Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer inside the bedroom. Then, make it so that the wooden door is unlocked. And then, make absolutely sure that the wooden door is opened. After that, attempt to take a trip east. With that done, make it so that the refrigerator in the kitchen is opened. Then, retrieve the bell pepper from the refrigerator. And then, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. Let's see what's in here.
You see a closed chest drawer. You scan the room, seeing an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. Once you have pulled open the antique trunk, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. Then, open the wooden door. After pulling open the wooden door, try to take a trip east. With that over with, open the screen door. Then, venture east. Once you accomplish that, make an effort to take a trip south. And then, lift the milk from the floor of the garden. If you can get your hands on the milk, try to venture north. After that, head west. Then, place the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a gleam over in a corner, where you can see a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the antique trunk in the bedroom is opened. Having opened the antique trunk, take the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. And then, venture east. With that over with, open the screen door. And then, make an attempt to head east. That done, take a trip south. Next, pick up the lettuce from the floor of the garden. And then, try to move north. With that done, make an attempt to go west. With that accomplished, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
Oh, great. Here's a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You bend down to tie your shoe. When you stand up, you notice an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk in the bedroom. And then, take the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. If you have opened the wooden door, try to go east. Then, make an attempt to go to the south. That done, recover the bell pepper from the couch inside the living room. Then, attempt to venture north. Then, place the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer. You see an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. Then, pick up the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. After opening the wooden door, go to the east. And then, move south. With that over with, pick up the milk from the couch. If you can get your hands on the milk, make an attempt to go to the north. And then, put the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer. You can make out a closed antique trunk in the room. You see a king-size bed. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make sure that the antique trunk in the bedroom is opened. And then, take the old key from the antique trunk. After taking the old key, look and see that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. Then, move east. Then, open the screen door. And then, venture east. Following that, attempt to travel south. With that accomplished, retrieve the apple from the floor of the garden. And then, make an attempt to move north. And then, try to travel west. And then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You make out a closed chest drawer. A closed antique trunk is here. You make out a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. Then, retrieve the old key from the chest drawer. And then, doublecheck that the wooden door in the bedroom is unlocked. After that, open the wooden door. Then, make an attempt to take a trip east. After that, make sure that the refrigerator is opened. And then, retrieve the milk from the refrigerator. And then, put the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out an antique trunk. You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, open the antique trunk in the bedroom. After that, recover the old key from the antique trunk. Then, make sure that the wooden door inside the bedroom is unlocked. Then, make sure that the wooden door inside the bedroom is opened. After that, move east. After that, assure that the screen door is open. Then, venture east. If you can manage that, go to the south. Then, lift the milk from the floor of the garden. Then, take a trip north. That done, try to venture west. Then, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. As if things weren't amazing enough already, you can even see an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer within the bedroom. Then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door is open. After that, make an effort to venture east. Then, move south. That done, pick up the lettuce from the couch within the living room. And then, make an effort to venture north. After that, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make absolutely sure that the chest drawer within the bedroom is wide open. After that, pick up the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door. After opening the wooden door, make an effort to travel east. And then, make sure that the screen door is ajar. After pulling open the screen door, go east. Then, make an effort to head south. Then, lift the lettuce from the floor of the garden. And then, make an effort to go north. With that over with, travel west. With that accomplished, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer in the corner. You see an antique trunk. You shudder, but continue examining the room. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer in the bedroom is open. After that, take the old key from the chest drawer. And then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. After that, venture east. If you can do that, open the refrigerator. Then, recover the apple from the refrigerator. Then, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a chest drawer. Now that's what I call TextWorld! You can see a closed antique trunk, which looks ordinary, in the corner. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk. Then, recover the old key from the antique trunk within the bedroom. If you can get your hands on the old key, unlock the wooden door with the old key. After that, ensure that the wooden door is open. After that, attempt to move east. And then, ensure that the screen door is open. And then, venture east. Once you manage that, take a trip south. With that over with, retrieve the tomato plant from the floor of the garden. Then, try to head north. That done, head west. After that, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can see a closed chest drawer right there by you. You see a closed antique trunk in the room. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. Then, take the old key from the antique trunk in the bedroom. And then, unlock the wooden door. Then, make absolutely sure that the wooden door is opened. After that, make an attempt to travel east. Then, make an attempt to move south. Once you do that, pick up the tomato plant from the couch in the living room. Then, go north. If you can get through with that, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Let's see what's in here.
