Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door is unlocked. After that, open the wooden door in the bedroom. After that, make an attempt to take a trip east. With that accomplished, look and see that the screen door in the kitchen is ajar. After that, head east. Then, venture south. After that, lift the apple from the floor of the garden. Then, try to go north. That done, attempt to travel west. And then, place the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer. You smell a sickening smell, and follow it to an antique trunk! You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. And then, pick up the old key from the antique trunk. Then, make it so that the wooden door in the bedroom is unlocked. After that, open the wooden door inside the bedroom. After opening the wooden door, venture east. Next, look and see that the screen door is open. Then, take a trip east. With that done, travel south. With that done, retrieve the tomato plant from the floor of the garden. Then, make an effort to venture north. With that accomplished, make an attempt to venture west. After that, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a closed chest drawer, which looks typical, in the room. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door inside the bedroom is open. After that, make an attempt to take a trip east. With that accomplished, make it so that the refrigerator is wide open. Then, take the half of a bag of chips from the refrigerator within the kitchen. With the half of a bag of chips, put the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk, which looks usual, here. You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, recover the old key from the chest drawer within the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. Once you have unlocked the wooden door, make it so that the wooden door within the bedroom is open. And then, attempt to go east. If you can succeed at that, make an effort to go to the south. With that over with, pick up the milk from the couch within the living room. Then, attempt to take a trip north. Then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk. And then, recover the old key from the antique trunk. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, make it so that the wooden door is ajar. Having pulled open the wooden door, make an attempt to venture east. That done, open the refrigerator inside the kitchen. After that, recover the bell pepper from the refrigerator. With the bell pepper, rest the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a typical kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer in the room. A closed antique trunk is here. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door in the bedroom. And then, open the wooden door. Then, go east. That done, ensure that the screen door is open. Once you have pulled open the screen door, travel east. With that done, make an attempt to take a trip south. And then, recover the milk from the floor of the garden. And then, travel north. If you can get through with that, attempt to go to the west. Once you do that, sit the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You can see a closed antique trunk, which looks standard, in the corner. Look out! It's a- oh, never mind, it's just a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, look and see that the antique trunk in the bedroom is opened. Then, pick up the old key from the antique trunk. After stealing the old key, unlock the wooden door in the bedroom. After that, assure that the wooden door within the bedroom is wide open. After pulling open the wooden door, head east. And then, make it so that the refrigerator is open. Then, pick up the milk from the refrigerator in the kitchen. Then, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer here. Look over there! an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. And then, doublecheck that the wooden door inside the bedroom is unlocked with the old key. And then, make sure that the wooden door inside the bedroom is ajar. If you have opened the wooden door, head east. Okay, and then, open the screen door. Then, go to the east. Once you manage that, head south. Then, pick up the tomato plant from the floor of the garden. And then, make an attempt to venture north. With that over with, venture west. And then, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You see a closed chest drawer close by. You can see an antique trunk. Make a note of this, you might have to put stuff on or in it later on. Oh, great. Here's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, look and see that the antique trunk is opened. And then, recover the old key from the antique trunk in the bedroom. If you can get your hands on the old key, look and see that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. After pulling open the wooden door, attempt to travel east. With that accomplished, ensure that the screen door is open. After that, attempt to go to the east. After that, attempt to travel south. Then, lift the lettuce from the floor of the garden. After stealing the lettuce, make an attempt to travel north. Then, attempt to move west. Then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer. You can make out an antique trunk. You can make out a king-size bed. You wonder idly who left that here. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the chest drawer. After that, retrieve the old key from the chest drawer. Then, look and see that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door within the bedroom is open. After that, make an attempt to take a trip east. With that over with, assure that the screen door in the kitchen is wide open. And then, venture east. That done, go to the south. And then, pick-up the bell pepper from the floor of the garden. And then, go to the north. After that, make an attempt to venture west. If you can get around to doing that, sit the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You can barely contain your excitement.
