Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. Then, retrieve the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, open the wooden door. Then, go to the east. And then, open the refrigerator in the kitchen. After that, recover the bell pepper from the refrigerator. And then, put the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You can make out a closed chest drawer. You can make out a closed antique trunk, which looks ordinary, close by. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You wonder idly who left that here. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer is open. Once you have opened the chest drawer, recover the old key from the chest drawer. Then, doublecheck that the wooden door is unlocked with the old key. If you have unlocked the wooden door, ensure that the wooden door is open. And then, attempt to take a trip east. Okay, and then, make absolutely sure that the screen door is opened. And then, attempt to move east. After that, attempt to venture south. Then, lift the apple from the floor of the garden. And then, take a trip north. That done, move west. And then, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a closed chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could open the antique trunk within the bedroom. After you have opened the antique trunk, take the old key from the antique trunk. Having picked up the old key, unlock the wooden door. After that, make sure that the wooden door is opened. After that, make an effort to go to the east. After that, assure that the refrigerator is ajar. And then, take the milk from the refrigerator in the kitchen. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most standard of all possible bedrooms.
You can make out a closed chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, open the antique trunk. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After unlocking the wooden door, open the wooden door. Then, head east. After that, open the screen door inside the kitchen. Then, move east. And then, move south. With that accomplished, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, attempt to head north. If you can accomplish that, venture west. Then, put the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer here. You can see an antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. After that, unlock the wooden door with the old key. And then, ensure that the wooden door is open. And then, move east. Then, ensure that the screen door in the kitchen is open. Then, make an attempt to take a trip east. After that, attempt to go to the south. With that accomplished, pick up the tomato plant from the floor of the garden. After that, make an effort to head north. With that over with, attempt to go to the west. Okay, and then, sit the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer in the room. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make sure that the chest drawer is open. Then, pick up the old key from the chest drawer in the bedroom. Once you have taken the old key, unlock the wooden door with the old key. Once you have unlocked the wooden door, make sure that the wooden door is opened. And then, move east. Then, ensure that the screen door is open. And then, head east. After that, go to the south. Then, retrieve the half of a bag of chips from the floor of the garden. After that, try to move north. And then, take a trip west. Then, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk within the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked. Once you have unlocked the wooden door, look and see that the wooden door in the bedroom is ajar. After that, move east. Following that, make sure that the refrigerator inside the kitchen is ajar. And then, take the lettuce from the refrigerator. And then, sit the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer right there by you. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the chest drawer inside the bedroom. After pulling open the chest drawer, pick up the old key from the chest drawer inside the bedroom. And then, unlock the wooden door within the bedroom. Having unlocked the wooden door, open the wooden door. After that, attempt to go to the east. That done, ensure that the screen door inside the kitchen is open. After that, travel east. After that, try to travel south. With that over with, retrieve the bell pepper from the floor of the garden. And then, move north. With that done, head west. With that over with, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer. You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. And then, pick up the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, open the wooden door within the bedroom. And then, travel east. And then, attempt to head south. That done, pick up the half of a bag of chips from the couch in the living room. And then, travel north. That done, sit the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You begin looking for stuff.
