Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. And then, recover the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. And then, open the wooden door. And then, take a trip east. After that, open the refrigerator in the kitchen. And then, take the milk from the refrigerator. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You begin to take stock of what's in the room.
Look over there! a chest drawer. You can see a closed antique trunk close by. Hey, want to see a king-size bed? Look over there, a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk within the bedroom. Then, doublecheck that the wooden door within the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door inside the bedroom is wide open. After that, attempt to move east. Once you finish that, ensure that the screen door in the kitchen is open. And then, venture east. And then, make an attempt to travel south. Following that, retrieve the milk from the floor of the garden. And then, make an attempt to travel north. With that done, head west. Then, sit the milk on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You begin to take stock of what's in the room.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. A closed antique trunk is in the room. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, open the chest drawer in the bedroom. After that, retrieve the old key from the chest drawer. After picking up the old key, assure that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. And then, try to take a trip east. With that over with, open the refrigerator inside the kitchen. And then, pick up the tomato plant from the refrigerator. After that, place the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
A closed chest drawer, which looks normal, is right there by you. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed! The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer. Once you have opened the chest drawer, retrieve the old key from the chest drawer. And then, make it so that the wooden door inside the bedroom is unlocked with the old key. Then, make it so that the wooden door in the bedroom is ajar. After that, head east. Following that, assure that the refrigerator is wide open. And then, recover the tomato plant from the refrigerator inside the kitchen. After getting the tomato plant, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a chest drawer. You wonder idly who left that here. You can see a closed antique trunk. You see a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door. Then, assure that the wooden door inside the bedroom is open. After that, travel east. Once you get around to doing that, move south. After that, pick up the milk from the couch inside the living room. After taking the milk, attempt to head north. Following that, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the antique trunk is open. After you have pulled open the antique trunk, retrieve the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, go to the east. Okay, and then, go south. And then, pick up the apple from the couch. And then, try to go north. After that, place the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. Let's see what's in here.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, take the old key from the antique trunk. And then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. Then, make an attempt to go to the east. Then, look and see that the refrigerator inside the kitchen is ajar. And then, pick up the apple from the refrigerator. And then, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. You see an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, attempt to travel east. Then, doublecheck that the refrigerator is wide open. After that, retrieve the milk from the refrigerator inside the kitchen. And then, rest the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You can see a closed chest drawer nearby. You see a closed antique trunk in the room. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. And then, doublecheck that the wooden door within the bedroom is unlocked. And then, doublecheck that the wooden door within the bedroom is opened. Once you have pulled open the wooden door, make an effort to head east. With that done, doublecheck that the refrigerator is opened. After pulling open the refrigerator, recover the bell pepper from the refrigerator inside the kitchen. If you can get your hands on the bell pepper, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a standard kind of place. That is to say, you're in a bedroom.
You can see a closed chest drawer, which looks usual, close by. You scan the room, seeing an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door within the bedroom. And then, go east. That done, open the screen door within the kitchen. After that, make an attempt to venture east. After that, move south. Okay, and then, pick up the milk from the floor of the garden. And then, travel north. And then, move west. With that done, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a closed chest drawer in the corner. Oh, great. Here's an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could make sure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After you have taken the old key, look and see that the wooden door is unlocked with the old key. Then, open the wooden door. Then, go to the east. If you can succeed at that, open the refrigerator inside the kitchen. Then, take the tomato plant from the refrigerator in the kitchen. And then, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. The room is well lit.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out a closed antique trunk, which looks typical, in the room. You scan the room for a king-size bed, and you find a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, ensure that the antique trunk is open. Then, take the old key from the antique trunk. Once you have got the old key, unlock the wooden door. Then, look and see that the wooden door is ajar. After that, move east. That done, ensure that the screen door within the kitchen is open. And then, go to the east. Following that, attempt to go to the south. Then, lift the tomato plant from the floor of the garden. With the tomato plant, try to go north. Next, head west. After that, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You make out a chest drawer. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's an antique trunk, so there's that. You see a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make it so that the antique trunk is wide open. After that, retrieve the old key from the antique trunk within the bedroom. Then, look and see that the wooden door inside the bedroom is unlocked with the old key. And then, assure that the wooden door within the bedroom is wide open. After that, venture east. And then, look and see that the refrigerator within the kitchen is ajar. And then, recover the half of a bag of chips from the refrigerator. After taking the half of a bag of chips, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here.
