Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. After stealing the old key, check that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, travel east. Then, make sure that the screen door within the kitchen is opened. Then, move east. Then, try to take a trip south. Next, pick up the milk from the floor of the garden. After getting the milk, travel north. After that, move west. Then, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First step, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. With the old key, make sure that the wooden door in the bedroom is unlocked. And then, make sure that the wooden door in the bedroom is opened. After that, venture east. And then, ensure that the screen door is open. After that, move east. Next, venture south. If you can succeed at that, retrieve the tomato plant from the floor of the garden. And then, move north. After that, try to take a trip west. Then, rest the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a closed chest drawer. You can see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, make sure that the antique trunk is opened. And then, take the old key from the antique trunk. Having picked up the old key, assure that the wooden door within the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door is open. And then, make an effort to go east. And then, ensure that the screen door inside the kitchen is open. And then, go to the east. After that, make an attempt to go south. Next, recover the bell pepper from the floor of the garden. With the bell pepper, make an attempt to take a trip north. With that over with, travel west. If you can do that, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You make out a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, ensure that the antique trunk is open. After that, take the old key from the antique trunk. After getting the old key, assure that the wooden door in the bedroom is unlocked. After you have unlocked the wooden door, ensure that the wooden door is open. Then, make an attempt to move east. If you can manage that, look and see that the screen door is ajar. After that, head east. And then, attempt to go south. And then, pick up the bell pepper from the floor of the garden. After you have got the bell pepper, make an effort to move north. With that accomplished, make an attempt to move west. Then, place the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer nearby. You see an antique trunk. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! However, the king-size bed, like an empty king-size bed, has nothing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could look and see that the antique trunk inside the bedroom is opened. And then, pick up the old key from the antique trunk. Then, unlock the wooden door. And then, open the wooden door. After that, make an effort to go east. Once you get through with that, open the screen door. And then, attempt to travel east. Okay, and then, go to the south. Then, retrieve the half of a bag of chips from the floor of the garden. After that, venture north. After that, make an effort to go west. That done, place the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. Look over there! a king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door within the bedroom is open. Once you have pulled open the wooden door, attempt to go to the east. Then, open the refrigerator. After that, pick up the tomato plant from the refrigerator inside the kitchen. After that, rest the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. What a great pairing of adjectives and nouns! The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the chest drawer is wide open. After that, recover the old key from the chest drawer inside the bedroom. After that, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. Then, take a trip east. With that over with, try to venture south. And then, pick up the tomato plant from the couch. And then, go north. Okay, and then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You scan the room for a chest drawer, and you find a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can make out a king-size bed! The king-size bed is standard. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk in the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door is open. And then, take a trip east. After that, open the screen door in the kitchen. And then, go east. Next, travel south. And then, recover the milk from the floor of the garden. Then, attempt to go north. And then, attempt to go to the west. After that, place the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, doublecheck that the chest drawer in the bedroom is wide open. Then, retrieve the old key from the chest drawer. Then, doublecheck that the wooden door is unlocked. And then, make sure that the wooden door is open. After that, go to the east. After that, ensure that the refrigerator is open. And then, pick up the bell pepper from the refrigerator within the kitchen. And then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You begin looking for stuff.
You can make out a chest drawer. Is this it? Is this what you came to TextWorld to see? a chest drawer? You see a closed antique trunk here. You make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the antique trunk is wide open. After that, take the old key from the antique trunk in the bedroom. Then, doublecheck that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, make an effort to venture east. After that, ensure that the screen door is open. And then, move east. That done, go south. With that over with, pick-up the lettuce from the floor of the garden. After that, head north. And then, try to venture west. Then, put the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You see a gleam over in a corner, where you can see a chest drawer. You can make out a closed antique trunk in the room. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, open the chest drawer. After that, retrieve the old key from the chest drawer. After stealing the old key, unlock the wooden door. Then, ensure that the wooden door inside the bedroom is open. After that, try to head east. If you can succeed at that, ensure that the screen door inside the kitchen is open. Then, attempt to head east. And then, attempt to take a trip south. And then, recover the apple from the floor of the garden. And then, make an effort to go to the north. Then, take a trip west. Then, put the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You can make out a chest drawer. You can see an antique trunk. Hmmm... what else, what else? You see a king-size bed. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk. If you have pulled open the antique trunk, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, venture east. After that, open the screen door within the kitchen. And then, go east. Then, make an effort to head south. And then, lift the apple from the floor of the garden. And then, go north. Once you manage that, venture west. After that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just entered a bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. You can make out a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the antique trunk is open. After that, take the old key from the antique trunk within the bedroom. After that, make absolutely sure that the wooden door is unlocked. Then, open the wooden door. And then, take a trip east. Then, ensure that the refrigerator inside the kitchen is open. Then, take the apple from the refrigerator inside the kitchen. And then, place the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to show up in an ordinary one.
