After that, assure that the screen door is ajar. Then, head east. And then, make an attempt to take a trip south. Following that, pick-up the milk from the floor of the garden. Then, make an effort to go to the north. If you can succeed at that, head west. After that, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. You check the price tag glued to the chest drawer. Three hundred bucks?! That's ridiculous! You ever meet my friend, they work for the post office? I'm sure my friend could get you one of those for 45 bucks! You can see a closed antique trunk. You can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to open the chest drawer in the bedroom. And then, take the old key from the chest drawer. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door. Then, make an effort to head east. With that done, make an effort to take a trip south. That done, recover the milk from the couch. After that, go north. After that, put the milk on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You make out a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, assure that the wooden door is unlocked with the old key. After that, make it so that the wooden door is wide open. After that, move east. Once you succeed at that, try to move south. With that over with, recover the tomato plant from the couch. Then, go north. And then, place the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer here. You can make out an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could assure that the antique trunk is wide open. Then, recover the old key from the antique trunk. Then, unlock the wooden door. And then, assure that the wooden door in the bedroom is opened. After opening the wooden door, attempt to move east. Okay, and then, go to the south. After that, take the apple from the couch. After that, try to go to the north. With that accomplished, sit the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
Look out! It's a- oh, never mind, it's just a chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. After that, make sure that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, try to take a trip east. Then, open the screen door in the kitchen. After that, make an effort to head east. After that, move south. After that, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, make an effort to head north. And then, try to take a trip west. Then, place the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk, which looks normal, in the room. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to doublecheck that the antique trunk is ajar. And then, pick up the old key from the antique trunk in the bedroom. After picking up the old key, doublecheck that the wooden door is unlocked with the old key. And then, look and see that the wooden door inside the bedroom is open. And then, travel east. And then, open the refrigerator. After that, retrieve the milk from the refrigerator. After that, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a chest drawer. You see an antique trunk. You shudder, but continue examining the room. Look over there! a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the chest drawer. After pulling open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door is open. And then, take a trip east. Then, assure that the screen door within the kitchen is ajar. After that, venture east. Following that, head south. Then, lift the half of a bag of chips from the floor of the garden. After that, head north. And then, make an effort to go west. Okay, and then, put the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out an antique trunk. You make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. And then, check that the wooden door is unlocked with the old key. And then, open the wooden door. And then, take a trip east. If you can get through with that, travel south. That done, recover the half of a bag of chips from the couch within the living room. If you can get your hands on the half of a bag of chips, try to go north. Next, place the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out a closed antique trunk. You make out a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk inside the bedroom is wide open. And then, retrieve the old key from the antique trunk within the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. And then, open the wooden door inside the bedroom. After pulling open the wooden door, make an effort to go to the east. Following that, make it so that the refrigerator in the kitchen is wide open. After that, take the bell pepper from the refrigerator inside the kitchen. Then, sit the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom. You begin to take stock of what's here.
You make out a chest drawer. You make out an antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the chest drawer within the bedroom is wide open. Then, take the old key from the chest drawer. With the old key, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. After pulling open the wooden door, travel east. With that over with, open the screen door in the kitchen. Then, make an attempt to move east. Then, venture south. After that, lift the bell pepper from the floor of the garden. With the bell pepper, try to go to the north. And then, attempt to go to the west. Then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You see a closed chest drawer, which looks normal, nearby. You see an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. After getting the old key, unlock the wooden door within the bedroom. After that, ensure that the wooden door within the bedroom is open. After that, go east. Okay, and then, ensure that the screen door within the kitchen is open. And then, make an effort to travel east. After that, attempt to take a trip south. Once you get through with that, recover the lettuce from the floor of the garden. With the lettuce, head north. Next, make an attempt to head west. And then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a chest drawer. You see a closed antique trunk here. Look out! It's a- oh, never mind, it's just a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. After that, retrieve the old key from the chest drawer. Then, make absolutely sure that the wooden door is unlocked with the old key. After that, make it so that the wooden door is wide open. And then, make an effort to head east. With that done, ensure that the screen door is open. And then, move east. And then, try to go to the south. Then, pick up the lettuce from the floor of the garden. And then, go to the north. If you can do that, make an attempt to take a trip west. Next, put the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
A decrepit board tells you that you are now in the bedroom. You can barely contain your excitement.