You can see a closed standard looking chest drawer here. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Look over there! a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk in the bedroom. If you can get your hands on the old key, make absolutely sure that the wooden door is unlocked. And then, make it so that the wooden door is wide open. After that, attempt to take a trip east. Next, assure that the refrigerator within the kitchen is open. Then, pick up the tomato plant from the refrigerator. With the tomato plant, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer, which looks normal, close by. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk in the bedroom. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Once you have unlocked the wooden door, look and see that the wooden door is open. Then, take a trip east. After that, ensure that the screen door is open. If you have pulled open the screen door, try to go east. And then, travel south. With that accomplished, retrieve the apple from the floor of the garden. With the apple, go to the north. Then, take a trip west. With that accomplished, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can make out an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, unlock the wooden door. Having unlocked the wooden door, ensure that the wooden door is open. After you have pulled open the wooden door, make an attempt to venture east. That done, ensure that the screen door within the kitchen is open. After that, venture east. Next, attempt to head south. Following that, retrieve the lettuce from the floor of the garden. Then, move north. After that, make an attempt to travel west. That done, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed chest drawer nearby. You can see a closed antique trunk. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the chest drawer. Then, take the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door. If you have opened the wooden door, make an attempt to go east. And then, ensure that the screen door inside the kitchen is open. After that, go east. If you can get through with that, go south. After that, pick up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, make an attempt to head north. Okay, and then, take a trip west. Then, rest the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. After that, assure that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, try to go to the east. After that, open the refrigerator. After that, recover the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a chest drawer? Look over there, a chest drawer. Huh, weird. You make out an antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the chest drawer within the bedroom is wide open. Then, take the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, make an attempt to go to the east. And then, doublecheck that the screen door is opened. After that, take a trip east. After that, attempt to venture south. Once you finish that, retrieve the half of a bag of chips from the floor of the garden. After that, make an effort to go north. With that over with, take a trip west. After that, sit the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer, which looks normal, close by. What's that over there? It looks like it's an antique trunk. You see a king-size bed. You shudder, but continue examining the king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the chest drawer inside the bedroom is opened. And then, retrieve the old key from the chest drawer. Then, unlock the wooden door in the bedroom. And then, ensure that the wooden door is open. After pulling open the wooden door, make an effort to move east. With that over with, make it so that the refrigerator in the kitchen is open. After that, retrieve the bell pepper from the refrigerator. Then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a closed standard looking chest drawer here. You make out an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. Then, assure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. After that, attempt to travel east. Then, try to take a trip south. After that, recover the milk from the couch in the living room. Then, make an effort to go to the north. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
Oh, great. Here's a chest drawer. You wonder idly who left that here. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, open the chest drawer in the bedroom. After pulling open the chest drawer, pick up the old key from the chest drawer. With the old key, unlock the wooden door in the bedroom with the old key. And then, make sure that the wooden door inside the bedroom is opened. And then, try to go to the east. With that done, ensure that the screen door is open. Then, venture east. Okay, and then, attempt to go south. With that done, recover the apple from the floor of the garden. And then, make an attempt to travel north. With that done, make an effort to venture west. Then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a closed chest drawer nearby. You see an antique trunk. The light flickers for a second, but nothing else happens. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. Then, pick up the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After you have unlocked the wooden door, open the wooden door. Then, make an attempt to move east. With that accomplished, make sure that the refrigerator within the kitchen is open. And then, take the apple from the refrigerator. And then, sit the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a closed chest drawer right there by you. You make out an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the antique trunk within the bedroom. Then, retrieve the old key from the antique trunk. And then, assure that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. Then, make an effort to go to the east. With that accomplished, ensure that the refrigerator is open. Then, recover the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
Oh, great. Here's a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. Now why would someone leave that there? The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk within the bedroom. And then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, open the wooden door. Then, go east. Next, open the screen door. Then, make an attempt to travel east. If you can do that, go to the south. Then, retrieve the lettuce from the floor of the garden. With the lettuce, make an effort to travel north. Once you accomplish that, move west. Then, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can't wait to tell the folks at home about this! You can make out an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is normal. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could make it so that the antique trunk is wide open. Once you have opened the antique trunk, pick up the old key from the antique trunk in the bedroom. Then, make sure that the wooden door is unlocked. After that, ensure that the wooden door is open. Then, make an effort to head east. After that, take a trip south. If you can get through with that, pick up the half of a bag of chips from the couch inside the living room. And then, attempt to venture north. Once you get around to doing that, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see a closed antique trunk. What's that over there? It looks like it's a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. Then, recover the old key from the chest drawer inside the bedroom. Then, doublecheck that the wooden door is unlocked. Then, open the wooden door. After that, travel east. Then, make absolutely sure that the refrigerator is opened. After that, pick up the milk from the refrigerator within the kitchen. Then, sit the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You can barely contain your excitement.