You scan the room for a chest drawer, and you find a chest drawer, so there's that. You can see an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. With the old key, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. After opening the wooden door, head east. Okay, and then, ensure that the refrigerator inside the kitchen is open. Then, pick up the tomato plant from the refrigerator inside the kitchen. After getting the tomato plant, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom.
You make out a chest drawer. Hmmm... what else, what else? You can see an antique trunk. You see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, go to the east. Once you get through with that, look and see that the screen door within the kitchen is open. And then, head east. Then, make an effort to venture south. And then, pick-up the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, venture north. And then, make an attempt to travel west. Then, rest the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You can make out a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk right there by you. As if things weren't amazing enough already, you can even see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. And then, open the wooden door in the bedroom. Then, make an effort to head east. And then, open the refrigerator. If you have pulled open the refrigerator, pick up the tomato plant from the refrigerator. And then, rest the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can see a chest drawer. You can see a closed antique trunk, which looks standard, in the room. You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, take the old key from the antique trunk within the bedroom. Then, unlock the wooden door. And then, assure that the wooden door is wide open. And then, try to travel east. Then, look and see that the refrigerator inside the kitchen is opened. Then, retrieve the apple from the refrigerator within the kitchen. Then, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. You make out a closed antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer within the bedroom is open. After that, take the old key from the chest drawer. Having got the old key, make sure that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. Then, head east. After that, make absolutely sure that the screen door in the kitchen is open. After that, make an attempt to travel east. Then, make an attempt to go to the south. Then, pick-up the lettuce from the floor of the garden. And then, venture north. Following that, take a trip west. Then, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You can barely contain your excitement.
You make out a chest drawer. You make out a closed antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make sure that the antique trunk is wide open. After that, retrieve the old key from the antique trunk. After getting the old key, unlock the wooden door. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, venture east. And then, go south. If you can get through with that, recover the milk from the couch inside the living room. After that, travel north. After that, sit the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin to take stock of what's here.
You see a chest drawer. You see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the chest drawer. After opening the chest drawer, pick up the old key from the chest drawer. If you can get your hands on the old key, assure that the wooden door within the bedroom is unlocked. Then, look and see that the wooden door is ajar. After that, attempt to go to the east. Then, head south. Once you manage that, retrieve the milk from the couch in the living room. Once you have got the milk, travel north. After that, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. A chest drawer... Is that really what you were looking for? You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to look and see that the antique trunk is ajar. After that, take the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After that, make sure that the wooden door inside the bedroom is wide open. Then, attempt to head east. With that accomplished, open the refrigerator. And then, recover the milk from the refrigerator in the kitchen. After that, put the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You see a closed chest drawer right there by you. You can see an antique trunk. Now that's what I call TextWorld! You can make out a king-size bed. You wonder idly who left that here. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. And then, assure that the wooden door in the bedroom is unlocked. Then, look and see that the wooden door is open. After that, make an effort to take a trip east. Then, make an attempt to head south. With that done, retrieve the tomato plant from the couch. And then, make an attempt to go to the north. Once you get around to doing that, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You can see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. After you have opened the antique trunk, retrieve the old key from the antique trunk. After you have picked up the old key, unlock the wooden door inside the bedroom. And then, make absolutely sure that the wooden door is ajar. Then, head east. Then, ensure that the screen door is open. And then, attempt to head east. Okay, and then, try to travel south. Following that, retrieve the apple from the floor of the garden. And then, move north. Next, make an attempt to go west. And then, put the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You begin to take stock of what's here.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an antique trunk. You smell a sickening smell, and follow it to a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. After pulling open the wooden door, travel east. Then, open the screen door inside the kitchen. And then, head east. After that, make an effort to take a trip south. And then, pick-up the tomato plant from the floor of the garden. After getting the tomato plant, go north. Following that, move west. And then, rest the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. Let's see what's in here.
