Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk. With the old key, unlock the wooden door within the bedroom. And then, open the wooden door. After that, try to venture east. With that over with, ensure that the screen door in the kitchen is open. Then, make an attempt to travel east. If you can get through with that, head south. Then, recover the lettuce from the floor of the garden. And then, head north. With that accomplished, move west. Okay, and then, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You see a closed standard looking chest drawer nearby. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. And then, unlock the wooden door inside the bedroom with the old key. Then, doublecheck that the wooden door is wide open. And then, make an attempt to go east. And then, travel south. After that, take the lettuce from the couch in the living room. Then, try to head north. And then, place the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A closed chest drawer, which looks ordinary, is nearby. Were you looking for an antique trunk? Because look over there, it's an antique trunk. What's that over there? It looks like it's a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. After pulling open the chest drawer, take the old key from the chest drawer within the bedroom. After that, unlock the wooden door. After that, ensure that the wooden door is open. Once you have opened the wooden door, try to go to the east. With that accomplished, ensure that the screen door is open. After that, go east. With that accomplished, attempt to travel south. With that over with, pick-up the milk from the floor of the garden. Having picked up the milk, head north. After that, move west. That done, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a chest drawer. You can see a closed antique trunk in the corner. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. And then, recover the old key from the chest drawer. And then, look and see that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door in the bedroom is open. After that, try to venture east. With that accomplished, move south. And then, retrieve the milk from the couch. After that, go north. With that accomplished, rest the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, ensure that the chest drawer within the bedroom is open. Having opened the chest drawer, recover the old key from the chest drawer. And then, unlock the wooden door with the old key. After you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. After that, make an effort to head east. And then, open the refrigerator within the kitchen. And then, recover the lettuce from the refrigerator within the kitchen. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You can barely contain your excitement.
You can see a closed chest drawer. You can see a closed antique trunk here. You can make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk inside the bedroom. Then, take the old key from the antique trunk inside the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, attempt to venture east. Once you accomplish that, look and see that the screen door within the kitchen is open. And then, make an effort to take a trip east. And then, try to take a trip south. After that, pick-up the bell pepper from the floor of the garden. After that, travel north. After that, make an attempt to venture west. Then, place the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You make out a closed antique trunk in the room. You make out a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk within the bedroom. Having opened the antique trunk, recover the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. And then, move east. Following that, open the screen door within the kitchen. After opening the screen door, try to venture east. With that done, make an effort to head south. Then, retrieve the lettuce from the floor of the garden. After that, venture north. If you can accomplish that, take a trip west. Okay, and then, put the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a sickening smell, and follow it to a chest drawer. Wow, isn't TextWorld just the best? A closed antique trunk, which looks typical, is in the corner. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could open the chest drawer. Then, recover the old key from the chest drawer inside the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, make absolutely sure that the wooden door in the bedroom is open. And then, take a trip east. Then, make absolutely sure that the refrigerator is ajar. Then, take the lettuce from the refrigerator. After that, rest the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. A closed antique trunk is here. What's that over there? It looks like it's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk in the bedroom. Then, retrieve the old key from the antique trunk. And then, look and see that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. After that, take a trip east. That done, venture south. After that, pick up the tomato plant from the couch in the living room. After that, go north. And then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You make out a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door is unlocked. After that, make it so that the wooden door in the bedroom is open. Then, go east. Then, open the screen door. Then, go to the east. Then, make an effort to travel south. After that, pick up the lettuce from the floor of the garden. With the lettuce, attempt to take a trip north. Then, make an effort to go to the west. After that, rest the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. You see an antique trunk. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a king-size bed. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. If you have pulled open the chest drawer, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, ensure that the wooden door is open. After you have pulled open the wooden door, travel east. After that, ensure that the screen door is open. And then, go east. Then, travel south. With that done, pick-up the tomato plant from the floor of the garden. And then, make an attempt to take a trip north. With that accomplished, venture west. And then, put the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed chest drawer here. You make out a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, look and see that the antique trunk is open. After that, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. And then, doublecheck that the wooden door is ajar. And then, venture east. And then, open the refrigerator. Once you have pulled open the refrigerator, recover the lettuce from the refrigerator in the kitchen. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed antique trunk, which looks standard, right there by you. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, make sure that the chest drawer within the bedroom is open. If you have opened the chest drawer, recover the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. Then, open the wooden door. And then, make an effort to go to the east. Then, make an attempt to go to the south. And then, pick up the apple from the couch inside the living room. And then, venture north. After that, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it usual? You better believe it is.
