Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, assure that the chest drawer is ajar. Then, retrieve the old key from the chest drawer in the bedroom. And then, look and see that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door is open. And then, try to take a trip east. If you can succeed at that, open the screen door within the kitchen. And then, go east. If you can finish that, go to the south. Then, lift the apple from the floor of the garden. Then, make an attempt to move north. And then, take a trip west. And then, put the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, open the chest drawer in the bedroom. After that, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door with the old key. And then, open the wooden door. After opening the wooden door, travel east. And then, open the screen door. And then, venture east. And then, move south. And then, lift the tomato plant from the floor of the garden. After that, venture north. Okay, and then, head west. And then, rest the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk. And then, assure that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After you have opened the wooden door, head east. Then, open the refrigerator. And then, recover the apple from the refrigerator within the kitchen. With the apple, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. But there isn't a thing on it. You move on, clearly furious with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, open the antique trunk inside the bedroom. After pulling open the antique trunk, pick up the old key from the antique trunk. Then, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. After that, go east. And then, open the screen door. And then, head east. That done, make an attempt to travel south. With that done, pick-up the bell pepper from the floor of the garden. Then, take a trip north. With that done, make an effort to venture west. Then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You can see a chest drawer. You can see an antique trunk. Hmmm... what else, what else? You make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk. After picking up the old key, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an effort to head east. And then, ensure that the screen door within the kitchen is open. After that, try to take a trip east. Then, go to the south. And then, pick up the apple from the floor of the garden. Then, attempt to go north. Okay, and then, go to the west. With that over with, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer, which looks usual, close by. You can see an antique trunk. You shudder, but continue examining the room. You make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, you could, like, make it so that the chest drawer is opened. And then, recover the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door is open. Then, attempt to take a trip east. That done, ensure that the screen door in the kitchen is open. And then, try to travel east. Once you succeed at that, go south. Then, recover the milk from the floor of the garden. After stealing the milk, attempt to travel north. With that over with, try to take a trip west. And then, place the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can make out a chest drawer. You see a closed antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. And then, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. Then, make it so that the wooden door is ajar. Then, make an effort to travel east. That done, make it so that the refrigerator is opened. And then, retrieve the lettuce from the refrigerator. With the lettuce, place the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a closed chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, open the chest drawer in the bedroom. And then, recover the old key from the chest drawer within the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door is open. After that, make an effort to take a trip east. With that accomplished, open the refrigerator. And then, pick up the tomato plant from the refrigerator. If you can get your hands on the tomato plant, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk. With the old key, unlock the wooden door within the bedroom. And then, open the wooden door. After that, try to venture east. With that over with, ensure that the screen door in the kitchen is open. Then, make an attempt to travel east. If you can get through with that, head south. Then, recover the lettuce from the floor of the garden. And then, head north. With that accomplished, move west. Okay, and then, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You see a closed standard looking chest drawer nearby. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, open the chest drawer. After that, pick up the old key from the chest drawer. After that, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. Once you have pulled open the wooden door, attempt to move east. And then, open the refrigerator. And then, pick up the lettuce from the refrigerator within the kitchen. Then, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
Look over there! a chest drawer. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to open the chest drawer inside the bedroom. Then, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door inside the bedroom with the old key. And then, look and see that the wooden door is opened. And then, attempt to go east. Then, assure that the screen door within the kitchen is ajar. And then, make an attempt to go east. That done, go to the south. Then, recover the lettuce from the floor of the garden. And then, move north. Once you manage that, move west. With that over with, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer here. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. You move on, clearly angry about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the chest drawer is ajar. And then, recover the old key from the chest drawer in the bedroom. After stealing the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. Then, try to go east. Then, ensure that the screen door in the kitchen is open. And then, try to go east. Then, try to move south. And then, pick up the half of a bag of chips from the floor of the garden. And then, try to travel north. Then, go west. That done, rest the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom.