You make out a closed chest drawer. You make out an antique trunk. Is this what you came to TextWorld for? This... antique trunk? You scan the room for a king-size bed, and you find a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the antique trunk is open. And then, take the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door inside the bedroom is open. After that, make an attempt to go east. Then, ensure that the screen door within the kitchen is open. Then, make an effort to venture east. Once you get through with that, attempt to go south. Then, pick-up the tomato plant from the floor of the garden. After picking up the tomato plant, make an effort to venture north. If you can accomplish that, make an effort to travel west. And then, sit the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You wonder idly who left that here. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be great if you could open the chest drawer inside the bedroom. After that, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door within the bedroom. And then, open the wooden door within the bedroom. If you have opened the wooden door, venture east. Then, doublecheck that the refrigerator is wide open. After opening the refrigerator, pick up the tomato plant from the refrigerator. After that, sit the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a closed chest drawer nearby. You scan the room, seeing an antique trunk. You shudder, but continue examining the room. You make out a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. After that, doublecheck that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. And then, attempt to go to the east. Following that, look and see that the screen door is open. And then, attempt to travel east. Then, try to venture south. With that over with, lift the half of a bag of chips from the floor of the garden. Then, go to the north. And then, move west. With that done, sit the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer nearby. You can make out an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an attempt to go to the east. And then, open the screen door within the kitchen. And then, make an effort to head east. And then, attempt to head south. Next, pick-up the half of a bag of chips from the floor of the garden. Then, attempt to move north. After that, move west. If you can get around to doing that, rest the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. You make out a closed antique trunk in the room. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could open the chest drawer in the bedroom. Then, take the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, move east. With that done, ensure that the screen door inside the kitchen is open. And then, make an effort to go to the east. After that, make an attempt to go south. That done, retrieve the lettuce from the floor of the garden. After that, make an effort to go north. Following that, make an effort to go to the west. Okay, and then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You start to take note of what's in the room.
You can make out a chest drawer. You see an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. Then, recover the old key from the chest drawer. If you can get your hands on the old key, doublecheck that the wooden door is unlocked. And then, make it so that the wooden door is opened. Then, make an attempt to head east. After that, open the screen door. And then, make an effort to venture east. Then, make an attempt to go to the south. Then, retrieve the apple from the floor of the garden. And then, go to the north. And then, travel west. Following that, put the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You see an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the antique trunk within the bedroom is wide open. Then, pick up the old key from the antique trunk. After that, make it so that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. Then, make an attempt to go east. And then, try to travel south. After that, retrieve the apple from the couch. And then, venture north. After that, put the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a closed chest drawer, which looks usual, in the corner. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the chest drawer inside the bedroom is opened. Then, recover the old key from the chest drawer in the bedroom. And then, unlock the wooden door. After that, assure that the wooden door is opened. After that, take a trip east. That done, ensure that the screen door in the kitchen is open. Then, make an effort to go east. After that, move south. That done, lift the lettuce from the floor of the garden. With the lettuce, take a trip north. Then, head west. With that accomplished, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to open the chest drawer. After pulling open the chest drawer, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. Then, make absolutely sure that the wooden door is ajar. Then, attempt to travel east. And then, open the screen door. And then, make an effort to venture east. Then, try to move south. Then, retrieve the half of a bag of chips from the floor of the garden. And then, go to the north. Then, try to venture west. And then, place the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell an intriguing smell, and follow it to an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make it so that the antique trunk within the bedroom is opened. After opening the antique trunk, pick up the old key from the antique trunk within the bedroom. If you can get your hands on the old key, doublecheck that the wooden door within the bedroom is unlocked. And then, make absolutely sure that the wooden door within the bedroom is open. And then, venture east. And then, open the screen door. After that, go to the east. Next, go south. And then, pick-up the apple from the floor of the garden. And then, make an effort to travel north. If you can get through with that, head west. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a chest drawer. You can see an antique trunk. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to doublecheck that the antique trunk is open. After that, retrieve the old key from the antique trunk inside the bedroom. Once you have got the old key, make sure that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, try to travel east. And then, open the screen door. And then, try to go east. Then, attempt to venture south. Once you get around to doing that, retrieve the bell pepper from the floor of the garden. After that, make an effort to take a trip north. With that accomplished, take a trip west. And then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed usual looking chest drawer right there by you. A closed normal looking antique trunk is in the room. You see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. Then, recover the old key from the antique trunk inside the bedroom. With the old key, check that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door within the bedroom is wide open. After that, go east. With that over with, ensure that the screen door within the kitchen is open. Then, head east. Once you manage that, make an effort to take a trip south. After that, recover the lettuce from the floor of the garden. Then, attempt to go to the north. After that, venture west. And then, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
A closed chest drawer is nearby. You can make out an antique trunk. You can see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could assure that the antique trunk is opened. After that, retrieve the old key from the antique trunk. With the old key, unlock the wooden door inside the bedroom. After that, open the wooden door. After opening the wooden door, make an attempt to move east. After that, open the screen door in the kitchen. After you have opened the screen door, attempt to venture east. After that, take a trip south. With that done, pick-up the half of a bag of chips from the floor of the garden. After that, travel north. After that, travel west. After that, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom.
You see a chest drawer. You wonder idly who left that here. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the antique trunk is wide open. After that, take the old key from the antique trunk in the bedroom. Then, doublecheck that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, make an effort to venture east. After that, ensure that the screen door is open. And then, move east. That done, go south. With that over with, pick-up the lettuce from the floor of the garden. After that, head north. And then, try to venture west. Then, put the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You see a gleam over in a corner, where you can see a chest drawer. You can make out a closed antique trunk in the room. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door is ajar. After that, head east. Following that, ensure that the screen door in the kitchen is open. Then, make an attempt to go east. Okay, and then, try to travel south. And then, pick up the bell pepper from the floor of the garden. After picking up the bell pepper, make an attempt to travel north. Following that, move west. Next, place the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin looking for stuff.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk is open. If you have pulled open the antique trunk, recover the old key from the antique trunk inside the bedroom. Then, unlock the wooden door inside the bedroom with the old key. And then, assure that the wooden door within the bedroom is open. And then, venture east. Once you manage that, look and see that the refrigerator is wide open. After that, take the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make absolutely sure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer. After that, unlock the wooden door. And then, make absolutely sure that the wooden door is opened. Then, head east. Then, ensure that the screen door is open. And then, travel east. Then, try to head south. After that, recover the half of a bag of chips from the floor of the garden. Then, head north. Next, go to the west. Then, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You make out a closed chest drawer nearby. You see a closed antique trunk. You see a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest drawer is open. And then, pick up the old key from the chest drawer within the bedroom. After that, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door is open. And then, attempt to go to the east. And then, open the screen door. After opening the screen door, attempt to travel east. Then, travel south. Okay, and then, lift the apple from the floor of the garden. And then, go north. Then, travel west. And then, sit the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer, so there's that. You can make out a closed antique trunk nearby. You can see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. And then, pick up the old key from the antique trunk. Then, unlock the wooden door. And then, doublecheck that the wooden door is opened. Then, move east. And then, venture south. After that, take the milk from the couch. Then, try to travel north. That done, sit the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a chest drawer! You make out an antique trunk. You see a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer. Then, pick up the old key from the chest drawer. Then, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door. And then, take a trip east. Following that, attempt to move south. Then, recover the lettuce from the couch. After that, attempt to travel north. And then, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the chest drawer is open. Then, retrieve the old key from the chest drawer in the bedroom. And then, check that the wooden door in the bedroom is unlocked with the old