You can see a closed chest drawer, which looks typical, nearby. You make out a closed antique trunk nearby. You smell a terrible smell, and follow it to a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk within the bedroom. And then, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. Then, go east. After that, venture south. Then, recover the milk from the couch. If you can get your hands on the milk, try to go to the north. Then, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
A closed chest drawer is in the room. As if things weren't amazing enough already, you can even see an antique trunk. Oh, great. Here's a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer in the bedroom. Then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. And then, look and see that the wooden door is opened. Then, head east. And then, make an effort to take a trip south. Okay, and then, pick up the bell pepper from the couch. And then, try to take a trip north. And then, rest the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a normal kind of place. That is to say, you're in a bedroom. You begin looking for stuff.
You can see a closed chest drawer in the room. You make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. And then, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door in the bedroom with the old key. After that, make it so that the wooden door is open. And then, go east. Okay, and then, open the screen door. And then, take a trip east. Once you get through with that, make an effort to head south. And then, recover the half of a bag of chips from the floor of the garden. Then, go to the north. And then, try to move west. Once you finish that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make sure that the antique trunk within the bedroom is opened. Then, retrieve the old key from the antique trunk. And then, unlock the wooden door in the bedroom. And then, open the wooden door. And then, go to the east. With that accomplished, make an effort to venture south. With that done, recover the milk from the couch within the living room. With the milk, make an attempt to move north. With that over with, sit the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You see an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. And then, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door inside the bedroom is unlocked. After unlocking the wooden door, make absolutely sure that the wooden door is ajar. Then, travel east. And then, ensure that the refrigerator is open. And then, take the apple from the refrigerator. After that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a closed chest drawer. You can make out a closed antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could look and see that the antique trunk within the bedroom is open. After opening the antique trunk, retrieve the old key from the antique trunk inside the bedroom. After that, unlock the wooden door. After that, ensure that the wooden door is open. And then, go to the east. Then, open the refrigerator. Then, retrieve the bell pepper from the refrigerator within the kitchen. And then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a chest drawer. A chest drawer... Is that really what you were looking for? If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk, so there's that. You see a king-size bed. You shudder, but continue examining the king-size bed. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. Then, make absolutely sure that the wooden door is opened. After that, make an effort to move east. That done, ensure that the refrigerator in the kitchen is open. And then, pick up the half of a bag of chips from the refrigerator. And then, rest the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can make out a closed usual looking chest drawer nearby. You see a gleam over in a corner, where you can see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the antique trunk within the bedroom is wide open. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. If you have opened the wooden door, make an attempt to go east. Following that, ensure that the refrigerator is open. And then, take the tomato plant from the refrigerator. After stealing the tomato plant, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a closed chest drawer close by. You see a closed antique trunk right there by you. You smell a great smell, and follow it to a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer. Once you have opened the chest drawer, retrieve the old key from the chest drawer. And then, make it so that the wooden door inside the bedroom is unlocked with the old key. Then, make it so that the wooden door in the bedroom is ajar. After that, head east. Following that, assure that the refrigerator is wide open. And then, recover the tomato plant from the refrigerator inside the kitchen. After getting the tomato plant, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a chest drawer. You wonder idly who left that here. You can see a closed antique trunk. You see a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. Then, recover the old key from the antique trunk inside the bedroom. With the old key, check that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door within the bedroom is wide open. After that, go east. With that over with, ensure that the screen door within the kitchen is open. Then, head east. Once you manage that, make an effort to take a trip south. After that, recover the lettuce from the floor of the garden. Then, attempt to go to the north. After that, venture west. And then, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