You can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a closed antique trunk in the room. You make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to open the antique trunk. Then, retrieve the old key from the antique trunk. After taking the old key, unlock the wooden door inside the bedroom. After unlocking the wooden door, make it so that the wooden door is opened. And then, make an attempt to take a trip east. Then, make sure that the screen door within the kitchen is open. Then, travel east. And then, travel south. Once you do that, pick up the milk from the floor of the garden. And then, go to the north. And then, make an attempt to travel west. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
A closed chest drawer, which looks standard, is right there by you. You can make out a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. If you can get your hands on the old key, look and see that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, move east. Then, make absolutely sure that the screen door is ajar. Then, try to head east. If you can finish that, go to the south. Once you accomplish that, pick-up the lettuce from the floor of the garden. Once you have picked up the lettuce, make an effort to venture north. After that, attempt to go to the west. If you can get through with that, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You see a closed chest drawer nearby. You can make out a closed antique trunk in the corner. You can see a king-size bed. But the thing is empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk. And then, pick up the old key from the antique trunk in the bedroom. And then, look and see that the wooden door is unlocked. Then, doublecheck that the wooden door is opened. Then, try to go to the east. And then, make absolutely sure that the screen door within the kitchen is ajar. If you have pulled open the screen door, go to the east. After that, attempt to go to the south. Following that, pick up the apple from the floor of the garden. After picking up the apple, try to go to the north. And then, travel west. Then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer in the corner. You make out an antique trunk. You can see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the antique trunk in the bedroom is wide open. After opening the antique trunk, pick up the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. After you have unlocked the wooden door, make sure that the wooden door inside the bedroom is ajar. After opening the wooden door, go to the east. After that, open the refrigerator. And then, pick up the milk from the refrigerator. And then, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could open the antique trunk. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door with the old key. After that, doublecheck that the wooden door in the bedroom is ajar. After that, make an effort to venture east. And then, open the screen door. After pulling open the screen door, make an effort to travel east. Okay, and then, take a trip south. Once you do that, lift the milk from the floor of the garden. Then, make an effort to venture north. After that, travel west. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You see a closed chest drawer. You make out an antique trunk. You smell an awful smell, and follow it to a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the chest drawer inside the bedroom is ajar. After that, recover the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. After that, attempt to venture east. Okay, and then, head south. That done, take the apple from the couch within the living room. And then, venture north. And then, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a closed chest drawer close by. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, open the antique trunk. And then, retrieve the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. And then, make it so that the wooden door inside the bedroom is wide open. Then, make an effort to go east. Following that, ensure that the screen door inside the kitchen is open. And then, attempt to head east. Once you succeed at that, move south. Then, retrieve the bell pepper from the floor of the garden. After that, make an attempt to go north. And then, venture west. And then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. I mean, just wow! Isn't TextWorld just the best? You see a king-size bed. The king-size bed is ordinary. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make absolutely sure that the chest drawer in the bedroom is open. Then, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door. Then, open the wooden door in the bedroom. And then, head east. After that, assure that the screen door in the kitchen is open. After that, try to head east. Then, travel south. With that done, lift the bell pepper from the floor of the garden. And then, take a trip north. Then, head west. Then, put the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You start to take note of what's in the room.
You see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed antique trunk close by. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer. And then, take the old key from the chest drawer. Then, unlock the wooden door. After that, open the wooden door. Then, make an attempt to head east. And then, attempt to head south. With that done, recover the half of a bag of chips from the couch in the living room. If you can get your hands on the half of a bag of chips, try to travel north. Following that, place the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer! You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer inside the bedroom is open. And then, retrieve the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, make sure that the wooden door in the bedroom is unlocked with the old key. After that, assure that the wooden door is wide open. And then, attempt to venture east. And then, ensure that the refrigerator is open. After you have opened the refrigerator, recover the tomato plant from the refrigerator. After that, sit the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's in the room.
