Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. And then, pick up the old key from the antique trunk. Then, unlock the wooden door with the old key. After that, make it so that the wooden door is opened. After that, attempt to go to the east. And then, doublecheck that the screen door is opened. Then, make an effort to venture east. Following that, travel south. And then, retrieve the half of a bag of chips from the floor of the garden. Then, attempt to go to the north. Once you accomplish that, take a trip west. With that done, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You start to take note of what's in the room.
You make out a closed chest drawer. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. And then, look and see that the wooden door within the bedroom is unlocked. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, make an attempt to go east. Then, open the refrigerator in the kitchen. And then, retrieve the milk from the refrigerator. And then, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a closed typical looking chest drawer right there by you. You see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. Having pulled open the antique trunk, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. After that, travel east. Then, ensure that the refrigerator in the kitchen is open. And then, pick up the milk from the refrigerator. Then, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You wonder idly who left that here. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the antique trunk in the bedroom is open. After that, recover the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, go east. After that, ensure that the screen door in the kitchen is open. And then, go to the east. And then, head south. Once you manage that, pick-up the tomato plant from the floor of the garden. And then, go to the north. And then, go west. Following that, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin looking for stuff.
You make out a closed chest drawer right there by you. You can make out an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. After pulling open the chest drawer, pick up the old key from the chest drawer. And then, check that the wooden door within the bedroom is unlocked with the old key. And then, make sure that the wooden door in the bedroom is open. After that, head east. Following that, ensure that the screen door is open. And then, make an attempt to take a trip east. After that, make an attempt to travel south. And then, lift the milk from the floor of the garden. After that, go to the north. And then, move west. Then, put the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. You make out an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make sure that the chest drawer is opened. Then, take the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door is wide open. And then, make an attempt to move east. And then, open the screen door. After that, attempt to take a trip east. Next, go south. Then, pick up the milk from the floor of the garden. Then, venture north. After that, take a trip west. Following that, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can make out a chest drawer. You can make out a closed antique trunk right there by you. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. Then, assure that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, travel east. Then, look and see that the screen door inside the kitchen is ajar. After that, travel east. With that accomplished, make an effort to venture south. And then, lift the lettuce from the floor of the garden. With the lettuce, take a trip north. With that over with, head west. Then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You begin looking for stuff.
You make out a closed chest drawer nearby. You see an antique trunk. You check the price tag that the antique trunk's owner still hasn't taken off. Three hundred big ones?! That's ridiculous! Do you know my pal, they work for the government? I'm sure my friend could get you one of those for 80 bucks! You scan the room for a king-size bed, and you find a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, take the old key from the antique trunk. With the old key, unlock the wooden door inside the bedroom. Then, ensure that the wooden door is open. And then, attempt to go to the east. Once you accomplish that, ensure that the screen door within the kitchen is open. After that, head east. And then, travel south. Then, pick-up the bell pepper from the floor of the garden. After that, move north. Then, venture west. After that, put the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed chest drawer in the room. You can make out a closed antique trunk right there by you. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First stop, ensure that the chest drawer is open. Then, take the old key from the chest drawer. After that, unlock the wooden door inside the bedroom with the old key. And then, make absolutely sure that the wooden door is ajar. After pulling open the wooden door, go east. Then, ensure that the screen door inside the kitchen is open. And then, go to the east. Next, make an effort to take a trip south. With that done, pick up the lettuce from the floor of the garden. And then, go to the north. With that over with, venture west. Then, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Welcome to the bedroom. Let's see what's in here.