You can see a closed chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the antique trunk in the bedroom is wide open. Then, retrieve the old key from the antique trunk within the bedroom. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. After that, open the wooden door inside the bedroom. After that, try to head east. Then, open the refrigerator. After that, recover the milk from the refrigerator inside the kitchen. Then, put the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the bedroom. You begin looking for stuff.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed! The king-size bed is typical. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer. Then, take the old key from the chest drawer. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, ensure that the wooden door within the bedroom is open. After opening the wooden door, move east. With that accomplished, make an attempt to go to the south. Then, recover the lettuce from the couch inside the living room. And then, make an attempt to go north. With that over with, rest the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer in the corner. You see an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the antique trunk. After that, recover the old key from the antique trunk. Once you have taken the old key, unlock the wooden door. After that, open the wooden door in the bedroom. And then, go east. If you can accomplish that, assure that the screen door inside the kitchen is opened. And then, make an effort to travel east. Okay, and then, take a trip south. Okay, and then, retrieve the apple from the floor of the garden. After that, venture north. After that, go to the west. Then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a closed chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to assure that the antique trunk is open. And then, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. After that, go east. And then, open the refrigerator. Having opened the refrigerator, pick up the bell pepper from the refrigerator inside the kitchen. After taking the bell pepper, rest the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You see an antique trunk. Now why would someone leave that there? What's that over there? It looks like it's a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the antique trunk in the bedroom is open. After pulling open the antique trunk, recover the old key from the antique trunk. Then, make it so that the wooden door is unlocked with the old key. And then, open the wooden door. After that, travel east. Following that, open the screen door in the kitchen. Once you have pulled open the screen door, make an attempt to head east. After that, make an attempt to go south. With that done, pick-up the apple from the floor of the garden. If you can get your hands on the apple, try to travel north. After that, head west. With that over with, place the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You start to take note of what's in the room.
You can see a chest drawer. You can see an antique trunk. Look over there! a king-size bed. You wonder idly who left that here. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. And then, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. And then, make it so that the wooden door is open. After that, try to move east. Then, open the screen door in the kitchen. After opening the screen door, travel east. After that, venture south. And then, retrieve the bell pepper from the floor of the garden. If you have taken the bell pepper, attempt to move north. If you can get around to doing that, attempt to move west. Then, place the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can see a chest drawer. You can see a closed antique trunk right there by you. You make out a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. With the old key, make sure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. After you have pulled open the wooden door, try to travel east. And then, make an attempt to travel south. Then, retrieve the milk from the couch. After getting the milk, move north. If you can do that, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You check the price tag on the chest drawer. Three hundred bucks?! That's ridiculous! I have a person who works for the government who could get you one of those for 55 bucks! You make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door within the bedroom is open. And then, make an attempt to venture east. After that, ensure that the refrigerator within the kitchen is open. Then, retrieve the half of a bag of chips from the refrigerator. After taking the half of a bag of chips, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You can make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, ensure that the chest drawer is open. Then, recover the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. After that, attempt to take a trip east. With that accomplished, ensure that the screen door is open. After pulling open the screen door, make an effort to move east. Next, take a trip south. After that, recover the milk from the floor of the garden. With the milk, venture north. And then, travel west. With that done, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Wow, check out the price tag that hangs off the chest drawer! Sixty big ones! You can make out a closed antique trunk nearby. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the chest drawer is wide open. And then, recover the old key from the chest drawer within the bedroom. If you can get your hands on the old key, unlock the wooden door within the bedroom. After that, ensure that the wooden door is open. Once you have opened the wooden door, go east. And then, look and see that the refrigerator is wide open. Having pulled open the refrigerator, recover the milk from the refrigerator inside the kitchen. And then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can make out a closed chest drawer in the room. A closed antique trunk is here. You can make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is usual. But the thing hasn't got anything on it. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. And then, retrieve the old key from the chest drawer in the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door within the bedroom is opened. Having opened the wooden door, make an effort to go east. And then, ensure that the refrigerator inside the kitchen is open. After that, take the apple from the refrigerator. Then, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed chest drawer here. You see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. After that, unlock the wooden door inside the bedroom. Then, look and see that the wooden door is wide open. After that, travel east. Then, open the screen door. After that, attempt to head east. Following that, head south. After that, pick up the half of a bag of chips from the floor of the garden. After that, make an effort to move north. Okay, and then, take a trip west. And then, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that notice! What does it say? It says Welcome to the bedroom? Well that's cool.
As if things weren't amazing enough already, you can even see a chest drawer. You see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, look and see that the antique trunk within the bedroom is ajar. After opening the antique trunk, pick up the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, head east. With that over with, ensure that the screen door within the kitchen is open. After that, attempt to travel east. After that, go to the south. Following that, pick-up the lettuce from the floor of the garden. After that, attempt to travel north. Okay, and then, make an effort to travel west. With that accomplished, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to walk into an usual one.