A closed chest drawer is nearby. You can make out an antique trunk. You can see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer in the bedroom. After that, take the old key from the chest drawer in the bedroom. If you can get your hands on the old key, make it so that the wooden door inside the bedroom is unlocked. Then, make absolutely sure that the wooden door inside the bedroom is open. Then, make an attempt to go to the east. After that, open the refrigerator within the kitchen. After that, retrieve the bell pepper from the refrigerator. And then, place the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer. You see an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the antique trunk within the bedroom is open. After opening the antique trunk, pick up the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door is ajar. After that, make an attempt to go east. After that, look and see that the screen door is ajar. Then, attempt to move east. If you can get through with that, attempt to go south. And then, pick up the lettuce from the floor of the garden. After getting the lettuce, attempt to go to the north. And then, make an attempt to travel west. After that, sit the lettuce on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
A closed chest drawer is close by. Look over there! an antique trunk. Look over there! a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door inside the bedroom. And then, make absolutely sure that the wooden door in the bedroom is wide open. And then, travel east. With that accomplished, head south. Okay, and then, recover the half of a bag of chips from the couch inside the living room. And then, go to the north. Then, put the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You see a closed chest drawer. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to assure that the chest drawer in the bedroom is opened. After that, recover the old key from the chest drawer. Then, make absolutely sure that the wooden door is unlocked. Then, open the wooden door inside the bedroom. After that, make an effort to travel east. If you can get around to doing that, open the screen door within the kitchen. After that, venture east. And then, make an effort to take a trip south. That done, pick-up the milk from the floor of the garden. If you can get your hands on the milk, venture north. Next, venture west. And then, rest the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. You can see a closed antique trunk in the room. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to open the chest drawer within the bedroom. And then, take the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, make sure that the wooden door in the bedroom is open. If you have pulled open the wooden door, go east. Once you get through with that, open the screen door within the kitchen. And then, travel east. And then, venture south. With that over with, pick up the apple from the floor of the garden. After that, go to the north. That done, attempt to head west. If you can succeed at that, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a closed chest drawer right there by you. You scan the room, seeing an antique trunk. Hmmm... what else, what else? You make out a king-size bed! The king-size bed is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer inside the bedroom is open. After opening the chest drawer, recover the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, open the wooden door inside the bedroom. Then, head east. And then, move south. Then, pick up the lettuce from the couch in the living room. With the lettuce, try to head north. Once you manage that, place the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Now why would someone leave that there? You can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, assure that the wooden door inside the bedroom is unlocked. Then, ensure that the wooden door is open. And then, venture east. With that over with, doublecheck that the screen door inside the kitchen is wide open. And then, try to go to the east. And then, attempt to move south. Okay, and then, pick-up the milk from the floor of the garden. And then, head north. And then, go west. With that over with, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a closed chest drawer right there by you. You see an antique trunk. You can make out a king-size bed. But there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make sure that the chest drawer in the bedroom is opened. Then, retrieve the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. Then, venture east. After that, head south. And then, recover the tomato plant from the couch inside the living room. And then, make an attempt to venture north. Once you manage that, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Hmmm... what else, what else? You make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. Then, take the old key from the chest drawer within the bedroom. With the old key, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door. And then, attempt to venture east. With that over with, attempt to move south. Okay, and then, take the milk from the couch. And then, head north. After that, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You smell a sickening smell, and follow it to an antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, open the chest drawer. Then, pick up the old key from the chest drawer. With the old key, assure that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, attempt to go east. Then, ensure that the screen door in the kitchen is open. Then, head east. And then, take a trip south. Then, lift the lettuce from the floor of the garden. And then, go north. With that done, make an effort to head west. And then, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. The room is well lit.