You make out a closed chest drawer. You see a closed antique trunk close by. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Now why would someone leave that there? The king-size bed is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk. After stealing the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, make it so that the wooden door is ajar. After that, move east. Then, open the refrigerator inside the kitchen. And then, recover the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk. Then, check that the wooden door within the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. Then, make an attempt to go east. Then, ensure that the screen door is open. And then, try to travel east. If you can get through with that, try to head south. That done, pick up the half of a bag of chips from the floor of the garden. After that, make an effort to travel north. If you can get around to doing that, attempt to go to the west. With that done, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
Oh, great. Here's a chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest drawer in the bedroom is open. Then, pick up the old key from the chest drawer. After that, unlock the wooden door inside the bedroom. After that, ensure that the wooden door within the bedroom is open. After that, venture east. Then, ensure that the refrigerator inside the kitchen is open. After that, retrieve the milk from the refrigerator. Then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You start to take note of what's in the room.
You see a chest drawer. There's something strange about this being here, but you can't put your finger on it. Oh, great. Here's an antique trunk. Huh, weird. You can see a king-size bed. But the thing is empty. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, doublecheck that the antique trunk is ajar. And then, recover the old key from the antique trunk in the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked. And then, open the wooden door within the bedroom. Then, travel east. After that, open the refrigerator within the kitchen. And then, retrieve the bell pepper from the refrigerator in the kitchen. And then, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the chest drawer inside the bedroom is wide open. Then, take the old key from the chest drawer. After that, make sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door inside the bedroom is open. And then, go to the east. After that, open the screen door. Having opened the screen door, move east. After that, head south. If you can do that, pick up the half of a bag of chips from the floor of the garden. After taking the half of a bag of chips, make an attempt to go to the north. After that, take a trip west. With that accomplished, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a closed chest drawer. You can see a closed antique trunk. You see a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to assure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, travel east. And then, open the screen door within the kitchen. After that, make an attempt to venture east. Then, venture south. After that, lift the milk from the floor of the garden. Then, make an attempt to take a trip north. With that accomplished, go to the west. And then, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can see a chest drawer. There's something about an object in a room that's just so... TextWorld. You can make out a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the chest drawer in the bedroom is open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, open the wooden door. After that, move east. Once you accomplish that, ensure that the refrigerator in the kitchen is open. After that, pick up the milk from the refrigerator. After that, rest the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's in the room.
You see a closed chest drawer in the room. You scan the room for an antique trunk, and you find an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk inside the bedroom. And then, take the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, take a trip east. After that, ensure that the refrigerator is open. Then, recover the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Let's see what's in here.
Oh, great. Here's a chest drawer. A closed antique trunk is in the room. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, look and see that the chest drawer inside the bedroom is wide open. And then, take the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door is open. And then, attempt to go east. Then, make sure that the screen door in the kitchen is wide open. Once you have pulled open the screen door, move east. And then, try to move south. Then, pick up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, attempt to go to the north. With that done, make an attempt to take a trip west. With that over with, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a closed chest drawer. You see a closed usual looking antique trunk nearby. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer is open. And then, take the old key from the chest drawer. And then, make absolutely sure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door is ajar. After that, head east. Following that, ensure that the screen door is open. Then, make an effort to head east. Once you do that, head south. With that accomplished, recover the lettuce from the floor of the garden. With the lettuce, make an attempt to go north. If you can finish that, make an effort to head west. With that over with, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, look and see that the chest drawer is opened. Once you have opened the chest drawer, recover the old key from the chest drawer. After that, unlock the wooden door within the bedroom with the old key. Then, ensure that the wooden door within the bedroom is open. After you have opened the wooden door, take a trip east. Then, ensure that the refrigerator is open. Then, pick up the half of a bag of chips from the refrigerator within the kitchen. After that, put the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. You look at the price tag that hangs off the chest drawer. Thirty dollars?! Where'd they buy this chest drawer, some kind of expensive place? As if things weren't amazing enough already, you can even see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk inside the bedroom. After that, unlock the wooden door with the old key. And then, open the wooden door within the bedroom. If you have pulled open the wooden door, head east. Next, doublecheck that the screen door in the kitchen is opened. After that, attempt to take a trip east. After that, attempt to travel south. After that, recover the apple from the floor of the garden. After that, attempt to travel north. If you can accomplish that, go to the west. And then, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer within the bedroom. And then, make sure that the wooden door within the bedroom is unlocked with the old key. And then, make sure that the wooden door is open. And then, head east. And then, open the refrigerator within the kitchen. After pulling open the refrigerator, pick up the lettuce from the refrigerator inside the kitchen. And then, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am stoked to announce that you are now in the bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the antique trunk in the bedroom. After that, retrieve the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. After that, make an attempt to go east. After that, open the screen door in the kitchen. And then, try to head east. And then, make an effort to go south. Okay, and then, pick-up the lettuce from the floor of the garden. Then, venture north. With that over with, make an effort to take a trip west. And then, put the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can make out a chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the antique trunk. And then, retrieve the old key from the antique trunk inside the bedroom. And then, make absolutely sure that the wooden door within the bedroom is unlocked. Then, doublecheck that the wooden door within the bedroom is open. After pulling open the wooden door, make an effort to venture east. Following that, look and see that the refrigerator within the kitchen is opened. After that, pick up the apple from the refrigerator. After that, sit the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
A rusty notice tells you that you are now in the bedroom.