You see a closed standard looking chest drawer in the corner. As if things weren't amazing enough already, you can even see an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the antique trunk inside the bedroom is open. And then, take the old key from the antique trunk inside the bedroom. After that, unlock the wooden door with the old key. After that, ensure that the wooden door is open. Then, go east. Okay, and then, make an attempt to venture south. Okay, and then, take the bell pepper from the couch. Then, go to the north. Then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You see a chest drawer! You can see an antique trunk. The light flickers for a second, but nothing else happens. You make out a king-size bed. The king-size bed is standard. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the chest drawer is opened. After that, pick up the old key from the chest drawer. After getting the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. After that, try to move east. With that over with, make it so that the refrigerator within the kitchen is open. Then, retrieve the half of a bag of chips from the refrigerator. Then, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You can see a chest drawer. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an antique trunk. You see a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. Then, pick up the old key from the chest drawer inside the bedroom. Once you have taken the old key, check that the wooden door in the bedroom is unlocked with the old key. Then, look and see that the wooden door is wide open. After that, make an attempt to go to the east. Once you do that, look and see that the screen door is opened. After that, go to the east. After that, move south. And then, recover the half of a bag of chips from the floor of the garden. Then, venture north. If you can get through with that, move west. Then, sit the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see an antique trunk. Oh, great. Here's a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the antique trunk within the bedroom. After that, pick up the old key from the antique trunk. Then, unlock the wooden door. After that, doublecheck that the wooden door is wide open. And then, travel east. Then, try to move south. Then, take the tomato plant from the couch inside the living room. Then, move north. Then, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. After that, make absolutely sure that the wooden door in the bedroom is opened. After that, head east. Then, ensure that the screen door is open. After that, attempt to venture east. With that accomplished, go south. After that, lift the tomato plant from the floor of the garden. Then, venture north. Then, venture west. Okay, and then, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Oh, great. Here's a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. Then, recover the old key from the antique trunk. After that, doublecheck that the wooden door in the bedroom is unlocked. After that, open the wooden door. Then, try to head east. After that, open the refrigerator within the kitchen. And then, recover the lettuce from the refrigerator. After picking up the lettuce, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make it so that the antique trunk is open. And then, retrieve the old key from the antique trunk. Then, make it so that the wooden door is unlocked. After that, make absolutely sure that the wooden door is opened. After pulling open the wooden door, attempt to take a trip east. With that accomplished, open the screen door in the kitchen. After that, travel east. Then, try to move south. If you can get around to doing that, recover the tomato plant from the floor of the garden. Then, make an attempt to venture north. Then, try to take a trip west. Okay, and then, put the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can see a closed ordinary looking chest drawer right there by you. You see an antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, open the antique trunk in the bedroom. Then, recover the old key from the antique trunk. If you have taken the old key, make sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door. And then, attempt to go east. Then, ensure that the screen door within the kitchen is open. Once you have opened the screen door, make an attempt to go east. Then, travel south. Okay, and then, pick-up the milk from the floor of the garden. After that, travel north. After that, go west. If you can finish that, sit the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it typical? You better believe it is.
You can make out a closed chest drawer. You see an antique trunk. You make out a king-size bed! The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, open the chest drawer. After that, retrieve the old key from the chest drawer. After stealing the old key, unlock the wooden door. Then, ensure that the wooden door inside the bedroom is open. After that, try to head east. If you can succeed at that, ensure that the screen door inside the kitchen is open. Then, attempt to head east. And then, attempt to take a trip south. And then, recover the apple from the floor of the garden. And then, make an effort to go to the north. Then, take a trip west. Then, put the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You can make out a chest drawer. You can see an antique trunk. Hmmm... what else, what else? You see a king-size bed. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, ensure that the chest drawer inside the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, unlock the wooden door in the bedroom. After that, open the wooden door in the bedroom. After that, try to go east. Okay, and then, doublecheck that the refrigerator in the kitchen is ajar. After that, retrieve the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a closed chest drawer, which looks ordinary, right there by you. You see an antique trunk. You make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, take the old key from the chest drawer. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, go east. After that, open the screen door in the kitchen. And then, go to the east. Okay, and then, venture south. And then, recover the bell pepper from the floor of the garden. If you have taken the bell pepper, make an attempt to take a trip north. And then, attempt to venture west. And then, sit the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can make out a closed antique trunk here. You see a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First stop, open the chest drawer inside the bedroom. After that, take the old key from the chest drawer within the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, take a trip east. That done, doublecheck that the refrigerator is open. After pulling open the refrigerator, recover the lettuce from the refrigerator inside the kitchen. Then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. Then, take the old key from the chest drawer. If you have picked up the old key, unlock the wooden door within the bedroom with the old key. Then, make sure that the wooden door is wide open. After pulling open the wooden door, go to the east. After that, make sure that the screen door is wide open. And then, attempt to go to the east. With that done, make an effort to take a trip south. And then, pick up the apple from the floor of the garden. With the apple, try to travel north. Then, attempt to venture west. If you can finish that, rest the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, open the antique trunk within the bedroom. Then, take the old key from the antique trunk. Once you have picked up the old key, unlock the wooden door in the bedroom. And then, ensure that the wooden door is open. And then, make an effort to venture east. Then, make sure that the refrigerator inside the kitchen is open. Once you have opened the refrigerator, recover the half of a bag of chips from the refrigerator. And then, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can see a chest drawer. You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer. After that, take the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. Then, head east. And then, look and see that the refrigerator is wide open. Then, retrieve the apple from the refrigerator within the kitchen. After taking the apple, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a chest drawer. A closed antique trunk, which looks typical, is close by. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could open the chest drawer. After that, pick up the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, make it so that the wooden door inside the bedroom is open. Once you have opened the wooden door, make an attempt to venture east. And then, doublecheck that the refrigerator inside the kitchen is open. Then, pick up the apple from the refrigerator within the kitchen. And then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin to take stock of what's here.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look out! It's a- oh, never mind, it's just an antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest drawer is ajar. After that, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door is unlocked. And then, open the wooden door. And then, go to the east. Then, try to go to the south. After that, pick up the bell pepper from the couch. If you can get your hands on the bell pepper, make an attempt to go to the north. And then, place the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. Hmm. You always thought you'd be more excited to see a chest drawer in a room. You can make out a closed antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the chest drawer. After that, recover the old key from the chest drawer. After stealing the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, move east. Okay, and then, open the screen door. After pulling open the screen door, make an attempt to move east. Next, make an attempt to travel south. And then, lift the tomato plant from the floor of the garden. And then, attempt to take a trip north. Next, move west. Following that, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You can barely contain your excitement.