key. And then, look and see that the wooden door is open. And then, go east. Then, open the refrigerator inside the kitchen. After that, take the bell pepper from the refrigerator. And then, place the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You see a closed chest drawer in the corner. You smell an intriguing smell, and follow it to an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed! But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could open the chest drawer. Then, recover the old key from the chest drawer inside the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, make absolutely sure that the wooden door in the bedroom is open. And then, take a trip east. Then, make absolutely sure that the refrigerator is ajar. Then, take the lettuce from the refrigerator. After that, rest the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. A closed antique trunk is here. What's that over there? It looks like it's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the antique trunk is open. And then, take the old key from the antique trunk inside the bedroom. Then, unlock the wooden door with the old key. After unlocking the wooden door, assure that the wooden door is ajar. After that, travel east. Okay, and then, doublecheck that the refrigerator within the kitchen is ajar. And then, take the milk from the refrigerator in the kitchen. Then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the antique trunk is ajar. Then, take the old key from the antique trunk within the bedroom. After picking up the old key, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door within the bedroom. After pulling open the wooden door, head east. With that accomplished, ensure that the screen door within the kitchen is open. And then, make an effort to venture east. After that, go to the south. Then, pick up the tomato plant from the floor of the garden. After you have picked up the tomato plant, attempt to head north. Once you accomplish that, move west. Then, sit the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a gleam over in a corner, where you can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the chest drawer in the bedroom. Then, retrieve the old key from the chest drawer in the bedroom. After that, make sure that the wooden door is unlocked. Then, doublecheck that the wooden door in the bedroom is wide open. And then, go to the east. And then, go to the south. That done, pick up the lettuce from the couch. And then, go north. With that done, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Now that's what I call TextWorld! A closed usual looking antique trunk is in the room. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, assure that the antique trunk within the bedroom is open. After pulling open the antique trunk, retrieve the old key from the antique trunk. After stealing the old key, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door is opened. And then, move east. After that, ensure that the screen door in the kitchen is open. And then, move east. And then, go south. After that, pick-up the tomato plant from the floor of the garden. Then, go north. Okay, and then, make an effort to move west. Then, rest the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You see an antique trunk. You check the price tag that the antique trunk's owner still hasn't taken off. Three hundred dollars?! That's ridiculous! Did you ever meet my buddy, they work for the mayor? I'm sure my friend could get you one of those for 10 bucks! You smell a wretched smell, and follow it to a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, open the chest drawer. Then, take the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, make an attempt to travel east. And then, open the screen door within the kitchen. And then, make an attempt to go east. Then, go to the south. That done, pick up the tomato plant from the floor of the garden. Then, head north. And then, attempt to go to the west. After that, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out a closed antique trunk nearby. You can see a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door. After that, look and see that the wooden door is opened. And then, make an attempt to take a trip east. After that, look and see that the refrigerator is open. After that, take the apple from the refrigerator within the kitchen. And then, put the apple on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer in the corner. You can make out an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to open the chest drawer. And then, retrieve the old key from the chest drawer. And then, make sure that the wooden door in the bedroom is unlocked. After unlocking the wooden door, open the wooden door. After that, travel east. With that done, open the refrigerator in the kitchen. And then, recover the half of a bag of chips from the refrigerator in the kitchen. Then, sit the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see a closed antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the antique trunk is ajar. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door. And then, make an attempt to go to the east. And then, ensure that the screen door within the kitchen is open. And then, move east. Once you manage that, go south. Then, recover the bell pepper from the floor of the garden. And then, go to the north. Following that, go to the west. And then, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer in the corner. You can see a closed antique trunk in the corner. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk. And then, recover the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After unlocking the wooden door, open the wooden door. Then, go to the east. Then, make absolutely sure that the refrigerator is wide open. Then, retrieve the apple from the refrigerator. Then, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You make out a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>