You can make out a chest drawer. Classic TextWorld. You make out an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk is open. Then, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door with the old key. Then, ensure that the wooden door is open. Having pulled open the wooden door, go to the east. That done, doublecheck that the screen door within the kitchen is ajar. And then, go east. With that accomplished, make an attempt to travel south. Then, recover the milk from the floor of the garden. After that, make an attempt to go to the north. With that done, head west. With that done, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You start to take note of what's in the room.
You make out a chest drawer. Now why would someone leave that there? You make out a closed antique trunk, which looks normal, here. You make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. Then, take the old key from the antique trunk within the bedroom. After getting the old key, assure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door is open. After pulling open the wooden door, travel east. And then, look and see that the screen door within the kitchen is open. Once you have opened the screen door, make an attempt to venture east. If you can accomplish that, travel south. Next, lift the apple from the floor of the garden. Then, travel north. After that, go to the west. And then, put the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest drawer. Now why would someone leave that there? You scan the room for an antique trunk, and you find an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the chest drawer. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom with the old key. After that, ensure that the wooden door is open. After you have opened the wooden door, attempt to head east. Then, venture south. Then, retrieve the bell pepper from the couch. If you can get your hands on the bell pepper, head north. After that, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You smell a lovely smell, and follow it to a chest drawer. I mean, just wow! Isn't TextWorld just the best? Look over there! an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, look and see that the antique trunk is ajar. And then, take the old key from the antique trunk in the bedroom. After taking the old key, unlock the wooden door in the bedroom with the old key. Then, open the wooden door. Then, head east. That done, open the screen door. And then, go east. Then, go to the south. And then, recover the lettuce from the floor of the garden. After stealing the lettuce, make an attempt to travel north. Following that, try to venture west. After that, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer in the room. You make out a closed antique trunk. You see a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, open the chest drawer in the bedroom. If you have pulled open the chest drawer, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, assure that the wooden door is opened. And then, go east. After that, ensure that the screen door is open. And then, venture east. Then, make an effort to go south. And then, lift the bell pepper from the floor of the garden. And then, venture north. After that, make an effort to go to the west. With that accomplished, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out a closed antique trunk close by. Look over there! a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the chest drawer is open. After you have pulled open the chest drawer, recover the old key from the chest drawer. After getting the old key, unlock the wooden door in the bedroom with the old key. After that, assure that the wooden door in the bedroom is ajar. And then, make an attempt to go east. And then, open the refrigerator inside the kitchen. After opening the refrigerator, recover the apple from the refrigerator. After stealing the apple, rest the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk inside the bedroom. After stealing the old key, unlock the wooden door. And then, ensure that the wooden door is open. After that, make an effort to go east. With that done, attempt to head south. After that, retrieve the apple from the couch within the living room. After getting the apple, try to go to the north. Okay, and then, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the antique trunk is open. Then, recover the old key from the antique trunk in the bedroom. If you can get your hands on the old key, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. And then, make an effort to move east. Then, open the refrigerator within the kitchen. And then, recover the lettuce from the refrigerator. And then, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can make out a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. And then, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. Then, venture east. Next, open the refrigerator inside the kitchen. Then, recover the apple from the refrigerator. After that, rest the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed chest drawer right there by you. You can make out a closed antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the antique trunk within the bedroom. After that, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. And then, move east. After that, ensure that the refrigerator in the kitchen is open. After that, take the tomato plant from the refrigerator within the kitchen. After that, sit the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You can see a chest drawer. You see an antique trunk. You can make out a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, retrieve the old key from the antique trunk inside the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. After opening the wooden door, move east. And then, open the refrigerator. Then, retrieve the milk from the refrigerator. After that, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin looking for stuff.