You make out a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, open the chest drawer. After that, retrieve the old key from the chest drawer. After taking the old key, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, venture east. After that, ensure that the screen door is open. After that, take a trip east. After that, move south. Then, pick up the bell pepper from the floor of the garden. Then, make an attempt to move north. And then, make an effort to venture west. After that, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can see a chest drawer. Hmmm... what else, what else? You see an antique trunk, so there's that. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. After pulling open the chest drawer, pick up the old key from the chest drawer in the bedroom. Then, unlock the wooden door inside the bedroom. Then, look and see that the wooden door is opened. After that, make an attempt to head east. Then, travel south. Then, pick up the half of a bag of chips from the couch. After stealing the half of a bag of chips, make an effort to move north. After that, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You make out an antique trunk. You make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the antique trunk in the bedroom. If you have pulled open the antique trunk, retrieve the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, try to take a trip east. Then, doublecheck that the screen door is open. Then, go to the east. With that done, travel south. After that, recover the half of a bag of chips from the floor of the garden. And then, head north. And then, go to the west. Next, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer! Were you looking for an antique trunk? Because look over there, it's an antique trunk. The light flickers for a second, but nothing else happens. You see a king-size bed. Now why would someone leave that there? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the antique trunk. After that, pick up the old key from the antique trunk within the bedroom. If you can get your hands on the old key, look and see that the wooden door is unlocked with the old key. And then, open the wooden door in the bedroom. And then, make an attempt to move east. Following that, take a trip south. Then, recover the apple from the couch. Then, try to head north. After that, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's in the room.
You can see a closed chest drawer. You see a closed antique trunk. You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, open the antique trunk. After that, take the old key from the antique trunk. And then, make it so that the wooden door is unlocked. After that, ensure that the wooden door within the bedroom is open. And then, venture east. Next, ensure that the screen door in the kitchen is open. And then, head east. Then, go south. If you can manage that, pick up the milk from the floor of the garden. After that, make an attempt to travel north. With that done, move west. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You make out a closed chest drawer in the room. You scan the room, seeing an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, look and see that the wooden door in the bedroom is opened. And then, take a trip east. Then, doublecheck that the screen door is open. And then, try to travel east. After that, venture south. That done, pick-up the milk from the floor of the garden. With the milk, make an attempt to go to the north. And then, head west. After that, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer close by. You can make out an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer within the bedroom. And then, pick up the old key from the chest drawer. Then, assure that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. After that, attempt to go east. Next, travel south. Next, recover the apple from the couch inside the living room. With the apple, try to travel north. With that done, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You can make out a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the chest drawer is wide open. After pulling open the chest drawer, take the old key from the chest drawer within the bedroom. After that, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, make it so that the wooden door is wide open. After opening the wooden door, move east. And then, ensure that the screen door is open. And then, make an attempt to move east. If you can finish that, make an attempt to go to the south. After that, lift the lettuce from the floor of the garden. Then, go to the north. After that, venture west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool.
You make out a closed chest drawer, which looks standard, nearby. You make out an antique trunk. Huh, weird. As if things weren't amazing enough already, you can even see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk. And then, recover the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. After that, make an effort to head east. And then, ensure that the screen door is open. Then, try to venture east. Next, try to take a trip south. Following that, lift the bell pepper from the floor of the garden. And then, go to the north. Then, head west. That done, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just come into a bedroom. The room is well lit.
You see a closed chest drawer. You make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make absolutely sure that the chest drawer is ajar. And then, take the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door inside the bedroom is open. And then, make an effort to head east. And then, ensure that the refrigerator within the kitchen is open. And then, retrieve the apple from the refrigerator inside the kitchen. If you can get your hands on the apple, sit the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a typical kind of place. That is to say, you're in a bedroom. I guess you better just go and list everything you see here.
