Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, pick up the old key from the chest drawer. With the old key, doublecheck that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, attempt to travel east. That done, open the refrigerator. If you have opened the refrigerator, pick up the bell pepper from the refrigerator within the kitchen. After that, sit the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
A closed chest drawer, which looks ordinary, is here. You see a closed antique trunk. You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. With the old key, unlock the wooden door with the old key. And then, ensure that the wooden door is open. And then, try to go to the east. And then, open the screen door in the kitchen. And then, try to take a trip east. With that over with, attempt to travel south. After that, retrieve the tomato plant from the floor of the garden. And then, attempt to move north. With that over with, take a trip west. Then, put the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to come round a standard one.
You can see a chest drawer. You can see a closed antique trunk, which looks normal, here. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could doublecheck that the chest drawer inside the bedroom is ajar. And then, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door in the bedroom. And then, look and see that the wooden door is ajar. And then, try to go east. With that done, make an attempt to take a trip south. With that over with, take the half of a bag of chips from the couch within the living room. Having got the half of a bag of chips, attempt to take a trip north. Then, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. There's something strange about this being here, but you can't put your finger on it. You see a closed antique trunk. Oh, great. Here's a king-size bed. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the antique trunk within the bedroom is open. After opening the antique trunk, pick up the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door is ajar. After that, make an attempt to go east. After that, look and see that the screen door is ajar. Then, attempt to move east. If you can get through with that, attempt to go south. And then, pick up the lettuce from the floor of the garden. After getting the lettuce, attempt to go to the north. And then, make an attempt to travel west. After that, sit the lettuce on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
A closed chest drawer is close by. Look over there! an antique trunk. Look over there! a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, look and see that the antique trunk inside the bedroom is wide open. Then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. After that, look and see that the wooden door within the bedroom is open. And then, try to venture east. With that accomplished, look and see that the refrigerator is wide open. After that, retrieve the apple from the refrigerator inside the kitchen. Then, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a closed ordinary looking chest drawer right there by you. You can see a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. You wonder idly who left that here. The king-size bed is usual. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, look and see that the antique trunk within the bedroom is wide open. After opening the antique trunk, recover the old key from the antique trunk in the bedroom. With the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, open the wooden door in the bedroom. After that, make an effort to go to the east. And then, go to the south. And then, pick up the tomato plant from the couch. If you can get your hands on the tomato plant, head north. After that, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room is well lit.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to open the antique trunk. Then, recover the old key from the antique trunk within the bedroom. Then, assure that the wooden door is unlocked. Then, open the wooden door. Then, make an effort to head east. After that, ensure that the refrigerator is open. After you have pulled open the refrigerator, take the lettuce from the refrigerator. After that, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
Look over there! a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk inside the bedroom. And then, recover the old key from the antique trunk in the bedroom. And then, make it so that the wooden door inside the bedroom is unlocked. After that, make it so that the wooden door inside the bedroom is ajar. And then, make an attempt to head east. Then, make it so that the refrigerator inside the kitchen is wide open. And then, take the tomato plant from the refrigerator. After getting the tomato plant, sit the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could open the chest drawer in the bedroom. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. After getting the old key, make it so that the wooden door is unlocked with the old key. Having unlocked the wooden door, ensure that the wooden door within the bedroom is open. After you have pulled open the wooden door, go east. After that, assure that the screen door is open. After that, venture east. Okay, and then, move south. After that, retrieve the bell pepper from the floor of the garden. After picking up the bell pepper, go to the north. With that accomplished, make an attempt to go to the west. And then, rest the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to walk into a typical one.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see a closed antique trunk here. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the antique trunk inside the bedroom is wide open. Then, take the old key from the antique trunk. With the old key, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. And then, venture east. And then, open the screen door inside the kitchen. And then, move east. And then, go south. And then, retrieve the milk from the floor of the garden. And then, make an attempt to head north. Then, make an attempt to move west. After that, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can make out a closed chest drawer. You make out an antique trunk. Look over there! a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. After that, look and see that the wooden door is unlocked. And then, open the wooden door inside the bedroom. After that, try to venture east. And then, make absolutely sure that the refrigerator in the kitchen is wide open. And then, recover the apple from the refrigerator in the kitchen. And then, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. A closed ordinary looking antique trunk is right there by you. You can make out a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, make absolutely sure that the chest drawer inside the bedroom is opened. After that, retrieve the old key from the chest drawer within the bedroom. Then, unlock the wooden door within the bedroom with the old key. After that, doublecheck that the wooden door is wide open. After that, take a trip east. Next, open the screen door. Then, attempt to take a trip east. Okay, and then, take a trip south. Following that, retrieve the tomato plant from the floor of the garden. Then, make an effort to move north. After that, make an effort to take a trip west. With that over with, sit the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer nearby. You scan the room for an antique trunk, and you find an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, ensure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk inside the bedroom. Once you have got the old key, unlock the wooden door within the bedroom with the old key. Then, open the wooden door. Then, head east. And then, assure that the refrigerator is opened. After opening the refrigerator, recover the milk from the refrigerator. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You make out a chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, make it so that the wooden door is unlocked. And then, make sure that the wooden door is open. After that, attempt to travel east. After that, make it so that the refrigerator is opened. After that, retrieve the apple from the refrigerator. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed chest drawer close by. You make out an antique trunk. Now why would someone leave that there? You see a king-size bed. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer. And then, take the old key from the chest drawer. If you have taken the old key, unlock the wooden door inside the bedroom. And then, make sure that the wooden door is wide open. And then, try to take a trip east. And then, ensure that the screen door inside the kitchen is open. After that, take a trip east. With that done, make an attempt to head south. And then, pick-up the milk from the floor of the garden. Then, try to take a trip north. With that accomplished, venture west. Then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You can barely contain your excitement.