You make out a chest drawer. You make out an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, make it so that the wooden door is opened. And then, make an attempt to take a trip east. And then, open the screen door within the kitchen. After opening the screen door, travel east. And then, make an effort to head south. And then, lift the lettuce from the floor of the garden. And then, go north. And then, make an effort to head west. That done, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You see a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the antique trunk is wide open. If you have pulled open the antique trunk, take the old key from the antique trunk. After taking the old key, make sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door is open. After that, try to take a trip east. Once you accomplish that, open the refrigerator. Then, take the apple from the refrigerator within the kitchen. With the apple, put the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You smell a fine smell, and follow it to a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk inside the bedroom. Then, retrieve the old key from the antique trunk. Then, make absolutely sure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. After you have opened the wooden door, make an effort to head east. With that done, open the screen door. After opening the screen door, take a trip east. With that accomplished, attempt to go to the south. Then, lift the half of a bag of chips from the floor of the garden. Then, venture north. And then, make an effort to head west. Once you manage that, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can see a chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. After picking up the old key, make sure that the wooden door is unlocked. Then, open the wooden door. Then, move east. And then, look and see that the screen door is opened. After pulling open the screen door, travel east. Then, make an effort to go south. And then, recover the milk from the floor of the garden. And then, make an effort to take a trip north. Okay, and then, move west. If you can do that, put the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. You make out a closed antique trunk, which looks usual, here. You can make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could look and see that the chest drawer inside the bedroom is opened. If you have opened the chest drawer, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door in the bedroom. After that, doublecheck that the wooden door is open. And then, try to move east. Then, doublecheck that the screen door is opened. And then, go to the east. And then, attempt to take a trip south. After that, lift the milk from the floor of the garden. If you can get your hands on the milk, make an attempt to head north. That done, make an effort to take a trip west. And then, place the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You make out a chest drawer. You make out an antique trunk. You see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. Then, unlock the wooden door with the old key. After that, ensure that the wooden door is open. After that, make an attempt to take a trip east. That done, make sure that the refrigerator in the kitchen is ajar. After that, pick up the milk from the refrigerator. Having taken the milk, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a closed chest drawer nearby. You make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer within the bedroom is open. Then, retrieve the old key from the chest drawer. Then, unlock the wooden door with the old key. Then, ensure that the wooden door is open. After that, make an attempt to take a trip east. And then, travel south. And then, take the lettuce from the couch inside the living room. Then, travel north. If you can succeed at that, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin looking for stuff.
You can make out a closed chest drawer close by. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer. After stealing the old key, unlock the wooden door. After that, open the wooden door within the bedroom. Then, move east. And then, make absolutely sure that the screen door is open. If you have opened the screen door, make an attempt to go to the east. Then, try to go to the south. That done, pick-up the apple from the floor of the garden. After that, travel north. Then, take a trip west. And then, rest the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You see a closed normal looking chest drawer in the corner. You make out a closed ordinary looking antique trunk here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, doublecheck that the wooden door in the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After you have opened the wooden door, go to the east. With that accomplished, make an effort to travel south. Then, pick up the milk from the couch within the living room. Once you have got the milk, go north. After that, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, open the antique trunk. And then, take the old key from the antique trunk in the bedroom. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door. And then, take a trip east. Then, open the screen door. Having opened the screen door, make an attempt to move east. Then, make an attempt to head south. After that, pick-up the milk from the floor of the garden. Then, go to the north. With that over with, travel west. Once you manage that, put the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a chest drawer. You can make out a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the antique trunk within the bedroom is wide open. And then, take the old key from the antique trunk. Then, unlock the wooden door with the old key. Then, assure that the wooden door inside the bedroom is opened. Then, head east. And then, open the screen door. Once you have pulled open the screen door, attempt to take a trip east. With that over with, go south. Once you get around to doing that, pick-up the lettuce from the floor of the garden. And then, make an effort to go to the north. After that, take a trip west. After that, place the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
Oh, great. Here's a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, ensure that the chest drawer is open. After pulling open the chest drawer, retrieve the old key from the chest drawer. And then, unlock the wooden door. Then, ensure that the wooden door in the bedroom is open. And then, attempt to go to the east. And then, make sure that the refrigerator inside the kitchen is open. After opening the refrigerator, retrieve the half of a bag of chips from the refrigerator in the kitchen. Having got the half of a bag of chips, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to walk into a normal one. You begin to take stock of what's here.
You see a chest drawer. You see a closed antique trunk nearby. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer inside the bedroom. Then, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door within the bedroom. After you have unlocked the wooden door, make absolutely sure that the wooden door is open. After that, make an attempt to go east. With that over with, assure that the screen door is ajar. Once you have opened the screen door, make an attempt to go to the east. And then, try to travel south. Then, retrieve the tomato plant from the floor of the garden. With the tomato plant, travel north. And then, take a trip west. If you can get through with that, sit the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. I guess you better just go and list everything you see here.
You can make out a closed chest drawer. You can make out a closed normal looking antique trunk close by. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, make absolutely sure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. And then, ensure that the wooden door is open. And then, try to take a trip east. Then, look and see that the screen door within the kitchen is ajar. And then, go to the east. Once you get around to doing that, take a trip south. And then, recover the apple from the floor of the garden. After taking the apple, go to the north. If you can do that, try to take a trip west. After that, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin looking for stuff.
