Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. With the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. After that, make an effort to head east. Then, open the screen door inside the kitchen. After pulling open the screen door, try to take a trip east. After that, move south. With that done, pick up the lettuce from the floor of the garden. Then, take a trip north. Following that, head west. Then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
What's that over there? It looks like it's a chest drawer. You see an antique trunk. Huh, weird. Oh, great. Here's a king-size bed. But the thing is empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, make absolutely sure that the chest drawer inside the bedroom is opened. After that, retrieve the old key from the chest drawer within the bedroom. Then, unlock the wooden door within the bedroom with the old key. After that, doublecheck that the wooden door is wide open. After that, take a trip east. Next, open the screen door. Then, attempt to take a trip east. Okay, and then, take a trip south. Following that, retrieve the tomato plant from the floor of the garden. Then, make an effort to move north. After that, make an effort to take a trip west. With that over with, sit the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer nearby. You scan the room for an antique trunk, and you find an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be a great idea if you could doublecheck that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door. Then, open the wooden door. And then, go east. Then, ensure that the refrigerator is open. After that, recover the bell pepper from the refrigerator. Then, sit the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. After you have taken the old key, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door in the bedroom. Then, go east. Following that, attempt to move south. Then, retrieve the half of a bag of chips from the couch. And then, attempt to take a trip north. If you can finish that, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. Then, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. And then, make an attempt to head east. Once you get around to doing that, doublecheck that the screen door is wide open. And then, head east. And then, go to the south. And then, pick up the apple from the floor of the garden. And then, travel north. If you can manage that, move west. After that, rest the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You make out a closed ordinary looking antique trunk in the room. Oh, great. Here's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. If you have opened the chest drawer, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, make absolutely sure that the wooden door inside the bedroom is wide open. Then, travel east. And then, open the screen door. After that, move east. Then, go to the south. Then, lift the half of a bag of chips from the floor of the garden. After that, make an attempt to head north. And then, make an attempt to take a trip west. After that, place the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the chest drawer. After that, recover the old key from the chest drawer. And then, assure that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, open the wooden door. After that, go east. And then, make it so that the screen door within the kitchen is wide open. Then, make an attempt to take a trip east. Okay, and then, go to the south. Then, lift the lettuce from the floor of the garden. Having picked up the lettuce, venture north. Okay, and then, take a trip west. Okay, and then, rest the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You start to take note of what's in the room.
You can make out a chest drawer. You can make out an antique trunk. You can see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. Then, take the old key from the antique trunk. And then, make it so that the wooden door is unlocked. And then, open the wooden door. And then, try to head east. After that, assure that the screen door is ajar. Then, head east. And then, make an attempt to take a trip south. Following that, pick-up the milk from the floor of the garden. Then, make an effort to go to the north. If you can succeed at that, head west. After that, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. You check the price tag glued to the chest drawer. Three hundred bucks?! That's ridiculous! You ever meet my friend, they work for the post office? I'm sure my friend could get you one of those for 45 bucks! You can see a closed antique trunk. You can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. After that, take the old key from the chest drawer within the bedroom. And then, make absolutely sure that the wooden door inside the bedroom is unlocked. After that, open the wooden door inside the bedroom. After that, go east. Next, make it so that the screen door is ajar. And then, make an effort to go east. And then, take a trip south. Once you accomplish that, lift the apple from the floor of the garden. After that, venture north. With that over with, try to venture west. If you can do that, sit the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed! Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, open the chest drawer inside the bedroom. Then, retrieve the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door in the bedroom. Then, make an effort to head east. And then, make it so that the refrigerator is opened. Then, take the lettuce from the refrigerator in the kitchen. Then, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am so happy to announce that you are now in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. A closed antique trunk is in the room. You can make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the chest drawer within the bedroom. After that, pick up the old key from the chest drawer in the bedroom. And then, look and see that the wooden door within the bedroom is unlocked with the old key. After that, assure that the wooden door is open. Then, make an attempt to take a trip east. And then, make it so that the screen door is opened. Then, move east. With that over with, head south. Then, pick up the lettuce from the floor of the garden. And then, go to the north. Next, head west. With that over with, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. You can make out a closed antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the antique trunk is open. After that, recover the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. After opening the wooden door, go east. And then, open the screen door. After opening the screen door, venture east. With that over with, travel south. With that over with, retrieve the lettuce from the floor of the garden. Then, travel north. If you can get around to doing that, attempt to venture west. If you can succeed at that, rest the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed chest drawer, which looks ordinary, in the room. You can make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. You wonder idly who left that here. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. Then, retrieve the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. If you have unlocked the wooden door, make it so that the wooden door within the bedroom is wide open. Then, try to head east. Once you accomplish that, try to go to the south. And then, recover the lettuce from the couch in the living room. After that, head north. Next, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, open the chest drawer. And then, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door. After that, make an attempt to head east. Following that, doublecheck that the refrigerator is opened. And then, retrieve the tomato plant from the refrigerator within the kitchen. After that, sit the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can see a chest drawer. Wow, isn't TextWorld just the best? You make out an antique trunk. Huh, weird. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. After that, recover the old key from the chest drawer inside the bedroom. Then, make sure that the wooden door is unlocked with the old key. After that, assure that the wooden door is wide open. Then, make an attempt to venture east. If you can get through with that, make it so that the screen door is wide open. Then, move east. Then, make an attempt to go to the south. Once you get around to doing that, retrieve the tomato plant from the floor of the garden. After taking the tomato plant, head north. Then, take a trip west. And then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. The room is well lit.