You make out a closed chest drawer in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, look and see that the chest drawer is opened. Once you have opened the chest drawer, recover the old key from the chest drawer. After that, unlock the wooden door within the bedroom with the old key. Then, ensure that the wooden door within the bedroom is open. After you have opened the wooden door, take a trip east. Then, ensure that the refrigerator is open. Then, pick up the half of a bag of chips from the refrigerator within the kitchen. After that, put the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. You look at the price tag that hangs off the chest drawer. Thirty dollars?! Where'd they buy this chest drawer, some kind of expensive place? As if things weren't amazing enough already, you can even see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, ensure that the chest drawer is open. Then, recover the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. After that, attempt to take a trip east. With that accomplished, ensure that the screen door is open. After pulling open the screen door, make an effort to move east. Next, take a trip south. After that, recover the milk from the floor of the garden. With the milk, venture north. And then, travel west. With that done, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Wow, check out the price tag that hangs off the chest drawer! Sixty big ones! You can make out a closed antique trunk nearby. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, open the antique trunk. And then, pick up the old key from the antique trunk. After that, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. And then, travel east. If you can get around to doing that, ensure that the refrigerator is open. Once you have opened the refrigerator, recover the apple from the refrigerator in the kitchen. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You see a chest drawer. Oh, great. Here's an antique trunk. You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest drawer within the bedroom is open. Having pulled open the chest drawer, recover the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. And then, make an effort to go to the east. Okay, and then, open the screen door. And then, attempt to move east. If you can finish that, make an attempt to head south. Next, lift the half of a bag of chips from the floor of the garden. After taking the half of a bag of chips, make an effort to head north. And then, make an attempt to venture west. After that, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer. You can see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, open the antique trunk. Then, recover the old key from the antique trunk. After that, unlock the wooden door. And then, ensure that the wooden door is open. If you have opened the wooden door, attempt to venture east. If you can manage that, ensure that the refrigerator is open. Then, recover the half of a bag of chips from the refrigerator inside the kitchen. After picking up the half of a bag of chips, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a closed chest drawer close by. You see an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the antique trunk is wide open. After that, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door in the bedroom. After that, look and see that the wooden door is opened. Then, venture east. Then, make an effort to take a trip south. After that, recover the half of a bag of chips from the couch in the living room. After that, move north. And then, put the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the antique trunk is wide open. Then, pick up the old key from the antique trunk. After getting the old key, unlock the wooden door in the bedroom. After that, make absolutely sure that the wooden door inside the bedroom is opened. And then, make an effort to venture east. Following that, ensure that the refrigerator is open. After pulling open the refrigerator, recover the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer. You smell a fine smell, and follow it to an antique trunk. You smell a fine smell, and follow it to a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the antique trunk is open. Having opened the antique trunk, take the old key from the antique trunk within the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. And then, try to venture east. Then, make sure that the screen door is opened. And then, take a trip east. And then, attempt to go south. If you can succeed at that, pick-up the apple from the floor of the garden. And then, venture north. And then, take a trip west. If you can succeed at that, place the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You begin to take stock of what's in the room.
You can make out a closed chest drawer. You see an antique trunk. Look over there! a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, make absolutely sure that the chest drawer is opened. Then, take the old key from the chest drawer. Then, make sure that the wooden door is unlocked. Once you have unlocked the wooden door, open the wooden door. Then, attempt to go east. After that, assure that the refrigerator is ajar. After that, recover the apple from the refrigerator. Then, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk within the bedroom is open. After opening the antique trunk, retrieve the old key from the antique trunk. After that, unlock the wooden door within the bedroom. After that, make sure that the wooden door is ajar. After pulling open the wooden door, travel east. If you can do that, ensure that the screen door within the kitchen is open. And then, make an attempt to venture east. Then, go south. And then, lift the apple from the floor of the garden. And then, move north. After that, try to venture west. After that, put the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You make out a chest drawer. Look over there! an antique trunk. Is this it? Is this what you came to TextWorld to see? an antique trunk? You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the chest drawer. After that, pick up the old key from the chest drawer. And then, unlock the wooden door in the bedroom. And then, make absolutely sure that the wooden door is opened. And then, make an attempt to take a trip east. After that, open the refrigerator. After that, recover the milk from the refrigerator. Then, put the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. You can't wait to tell the folks at home about this! You can make out an antique trunk! If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, doublecheck that the chest drawer within the bedroom is ajar. After pulling open the chest drawer, pick up the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, try to move east. With that over with, make it so that the screen door inside the kitchen is wide open. Then, go east. With that done, make an effort to move south. If you can do that, lift the milk from the floor of the garden. And then, make an effort to go north. Once you get through with that, make an effort to go west. Then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a closed chest drawer in the corner. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. Then, recover the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. And then, take a trip east. With that over with, travel south. Okay, and then, pick up the lettuce from the couch inside the living room. If you have taken the lettuce, go north. With that accomplished, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look over there! a chest drawer. You can make out a closed antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. And then, retrieve the old key from the antique trunk. If you have got the old key, doublecheck that the wooden door is unlocked. After that, doublecheck that the wooden door is open. Then, try to move east. Following that, ensure that the screen door inside the kitchen is open. After pulling open the screen door, go east. Once you do that, make an effort to venture south. That done, pick up the half of a bag of chips from the floor of the garden. Then, make an attempt to move north. And then, go to the west. And then, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a gleam over in a corner, where you can see a chest drawer. You can make out an antique trunk. You see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk inside the bedroom. Then, recover the old key from the antique trunk inside the bedroom. After that, unlock the wooden door within the bedroom with the old key. After that, doublecheck that the wooden door within the bedroom is opened. Then, attempt to move east. Following that, ensure that the refrigerator is open. After that, retrieve the bell pepper from the refrigerator in the kitchen. Then, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into the most usual of all possible bedrooms.