You can see a chest drawer. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door in the bedroom with the old key. And then, assure that the wooden door within the bedroom is open. And then, take a trip east. With that over with, open the screen door in the kitchen. Then, head east. With that over with, head south. Then, retrieve the half of a bag of chips from the floor of the garden. If you have got the half of a bag of chips, travel north. With that accomplished, make an attempt to move west. Following that, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You can make out a closed chest drawer here. You can make out an antique trunk. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, assure that the antique trunk is ajar. And then, pick up the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After that, open the wooden door within the bedroom. After that, attempt to travel east. Next, open the screen door. After that, attempt to venture east. After that, make an effort to go to the south. After that, lift the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, take a trip north. Once you finish that, go west. And then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You can barely contain your excitement.
You make out a closed chest drawer nearby. You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be fantastic if you could open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer in the bedroom. After that, look and see that the wooden door in the bedroom is unlocked. Then, open the wooden door in the bedroom. After that, attempt to head east. Okay, and then, open the refrigerator. After you have opened the refrigerator, recover the tomato plant from the refrigerator. With the tomato plant, put the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, look and see that the chest drawer is wide open. Then, pick up the old key from the chest drawer in the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. Having opened the wooden door, move east. With that accomplished, assure that the refrigerator inside the kitchen is opened. Then, retrieve the lettuce from the refrigerator in the kitchen. After that, put the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty usual here. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk. After that, retrieve the old key from the antique trunk inside the bedroom. And then, look and see that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. Then, take a trip east. And then, make it so that the refrigerator is ajar. Then, retrieve the apple from the refrigerator in the kitchen. And then, put the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You can make out an antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer. After stealing the old key, unlock the wooden door with the old key. And then, ensure that the wooden door is open. Then, go east. If you can accomplish that, look and see that the refrigerator within the kitchen is open. Then, retrieve the lettuce from the refrigerator inside the kitchen. Then, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You smell a wretched smell, and follow it to a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could open the chest drawer in the bedroom. After that, take the old key from the chest drawer in the bedroom. Then, make it so that the wooden door is unlocked with the old key. After that, make absolutely sure that the wooden door inside the bedroom is opened. And then, go east. Then, open the screen door inside the kitchen. And then, travel east. Following that, attempt to head south. With that accomplished, lift the tomato plant from the floor of the garden. Then, go north. With that accomplished, take a trip west. Following that, rest the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the bedroom.
You make out a closed chest drawer in the room. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could open the chest drawer in the bedroom. After that, pick up the old key from the chest drawer inside the bedroom. After that, unlock the wooden door with the old key. And then, make it so that the wooden door is opened. After that, go to the east. That done, open the refrigerator in the kitchen. Then, take the apple from the refrigerator in the kitchen. If you can get your hands on the apple, sit the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest drawer. You make out a closed antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, ensure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door. And then, make it so that the wooden door in the bedroom is open. And then, go to the east. After that, assure that the screen door inside the kitchen is open. After opening the screen door, travel east. With that accomplished, go to the south. And then, retrieve the tomato plant from the floor of the garden. After stealing the tomato plant, make an attempt to go north. And then, go to the west. After that, sit the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You see a chest drawer. You can see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be fantastic if you could assure that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, look and see that the wooden door is ajar. After that, travel east. And then, open the screen door. Once you have pulled open the screen door, go to the east. After that, try to go to the south. And then, lift the bell pepper from the floor of the garden. With the bell pepper, move north. Following that, go west. And then, put the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, open the antique trunk. After that, take the old key from the antique trunk. If you have picked up the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, go east. And then, make it so that the screen door in the kitchen is wide open. Then, make an effort to travel east. Then, move south. With that done, recover the tomato plant from the floor of the garden. If you have taken the tomato plant, attempt to head north. And then, try to go to the west. And then, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You can make out a closed chest drawer, which looks standard, here. What's that over there? It looks like it's an antique trunk. The light flickers for a second, but nothing else