Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to open the chest drawer inside the bedroom. Then, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door inside the bedroom with the old key. And then, look and see that the wooden door is opened. And then, attempt to go east. Then, assure that the screen door within the kitchen is ajar. And then, make an attempt to go east. That done, go to the south. Then, recover the lettuce from the floor of the garden. And then, move north. Once you manage that, move west. With that over with, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer here. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. You move on, clearly angry about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the chest drawer inside the bedroom is ajar. After that, recover the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. After that, attempt to venture east. Okay, and then, head south. That done, take the apple from the couch within the living room. And then, venture north. And then, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a closed chest drawer close by. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk in the bedroom. Then, make sure that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. And then, attempt to take a trip east. And then, ensure that the screen door in the kitchen is open. After that, move east. And then, go south. And then, pick up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, make an attempt to head north. Then, attempt to take a trip west. And then, place the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer close by. You can make out an antique trunk. You see a king-size bed. You wonder idly who left that here. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. And then, recover the old key from the antique trunk. Then, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, attempt to head east. Then, ensure that the screen door is open. And then, make an attempt to move east. And then, travel south. And then, recover the lettuce from the floor of the garden. And then, go to the north. And then, attempt to take a trip west. And then, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed chest drawer. You can see a closed standard looking antique trunk nearby. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the antique trunk inside the bedroom. After pulling open the antique trunk, retrieve the old key from the antique trunk. After that, unlock the wooden door inside the bedroom. After that, ensure that the wooden door is open. If you have pulled open the wooden door, move east. After that, open the screen door. After that, attempt to go to the east. Then, travel south. Then, pick up the apple from the floor of the garden. And then, move north. And then, make an effort to go west. And then, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You see a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the chest drawer within the bedroom is ajar. Then, recover the old key from the chest drawer. Then, unlock the wooden door. And then, open the wooden door. Then, make an attempt to move east. Then, travel south. Then, recover the milk from the couch within the living room. Then, attempt to go to the north. With that done, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed chest drawer nearby. You make out a closed antique trunk close by. You can see a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer. After opening the chest drawer, take the old key from the chest drawer. Then, check that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. And then, go to the east. Following that, open the screen door within the kitchen. After that, try to go east. That done, take a trip south. With that done, lift the tomato plant from the floor of the garden. With the tomato plant, attempt to venture north. Next, venture west. And then, sit the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You see a closed chest drawer. You see a closed antique trunk. You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the chest drawer is ajar. Then, recover the old key from the chest drawer. After you have picked up the old key, assure that the wooden door is unlocked. And then, assure that the wooden door is opened. Then, move east. After that, open the screen door. After that, make an effort to travel east. That done, make an effort to take a trip south. Following that, retrieve the half of a bag of chips from the floor of the garden. And then, try to move north. With that accomplished, head west. Then, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room is well lit.
You can see a chest drawer. You can see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, look and see that the antique trunk in the bedroom is opened. Then, retrieve the old key from the antique trunk within the bedroom. Then, unlock the wooden door. Then, ensure that the wooden door is open. After that, try to take a trip east. After that, ensure that the screen door within the kitchen is open. And then, venture east. Next, head south. After that, pick up the milk from the floor of the garden. With the milk, try to go north. And then, go to the west. With that done, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room is well lit.
