Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the antique trunk within the bedroom. Then, take the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door inside the bedroom is unlocked. Then, open the wooden door in the bedroom. After that, make an attempt to go to the east. After that, open the screen door. Having pulled open the screen door, make an attempt to travel east. And then, move south. With that done, pick up the apple from the floor of the garden. After that, attempt to head north. If you can accomplish that, make an effort to take a trip west. Next, place the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer in the bedroom. And then, pick up the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door inside the bedroom. Then, make an attempt to take a trip east. And then, make it so that the screen door is opened. Then, head east. That done, go south. Then, recover the half of a bag of chips from the floor of the garden. After that, travel north. Next, attempt to move west. And then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a chest drawer. You can make out a closed antique trunk in the corner. You can make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, make sure that the wooden door is opened. Then, take a trip east. Next, ensure that the refrigerator inside the kitchen is open. And then, take the bell pepper from the refrigerator. Then, put the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a closed chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door within the bedroom is open. Then, venture east. Then, open the screen door in the kitchen. And then, travel east. After that, go to the south. And then, pick-up the lettuce from the floor of the garden. Then, attempt to go north. After that, go to the west. And then, put the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You smell an awful smell, and follow it to a chest drawer. You see a closed antique trunk, which looks ordinary, in the corner. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the chest drawer in the bedroom. And then, take the old key from the chest drawer. And then, make sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door is open. After that, make an attempt to go east. And then, try to go to the south. With that accomplished, pick up the bell pepper from the couch inside the living room. And then, attempt to head north. With that over with, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to walk into an usual one. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You make out an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. After opening the antique trunk, recover the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, open the wooden door within the bedroom. After opening the wooden door, try to move east. With that accomplished, doublecheck that the screen door is open. Having opened the screen door, go east. Then, move south. Following that, recover the half of a bag of chips from the floor of the garden. Once you have got the half of a bag of chips, make an effort to take a trip north. After that, make an effort to move west. With that over with, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. After opening the chest drawer, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. After pulling open the wooden door, try to go to the east. Next, make sure that the screen door is ajar. Having opened the screen door, try to take a trip east. And then, attempt to take a trip south. Next, pick-up the milk from the floor of the garden. And then, move north. And then, take a trip west. With that done, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You scan the room, seeing a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. And then, unlock the wooden door. Then, ensure that the wooden door is open. Then, go to the east. Okay, and then, ensure that the refrigerator inside the kitchen is open. If you have pulled open the refrigerator, take the half of a bag of chips from the refrigerator in the kitchen. Once you have taken the half of a bag of chips, place the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You make out a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, look and see that the antique trunk in the bedroom is wide open. Having pulled open the antique trunk, recover the old key from the antique trunk. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. After that, head east. And then, ensure that the screen door in the kitchen is open. Then, travel east. And then, make an attempt to take a trip south. And then, pick up the half of a bag of chips from the floor of the garden. After that, travel north. Next, move west. And then, sit the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest drawer. You make out a closed antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk in the bedroom is open. Then, take the old key from the antique trunk. And then, unlock the wooden door. Once you have unlocked the wooden door, make absolutely sure that the wooden door is open. Then, make an effort to move east. Once you manage that, doublecheck that the refrigerator is open. Then, retrieve the bell pepper from the refrigerator. After you have taken the bell pepper, put the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin to take stock of what's here.