You see a closed chest drawer here. You see an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could open the chest drawer. Then, pick up the old key from the chest drawer. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. And then, make an effort to move east. And then, look and see that the refrigerator is ajar. And then, pick up the lettuce from the refrigerator. And then, rest the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer in the corner. You can make out an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, look and see that the antique trunk is open. And then, retrieve the old key from the antique trunk. And then, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door within the bedroom is open. And then, try to go east. Next, ensure that the screen door inside the kitchen is open. After pulling open the screen door, try to go to the east. With that over with, venture south. Then, pick-up the apple from the floor of the garden. After that, make an effort to venture north. If you can finish that, make an attempt to take a trip west. With that done, rest the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the chest drawer inside the bedroom is ajar. After that, retrieve the old key from the chest drawer. If you have picked up the old key, unlock the wooden door. After that, ensure that the wooden door is open. Then, move east. Okay, and then, ensure that the screen door inside the kitchen is open. After that, make an effort to take a trip east. And then, venture south. And then, pick up the tomato plant from the floor of the garden. And then, take a trip north. Then, make an effort to travel west. With that over with, rest the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a closed chest drawer right there by you. You see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, make sure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk. With the old key, unlock the wooden door with the old key. And then, ensure that the wooden door within the bedroom is open. Then, try to travel east. Then, open the screen door inside the kitchen. And then, move east. After that, move south. And then, pick-up the bell pepper from the floor of the garden. And then, make an effort to venture north. Then, venture west. And then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You make out a closed chest drawer close by. Oh, great. Here's an antique trunk. Wow, isn't TextWorld just the best? You can make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could make it so that the chest drawer is ajar. Then, pick up the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door is open. And then, travel east. Then, ensure that the refrigerator in the kitchen is open. After opening the refrigerator, recover the tomato plant from the refrigerator inside the kitchen. After you have taken the tomato plant, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a closed chest drawer, which looks normal, in the room. As if things weren't amazing enough already, you can even see an antique trunk. You see a king-size bed. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. After you have pulled open the chest drawer, pick up the old key from the chest drawer in the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door. And then, try to travel east. Then, open the screen door within the kitchen. Then, head east. Following that, travel south. Once you get through with that, retrieve the milk from the floor of the garden. And then, go to the north. And then, make an effort to go west. Once you succeed at that, rest the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. The room is well lit.
You see a closed chest drawer. You see a closed antique trunk. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the antique trunk inside the bedroom is open. Then, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. Once you have unlocked the wooden door, assure that the wooden door is ajar. After opening the wooden door, attempt to move east. Then, make an effort to go to the south. Then, retrieve the tomato plant from the couch inside the living room. And then, go to the north. And then, place the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You scan the room, seeing a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk in the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door is open. And then, take a trip east. After that, open the screen door in the kitchen. And then, go east. Next, travel south. And then, recover the milk from the floor of the garden. Then, attempt to go north. And then, attempt to go to the west. After that, place the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the antique trunk. After that, recover the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door in the bedroom. Then, make an attempt to go to the east. And then, look and see that the refrigerator is opened. After that, recover the milk from the refrigerator. Then, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You see an antique trunk. You make out a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the chest drawer in the bedroom is ajar. And then, pick up the old key from the chest drawer within the bedroom. And then, make absolutely sure that the wooden door is unlocked. After that, open the wooden door. And then, make an attempt to move east. And then, doublecheck that the refrigerator in the kitchen is wide open. Then, pick up the bell pepper from the refrigerator within the kitchen. Then, place the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. I guess you better just go and list everything you see here.