You can see a closed usual looking chest drawer in the corner. You can make out an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest drawer is open. And then, pick up the old key from the chest drawer within the bedroom. After that, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door is open. And then, attempt to go to the east. And then, open the screen door. After opening the screen door, attempt to travel east. Then, travel south. Okay, and then, lift the apple from the floor of the garden. And then, go north. Then, travel west. And then, sit the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer, so there's that. You can make out a closed antique trunk nearby. You can see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. And then, take the old key from the chest drawer. And then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door inside the bedroom is open. And then, make an effort to go to the east. That done, open the screen door within the kitchen. After pulling open the screen door, make an attempt to take a trip east. Okay, and then, move south. Okay, and then, retrieve the tomato plant from the floor of the garden. After that, make an attempt to go north. Once you succeed at that, go west. Once you get around to doing that, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could ensure that the chest drawer inside the bedroom is open. Once you have pulled open the chest drawer, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom. And then, open the wooden door. And then, try to take a trip east. Then, open the screen door in the kitchen. After that, make an attempt to travel east. And then, take a trip south. After that, pick-up the tomato plant from the floor of the garden. With the tomato plant, attempt to move north. With that done, make an attempt to venture west. And then, place the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You scan the room, seeing a chest drawer. You make out a closed antique trunk, which looks typical, in the corner. You can see a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the antique trunk is ajar. Then, pick up the old key from the antique trunk. Then, doublecheck that the wooden door is unlocked. After that, assure that the wooden door inside the bedroom is wide open. And then, travel east. And then, ensure that the refrigerator in the kitchen is open. And then, take the milk from the refrigerator within the kitchen. After getting the milk, sit the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a closed chest drawer. You see a closed antique trunk right there by you. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the chest drawer is wide open. And then, take the old key from the chest drawer. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door is ajar. After that, make an attempt to take a trip east. And then, travel south. Following that, retrieve the bell pepper from the couch in the living room. After that, venture north. After that, rest the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a chest drawer. You can make out an antique trunk. You smell a wretched smell, and follow it to a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the antique trunk inside the bedroom. After that, recover the old key from the antique trunk. If you can get your hands on the old key, assure that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. And then, move east. And then, assure that the screen door inside the kitchen is opened. After pulling open the screen door, try to move east. With that over with, make an attempt to go to the south. With that over with, lift the bell pepper from the floor of the garden. After that, venture north. And then, attempt to go west. Then, place the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You begin to take stock of what's in the room.
You can make out a closed chest drawer nearby. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Now why would someone leave that there? But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk within the bedroom is ajar. After you have pulled open the antique trunk, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door. Then, open the wooden door within the bedroom. If you have opened the wooden door, venture east. And then, open the refrigerator inside the kitchen. Then, pick up the bell pepper from the refrigerator. Then, put the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. I guess you better just go and list everything you see here.
You see a closed chest drawer in the corner. You can make out a closed antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, open the chest drawer. After that, pick up the old key from the chest drawer. After that, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. Once you have pulled open the wooden door, attempt to move east. And then, open the refrigerator. And then, pick up the lettuce from the refrigerator within the kitchen. Then, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
Look over there! a chest drawer. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to open the chest drawer. After pulling open the chest drawer, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. Then, make absolutely sure that the wooden door is ajar. Then, attempt to travel east. And then, open the screen door. And then, make an effort to venture east. Then, try to move south. Then, retrieve the half of a bag of chips from the floor of the garden. And then, go to the north. Then, try to venture west. And then, place the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell an intriguing smell, and follow it to an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer inside the bedroom. After that, recover the old key from the chest drawer within the bedroom. Then, make it so that the wooden door inside the bedroom is unlocked. And then, open the wooden door. After that, head east. Then, look and see that the screen door inside the kitchen is ajar. After that, go to the east. Okay, and then, head south. And then, recover the half of a bag of chips from the floor of the garden. With the half of a bag of chips, try to take a trip north. Okay, and then, move west. Okay, and then, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You see a chest drawer. You see an antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could assure that the antique trunk is opened. Then, pick up the old key from the antique trunk. And then, unlock the wooden door. Then, ensure that the wooden door is open. Then, try to head east. Once you do that, ensure that the refrigerator is open. And then, pick up the milk from the refrigerator in the kitchen. And then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. The light flickers for a second, but nothing else happens. What's that over there? It looks like it's a king-size bed! Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the antique trunk within the bedroom. Then, take the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door inside the bedroom is unlocked. Then, open the wooden door in the bedroom. After that, make an attempt to go to the east. After that, open the screen door. Having pulled open the screen door, make an attempt to travel east. And then, move south. With that done, pick up the apple from the floor of the garden. After that, attempt to head north. If you can accomplish that, make an effort to take a trip west. Next, place the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the chest drawer is opened. And then, pick up the old key from the chest drawer within the bedroom. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door inside the bedroom. After that, go east. Following that, open the screen door in the kitchen. And then, make an effort to head east. And then, take a trip south. Then, pick up the apple from the floor of the garden. Then, go to the north. After that, head west. After that, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. I guess you better just go and list everything you see here.
Hey, want to see a chest drawer? Look over there, a chest drawer! You see an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the antique trunk. And then, recover the old key from the antique trunk in the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. And then, make it so that the wooden door is open. And then, head east. That done, open the refrigerator. Then, recover the milk from the refrigerator within the kitchen. And then, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You make out an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, look and see that the chest drawer is wide open. Then, recover the old key from the chest drawer. Then, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. After that, go to the east. With that done, ensure that the screen door inside the kitchen is open. Then, take a trip east. Next, go south. And then, pick up the bell pepper from the floor of the garden. Then, head north. And then, move west. Following that, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here. You can barely contain your excitement.
