Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door inside the bedroom with the old key. After unlocking the wooden door, make it so that the wooden door inside the bedroom is opened. Then, take a trip east. After that, open the screen door. After that, try to go east. With that done, go south. After that, retrieve the lettuce from the floor of the garden. Then, try to take a trip north. That done, go west. After that, put the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, open the antique trunk inside the bedroom. Then, retrieve the old key from the antique trunk within the bedroom. Then, unlock the wooden door inside the bedroom. After that, make sure that the wooden door is opened. Then, make an effort to go east. And then, make sure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator in the kitchen. After that, sit the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see a closed antique trunk here. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. After that, recover the old key from the antique trunk within the bedroom. Then, unlock the wooden door in the bedroom with the old key. After that, open the wooden door. And then, make an effort to venture east. And then, open the refrigerator in the kitchen. Then, take the lettuce from the refrigerator inside the kitchen. With the lettuce, put the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You see a closed normal looking antique trunk nearby. You can make out a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to open the chest drawer in the bedroom. And then, take the old key from the chest drawer. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door. Then, make an effort to head east. With that done, make an effort to take a trip south. That done, recover the milk from the couch. After that, go north. After that, put the milk on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You make out a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the chest drawer is open. Then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom. And then, open the wooden door inside the bedroom. After that, venture east. And then, ensure that the screen door inside the kitchen is open. After that, try to go to the east. After that, attempt to head south. Then, retrieve the milk from the floor of the garden. After that, take a trip north. After that, make an effort to go to the west. After that, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer in the corner. You can see an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be fantastic if you could ensure that the chest drawer inside the bedroom is open. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. After that, make absolutely sure that the wooden door inside the bedroom is opened. And then, try to go to the east. After that, open the refrigerator. And then, recover the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see a closed antique trunk in the room. You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the chest drawer is open. And then, pick up the old key from the chest drawer. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, ensure that the wooden door inside the bedroom is open. After that, attempt to head east. Okay, and then, open the screen door inside the kitchen. After you have opened the screen door, head east. Then, go to the south. Once you do that, retrieve the bell pepper from the floor of the garden. After picking up the bell pepper, try to go north. After that, make an effort to go to the west. And then, rest the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see an antique trunk. You smell an interesting smell, and follow it to a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, doublecheck that the wooden door is ajar. And then, move east. Then, open the screen door inside the kitchen. And then, take a trip east. And then, travel south. If you can do that, pick-up the half of a bag of chips from the floor of the garden. After that, head north. Then, make an attempt to go west. Then, place the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You see a closed chest drawer. You make out an antique trunk. You make out a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to assure that the antique trunk is open. And then, retrieve the old key from the antique trunk inside the bedroom. And then, doublecheck that the wooden door is unlocked. After unlocking the wooden door, make sure that the wooden door is wide open. And then, make an attempt to take a trip east. Then, open the refrigerator. After that, pick up the tomato plant from the refrigerator. And then, sit the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer nearby. You see a closed antique trunk nearby. You see a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the antique trunk is ajar. And then, pick up the old key from the antique trunk. Then, unlock the wooden door in the bedroom. Then, assure that the wooden door is opened. After that, move east. And then, try to go south. And then, recover the bell pepper from the couch in the living room. After that, make an attempt to go to the north. After that, sit the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. After taking the old key, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, make an attempt to move east. That done, ensure that the screen door in the kitchen is open. And then, go to the east. After that, try to head south. Following that, pick up the lettuce from the floor of the garden. After taking the lettuce, go north. Then, take a trip west. After that, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
A closed chest drawer is nearby. You can see a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. After that, retrieve the old key from the chest drawer. Then, make absolutely sure that the wooden door is unlocked with the old key. After that, make it so that the wooden door is wide open. And then, make an effort to head east. With that done, ensure that the screen door is open. And then, move east. And then, try to go to the south. Then, pick up the lettuce from the floor of the garden. And then, go to the north. If you can do that, make an attempt to take a trip west. Next, put the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
A decrepit board tells you that you are now in the bedroom. You can barely contain your excitement.
