Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door within the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, go to the east. Next, open the screen door. After pulling open the screen door, take a trip east. After that, make an attempt to venture south. Next, lift the milk from the floor of the garden. And then, make an effort to take a trip north. With that done, try to head west. Then, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a chest drawer, so there's that. You scan the room, seeing an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk within the bedroom. After that, recover the old key from the antique trunk. Then, look and see that the wooden door is unlocked with the old key. After that, look and see that the wooden door is open. And then, take a trip east. Following that, doublecheck that the refrigerator is wide open. And then, retrieve the bell pepper from the refrigerator. Once you have taken the bell pepper, sit the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a closed chest drawer in the room. You see an antique trunk. You can make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make sure that the chest drawer inside the bedroom is wide open. After that, retrieve the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. And then, make an attempt to take a trip east. Following that, ensure that the refrigerator is open. After opening the refrigerator, retrieve the tomato plant from the refrigerator in the kitchen. After getting the tomato plant, sit the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You can make out a closed usual looking chest drawer nearby. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, open the chest drawer in the bedroom. If you have pulled open the chest drawer, retrieve the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, make sure that the wooden door in the bedroom is ajar. Then, venture east. And then, open the screen door in the kitchen. After pulling open the screen door, make an effort to head east. With that over with, attempt to take a trip south. After that, retrieve the half of a bag of chips from the floor of the garden. With the half of a bag of chips, go north. And then, take a trip west. Then, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk inside the bedroom. Having taken the old key, unlock the wooden door inside the bedroom with the old key. After you have unlocked the wooden door, open the wooden door in the bedroom. Then, make an attempt to take a trip east. And then, attempt to travel south. After that, retrieve the tomato plant from the couch within the living room. After that, try to travel north. After that, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. Then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. And then, head east. After that, ensure that the screen door within the kitchen is open. And then, try to head east. And then, make an effort to travel south. With that done, pick-up the milk from the floor of the garden. And then, attempt to take a trip north. With that done, attempt to go to the west. And then, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. If you have pulled open the chest drawer, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, ensure that the wooden door is open. After you have pulled open the wooden door, travel east. After that, ensure that the screen door is open. And then, go east. Then, travel south. With that done, pick-up the tomato plant from the floor of the garden. And then, make an attempt to take a trip north. With that accomplished, venture west. And then, put the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed chest drawer here. You make out a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. With the old key, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. After that, attempt to head east. Then, ensure that the screen door is open. And then, attempt to go east. Okay, and then, go to the south. With that done, pick-up the bell pepper from the floor of the garden. Having taken the bell pepper, attempt to move north. Once you succeed at that, make an effort to head west. With that accomplished, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a chest drawer. You can make out a closed antique trunk nearby. You see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. After that, look and see that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. And then, attempt to take a trip east. Then, open the screen door inside the kitchen. After that, go to the east. That done, make an effort to head south. And then, retrieve the apple from the floor of the garden. After that, make an effort to travel north. And then, take a trip west. Once you do that, sit the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Is this it? Is this what you came to TextWorld to see? an antique trunk? You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk within the bedroom. After you have opened the antique trunk, recover the old key from the antique trunk within the bedroom. And then, make sure that the wooden door is unlocked with the old key. And then, make absolutely sure that the wooden door in the bedroom is ajar. Then, make an attempt to travel east. After that, ensure that the screen door is open. After that, go to the east. And then, travel south. And then, pick up the apple from the floor of the garden. And then, travel north. Then, try to head west. Then, sit the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer nearby. Oh wow! Is that what I think it is? It is! It's an antique trunk, so there's that. You see a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. And then, take the old key from the chest drawer in the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked. And then, look and see that the wooden door is wide open. And then, make an effort to travel east. With that over with, ensure that the refrigerator within the kitchen is open. After that, take the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed typical looking chest drawer close by. What's that over there? It looks like it's an antique trunk. Now why would someone leave that there? If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, open the antique trunk. After opening the antique trunk, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, attempt to travel east. After that, look and see that the screen door within the kitchen is wide open. And then, attempt to go east. Then, try to go to the south. And then, pick-up the apple from the floor of the garden. And then, make an attempt to take a trip north. If you can get through with that, travel west. And then, rest the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You make out a closed chest drawer in the room. Look out! It's a- oh, never mind, it's just an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer inside the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door is ajar. After that, head east. Following that, ensure that the screen door in the kitchen is open. Then, make an attempt to go east. Okay, and then, try to travel south. And then, pick up the tomato plant from the floor of the garden. After picking up the tomato plant, make an attempt to travel north. Following that, move west. Next, place the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin looking for stuff.