Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer inside the bedroom. Once you have opened the chest drawer, pick up the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. Then, doublecheck that the wooden door is opened. Then, make an effort to head east. Then, assure that the screen door is open. And then, make an effort to move east. And then, go to the south. That done, pick up the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, attempt to venture north. After that, attempt to travel west. Then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You check the price tag that's still affixed to the chest drawer. Two hundred big ones?! That's ridiculous! You know, I know a friend who could get you one of those for 85 bucks! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk! What's that over there? It looks like it's a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. And then, make sure that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. After that, attempt to travel east. Next, venture south. Then, pick up the tomato plant from the couch. After picking up the tomato plant, make an attempt to venture north. And then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. If you have pulled open the chest drawer, take the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door. Then, head east. With that done, open the refrigerator. And then, take the tomato plant from the refrigerator inside the kitchen. After that, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a closed chest drawer close by. You can make out a closed antique trunk in the room. You see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer. And then, unlock the wooden door in the bedroom. After you have unlocked the wooden door, open the wooden door. And then, try to go east. And then, try to take a trip south. And then, take the bell pepper from the couch. Then, venture north. Next, put the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see an antique trunk. You can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, retrieve the old key from the chest drawer inside the bedroom. After getting the old key, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to move east. Then, open the screen door inside the kitchen. Then, try to head east. Then, move south. That done, pick up the half of a bag of chips from the floor of the garden. Then, try to go to the north. Once you do that, make an attempt to venture west. And then, sit the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A closed chest drawer is close by. You can see a closed antique trunk in the corner. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer within the bedroom. Then, recover the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, attempt to head east. Then, open the screen door within the kitchen. And then, attempt to travel east. Okay, and then, travel south. If you can get through with that, retrieve the milk from the floor of the garden. Then, make an attempt to venture north. Next, go west. After that, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer here. You make out an antique trunk. You see a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. After picking up the old key, make sure that the wooden door in the bedroom is unlocked. Then, open the wooden door inside the bedroom. After that, make an effort to travel east. And then, make an attempt to travel south. And then, recover the apple from the couch. And then, attempt to move north. That done, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You can barely contain your excitement.
You smell an intriguing smell, and follow it to a chest drawer. You see a closed antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the antique trunk in the bedroom is opened. After that, take the old key from the antique trunk. And then, doublecheck that the wooden door within the bedroom is unlocked with the old key. And then, doublecheck that the wooden door is open. After that, make an attempt to move east. Then, ensure that the screen door is open. Then, go east. With that over with, make an attempt to travel south. Then, pick up the lettuce from the floor of the garden. Then, move north. And then, go to the west. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You start to take note of what's in the room.
Look over there! a chest drawer. Now that's what I call TextWorld! If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make it so that the chest drawer is open. Then, recover the old key from the chest drawer. Then, look and see that the wooden door inside the bedroom is unlocked. And then, make sure that the wooden door is ajar. Then, move east. And then, open the screen door inside the kitchen. After that, make an effort to take a trip east. Then, move south. Okay, and then, lift the lettuce from the floor of the garden. And then, go to the north. Next, go west. Then, put the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed normal looking chest drawer close by. You make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is ordinary. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to make sure that the antique trunk inside the bedroom is opened. After that, recover the old key from the antique trunk. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, ensure that the wooden door is open. Then, attempt to travel east. Then, open the refrigerator in the kitchen. After opening the refrigerator, recover the milk from the refrigerator. Having picked up the milk, put the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You can make out a chest drawer. You can make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. But the thing is empty. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk inside the bedroom. After picking up the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, open the wooden door. And then, try to take a trip east. After that, ensure that the refrigerator is open. After that, pick up the bell pepper from the refrigerator in the kitchen. With the bell pepper, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a closed chest drawer close by. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the antique trunk within the bedroom is opened. Then, take the old key from the antique trunk within the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked. And then, make absolutely sure that the wooden door is wide open. Once you have pulled open the wooden door, try to head east. Once you get around to doing that, make sure that the screen door is open. After you have opened the screen door, go east. With that done, make an attempt to travel south. With that over with, recover the bell pepper from the floor of the garden. Having got the bell pepper, try to head north. With that over with, make an effort to go to the west. With that done, sit the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You can make out a king-size bed. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. Then, take the old key from the chest drawer inside the bedroom. Having picked up the old key, insert the old key into the wooden door's lock to unlock it. After that, make absolutely sure that the wooden door is opened. And then, venture east. Then, open the screen door in the kitchen. And then, make an attempt to go east. And then, try to travel south. After that, lift the half of a bag of chips from the floor of the garden. Then, take a trip north. And then, go to the west. Following that, sit the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You see a closed chest drawer. You can see a closed antique trunk right there by you. You see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the antique trunk inside the bedroom is opened. Then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door. After that, assure that the wooden door is opened. After that, take a trip east. That done, go to the south. If you can get around to doing that, pick up the tomato plant from the couch. After stealing the tomato plant, take a trip north. After that, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, open the chest drawer. Then, take the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, make an attempt to travel east. And then, travel south. After that, recover the milk from the couch. After stealing the milk, go to the north. That done, place the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out a closed antique trunk nearby. You can see a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. Having pulled open the antique trunk, retrieve the old key from the antique trunk within the bedroom. With the old key, unlock the wooden door. After that, assure that the wooden door is opened. Having opened the wooden door, move east. If you can succeed at that, ensure that the screen door is open. And then, make an attempt to go to the east. Then, move south. With that over with, recover the apple from the floor of the garden. After that, make an attempt to head north. If you can finish that, attempt to take a trip west. After that, sit the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You make out a closed chest drawer, which looks usual, here. You make out a closed antique trunk in the corner. You can see a king-size bed. You shudder, but continue examining the king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the antique trunk inside the bedroom. Then, take the old key from the antique trunk within the bedroom. Then, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is open. After that, try to take a trip east. With that accomplished, ensure that the screen door is open. And then, make an effort to venture east. Following that, make an attempt to move south. And then, lift the half of a bag of chips from the floor of the garden. And then, make an attempt to travel north. Then, go to the west. After that, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. Classic TextWorld. You can see an antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the antique trunk is wide open. And then, retrieve the old key from the antique trunk. After that, make it so that the wooden door is unlocked with the old key. Then, open the wooden door in the bedroom. And then, try to move east. Then, open the screen door within the kitchen. And then, go east. And then, make an attempt to move south. After that, retrieve the tomato plant from the floor of the garden. Then, go north. That done, move west. With that done, place the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You see a chest drawer. You can't wait to tell the folks at home about this! Oh, great. Here's an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door. Then, attempt to travel east. After that, ensure that the screen door is open. After that, try to venture east. And then, go south. After that, pick up the lettuce from the floor of the garden. After that, attempt to move north. With that done, make an effort to travel west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You begin looking for stuff.
You make out a chest drawer. What's that over there? It looks like it's an antique trunk. You make out a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. Then, take the old key from the chest drawer. With the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door within the bedroom is ajar. Then, make an effort to venture east. With that accomplished, make absolutely sure that the refrigerator is opened. And then, recover the milk from the refrigerator within the kitchen. After that, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You make out a closed chest drawer. You make out an antique trunk. You wonder idly who left that here. You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer within the bedroom. And then, look and see that the wooden door is unlocked. Then, ensure that the wooden door is open. If you have pulled open the wooden door, move east. If you can get through with that, open the screen door inside the kitchen. After that, take a trip east. And then, try to venture south. Then, recover the half of a bag of chips from the floor of the garden. After that, go to the north. If you can finish that, go to the west. After that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer inside the bedroom. And then, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Having unlocked the wooden door, ensure that the wooden door is open. And then, make an attempt to go to the east. After that, make it so that the refrigerator within the kitchen is ajar. Having pulled open the refrigerator, take the apple from the refrigerator within the kitchen. And then, rest the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