You can see a chest drawer. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk inside the bedroom. After that, make it so that the wooden door in the bedroom is unlocked. Then, open the wooden door inside the bedroom. And then, make an effort to move east. With that over with, ensure that the screen door is open. After that, try to go to the east. And then, attempt to go to the south. After that, lift the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, make an attempt to venture north. And then, make an attempt to go west. After that, sit the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
What's that over there? It looks like it's a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, open the antique trunk within the bedroom. And then, pick up the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, go to the east. With that done, make it so that the refrigerator is opened. Then, pick up the lettuce from the refrigerator. And then, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. You can make out a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer. With the old key, make sure that the wooden door within the bedroom is unlocked. And then, look and see that the wooden door is open. After opening the wooden door, go east. Then, ensure that the screen door in the kitchen is open. After that, travel east. Then, make an attempt to move south. That done, pick-up the apple from the floor of the garden. If you have taken the apple, attempt to go north. Next, make an attempt to go west. And then, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a closed chest drawer in the room. You can make out a closed antique trunk in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is typical. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. And then, take the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door. After that, make an attempt to go east. And then, ensure that the refrigerator is open. And then, take the lettuce from the refrigerator inside the kitchen. And then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer in the room. You can see a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk inside the bedroom. With the old key, make absolutely sure that the wooden door is unlocked. Then, ensure that the wooden door is open. After pulling open the wooden door, take a trip east. If you can succeed at that, open the refrigerator in the kitchen. Then, pick up the apple from the refrigerator inside the kitchen. And then, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a chest drawer. You can make out an antique trunk. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is ajar. After that, take the old key from the antique trunk within the bedroom. And then, look and see that the wooden door within the bedroom is unlocked. And then, open the wooden door. After that, make an attempt to go east. Once you manage that, assure that the refrigerator inside the kitchen is wide open. And then, pick up the half of a bag of chips from the refrigerator. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered the most ordinary of all possible bedrooms.
You make out a chest drawer. The light flickers for a second, but nothing else happens. You can make out an antique trunk. You can make out a king-size bed. You wonder idly who left that here. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to doublecheck that the antique trunk is ajar. And then, pick up the old key from the antique trunk in the bedroom. After picking up the old key, doublecheck that the wooden door is unlocked with the old key. And then, look and see that the wooden door inside the bedroom is open. And then, travel east. And then, open the refrigerator. After that, retrieve the milk from the refrigerator. After that, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a chest drawer. You see an antique trunk. You shudder, but continue examining the room. Look over there! a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, recover the old key from the antique trunk. And then, unlock the wooden door with the old key. After that, open the wooden door inside the bedroom. And then, head east. If you can succeed at that, take a trip south. That done, recover the half of a bag of chips from the couch within the living room. Then, venture north. After that, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to show up in an ordinary one. Let's see what's in here.
You can see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. And then, recover the old key from the chest drawer in the bedroom. Having got the old key, make sure that the wooden door inside the bedroom is unlocked. Then, ensure that the wooden door within the bedroom is open. And then, venture east. And then, ensure that the screen door within the kitchen is open. After that, take a trip east. Next, attempt to go to the south. With that accomplished, pick up the bell pepper from the floor of the garden. And then, make an attempt to venture north. After that, take a trip west. Following that, put the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
Hey, want to see a chest drawer? Look over there, a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an antique trunk. You see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make it so that the chest drawer is opened. And then, recover the old key from the chest drawer. And then, unlock the wooden door with the old key. Then, ensure that the wooden door in the bedroom is open. And then, make an attempt to travel east. If you can get around to doing that, ensure that the screen door is open. After you have pulled open the screen door, venture east. Then, try to take a trip south. That done, recover the bell pepper from the floor of the garden. After taking the bell pepper, try to venture north. After that, try to travel west. With that done, put the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Huh, weird. You can make out an antique trunk, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. If you can get your hands on the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. After that, look and see that the wooden door is wide open. After that, make an attempt to head east. If you can get through with that, make absolutely sure that the screen door inside the kitchen is opened. And then, venture east. With that done, move south. Then, retrieve the half of a bag of chips from the floor of the garden. And then, attempt to travel north. If you can succeed at that, make an effort to move west. That done, sit the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a chest drawer. Oh, great. Here's an antique trunk. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, look and see that the antique trunk is wide open. And then, take the old key from the antique trunk in the bedroom. Then, make it so that the wooden door is unlocked. And then, open the wooden door. And then, head east. And then, make it so that the screen door in the kitchen is opened. And then, travel east. And then, attempt to go south. Following that, pick-up the bell pepper from the floor of the garden. And then, travel north. And then, travel west. That done, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a standard kind of place. That is to say, you're in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. Look over there! an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer. After pulling open the chest drawer, pick up the old key from the chest drawer in the bedroom. Once you have taken the old key, assure that the wooden door within the bedroom is unlocked. After that, open the wooden door. And then, move east. Okay, and then, open the screen door. After opening the screen door, try to head east. And then, attempt to go to the south. Next, recover the tomato plant from the floor of the garden. After you have got the tomato plant, go north. With that accomplished, make an effort to go west. After that, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. Let's see what's in here.