You see a chest drawer. You can make out an antique trunk. Now why would someone leave that there? You scan the room, seeing a king-size bed. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer inside the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. And then, head east. With that over with, travel south. And then, recover the apple from the couch. And then, go north. After that, put the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Look out! It's a- oh, never mind, it's just a chest drawer. Now that's what I call TextWorld! You can see a closed antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, open the chest drawer. After that, pick up the old key from the chest drawer in the bedroom. Then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. After that, venture east. And then, open the screen door inside the kitchen. Then, go east. Then, try to venture south. And then, retrieve the lettuce from the floor of the garden. Then, attempt to move north. Once you accomplish that, attempt to take a trip west. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make absolutely sure that the antique trunk within the bedroom is ajar. And then, retrieve the old key from the antique trunk. Then, make absolutely sure that the wooden door within the bedroom is unlocked. And then, open the wooden door inside the bedroom. After that, move east. Then, ensure that the refrigerator within the kitchen is open. After that, recover the half of a bag of chips from the refrigerator within the kitchen. With the half of a bag of chips, sit the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a closed chest drawer. You can make out an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, ensure that the chest drawer is open. Then, pick up the old key from the chest drawer. And then, make it so that the wooden door is unlocked with the old key. Then, open the wooden door inside the bedroom. After that, attempt to go east. And then, open the screen door. Then, take a trip east. If you can manage that, make an effort to venture south. And then, recover the tomato plant from the floor of the garden. Then, make an effort to move north. If you can get around to doing that, travel west. Then, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Classic TextWorld. What's that over there? It looks like it's an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the chest drawer is wide open. After that, pick up the old key from the chest drawer in the bedroom. And then, look and see that the wooden door is unlocked. Then, open the wooden door in the bedroom. After that, take a trip east. Then, ensure that the refrigerator within the kitchen is open. Then, recover the half of a bag of chips from the refrigerator in the kitchen. And then, place the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed standard looking antique trunk right there by you. You make out a king-size bed. The king-size bed is normal. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk in the bedroom. And then, take the old key from the antique trunk. After taking the old key, assure that the wooden door is unlocked. Then, ensure that the wooden door within the bedroom is open. Then, make an effort to venture east. Okay, and then, ensure that the screen door in the kitchen is open. And then, try to go east. After that, travel south. After that, lift the milk from the floor of the garden. With the milk, take a trip north. And then, go to the west. Following that, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a chest drawer. You can make out a closed antique trunk nearby. You can make out a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door. After that, assure that the wooden door in the bedroom is ajar. And then, go east. Then, ensure that the screen door within the kitchen is open. After that, move east. Then, move south. That done, pick up the lettuce from the floor of the garden. And then, attempt to take a trip north. If you can do that, take a trip west. After that, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer. You can see an antique trunk. You see a king-size bed. Now why would someone leave that there? But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. Then, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door is wide open. Then, head east. Following that, make absolutely sure that the refrigerator is wide open. Then, retrieve the apple from the refrigerator. Then, place the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You make out a closed standard looking antique trunk in the room. You can see a king-size bed. The king-size bed appears to be empty. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk in the bedroom. And then, pick up the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. And then, open the wooden door in the bedroom. And then, attempt to head east. After that, attempt to take a trip south. And then, pick up the lettuce from the couch in the living room. And then, head north. With that over with, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You start to take note of what's in the room.
You see a chest drawer. You can make out an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is typical. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to make it so that the antique trunk in the bedroom is wide open. And then, recover the old key from the antique trunk. And then, unlock the wooden door in the bedroom. Then, make absolutely sure that the wooden door is open. Then, make an effort to go east. Then, open the refrigerator within the kitchen. And then, pick up the apple from the refrigerator inside the kitchen. With the apple, put the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You smell a hideous smell, and follow it to an antique trunk. Make a note of this, you might have to put stuff on or in it later on. Look out! It's a- oh, never mind, it's just a king-size bed! However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, make absolutely sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door is open. Then, travel east. With that done, make it so that the screen door within the kitchen is opened. After that, take a trip east. Then, make an effort to venture south. Then, lift the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, attempt to go to the north. Then, head west. With that accomplished, put the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be good if you could look and see that the chest drawer inside the bedroom is ajar. And then, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. Having opened the wooden door, go to the east. Okay, and then, make sure that the refrigerator within the kitchen is wide open. Then, pick up the tomato plant from the refrigerator. And then, place the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
Look over there! a chest drawer. You can see a closed antique trunk in the room. Look out! It's a- oh, never mind, it's just a king-size bed! Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door in the bedroom. And then, open the wooden door. Then, try to venture east. Then, ensure that the screen door is open. After that, go to the east. Then, make an attempt to venture south. After that, lift the milk from the floor of the garden. Then, attempt to take a trip north. Next, go to the west. After that, place the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. I guess you better just go and list everything you see here.