You make out a chest drawer. You can see a closed antique trunk in the corner. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk within the bedroom. After that, recover the old key from the antique trunk. Then, look and see that the wooden door is unlocked with the old key. After that, look and see that the wooden door is open. And then, take a trip east. Following that, doublecheck that the refrigerator is wide open. And then, retrieve the bell pepper from the refrigerator. Once you have taken the bell pepper, sit the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a closed chest drawer in the room. You see an antique trunk. You can make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk. Once you have opened the antique trunk, recover the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. And then, head east. After that, ensure that the screen door is open. After that, make an effort to go to the east. Okay, and then, make an attempt to head south. If you can succeed at that, pick-up the bell pepper from the floor of the garden. Then, make an attempt to go to the north. And then, make an attempt to venture west. Then, put the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a chest drawer? Look over there, a chest drawer. What's that over there? It looks like it's an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer within the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom with the old key. Then, assure that the wooden door is open. After opening the wooden door, move east. Then, look and see that the screen door is wide open. Then, make an attempt to travel east. Okay, and then, go south. Next, retrieve the apple from the floor of the garden. After that, move north. Then, make an effort to move west. After that, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can make out a closed chest drawer close by. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, open the antique trunk. And then, take the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. And then, look and see that the wooden door is open. After that, attempt to take a trip east. After that, ensure that the refrigerator inside the kitchen is open. Then, pick up the half of a bag of chips from the refrigerator. After that, rest the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You scan the room, seeing a chest drawer. The light flickers for a second, but nothing else happens. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You see a king-size bed! The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. And then, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. And then, go east. Then, travel south. With that done, recover the half of a bag of chips from the couch. And then, venture north. After that, sit the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
You can make out a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the chest drawer is open. Then, take the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, go east. That done, travel south. That done, take the half of a bag of chips from the couch. And then, try to head north. Okay, and then, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the chest drawer inside the bedroom is open. Then, pick up the old key from the chest drawer within the bedroom. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door inside the bedroom is open. After that, travel east. Then, go south. After that, recover the bell pepper from the couch. And then, go to the north. And then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bedroom. The room is well lit.
You see a chest drawer. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer in the bedroom is open. Once you have pulled open the chest drawer, retrieve the old key from the chest drawer. Then, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, move east. With that done, open the screen door. And then, try to take a trip east. Next, make an effort to go to the south. After that, pick-up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, travel north. With that accomplished, travel west. After that, rest the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can make out a closed chest drawer. You make out an antique trunk. Now that's what I call TextWorld! You make out a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, assure that the antique trunk is open. Once you have pulled open the antique trunk, recover the old key from the antique trunk inside the bedroom. After that, make it so that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After opening the wooden door, take a trip east. Then, assure that the screen door within the kitchen is open. After that, make an attempt to venture east. Next, attempt to head south. And then, pick up the half of a bag of chips from the floor of the garden. Then, make an effort to head north. Next, take a trip west. Then, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a closed chest drawer close by. You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, open the chest drawer within the bedroom. Having opened the chest drawer, pick up the old key from the chest drawer. If you can get your hands on the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. And then, travel east. Then, open the screen door. And then, venture east. With that over with, attempt to venture south. Okay, and then, retrieve the apple from the floor of the garden. Then, make an effort to travel north. And then, try to take a trip west. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can see a chest drawer, so there's that. You can make out a closed antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk inside the bedroom. After that, take the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door is open. And then, try to go to the east. And then, open the refrigerator within the kitchen. Then, take the apple from the refrigerator in the kitchen. Then, rest the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You can make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>