You make out a closed chest drawer, which looks ordinary, close by. You can make out a closed antique trunk close by. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to doublecheck that the antique trunk inside the bedroom is opened. Then, retrieve the old key from the antique trunk inside the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, ensure that the wooden door is open. After that, head east. Once you accomplish that, look and see that the screen door within the kitchen is wide open. After opening the screen door, move east. Then, make an effort to take a trip south. Then, lift the tomato plant from the floor of the garden. And then, move north. After that, make an effort to move west. And then, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a closed antique trunk in the room. Oh wow! Is that what I think it is? It is! It's a king-size bed. But the thing hasn't got anything on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make sure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door is unlocked. After that, open the wooden door inside the bedroom. After that, go to the east. Then, doublecheck that the refrigerator within the kitchen is ajar. And then, recover the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can see a closed chest drawer in the corner. Look out! It's a- oh, never mind, it's just an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk. And then, recover the old key from the antique trunk. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, make it so that the wooden door is ajar. Having pulled open the wooden door, make an attempt to venture east. That done, open the refrigerator inside the kitchen. After that, recover the bell pepper from the refrigerator. With the bell pepper, rest the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a typical kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer in the room. A closed antique trunk is here. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, open the antique trunk. Then, take the old key from the antique trunk. Then, unlock the wooden door in the bedroom. After that, ensure that the wooden door inside the bedroom is open. After that, go to the east. And then, make it so that the screen door is opened. After that, make an attempt to go to the east. Then, make an effort to move south. And then, lift the tomato plant from the floor of the garden. And then, attempt to head north. And then, make an attempt to venture west. With that accomplished, rest the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You make out a closed chest drawer nearby. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, assure that the chest drawer is open. After that, pick up the old key from the chest drawer. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, ensure that the wooden door within the bedroom is open. Then, make an attempt to go to the east. Okay, and then, ensure that the screen door is open. Then, go to the east. Then, try to go south. With that done, pick-up the milk from the floor of the garden. After that, make an attempt to venture north. With that over with, make an attempt to go west. And then, rest the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You begin to take stock of what's in the room.
You can make out a chest drawer. Now that's what I call TextWorld! You make out an antique trunk. Classic TextWorld. You make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. After that, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, make it so that the wooden door is opened. Then, travel east. With that done, ensure that the screen door is open. After that, try to go east. Okay, and then, go south. And then, pick-up the tomato plant from the floor of the garden. Then, make an attempt to take a trip north. Then, make an effort to venture west. And then, place the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a closed chest drawer here. You see an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could open the chest drawer. Then, pick up the old key from the chest drawer. Then, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. Then, move east. Then, open the refrigerator. Then, take the half of a bag of chips from the refrigerator inside the kitchen. If you can get your hands on the half of a bag of chips, rest the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer. You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a king-size bed! The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to make sure that the antique trunk inside the bedroom is opened. And then, retrieve the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, try to move east. Okay, and then, ensure that the screen door inside the kitchen is open. And then, go to the east. And then, travel south. With that accomplished, recover the tomato plant from the floor of the garden. After that, make an attempt to move north. And then, travel west. Then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom.