You scan the room for a chest drawer, and you find a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can make out a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could ensure that the antique trunk in the bedroom is open. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. After unlocking the wooden door, make sure that the wooden door is wide open. And then, go east. And then, open the refrigerator within the kitchen. After that, pick up the bell pepper from the refrigerator. And then, place the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out an antique trunk! Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk is open. After that, take the old key from the antique trunk. Then, unlock the wooden door within the bedroom with the old key. Then, open the wooden door. And then, attempt to move east. That done, make absolutely sure that the screen door within the kitchen is opened. After that, go east. And then, make an effort to go to the south. And then, retrieve the lettuce from the floor of the garden. After that, attempt to head north. If you can manage that, make an attempt to head west. And then, sit the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. After opening the antique trunk, retrieve the old key from the antique trunk. If you can get your hands on the old key, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door is open. And then, go to the east. With that done, attempt to take a trip south. And then, recover the lettuce from the couch in the living room. With the lettuce, take a trip north. And then, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a chest drawer. Now why would someone leave that there? You can make out a closed antique trunk in the room. You see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk. And then, assure that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After you have opened the wooden door, head east. Then, open the refrigerator. And then, recover the apple from the refrigerator within the kitchen. With the apple, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. But there isn't a thing on it. You move on, clearly furious with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. And then, unlock the wooden door. Then, open the wooden door within the bedroom. After pulling open the wooden door, venture east. That done, doublecheck that the screen door is ajar. Then, make an attempt to travel east. With that accomplished, try to head south. And then, lift the half of a bag of chips from the floor of the garden. After stealing the half of a bag of chips, move north. Okay, and then, try to move west. After that, rest the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to assure that the antique trunk is opened. After that, take the old key from the antique trunk. If you have taken the old key, assure that the wooden door inside the bedroom is unlocked. After that, open the wooden door within the bedroom. Having pulled open the wooden door, make an effort to head east. And then, open the refrigerator in the kitchen. After that, pick up the milk from the refrigerator inside the kitchen. After that, put the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, assure that the chest drawer in the bedroom is ajar. And then, pick up the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. And then, go to the east. And then, open the refrigerator. Then, recover the bell pepper from the refrigerator. After that, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
A closed chest drawer is nearby. As if things weren't amazing enough already, you can even see an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the chest drawer. And then, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door with the old key. After that, open the wooden door within the bedroom. And then, go east. After that, make sure that the screen door in the kitchen is ajar. Then, venture east. After that, venture south. Next, recover the milk from the floor of the garden. After that, make an effort to head north. Then, take a trip west. With that done, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed chest drawer. What's that over there? It looks like it's an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the antique trunk inside the bedroom is ajar. And then, take the old key from the antique trunk in the bedroom. Then, assure that the wooden door is unlocked with the old key. After that, open the wooden door. After that, move east. And then, attempt to take a trip south. And then, recover the tomato plant from the couch inside the living room. And then, go to the north. Then, place the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk. And then, assure that the wooden door is unlocked. After that, ensure that the wooden door within the bedroom is open. After that, try to venture east. Then, ensure that the refrigerator is open. After that, pick up the tomato plant from the refrigerator. After that, rest the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a closed chest drawer. You can see a closed antique trunk nearby. You can make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make sure that the chest drawer is opened. After you have opened the chest drawer, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door with the old key. And then, assure that the wooden door inside the bedroom is opened. Then, travel east. After that, open the refrigerator in the kitchen. After that, pick up the bell pepper from the refrigerator within the kitchen. If you can get your hands on the bell pepper, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin to take stock of what's here.
You can make out a chest drawer. You can see an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. With the old key, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. After opening the wooden door, head east. Okay, and then, ensure that the refrigerator inside the kitchen is open. Then, pick up the tomato plant from the refrigerator inside the kitchen. After getting the tomato plant, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom.
You make out a chest drawer. Hmmm... what else, what else? You can see an antique trunk. You see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk in the bedroom is wide open. Then, take the old key from the antique trunk in the bedroom. If you have picked up the old key, unlock the wooden door. And then, make it so that the wooden door is open. Then, venture east. Then, doublecheck that the screen door is open. Having pulled open the screen door, make an effort to go to the east. Then, make an attempt to move south. If you can get around to doing that, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, attempt to go north. With that accomplished, try to travel west. After that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room is well lit.