Oh, great. Here's a chest drawer. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. But oh no! there's nothing on this piece of junk. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make sure that the chest drawer within the bedroom is wide open. And then, take the old key from the chest drawer within the bedroom. And then, make it so that the wooden door within the bedroom is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. Then, go to the east. And then, venture south. With that done, pick up the milk from the couch within the living room. After taking the milk, make an attempt to go to the north. With that over with, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed standard looking chest drawer in the room. You can see a closed antique trunk, which looks standard, nearby. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make sure that the chest drawer is wide open. And then, take the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. Once you have unlocked the wooden door, doublecheck that the wooden door in the bedroom is wide open. After that, attempt to take a trip east. After that, make it so that the screen door in the kitchen is opened. And then, make an attempt to travel east. That done, go to the south. After that, recover the apple from the floor of the garden. After that, go north. Following that, make an effort to head west. Following that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the chest drawer. Then, retrieve the old key from the chest drawer. Then, look and see that the wooden door within the bedroom is unlocked. Then, doublecheck that the wooden door is open. And then, venture east. That done, ensure that the refrigerator inside the kitchen is open. Then, take the half of a bag of chips from the refrigerator inside the kitchen. And then, put the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, make absolutely sure that the antique trunk is ajar. After that, pick up the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, doublecheck that the wooden door is opened. After that, go to the east. Then, ensure that the screen door within the kitchen is open. Once you have pulled open the screen door, go to the east. Then, make an effort to head south. Then, pick up the half of a bag of chips from the floor of the garden. Then, go to the north. Then, make an attempt to take a trip west. Once you finish that, sit the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer. You can make out an antique trunk. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. After stealing the old key, check that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, travel east. Then, make sure that the screen door within the kitchen is opened. Then, move east. Then, try to take a trip south. Next, pick up the milk from the floor of the garden. After getting the milk, travel north. After that, move west. Then, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest drawer is opened. After that, retrieve the old key from the chest drawer in the bedroom. If you can get your hands on the old key, look and see that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. Then, attempt to head east. With that over with, open the refrigerator. And then, retrieve the apple from the refrigerator inside the kitchen. After that, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You can see a closed antique trunk nearby. You smell a pungent smell, and follow it to a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make sure that the antique trunk is opened. Then, retrieve the old key from the antique trunk within the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door within the bedroom. After that, try to travel east. And then, make it so that the refrigerator is opened. Then, take the half of a bag of chips from the refrigerator. After that, rest the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You can see a closed antique trunk in the corner. What's that over there? It looks like it's a king-size bed. You shudder, but continue examining the king-size bed. But oh no! there's nothing on this piece of garbage. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. If you have taken the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After you have unlocked the wooden door, ensure that the wooden door is open. After that, take a trip east. Then, make sure that the screen door inside the kitchen is open. After that, make an effort to go to the east. After that, venture south. And then, pick-up the bell pepper from the floor of the garden. Then, head north. If you can do that, head west. Then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could open the chest drawer in the bedroom. And then, take the old key from the chest drawer within the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, look and see that the wooden door within the bedroom is wide open. And then, travel east. And then, make absolutely sure that the refrigerator in the kitchen is ajar. And then, retrieve the tomato plant from the refrigerator. Then, put the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most normal of all possible bedrooms. You begin to take stock of what's in the room.
You make out a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed! But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the chest drawer inside the bedroom. And then, take the old key from the chest drawer in the bedroom. After picking up the old key, make absolutely sure that the wooden door is unlocked with the old key. After that, assure that the wooden door is wide open. And then, try to go to the east. After that, open the refrigerator inside the kitchen. Then, take the half of a bag of chips from the refrigerator. And then, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You see a closed antique trunk in the corner. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, doublecheck that the antique trunk within the bedroom is ajar. And then, retrieve the old key from the antique trunk inside the bedroom. If you have got the old key, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. Then, go to the east. Then, ensure that the screen door is open. And then, go to the east. After that, make an effort to move south. And then, recover the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, try to go to the north. And then, venture west. Then, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Hmmm... what else, what else? You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk inside the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. After that, move east. And then, attempt to take a trip south. With that accomplished, take the milk from the couch. After that, attempt to venture north. With that over with, sit the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer, which looks standard, close by. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the antique trunk. After opening the antique trunk, pick up the old key from the antique trunk inside the bedroom. After that, unlock the wooden door. After that, ensure that the wooden door is open. Having pulled open the wooden door, go to the east. Following that, ensure that the screen door is open. And then, move east. Once you get through with that, take a trip south. And then, pick up the half of a bag of chips from the floor of the garden. And then, try to take a trip north. Okay, and then, take a trip west. Once you get through with that, put the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You see a closed chest drawer close by. You see a closed antique trunk in the room. You can make out a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. The king-size bed appears to be empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to open the antique trunk inside the bedroom. Then, take the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door is open. And then, make an attempt to move east. And then, ensure that the screen door is open. After opening the screen door, move east. Then, take a trip south. After that, lift the apple from the floor of the garden. And then, move north. After that, venture west. If you can succeed at that, rest the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, look and see that the chest drawer is wide open. Then, recover the old key from the chest drawer. Then, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. After that, go to the east. With that done, ensure that the screen door inside the kitchen is open. Then, take a trip east. Next, go south. And then, pick up the bell pepper from the floor of the garden. Then, head north. And then, move west. Following that, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here. You can barely contain your excitement.