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, try to go to the east. After that, ensure that the screen door is open. After opening the screen door, take a trip east. With that over with, make an effort to head south. Then, pick up the bell pepper from the floor of the garden. And then, go north. With that over with, attempt to travel west. With that over with, rest the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. Huh, weird. You see a closed standard looking antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the chest drawer. Once you have pulled open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. Then, unlock the wooden door within the bedroom with the old key. After that, doublecheck that the wooden door is open. After pulling open the wooden door, head east. That done, make absolutely sure that the refrigerator is ajar. And then, recover the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the antique trunk is opened. After that, retrieve the old key from the antique trunk inside the bedroom. After getting the old key, unlock the wooden door. Having unlocked the wooden door, make sure that the wooden door in the bedroom is opened. Then, head east. That done, ensure that the refrigerator is open. After you have pulled open the refrigerator, pick up the tomato plant from the refrigerator. If you can get your hands on the tomato plant, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a chest drawer. You can make out a closed antique trunk close by. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You wonder idly who left that here. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the antique trunk is open. After that, recover the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. Then, look and see that the wooden door in the bedroom is opened. Then, make an attempt to head east. And then, head south. With that done, take the lettuce from the couch. And then, head north. If you can finish that, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You can make out a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, make it so that the chest drawer inside the bedroom is wide open. And then, recover the old key from the chest drawer. After you have got the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. After opening the wooden door, try to move east. Then, make it so that the refrigerator in the kitchen is wide open. Then, take the lettuce from the refrigerator in the kitchen. Then, rest the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. Wow, isn't TextWorld just the best? You make out an antique trunk. You can't wait to tell the folks at home about this! You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. After that, pick up the old key from the chest drawer within the bedroom. Then, doublecheck that the wooden door is unlocked. After unlocking the wooden door, open the wooden door. After that, try to move east. Then, ensure that the refrigerator inside the kitchen is open. Then, recover the half of a bag of chips from the refrigerator in the kitchen. If you can get your hands on the half of a bag of chips, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You begin to take stock of what's here.
You can make out a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, ensure that the antique trunk in the bedroom is open. After opening the antique trunk, pick up the old key from the antique trunk. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, ensure that the wooden door is open. Then, venture east. Once you accomplish that, doublecheck that the refrigerator inside the kitchen is ajar. After that, retrieve the apple from the refrigerator inside the kitchen. And then, place the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You can make out a closed chest drawer. You can make out a closed antique trunk in the corner. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, ensure that the chest drawer is open. Then, pick up the old key from the chest drawer. And then, make it so that the wooden door is unlocked with the old key. Then, open the wooden door inside the bedroom. After that, attempt to go east. And then, open the screen door. Then, take a trip east. If you can manage that, make an effort to venture south. And then, recover the tomato plant from the floor of the garden. Then, make an effort to move north. If you can get around to doing that, travel west. Then, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Classic TextWorld. What's that over there? It looks like it's an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, ensure that the chest drawer is open. Then, recover the old key from the chest drawer. With the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. After that, make an attempt to go east. And then, ensure that the screen door is open. After that, take a trip east. After that, attempt to head south. Next, retrieve the apple from the floor of the garden. Then, make an attempt to venture north. Then, attempt to venture west. Then, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a closed chest drawer. You make out a closed antique trunk. You can make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk. If you can get your hands on the old key, make sure that the wooden door is unlocked. After that, open the wooden door within the bedroom. And then, make an attempt to move east. Okay, and then, make sure that the screen door is opened. And then, head east. And then, travel south. Next, pick-up the bell pepper from the floor of the garden. Then, make an effort to venture north. After that, make an attempt to go west. And then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You make out an antique trunk. You wonder idly who left that here. You can make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the antique trunk is opened. After that, retrieve the old key from the antique trunk within the bedroom. And then, unlock the wooden door in the bedroom. And then, look and see that the wooden door is ajar. After that, make an attempt to go to the east. And then, open the screen door. Then, make an effort to go to the east. Then, head south. If you can get around to doing that, lift the milk from the floor of the garden. After that, head north. Then, travel west. Following that, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into the most normal of all possible bedrooms.