You can see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk. Look over there! a king-size bed. You shudder, but continue examining the king-size bed. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the chest drawer inside the bedroom is ajar. After that, take the old key from the chest drawer inside the bedroom. Then, doublecheck that the wooden door inside the bedroom is unlocked. Then, doublecheck that the wooden door is opened. After that, go to the east. And then, go south. Then, retrieve the lettuce from the couch. And then, attempt to go north. Then, place the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a gleam over in a corner, where you can see a chest drawer. You can see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a king-size bed. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to make it so that the antique trunk inside the bedroom is ajar. After that, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door inside the bedroom. After that, make absolutely sure that the wooden door is open. After opening the wooden door, travel east. Then, ensure that the refrigerator is open. And then, recover the milk from the refrigerator inside the kitchen. And then, put the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a chest drawer. Wow, isn't TextWorld just the best? You can see an antique trunk. Huh, weird. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, ensure that the wooden door is open. Having pulled open the wooden door, go to the east. Okay, and then, open the screen door. After that, move east. And then, make an attempt to go to the south. With that done, retrieve the tomato plant from the floor of the garden. Then, attempt to go north. Okay, and then, make an attempt to travel west. After that, put the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin looking for stuff.
You can make out a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer inside the bedroom is open. Then, recover the old key from the chest drawer. With the old key, assure that the wooden door is unlocked. After that, ensure that the wooden door within the bedroom is open. And then, attempt to go east. With that done, take a trip south. With that done, pick up the half of a bag of chips from the couch. Then, go to the north. Once you manage that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
You can make out a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. The light flickers for a second, but nothing else happens. You can make out a king-size bed. The king-size bed is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to make it so that the antique trunk in the bedroom is wide open. And then, recover the old key from the antique trunk. And then, unlock the wooden door in the bedroom. Then, make absolutely sure that the wooden door is open. Then, make an effort to go east. Then, open the refrigerator within the kitchen. And then, pick up the apple from the refrigerator inside the kitchen. With the apple, put the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You smell a hideous smell, and follow it to an antique trunk. Make a note of this, you might have to put stuff on or in it later on. Look out! It's a- oh, never mind, it's just a king-size bed! However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the antique trunk inside the bedroom is ajar. If you have pulled open the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door in the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to venture east. With that done, open the screen door inside the kitchen. After that, travel east. And then, move south. Then, pick-up the apple from the floor of the garden. With the apple, make an effort to go to the north. And then, attempt to go west. After that, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You begin looking for stuff.
You see a closed chest drawer nearby. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, ensure that the antique trunk is open. And then, recover the old key from the antique trunk. And then, make it so that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, make an effort to go east. And then, make sure that the screen door is ajar. After that, make an attempt to go east. With that done, attempt to take a trip south. If you can finish that, pick-up the bell pepper from the floor of the garden. Then, go to the north. Once you succeed at that, make an effort to move west. Then, rest the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk, which looks normal, here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. After that, retrieve the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. And then, make absolutely sure that the wooden door is opened. After opening the wooden door, try to go to the east. Following that, open the screen door in the kitchen. After that, move east. After that, move south. Next, pick-up the tomato plant from the floor of the garden. After that, make an attempt to take a trip north. After that, go to the west. With that done, put the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can see a chest drawer. You see a closed antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is ajar. After that, take the old key from the antique trunk within the bedroom. And then, look and see that the wooden door within the bedroom is unlocked. And then, open the wooden door. After that, make an attempt to go east. Once you manage that, assure that the refrigerator inside the kitchen is wide open. And then, pick up the half of a bag of chips from the refrigerator. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered the most ordinary of all possible bedrooms.
