Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, doublecheck that the antique trunk is opened. Then, take the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After that, make sure that the wooden door inside the bedroom is open. And then, make an attempt to move east. And then, move south. Following that, take the milk from the couch. After that, try to head north. Once you accomplish that, place the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to show up in an ordinary one.
You make out a closed typical looking chest drawer in the corner. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Now that's what I call TextWorld! Oh, great. Here's a king-size bed. The king-size bed is standard. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk within the bedroom. Then, recover the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, make absolutely sure that the wooden door is wide open. And then, take a trip east. And then, ensure that the refrigerator within the kitchen is open. And then, pick up the apple from the refrigerator in the kitchen. With the apple, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. The room is well lit.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could assure that the chest drawer is opened. Then, recover the old key from the chest drawer in the bedroom. Then, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, open the wooden door within the bedroom. Having pulled open the wooden door, attempt to head east. With that accomplished, travel south. Next, retrieve the milk from the couch. And then, attempt to travel north. Then, sit the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You make out a chest drawer. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could doublecheck that the chest drawer inside the bedroom is ajar. And then, retrieve the old key from the chest drawer. If you have got the old key, unlock the wooden door within the bedroom. Then, make it so that the wooden door in the bedroom is open. And then, venture east. With that done, assure that the refrigerator inside the kitchen is open. Then, retrieve the tomato plant from the refrigerator. With the tomato plant, rest the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer nearby. You can make out a closed antique trunk. What's that over there? It looks like it's a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, doublecheck that the antique trunk is wide open. Then, take the old key from the antique trunk. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door inside the bedroom. After that, go to the east. Then, look and see that the screen door inside the kitchen is opened. Then, make an effort to move east. And then, try to take a trip south. Then, pick up the half of a bag of chips from the floor of the garden. Then, attempt to head north. That done, make an attempt to travel west. With that accomplished, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can see a closed chest drawer. You can make out a closed antique trunk, which looks ordinary, in the corner. You can make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door. And then, make an attempt to take a trip east. And then, ensure that the refrigerator inside the kitchen is open. And then, retrieve the bell pepper from the refrigerator within the kitchen. With the bell pepper, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk. After that, look and see that the wooden door is unlocked. And then, open the wooden door within the bedroom. And then, go to the east. And then, doublecheck that the refrigerator inside the kitchen is opened. And then, retrieve the tomato plant from the refrigerator. And then, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed chest drawer nearby. You make out an antique trunk. You can see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, make it so that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. Then, move east. And then, ensure that the screen door is open. And then, move east. That done, make an effort to go to the south. And then, lift the bell pepper from the floor of the garden. And then, take a trip north. With that done, attempt to move west. And then, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer, which looks standard, right there by you. You can make out a closed antique trunk here. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make it so that the antique trunk is opened. And then, pick up the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door inside the bedroom is unlocked with the old key. After that, open the wooden door. Once you have opened the wooden door, try to head east. Okay, and then, doublecheck that the screen door is open. Then, try to travel east. Then, make an effort to venture south. Once you succeed at that, pick up the tomato plant from the floor of the garden. With the tomato plant, move north. Following that, make an effort to go to the west. After that, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. There's something strange about this being here, but you can't put your finger on it. You scan the room for an antique trunk, and you find an antique trunk, so there's that. You can make out a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. After taking the old key, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, make an attempt to move east. That done, ensure that the screen door in the kitchen is open. And then, go to the east. After that, try to head south. Following that, pick up the lettuce from the floor of the garden. After taking the lettuce, go north. Then, take a trip west. After that, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
A closed chest drawer is nearby. You can see a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, doublecheck that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, make an effort to go east. And then, doublecheck that the screen door in the kitchen is opened. Then, make an attempt to head east. Following that, attempt to go south. If you can get around to doing that, lift the apple from the floor of the garden. After taking the apple, make an attempt to head north. Then, head west. Okay, and then, put the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can see a closed chest drawer. You make out an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, assure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. And then, assure that the wooden door within the bedroom is unlocked. And then, make it so that the wooden door is open. Then, make an attempt to go to the east. Then, make absolutely sure that the refrigerator is wide open. And then, retrieve the milk from the refrigerator. Then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. And then, take the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door within the bedroom is open. After that, go east. With that over with, ensure that the screen door is open. After pulling open the screen door, take a trip east. Once you get around to doing that, go south. Then, recover the apple from the floor of the garden. After taking the apple, take a trip north. After that, go west. Then, sit the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You see a chest drawer. A closed antique trunk is in the room. Oh, great. Here's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. After that, attempt to move east. With that accomplished, open the screen door in the kitchen. Then, venture east. Following that, make an attempt to go to the south. Once you get through with that, pick-up the apple from the floor of the garden. And then, go north. With that over with, attempt to move west. Once you finish that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You begin looking for stuff.