Oh, great. Here's a chest drawer. You make out an antique trunk. You can make out a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. If you can get your hands on the old key, make it so that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, go to the east. Following that, make sure that the screen door within the kitchen is ajar. After that, travel east. Then, head south. Then, pick-up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, go north. And then, go to the west. Okay, and then, put the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is normal. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, ensure that the chest drawer inside the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. With the old key, make sure that the wooden door within the bedroom is unlocked. After that, open the wooden door. After that, attempt to venture east. And then, ensure that the screen door is open. Then, make an effort to go east. Then, attempt to travel south. And then, pick up the milk from the floor of the garden. If you can get your hands on the milk, try to travel north. After that, travel west. After that, rest the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You smell a lovely smell, and follow it to a chest drawer. You see a closed antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. Then, retrieve the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. After that, open the wooden door inside the bedroom. After that, attempt to move east. With that over with, make absolutely sure that the refrigerator within the kitchen is open. And then, recover the milk from the refrigerator in the kitchen. Once you have got the milk, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a chest drawer. Now that's what I call TextWorld! You can make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk is ajar. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom with the old key. And then, assure that the wooden door is wide open. Then, venture east. Then, open the screen door inside the kitchen. After that, move east. That done, head south. And then, recover the bell pepper from the floor of the garden. And then, move north. And then, make an effort to travel west. After that, sit the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can see a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the antique trunk is wide open. Then, pick up the old key from the antique trunk. After that, make it so that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, venture east. Following that, open the screen door. After that, take a trip east. Following that, venture south. With that accomplished, pick up the apple from the floor of the garden. And then, move north. Once you get through with that, make an attempt to take a trip west. After that, place the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a typical kind of place. That is to say, you're in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see a closed antique trunk here. You can make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. Then, unlock the wooden door. Then, look and see that the wooden door is opened. Then, head east. And then, ensure that the screen door is open. And then, try to venture east. And then, attempt to venture south. Then, recover the lettuce from the floor of the garden. Then, move north. And then, attempt to go to the west. And then, place the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. You begin looking for stuff.
You see a closed chest drawer in the corner. You can see a closed antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer inside the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. Then, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door is open. If you have pulled open the wooden door, take a trip east. Then, assure that the refrigerator is open. And then, recover the lettuce from the refrigerator. After taking the lettuce, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a gleam over in a corner, where you can see a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the chest drawer is open. Having opened the chest drawer, retrieve the old key from the chest drawer within the bedroom. After that, make sure that the wooden door is unlocked with the old key. And then, open the wooden door. After that, make an effort to head east. And then, ensure that the screen door in the kitchen is open. And then, try to take a trip east. With that over with, travel south. Then, retrieve the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, venture north. And then, attempt to go to the west. That done, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. A chest drawer... Is that really what you were looking for? You can make out a closed antique trunk right there by you. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the antique trunk is wide open. Then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door is wide open. Then, head east. Following that, ensure that the screen door inside the kitchen is open. Then, make an attempt to go to the east. With that over with, go south. And then, pick-up the apple from the floor of the garden. And then, head north. And then, take a trip west. And then, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a closed chest drawer. You make out an antique trunk. You shudder, but continue examining the room. Look over there! a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. If you can get your hands on the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. After that, look and see that the wooden door is wide open. After that, make an attempt to head east. If you can get through with that, make absolutely sure that the screen door inside the kitchen is opened. And then, venture east. With that done, move south. Then, retrieve the half of a bag of chips from the floor of the garden. And then, attempt to travel north. If you can succeed at that, make an effort to move west. That done, sit the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a chest drawer. Oh, great. Here's an antique trunk. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>