Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the antique trunk within the bedroom. And then, recover the old key from the antique trunk. And then, check that the wooden door inside the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. After you have pulled open the wooden door, attempt to venture east. That done, look and see that the screen door is wide open. After that, make an attempt to go east. And then, go to the south. With that over with, lift the bell pepper from the floor of the garden. And then, travel north. Following that, make an attempt to take a trip west. Then, rest the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a closed chest drawer here. You make out a closed antique trunk. You can make out a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer in the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. After opening the wooden door, take a trip east. Next, doublecheck that the refrigerator is ajar. After that, take the milk from the refrigerator. Once you have picked up the milk, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom. Let's see what's in here.
You can make out a chest drawer. You smell a great smell, and follow it to an antique trunk. You see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the chest drawer is ajar. Having opened the chest drawer, pick up the old key from the chest drawer. With the old key, make sure that the wooden door inside the bedroom is unlocked. Then, make sure that the wooden door is ajar. After that, head east. After that, make sure that the screen door within the kitchen is opened. Then, venture east. And then, move south. With that done, pick-up the lettuce from the floor of the garden. Then, go to the north. That done, make an attempt to travel west. After that, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer close by. Look out! It's a- oh, never mind, it's just an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. After that, doublecheck that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, attempt to go to the east. With that done, make it so that the screen door is ajar. And then, travel east. Then, attempt to go south. Once you accomplish that, pick up the half of a bag of chips from the floor of the garden. After that, go north. After that, travel west. With that accomplished, place the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest drawer right there by you. You make out an antique trunk. You can see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be good if you could open the chest drawer. And then, recover the old key from the chest drawer inside the bedroom. And then, make absolutely sure that the wooden door is unlocked. Then, open the wooden door in the bedroom. After that, make an effort to go east. After that, ensure that the screen door in the kitchen is open. And then, move east. Then, attempt to venture south. And then, lift the tomato plant from the floor of the garden. Then, go north. Then, attempt to go west. Next, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You can see a closed chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the antique trunk is opened. If you have pulled open the antique trunk, retrieve the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, attempt to venture east. Then, ensure that the screen door is open. And then, go to the east. Okay, and then, attempt to go south. And then, pick up the bell pepper from the floor of the garden. Once you have taken the bell pepper, go to the north. And then, make an effort to go west. If you can get through with that, sit the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You make out a chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the antique trunk is opened. After opening the antique trunk, pick up the old key from the antique trunk. And then, assure that the wooden door is unlocked. And then, open the wooden door. Then, go east. Once you get around to doing that, make absolutely sure that the screen door inside the kitchen is opened. Then, go east. That done, travel south. Then, lift the bell pepper from the floor of the garden. After that, move north. With that over with, make an attempt to move west. That done, put the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a closed chest drawer. You make out a closed antique trunk. You make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, ensure that the chest drawer is open. After that, pick up the old key from the chest drawer. Then, unlock the wooden door. And then, open the wooden door within the bedroom. And then, go east. Then, ensure that the refrigerator is open. Then, take the tomato plant from the refrigerator in the kitchen. And then, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can make out a closed standard looking antique trunk here. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, open the chest drawer. After that, retrieve the old key from the chest drawer. After taking the old key, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, venture east. After that, ensure that the screen door is open. After that, take a trip east. After that, move south. Then, pick up the bell pepper from the floor of the garden. Then, make an attempt to move north. And then, make an effort to venture west. After that, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can see a chest drawer. Hmmm... what else, what else? You see an antique trunk, so there's that. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the antique trunk is opened. After that, retrieve the old key from the antique trunk within the bedroom. Having got the old key, unlock the wooden door inside the bedroom. And then, open the wooden door in the bedroom. Then, attempt to travel east. Once you finish that, ensure that the refrigerator is open. And then, recover the apple from the refrigerator. With the apple, put the apple on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, look and see that the antique trunk within the bedroom is ajar. After that, recover the old key from the antique trunk. And then, unlock the wooden door. And then, open the wooden door. Then, travel east. With that over with, open the refrigerator inside the kitchen. After that, retrieve the milk from the refrigerator in the kitchen. After that, rest the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed chest drawer nearby. Look over there! an antique trunk. Classic TextWorld. You can see a king-size bed. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the chest drawer is open. Then, take the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. And then, venture east. With that over with, look and see that the screen door is open. After pulling open the screen door, take a trip east. Then, try to go south. With that done, pick up the half of a bag of chips from the floor of the garden. Then, venture north. And then, try to go to the west. Following that, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the antique trunk inside the bedroom is ajar. Then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. Once you have pulled open the wooden door, move east. Then, ensure that the screen door within the kitchen is open. And then, head east. Okay, and then, venture south. If you can get around to doing that, lift the half of a bag of chips from the floor of the garden. And then, make an effort to move north. After that, go to the west. Okay, and then, put the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. You can make out an antique trunk. You can see a king-size bed. The king-size bed is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. And then, unlock the wooden door. Then, open the wooden door inside the bedroom. Then, try to take a trip east. And then, head south. Following that, pick up the milk from the couch inside the living room. After that, venture north. With that accomplished, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You see an antique trunk. Hmmm... what else, what else? You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk inside the bedroom. And then, recover the old key from the antique trunk. After that, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door is ajar. And then, attempt to go to the east. With that done, open the refrigerator inside the kitchen. And then, retrieve the tomato plant from the refrigerator. And then, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. I guess you better just go and list everything you see here.