You see a chest drawer. You can make out an antique trunk. Now why would someone leave that there? You scan the room, seeing a king-size bed. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, look and see that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door. After that, look and see that the wooden door is open. If you have opened the wooden door, attempt to go east. After that, ensure that the screen door is open. And then, travel east. After that, travel south. Okay, and then, retrieve the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, go to the north. After that, travel west. Then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Having unlocked the wooden door, make absolutely sure that the wooden door is opened. After that, venture east. And then, go south. And then, recover the lettuce from the couch within the living room. And then, make an attempt to travel north. After that, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
You can make out a closed ordinary looking chest drawer in the room. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. Huh, weird. You scan the room, seeing a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to ensure that the antique trunk is open. Then, recover the old key from the antique trunk in the bedroom. After that, make it so that the wooden door is unlocked. And then, open the wooden door inside the bedroom. Then, go to the east. Then, open the refrigerator in the kitchen. And then, recover the milk from the refrigerator. After picking up the milk, put the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin to take stock of what's here.
You can see a chest drawer. Oh, great. Here's an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You make out a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is wide open. After that, retrieve the old key from the antique trunk. With the old key, unlock the wooden door. After that, look and see that the wooden door is ajar. And then, go east. That done, ensure that the screen door is open. After that, move east. And then, head south. And then, retrieve the apple from the floor of the garden. After that, attempt to venture north. After that, go to the west. After that, place the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You make out a closed antique trunk right there by you. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer. And then, assure that the wooden door is unlocked. After that, open the wooden door in the bedroom. After that, make an effort to take a trip east. After that, ensure that the refrigerator is open. After opening the refrigerator, pick up the bell pepper from the refrigerator within the kitchen. Then, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You can see a chest drawer. You can see an antique trunk. I mean, just wow! Isn't TextWorld just the best? You see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, open the chest drawer. Then, retrieve the old key from the chest drawer. After picking up the old key, make absolutely sure that the wooden door is unlocked with the old key. After that, look and see that the wooden door is open. And then, make an effort to go east. Then, ensure that the screen door is open. Then, make an effort to venture east. That done, go south. With that done, pick up the tomato plant from the floor of the garden. After that, try to venture north. With that over with, go to the west. And then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, doublecheck that the chest drawer within the bedroom is opened. After that, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, go to the east. And then, look and see that the screen door in the kitchen is open. And then, go east. If you can accomplish that, head south. And then, pick up the apple from the floor of the garden. And then, try to venture north. And then, take a trip west. After that, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You can see an antique trunk. You wonder idly who left that here. You can make out a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the antique trunk. And then, pick up the old key from the antique trunk in the bedroom. After that, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. After opening the wooden door, make an effort to travel east. Okay, and then, ensure that the refrigerator is open. Then, pick up the bell pepper from the refrigerator. And then, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a chest drawer. You can see a closed antique trunk, which looks usual, in the corner. You see a gleam over in a corner, where you can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, recover the old key from the chest drawer. Then, make it so that the wooden door inside the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, make an attempt to head east. After that, open the refrigerator inside the kitchen. And then, take the bell pepper from the refrigerator inside the kitchen. After taking the bell pepper, put the bell pepper on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer close by. Oh, great. Here's an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, assure that the chest drawer is open. Having pulled open the chest drawer, retrieve the old key from the chest drawer. After that, unlock the wooden door. Then, open the wooden door. Having opened the wooden door, take a trip east. Then, make it so that the refrigerator within the kitchen is wide open. And then, pick up the half of a bag of chips from the refrigerator inside the kitchen. If you can get your hands on the half of a bag of chips, sit the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a closed chest drawer close by. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. After you have taken the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. After you have unlocked the wooden door, look and see that the wooden door is ajar. Then, move east. After that, assure that the screen door is open. And then, venture east. With that accomplished, travel south. After that, pick-up the milk from the floor of the garden. And then, head north. And then, make an attempt to take a trip west. And then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer right there by you. A closed usual looking antique trunk is close by. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to open the chest drawer in the bedroom. After that, pick up the old key from the chest drawer. After getting the old key, make sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door is open. And then, attempt to head east. Once you do that, look and see that the refrigerator within the kitchen is wide open. And then, take the lettuce from the refrigerator. After that, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is. I guess you better just go and list everything you see here.