You can see a chest drawer. Oh, great. Here's an antique trunk. You see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk within the bedroom. If you have pulled open the antique trunk, recover the old key from the antique trunk. After getting the old key, unlock the wooden door. Having unlocked the wooden door, open the wooden door within the bedroom. And then, make an attempt to go east. And then, make sure that the refrigerator is open. Then, retrieve the tomato plant from the refrigerator. After taking the tomato plant, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can't wait to tell the folks at home about this! You can make out a closed antique trunk right there by you. You make out a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer. Having taken the old key, unlock the wooden door. Then, open the wooden door. Then, go east. Then, ensure that the refrigerator within the kitchen is open. Having opened the refrigerator, recover the bell pepper from the refrigerator. Then, rest the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer. A closed antique trunk is in the corner. You scan the room for a king-size bed, and you find a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. Then, unlock the wooden door within the bedroom. Then, look and see that the wooden door is wide open. And then, make an attempt to venture east. Once you manage that, make absolutely sure that the refrigerator within the kitchen is ajar. After that, retrieve the tomato plant from the refrigerator inside the kitchen. And then, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. You can see an antique trunk. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the chest drawer is open. Then, retrieve the old key from the chest drawer. And then, unlock the wooden door within the bedroom. Then, look and see that the wooden door inside the bedroom is open. After that, make an attempt to go east. And then, make absolutely sure that the refrigerator inside the kitchen is wide open. After pulling open the refrigerator, pick up the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, open the antique trunk. Having pulled open the antique trunk, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door inside the bedroom. After unlocking the wooden door, look and see that the wooden door within the bedroom is wide open. Then, travel east. With that done, look and see that the screen door in the kitchen is wide open. After pulling open the screen door, venture east. After that, venture south. Following that, retrieve the half of a bag of chips from the floor of the garden. Then, make an attempt to move north. With that done, make an attempt to venture west. With that done, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You can barely contain your excitement.
You see a closed chest drawer right there by you. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. Then, retrieve the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. If you have unlocked the wooden door, make it so that the wooden door within the bedroom is wide open. Then, try to head east. Once you accomplish that, try to go to the south. And then, recover the lettuce from the couch in the living room. After that, head north. Next, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could doublecheck that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer within the bedroom. After that, assure that the wooden door is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, take a trip east. After that, try to go south. And then, pick up the half of a bag of chips from the couch inside the living room. If you can get your hands on the half of a bag of chips, try to travel north. Then, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You see a closed standard looking chest drawer close by. You make out an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, take the old key from the antique trunk. And then, unlock the wooden door. After that, assure that the wooden door inside the bedroom is open. After opening the wooden door, go to the east. And then, ensure that the screen door is open. And then, try to go east. With that over with, try to venture south. And then, recover the milk from the floor of the garden. And then, make an effort to move north. Then, make an attempt to go west. That done, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You see a chest drawer. You can see an antique trunk. Huh, weird. What's that over there? It looks like it's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, open the chest drawer within the bedroom. Then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. And then, look and see that the wooden door in the bedroom is wide open. After that, make an effort to move east. After that, open the refrigerator in the kitchen. After opening the refrigerator, pick up the lettuce from the refrigerator. Then, rest the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's in the room.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see a closed antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the chest drawer inside the bedroom is wide open. And then, pick up the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door is unlocked. And then, assure that the wooden door is wide open. Then, travel east. Next, look and see that the screen door is ajar. After pulling open the screen door, try to venture east. Then, go south. And then, lift the bell pepper from the floor of the garden. With the bell pepper, travel north. After that, venture west. And then, sit the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a closed chest drawer. You can make out an antique trunk. You scan the room, seeing a king-size bed. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. And then, unlock the wooden door. Then, open the wooden door within the bedroom. After pulling open the wooden door, venture east. That done, doublecheck that the screen door is ajar. Then, make an attempt to travel east. With that accomplished, try to head south. And then, lift the half of a bag of chips from the floor of the garden. After stealing the half of a bag of chips, move north. Okay, and then, try to move west. After that, rest the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First step, make it so that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer within the bedroom. And then, doublecheck that the wooden door inside the bedroom is unlocked. And then, open the wooden door inside the bedroom. After opening the wooden door, move east. After that, make an effort to move south. And then, recover the lettuce from the couch in the living room. And then, make an effort to take a trip north. And then, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
Look over there! a chest drawer. You shudder, but continue examining the room. You can make out an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk in the bedroom is open. Once you have opened the antique trunk, pick up the old key from the antique trunk. And then, make it so that the wooden door within the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, travel east. And then, doublecheck that the screen door within the kitchen is wide open. And then, take a trip east. If you can get around to doing that, travel south. Once you succeed at that, recover the lettuce from the floor of the garden. If you can get your hands on the lettuce, venture north. That done, try to venture west. Okay, and then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
Look over there! a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make absolutely sure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. After that, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, travel east. Then, look and see that the refrigerator is opened. And then, pick up the tomato plant from the refrigerator. And then, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You can barely contain your excitement.