A closed chest drawer is in the corner. You see an antique trunk. You can't wait to tell the folks at home about this! You smell a terrible smell, and follow it to a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, look and see that the antique trunk is wide open. Then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door in the bedroom. After that, look and see that the wooden door inside the bedroom is opened. And then, go east. If you can do that, ensure that the screen door within the kitchen is open. And then, go to the east. After that, venture south. With that over with, recover the milk from the floor of the garden. And then, travel north. Then, attempt to take a trip west. With that over with, sit the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin to take stock of what's in the room.
You make out a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the chest drawer in the bedroom is wide open. Then, recover the old key from the chest drawer in the bedroom. After getting the old key, unlock the wooden door within the bedroom. Then, open the wooden door in the bedroom. And then, make an attempt to move east. Following that, open the refrigerator. After that, recover the lettuce from the refrigerator inside the kitchen. After that, rest the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom.
You can see a chest drawer. You can't wait to tell the folks at home about this! You see a closed antique trunk. You make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer. After that, make it so that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After pulling open the wooden door, take a trip east. After that, open the screen door inside the kitchen. After that, try to travel east. With that accomplished, attempt to travel south. After that, pick up the bell pepper from the floor of the garden. Then, make an effort to move north. Following that, take a trip west. Next, rest the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You see an antique trunk. You make out a king-size bed! The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, open the antique trunk within the bedroom. Then, recover the old key from the antique trunk. Then, make it so that the wooden door inside the bedroom is unlocked. Then, open the wooden door within the bedroom. And then, move east. And then, open the screen door. And then, venture east. And then, venture south. And then, retrieve the apple from the floor of the garden. If you have taken the apple, try to go north. And then, go to the west. And then, rest the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed appears to be empty. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk. And then, assure that the wooden door in the bedroom is unlocked. After unlocking the wooden door, make absolutely sure that the wooden door is wide open. And then, try to go east. Next, assure that the refrigerator is wide open. Then, take the bell pepper from the refrigerator. After that, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. Let's see what's in here.