You see a chest drawer. You can make out an antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make absolutely sure that the antique trunk in the bedroom is opened. And then, retrieve the old key from the antique trunk. Then, assure that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. Having pulled open the wooden door, venture east. Once you succeed at that, try to take a trip south. With that done, recover the lettuce from the couch. And then, make an attempt to go north. Then, rest the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the chest drawer. Once you have pulled open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. Then, unlock the wooden door within the bedroom with the old key. After that, doublecheck that the wooden door is open. After pulling open the wooden door, head east. That done, make absolutely sure that the refrigerator is ajar. And then, recover the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. After that, retrieve the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. And then, make absolutely sure that the wooden door is opened. After opening the wooden door, try to go to the east. Following that, open the screen door in the kitchen. After that, move east. After that, move south. Next, pick-up the tomato plant from the floor of the garden. After that, make an attempt to take a trip north. After that, go to the west. With that done, put the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can see a chest drawer. You see a closed antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door within the bedroom. And then, doublecheck that the wooden door is opened. And then, venture east. That done, open the screen door. After that, make an attempt to take a trip east. Following that, travel south. If you can succeed at that, retrieve the half of a bag of chips from the floor of the garden. And then, make an effort to head north. With that over with, head west. Then, rest the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You make out a closed antique trunk nearby. You make out a king-size bed. Wow, isn't TextWorld just the best? But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. And then, go to the east. That done, open the screen door. After that, attempt to take a trip east. After that, take a trip south. With that done, lift the bell pepper from the floor of the garden. And then, attempt to take a trip north. If you can get through with that, take a trip west. Next, place the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. You can see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a king-size bed. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could open the antique trunk. And then, retrieve the old key from the antique trunk within the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. And then, venture east. With that accomplished, open the refrigerator within the kitchen. After that, pick up the lettuce from the refrigerator. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can make out a chest drawer. You can make out a closed antique trunk. Oh, great. Here's a king-size bed. You wonder idly who left that here. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the antique trunk is ajar. Having opened the antique trunk, pick up the old key from the antique trunk in the bedroom. After that, make it so that the wooden door is unlocked. Then, open the wooden door inside the bedroom. Then, move east. And then, open the screen door inside the kitchen. If you have pulled open the screen door, attempt to take a trip east. Next, travel south. With that over with, pick-up the lettuce from the floor of the garden. With the lettuce, head north. Once you succeed at that, move west. If you can do that, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a closed chest drawer. You see a closed antique trunk. You make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door with the old key. Having unlocked the wooden door, open the wooden door. After pulling open the wooden door, attempt to travel east. After that, ensure that the screen door in the kitchen is open. Then, travel east. After that, make an attempt to go to the south. With that over with, lift the bell pepper from the floor of the garden. Then, take a trip north. Then, attempt to go to the west. Then, sit the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a chest drawer. A closed antique trunk, which looks normal, is close by. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to doublecheck that the antique trunk is open. And then, pick up the old key from the antique trunk. Then, unlock the wooden door. Then, make absolutely sure that the wooden door within the bedroom is ajar. Then, venture east. After that, make absolutely sure that the refrigerator in the kitchen is ajar. Once you have pulled open the refrigerator, retrieve the milk from the refrigerator within the kitchen. After that, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest drawer. I mean, just wow! Isn't TextWorld just the best? You make out a closed antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, assure that the antique trunk is wide open. And then, recover the old key from the antique trunk in the bedroom. After that, make sure that the wooden door is unlocked. And then, open the wooden door within the bedroom. After that, venture east. With that done, open the screen door in the kitchen. After that, try to head east. With that over with, make an effort to take a trip south. And then, retrieve the bell pepper from the floor of the garden. Then, take a trip north. Then, make an effort to go to the west. With that done, place the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. You make out a closed antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the antique trunk. Then, take the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. Then, attempt to move east. And then, make sure that the refrigerator is open. Then, pick up the apple from the refrigerator. After that, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. Look out! It's a- oh, never mind, it's just a king-size bed. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door inside the bedroom. Then, ensure that the wooden door in the bedroom is open. Once you have pulled open the wooden door, attempt to take a trip east. That done, make absolutely sure that the screen door is open. Then, go to the east. Following that, go south. With that accomplished, pick-up the tomato plant from the floor of the garden. After that, venture north. After that, venture west. Next, sit the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, doublecheck that the chest drawer in the bedroom is opened. After that, take the old key from the chest drawer inside the bedroom. Then, make sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. After pulling open the wooden door, take a trip east. With that accomplished, open the refrigerator. And then, recover the half of a bag of chips from the refrigerator in the kitchen. Then, sit the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can see a chest drawer. You can see a closed antique trunk in the corner. You make out a king-size bed. You can't really describe the king-size bed besides that it's typical. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, open the antique trunk. After that, take the old key from the antique trunk. If you have picked up the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, go east. And then, make it so that the screen door in the kitchen is wide open. Then, make an effort to travel east. Then, move south. With that done, recover the tomato plant from the floor of the garden. If you have taken the tomato plant, attempt to head north. And then, try to go to the west. And then, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You can make out a closed chest drawer, which looks standard, here. What's that over there? It looks like it's an antique trunk. The light flickers for a second, but nothing else happens. Look over there! a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer within the bedroom. Then, unlock the wooden door. Then, open the wooden door. Then, make an effort to venture east. With that accomplished, ensure that the refrigerator in the kitchen is open. After pulling open the refrigerator, recover the apple from the refrigerator in the kitchen. Then, put the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in an ordinary kind of place. That is to say, you're in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You can make out a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer. After that, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door. After unlocking the wooden door, make absolutely sure that the wooden door is ajar. After pulling open the wooden door, move east. Okay, and then, ensure that the screen door in the kitchen is open. Then, attempt to go east. Following that, travel south. That done, pick-up the bell pepper from the floor of the garden. With the bell pepper, try to travel north. After that, attempt to go west. With that over with, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin to take stock of what's in the room.
You scan the room for a chest drawer, and you find a chest drawer. Huh, weird. You can see an antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, open the antique trunk. Then, take the old key from the antique trunk inside the bedroom. Having picked up the old key, unlock the wooden door within the bedroom. After that, doublecheck that the wooden door in the bedroom is wide open. Then, take a trip east. Then, make absolutely sure that the refrigerator is opened. And then, recover the lettuce from the refrigerator within the kitchen. After that, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. Let's see what's in here.
You can see a closed chest drawer right there by you. You see an antique trunk. You make out a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the antique trunk is opened. And then, retrieve the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. After that, attempt to head east. And then, assure that the screen door is open. And then, try to travel east. With that accomplished, attempt to travel south. And then, retrieve the apple from the floor of the garden. After you have picked up the apple, try to go to the north. With that done, make an effort to head west. With that done, sit the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin to take stock of what's in the room.
You can see a closed chest drawer. What's that over there? It looks like it's an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. Then, recover the old key from the chest drawer in the bedroom. After picking up the old key, unlock the wooden door in the bedroom with the old key. And then, make absolutely sure that the wooden door is wide open. And then, head east. Once you finish that, make absolutely sure that the refrigerator is opened. Then, retrieve the half of a bag of chips from the refrigerator inside the kitchen. After that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a chest drawer. You see a closed antique trunk right there by you. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the chest drawer is open. Then, take the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. And then, venture east. With that over with, look and see that the screen door is open. After pulling open the screen door, take a trip east. Then, try to go south. With that done, pick up the half of a bag of chips from the floor of the garden. Then, venture north. And then, try to go to the west. Following that, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, open the chest drawer inside the bedroom. And then, take the old key from the chest drawer. Then, make sure that the wooden door in the bedroom is unlocked with the old key. Then, look and see that the wooden door is open. After pulling open the wooden door, make an effort to venture east. And then, ensure that the screen door is open. Then, go to the east. After that, move south. Then, recover the half of a bag of chips from the floor of the garden. And then, make an effort to move north. Following that, go to the west. After that, place the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a closed chest drawer. A closed antique trunk is close by. As if things weren't amazing enough already, you can even see a king-size bed! The king-size bed is usual. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>