You see a closed chest drawer nearby. You see an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer inside the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. And then, doublecheck that the wooden door within the bedroom is ajar. After opening the wooden door, move east. And then, take a trip south. Then, retrieve the lettuce from the couch within the living room. With the lettuce, make an effort to go north. Then, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a closed chest drawer, which looks usual, in the room. You see a closed antique trunk right there by you. Look out! It's a- oh, never mind, it's just a king-size bed. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, open the antique trunk. And then, pick up the old key from the antique trunk. And then, unlock the wooden door. And then, open the wooden door. After that, make an effort to go to the east. And then, make it so that the screen door is wide open. If you have pulled open the screen door, head east. And then, move south. Then, pick-up the apple from the floor of the garden. Then, head north. And then, travel west. If you can accomplish that, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin to take stock of what's here.
You see a closed chest drawer here. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can't wait to tell the folks at home about this! You can see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk is wide open. And then, pick up the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, try to head east. And then, open the screen door. And then, make an attempt to go east. Okay, and then, travel south. After that, pick-up the bell pepper from the floor of the garden. And then, make an effort to head north. Then, move west. Okay, and then, put the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a closed standard looking antique trunk nearby. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make sure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. After that, look and see that the wooden door is ajar. After pulling open the wooden door, attempt to head east. With that accomplished, open the refrigerator. After you have opened the refrigerator, pick up the half of a bag of chips from the refrigerator in the kitchen. After that, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed usual looking chest drawer in the corner. Look out! It's a- oh, never mind, it's just an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an attempt to go to the east. And then, open the screen door within the kitchen. And then, make an effort to head east. And then, attempt to head south. Next, pick-up the half of a bag of chips from the floor of the garden. Then, attempt to move north. After that, move west. If you can get around to doing that, rest the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. You make out a closed antique trunk in the room. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer in the bedroom is open. After that, take the old key from the chest drawer. And then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. After that, venture east. If you can do that, take a trip south. And then, recover the lettuce from the couch. Then, attempt to head north. And then, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a chest drawer. Now that's what I call TextWorld! You can see a closed antique trunk, which looks ordinary, in the corner. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the chest drawer within the bedroom. And then, recover the old key from the chest drawer inside the bedroom. After that, insert the old key into the wooden door's lock to unlock it. Then, make sure that the wooden door inside the bedroom is ajar. Then, go east. After that, open the refrigerator inside the kitchen. After that, take the bell pepper from the refrigerator. And then, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. You can see an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the chest drawer is opened. And then, take the old key from the chest drawer within the bedroom. And then, make absolutely sure that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. And then, try to go east. Then, ensure that the screen door in the kitchen is open. Then, attempt to head east. That done, try to take a trip south. With that accomplished, lift the tomato plant from the floor of the garden. And then, make an attempt to venture north. Next, venture west. And then, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You smell an intriguing smell, and follow it to an antique trunk. Classic TextWorld. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, open the chest drawer. After pulling open the chest drawer, take the old key from the chest drawer inside the bedroom. After that, make absolutely sure that the wooden door is unlocked with the old key. Then, assure that the wooden door is open. Then, move east. After that, take a trip south. And then, recover the lettuce from the couch. Then, make an effort to go to the north. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
A closed chest drawer is in the room. You see a gleam over in a corner, where you can see an antique trunk. The light flickers for a second, but nothing else happens. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk is open. And then, take the old key from the antique trunk in the bedroom. And then, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. After pulling open the wooden door, attempt to take a trip east. And then, make an effort to travel south. With that over with, retrieve the tomato plant from the couch inside the living room. And then, make an attempt to head north. Next, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. What's that over there? It looks like it's an antique trunk. Wow, isn't TextWorld just the best? You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the chest drawer is ajar. Having opened the chest drawer, pick up the old key from the chest drawer. With the old key, make sure that the wooden door inside the bedroom is unlocked. Then, make sure that the wooden door is ajar. After that, head east. After that, make sure that the screen door within the kitchen is opened. Then, venture east. And then, move south. With that done, pick-up the lettuce from the floor of the garden. Then, go to the north. That done, make an attempt to travel west. After that, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer close by. Look out! It's a- oh, never mind, it's just an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could make it so that the antique trunk is wide open. Once you have opened the antique trunk, pick up the old key from the antique trunk in the bedroom. Then, make sure that the wooden door is unlocked. After that, ensure that the wooden door is open. Then, make an effort to head east. After that, take a trip south. If you can get through with that, pick up the half of a bag of chips from the couch inside the living room. And then, attempt to venture north. Once you get around to doing that, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see a closed antique trunk. What's that over there? It looks like it's a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest drawer. After that, take the old key from the chest drawer. And then, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, make an effort to head east. Then, open the refrigerator within the kitchen. Then, pick up the apple from the refrigerator within the kitchen. With the apple, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest drawer. You can see a closed antique trunk, which looks typical, nearby. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. And then, check that the wooden door is unlocked with the old key. After that, look and see that the wooden door inside the bedroom is open. And then, make an attempt to travel east. Then, ensure that the screen door in the kitchen is open. Once you have opened the screen door, make an attempt to head east. And then, attempt to head south. Once you finish that, lift the half of a bag of chips from the floor of the garden. After that, go north. And then, move west. Following that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