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out a closed antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door is open. After that, venture east. And then, open the screen door inside the kitchen. If you have opened the screen door, go east. Okay, and then, make an attempt to take a trip south. Then, retrieve the apple from the floor of the garden. If you can get your hands on the apple, attempt to venture north. Then, head west. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see an antique trunk. You can't wait to tell the folks at home about this! You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, open the antique trunk inside the bedroom. And then, take the old key from the antique trunk within the bedroom. Then, unlock the wooden door inside the bedroom. And then, doublecheck that the wooden door is opened. After pulling open the wooden door, attempt to go to the east. After that, make absolutely sure that the refrigerator inside the kitchen is ajar. After that, recover the bell pepper from the refrigerator inside the kitchen. With the bell pepper, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. You wonder idly who left that here. You can see an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. After that, make it so that the wooden door in the bedroom is unlocked. After that, open the wooden door. After that, try to go to the east. Then, open the screen door within the kitchen. And then, venture east. And then, try to head south. And then, lift the milk from the floor of the garden. If you can get your hands on the milk, take a trip north. Okay, and then, head west. Then, place the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You can't wait to tell the folks at home about this! You see a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to look and see that the chest drawer in the bedroom is wide open. And then, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, make an effort to go to the east. And then, ensure that the refrigerator in the kitchen is open. And then, pick up the lettuce from the refrigerator. After that, place the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a closed chest drawer in the room. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make absolutely sure that the antique trunk inside the bedroom is opened. And then, pick up the old key from the antique trunk. And then, unlock the wooden door. If you have unlocked the wooden door, open the wooden door. And then, make an effort to head east. Okay, and then, make an effort to venture south. And then, pick up the tomato plant from the couch. After taking the tomato plant, make an effort to move north. Following that, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, doublecheck that the antique trunk is ajar. Once you have opened the antique trunk, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. And then, make it so that the wooden door is ajar. After that, venture east. Okay, and then, open the refrigerator. And then, retrieve the tomato plant from the refrigerator in the kitchen. With the tomato plant, put the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. I guess you better just go and list everything you see here.
Look over there! a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out an antique trunk. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Look out! It's a- oh, never mind, it's just a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the antique trunk is open. Then, recover the old key from the antique trunk. And then, make it so that the wooden door in the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, go to the east. That done, go south. And then, take the bell pepper from the couch. Then, move north. And then, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. After that, look and see that the wooden door is unlocked. Then, ensure that the wooden door is open. Then, go east. And then, make sure that the refrigerator inside the kitchen is open. Then, recover the apple from the refrigerator. And then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can see a chest drawer. Now that's what I call TextWorld! You can make out an antique trunk. You can make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. And then, assure that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door. After that, attempt to go to the east. Once you do that, make an attempt to go south. After that, recover the tomato plant from the couch. And then, make an effort to head north. Okay, and then, put the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed chest drawer. You can see an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to open the chest drawer. And then, retrieve the old key from the chest drawer. Having taken the old key, make sure that the wooden door inside the bedroom is unlocked. If you have unlocked the wooden door, look and see that the wooden door within the bedroom is opened. And then, move east. That done, make absolutely sure that the screen door in the kitchen is wide open. And then, make an effort to venture east. Then, head south. And then, retrieve the apple from the floor of the garden. And then, move north. That done, make an effort to take a trip west. Okay, and then, rest the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the chest drawer is ajar. After that, take the old key from the chest drawer inside the bedroom. If you have picked up the old key, doublecheck that the wooden door in the bedroom is unlocked. And then, open the wooden door. And then, go to the east. That done, assure that the refrigerator within the kitchen is wide open. And then, take the apple from the refrigerator inside the kitchen. And then, sit the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. You can see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer within the bedroom. After stealing the old key, make it so that the wooden door is unlocked with the old key. After that, open the wooden door. Once you have pulled open the wooden door, move east. And then, open the screen door. After pulling open the screen door, try to take a trip east. With that over with, make an attempt to go to the south. Then, recover the tomato plant from the floor of the garden. Then, make an attempt to move north. Then, attempt to take a trip west. With that done, place the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You begin to take stock of what's here.