You make out a closed chest drawer right there by you. You scan the room for an antique trunk, and you find an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. Having picked up the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. After pulling open the wooden door, attempt to venture east. After that, open the screen door. Then, attempt to travel east. Then, take a trip south. Then, pick-up the lettuce from the floor of the garden. Then, make an effort to venture north. With that over with, move west. Then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
You make out a closed chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. Now why would someone leave that there? You can see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door with the old key. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to go to the east. Then, assure that the screen door within the kitchen is wide open. After you have opened the screen door, try to take a trip east. After that, go south. Once you finish that, recover the bell pepper from the floor of the garden. After that, attempt to go to the north. And then, make an effort to go to the west. Next, rest the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can make out a closed chest drawer right there by you. You see an antique trunk. I mean, just wow! Isn't TextWorld just the best? You make out a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. Once you have picked up the old key, make sure that the wooden door in the bedroom is unlocked. Then, make sure that the wooden door within the bedroom is open. And then, try to travel east. And then, take a trip south. Then, take the milk from the couch in the living room. And then, make an effort to head north. With that accomplished, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a chest drawer. You can make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk. Then, pick up the old key from the antique trunk. And then, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. After that, make an effort to take a trip east. Then, open the refrigerator in the kitchen. Then, take the apple from the refrigerator. After that, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. What's that over there? It looks like it's an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, ensure that the chest drawer is open. Then, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door inside the bedroom. Then, open the wooden door. And then, attempt to move east. That done, ensure that the refrigerator is open. Then, retrieve the tomato plant from the refrigerator. And then, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You start to take note of what's in the room.
You can see a chest drawer. Look over there! an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Now why would someone leave that there? The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to look and see that the antique trunk is opened. After that, retrieve the old key from the antique trunk. And then, check that the wooden door inside the bedroom is unlocked with the old key. After that, make sure that the wooden door inside the bedroom is ajar. After that, head east. Next, ensure that the screen door in the kitchen is open. After that, make an effort to take a trip east. If you can accomplish that, try to take a trip south. With that over with, recover the bell pepper from the floor of the garden. After getting the bell pepper, attempt to take a trip north. Next, move west. Next, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can make out a closed chest drawer right there by you. You can make out an antique trunk. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer within the bedroom. And then, pick up the old key from the chest drawer. Then, assure that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. After that, attempt to go east. Next, travel south. Next, recover the apple from the couch inside the living room. With the apple, try to travel north. With that done, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You can make out a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door within the bedroom. After opening the wooden door, head east. That done, look and see that the refrigerator is opened. After that, pick up the bell pepper from the refrigerator. And then, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can see a chest drawer. You see a closed antique trunk in the room. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, ensure that the chest drawer within the bedroom is open. Having opened the chest drawer, recover the old key from the chest drawer. And then, unlock the wooden door with the old key. After you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. After that, make an effort to head east. And then, open the refrigerator within the kitchen. And then, recover the lettuce from the refrigerator within the kitchen. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You can barely contain your excitement.
