Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be a great idea if you could open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. With the old key, make it so that the wooden door is unlocked. And then, assure that the wooden door is open. Then, venture east. And then, ensure that the refrigerator is open. After opening the refrigerator, take the apple from the refrigerator. If you can get your hands on the apple, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, make it so that the wooden door is open. After that, take a trip east. With that over with, open the screen door. After pulling open the screen door, go to the east. And then, go south. Once you manage that, recover the tomato plant from the floor of the garden. And then, go to the north. Then, head west. With that done, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. Then, head east. Then, make it so that the refrigerator in the kitchen is ajar. After opening the refrigerator, recover the tomato plant from the refrigerator. Then, rest the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can make out a closed chest drawer here. Oh, great. Here's an antique trunk. You can make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door with the old key. Having unlocked the wooden door, look and see that the wooden door in the bedroom is opened. After pulling open the wooden door, try to go to the east. Okay, and then, open the refrigerator. After you have opened the refrigerator, pick up the apple from the refrigerator. After that, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. The light flickers for a second, but nothing else happens. You can make out a closed antique trunk nearby. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the chest drawer is open. After you have opened the chest drawer, pick up the old key from the chest drawer. After that, assure that the wooden door within the bedroom is unlocked. Then, make sure that the wooden door is open. And then, go east. Then, ensure that the screen door is open. Then, take a trip east. And then, make an effort to venture south. Then, pick up the lettuce from the floor of the garden. If you can get your hands on the lettuce, head north. Then, move west. Once you do that, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You can see a chest drawer. You can make out a closed antique trunk, which looks ordinary, right there by you. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be great if you could open the chest drawer. Then, take the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. Having unlocked the wooden door, open the wooden door inside the bedroom. Then, venture east. With that done, open the screen door within the kitchen. Then, try to take a trip east. And then, take a trip south. And then, recover the lettuce from the floor of the garden. After getting the lettuce, venture north. With that done, go to the west. And then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You make out a closed typical looking antique trunk nearby. You see a king-size bed. But the thing hasn't got anything on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. After you have picked up the old key, make absolutely sure that the wooden door inside the bedroom is unlocked. Then, open the wooden door within the bedroom. After that, try to move east. And then, make sure that the screen door inside the kitchen is opened. Then, make an attempt to move east. And then, try to go to the south. Next, lift the tomato plant from the floor of the garden. And then, take a trip north. Then, take a trip west. And then, rest the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You scan the room for a chest drawer, and you find a chest drawer. You see a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the chest drawer within the bedroom is wide open. After that, retrieve the old key from the chest drawer. And then, unlock the wooden door in the bedroom. And then, look and see that the wooden door is opened. After pulling open the wooden door, go to the east. Then, ensure that the screen door is open. Then, take a trip east. And then, attempt to take a trip south. With that done, recover the milk from the floor of the garden. After that, move north. And then, try to venture west. Then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. I guess you better just go and list everything you see here.
You make out a closed chest drawer in the room. You see an antique trunk. There's something about an object in a room that's just so... TextWorld. You can make out a king-size bed. The king-size bed is typical. But there isn't a thing on it. You move on, clearly furious with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. After that, recover the old key from the chest drawer inside the bedroom. Then, make sure that the wooden door is unlocked with the old key. After that, assure that the wooden door is wide open. Then, make an attempt to venture east. If you can get through with that, make it so that the screen door is wide open. Then, move east. Then, make an attempt to go to the south. Once you get around to doing that, retrieve the tomato plant from the floor of the garden. After taking the tomato plant, head north. Then, take a trip west. And then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. The room is well lit.