Oh, great. Here's a chest drawer. The light flickers for a second, but nothing else happens. You can make out a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. Then, assure that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, attempt to travel east. And then, ensure that the refrigerator in the kitchen is open. After pulling open the refrigerator, recover the lettuce from the refrigerator inside the kitchen. If you have got the lettuce, rest the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a closed chest drawer, which looks normal, here. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk in the bedroom is open. After opening the antique trunk, recover the old key from the antique trunk. Then, make it so that the wooden door is unlocked with the old key. After that, assure that the wooden door in the bedroom is ajar. Then, make an effort to travel east. Next, ensure that the refrigerator inside the kitchen is open. After that, pick up the lettuce from the refrigerator. And then, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can make out a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see an antique trunk. Look over there! a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, ensure that the chest drawer is open. If you have opened the chest drawer, retrieve the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. After that, make an effort to go east. Then, make it so that the screen door is open. After opening the screen door, take a trip east. With that accomplished, make an effort to head south. Once you finish that, pick up the lettuce from the floor of the garden. And then, take a trip north. Following that, move west. Then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. But the thing is empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer in the bedroom. And then, make absolutely sure that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. Then, attempt to venture east. Then, move south. Then, retrieve the tomato plant from the couch. Then, take a trip north. After that, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk within the bedroom. Then, make sure that the wooden door is unlocked with the old key. After that, look and see that the wooden door is ajar. Then, go east. After that, ensure that the screen door is open. After you have opened the screen door, go to the east. With that accomplished, attempt to travel south. With that done, retrieve the bell pepper from the floor of the garden. Then, venture north. Then, head west. Next, place the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
Oh, great. Here's a chest drawer, so there's that. You can make out a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest drawer within the bedroom is open. Having pulled open the chest drawer, recover the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. And then, make an effort to go to the east. Okay, and then, open the screen door. And then, attempt to move east. If you can finish that, make an attempt to head south. Next, lift the half of a bag of chips from the floor of the garden. After taking the half of a bag of chips, make an effort to head north. And then, make an attempt to venture west. After that, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer. You can see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make sure that the antique trunk is open. Then, recover the old key from the antique trunk within the bedroom. Then, check that the wooden door within the bedroom is unlocked with the old key. After that, make absolutely sure that the wooden door is opened. After that, venture east. Once you get through with that, ensure that the screen door within the kitchen is open. And then, take a trip east. Okay, and then, go to the south. And then, lift the half of a bag of chips from the floor of the garden. And then, make an effort to venture north. After that, go to the west. With that accomplished, place the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
Oh, great. Here's a chest drawer. You can make out an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. Look over there! a king-size bed. Now why would someone leave that there? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. Then, look and see that the wooden door is opened. After pulling open the wooden door, make an effort to head east. And then, open the screen door within the kitchen. After that, try to go east. Then, attempt to head south. Following that, pick up the lettuce from the floor of the garden. Then, head north. Once you do that, make an attempt to take a trip west. And then, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a chest drawer. You see an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk within the bedroom. Then, pick up the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, open the wooden door. Then, try to head east. After that, doublecheck that the screen door in the kitchen is opened. And then, attempt to travel east. That done, venture south. After that, recover the apple from the floor of the garden. And then, head north. Then, make an effort to move west. Then, rest the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a chest drawer. You see an antique trunk. Look over there! a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk is wide open. And then, recover the old key from the antique trunk inside the bedroom. Then, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. Then, make an attempt to take a trip east. Then, open the screen door inside the kitchen. After that, travel east. And then, travel south. Then, recover the tomato plant from the floor of the garden. With the tomato plant, venture north. And then, attempt to move west. Then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a closed chest drawer. You see a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. After you have opened the wooden door, try to go east. With that done, make it so that the screen door in the kitchen is opened. After that, make an attempt to go to the east. Then, try to go to the south. Following that, recover the bell pepper from the floor of the garden. With the bell pepper, move north. That done, go west. Once you do that, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You start to take note of what's in the room.