You can see a chest drawer! You see an antique trunk. Wow, isn't TextWorld just the best? You make out a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. And then, unlock the wooden door inside the bedroom with the old key. After that, make sure that the wooden door inside the bedroom is open. After that, travel east. That done, make an effort to travel south. Then, retrieve the lettuce from the couch. Having taken the lettuce, make an effort to head north. After that, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer. You can make out an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, open the antique trunk in the bedroom. After that, recover the old key from the antique trunk. Then, make sure that the wooden door inside the bedroom is unlocked. Then, make sure that the wooden door inside the bedroom is opened. After that, move east. After that, assure that the screen door is open. Then, venture east. If you can manage that, go to the south. Then, lift the milk from the floor of the garden. Then, take a trip north. That done, try to venture west. Then, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. As if things weren't amazing enough already, you can even see an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, assure that the chest drawer is ajar. Then, retrieve the old key from the chest drawer. After picking up the old key, unlock the wooden door. Then, open the wooden door. And then, venture east. Then, open the screen door inside the kitchen. And then, try to venture east. That done, make an effort to travel south. Then, pick up the lettuce from the floor of the garden. Then, make an effort to go north. With that done, head west. And then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed antique trunk, which looks typical, close by. You can make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the antique trunk is ajar. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door. And then, make an attempt to go to the east. And then, ensure that the screen door within the kitchen is open. And then, move east. Once you manage that, go south. Then, recover the bell pepper from the floor of the garden. And then, go to the north. Following that, go to the west. And then, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer in the corner. You can see a closed antique trunk in the corner. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer inside the bedroom. After that, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom. And then, doublecheck that the wooden door within the bedroom is opened. After that, make an effort to go to the east. Then, open the screen door. And then, make an effort to venture east. And then, take a trip south. With that accomplished, recover the lettuce from the floor of the garden. And then, try to venture north. With that done, head west. After that, place the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see a chest drawer. A closed antique trunk is right there by you. You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. But the thing is empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk in the bedroom is open. After pulling open the antique trunk, recover the old key from the antique trunk in the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, doublecheck that the wooden door within the bedroom is ajar. And then, attempt to take a trip east. Next, look and see that the refrigerator inside the kitchen is opened. After that, recover the half of a bag of chips from the refrigerator in the kitchen. After picking up the half of a bag of chips, rest the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can see a closed chest drawer. You can see a closed antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could make it so that the chest drawer is opened. Then, recover the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door within the bedroom is open. And then, attempt to go east. Then, go to the south. Following that, take the bell pepper from the couch. If you can get your hands on the bell pepper, make an effort to take a trip north. And then, sit the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a closed chest drawer. You can see an antique trunk. I mean, just wow! Isn't TextWorld just the best? You can see a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, go east. If you can succeed at that, open the refrigerator. After that, retrieve the milk from the refrigerator. After that, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed chest drawer in the room. You make out a closed antique trunk. You can make out a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer within the bedroom. Then, take the old key from the chest drawer within the bedroom. With the old key, unlock the wooden door. And then, open the wooden door. And then, make an attempt to travel east. Once you manage that, make absolutely sure that the refrigerator in the kitchen is open. After that, pick up the apple from the refrigerator in the kitchen. After that, sit the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, open the antique trunk within the bedroom. Then, retrieve the old key from the antique trunk. And then, make it so that the wooden door is unlocked. And then, open the wooden door inside the bedroom. After pulling open the wooden door, try to venture east. Then, make sure that the screen door in the kitchen is opened. And then, head east. If you can accomplish that, go south. Next, lift the milk from the floor of the garden. After picking up the milk, make an attempt to go to the north. Then, try to go west. Following that, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a chest drawer! You see a closed antique trunk. You make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. After that, make an effort to travel east. After that, ensure that the refrigerator within the kitchen is open. After that, retrieve the tomato plant from the refrigerator. Then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. After that, recover the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, make it so that the wooden door is unlocked with the old key. Then, open the wooden door in the bedroom. After that, make an attempt to go to the east. Next, doublecheck that the screen door is opened. Then, attempt to travel east. And then, attempt to travel south. Okay, and then, pick up the lettuce from the floor of the garden. After that, try to move north. That done, move west. And then, put the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedroom.