You scan the room for a chest drawer, and you find a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can make out a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the antique trunk. And then, recover the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. After that, attempt to travel east. Next, open the screen door in the kitchen. And then, make an effort to move east. Following that, make an attempt to head south. And then, retrieve the lettuce from the floor of the garden. And then, go north. After that, make an attempt to take a trip west. With that accomplished, place the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the chest drawer is opened. After that, pick up the old key from the chest drawer within the bedroom. After picking up the old key, check that the wooden door is unlocked with the old key. After unlocking the wooden door, doublecheck that the wooden door is opened. After that, attempt to move east. Then, open the screen door within the kitchen. After that, head east. If you can do that, go south. And then, lift the lettuce from the floor of the garden. Once you have picked up the lettuce, try to go north. With that done, make an effort to go to the west. And then, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Hmm. You always thought you'd be more excited to see a chest drawer in a room. You make out an antique trunk. Now why would someone leave that there? Oh wow! Is that what I think it is? It is! It's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the antique trunk within the bedroom is opened. After that, recover the old key from the antique trunk. Then, make it so that the wooden door within the bedroom is unlocked. Then, make absolutely sure that the wooden door is open. Then, head east. And then, go south. And then, take the lettuce from the couch. After that, take a trip north. With that accomplished, put the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can see a closed chest drawer here. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, open the chest drawer within the bedroom. Then, retrieve the old key from the chest drawer. With the old key, unlock the wooden door inside the bedroom. Then, open the wooden door. Then, take a trip east. After that, open the screen door. After you have pulled open the screen door, go east. That done, make an effort to go to the south. With that done, recover the lettuce from the floor of the garden. And then, venture north. After that, take a trip west. Once you get through with that, sit the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a closed chest drawer in the room. You scan the room for an antique trunk, and you find an antique trunk. You wonder idly who left that here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the antique trunk is ajar. Then, pick up the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door inside the bedroom is open. After pulling open the wooden door, attempt to venture east. And then, ensure that the screen door within the kitchen is open. After that, move east. Then, make an attempt to go to the south. Okay, and then, recover the tomato plant from the floor of the garden. And then, head north. Then, go west. If you can do that, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. Oh, great. Here's an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be a great idea if you could ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. Having picked up the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. After that, head east. And then, open the screen door. After you have pulled open the screen door, try to travel east. And then, go south. After that, lift the milk from the floor of the garden. With the milk, make an attempt to go north. Then, go west. With that done, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
A closed chest drawer is nearby. You see a closed antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the antique trunk is opened. If you have pulled open the antique trunk, retrieve the old key from the antique trunk within the bedroom. If you have taken the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, make sure that the wooden door is open. Then, go to the east. And then, ensure that the screen door is open. After that, head east. Following that, venture south. And then, retrieve the bell pepper from the floor of the garden. Then, make an attempt to head north. With that done, venture west. And then, sit the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a chest drawer. Classic TextWorld. You can make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the antique trunk is ajar. Then, pick up the old key from the antique trunk. Then, unlock the wooden door. After that, assure that the wooden door is wide open. After that, make an attempt to head east. After that, make it so that the screen door is opened. After that, try to head east. After that, travel south. Then, retrieve the bell pepper from the floor of the garden. After that, go to the north. And then, make an attempt to travel west. That done, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it typical? You better believe it is.
You see a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, make it so that the chest drawer in the bedroom is wide open. And then, recover the old key from the chest drawer inside the bedroom. With the old key, make sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, go to the east. And then, open the screen door inside the kitchen. And then, go to the east. With that accomplished, make an effort to take a trip south. After that, pick up the half of a bag of chips from the floor of the garden. After that, go north. With that accomplished, make an effort to move west. Then, sit the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer. You can make out a closed antique trunk close by. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk is open. Then, take the old key from the antique trunk. Then, unlock the wooden door. Having unlocked the wooden door, open the wooden door within the bedroom. And then, head east. If you can get through with that, make it so that the refrigerator in the kitchen is wide open. After that, retrieve the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. Then, make sure that the wooden door is ajar. And then, travel east. After that, open the screen door within the kitchen. And then, try to venture east. Okay, and then, go to the south. And then, pick-up the milk from the floor of the garden. After that, make an attempt to venture north. Then, travel west. That done, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see a closed antique trunk here. Look out! It's a- oh, never mind, it's just a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, assure that the chest drawer within the bedroom is opened. After that, recover the old key from the chest drawer within the bedroom. After that, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door inside the bedroom. After that, take a trip east. With that over with, make sure that the refrigerator in the kitchen is opened. After that, pick up the bell pepper from the refrigerator inside the kitchen. With the bell pepper, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out a closed antique trunk, which looks normal, in the room. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk in the bedroom is open. After that, take the old key from the antique trunk. Then, doublecheck that the wooden door is unlocked. After that, make it so that the wooden door within the bedroom is ajar. And then, head east. And then, open the refrigerator inside the kitchen. Then, retrieve the bell pepper from the refrigerator. And then, place the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the chest drawer is open. Then, pick up the old key from the chest drawer inside the bedroom. Then, unlock the wooden door with the old key. Then, make absolutely sure that the wooden door is open. After that, take a trip east. If you can succeed at that, look and see that the screen door is ajar. Then, make an effort to go to the east. And then, make an effort to travel south. And then, pick-up the lettuce from the floor of the garden. After taking the lettuce, make an attempt to move north. With that done, make an effort to go west. Next, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest drawer. You can see a closed usual looking antique trunk nearby. You can see a king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make it so that the chest drawer is open. Then, recover the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door is unlocked with the old key. Then, look and see that the wooden door inside the bedroom is wide open. Then, make an attempt to head east. And then, ensure that the refrigerator in the kitchen is open. After that, take the half of a bag of chips from the refrigerator within the kitchen. After that, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can see a closed antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, make sure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. Then, assure that the wooden door within the bedroom is unlocked with the old key. After that, make sure that the wooden door is open. After that, try to venture east. Then, doublecheck that the screen door in the kitchen is opened. After that, try to head east. Then, venture south. And then, lift the tomato plant from the floor of the garden. Then, move north. And then, go west. And then, place the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You smell a great smell, and follow it to a chest drawer, so there's that. You can make out a closed antique trunk. You can make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing is empty, unfortunately. You move on, clearly angry about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, make it so that the wooden door is unlocked. And then, open the wooden door. And then, go to the east. Okay, and then, open the refrigerator in the kitchen. And then, pick up the bell pepper from the refrigerator in the kitchen. After picking up the bell pepper, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a chest drawer. You can make out a closed antique trunk nearby. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the antique trunk is opened. And then, retrieve the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. After that, attempt to head east. And then, assure that the screen door is open. And then, try to travel east. With that accomplished, attempt to travel south. And then, retrieve the apple from the floor of the garden. After you have picked up the apple, try to go to the north. With that done, make an effort to head west. With that done, sit the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin to take stock of what's in the room.
You can see a closed chest drawer. What's that over there? It looks like it's an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer inside the bedroom. After that, make it so that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, venture east. And then, head south. Okay, and then, recover the tomato plant from the couch. After that, make an attempt to head north. After that, rest the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a chest drawer. You can't wait to tell the folks at home about this! You see an antique trunk. You wonder idly who left that here. You can see a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest drawer inside the bedroom is ajar. And then, pick up the old key from the chest drawer. With the old key, doublecheck that the wooden door inside the bedroom is unlocked. And then, make sure that the wooden door within the bedroom is open. And then, go to the east. Then, open the refrigerator. If you have opened the refrigerator, take the tomato plant from the refrigerator in the kitchen. After stealing the tomato plant, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a closed chest drawer right there by you. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, try to head east. After that, head south. And then, retrieve the tomato plant from the couch. Having taken the tomato plant, make an effort to go to the north. And then, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Now that's what I call TextWorld! You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk. If you have pulled open the antique trunk, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, venture east. After that, open the screen door within the kitchen. And then, go east. Then, make an effort to head south. And then, lift the apple from the floor of the garden. And then, go north. Once you manage that, venture west. After that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just entered a bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. You can make out a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After that, attempt to go to the east. With that accomplished, make absolutely sure that the screen door is ajar. And then, travel east. If you can accomplish that, go south. Following that, pick-up the bell pepper from the floor of the garden. Then, attempt to go to the north. If you can manage that, make an attempt to take a trip west. Okay, and then, put the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a closed chest drawer nearby. You can see an antique trunk. The light flickers for a second, but nothing else happens. You smell a sickening smell, and follow it to a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could open the chest drawer. And then, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door is open. After that, venture east. Then, ensure that the screen door inside the kitchen is open. And then, attempt to venture east. After that, move south. And then, retrieve the bell pepper from the floor of the garden. And then, make an attempt to go north. If you can manage that, make an attempt to go to the west. And then, place the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You begin to take stock of what's in the room.
You can make out a chest drawer. You can make out an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. After that, recover the old key from the antique trunk within the bedroom. Then, unlock the wooden door in the bedroom with the old key. After that, open the wooden door. And then, make an effort to venture east. And then, open the refrigerator in the kitchen. Then, take the lettuce from the refrigerator inside the kitchen. With the lettuce, put the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You see a closed normal looking antique trunk nearby. You can make out a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer. After that, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door. Then, make an attempt to head east. After that, ensure that the screen door is open. Then, go east. Okay, and then, try to travel south. And then, retrieve the bell pepper from the floor of the garden. After that, venture north. With that done, venture west. Following that, place the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.