You make out a closed chest drawer here. You can make out an antique trunk. Classic TextWorld. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Once you have got the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, attempt to take a trip east. And then, go south. And then, retrieve the milk from the couch in the living room. And then, make an effort to go north. Next, place the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a closed antique trunk in the room. You can see a king-size bed. The king-size bed is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, doublecheck that the chest drawer within the bedroom is ajar. After pulling open the chest drawer, pick up the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, try to move east. With that over with, make it so that the screen door inside the kitchen is wide open. Then, go east. With that done, make an effort to move south. If you can do that, lift the milk from the floor of the garden. And then, make an effort to go north. Once you get through with that, make an effort to go west. Then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a closed chest drawer in the corner. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make it so that the antique trunk in the bedroom is ajar. Then, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. And then, look and see that the wooden door inside the bedroom is opened. After that, make an attempt to go to the east. Following that, ensure that the screen door is open. After pulling open the screen door, make an attempt to take a trip east. And then, head south. Then, lift the lettuce from the floor of the garden. And then, travel north. Next, try to go west. With that over with, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a chest drawer. You make out an antique trunk. Now why would someone leave that there? As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, assure that the antique trunk in the bedroom is opened. After that, take the old key from the antique trunk inside the bedroom. With the old key, look and see that the wooden door in the bedroom is unlocked. Then, open the wooden door in the bedroom. Then, try to head east. If you can get around to doing that, ensure that the refrigerator inside the kitchen is open. And then, retrieve the half of a bag of chips from the refrigerator within the kitchen. After that, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. You begin looking for stuff.
You see a closed chest drawer. You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make it so that the antique trunk is ajar. Then, pick up the old key from the antique trunk inside the bedroom. And then, make sure that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, make an attempt to venture east. Then, make it so that the screen door is opened. And then, go east. And then, take a trip south. And then, lift the milk from the floor of the garden. And then, attempt to venture north. After that, move west. That done, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You see a chest drawer. You see a closed antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer within the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom with the old key. Then, assure that the wooden door is open. After opening the wooden door, move east. Then, look and see that the screen door is wide open. Then, make an attempt to travel east. Okay, and then, go south. Next, retrieve the apple from the floor of the garden. After that, move north. Then, make an effort to move west. After that, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can make out a closed chest drawer close by. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk within the bedroom is open. Having pulled open the antique trunk, retrieve the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. Having unlocked the wooden door, open the wooden door. Then, attempt to travel east. Once you succeed at that, ensure that the screen door is open. After pulling open the screen door, make an attempt to go to the east. And then, go to the south. Then, recover the tomato plant from the floor of the garden. And then, attempt to head north. And then, make an attempt to take a trip west. After that, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. The room is well lit.