A rusty notice tells you that you are now in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You smell an interesting smell, and follow it to an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the chest drawer is opened. And then, take the old key from the chest drawer in the bedroom. And then, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. Having pulled open the wooden door, make an attempt to go east. And then, make an effort to venture south. After that, take the apple from the couch. If you have got the apple, attempt to venture north. After that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. After that, try to go to the east. That done, ensure that the screen door is open. Once you have opened the screen door, venture east. Then, go to the south. After that, lift the apple from the floor of the garden. Then, attempt to head north. That done, travel west. With that accomplished, put the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You make out a closed chest drawer nearby. Oh, great. Here's an antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the chest drawer within the bedroom is open. Then, take the old key from the chest drawer. After that, make sure that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door in the bedroom. After that, take a trip east. With that over with, assure that the refrigerator within the kitchen is wide open. And then, recover the half of a bag of chips from the refrigerator inside the kitchen. With the half of a bag of chips, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a chest drawer. You see an antique trunk. Now why would someone leave that there? You make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door within the bedroom. After that, head east. And then, doublecheck that the screen door is open. Then, make an attempt to go east. Then, go south. After that, pick up the tomato plant from the floor of the garden. After that, move north. And then, move west. Okay, and then, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a chest drawer. You smell a great smell, and follow it to an antique trunk. What's that over there? It looks like it's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the antique trunk is wide open. After that, take the old key from the antique trunk within the bedroom. Having taken the old key, unlock the wooden door in the bedroom. Then, make sure that the wooden door within the bedroom is wide open. Then, venture east. Once you manage that, make absolutely sure that the screen door is opened. And then, venture east. Next, travel south. Next, pick-up the tomato plant from the floor of the garden. And then, go north. After that, venture west. With that done, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a closed chest drawer. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, open the antique trunk. After pulling open the antique trunk, pick up the old key from the antique trunk inside the bedroom. After that, make absolutely sure that the wooden door in the bedroom is unlocked. And then, open the wooden door within the bedroom. Then, take a trip east. And then, open the refrigerator within the kitchen. And then, retrieve the apple from the refrigerator within the kitchen. After that, sit the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer in the room. You see an antique trunk. Now why would someone leave that there? Were you looking for a king-size bed? Because look over there, it's a king-size bed! However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the antique trunk in the bedroom. And then, take the old key from the antique trunk. Then, unlock the wooden door. Then, assure that the wooden door in the bedroom is open. After pulling open the wooden door, make an attempt to go east. After that, assure that the screen door is opened. And then, take a trip east. And then, take a trip south. And then, pick-up the apple from the floor of the garden. And then, go to the north. With that done, attempt to go to the west. Once you get around to doing that, put the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You see a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the antique trunk is open. After that, recover the old key from the antique trunk. Then, unlock the wooden door. And then, open the wooden door. Then, go east. If you can finish that, try to head south. After that, retrieve the apple from the couch in the living room. And then, make an attempt to go to the north. That done, place the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
Look out! It's a- oh, never mind, it's just a chest drawer. You make out a closed antique trunk. Look over there! a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the antique trunk. And then, recover the old key from the antique trunk in the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. And then, make it so that the wooden door is open. And then, head east. That done, open the refrigerator. Then, recover the milk from the refrigerator within the kitchen. And then, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You make out an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the chest drawer is open. Then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom. And then, open the wooden door inside the bedroom. After that, venture east. And then, ensure that the screen door inside the kitchen is open. After that, try to go to the east. After that, attempt to head south. Then, retrieve the milk from the floor of the garden. After that, take a trip north. After that, make an effort to go to the west. After that, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer in the corner. You can see an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the antique trunk inside the bedroom is opened. And then, retrieve the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After pulling open the wooden door, make an effort to head east. Next, ensure that the screen door is open. And then, make an effort to go east. Then, venture south. With that done, pick-up the milk from the floor of the garden. After that, try to take a trip north. Then, make an effort to take a trip west. If you can manage that, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a chest drawer. You scan the room, seeing an antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, doublecheck that the chest drawer is ajar. After that, take the old key from the chest drawer. After you have picked up the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, make it so that the wooden door in the bedroom is opened. After that, travel east. With that done, assure that the screen door is open. Then, make an effort to take a trip east. And then, make an effort to go south. And then, lift the half of a bag of chips from the floor of the garden. Then, go north. And then, attempt to take a trip west. That done, put the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can see a closed standard looking chest drawer nearby. You can see a closed antique trunk. You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. After you have taken the old key, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door in the bedroom. Then, go east. Following that, attempt to move south. Then, retrieve the half of a bag of chips from the couch. And then, attempt to take a trip north. If you can finish that, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the chest drawer is ajar. And then, retrieve the old key from the chest drawer. After that, look and see that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, make an effort to head east. And then, open the refrigerator. After you have pulled open the refrigerator, pick up the lettuce from the refrigerator within the kitchen. And then, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin looking for stuff.