You see a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, open the wooden door in the bedroom. After pulling open the wooden door, take a trip east. With that accomplished, open the refrigerator inside the kitchen. And then, pick up the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. Look over there! a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, ensure that the antique trunk inside the bedroom is open. After that, retrieve the old key from the antique trunk. After that, look and see that the wooden door is unlocked. And then, make absolutely sure that the wooden door in the bedroom is ajar. After that, venture east. With that over with, open the refrigerator. After that, pick up the apple from the refrigerator. After that, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed antique trunk in the corner. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, ensure that the antique trunk inside the bedroom is open. After that, recover the old key from the antique trunk. After stealing the old key, make sure that the wooden door within the bedroom is unlocked. After that, make sure that the wooden door within the bedroom is wide open. And then, take a trip east. With that accomplished, open the refrigerator inside the kitchen. After that, take the apple from the refrigerator. After that, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You begin to take stock of what's in the room.
You see a closed chest drawer, which looks typical, here. You can make out an antique trunk. You can't wait to tell the folks at home about this! You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make it so that the chest drawer is opened. And then, recover the old key from the chest drawer. And then, unlock the wooden door with the old key. Then, ensure that the wooden door in the bedroom is open. And then, make an attempt to travel east. If you can get around to doing that, ensure that the screen door is open. After you have pulled open the screen door, venture east. Then, try to take a trip south. That done, recover the bell pepper from the floor of the garden. After taking the bell pepper, try to venture north. After that, try to travel west. With that done, put the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Huh, weird. You can make out an antique trunk, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk within the bedroom. Then, unlock the wooden door. If you have unlocked the wooden door, make absolutely sure that the wooden door in the bedroom is opened. After you have pulled open the wooden door, travel east. With that over with, open the screen door. And then, make an attempt to go east. And then, make an attempt to move south. And then, recover the milk from the floor of the garden. With the milk, go to the north. Then, make an effort to move west. And then, sit the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You can make out a chest drawer. You make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the antique trunk within the bedroom is open. After pulling open the antique trunk, take the old key from the antique trunk. With the old key, unlock the wooden door. And then, make absolutely sure that the wooden door is open. Then, move east. After that, open the screen door within the kitchen. Then, move east. With that accomplished, make an attempt to take a trip south. With that done, pick-up the lettuce from the floor of the garden. And then, attempt to venture north. After that, go west. After that, rest the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer! You can make out a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. But there isn't a thing on it. You move on, clearly angry about TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, make absolutely sure that the antique trunk is open. Then, pick up the old key from the antique trunk. After picking up the old key, assure that the wooden door is unlocked with the old key. After that, open the wooden door. After that, venture east. And then, assure that the screen door is opened. And then, make an attempt to head east. Once you finish that, attempt to move south. Following that, pick-up the bell pepper from the floor of the garden. Then, make an attempt to go north. And then, travel west. With that accomplished, place the bell pepper on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer, so there's that. A closed antique trunk, which looks ordinary, is nearby. Look over there! a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. Then, unlock the wooden door with the old key. Then, ensure that the wooden door is open. After that, make an attempt to go to the east. Okay, and then, assure that the refrigerator inside the kitchen is ajar. If you have pulled open the refrigerator, pick up the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just come into a bedroom.
You can see a chest drawer. The light flickers for a second, but nothing else happens. What's that over there? It looks like it's an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk inside the bedroom. After that, make it so that the wooden door in the bedroom is unlocked. Then, open the wooden door inside the bedroom. And then, make an effort to move east. With that over with, ensure that the screen door is open. After that, try to go to the east. And then, attempt to go to the south. After that, lift the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, make an attempt to venture north. And then, make an attempt to go west. After that, sit the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
What's that over there? It looks like it's a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to ensure that the chest drawer within the bedroom is open. And then, retrieve the old key from the chest drawer in the bedroom. Then, unlock the wooden door in the bedroom. After you have unlocked the wooden door, look and see that the wooden door is opened. Then, venture east. If you can get through with that, make absolutely sure that the refrigerator is open. After opening the refrigerator, take the milk from the refrigerator. After taking the milk, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You scan the room, seeing a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. You can make out a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door. After unlocking the wooden door, open the wooden door in the bedroom. And then, make an effort to head east. With that over with, ensure that the screen door is open. And then, take a trip east. If you can manage that, make an attempt to travel south. And then, pick up the bell pepper from the floor of the garden. And then, venture north. With that done, move west. Then, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can make out a closed chest drawer. You make out a closed usual looking antique trunk right there by you. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. After you have taken the old key, unlock the wooden door. After unlocking the wooden door, make sure that the wooden door within the bedroom is opened. After that, take a trip east. And then, ensure that the refrigerator is open. And then, pick up the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a chest drawer. You can make out an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the chest drawer inside the bedroom is open. Then, pick up the old key from the chest drawer within the bedroom. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door inside the bedroom is open. After that, travel east. Then, go south. After that, recover the bell pepper from the couch. And then, go to the north. And then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bedroom. The room is well lit.