You make out a closed chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk inside the bedroom. Having pulled open the antique trunk, recover the old key from the antique trunk. And then, make it so that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. And then, go east. After that, make sure that the screen door within the kitchen is wide open. And then, venture east. Then, make an attempt to move south. Then, lift the milk from the floor of the garden. Then, make an effort to venture north. And then, try to move west. And then, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You see a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the antique trunk is wide open. After that, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door within the bedroom. And then, open the wooden door. And then, make an attempt to move east. With that done, venture south. With that accomplished, pick up the apple from the couch inside the living room. After that, make an effort to travel north. Okay, and then, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer. A closed usual looking antique trunk is here. You can make out a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk in the bedroom. Then, take the old key from the antique trunk. After that, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. And then, make an attempt to travel east. Then, ensure that the screen door is open. And then, try to travel east. After that, make an effort to go south. After that, pick up the milk from the floor of the garden. After you have got the milk, take a trip north. If you can get around to doing that, try to take a trip west. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer. You can see a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk in the bedroom. After that, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. Then, venture east. If you can succeed at that, make an effort to go south. With that accomplished, pick up the tomato plant from the couch within the living room. Then, try to head north. Okay, and then, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out a closed antique trunk, which looks ordinary, close by. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk in the bedroom is open. Then, pick up the old key from the antique trunk. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After unlocking the wooden door, doublecheck that the wooden door within the bedroom is ajar. And then, make an attempt to head east. Following that, take a trip south. After that, recover the apple from the couch inside the living room. If you have taken the apple, try to take a trip north. After that, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
You can make out a chest drawer. You make out an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the antique trunk inside the bedroom is ajar. And then, recover the old key from the antique trunk within the bedroom. After taking the old key, doublecheck that the wooden door within the bedroom is unlocked. After that, doublecheck that the wooden door is opened. And then, attempt to head east. With that done, open the screen door within the kitchen. Then, take a trip east. After that, travel south. Okay, and then, recover the bell pepper from the floor of the garden. With the bell pepper, head north. After that, go west. Once you get through with that, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
A closed chest drawer, which looks normal, is in the room. You see a closed antique trunk in the corner. You can make out a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer within the bedroom. And then, make it so that the wooden door inside the bedroom is unlocked. And then, open the wooden door within the bedroom. After that, go to the east. And then, ensure that the screen door in the kitchen is open. And then, go to the east. If you can succeed at that, make an attempt to head south. Then, recover the lettuce from the floor of the garden. And then, make an effort to take a trip north. With that accomplished, try to travel west. Okay, and then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You can barely contain your excitement.
You make out a chest drawer. You see a closed antique trunk, which looks ordinary, here. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, make sure that the antique trunk is opened. After that, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door within the bedroom with the old key. Having unlocked the wooden door, ensure that the wooden door is open. And then, make an effort to go east. And then, make sure that the screen door inside the kitchen is open. After opening the screen door, go to the east. After that, go south. Following that, recover the milk from the floor of the garden. After that, try to travel north. With that accomplished, go west. Then, rest the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a chest drawer. You make out an antique trunk. You scan the room, seeing a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk is open. After that, recover the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After that, travel east. Then, attempt to move south. Okay, and then, recover the lettuce from the couch inside the living room. After that, take a trip north. And then, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk. Then, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom. Once you have unlocked the wooden door, doublecheck that the wooden door is wide open. After that, make an attempt to go east. With that accomplished, make sure that the refrigerator is open. After that, pick up the milk from the refrigerator in the kitchen. Then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. The room is well lit.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an antique trunk. You wonder idly who left that here. You make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. After unlocking the wooden door, open the wooden door in the bedroom. After that, travel east. Following that, ensure that the refrigerator inside the kitchen is open. And then, pick up the half of a bag of chips from the refrigerator within the kitchen. Once you have picked up the half of a bag of chips, place the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a chest drawer. You can see a closed antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make sure that the chest drawer in the bedroom is ajar. And then, take the old key from the chest drawer in the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. After that, doublecheck that the wooden door within the bedroom is wide open. And then, make an effort to take a trip east. Following that, move south. Then, retrieve the apple from the couch inside the living room. If you can get your hands on the apple, make an effort to venture north. Then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You start to take note of what's in the room.