You scan the room for a chest drawer, and you find a chest drawer. You see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. Then, take the old key from the antique trunk. If you can get your hands on the old key, assure that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door inside the bedroom is open. After that, venture east. Once you accomplish that, ensure that the screen door is open. Then, move east. After that, make an attempt to move south. With that done, pick-up the milk from the floor of the garden. Then, head north. Then, travel west. Then, sit the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer. With the old key, make sure that the wooden door within the bedroom is unlocked. And then, look and see that the wooden door is open. After opening the wooden door, go east. Then, ensure that the screen door in the kitchen is open. After that, travel east. Then, make an attempt to move south. That done, pick-up the apple from the floor of the garden. If you have taken the apple, attempt to go north. Next, make an attempt to go west. And then, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a closed chest drawer in the room. You can make out a closed antique trunk in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is typical. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, open the antique trunk. After opening the antique trunk, take the old key from the antique trunk. Then, unlock the wooden door in the bedroom. Then, make absolutely sure that the wooden door is opened. Then, take a trip east. Okay, and then, make sure that the screen door is open. After pulling open the screen door, try to take a trip east. And then, make an attempt to move south. With that done, pick up the lettuce from the floor of the garden. And then, try to take a trip north. Once you accomplish that, try to travel west. Okay, and then, sit the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am honoured to announce that you are now in the bedroom.
You can see a closed typical looking chest drawer in the room. You make out an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. Then, try to go to the east. If you can do that, make it so that the screen door within the kitchen is opened. And then, head east. And then, make an effort to head south. Next, pick up the tomato plant from the floor of the garden. With the tomato plant, attempt to go north. And then, make an effort to take a trip west. Then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. Let's see what's in here.
You can make out a closed chest drawer. You make out an antique trunk! You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could open the chest drawer within the bedroom. After you have pulled open the chest drawer, take the old key from the chest drawer in the bedroom. After that, doublecheck that the wooden door in the bedroom is unlocked. Having unlocked the wooden door, open the wooden door inside the bedroom. And then, attempt to travel east. And then, ensure that the refrigerator is open. After that, retrieve the apple from the refrigerator. And then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You see a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. After that, head east. Okay, and then, make an attempt to move south. If you can do that, retrieve the half of a bag of chips from the couch. After that, go north. And then, place the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You scan the room, seeing an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, open the wooden door within the bedroom. And then, attempt to go east. And then, ensure that the refrigerator is open. And then, retrieve the milk from the refrigerator within the kitchen. Then, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a closed chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk is open. Then, recover the old key from the antique trunk in the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Having unlocked the wooden door, ensure that the wooden door is open. After opening the wooden door, make an attempt to head east. Then, make absolutely sure that the refrigerator is wide open. And then, take the tomato plant from the refrigerator inside the kitchen. And then, place the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room is well lit.