You can make out a closed chest drawer here. You can make out an antique trunk. Wow, isn't TextWorld just the best? You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the chest drawer inside the bedroom is ajar. After that, recover the old key from the chest drawer. And then, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. Then, make an effort to go to the east. Following that, open the screen door. After that, venture east. And then, try to go south. And then, lift the bell pepper from the floor of the garden. After that, make an effort to travel north. If you can manage that, make an attempt to go west. And then, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a chest drawer. You can see a closed standard looking antique trunk close by. You see a king-size bed. Now why would someone leave that there? The king-size bed is usual. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, open the antique trunk. And then, recover the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. And then, try to go east. Once you succeed at that, open the screen door inside the kitchen. After that, attempt to head east. And then, make an attempt to move south. Okay, and then, pick up the tomato plant from the floor of the garden. After that, make an effort to travel north. With that accomplished, make an attempt to travel west. And then, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed antique trunk nearby. You make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. With the old key, assure that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. And then, go east. Then, open the screen door within the kitchen. And then, make an attempt to go east. And then, go south. Next, pick up the half of a bag of chips from the floor of the garden. Then, attempt to travel north. With that over with, try to venture west. And then, rest the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. Then, assure that the wooden door is wide open. Then, make an attempt to go east. And then, doublecheck that the screen door is wide open. Then, travel east. Then, make an effort to venture south. If you can get around to doing that, pick-up the milk from the floor of the garden. Then, take a trip north. Then, venture west. Once you succeed at that, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in an usual kind of place. That is to say, you're in a bedroom.
You make out a chest drawer. You can see an antique trunk. Is this what you came to TextWorld for? This... antique trunk? You can make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make it so that the chest drawer is ajar. Then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door inside the bedroom. After you have opened the wooden door, try to go to the east. Then, open the screen door in the kitchen. After that, move east. And then, head south. And then, lift the apple from the floor of the garden. And then, try to venture north. Once you do that, try to head west. After that, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a chest drawer. You can see a closed antique trunk close by. You see a king-size bed. You shudder, but continue examining the king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. With the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. After that, make an effort to head east. Then, open the screen door inside the kitchen. After pulling open the screen door, try to take a trip east. After that, move south. With that done, pick up the lettuce from the floor of the garden. Then, take a trip north. Following that, head west. Then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
What's that over there? It looks like it's a chest drawer. You see an antique trunk. Huh, weird. Oh, great. Here's a king-size bed. But the thing is empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. And then, take the old key from the chest drawer. And then, look and see that the wooden door is unlocked with the old key. Having unlocked the wooden door, make sure that the wooden door is opened. After that, venture east. With that over with, move south. With that done, recover the milk from the couch. And then, travel north. With that accomplished, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Classic TextWorld. As if things weren't amazing enough already, you can even see an antique trunk. Classic TextWorld. You see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the chest drawer is wide open. Then, take the old key from the chest drawer. And then, unlock the wooden door. And then, make sure that the wooden door inside the bedroom is wide open. And then, go to the east. Then, ensure that the screen door in the kitchen is open. And then, attempt to travel east. And then, make an attempt to venture south. And then, pick-up the apple from the floor of the garden. And then, make an effort to go north. And then, make an attempt to head west. Next, put the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You smell a great smell, and follow it to a chest drawer. You can see a closed standard looking antique trunk nearby. You make out a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest drawer inside the bedroom is opened. After that, pick up the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. Then, attempt to head east. Then, assure that the screen door is wide open. And then, head east. And then, try to go south. With that over with, retrieve the tomato plant from the floor of the garden. Then, go north. And then, travel west. Next, place the tomato plant on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer in the room. You smell an awful smell, and follow it to an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. But oh no! there's nothing on this piece of junk. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, look and see that the antique trunk is ajar. Then, take the old key from the antique trunk within the bedroom. And then, unlock the wooden door. Then, make absolutely sure that the wooden door in the bedroom is ajar. After opening the wooden door, take a trip east. If you can get through with that, make an effort to move south. Then, pick up the apple from the couch. After getting the apple, move north. With that accomplished, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer here. Look out! It's a- oh, never mind, it's just an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. Then, take the old key from the chest drawer inside the bedroom. If you have got the old key, make absolutely sure that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door in the bedroom is wide open. And then, attempt to travel east. Following that, ensure that the refrigerator is open. After that, recover the half of a bag of chips from the refrigerator within the kitchen. After you have taken the half of a bag of chips, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You can see an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, make sure that the chest drawer inside the bedroom is opened. And then, take the old key from the chest drawer. And then, unlock the wooden door with the old key. After that, ensure that the wooden door is open. And then, go to the east. If you can get through with that, make sure that the screen door is wide open. And then, make an attempt to go to the east. And then, try to venture south. Okay, and then, lift the lettuce from the floor of the garden. And then, make an effort to head north. With that over with, make an effort to head west. And then, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin to take stock of what's here.
