Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the antique trunk inside the bedroom is opened. After that, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Once you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. And then, make an attempt to go to the east. After that, try to travel south. Then, recover the tomato plant from the couch inside the living room. Then, try to move north. Then, sit the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out a closed antique trunk. You make out a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the chest drawer inside the bedroom is wide open. After that, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, ensure that the wooden door is open. After you have opened the wooden door, go to the east. And then, open the refrigerator. And then, recover the half of a bag of chips from the refrigerator inside the kitchen. After that, sit the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer right there by you. You see an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk in the bedroom. With the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. And then, travel east. After that, open the screen door. After that, go east. Next, attempt to head south. And then, retrieve the half of a bag of chips from the floor of the garden. After you have picked up the half of a bag of chips, try to take a trip north. With that done, attempt to move west. Then, rest the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a closed chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, go to the east. Then, assure that the screen door is wide open. Then, make an effort to travel east. And then, attempt to take a trip south. Then, lift the half of a bag of chips from the floor of the garden. And then, take a trip north. And then, go west. With that over with, place the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You begin to take stock of what's here.
A closed chest drawer is in the room. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer inside the bedroom. After you have pulled open the chest drawer, pick up the old key from the chest drawer. After that, unlock the wooden door with the old key. Then, open the wooden door. And then, travel east. If you can finish that, make absolutely sure that the refrigerator within the kitchen is opened. Then, recover the lettuce from the refrigerator. And then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You make out a chest drawer. You make out an antique trunk. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the chest drawer in the bedroom. Then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. Having unlocked the wooden door, open the wooden door within the bedroom. Then, try to take a trip east. Next, open the screen door. After pulling open the screen door, travel east. Once you manage that, make an effort to go to the south. With that accomplished, pick-up the tomato plant from the floor of the garden. Then, make an attempt to go north. With that over with, try to venture west. And then, rest the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You make out a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the chest drawer. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. And then, make it so that the wooden door is unlocked with the old key. After you have unlocked the wooden door, make sure that the wooden door in the bedroom is wide open. And then, head east. With that done, venture south. With that accomplished, recover the half of a bag of chips from the couch within the living room. Then, try to venture north. And then, put the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Classic TextWorld. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make it so that the antique trunk is ajar. Then, pick up the old key from the antique trunk inside the bedroom. Then, make it so that the wooden door is unlocked. Then, ensure that the wooden door within the bedroom is open. Then, make an effort to go east. Then, open the screen door inside the kitchen. And then, head east. Then, move south. Then, recover the milk from the floor of the garden. And then, head north. Then, travel west. After that, rest the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
A closed chest drawer is here. You make out a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. After that, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is opened. After that, attempt to go to the east. And then, open the refrigerator within the kitchen. And then, recover the bell pepper from the refrigerator inside the kitchen. After getting the bell pepper, rest the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You start to take note of what's in the room.
You make out a closed chest drawer close by. Hey, want to see an antique trunk? Look over there, an antique trunk, so there's that. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the chest drawer is open. And then, pick up the old key from the chest drawer. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, ensure that the wooden door inside the bedroom is open. After that, attempt to head east. Okay, and then, open the screen door inside the kitchen. After you have opened the screen door, head east. Then, go to the south. Once you do that, retrieve the bell pepper from the floor of the garden. After picking up the bell pepper, try to go north. After that, make an effort to go to the west. And then, rest the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see an antique trunk. You smell an interesting smell, and follow it to a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, assure that the wooden door is ajar. Having opened the wooden door, go to the east. If you can get around to doing that, open the refrigerator in the kitchen. After that, recover the apple from the refrigerator inside the kitchen. After taking the apple, rest the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You make out a closed chest drawer close by. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. And then, make it so that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, move east. Once you manage that, look and see that the refrigerator is ajar. And then, pick up the tomato plant from the refrigerator in the kitchen. If you can get your hands on the tomato plant, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