You make out a chest drawer. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer inside the bedroom. Then, make it so that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. After that, go east. With that done, make an attempt to move south. And then, take the apple from the couch. And then, move north. Okay, and then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. You wonder idly who left that here. You can see a closed typical looking antique trunk nearby. You make out a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could open the antique trunk. After that, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. Then, ensure that the wooden door inside the bedroom is open. Then, make an attempt to move east. If you can accomplish that, make an effort to head south. And then, recover the milk from the couch inside the living room. After that, venture north. With that over with, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the chest drawer inside the bedroom. After pulling open the chest drawer, pick up the old key from the chest drawer inside the bedroom. And then, unlock the wooden door within the bedroom. Having unlocked the wooden door, open the wooden door. After that, attempt to go to the east. That done, ensure that the screen door inside the kitchen is open. After that, travel east. After that, try to travel south. With that over with, retrieve the bell pepper from the floor of the garden. And then, move north. With that done, head west. With that over with, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer. You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, assure that the chest drawer inside the bedroom is open. Then, pick up the old key from the chest drawer. With the old key, unlock the wooden door inside the bedroom. Then, assure that the wooden door within the bedroom is opened. And then, try to venture east. With that done, make an attempt to head south. Then, retrieve the bell pepper from the couch within the living room. If you can get your hands on the bell pepper, attempt to go to the north. After that, sit the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. The room is well lit.
You can see a closed chest drawer. You see an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the antique trunk within the bedroom. Then, retrieve the old key from the antique trunk. And then, assure that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. Then, make an effort to go to the east. With that accomplished, ensure that the refrigerator is open. Then, recover the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
Oh, great. Here's a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. Now why would someone leave that there? The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, take the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, doublecheck that the wooden door inside the bedroom is open. After that, go east. And then, ensure that the screen door inside the kitchen is open. And then, move east. And then, head south. After that, retrieve the half of a bag of chips from the floor of the garden. After that, go to the north. With that accomplished, make an attempt to go to the west. Then, sit the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You make out a closed chest drawer right there by you. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. But the thing is empty. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the chest drawer in the bedroom is wide open. After that, retrieve the old key from the chest drawer. Then, doublecheck that the wooden door inside the bedroom is unlocked. After unlocking the wooden door, make absolutely sure that the wooden door is ajar. After that, go east. With that done, make absolutely sure that the screen door is ajar. Then, try to go to the east. Then, attempt to go south. With that over with, lift the lettuce from the floor of the garden. And then, make an effort to travel north. And then, make an attempt to go to the west. Then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can see a closed antique trunk here. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could make it so that the antique trunk within the bedroom is ajar. After that, pick up the old key from the antique trunk. Then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. After that, head east. And then, ensure that the screen door within the kitchen is open. After that, venture east. That done, attempt to venture south. And then, pick up the apple from the floor of the garden. After taking the apple, venture north. And then, try to travel west. After that, rest the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bedroom.
You can make out a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the antique trunk. And then, take the old key from the antique trunk. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, assure that the wooden door inside the bedroom is opened. Then, attempt to head east. With that accomplished, ensure that the refrigerator is open. Once you have opened the refrigerator, retrieve the half of a bag of chips from the refrigerator. Then, put the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a chest drawer. Now why would someone leave that there? You can see an antique trunk. You see a king-size bed. The king-size bed is typical. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk. After that, pick up the old key from the antique trunk. After picking up the old key, unlock the wooden door. And then, ensure that the wooden door is open. And then, venture east. After that, ensure that the refrigerator is open. Then, take the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom.
You make out a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, look and see that the antique trunk within the bedroom is opened. Then, take the old key from the antique trunk. Then, unlock the wooden door within the bedroom with the old key. If you have unlocked the wooden door, look and see that the wooden door is open. Then, take a trip east. If you can accomplish that, open the refrigerator within the kitchen. Then, pick up the bell pepper from the refrigerator inside the kitchen. After stealing the bell pepper, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could open the antique trunk. And then, pick up the old key from the antique trunk. After that, unlock the wooden door within the bedroom. Then, ensure that the wooden door inside the bedroom is open. After that, head east. And then, open the refrigerator. And then, retrieve the tomato plant from the refrigerator. After that, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to make sure that the chest drawer in the bedroom is wide open. Then, recover the old key from the chest drawer. After taking the old key, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, make an effort to move east. And then, make an effort to go to the south. After that, retrieve the lettuce from the couch in the living room. If you have got the lettuce, head north. With that done, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You can see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make sure that the antique trunk is ajar. And then, recover the old key from the antique trunk. After that, unlock the wooden door with the old key. After that, open the wooden door inside the bedroom. Then, attempt to go east. With that done, doublecheck that the screen door within the kitchen is opened. Then, attempt to move east. Next, venture south. Following that, lift the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, try to head north. And then, make an effort to take a trip west. And then, rest the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
You make out a closed chest drawer, which looks normal, nearby. You see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>