You can see a closed chest drawer. You can see a closed antique trunk here. You can make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the chest drawer. And then, take the old key from the chest drawer. After that, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. After opening the wooden door, go east. After that, try to go south. Following that, take the apple from the couch within the living room. If you can get your hands on the apple, go to the north. Then, rest the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a typical kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer here. You see a closed antique trunk, which looks standard, in the corner. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk in the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Then, make an effort to go east. And then, ensure that the screen door in the kitchen is open. And then, take a trip east. Following that, make an effort to go to the south. And then, retrieve the milk from the floor of the garden. After that, go to the north. And then, make an effort to venture west. And then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a standard kind of place. That is to say, you're in a bedroom. I guess you better just go and list everything you see here.
Look over there! a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out an antique trunk. Classic TextWorld. You see a king-size bed. The king-size bed appears to be empty. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer within the bedroom. After opening the chest drawer, retrieve the old key from the chest drawer. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, make sure that the wooden door is opened. And then, make an attempt to take a trip east. After that, make absolutely sure that the refrigerator is opened. And then, recover the milk from the refrigerator. Having taken the milk, place the milk on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You can make out a chest drawer. You can see a closed antique trunk right there by you. You see a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. After pulling open the chest drawer, pick up the old key from the chest drawer in the bedroom. Then, unlock the wooden door inside the bedroom. Then, look and see that the wooden door is opened. After that, make an attempt to head east. Then, travel south. Then, pick up the half of a bag of chips from the couch. After stealing the half of a bag of chips, make an effort to move north. After that, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You make out an antique trunk. You make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the antique trunk in the bedroom is ajar. Once you have opened the antique trunk, retrieve the old key from the antique trunk inside the bedroom. After that, unlock the wooden door with the old key. And then, make it so that the wooden door is opened. And then, go to the east. Then, ensure that the refrigerator is open. Then, pick up the half of a bag of chips from the refrigerator. After picking up the half of a bag of chips, rest the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a closed chest drawer, which looks typical, right there by you. You see a closed antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door is unlocked. After that, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, try to move east. That done, open the screen door. After that, go east. Following that, make an effort to head south. And then, pick-up the milk from the floor of the garden. After that, make an effort to go to the north. Following that, venture west. Following that, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a closed chest drawer, which looks typical, in the corner. Oh, great. Here's an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. Then, make it so that the wooden door inside the bedroom is opened. Then, try to head east. With that done, open the screen door. And then, travel east. And then, head south. If you can do that, lift the half of a bag of chips from the floor of the garden. Having picked up the half of a bag of chips, make an effort to venture north. And then, make an attempt to move west. That done, rest the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom.
You make out a closed chest drawer. You see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, doublecheck that the chest drawer is wide open. And then, take the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. Then, make an attempt to travel east. And then, open the screen door. Then, attempt to head east. With that over with, travel south. With that done, recover the apple from the floor of the garden. After taking the apple, attempt to head north. Following that, travel west. With that over with, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You see a king-size bed. Now why would someone leave that there? The king-size bed is normal. But the thing is empty, unfortunately. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the chest drawer inside the bedroom is wide open. After opening the chest drawer, recover the old key from the chest drawer within the bedroom. Then, make it so that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. After that, make an effort to head east. With that over with, make it so that the screen door within the kitchen is ajar. Then, try to travel east. And then, make an effort to travel south. With that done, lift the half of a bag of chips from the floor of the garden. Once you have taken the half of a bag of chips, make an effort to move north. Okay, and then, make an attempt to venture west. That done, place the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a chest drawer. You see an antique trunk. Look over there! a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, assure that the antique trunk is wide open. After that, pick up the old key from the antique trunk in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. Once you have unlocked the wooden door, open the wooden door. After that, make an attempt to move east. And then, go to the south. If you can do that, retrieve the apple from the couch. Then, go to the north. Once you get around to doing that, rest the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You wonder idly who left that here. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed! But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. And then, retrieve the old key from the antique trunk in the bedroom. After that, check that the wooden door in the bedroom is unlocked with the old key. And then, make sure that the wooden door is opened. Once you have opened the wooden door, try to go to the east. With that over with, open the refrigerator inside the kitchen. Then, retrieve the tomato plant from the refrigerator inside the kitchen. After that, rest the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. The room is well lit.