A well framed sign tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest drawer. You see an antique trunk. You can see a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, open the antique trunk. And then, recover the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. Then, venture east. Next, assure that the screen door in the kitchen is open. Once you have opened the screen door, attempt to go to the east. With that accomplished, try to go to the south. Then, retrieve the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, travel north. Then, try to head west. And then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a closed chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the chest drawer within the bedroom is wide open. Having opened the chest drawer, recover the old key from the chest drawer inside the bedroom. If you have taken the old key, make absolutely sure that the wooden door is unlocked. Then, doublecheck that the wooden door is open. And then, venture east. With that over with, make it so that the screen door is wide open. After you have pulled open the screen door, head east. Then, try to take a trip south. With that accomplished, pick up the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an effort to head north. With that done, move west. And then, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You smell a great smell, and follow it to an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make sure that the chest drawer is open. And then, recover the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, attempt to take a trip east. And then, open the screen door. And then, move east. And then, attempt to move south. Once you accomplish that, pick up the apple from the floor of the garden. After picking up the apple, go to the north. Then, travel west. Then, sit the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can see a closed chest drawer. You can make out a closed antique trunk, which looks normal, in the room. You can make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk inside the bedroom. And then, retrieve the old key from the antique trunk within the bedroom. And then, assure that the wooden door is unlocked with the old key. And then, open the wooden door within the bedroom. Then, make an effort to move east. Okay, and then, open the refrigerator. And then, pick up the tomato plant from the refrigerator inside the kitchen. And then, rest the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a chest drawer. You make out a closed antique trunk nearby. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the antique trunk in the bedroom. After that, retrieve the old key from the antique trunk within the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door in the bedroom. After that, venture east. Then, try to go south. Once you succeed at that, retrieve the apple from the couch in the living room. Then, try to take a trip north. If you can manage that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Now why would someone leave that there? The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk. With the old key, make it so that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, go to the east. Okay, and then, open the screen door within the kitchen. After that, make an attempt to head east. Okay, and then, make an effort to take a trip south. With that over with, lift the half of a bag of chips from the floor of the garden. After picking up the half of a bag of chips, venture north. Following that, make an attempt to go west. After that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. An antique trunk... Is that really what you were looking for? You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer within the bedroom. And then, assure that the wooden door in the bedroom is unlocked with the old key. Then, assure that the wooden door within the bedroom is wide open. After opening the wooden door, try to venture east. With that done, make an attempt to travel south. If you can get through with that, take the milk from the couch. Then, travel north. With that over with, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You make out a closed chest drawer. You make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, take a trip east. Okay, and then, make absolutely sure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a normal kind of place. That is to say, you're in a bedroom. The room is well lit.
Oh, great. Here's a chest drawer. Classic TextWorld. You can see a closed antique trunk here. You make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. Then, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. And then, make an attempt to head east. Once you get around to doing that, doublecheck that the screen door is wide open. And then, head east. And then, go to the south. And then, pick up the apple from the floor of the garden. And then, travel north. If you can manage that, move west. After that, rest the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You make out a closed ordinary looking antique trunk in the room. Oh, great. Here's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make sure that the chest drawer is ajar. And then, recover the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door in the bedroom. Then, try to travel east. After that, ensure that the screen door within the kitchen is open. After that, attempt to venture east. And then, go to the south. Next, lift the milk from the floor of the garden. After stealing the milk, move north. With that done, go to the west. If you can succeed at that, sit the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer. You can make out a closed antique trunk right there by you. You scan the room, seeing a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, make sure that the wooden door is opened. Then, take a trip east. Next, ensure that the refrigerator inside the kitchen is open. And then, take the half of a bag of chips from the refrigerator. Then, put the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a closed chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. Then, open the wooden door within the bedroom. And then, take a trip east. And then, ensure that the refrigerator is open. And then, retrieve the apple from the refrigerator within the kitchen. After that, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a closed chest drawer. You can make out an antique trunk. You wonder idly who left that here. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. After that, take the old key from the chest drawer within the bedroom. And then, make absolutely sure that the wooden door inside the bedroom is unlocked. After that, open the wooden door inside the bedroom. After that, go east. Next, make it so that the screen door is ajar. And then, make an effort to go east. And then, take a trip south. Once you accomplish that, lift the apple from the floor of the garden. After that, venture north. With that over with, try to venture west. If you can do that, sit the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed! Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the chest drawer inside the bedroom is open. Once you have pulled open the chest drawer, pick up the old key from the chest drawer in the bedroom. And then, make absolutely sure that the wooden door is unlocked. And then, make sure that the wooden door within the bedroom is open. And then, go east. With that over with, doublecheck that the screen door is ajar. After that, attempt to take a trip east. After that, go south. If you can get through with that, recover the half of a bag of chips from the floor of the garden. Then, go north. Next, make an attempt to travel west. If you can do that, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. And then, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door inside the bedroom. And then, move east. And then, ensure that the refrigerator inside the kitchen is open. After that, recover the milk from the refrigerator. With the milk, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a closed chest drawer. You see a closed antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the chest drawer. And then, recover the old key from the chest drawer. After that, make absolutely sure that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Having opened the wooden door, attempt to take a trip east. After that, doublecheck that the screen door inside the kitchen is open. And then, make an attempt to take a trip east. With that done, travel south. That done, recover the lettuce from the floor of the garden. Then, travel north. After that, venture west. Then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. A closed antique trunk, which looks typical, is in the room. You scan the room, seeing a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, ensure that the antique trunk is open. If you have opened the antique trunk, recover the old key from the antique trunk inside the bedroom. With the old key, make it so that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, make an attempt to travel east. With that over with, attempt to move south. That done, take the tomato plant from the couch inside the living room. With the tomato plant, make an attempt to go north. And then, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You see a closed antique trunk in the corner. Look out! It's a- oh, never mind, it's just a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, open the chest drawer within the bedroom. Having opened the chest drawer, pick up the old key from the chest drawer. If you can get your hands on the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. And then, travel east. Then, open the screen door. And then, venture east. With that over with, attempt to venture south. Okay, and then, retrieve the apple from the floor of the garden. Then, make an effort to travel north. And then, try to take a trip west. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can see a chest drawer, so there's that. You can make out a closed antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, make absolutely sure that the chest drawer is opened. Then, take the old key from the chest drawer. Then, make sure that the wooden door is unlocked. Once you have unlocked the wooden door, open the wooden door. Then, attempt to go east. After that, assure that the refrigerator is ajar. After that, recover the apple from the refrigerator. Then, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, take the old key from the antique trunk inside the bedroom. Then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. Then, attempt to travel east. Then, open the screen door in the kitchen. And then, try to venture east. That done, make an effort to go to the south. And then, pick up the tomato plant from the floor of the garden. With the tomato plant, attempt to travel north. Once you succeed at that, make an attempt to travel west. With that over with, sit the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing is empty. You move on, clearly furious with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk inside the bedroom. Then, look and see that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door. After that, make an effort to venture east. Following that, make absolutely sure that the refrigerator inside the kitchen is ajar. Then, recover the tomato plant from the refrigerator. After that, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is.
You can see a chest drawer. You see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer in the bedroom is open. Once you have pulled open the chest drawer, retrieve the old key from the chest drawer. Then, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, move east. With that done, open the screen door. And then, try to take a trip east. Next, make an effort to go to the south. After that, pick-up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, travel north. With that accomplished, travel west. After that, rest the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can make out a closed chest drawer. You make out an antique trunk. Now that's what I call TextWorld! You make out a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door inside the bedroom with the old key. After unlocking the wooden door, make it so that the wooden door inside the bedroom is opened. Then, take a trip east. After that, open the screen door. After that, try to go east. With that done, go south. After that, retrieve the lettuce from the floor of the garden. Then, try to take a trip north. That done, go west. After that, put the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, open the antique trunk. After that, retrieve the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. And then, travel east. Okay, and then, make absolutely sure that the refrigerator is open. After opening the refrigerator, retrieve the tomato plant from the refrigerator. And then, put the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
Hey, want to see a chest drawer? Look over there, a chest drawer. You see a closed antique trunk close by. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. And then, assure that the wooden door is wide open. Then, go east. Then, ensure that the screen door within the kitchen is open. Then, try to move east. Then, go to the south. And then, pick-up the tomato plant from the floor of the garden. And then, attempt to go to the north. If you can do that, go to the west. Then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed chest drawer, which looks standard, is in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to look and see that the chest drawer in the bedroom is open. And then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door. Then, make sure that the wooden door is open. After opening the wooden door, make an effort to go to the east. With that accomplished, ensure that the screen door within the kitchen is open. After pulling open the screen door, go to the east. Then, take a trip south. Okay, and then, lift the milk from the floor of the garden. And then, make an effort to go to the north. After that, attempt to go west. With that done, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