You see a chest drawer. You can see a closed antique trunk in the room. Oh, great. Here's a king-size bed. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the chest drawer. After that, pick up the old key from the chest drawer. After getting the old key, look and see that the wooden door is unlocked. After that, look and see that the wooden door inside the bedroom is opened. After that, try to go to the east. If you can do that, make it so that the refrigerator in the kitchen is opened. Then, retrieve the tomato plant from the refrigerator within the kitchen. Then, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You see a chest drawer. You see an antique trunk. You scan the room, seeing a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, doublecheck that the antique trunk within the bedroom is open. After that, take the old key from the antique trunk. Then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, assure that the wooden door inside the bedroom is ajar. After that, try to go east. Following that, ensure that the refrigerator is open. And then, pick up the milk from the refrigerator. After that, sit the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
Oh, great. Here's a chest drawer. You can see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make sure that the antique trunk in the bedroom is wide open. Then, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. Then, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, make an attempt to go to the east. With that over with, ensure that the screen door inside the kitchen is open. Then, travel east. Following that, travel south. After that, pick-up the tomato plant from the floor of the garden. And then, venture north. Once you get through with that, attempt to travel west. Next, place the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer. You can see a closed antique trunk in the corner. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer within the bedroom. After that, pick up the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, open the wooden door. Then, try to venture east. And then, ensure that the refrigerator is open. After opening the refrigerator, pick up the apple from the refrigerator. After that, put the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to look and see that the antique trunk is opened. And then, recover the old key from the antique trunk within the bedroom. If you have got the old key, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, try to head east. After that, make an effort to take a trip south. After that, pick up the apple from the couch. After stealing the apple, make an effort to head north. And then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom.
A closed chest drawer is close by. You see a closed antique trunk. You smell a pungent smell, and follow it to a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer in the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, try to venture east. Then, ensure that the screen door is open. Then, venture east. Then, head south. With that over with, pick-up the lettuce from the floor of the garden. And then, head north. Then, try to take a trip west. With that done, put the lettuce on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You can see a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You wonder idly who left that here. You see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could open the chest drawer within the bedroom. And then, take the old key from the chest drawer. After that, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. Then, move east. Then, open the refrigerator in the kitchen. Then, pick up the tomato plant from the refrigerator. If you can get your hands on the tomato plant, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can see a chest drawer. You can see a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is ajar. After pulling open the antique trunk, pick up the old key from the antique trunk in the bedroom. Then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. Then, make an effort to head east. And then, look and see that the screen door is open. After that, make an effort to take a trip east. And then, venture south. Then, lift the bell pepper from the floor of the garden. And then, move north. Then, try to venture west. Then, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. Now why would someone leave that there? You can see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. And then, open the wooden door in the bedroom. After that, attempt to go east. With that done, open the screen door. After that, take a trip east. Once you get around to doing that, travel south. And then, pick up the tomato plant from the floor of the garden. Then, go north. Then, make an effort to head west. After that, place the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You can barely contain your excitement.
A closed chest drawer, which looks standard, is in the corner. You can make out a closed antique trunk in the corner. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer. And then, take the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. After opening the wooden door, go east. And then, open the refrigerator inside the kitchen. Having opened the refrigerator, recover the lettuce from the refrigerator inside the kitchen. And then, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a closed chest drawer. Oh, great. Here's an antique trunk! You see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make it so that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk. After that, assure that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. And then, make an effort to venture east. If you can succeed at that, open the screen door. And then, go east. Once you finish that, make an attempt to move south. And then, retrieve the milk from the floor of the garden. And then, take a trip north. Then, make an effort to move west. Next, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom.
You make out a chest drawer. You can make out an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But the thing is empty. You move on, clearly infuriated by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk. Then, unlock the wooden door within the bedroom. And then, open the wooden door in the bedroom. Then, head east. That done, ensure that the refrigerator within the kitchen is open. Then, take the lettuce from the refrigerator in the kitchen. After that, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am honoured to announce that you are now in the bedroom.
You make out a chest drawer! You can see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. You wonder idly who left that here. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the chest drawer is open. After that, recover the old key from the chest drawer. After picking up the old key, unlock the wooden door. After that, make it so that the wooden door is open. And then, attempt to go to the east. Next, make an attempt to venture south. And then, take the half of a bag of chips from the couch in the living room. After stealing the half of a bag of chips, try to travel north. That done, sit the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer here. You see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could assure that the antique trunk is ajar. After that, recover the old key from the antique trunk. And then, unlock the wooden door within the bedroom with the old key. And then, ensure that the wooden door is open. And then, try to travel east. And then, ensure that the screen door within the kitchen is open. Then, venture east. Then, attempt to go south. And then, pick up the lettuce from the floor of the garden. Then, go to the north. And then, make an attempt to travel west. Then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. You move on, clearly upset by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>