What's that over there? It looks like it's a chest drawer. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You smell a wretched smell, and follow it to a king-size bed. But the thing is empty. You move on, clearly infuriated by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the antique trunk. After that, recover the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door in the bedroom. Then, make an attempt to go to the east. And then, look and see that the refrigerator is opened. After that, recover the milk from the refrigerator. Then, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You see an antique trunk. You make out a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the antique trunk is open. And then, retrieve the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, look and see that the wooden door within the bedroom is open. Then, go east. And then, ensure that the refrigerator inside the kitchen is open. And then, pick up the apple from the refrigerator in the kitchen. Then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. You can see a closed antique trunk close by. You see a king-size bed! The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First step, make it so that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer within the bedroom. And then, doublecheck that the wooden door inside the bedroom is unlocked. And then, open the wooden door inside the bedroom. After opening the wooden door, move east. After that, make an effort to move south. And then, recover the lettuce from the couch in the living room. And then, make an effort to take a trip north. And then, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
Look over there! a chest drawer. You shudder, but continue examining the room. You can make out an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, recover the old key from the chest drawer inside the bedroom. Then, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. After that, make an attempt to move east. Then, ensure that the screen door within the kitchen is open. And then, make an attempt to take a trip east. With that done, try to venture south. And then, pick up the half of a bag of chips from the floor of the garden. And then, try to venture north. Then, go west. With that over with, place the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into the most normal of all possible bedrooms.
You see a closed chest drawer, which looks typical, in the corner. You see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to doublecheck that the antique trunk is open. After that, retrieve the old key from the antique trunk inside the bedroom. Once you have got the old key, make sure that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, try to travel east. And then, open the screen door. And then, try to go east. Then, attempt to venture south. Once you get around to doing that, retrieve the bell pepper from the floor of the garden. After that, make an effort to take a trip north. With that accomplished, take a trip west. And then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed usual looking chest drawer right there by you. A closed normal looking antique trunk is in the room. You see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to go to the east. After that, ensure that the screen door is open. After that, travel east. If you can manage that, try to venture south. After that, pick up the bell pepper from the floor of the garden. After that, take a trip north. And then, head west. And then, rest the bell pepper on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
What's that over there? It looks like it's a chest drawer. You scan the room, seeing an antique trunk. Wow, isn't TextWorld just the best? You make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is typical. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to doublecheck that the chest drawer is opened. After you have opened the chest drawer, pick up the old key from the chest drawer. After that, make sure that the wooden door within the bedroom is unlocked. Then, open the wooden door. Having pulled open the wooden door, travel east. And then, assure that the screen door is wide open. And then, attempt to take a trip east. Following that, try to travel south. After that, retrieve the tomato plant from the floor of the garden. Then, attempt to go north. And then, make an attempt to travel west. With that done, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer right there by you. You can see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. After that, doublecheck that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, move east. Then, make sure that the screen door within the kitchen is wide open. Then, go east. With that accomplished, travel south. Then, pick up the bell pepper from the floor of the garden. After that, venture north. Once you manage that, make an effort to venture west. And then, put the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can see a closed chest drawer nearby. You see an antique trunk. You can't wait to tell the folks at home about this! You scan the room, seeing a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could open the chest drawer within the bedroom. And then, take the old key from the chest drawer within the bedroom. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. Then, make an effort to venture east. And then, open the screen door. And then, make an attempt to take a trip east. That done, try to go south. And then, lift the tomato plant from the floor of the garden. Then, try to venture north. With that done, venture west. With that over with, put the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a chest drawer. You make out a closed standard looking antique trunk close by. You see a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the chest drawer is ajar. After that, retrieve the old key from the chest drawer within the bedroom. After that, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, venture east. And then, travel south. Following that, take the apple from the couch inside the living room. With the apple, venture north. Then, sit the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You make out an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk is open. If you have opened the antique trunk, retrieve the old key from the antique trunk. And then, look and see that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door in the bedroom. And then, make an attempt to take a trip east. Following that, ensure that the screen door is open. And then, go to the east. Then, try to take a trip south. And then, retrieve the milk from the floor of the garden. Then, move north. Then, attempt to travel west. After that, rest the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed chest drawer here. You scan the room for an antique trunk, and you find an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. Then, take the old key from the chest drawer inside the bedroom. Having picked up the old key, insert the old key into the wooden door's lock to unlock it. After that, make absolutely sure that the wooden door is opened. And then, venture east. Then, open the screen door in the kitchen. And then, make an attempt to go east. And then, try to travel south. After that, lift the half of a bag of chips from the floor of the garden. Then, take a trip north. And then, go to the west. Following that, sit the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You see a closed chest drawer. You can see a closed antique trunk right there by you. You see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could ensure that the chest drawer is open. Once you have opened the chest drawer, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door with the old key. After that, look and see that the wooden door is ajar. Once you have pulled open the wooden door, venture east. That done, doublecheck that the screen door in the kitchen is opened. If you have pulled open the screen door, make an attempt to head east. After that, travel south. Okay, and then, recover the milk from the floor of the garden. And then, try to go to the north. With that over with, make an effort to go west. With that over with, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a chest drawer. You can make out an antique trunk. You can see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk. After that, take the old key from the antique trunk within the bedroom. Then, look and see that the wooden door in the bedroom is unlocked. Then, make sure that the wooden door in the bedroom is open. Then, make an attempt to move east. If you can succeed at that, ensure that the screen door is open. Then, make an attempt to take a trip east. Then, travel south. If you can finish that, lift the half of a bag of chips from the floor of the garden. And then, take a trip north. With that accomplished, try to go to the west. Then, rest the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You can see a chest drawer. Hmm. You always thought you'd be more excited to see a chest drawer in a room. You can make out a closed antique trunk. You can see a king-size bed. Now why would someone leave that there? The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. And then, recover the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. And then, open the wooden door. And then, take a trip east. After that, open the refrigerator in the kitchen. And then, take the milk from the refrigerator. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You begin to take stock of what's in the room.
Look over there! a chest drawer. You can see a closed antique trunk close by. Hey, want to see a king-size bed? Look over there, a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the chest drawer within the bedroom is ajar. And then, pick up the old key from the chest drawer. Then, unlock the wooden door in the bedroom. After that, assure that the wooden door is ajar. After that, head east. And then, move south. And then, pick up the apple from the couch inside the living room. And then, make an attempt to head north. After that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can make out a closed chest drawer. You can make out a closed antique trunk. You make out a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, take the old key from the antique trunk. And then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. Then, make an attempt to go to the east. Then, look and see that the refrigerator inside the kitchen is ajar. And then, pick up the apple from the refrigerator. And then, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. You see an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. With the old key, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. After that, attempt to head east. Then, ensure that the screen door is open. And then, attempt to go east. Okay, and then, go to the south. With that done, pick-up the bell pepper from the floor of the garden. Having taken the bell pepper, attempt to move north. Once you succeed at that, make an effort to head west. With that accomplished, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a chest drawer. You can make out a closed antique trunk nearby. You see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could ensure that the antique trunk is open. Once you have pulled open the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door with the old key. After that, open the wooden door. And then, move east. Then, open the refrigerator. After that, pick up the lettuce from the refrigerator. After that, put the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin to take stock of what's here.
You make out a closed chest drawer in the corner. You make out a closed antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. You shudder, but continue examining the king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could look and see that the chest drawer within the bedroom is opened. After that, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door. And then, make it so that the wooden door is wide open. After that, go east. And then, doublecheck that the refrigerator is wide open. After that, retrieve the half of a bag of chips from the refrigerator. After that, sit the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. After that, doublecheck that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, attempt to go to the east. With that done, make it so that the screen door is ajar. And then, travel east. Then, attempt to go south. Once you accomplish that, pick up the half of a bag of chips from the floor of the garden. After that, go north. After that, travel west. With that accomplished, place the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest drawer right there by you. You make out an antique trunk. You can see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could open the antique trunk. Once you have opened the antique trunk, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door. And then, make absolutely sure that the wooden door is wide open. Then, venture east. And then, ensure that the refrigerator within the kitchen is open. And then, take the milk from the refrigerator in the kitchen. After that, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>