What's that over there? It looks like it's a chest drawer. Classic TextWorld. You make out a closed antique trunk. You see a king-size bed. You wonder idly who left that here. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, ensure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. Then, unlock the wooden door. After that, make absolutely sure that the wooden door inside the bedroom is ajar. Then, attempt to head east. Following that, ensure that the screen door is open. After that, attempt to go to the east. And then, take a trip south. That done, pick-up the half of a bag of chips from the floor of the garden. Then, attempt to go north. And then, make an effort to take a trip west. Then, put the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer. You make out an antique trunk. You can see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make sure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. After that, look and see that the wooden door is ajar. After pulling open the wooden door, attempt to head east. With that accomplished, open the refrigerator. After you have opened the refrigerator, pick up the half of a bag of chips from the refrigerator in the kitchen. After that, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed usual looking chest drawer in the corner. Look out! It's a- oh, never mind, it's just an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the antique trunk. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door within the bedroom. After that, open the wooden door. Once you have opened the wooden door, try to venture east. Next, make it so that the screen door inside the kitchen is open. Having pulled open the screen door, make an attempt to go to the east. After that, go south. Okay, and then, recover the bell pepper from the floor of the garden. After that, make an attempt to take a trip north. With that over with, try to venture west. And then, place the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a closed chest drawer. You can see a closed antique trunk in the corner. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to open the antique trunk. Then, recover the old key from the antique trunk within the bedroom. After picking up the old key, make it so that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. And then, try to go east. That done, ensure that the screen door is open. Then, take a trip east. After that, try to venture south. And then, pick up the apple from the floor of the garden. After picking up the apple, go to the north. Then, travel west. With that over with, put the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You see a closed antique trunk, which looks typical, right there by you. You make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer inside the bedroom is open. After opening the chest drawer, recover the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, open the wooden door inside the bedroom. Then, head east. And then, move south. Then, pick up the lettuce from the couch in the living room. With the lettuce, try to head north. Once you manage that, place the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Now why would someone leave that there? You can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. After opening the antique trunk, retrieve the old key from the antique trunk. If you can get your hands on the old key, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door is open. And then, go to the east. With that done, attempt to take a trip south. And then, recover the lettuce from the couch in the living room. With the lettuce, take a trip north. And then, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a chest drawer. Now why would someone leave that there? You can make out a closed antique trunk in the room. You see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the antique trunk inside the bedroom is wide open. Then, take the old key from the antique trunk. After getting the old key, make sure that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an effort to venture east. And then, open the refrigerator inside the kitchen. After opening the refrigerator, retrieve the lettuce from the refrigerator. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer! You make out a closed standard looking antique trunk in the corner. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. If you have opened the chest drawer, recover the old key from the chest drawer. After picking up the old key, check that the wooden door is unlocked with the old key. And then, assure that the wooden door is open. And then, try to go to the east. After that, assure that the screen door inside the kitchen is open. After pulling open the screen door, go east. And then, make an attempt to travel south. After that, lift the apple from the floor of the garden. After that, attempt to move north. With that accomplished, make an effort to move west. With that done, rest the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a chest drawer. You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make absolutely sure that the chest drawer inside the bedroom is wide open. Then, pick up the old key from the chest drawer inside the bedroom. After getting the old key, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. Then, make an attempt to venture east. And then, look and see that the screen door is ajar. After that, venture east. Following that, go to the south. With that done, pick up the tomato plant from the floor of the garden. After taking the tomato plant, go to the north. And then, make an effort to venture west. Once you finish that, put the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a chest drawer! You make out an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You shudder, but continue examining the king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer within the bedroom. Then, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom. After that, open the wooden door. Then, head east. And then, make sure that the screen door within the kitchen is open. If you have pulled open the screen door, go to the east. Okay, and then, make an effort to take a trip south. And then, lift the milk from the floor of the garden. Then, move north. And then, make an attempt to venture west. Then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
A closed typical looking chest drawer is right there by you. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, open the antique trunk. And then, recover the old key from the antique trunk in the bedroom. Then, make it so that the wooden door is unlocked. And then, ensure that the wooden door is open. And then, attempt to go east. After that, doublecheck that the refrigerator in the kitchen is ajar. Then, pick up the half of a bag of chips from the refrigerator in the kitchen. And then, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom.