You can make out a chest drawer. You see a closed antique trunk nearby. You scan the room, seeing a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. After you have opened the antique trunk, take the old key from the antique trunk. After that, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, open the wooden door. And then, attempt to go east. If you can do that, try to go to the south. Then, recover the half of a bag of chips from the couch. And then, take a trip north. If you can get around to doing that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. A closed usual looking antique trunk is right there by you. You make out a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, open the chest drawer inside the bedroom. Then, take the old key from the chest drawer. Then, check that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door. If you have opened the wooden door, go east. After that, doublecheck that the refrigerator within the kitchen is opened. After that, take the milk from the refrigerator in the kitchen. With the milk, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You see a closed chest drawer. You see a closed antique trunk, which looks standard, close by. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Now why would someone leave that there? However, the king-size bed, like an empty king-size bed, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the chest drawer within the bedroom is opened. And then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is opened. Then, head east. And then, ensure that the screen door inside the kitchen is open. After that, try to venture east. Following that, head south. And then, lift the milk from the floor of the garden. After getting the milk, venture north. Then, attempt to head west. And then, rest the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed antique trunk nearby. Oh, great. Here's a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. With the old key, check that the wooden door in the bedroom is unlocked with the old key. And then, make absolutely sure that the wooden door in the bedroom is wide open. After that, try to go east. After that, move south. If you can succeed at that, recover the apple from the couch inside the living room. And then, make an effort to travel north. Then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, open the chest drawer. Then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. Having unlocked the wooden door, doublecheck that the wooden door is ajar. After that, head east. Then, open the refrigerator in the kitchen. And then, pick up the bell pepper from the refrigerator. And then, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
You can make out a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer in the bedroom. After taking the old key, assure that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door. After that, make an attempt to head east. And then, try to travel south. And then, recover the half of a bag of chips from the couch in the living room. And then, attempt to travel north. Once you do that, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a chest drawer. You make out a closed antique trunk nearby. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed! The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make sure that the chest drawer in the bedroom is opened. Then, retrieve the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. Then, venture east. After that, head south. And then, recover the tomato plant from the couch inside the living room. And then, make an attempt to venture north. Once you manage that, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Hmmm... what else, what else? You make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. After that, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After opening the wooden door, make an attempt to go east. If you can do that, doublecheck that the screen door within the kitchen is ajar. After that, make an attempt to take a trip east. After that, make an attempt to head south. Okay, and then, recover the apple from the floor of the garden. Once you have got the apple, try to go to the north. And then, make an attempt to venture west. And then, put the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. You start to take note of what's in the room.
You can make out a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the antique trunk in the bedroom is wide open. After opening the antique trunk, pick up the old key from the antique trunk within the bedroom. And then, unlock the wooden door. After that, open the wooden door. Once you have opened the wooden door, make an attempt to go east. Then, open the screen door in the kitchen. After you have pulled open the screen door, try to take a trip east. Next, take a trip south. With that done, pick up the half of a bag of chips from the floor of the garden. And then, move north. And then, make an attempt to travel west. Once you get around to doing that, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can make out a chest drawer. You can make out a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, open the antique trunk within the bedroom. Then, retrieve the old key from the antique trunk. And then, make it so that the wooden door is unlocked. And then, open the wooden door inside the bedroom. After pulling open the wooden door, try to venture east. Then, make sure that the screen door in the kitchen is opened. And then, head east. If you can accomplish that, go south. Next, lift the milk from the floor of the garden. After picking up the milk, make an attempt to go to the north. Then, try to go west. Following that, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a chest drawer! You see a closed antique trunk. You make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could make absolutely sure that the antique trunk inside the bedroom is wide open. Then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. And then, ensure that the wooden door is open. And then, try to take a trip east. And then, head south. And then, recover the lettuce from the couch. And then, venture north. And then, sit the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Let's see what's in here.
You can make out a closed chest drawer in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to doublecheck that the chest drawer within the bedroom is opened. After opening the chest drawer, recover the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. Once you have pulled open the wooden door, move east. And then, ensure that the refrigerator is open. And then, take the half of a bag of chips from the refrigerator. After getting the half of a bag of chips, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You make out a closed chest drawer in the room. You smell a hideous smell, and follow it to an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk inside the bedroom is open. And then, take the old key from the antique trunk. After that, make absolutely sure that the wooden door is unlocked. Then, open the wooden door in the bedroom. Having opened the wooden door, try to take a trip east. And then, ensure that the refrigerator is open. And then, pick up the tomato plant from the refrigerator inside the kitchen. After taking the tomato plant, put the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a chest drawer. You can see a closed antique trunk here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the antique trunk in the bedroom is opened. After pulling open the antique trunk, retrieve the old key from the antique trunk. And then, make sure that the wooden door inside the bedroom is unlocked with the old key. And then, make sure that the wooden door is wide open. After that, make an attempt to take a trip east. After that, open the screen door within the kitchen. And then, attempt to go east. Then, try to move south. After that, pick-up the apple from the floor of the garden. With the apple, make an effort to go north. That done, go west. Then, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a closed chest drawer. A closed antique trunk is in the corner. Look out! It's a- oh, never mind, it's just a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. After that, unlock the wooden door within the bedroom with the old key. Then, make absolutely sure that the wooden door is open. After that, go to the east. Then, ensure that the screen door inside the kitchen is open. After that, make an effort to go east. That done, go south. After that, lift the half of a bag of chips from the floor of the garden. After that, move north. And then, travel west. Then, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. A closed ordinary looking antique trunk is in the room. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, open the antique trunk within the bedroom. After that, retrieve the old key from the antique trunk. And then, make it so that the wooden door is unlocked. After that, open the wooden door in the bedroom. Then, make an effort to go east. With that over with, open the refrigerator in the kitchen. After pulling open the refrigerator, recover the lettuce from the refrigerator within the kitchen. Then, place the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look over there! a chest drawer. You can make out a closed antique trunk close by. You can make out a king-size bed! Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. Having opened the antique trunk, take the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, doublecheck that the wooden door in the bedroom is wide open. After you have opened the wooden door, go east. Then, open the screen door. Then, take a trip east. After that, take a trip south. With that over with, pick-up the apple from the floor of the garden. After that, attempt to go north. If you can finish that, attempt to move west. After that, rest the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You begin looking for stuff.