Look over there! a chest drawer. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell a pungent smell, and follow it to a king-size bed. You wonder idly who left that here. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk. After taking the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. After pulling open the wooden door, go east. And then, assure that the screen door in the kitchen is opened. Then, try to venture east. After that, take a trip south. Then, retrieve the tomato plant from the floor of the garden. Then, try to head north. After that, attempt to take a trip west. Then, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin looking for stuff.
You can make out a chest drawer. You see an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the antique trunk within the bedroom is wide open. After opening the antique trunk, take the old key from the antique trunk inside the bedroom. After picking up the old key, unlock the wooden door. After that, open the wooden door. After that, move east. After that, ensure that the screen door is open. After that, try to take a trip east. That done, try to head south. After that, pick up the milk from the floor of the garden. And then, make an effort to take a trip north. And then, take a trip west. With that accomplished, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a chest drawer. You can see an antique trunk. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. And then, pick up the old key from the antique trunk within the bedroom. Then, unlock the wooden door. If you have unlocked the wooden door, open the wooden door. And then, travel east. With that done, venture south. After that, retrieve the half of a bag of chips from the couch in the living room. And then, take a trip north. Next, sit the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You make out a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to assure that the antique trunk is opened. After that, take the old key from the antique trunk. If you have taken the old key, assure that the wooden door inside the bedroom is unlocked. After that, open the wooden door within the bedroom. Having pulled open the wooden door, make an effort to head east. And then, open the refrigerator in the kitchen. After that, pick up the milk from the refrigerator inside the kitchen. After that, put the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk in the bedroom. And then, pick up the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. And then, open the wooden door in the bedroom. And then, attempt to head east. After that, attempt to take a trip south. And then, pick up the lettuce from the couch in the living room. And then, head north. With that over with, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You start to take note of what's in the room.
You see a chest drawer. You can make out an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is typical. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk in the bedroom. After that, make absolutely sure that the wooden door is unlocked. And then, open the wooden door inside the bedroom. And then, head east. Following that, ensure that the refrigerator inside the kitchen is open. After that, pick up the half of a bag of chips from the refrigerator. After stealing the half of a bag of chips, sit the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer in the room. You can make out an antique trunk. Look over there! a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the chest drawer is wide open. After that, recover the old key from the chest drawer inside the bedroom. After that, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. Then, take a trip east. With that over with, try to venture south. And then, pick up the tomato plant from the couch. And then, go north. Okay, and then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You scan the room for a chest drawer, and you find a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can make out a king-size bed! The king-size bed is standard. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, assure that the chest drawer in the bedroom is opened. Then, recover the old key from the chest drawer. After that, look and see that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, try to go east. After that, make sure that the screen door in the kitchen is opened. Then, take a trip east. With that accomplished, make an attempt to head south. And then, recover the milk from the floor of the garden. Then, make an effort to travel north. Next, venture west. Then, place the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer in the room. You can make out an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, make it so that the wooden door within the bedroom is open. Then, move east. And then, make absolutely sure that the refrigerator is ajar. And then, take the milk from the refrigerator inside the kitchen. If you can get your hands on the milk, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a chest drawer. Wow, isn't TextWorld just the best? You see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. But the thing hasn't got anything on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door in the bedroom is unlocked. If you have unlocked the wooden door, open the wooden door within the bedroom. Then, venture east. Next, open the screen door. Then, make an attempt to go east. And then, attempt to go to the south. And then, pick up the lettuce from the floor of the garden. And then, make an attempt to go north. Then, take a trip west. That done, sit the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You smell a great smell, and follow it to a chest drawer. A chest drawer... Is that really what you were looking for? You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make sure that the chest drawer inside the bedroom is opened. And then, retrieve the old key from the chest drawer. Then, unlock the wooden door with the old key. After you have unlocked the wooden door, make sure that the