A closed chest drawer is right there by you. You can see an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to ensure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. Then, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, head east. Next, ensure that the refrigerator in the kitchen is open. After that, retrieve the bell pepper from the refrigerator. If you have got the bell pepper, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk. After that, assure that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, take a trip east. That done, ensure that the refrigerator is open. Then, retrieve the milk from the refrigerator in the kitchen. Then, place the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be great if you could open the antique trunk within the bedroom. And then, retrieve the old key from the antique trunk within the bedroom. And then, doublecheck that the wooden door is unlocked. And then, open the wooden door. After that, make an attempt to travel east. And then, open the screen door within the kitchen. After that, head east. Then, head south. Okay, and then, pick-up the apple from the floor of the garden. After that, head north. Following that, try to head west. After that, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Now that's what I call TextWorld! You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door within the bedroom is open. Once you have pulled open the wooden door, attempt to go to the east. Then, open the refrigerator. After that, pick up the tomato plant from the refrigerator inside the kitchen. After that, rest the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. What a great pairing of adjectives and nouns! The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make absolutely sure that the chest drawer is ajar. After that, take the old key from the chest drawer. And then, assure that the wooden door is unlocked with the old key. Once you have unlocked the wooden door, look and see that the wooden door inside the bedroom is ajar. And then, go to the east. Once you manage that, assure that the refrigerator is ajar. And then, retrieve the lettuce from the refrigerator. After that, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. You wonder idly who left that here. You make out a closed antique trunk in the room. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be a great idea if you could doublecheck that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door. Then, open the wooden door. And then, go east. Then, ensure that the refrigerator is open. After that, recover the bell pepper from the refrigerator. Then, sit the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. And then, ensure that the wooden door inside the bedroom is open. After that, make an effort to move east. Then, make an attempt to go to the south. After that, recover the apple from the couch. Once you have picked up the apple, make an effort to move north. Following that, place the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am honoured to announce that you are now in the bedroom.
You see a chest drawer. You see a closed antique trunk here. You can see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is wide open. Then, pick up the old key from the antique trunk. And then, unlock the wooden door within the bedroom with the old key. After you have unlocked the wooden door, doublecheck that the wooden door is ajar. After pulling open the wooden door, move east. And then, ensure that the screen door is open. And then, attempt to move east. And then, attempt to go to the south. Then, retrieve the tomato plant from the floor of the garden. With the tomato plant, head north. After that, make an effort to head west. If you can finish that, rest the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a chest drawer. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer in the bedroom. And then, pick up the old key from the chest drawer. Once you have got the old key, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, make an attempt to take a trip east. And then, look and see that the refrigerator is opened. After that, retrieve the half of a bag of chips from the refrigerator within the kitchen. With the half of a bag of chips, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest drawer inside the bedroom is wide open. And then, pick up the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, make an effort to go east. Okay, and then, take a trip south. Next, pick up the half of a bag of chips from the couch within the living room. After getting the half of a bag of chips, attempt to move north. Once you succeed at that, rest the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. What's that over there? It looks like it's an antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the chest drawer is open. And then, recover the old key from the chest drawer inside the bedroom. After that, make it so that the wooden door is unlocked. And then, doublecheck that the wooden door is open. And then, make an attempt to go east. Following that, ensure that the refrigerator within the kitchen is open. After you have opened the refrigerator, recover the half of a bag of chips from the refrigerator within the kitchen. After stealing the half of a bag of chips, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a closed chest drawer. You can make out a closed antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk within the bedroom is open. After that, take the old key from the antique trunk. And then, assure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. And then, head east. And then, open the screen door. And then, attempt to go east. Following that, make an effort to take a trip south. And then, retrieve the tomato plant from the floor of the garden. And then, attempt to take a trip north. Then, go west. Then, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just entered a bedroom. You can barely contain your excitement.
A closed standard looking chest drawer is nearby. You see an antique trunk. Huh, weird. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could ensure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer. After that, unlock the wooden door within the bedroom. After unlocking the wooden door, open the wooden door. Then, try to travel east. Then, ensure that the refrigerator is open. After that, retrieve the bell pepper from the refrigerator in the kitchen. After that, place the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You smell an awful smell, and follow it to an antique trunk. Now that's what I call TextWorld! You make out a king-size bed. The king-size bed is usual. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, pick up the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. Then, open the wooden door. And then, make an attempt to head east. And then, ensure that the screen door within the kitchen is open. After pulling open the screen door, go east. With that accomplished, try to move south. That done, retrieve the lettuce from the floor of the garden. After that, make an attempt to venture north. And then, go west. That done, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You see a closed antique trunk. You see a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. Having picked up the old key, unlock the wooden door within the bedroom. After you have unlocked the wooden door, make sure that the wooden door is open. After that, go to the east. And then, ensure that the screen door within the kitchen is open. And then, attempt to go to the east. After that, head south. And then, recover the apple from the floor of the garden. If you can get your hands on the apple, take a trip north. And then, make an attempt to venture west. Following that, sit the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. Now why would someone leave that there? You make out an antique trunk. The light flickers for a second, but nothing else happens. You see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to assure that the antique trunk in the bedroom is ajar. Having pulled open the antique trunk, take the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. Then, make an attempt to go east. With that done, ensure that the refrigerator is open. After that, take the tomato plant from the refrigerator inside the kitchen. If you can get your hands on the tomato plant, rest the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most typical of all possible bedrooms.
