Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer in the bedroom. If you can get your hands on the old key, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. And then, doublecheck that the wooden door is wide open. Then, travel east. After that, go to the south. And then, recover the lettuce from the couch. And then, head north. And then, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You make out a closed chest drawer here. You can see an antique trunk, so there's that. You can see a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. Once you have opened the antique trunk, take the old key from the antique trunk. If you have taken the old key, check that the wooden door inside the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, move east. That done, ensure that the refrigerator within the kitchen is open. If you have opened the refrigerator, pick up the lettuce from the refrigerator in the kitchen. And then, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. Wow, isn't TextWorld just the best? However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. And then, unlock the wooden door in the bedroom. And then, ensure that the wooden door inside the bedroom is open. Then, travel east. After that, open the screen door inside the kitchen. After pulling open the screen door, make an attempt to go east. And then, make an effort to go to the south. Then, pick-up the half of a bag of chips from the floor of the garden. After that, go north. Once you finish that, make an attempt to travel west. Then, sit the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. You can make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the chest drawer. And then, pick up the old key from the chest drawer. After that, unlock the wooden door inside the bedroom. And then, open the wooden door within the bedroom. And then, try to head east. And then, make absolutely sure that the screen door in the kitchen is ajar. After that, make an effort to go to the east. Okay, and then, head south. With that over with, recover the lettuce from the floor of the garden. After that, try to go to the north. And then, make an effort to go to the west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer. You see a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make it so that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk in the bedroom. After you have picked up the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After you have unlocked the wooden door, open the wooden door within the bedroom. After opening the wooden door, try to move east. Then, open the refrigerator. Then, take the tomato plant from the refrigerator. If you can get your hands on the tomato plant, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed! The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After opening the antique trunk, pick up the old key from the antique trunk. If you can get your hands on the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, open the wooden door. Then, make an attempt to take a trip east. After that, make it so that the refrigerator is wide open. And then, pick up the tomato plant from the refrigerator. Then, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see an antique trunk, so there's that. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>