wooden door is wide open. Once you have pulled open the wooden door, head east. With that over with, open the screen door. After that, move east. After that, head south. With that accomplished, lift the half of a bag of chips from the floor of the garden. After that, go north. And then, travel west. After that, rest the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk is open. Then, recover the old key from the antique trunk within the bedroom. And then, make it so that the wooden door is unlocked with the old key. After that, open the wooden door. After that, take a trip east. Then, assure that the screen door inside the kitchen is ajar. Then, take a trip east. After that, make an attempt to go to the south. And then, retrieve the bell pepper from the floor of the garden. Then, move north. Okay, and then, attempt to venture west. That done, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer. And then, unlock the wooden door within the bedroom. After unlocking the wooden door, make absolutely sure that the wooden door is open. And then, try to go east. Then, ensure that the refrigerator is open. Then, take the milk from the refrigerator. And then, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Look over there! a chest drawer. You can make out a closed antique trunk. You scan the room, seeing a king-size bed. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the antique trunk within the bedroom is wide open. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door. Then, try to move east. After that, open the screen door. And then, make an effort to travel east. With that done, move south. Okay, and then, retrieve the tomato plant from the floor of the garden. Then, head north. And then, try to move west. That done, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door. And then, make an attempt to move east. If you can get around to doing that, make an effort to go south. With that done, recover the half of a bag of chips from the couch. After that, make an attempt to move north. With that accomplished, sit the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
Look over there! a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After you have taken the old key, unlock the wooden door. Then, open the wooden door. And then, go to the east. Once you get around to doing that, doublecheck that the refrigerator in the kitchen is open. Then, pick up the apple from the refrigerator in the kitchen. After that, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, ensure that the antique trunk is open. After pulling open the antique trunk, take the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. Once you have unlocked the wooden door, look and see that the wooden door inside the bedroom is wide open. And then, venture east. Okay, and then, look and see that the refrigerator is wide open. And then, retrieve the lettuce from the refrigerator. And then, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin looking for stuff.
You can make out a closed chest drawer. You see an antique trunk. You shudder, but continue examining the room. You can see a king-size bed. The king-size bed is typical. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer inside the bedroom. After that, retrieve the old key from the chest drawer inside the bedroom. Then, unlock the wooden door in the bedroom. If you have unlocked the wooden door, ensure that the wooden door is open. After opening the wooden door, head east. After that, head south. Then, take the milk from the couch. And then, make an effort to move north. And then, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be fantastic if you could ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door. Having unlocked the wooden door, open the wooden door inside the bedroom. Then, go east. And then, open the screen door. After that, venture east. Then, travel south. With that over with, lift the apple from the floor of the garden. If you can get your hands on the apple, go north. After that, attempt to go west. Then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a standard kind of place. That is to say, you're in a bedroom.
You see a chest drawer. Now why would someone leave that there? You make out a closed antique trunk, which looks typical, in the room. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the antique trunk. Once you have pulled open the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. And then, look and see that the wooden door is open. After that, try to move east. After that, open the screen door. After you have pulled open the screen door, attempt to venture east. Next, make an attempt to go to the south. Then, retrieve the tomato plant from the floor of the garden. After getting the tomato plant, make an attempt to travel north. With that over with, make an attempt to move west. After that, rest the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer nearby. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, open the chest drawer. And then, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door. After that, make an attempt to head east. Following that, doublecheck that the refrigerator is opened. And then, retrieve the tomato plant from the refrigerator within the kitchen. After that, sit the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can see a chest drawer. Wow, isn't TextWorld just the best? You make out an antique trunk. Huh, weird. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make it so that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. After that, unlock the wooden door in the bedroom. Then, make absolutely sure that the wooden door within the bedroom is open. Then, venture east. Once you succeed at that, head south. If you can get through with that, retrieve the bell pepper from the couch inside the living room. And then, make an effort to travel north. Okay, and then, put the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
Look over there! a chest drawer. You see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>