You can see a closed chest drawer nearby. You can see a closed antique trunk here. You can make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, ensure that the antique trunk within the bedroom is open. After opening the antique trunk, retrieve the old key from the antique trunk. After that, unlock the wooden door within the bedroom. After that, make sure that the wooden door is ajar. After pulling open the wooden door, travel east. If you can do that, ensure that the refrigerator within the kitchen is open. And then, pick up the half of a bag of chips from the refrigerator. Once you have picked up the half of a bag of chips, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You make out a chest drawer. Look over there! an antique trunk. Is this it? Is this what you came to TextWorld to see? an antique trunk? You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. After that, recover the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, look and see that the wooden door is wide open. Having opened the wooden door, try to venture east. And then, attempt to travel south. If you can get through with that, retrieve the milk from the couch. After that, make an attempt to go to the north. If you can get through with that, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can't wait to tell the folks at home about this! You can see a closed antique trunk, which looks standard, right there by you. You scan the room, seeing a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk within the bedroom is ajar. After you have pulled open the antique trunk, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door. Then, open the wooden door within the bedroom. If you have opened the wooden door, venture east. And then, open the refrigerator inside the kitchen. Then, pick up the bell pepper from the refrigerator. Then, put the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. I guess you better just go and list everything you see here.
You see a closed chest drawer in the corner. You can make out a closed antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer within the bedroom is open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. Then, unlock the wooden door inside the bedroom. Once you have unlocked the wooden door, make sure that the wooden door within the bedroom is opened. Once you have pulled open the wooden door, make an effort to move east. And then, open the screen door. After that, venture east. That done, go to the south. Once you succeed at that, retrieve the milk from the floor of the garden. Then, take a trip north. And then, try to head west. Then, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer here. Hey, want to see an antique trunk? Look over there, an antique trunk. Now why would someone leave that there? You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make absolutely sure that the chest drawer is open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, check that the wooden door is unlocked with the old key. Then, assure that the wooden door is ajar. After that, make an attempt to head east. With that done, look and see that the screen door within the kitchen is open. And then, venture east. After that, attempt to venture south. If you can succeed at that, lift the half of a bag of chips from the floor of the garden. After that, venture north. Once you manage that, try to head west. With that over with, place the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You can make out a chest drawer. You see a closed standard looking antique trunk close by. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the antique trunk. And then, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. And then, make absolutely sure that the wooden door is open. After pulling open the wooden door, make an effort to travel east. With that accomplished, make it so that the screen door is ajar. After that, head east. After that, go to the south. Then, lift the lettuce from the floor of the garden. And then, attempt to move north. Following that, go to the west. Then, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer inside the bedroom. Then, unlock the wooden door within the bedroom with the old key. And then, look and see that the wooden door inside the bedroom is opened. Then, try to head east. Next, make an effort to go south. After that, pick up the lettuce from the couch inside the living room. After that, attempt to move north. If you can succeed at that, rest the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
You can see a closed chest drawer. You make out an antique trunk. Hmmm... what else, what else? You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the antique trunk within the bedroom is opened. And then, pick up the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, make sure that the wooden door is open. And then, venture east. With that done, open the refrigerator inside the kitchen. And then, retrieve the milk from the refrigerator within the kitchen. Having got the milk, rest the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most standard of all possible bedrooms. Let's see what's in here.
You see a chest drawer. Huh, weird. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk. After that, make it so that the wooden door is unlocked with the old key. After that, assure that the wooden door is ajar. And then, try to take a trip east. After that, ensure that the screen door in the kitchen is open. After that, take a trip east. After that, attempt to take a trip south. After that, retrieve the milk from the floor of the garden. After that, venture north. With that accomplished, head west. And then, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a closed chest drawer nearby. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, make an attempt to move east. Then, make absolutely sure that the refrigerator inside the kitchen is ajar. Then, pick up the tomato plant from the refrigerator inside the kitchen. After picking up the tomato plant, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a closed chest drawer. You can see a closed antique trunk in the corner. Were you looking for a king-size bed? Because look over there, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, make sure that the antique trunk inside the bedroom is ajar. And then, take the old key from the antique trunk. Then, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door in the bedroom is open. After pulling open the wooden door, attempt to head east. That done, open the refrigerator inside the kitchen. After opening the refrigerator, take the bell pepper from the refrigerator in the kitchen. And then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You see a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Is this what you came to TextWorld for? This... antique trunk? You see a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk is open. After that, take the old key from the antique trunk. Then, unlock the wooden door within the bedroom with the old key. Then, open the wooden door. And then, attempt to move east. That done, make absolutely sure that the screen door within the kitchen is opened. After that, go east. And then, make an effort to go to the south. And then, retrieve the lettuce from the floor of the garden. After that, attempt to head north. If you can manage that, make an attempt to head west. And then, sit the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the chest drawer is wide open. Then, take the old key from the chest drawer in the bedroom. After getting the old key, make it so that the wooden door is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, make an attempt to take a trip east. And then, make absolutely sure that the screen door inside the kitchen is ajar. And then, make an effort to travel east. After that, make an effort to move south. With that over with, recover the half of a bag of chips from the floor of the garden. After stealing the half of a bag of chips, move north. Then, make an attempt to head west. And then, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