happens. Look over there! a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. Then, recover the old key from the chest drawer within the bedroom. If you can get your hands on the old key, unlock the wooden door within the bedroom. After you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. And then, head east. If you can get through with that, open the refrigerator inside the kitchen. Then, retrieve the milk from the refrigerator. And then, sit the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You make out a closed chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the antique trunk is wide open. After that, retrieve the old key from the antique trunk inside the bedroom. And then, look and see that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. Then, attempt to move east. With that over with, open the screen door. And then, try to take a trip east. After that, head south. Once you accomplish that, recover the apple from the floor of the garden. After that, move north. With that done, go to the west. Then, put the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed chest drawer. You scan the room, seeing an antique trunk. Look over there! a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. Then, attempt to venture east. That done, make sure that the screen door in the kitchen is wide open. After opening the screen door, attempt to go to the east. With that accomplished, travel south. That done, pick up the milk from the floor of the garden. After that, travel north. After that, travel west. And then, rest the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You can see an antique trunk. You can see a king-size bed! The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, ensure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. Then, doublecheck that the wooden door is unlocked. And then, open the wooden door inside the bedroom. Then, make an attempt to venture east. If you can do that, ensure that the refrigerator is open. After that, pick up the lettuce from the refrigerator. If you can get your hands on the lettuce, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer, so there's that. You can see a closed antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door. And then, make an effort to venture east. Next, ensure that the screen door inside the kitchen is open. Then, travel east. And then, go to the south. Then, retrieve the apple from the floor of the garden. After getting the apple, venture north. If you can get around to doing that, head west. If you can do that, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a chest drawer. You see an antique trunk. What a great pairing of adjectives and nouns! You can see a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, make sure that the antique trunk is open. Then, pick up the old key from the antique trunk. If you can get your hands on the old key, look and see that the wooden door in the bedroom is unlocked. And then, open the wooden door. If you have pulled open the wooden door, venture east. After that, ensure that the refrigerator within the kitchen is open. After that, retrieve the milk from the refrigerator. If you can get your hands on the milk, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see an antique trunk. The light flickers for a second, but nothing else happens. You see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk. After you have opened the antique trunk, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door in the bedroom. And then, make it so that the wooden door is wide open. After that, make an attempt to head east. And then, open the screen door. Then, travel east. Once you finish that, try to go to the south. And then, lift the half of a bag of chips from the floor of the garden. And then, make an attempt to go to the north. Then, venture west. That done, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's in the room.
You can see a closed chest drawer. Oh, great. Here's an antique trunk. What's that over there? It looks like it's a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make absolutely sure that the antique trunk in the bedroom is ajar. After pulling open the antique trunk, take the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door inside the bedroom is wide open. After that, make an effort to move east. After that, make sure that the refrigerator is ajar. Then, retrieve the milk from the refrigerator. And then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk in the corner. You can make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. Then, pick up the old key from the chest drawer inside the bedroom. After that, assure that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, open the wooden door within the bedroom. After that, make an effort to head east. And then, move south. With that over with, take the tomato plant from the couch. And then, make an attempt to travel north. Okay, and then, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You see an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. Then, recover the old key from the chest drawer in the bedroom. After picking up the old key, unlock the wooden door in the bedroom with the old key. And then, make absolutely sure that the wooden door is wide open. And then, head east. Once you finish that, make absolutely sure that the refrigerator is opened. Then, retrieve the half of a bag of chips from the refrigerator inside the kitchen. After that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a chest drawer. You see a closed antique trunk right there by you. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer inside the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, make it so that the wooden door is ajar. Then, make an effort to move east. That done, assure that the screen door is opened. And then, head east. Next, make an attempt to go south. That done, pick up the milk from the floor of the garden. And then, go to the north. And then, go west. And then, put the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
A closed chest drawer, which looks usual, is close by. Look over there! an antique trunk. Classic TextWorld. You can make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>