You see a chest drawer. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make it so that the antique trunk is wide open. After that, retrieve the old key from the antique trunk within the bedroom. And then, unlock the wooden door in the bedroom. After unlocking the wooden door, open the wooden door. After that, make an attempt to go to the east. After that, ensure that the screen door is open. Then, make an effort to go east. Okay, and then, go south. That done, recover the half of a bag of chips from the floor of the garden. Then, go north. With that done, take a trip west. And then, sit the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
Look over there! a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to open the chest drawer. After that, take the old key from the chest drawer. And then, unlock the wooden door with the old key. Then, open the wooden door inside the bedroom. And then, head east. Then, ensure that the screen door is open. And then, venture east. Okay, and then, attempt to venture south. After that, pick-up the milk from the floor of the garden. And then, attempt to move north. Then, try to go west. Then, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a chest drawer. The light flickers for a second, but nothing else happens. You can see a closed antique trunk. You see a king-size bed. But there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the chest drawer within the bedroom. After that, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. After you have opened the wooden door, go to the east. And then, move south. Next, recover the lettuce from the couch. After that, take a trip north. Okay, and then, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You smell an awful smell, and follow it to an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the antique trunk. After that, pick up the old key from the antique trunk in the bedroom. After that, assure that the wooden door in the bedroom is unlocked. And then, make it so that the wooden door within the bedroom is wide open. And then, take a trip east. After that, open the screen door. And then, make an attempt to go to the east. After that, take a trip south. With that over with, pick up the tomato plant from the floor of the garden. After that, venture north. And then, make an attempt to go to the west. And then, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a typical kind of place. That is to say, you're in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. And then, recover the old key from the chest drawer. Then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, venture east. That done, make absolutely sure that the screen door is open. Then, attempt to go east. And then, take a trip south. Okay, and then, pick-up the milk from the floor of the garden. And then, move north. With that done, try to go to the west. With that over with, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You see a chest drawer. You can see a closed antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the chest drawer within the bedroom is opened. After that, recover the old key from the chest drawer. Then, unlock the wooden door with the old key. Then, make absolutely sure that the wooden door in the bedroom is opened. And then, go east. Then, ensure that the screen door inside the kitchen is open. After opening the screen door, attempt to head east. Once you get around to doing that, try to go south. Once you manage that, recover the bell pepper from the floor of the garden. After that, try to take a trip north. With that accomplished, travel west. And then, rest the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out a closed antique trunk in the corner. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the antique trunk is wide open. And then, take the old key from the antique trunk in the bedroom. If you have picked up the old key, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. After that, travel east. Once you get around to doing that, open the screen door in the kitchen. After that, take a trip east. After that, make an effort to head south. Next, recover the tomato plant from the floor of the garden. And then, travel north. Then, take a trip west. Then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You start to take note of what's in the room.
You see a chest drawer. You make out a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could ensure that the antique trunk in the bedroom is open. Then, recover the old key from the antique trunk inside the bedroom. And then, unlock the wooden door with the old key. And then, open the wooden door. After that, go to the east. If you can do that, go south. If you can do that, take the milk from the couch. After that, go north. After that, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
A closed chest drawer is here. You can see a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the antique trunk is open. Then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. After that, doublecheck that the wooden door is wide open. After that, try to travel east. If you can accomplish that, attempt to head south. Then, retrieve the half of a bag of chips from the couch in the living room. And then, make an attempt to take a trip north. And then, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer, which looks typical, in the room. You can make out a closed standard looking antique trunk in the corner. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>