You see a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make absolutely sure that the antique trunk is opened. Then, take the old key from the antique trunk. Then, make sure that the wooden door within the bedroom is unlocked. After that, open the wooden door. After opening the wooden door, take a trip east. And then, assure that the screen door is wide open. After that, take a trip east. With that accomplished, go south. And then, recover the milk from the floor of the garden. After that, head north. After that, venture west. After that, place the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You make out a closed chest drawer. You can see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. And then, check that the wooden door is unlocked with the old key. After that, look and see that the wooden door inside the bedroom is open. And then, make an attempt to travel east. Then, ensure that the screen door in the kitchen is open. Once you have opened the screen door, make an attempt to head east. And then, attempt to head south. Once you finish that, lift the half of a bag of chips from the floor of the garden. After that, go north. And then, move west. Following that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
What's that over there? It looks like it's a chest drawer. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You smell a wretched smell, and follow it to a king-size bed. But the thing is empty. You move on, clearly infuriated by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer within the bedroom. Then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door in the bedroom. And then, try to venture east. Following that, doublecheck that the screen door is wide open. And then, make an effort to travel east. After that, make an effort to take a trip south. And then, pick-up the bell pepper from the floor of the garden. And then, venture north. After that, take a trip west. And then, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin to take stock of what's here.
You see a closed chest drawer close by. You can make out a closed antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, doublecheck that the chest drawer is open. Then, pick up the old key from the chest drawer. And then, make sure that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door. After that, make an effort to move east. That done, open the screen door. And then, try to venture east. Following that, go south. And then, pick up the milk from the floor of the garden. After that, venture north. Then, attempt to travel west. After that, rest the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
You smell an interesting smell, and follow it to a chest drawer. You can see a closed antique trunk, which looks normal, right there by you. Hey, want to see a king-size bed? Look over there, a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After opening the antique trunk, recover the old key from the antique trunk. Having picked up the old key, look and see that the wooden door is unlocked. Then, open the wooden door. After that, go to the east. After that, look and see that the screen door in the kitchen is ajar. After that, move east. With that done, take a trip south. With that done, recover the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, try to go north. Then, head west. With that over with, put the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is wide open. And then, pick up the old key from the antique trunk inside the bedroom. And then, make sure that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. After you have opened the wooden door, take a trip east. With that over with, ensure that the screen door is open. Then, move east. After that, move south. Then, lift the milk from the floor of the garden. Then, make an attempt to take a trip north. Okay, and then, make an attempt to go west. Next, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a closed chest drawer nearby. You see a gleam over in a corner, where you can see an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. The king-size bed is standard. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the chest drawer. And then, retrieve the old key from the chest drawer. Then, make absolutely sure that the wooden door is unlocked with the old key. Then, assure that the wooden door is opened. Then, attempt to go east. With that accomplished, make it so that the screen door is opened. Then, make an attempt to head east. With that accomplished, head south. And then, retrieve the lettuce from the floor of the garden. After that, make an effort to move north. Then, travel west. After that, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You wonder idly who left that here. You can see an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the antique trunk inside the bedroom is ajar. And then, take the old key from the antique trunk in the bedroom. Then, assure that the wooden door is unlocked with the old key. After that, open the wooden door. After that, move east. And then, attempt to take a trip south. And then, recover the tomato plant from the couch inside the living room. And then, go to the north. Then, place the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to look and see that the antique trunk within the bedroom is opened. After opening the antique trunk, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After that, make an attempt to take a trip east. Following that, assure that the screen door is opened. If you have pulled open the screen door, make an effort to go to the east. And then, go to the south. After that, lift the lettuce from the floor of the garden. And then, travel north. And then, take a trip west. And then, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You shudder, but continue examining the room. Look over there! an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a king-size bed. The king-size bed is usual. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make sure that the chest drawer is opened. After that, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. After that, venture east. With that over with, open the screen door in the kitchen. And then, make an effort to go to the east. After that, travel south. If you can get through with that, recover the apple from the floor of the garden. After that, move north. After that, travel west. And then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer here. You see an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the chest drawer in the bedroom is ajar. And then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. After that, try to go east. And then, ensure that the screen door is open. After that, venture east. Next, venture south. Then, retrieve the lettuce from the floor of the garden. After that, try to venture north. With that accomplished, travel west. And then, place the lettuce on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You shudder, but continue examining the room. You make out a closed antique trunk here. You see a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk is open. And then, recover the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. And then, open the wooden door. And then, make an attempt to go east. And then, make absolutely sure that the screen door inside the kitchen is open. Then, attempt to travel east. Next, try to venture south. Then, pick up the milk from the floor of the garden. Then, head north. And then, travel west. After that, sit the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk. And then, recover the old key from the antique trunk. Then, unlock the wooden door. Then, make sure that the wooden door within the bedroom is wide open. And then, head east. Then, ensure that the screen door inside the kitchen is open. Having opened the screen door, go to the east. If you can manage that, attempt to go south. With that over with, recover the milk from the floor of the garden. After that, go north. Okay, and then, go to the west. Then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chest drawer, and you find a chest drawer. You can see a closed antique trunk in the room. You smell a terrible smell, and follow it to a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. After that, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door in the bedroom. And then, make sure that the wooden door is ajar. And then, travel east. Okay, and then, make it so that the refrigerator is wide open. Then, take the tomato plant from the refrigerator. Then, sit the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You see an antique trunk. Now why would someone leave that there? You see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to assure that the antique trunk is ajar. After that, take the old key from the antique trunk. And then, make absolutely sure that the wooden door is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. And then, go east. With that over with, travel south. And then, pick up the lettuce from the couch. And then, try to go to the north. And then, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You see a closed chest drawer in the corner. You can make out an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. After that, pick up the old key from the chest drawer. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door is open. After that, take a trip east. If you can manage that, look and see that the refrigerator is opened. After you have opened the refrigerator, pick up the half of a bag of chips from the refrigerator. After that, put the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh, great. Here's a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see an antique trunk. You see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. Then, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door is wide open. Then, head east. Following that, make absolutely sure that the refrigerator is wide open. Then, retrieve the apple from the refrigerator. Then, place the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You make out a closed standard looking antique trunk in the room. You can see a king-size bed. The king-size bed appears to be empty. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the chest drawer. After that, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door with the old key. Then, open the wooden door. After pulling open the wooden door, travel east. Once you accomplish that, head south. And then, take the half of a bag of chips from the couch within the living room. With the half of a bag of chips, go north. Okay, and then, put the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
You make out a chest drawer. You make out a closed antique trunk here. What's that over there? It looks like it's a king-size bed. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, open the chest drawer. After that, take the old key from the chest drawer. If you have got the old key, assure that the wooden door inside the bedroom is unlocked. Then, make sure that the wooden door is open. After that, go to the east. Next, open the refrigerator inside the kitchen. After pulling open the refrigerator, pick up the half of a bag of chips from the refrigerator. If you have got the half of a bag of chips, place the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Look over there! an antique trunk. You wonder idly who left that here. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk in the bedroom is open. And then, retrieve the old key from the antique trunk in the bedroom. After that, unlock the wooden door inside the bedroom. Then, open the wooden door in the bedroom. And then, go to the east. With that accomplished, assure that the refrigerator within the kitchen is wide open. Once you have opened the refrigerator, pick up the lettuce from the refrigerator. If you have got the lettuce, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You make out a closed antique trunk here. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. After that, recover the old key from the antique trunk within the bedroom. If you can get your hands on the old key, look and see that the wooden door in the bedroom is unlocked. After that, doublecheck that the wooden door is open. And then, head east. With that over with, open the screen door. And then, move east. With that accomplished, travel south. Following that, pick-up the milk from the floor of the garden. And then, try to go to the north. Then, try to take a trip west. And then, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom.
You make out a chest drawer. You can see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>