You see a chest drawer. A closed antique trunk is right there by you. You see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk is open. After pulling open the antique trunk, recover the old key from the antique trunk. And then, make it so that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. After that, attempt to travel east. And then, open the screen door. And then, head east. And then, move south. Then, lift the tomato plant from the floor of the garden. After getting the tomato plant, take a trip north. After that, make an attempt to travel west. Then, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer nearby. You can see a closed ordinary looking antique trunk nearby. You make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the antique trunk is opened. And then, take the old key from the antique trunk inside the bedroom. Then, make sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door inside the bedroom is open. After that, attempt to go to the east. If you can get through with that, ensure that the refrigerator in the kitchen is open. After that, retrieve the bell pepper from the refrigerator within the kitchen. If you can get your hands on the bell pepper, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You make out an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, assure that the chest drawer in the bedroom is ajar. And then, pick up the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. And then, go to the east. And then, open the refrigerator. Then, recover the bell pepper from the refrigerator. After that, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
A closed chest drawer is nearby. As if things weren't amazing enough already, you can even see an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could open the chest drawer inside the bedroom. After that, take the old key from the chest drawer within the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door. Then, take a trip east. That done, ensure that the screen door is open. Then, make an attempt to venture east. Okay, and then, attempt to venture south. And then, pick-up the half of a bag of chips from the floor of the garden. And then, move north. Then, go west. Okay, and then, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. Then, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door is open. And then, attempt to venture east. After that, open the screen door within the kitchen. After that, go to the east. After that, go to the south. Following that, pick-up the lettuce from the floor of the garden. With the lettuce, go to the north. With that accomplished, move west. With that accomplished, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
What's that over there? It looks like it's a chest drawer. You make out a closed antique trunk right there by you. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, open the antique trunk within the bedroom. After that, recover the old key from the antique trunk within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Once you have unlocked the wooden door, assure that the wooden door is opened. Then, venture east. And then, ensure that the screen door in the kitchen is open. Then, try to venture east. And then, take a trip south. If you can get around to doing that, recover the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, make an attempt to move north. With that done, try to go to the west. Then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
What's that over there? It looks like it's a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look out! It's a- oh, never mind, it's just a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. Then, unlock the wooden door in the bedroom. And then, make it so that the wooden door in the bedroom is ajar. Then, move east. After that, assure that the screen door is wide open. After opening the screen door, try to venture east. Once you get around to doing that, make an effort to go south. Once you do that, retrieve the half of a bag of chips from the floor of the garden. Then, go to the north. With that over with, move west. And then, rest the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin to take stock of what's here.
You see a closed chest drawer. You can see an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer. Having pulled open the chest drawer, take the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. And then, open the wooden door inside the bedroom. If you have opened the wooden door, attempt to venture east. And then, make it so that the refrigerator within the kitchen is open. After that, retrieve the half of a bag of chips from the refrigerator in the kitchen. Then, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer in the room. You can see an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make it so that the chest drawer inside the bedroom is wide open. And then, recover the old key from the chest drawer. After that, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. After pulling open the wooden door, make an effort to move east. After that, make an effort to take a trip south. Then, pick up the apple from the couch in the living room. And then, travel north. After that, rest the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin to take stock of what's here.
You see a closed chest drawer. You can make out a closed antique trunk here. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door within the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door is open. And then, make an effort to go to the east. That done, make absolutely sure that the screen door is open. And then, attempt to take a trip east. Then, head south. And then, retrieve the bell pepper from the floor of the garden. And then, make an attempt to go north. Then, attempt to head west. Then, sit the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You can see a closed chest drawer. You can make out a closed antique trunk right there by you. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>