You make out a chest drawer. The light flickers for a second, but nothing else happens. You can make out an antique trunk. You can make out a king-size bed. You wonder idly who left that here. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door with the old key. Having unlocked the wooden door, open the wooden door. After pulling open the wooden door, attempt to travel east. After that, ensure that the screen door in the kitchen is open. Then, travel east. After that, make an attempt to go to the south. With that over with, lift the bell pepper from the floor of the garden. Then, take a trip north. Then, attempt to go to the west. Then, sit the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a chest drawer. A closed antique trunk, which looks normal, is close by. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk within the bedroom is open. Then, pick up the old key from the antique trunk within the bedroom. Then, doublecheck that the wooden door inside the bedroom is unlocked. Then, make it so that the wooden door is open. And then, take a trip east. After that, make an effort to venture south. And then, retrieve the tomato plant from the couch in the living room. And then, make an attempt to go to the north. And then, place the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You scan the room for a chest drawer, and you find a chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the chest drawer within the bedroom is ajar. And then, pick up the old key from the chest drawer. Then, unlock the wooden door in the bedroom. After that, assure that the wooden door is ajar. After that, head east. And then, move south. And then, pick up the apple from the couch inside the living room. And then, make an attempt to head north. After that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can make out a closed chest drawer. You can make out a closed antique trunk. You make out a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, make it so that the wooden door is unlocked. After that, open the wooden door. After that, head east. Then, ensure that the screen door is open. Then, go to the east. After that, try to take a trip south. And then, pick up the milk from the floor of the garden. Then, make an effort to venture north. After that, venture west. With that done, place the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most usual of all possible bedrooms.
You see a closed chest drawer in the corner. You can make out a closed antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the antique trunk in the bedroom. And then, take the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After opening the wooden door, make an attempt to take a trip east. Okay, and then, ensure that the refrigerator is open. Then, recover the tomato plant from the refrigerator inside the kitchen. And then, rest the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer close by. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. Once you have pulled open the chest drawer, pick up the old key from the chest drawer. With the old key, look and see that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. If you have opened the wooden door, move east. After that, make it so that the screen door inside the kitchen is wide open. After that, move east. Next, go to the south. And then, recover the half of a bag of chips from the floor of the garden. And then, try to travel north. Next, attempt to take a trip west. Okay, and then, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a chest drawer. You see an antique trunk. You smell an intriguing smell, and follow it to a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, take the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, doublecheck that the wooden door inside the bedroom is open. After that, go east. And then, ensure that the screen door inside the kitchen is open. And then, move east. And then, head south. After that, retrieve the half of a bag of chips from the floor of the garden. After that, go to the north. With that accomplished, make an attempt to go to the west. Then, sit the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You make out a closed chest drawer right there by you. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. But the thing is empty. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the antique trunk is open. If you have pulled open the antique trunk, take the old key from the antique trunk within the bedroom. After taking the old key, make it so that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door is open. Then, go to the east. Next, look and see that the screen door is wide open. Once you have opened the screen door, attempt to venture east. After that, make an attempt to move south. If you can manage that, lift the apple from the floor of the garden. Then, make an effort to head north. With that done, move west. That done, put the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest drawer. You make out a closed antique trunk in the room. Look out! It's a- oh, never mind, it's just a king-size bed. Looks like someone's already been here and taken everything off it, though. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. Then, head east. Then, make it so that the refrigerator within the kitchen is ajar. Then, retrieve the lettuce from the refrigerator within the kitchen. After picking up the lettuce, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin to take stock of what's here.