A closed chest drawer is close by. Look out! It's a- oh, never mind, it's just an antique trunk. You wonder idly who left that here. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, look and see that the antique trunk in the bedroom is open. After pulling open the antique trunk, retrieve the old key from the antique trunk. With the old key, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. And then, go east. Then, ensure that the screen door inside the kitchen is open. After that, go east. With that done, attempt to head south. Then, lift the milk from the floor of the garden. After that, head north. Then, attempt to travel west. If you can finish that, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out an antique trunk. You look at the price tag glued to the antique trunk. Three hundred big ones?! Where'd they buy this antique trunk, some kind of expensive store? You can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the antique trunk inside the bedroom is opened. And then, pick up the old key from the antique trunk. After that, look and see that the wooden door within the bedroom is unlocked. Then, make absolutely sure that the wooden door inside the bedroom is open. Then, venture east. And then, make it so that the refrigerator in the kitchen is open. And then, retrieve the apple from the refrigerator in the kitchen. With the apple, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed standard looking chest drawer in the corner. Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed! But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk. After that, pick up the old key from the antique trunk. After picking up the old key, unlock the wooden door. And then, ensure that the wooden door is open. And then, venture east. After that, ensure that the refrigerator is open. Then, take the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom.
You make out a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make sure that the chest drawer inside the bedroom is opened. Then, pick up the old key from the chest drawer. After that, make sure that the wooden door is unlocked. Then, open the wooden door. After that, take a trip east. And then, open the refrigerator in the kitchen. After that, retrieve the apple from the refrigerator within the kitchen. After that, put the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a chest drawer. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer. Then, unlock the wooden door within the bedroom. Then, ensure that the wooden door inside the bedroom is open. After that, make an attempt to travel east. Okay, and then, try to venture south. Then, retrieve the half of a bag of chips from the couch. After that, try to travel north. With that over with, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You can barely contain your excitement.
You can see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. You move on, clearly furious with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the chest drawer is ajar. Then, recover the old key from the chest drawer. After you have picked up the old key, assure that the wooden door is unlocked. And then, assure that the wooden door is opened. Then, move east. After that, open the screen door. After that, make an effort to travel east. That done, make an effort to take a trip south. Following that, retrieve the half of a bag of chips from the floor of the garden. And then, try to move north. With that accomplished, head west. Then, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room is well lit.
You can see a chest drawer. You can see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the chest drawer is wide open. And then, take the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. If you have unlocked the wooden door, open the wooden door in the bedroom. Having pulled open the wooden door, try to take a trip east. That done, ensure that the screen door in the kitchen is open. Then, head east. That done, take a trip south. Following that, retrieve the milk from the floor of the garden. And then, make an attempt to venture north. Then, go to the west. Next, place the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer nearby. You see an antique trunk! You can see a king-size bed. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. Then, recover the old key from the chest drawer inside the bedroom. And then, assure that the wooden door inside the bedroom is unlocked. Then, doublecheck that the wooden door inside the bedroom is open. After you have pulled open the wooden door, make an effort to go east. That done, open the screen door. Then, venture east. Then, attempt to go south. After that, pick up the bell pepper from the floor of the garden. And then, go to the north. Once you accomplish that, take a trip west. After that, sit the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see a closed typical looking antique trunk here. You make out a king-size bed. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the chest drawer within the bedroom is open. If you have opened the chest drawer, pick up the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, make it so that the wooden door within the bedroom is open. And then, make an attempt to take a trip east. Next, ensure that the screen door is open. After you have opened the screen door, venture east. After that, head south. With that accomplished, recover the tomato plant from the floor of the garden. After that, make an attempt to venture north. With that done, venture west. After that, sit the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer close by. You can make out a closed antique trunk nearby. You make out a king-size bed. Wow, isn't TextWorld just the best? But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the antique trunk in the bedroom. After pulling open the antique trunk, recover the old key from the antique trunk. After you have taken the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, open the wooden door. After that, take a trip east. And then, open the screen door. After that, make an attempt to go to the east. Then, take a trip south. That done, retrieve the bell pepper from the floor of the garden. With the bell pepper, attempt to go north. And then, venture west. And then, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer! You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. After that, recover