You can see a chest drawer. You make out a closed antique trunk in the corner. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door within the bedroom. Then, try to travel east. And then, ensure that the screen door is open. And then, go east. Once you get around to doing that, travel south. And then, pick-up the half of a bag of chips from the floor of the garden. Then, take a trip north. Then, head west. Then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom.
You see a closed chest drawer here. What's that over there? It looks like it's an antique trunk. You can make out a king-size bed! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. And then, pick up the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. Then, make absolutely sure that the wooden door is ajar. After pulling open the wooden door, venture east. And then, doublecheck that the screen door inside the kitchen is open. And then, attempt to go east. With that accomplished, make an effort to take a trip south. With that done, recover the apple from the floor of the garden. And then, take a trip north. With that over with, attempt to move west. Okay, and then, rest the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a closed chest drawer. You can see a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk. After that, insert the old key into the wooden door's lock to unlock it. After that, look and see that the wooden door is wide open. After pulling open the wooden door, travel east. Then, assure that the screen door in the kitchen is open. Then, take a trip east. With that accomplished, make an effort to move south. Following that, pick up the milk from the floor of the garden. After that, travel north. With that accomplished, make an effort to travel west. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You see a closed chest drawer right there by you. You smell a lovely smell, and follow it to an antique trunk. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the antique trunk inside the bedroom is opened. After you have opened the antique trunk, recover the old key from the antique trunk within the bedroom. With the old key, unlock the wooden door. Then, ensure that the wooden door is open. And then, try to venture east. If you can do that, make absolutely sure that the screen door is open. And then, take a trip east. And then, try to venture south. After that, lift the milk from the floor of the garden. Then, attempt to venture north. If you can accomplish that, go west. With that done, put the milk on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a chest drawer, so there's that. You make out a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk inside the bedroom. Then, doublecheck that the wooden door is unlocked with the old key. After that, look and see that the wooden door is opened. And then, venture east. And then, open the refrigerator. After that, retrieve the apple from the refrigerator. Then, put the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer in the room. You can see an antique trunk, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, go east. If you can succeed at that, open the refrigerator. After that, retrieve the milk from the refrigerator. After that, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed chest drawer in the room. You make out a closed antique trunk. You can make out a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could doublecheck that the chest drawer within the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer. If you can get your hands on the old key, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. After pulling open the wooden door, travel east. And then, ensure that the refrigerator is open. After that, pick up the apple from the refrigerator. And then, put the apple on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You begin to take stock of what's here.
You make out a chest drawer. You can make out a closed antique trunk here. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk inside the bedroom. And then, pick up the old key from the antique trunk. Then, make it so that the wooden door is unlocked with the old key. After unlocking the wooden door, doublecheck that the wooden door is ajar. After that, attempt to head east. If you can manage that, ensure that the refrigerator is open. After that, take the apple from the refrigerator. After that, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. Now why would someone leave that there? You see an antique trunk. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. Then, open the wooden door inside the bedroom. Then, attempt to go east. After that, attempt to venture south. If you can succeed at that, retrieve the lettuce from the couch inside the living room. Then, go north. With that accomplished, sit the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. Let's see what's in here.
You can see a chest drawer. You make out a closed antique trunk, which looks usual, close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, open the chest drawer inside the bedroom. After that, take the old key from the chest drawer in the bedroom. And then, unlock the wooden door in the bedroom with the old key. Once you have unlocked the wooden door, ensure that the wooden door is open. Then, move east. After that, ensure that the screen door inside the kitchen is open. After that, attempt to go east. With that done, go to the south. If you can manage that, recover the half of a bag of chips from the floor of the garden. With the half of a bag of chips, head north. With that done, go west. Then, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin to take stock of what's in the room.
You see a chest drawer. You see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk inside the bedroom. Then, pick up the old key from the antique trunk. After that, unlock the wooden door. Then, open the wooden door. After that, make an attempt to take a trip east. If you can accomplish that, doublecheck that the screen door is opened. After that, go to the east. If you can accomplish that, move south. Following that, pick up the milk from the floor of the garden. After picking up the milk, make an attempt to venture north. With that accomplished, go to the west. With that over with, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest drawer here. A closed antique trunk is in the room. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make absolutely sure that the antique trunk is ajar. After that, pick up the old key from the antique trunk within the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. And then, move east. Then, ensure that the refrigerator within the kitchen is open. Then, recover the tomato plant from the refrigerator in the kitchen. And then, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You can see a closed antique trunk. You make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>