A decrepit notice tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed usual looking chest drawer nearby. You smell a hideous smell, and follow it to an antique trunk. You can't wait to tell the folks at home about this! Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. After that, take the old key from the antique trunk. With the old key, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. Once you have pulled open the wooden door, make an effort to go east. And then, ensure that the refrigerator is open. Once you have pulled open the refrigerator, pick up the apple from the refrigerator. After that, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can make out a chest drawer. You can see a closed antique trunk nearby. You can see a king-size bed. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to assure that the chest drawer within the bedroom is wide open. Having pulled open the chest drawer, take the old key from the chest drawer within the bedroom. After picking up the old key, unlock the wooden door inside the bedroom. Having unlocked the wooden door, ensure that the wooden door is open. After that, make an effort to head east. If you can manage that, make an effort to travel south. Next, recover the milk from the couch inside the living room. And then, travel north. Next, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a gleam over in a corner, where you can see a chest drawer. Wow, isn't TextWorld just the best? You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the antique trunk. If you have pulled open the antique trunk, pick up the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. And then, open the wooden door inside the bedroom. After pulling open the wooden door, travel east. Then, ensure that the screen door inside the kitchen is open. After that, head east. With that over with, venture south. That done, recover the lettuce from the floor of the garden. After that, try to venture north. And then, take a trip west. Once you succeed at that, sit the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. The room is well lit.
You can make out a closed chest drawer here. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk. And then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. Then, venture east. And then, open the refrigerator. After that, take the bell pepper from the refrigerator in the kitchen. With the bell pepper, put the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
Look over there! a chest drawer. You wonder idly who left that here. You see a closed antique trunk. Oh, great. Here's a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the antique trunk is opened. Then, retrieve the old key from the antique trunk. And then, make absolutely sure that the wooden door is unlocked. After that, open the wooden door. After opening the wooden door, try to venture east. With that accomplished, make it so that the screen door in the kitchen is wide open. After that, head east. Then, go to the south. With that over with, recover the lettuce from the floor of the garden. After that, travel north. And then, make an effort to head west. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. And then, unlock the wooden door. And then, look and see that the wooden door inside the bedroom is open. After that, attempt to travel east. Following that, open the refrigerator within the kitchen. After pulling open the refrigerator, retrieve the tomato plant from the refrigerator. Then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Hmmm... what else, what else? You can see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, look and see that the wooden door in the bedroom is opened. And then, take a trip east. Then, doublecheck that the screen door is open. And then, try to travel east. After that, venture south. That done, pick-up the tomato plant from the floor of the garden. With the tomato plant, make an attempt to go to the north. And then, head west. After that, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer close by. You can make out an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to doublecheck that the chest drawer is opened. After you have opened the chest drawer, pick up the old key from the chest drawer. After that, make sure that the wooden door within the bedroom is unlocked. Then, open the wooden door. Having pulled open the wooden door, travel east. And then, assure that the screen door is wide open. And then, attempt to take a trip east. Following that, try to travel south. After that, retrieve the tomato plant from the floor of the garden. Then, attempt to go north. And then, make an attempt to travel west. With that done, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer right there by you. You can see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the chest drawer. Then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door inside the bedroom. After that, go to the east. And then, go south. And then, retrieve the tomato plant from the couch inside the living room. After that, take a trip north. With that over with, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a chest drawer. You see an antique trunk. You can make out a king-size bed. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. If you have pulled open the chest drawer, take the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. And then, doublecheck that the wooden door is ajar. And then, make an effort to go to the east. With that accomplished, try to travel south. Then, retrieve the apple from the couch inside the living room. After that, make an effort to go north. Then, rest the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a chest drawer. You see an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. Look out! It's a- oh, never mind, it's just a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, open the chest drawer. Then, pick up the old key from the chest drawer. With the old key, assure that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, attempt to go east. Then, ensure that the screen door in the kitchen is open. Then, head east. And then, take a trip south. Then, lift the lettuce from the floor of the garden. And then, go north. With that done, make an effort to head west. And then, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. The room is well lit.
You make out a closed chest drawer in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>