You can make out a closed normal looking chest drawer nearby. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer within the bedroom is open. Then, pick up the old key from the chest drawer within the bedroom. Then, unlock the wooden door. Then, make it so that the wooden door is wide open. Once you have pulled open the wooden door, attempt to head east. Then, open the screen door. After opening the screen door, head east. Then, go to the south. Then, lift the apple from the floor of the garden. With the apple, attempt to venture north. Next, take a trip west. If you can accomplish that, put the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is. You begin looking for stuff.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out an antique trunk. The light flickers for a second, but nothing else happens. You make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door. And then, open the wooden door within the bedroom. And then, go to the east. Then, take a trip south. With that done, pick up the milk from the couch in the living room. Then, make an attempt to go north. Once you do that, rest the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer right there by you. You make out a closed antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make absolutely sure that the chest drawer within the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer. And then, unlock the wooden door within the bedroom. After that, open the wooden door within the bedroom. And then, try to move east. Then, ensure that the screen door is open. After opening the screen door, make an attempt to head east. And then, go to the south. If you can succeed at that, recover the lettuce from the floor of the garden. And then, venture north. Next, go to the west. Once you finish that, sit the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can see an antique trunk! Look over there! a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the chest drawer. And then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. After that, travel east. After that, make sure that the screen door is ajar. After opening the screen door, try to travel east. Then, travel south. After that, retrieve the lettuce from the floor of the garden. After that, go north. And then, make an attempt to travel west. And then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. Now why would someone leave that there? You can make out an antique trunk! What's that over there? It looks like it's a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could open the chest drawer in the bedroom. Having opened the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, unlock the wooden door in the bedroom. After that, make it so that the wooden door within the bedroom is ajar. After that, attempt to move east. Then, head south. With that over with, pick up the bell pepper from the couch in the living room. And then, make an effort to travel north. And then, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, assure that the chest drawer is ajar. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, ensure that the wooden door is open. Then, travel east. If you can succeed at that, ensure that the screen door is open. After opening the screen door, attempt to travel east. Next, try to head south. Then, lift the milk from the floor of the garden. Then, attempt to take a trip north. After that, make an effort to head west. That done, rest the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer. You can make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the chest drawer is open. Then, take the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, go east. That done, travel south. That done, take the half of a bag of chips from the couch. And then, try to head north. Okay, and then, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer inside the bedroom is open. After that, retrieve the old key from the chest drawer. After that, make sure that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, take a trip east. And then, make absolutely sure that the screen door is wide open. After pulling open the screen door, take a trip east. And then, make an effort to go south. And then, pick-up the half of a bag of chips from the floor of the garden. And then, take a trip north. If you can manage that, attempt to go west. With that done, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
As if things weren't amazing enough already, you can even see a chest drawer. What's that over there? It looks like it's an antique trunk. You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, open the antique trunk in the bedroom. And then, retrieve the old key from the antique trunk. Having got the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door in the bedroom. After that, try to take a trip east. After that, make absolutely sure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator within the kitchen. Then, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can see a closed chest drawer. You can see a closed antique trunk here. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make absolutely sure that the chest drawer is opened. After that, take the old key from the chest drawer. And then, assure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door is open. After that, go to the east. With that over with, ensure that the screen door in the kitchen is open. After that, take a trip east. That done, head south. Next, lift the bell pepper from the floor of the garden. After that, go to the north. Once you get around to doing that, make an attempt to take a trip west. And then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You can make out a closed chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, make it so that the antique trunk is ajar. Then, retrieve the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. Having opened the wooden door, go to the east. Okay, and then, look and see that the screen door within the kitchen is wide open. After that, move east. After that, try to head south. And then, lift the tomato plant from the floor of the garden. After that, attempt to head north. That done, move west. And then, place the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here.
You can see a chest drawer. A closed antique trunk is close by. You can make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the antique trunk inside the bedroom is ajar. And then, take the old key from the antique trunk within the bedroom. If you can get your hands on the old key, make sure that the wooden door is unlocked. Then, assure that the wooden door in the bedroom is open. And then, venture east. Next, doublecheck that the screen door within the kitchen is opened. After you have pulled open the screen door, head east. With that over with, head south. If you can accomplish that, pick up the lettuce from the floor of the garden. And then, make an attempt to venture north. And then, head west. Then, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You can see a closed chest drawer. You can see an antique trunk. You make out a king-size bed. But the thing is empty. You move on, clearly upset by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could open the antique trunk. After pulling open the antique trunk, retrieve the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, make sure that the wooden door in the bedroom is opened. After opening the wooden door, go to the east. Next, ensure that the screen door in the kitchen is open. After that, head east. With that accomplished, try to go to the south. Following that, lift the milk from the floor of the garden. Then, make an effort to head north. Then, try to travel west. That done, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. You can make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer within the bedroom. After that, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. And then, try to go to the east. And then, make sure that the screen door is opened. And then, try to take a trip east. Okay, and then, attempt to venture south. With that accomplished, pick up the milk from the floor of the garden. Then, take a trip north. After that, attempt to go to the west. Okay, and then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You make out a chest drawer. You make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. After that, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. And then, try to move east. After that, make it so that the refrigerator is opened. After that, recover the apple from the refrigerator inside the kitchen. If you can get your hands on the apple, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a chest drawer. You make out an antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>