You see a closed chest drawer right there by you. You make out a closed antique trunk here. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. Then, pick up the old key from the chest drawer. After you have taken the old key, assure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. And then, attempt to travel east. With that over with, open the refrigerator. After opening the refrigerator, take the bell pepper from the refrigerator within the kitchen. With the bell pepper, rest the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
Oh, great. Here's a chest drawer. You see a closed antique trunk here. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, look and see that the antique trunk is wide open. After that, pick up the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. And then, go east. After that, open the screen door inside the kitchen. After pulling open the screen door, go to the east. After that, take a trip south. Then, pick-up the bell pepper from the floor of the garden. After that, try to venture north. Next, try to go to the west. Then, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You make out a closed chest drawer. You can make out a closed antique trunk, which looks normal, here. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, try to take a trip east. Then, look and see that the refrigerator in the kitchen is wide open. And then, pick up the apple from the refrigerator within the kitchen. Then, put the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer in the corner. You can make out an antique trunk. Huh, weird. You can make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. Then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, make an effort to move east. And then, ensure that the refrigerator within the kitchen is open. And then, take the apple from the refrigerator within the kitchen. Having taken the apple, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer within the bedroom is open. After that, take the old key from the chest drawer in the bedroom. And then, look and see that the wooden door is unlocked. And then, assure that the wooden door is open. After that, make an effort to go to the east. And then, ensure that the screen door within the kitchen is open. Then, go to the east. Then, go to the south. Okay, and then, lift the milk from the floor of the garden. And then, go north. With that over with, go to the west. And then, sit the milk on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You can barely contain your excitement.
You see a chest drawer. You see a closed antique trunk close by. You see a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, ensure that the chest drawer inside the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door. After that, doublecheck that the wooden door is opened. After that, go to the east. After that, make an effort to go south. Okay, and then, pick up the tomato plant from the couch in the living room. After taking the tomato plant, venture north. If you can get through with that, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
Look over there! a chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of garbage. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk. Then, unlock the wooden door in the bedroom. Then, open the wooden door. Then, make an attempt to travel east. After that, ensure that the screen door in the kitchen is open. After that, try to take a trip east. That done, go south. And then, pick-up the apple from the floor of the garden. After that, attempt to move north. With that over with, attempt to go to the west. With that done, rest the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Here we are in the bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer. You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, ensure that the chest drawer in the bedroom is open. After that, pick up the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door in the bedroom is open. After that, head east. Okay, and then, open the screen door in the kitchen. And then, make an attempt to take a trip east. Once you get around to doing that, take a trip south. Next, lift the tomato plant from the floor of the garden. And then, attempt to take a trip north. That done, try to move west. Following that, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
Look over there! a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an antique trunk. You can make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could look and see that the antique trunk is wide open. And then, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. Then, open the wooden door within the bedroom. After that, go to the east. Then, open the screen door inside the kitchen. After that, make an effort to move east. With that done, try to take a trip south. Then, pick up the half of a bag of chips from the floor of the garden. And then, head north. Once you get around to doing that, make an attempt to take a trip west. Then, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a chest drawer. You see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door in the bedroom with the old key. Then, open the wooden door within the bedroom. Then, move east. Then, make it so that the refrigerator inside the kitchen is wide open. After that, retrieve the lettuce from the refrigerator in the kitchen. Then, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out a closed antique trunk, which looks normal, right there by you. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the antique trunk is opened. Then, recover the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, open the wooden door within the bedroom. Then, venture east. Once you accomplish that, look and see that the screen door within the kitchen is wide open. After that, take a trip east. With that done, move south. And then, recover the apple from the floor of the garden. And then, make an attempt to take a trip north. After that, move west. Okay, and then, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You can make out a closed chest drawer here. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk within the bedroom. And then, pick up the old key from the antique trunk within the bedroom. And then, make it so that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, attempt to head east. With that done, move south. If you can accomplish that, retrieve the milk from the couch in the living room. Then, head north. Okay, and then, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. I guess you better just go and list everything you see here.