You make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You wonder idly who left that here. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the antique trunk is ajar. After pulling open the antique trunk, retrieve the old key from the antique trunk in the bedroom. And then, make absolutely sure that the wooden door is unlocked with the old key. After that, assure that the wooden door within the bedroom is wide open. And then, move east. With that done, ensure that the screen door inside the kitchen is open. After that, take a trip east. Following that, go south. If you can do that, retrieve the lettuce from the floor of the garden. After taking the lettuce, head north. With that done, take a trip west. And then, sit the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You can make out a chest drawer. You can see a closed antique trunk in the room. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, assure that the wooden door within the bedroom is open. Then, take a trip east. Following that, ensure that the screen door in the kitchen is open. After that, make an attempt to take a trip east. Then, make an attempt to head south. And then, pick-up the lettuce from the floor of the garden. And then, attempt to move north. Once you get around to doing that, make an attempt to go west. And then, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You smell a lovely smell, and follow it to an antique trunk. You can't wait to tell the folks at home about this! You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door. And then, make an attempt to venture east. After that, make it so that the screen door is open. And then, venture east. Then, move south. After that, pick up the milk from the floor of the garden. And then, attempt to venture north. And then, venture west. After that, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You can see a closed chest drawer, which looks typical, close by. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, doublecheck that the antique trunk within the bedroom is opened. And then, take the old key from the antique trunk within the bedroom. Once you have got the old key, make it so that the wooden door is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. Then, make an effort to go east. Okay, and then, assure that the screen door within the kitchen is ajar. And then, make an attempt to take a trip east. Once you do that, try to go south. And then, recover the lettuce from the floor of the garden. Then, travel north. After that, head west. Then, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to assure that the chest drawer within the bedroom is open. Having opened the chest drawer, retrieve the old key from the chest drawer. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. And then, make an attempt to take a trip east. Okay, and then, ensure that the screen door inside the kitchen is open. After that, make an effort to take a trip east. And then, move south. And then, recover the half of a bag of chips from the floor of the garden. After that, make an effort to head north. Then, attempt to take a trip west. After that, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here.
You see a closed chest drawer right there by you. You see an antique trunk. You make out a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the antique trunk inside the bedroom is ajar. After that, take the old key from the antique trunk within the bedroom. After that, check that the wooden door is unlocked with the old key. And then, make it so that the wooden door is wide open. And then, move east. And then, open the screen door in the kitchen. And then, take a trip east. After that, make an effort to move south. And then, recover the milk from the floor of the garden. After that, go north. With that accomplished, go to the west. If you can accomplish that, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in an ordinary kind of place. That is to say, you're in a bedroom.
You can see a chest drawer. Classic TextWorld. You make out an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. Having unlocked the wooden door, open the wooden door. After opening the wooden door, go to the east. Okay, and then, ensure that the screen door in the kitchen is open. After that, go to the east. With that over with, go to the south. And then, lift the tomato plant from the floor of the garden. Then, try to venture north. Following that, move west. Then, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a chest drawer. The light flickers for a second, but nothing else happens. You can make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, open the antique trunk in the bedroom. After you have pulled open the antique trunk, recover the old key from the antique trunk. After that, unlock the wooden door inside the bedroom. And then, ensure that the wooden door is open. After that, attempt to take a trip east. Then, open the screen door. After that, venture east. And then, make an effort to go south. Okay, and then, lift the bell pepper from the floor of the garden. After that, head north. And then, make an attempt to go west. Once you manage that, rest the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed chest drawer is here. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to go to the east. After that, ensure that the screen door is open. After that, travel east. If you can manage that, try to venture south. After that, pick up the bell pepper from the floor of the garden. After that, take a trip north. And then, head west. And then, rest the bell pepper on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
What's that over there? It looks like it's a chest drawer. You scan the room, seeing an antique trunk. Wow, isn't TextWorld just the best? You make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is typical. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could look and see that the antique trunk inside the bedroom is opened. After that, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door with the old key. Then, look and see that the wooden door inside the bedroom is opened. Then, try to move east. With that over with, open the screen door inside the kitchen. Then, make an attempt to take a trip east. With that over with, travel south. After that, recover the milk from the floor of the garden. And then, go north. If you can finish that, go west. After that, sit the milk on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see a closed antique trunk nearby. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be good if you could look and see that the chest drawer inside the bedroom is ajar. And then, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. Having opened the wooden door, go to the east. Okay, and then, make sure that the refrigerator within the kitchen is wide open. Then, pick up the tomato plant from the refrigerator. And then, place the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
Look over there! a chest drawer. You can see a closed antique trunk in the room. Look out! It's a- oh, never mind, it's just a king-size bed! Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make it so that the chest drawer within the bedroom is open. After that, take the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, open the wooden door. And then, make an attempt to head east. With that over with, move south. Following that, retrieve the tomato plant from the couch within the living room. After getting the tomato plant, go north. After that, rest the tomato plant on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedroom.
You make out a closed chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, ensure that the chest drawer is open. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. After that, move east. Following that, ensure that the screen door is open. After that, make an attempt to head east. After that, take a trip south. Then, pick-up the bell pepper from the floor of the garden. After that, go to the north. Okay, and then, make an attempt to go to the west. And then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely normal.
You scan the room for a chest drawer, and you find a chest drawer. You see an antique trunk. You can see a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>