the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door is unlocked with the old key. After that, open the wooden door. After that, travel east. With that over with, open the refrigerator in the kitchen. Then, retrieve the tomato plant from the refrigerator within the kitchen. And then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the antique trunk within the bedroom. And then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. Then, make absolutely sure that the wooden door is ajar. And then, attempt to go to the east. After that, assure that the screen door is opened. And then, try to go to the east. Then, attempt to head south. After that, lift the lettuce from the floor of the garden. With the lettuce, venture north. And then, make an effort to venture west. Then, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, open the chest drawer. And then, retrieve the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, make sure that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door inside the bedroom is open. After opening the wooden door, make an attempt to go to the east. That done, ensure that the refrigerator in the kitchen is open. And then, retrieve the bell pepper from the refrigerator. Then, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can make out a closed antique trunk. You see a king-size bed. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. Once you have got the old key, assure that the wooden door is unlocked. After that, ensure that the wooden door inside the bedroom is open. Then, go to the east. After that, assure that the screen door is wide open. Then, head east. And then, make an attempt to take a trip south. And then, pick up the milk from the floor of the garden. After that, try to head north. After that, venture west. And then, sit the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You make out a closed chest drawer nearby. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. After that, pick up the old key from the chest drawer. And then, make absolutely sure that the wooden door within the bedroom is unlocked. And then, make sure that the wooden door inside the bedroom is open. After pulling open the wooden door, go to the east. Then, open the screen door. And then, venture east. After that, try to travel south. Then, pick up the lettuce from the floor of the garden. And then, move north. With that over with, make an effort to travel west. Then, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to saunter into a standard one. You begin to take stock of what's here.
You see a chest drawer. You see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. With the old key, make it so that the wooden door in the bedroom is unlocked with the old key. After that, look and see that the wooden door is opened. Once you have opened the wooden door, attempt to travel east. Following that, open the refrigerator. Once you have opened the refrigerator, retrieve the milk from the refrigerator within the kitchen. And then, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You can barely contain your excitement.
You make out a closed chest drawer close by. You see an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the antique trunk is opened. After pulling open the antique trunk, take the old key from the antique trunk. Then, doublecheck that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. After that, head east. And then, ensure that the refrigerator is open. After pulling open the refrigerator, take the lettuce from the refrigerator. With the lettuce, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You see a chest drawer. A closed antique trunk is here. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, recover the old key from the chest drawer. After that, assure that the wooden door inside the bedroom is unlocked. After that, make sure that the wooden door is open. After that, attempt to move east. Next, doublecheck that the screen door in the kitchen is wide open. Then, move east. With that done, go south. And then, lift the lettuce from the floor of the garden. After that, try to venture north. After that, travel west. That done, rest the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a chest drawer. You see an antique trunk. You make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could ensure that the antique trunk in the bedroom is open. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. After unlocking the wooden door, make sure that the wooden door is wide open. And then, go east. And then, open the refrigerator within the kitchen. After that, pick up the bell pepper from the refrigerator. And then, place the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out an antique trunk! Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, open the antique trunk. After that, take the old key from the antique trunk. And then, doublecheck that the wooden door within the bedroom is unlocked. Then, make sure that the wooden door inside the bedroom is wide open. Then, venture east. Once you get through with that, ensure that the screen door within the kitchen is open. Then, head east. Then, venture south. And then, pick up the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an attempt to go north. If you can manage that, make an attempt to head west. If you can succeed at that, sit the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can't wait to tell the folks at home about this! You see a closed usual looking antique trunk nearby. You can make out a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the chest drawer is ajar. Then, recover the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. After that, ensure that the wooden door is open. After that, make an effort to go to the east. Once you do that, make an effort to travel south. That done, take the half of a bag of chips from the couch. If you can get your hands on the half of a bag of chips, head north. Then, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, open the antique trunk within the bedroom. And then, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an effort to venture east. Then, doublecheck that the refrigerator is opened. And then, retrieve the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You begin to take stock of what's here.
Oh, great. Here's a chest drawer. You make out a closed antique trunk. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>