You see a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make it so that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer. And then, assure that the wooden door is unlocked. And then, assure that the wooden door is open. Having opened the wooden door, take a trip east. After that, attempt to venture south. With that done, pick up the lettuce from the couch inside the living room. And then, try to go to the north. After that, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You make out a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, look and see that the antique trunk within the bedroom is opened. Then, take the old key from the antique trunk. Then, unlock the wooden door within the bedroom with the old key. If you have unlocked the wooden door, look and see that the wooden door is open. Then, take a trip east. If you can accomplish that, open the refrigerator within the kitchen. Then, pick up the bell pepper from the refrigerator inside the kitchen. After stealing the bell pepper, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make it so that the antique trunk is ajar. After that, take the old key from the antique trunk in the bedroom. After that, assure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door is open. Then, try to go east. If you can finish that, open the refrigerator in the kitchen. After pulling open the refrigerator, pick up the apple from the refrigerator. Then, rest the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin looking for stuff.
You make out a closed chest drawer close by. You make out a closed antique trunk. You make out a king-size bed. But the thing is empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, travel east. And then, open the screen door in the kitchen. After that, move east. And then, venture south. That done, recover the lettuce from the floor of the garden. If you can get your hands on the lettuce, travel north. After that, make an effort to take a trip west. Then, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. You see a closed antique trunk in the corner. Oh wow! Is that what I think it is? It is! It's a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door inside the bedroom. And then, make absolutely sure that the wooden door in the bedroom is wide open. And then, travel east. With that accomplished, head south. Okay, and then, recover the half of a bag of chips from the couch inside the living room. And then, go to the north. Then, put the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You see a closed chest drawer. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, assure that the chest drawer is ajar. Then, take the old key from the chest drawer within the bedroom. Then, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. After that, venture east. Once you accomplish that, ensure that the screen door is open. And then, go east. And then, make an effort to take a trip south. And then, pick-up the bell pepper from the floor of the garden. Then, make an attempt to move north. And then, try to go west. With that accomplished, place the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. A closed typical looking antique trunk is in the corner. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer. If you have got the old key, make absolutely sure that the wooden door is unlocked with the old key. Once you have unlocked the wooden door, make absolutely sure that the wooden door is open. Then, go to the east. And then, ensure that the refrigerator in the kitchen is open. And then, recover the milk from the refrigerator. Then, put the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You can barely contain your excitement.
You make out a closed normal looking chest drawer in the room. You can see a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. And then, recover the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. Then, make an attempt to head east. After that, travel south. Next, recover the milk from the couch. After that, make an effort to go north. Then, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom. The room is well lit.
You see a closed chest drawer close by. You see a closed antique trunk nearby. You make out a king-size bed. But the thing is empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, open the chest drawer. After that, retrieve the old key from the chest drawer. And then, unlock the wooden door. And then, ensure that the wooden door is open. If you have opened the wooden door, try to move east. That done, doublecheck that the refrigerator is ajar. After that, pick up the bell pepper from the refrigerator. And then, rest the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You make out a chest drawer. You make out a closed antique trunk right there by you. You see a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. And then, recover the old key from the chest drawer. And then, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door. After that, go to the east. And then, open the refrigerator. And then, recover the lettuce from the refrigerator. Then, place the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
You see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You make out an antique trunk. You can see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. Then, take the old key from the chest drawer within the bedroom. And then, look and see that the wooden door is unlocked. After that, make sure that the wooden door inside the bedroom is open. Having pulled open the wooden door, take a trip east. Okay, and then, open the refrigerator. After that, pick up the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a closed chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. But there isn't a thing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>