You make out a closed chest drawer. You can make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. But oh no! there's nothing on this piece of trash. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make it so that the chest drawer is opened. After that, pick up the old key from the chest drawer within the bedroom. And then, look and see that the wooden door is unlocked with the old key. And then, make it so that the wooden door is open. After that, venture east. That done, ensure that the screen door is open. After that, move east. Okay, and then, attempt to move south. After that, lift the tomato plant from the floor of the garden. With the tomato plant, go to the north. And then, make an effort to go to the west. After that, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer here. You can see a closed antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer within the bedroom. Then, take the old key from the chest drawer. Then, make sure that the wooden door is unlocked. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Once you have opened the wooden door, take a trip east. And then, ensure that the screen door inside the kitchen is open. After that, take a trip east. Next, attempt to travel south. And then, pick up the milk from the floor of the garden. Then, go to the north. Okay, and then, take a trip west. Following that, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You can barely contain your excitement.
You can see a chest drawer. Wow, isn't TextWorld just the best? You see an antique trunk. You can make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. And then, take the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door. After that, make an attempt to go east. And then, ensure that the refrigerator is open. And then, take the lettuce from the refrigerator inside the kitchen. And then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer in the room. You can see a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk within the bedroom. And then, recover the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, make it so that the wooden door inside the bedroom is wide open. And then, attempt to travel east. After that, move south. With that accomplished, retrieve the milk from the couch. After getting the milk, make an attempt to head north. And then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make it so that the chest drawer in the bedroom is ajar. After that, retrieve the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. After that, assure that the wooden door in the bedroom is ajar. Then, venture east. Then, make sure that the refrigerator inside the kitchen is opened. After that, pick up the bell pepper from the refrigerator. Then, place the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. The room is well lit.
You can see a closed chest drawer, which looks usual, close by. You see an antique trunk. The light flickers for a second, but nothing else happens. You can make out a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, ensure that the antique trunk is open. Then, take the old key from the antique trunk. Then, unlock the wooden door. And then, open the wooden door. And then, go to the east. Once you get through with that, make absolutely sure that the screen door inside the kitchen is opened. And then, attempt to travel east. Then, attempt to go south. And then, pick-up the tomato plant from the floor of the garden. And then, make an attempt to go north. Then, go west. Then, place the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
A closed chest drawer is right there by you. You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer. Once you have got the old key, unlock the wooden door within the bedroom. After that, open the wooden door. And then, head east. And then, open the screen door. After that, attempt to take a trip east. Okay, and then, attempt to travel south. And then, recover the milk from the floor of the garden. After that, head north. After that, take a trip west. After that, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You begin looking for stuff.
You can make out a closed usual looking chest drawer here. You smell a lovely smell, and follow it to an antique trunk. Huh, weird. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, open the chest drawer. After pulling open the chest drawer, take the old key from the chest drawer inside the bedroom. After that, make absolutely sure that the wooden door is unlocked with the old key. Then, assure that the wooden door is open. Then, move east. After that, take a trip south. And then, recover the lettuce from the couch. Then, make an effort to go to the north. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
A closed chest drawer is in the room. You see a gleam over in a corner, where you can see an antique trunk. The light flickers for a second, but nothing else happens. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make sure that the antique trunk is opened. And then, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is open. And then, try to move east. With that accomplished, open the screen door. And then, attempt to go to the east. And then, make an effort to venture south. With that over with, pick-up the milk from the floor of the garden. Then, try to go north. With that done, venture west. Then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can see a chest drawer. Oh, great. Here's an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Then, look and see that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. Then, take a trip east. Then, make absolutely sure that the screen door is wide open. And then, attempt to head east. And then, take a trip south. And then, pick up the lettuce from the floor of the garden. If you have taken the lettuce, make an attempt to head north. And then, make an effort to take a trip west. After that, place the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. The room is well lit.
You see a closed chest drawer close by. You can make out an antique trunk. You can't wait to tell the folks at home about this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the chest drawer is open. And then, take the old key from the chest drawer. And then, look and see that the wooden door is unlocked. After that, make sure that the wooden door is wide open. Then, attempt to go to the east. If you can do that, ensure that the refrigerator is open. After pulling open the refrigerator, recover the milk from the refrigerator within the kitchen. And then, sit the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a chest drawer. You see a closed antique trunk. You make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer is open. After opening the chest drawer, pick up the old key from the chest drawer. Once you have picked up the old key, make absolutely sure that the wooden door is unlocked with the old key. Then, doublecheck that the wooden door is opened. Then, go east. And then, open the refrigerator in the kitchen. Then, retrieve the apple from the refrigerator. Then, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer within the bedroom. Then, recover the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, make an effort to go to the east. Then, travel south. And then, take the tomato plant from the couch within the living room. After that, attempt to take a trip north. And then, rest the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to saunter into a normal one.
You scan the room for a chest drawer, and you find a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to assure that the antique trunk inside the bedroom is ajar. After that, pick up the old key from the antique trunk. And then, unlock the wooden door. And then, open the wooden door. After that, attempt to venture east. Okay, and then, make absolutely sure that the screen door is opened. After that, attempt to go to the east. After that, take a trip south. Then, recover the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an attempt to travel north. That done, make an effort to go west. After that, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
A closed chest drawer, which looks standard, is nearby. Hey, want to see an antique trunk? Look over there, an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. After that, unlock the wooden door. After that, open the wooden door. Then, take a trip east. Then, open the refrigerator in the kitchen. Once you have pulled open the refrigerator, retrieve the milk from the refrigerator. And then, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Okay, just remember what you're here to do, and everything will go great.
Look over there! a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could make absolutely sure that the chest drawer is ajar. And then, take the old key from the chest drawer. Then, make absolutely sure that the wooden door is unlocked with the old key. After that, look and see that the wooden door within the bedroom is ajar. Then, move east. And then, attempt to head south. Next, pick up the bell pepper from the couch in the living room. After getting the bell pepper, move north. And then, sit the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, assure that the chest drawer in the bedroom is ajar. Then, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door. And then, open the wooden door within the bedroom. Then, make an effort to move east. Okay, and then, look and see that the screen door in the kitchen is open. After opening the screen door, head east. With that accomplished, make an effort to travel south. And then, lift the milk from the floor of the garden. Then, make an effort to venture north. With that accomplished, make an attempt to go west. After that, place the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can make out a chest drawer. Huh, weird. You see an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, look and see that the chest drawer is ajar. After that, recover the old key from the chest drawer. After picking up the old key, unlock the wooden door. Then, make sure that the wooden door within the bedroom is opened. Then, attempt to head east. That done, make sure that the screen door within the kitchen is opened. After that, go to the east. Then, make an effort to head south. With that done, pick-up the lettuce from the floor of the garden. After that, go to the north. After that, make an attempt to move west. If you can finish that, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Now why would someone leave that there? A closed usual looking antique trunk is in the room. You can see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make sure that the antique trunk inside the bedroom is opened. After that, retrieve the old key from the antique trunk. After that, unlock the wooden door in the bedroom. After unlocking the wooden door, ensure that the wooden door is open. Then, try to take a trip east. With that over with, make it so that the refrigerator in the kitchen is wide open. After that, retrieve the bell pepper from the refrigerator in the kitchen. After you have picked up the bell pepper, place the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can make out an antique trunk. You see a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could ensure that the chest drawer is open. Once you have opened the chest drawer, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door with the old key. After that, look and see that the wooden door is ajar. Once you have pulled open the wooden door, venture east. That done, doublecheck that the screen door in the kitchen is opened. If you have pulled open the screen door, make an attempt to head east. After that, travel south. Okay, and then, recover the milk from the floor of the garden. And then, try to go to the north. With that over with, make an effort to go west. With that over with, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a chest drawer. You can make out an antique trunk. You can see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, open the antique trunk. And then, recover the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, doublecheck that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, try to move east. And then, ensure that the screen door is open. Then, head east. Next, try to travel south. After that, retrieve the half of a bag of chips from the floor of the garden. And then, go to the north. Then, attempt to take a trip west. Then, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed standard looking chest drawer right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>