You see a closed chest drawer. You can make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer within the bedroom. After that, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. And then, try to go to the east. And then, make sure that the screen door is opened. And then, try to take a trip east. Okay, and then, attempt to venture south. With that accomplished, pick up the milk from the floor of the garden. Then, take a trip north. After that, attempt to go to the west. Okay, and then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You make out a chest drawer. You make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. And then, take the old key from the antique trunk within the bedroom. After getting the old key, make absolutely sure that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, make an effort to travel east. And then, make an attempt to move south. Then, retrieve the lettuce from the couch within the living room. Then, try to take a trip north. And then, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a chest drawer. You can make out a closed antique trunk close by. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, make it so that the antique trunk in the bedroom is wide open. Then, retrieve the old key from the antique trunk. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, make sure that the wooden door in the bedroom is opened. After that, travel east. After that, go south. Okay, and then, recover the milk from the couch within the living room. And then, head north. With that over with, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer here. You see a closed antique trunk. You see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer is open. After opening the chest drawer, retrieve the old key from the chest drawer. And then, check that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. After that, make an effort to travel east. And then, move south. Then, take the bell pepper from the couch. And then, head north. Following that, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can see a closed chest drawer. You see a closed antique trunk in the corner. You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. After that, pick up the old key from the chest drawer within the bedroom. Then, unlock the wooden door. If you have unlocked the wooden door, make absolutely sure that the wooden door within the bedroom is ajar. If you have opened the wooden door, try to go to the east. With that accomplished, open the refrigerator inside the kitchen. Then, recover the milk from the refrigerator. Then, put the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You begin to take stock of what's here.
You make out a closed chest drawer. You see an antique trunk. You look at the price tag that the antique trunk's owner still hasn't taken off. Forty bucks?! Where'd they buy this antique trunk, some kind of expensive place? You see a king-size bed. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, ensure that the antique trunk is open. Then, take the old key from the antique trunk. Then, unlock the wooden door. And then, open the wooden door. And then, go to the east. Once you get through with that, make absolutely sure that the screen door inside the kitchen is opened. And then, attempt to travel east. Then, attempt to go south. And then, pick-up the tomato plant from the floor of the garden. And then, make an attempt to go north. Then, go west. Then, place the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
A closed chest drawer is right there by you. You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door. Then, ensure that the wooden door in the bedroom is open. After that, go to the east. With that done, open the screen door inside the kitchen. And then, venture east. With that accomplished, move south. And then, recover the apple from the floor of the garden. And then, make an attempt to head north. With that over with, attempt to take a trip west. With that accomplished, place the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can see a chest drawer. Hmm. You always thought you'd be more excited to see a chest drawer in a room. You bend down to tie your shoe. When you stand up, you notice an antique trunk. Wow, check out the price tag that the antique trunk's owner still hasn't taken off! Fifty bucks! You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to look and see that the antique trunk is opened. After that, retrieve the old key from the antique trunk. And then, check that the wooden door inside the bedroom is unlocked with the old key. After that, make sure that the wooden door inside the bedroom is ajar. After that, head east. Next, ensure that the screen door in the kitchen is open. After that, make an effort to take a trip east. If you can accomplish that, try to take a trip south. With that over with, recover the bell pepper from the floor of the garden. After getting the bell pepper, attempt to take a trip north. Next, move west. Next, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can make out a closed chest drawer right there by you. You can make out an antique trunk. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, doublecheck that the chest drawer in the bedroom is ajar. Then, pick up the old key from the chest drawer. Then, unlock the wooden door in the bedroom. Then, make sure that the wooden door is wide open. After that, go to the east. Once you succeed at that, ensure that the refrigerator is open. And then, pick up the tomato plant from the refrigerator. Then, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer, which looks normal, in the corner. You see an antique trunk. Now that's what I call TextWorld! You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is normal. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to open the chest drawer within the bedroom. If you have opened the chest drawer, recover the old key from the chest drawer in the bedroom. And then, unlock the wooden door. And then, open the wooden door. And then, move east. Next, doublecheck that the screen door in the kitchen is open. And then, take a trip east. Then, head south. Once you get through with that, pick up the bell pepper from the floor of the garden. Once you have taken the bell pepper, take a trip north. And then, try to travel west. Then, sit the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a closed chest drawer. You can make out a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, open the chest drawer. After that, pick up the old key from the chest drawer. After you have picked up the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, doublecheck that the wooden door is wide open. And then, try to venture east. And then, ensure that the screen door is open. And then, venture east. Following that, make an effort to take a trip south. Then, retrieve the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, move north. And then, venture west. With that accomplished, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a closed chest drawer close by. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. After that, pick up the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. Then, attempt to go to the east. Then, open the screen door. Then, head east. With that accomplished, make an effort to move south. And then, pick up the half of a bag of chips from the floor of the garden. And then, go north. After that, try to move west. After that, place the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You start to take note of what's in the room.
You see a closed ordinary looking chest drawer close by. You make out an antique trunk. Now that's what I call TextWorld! You make out a king-size bed. The king-size bed appears to be empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could ensure that the chest drawer is open. After that, recover the old key from the chest drawer. After that, make it so that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, travel east. Following that, make sure that the screen door in the kitchen is wide open. And then, take a trip east. Then, head south. If you can succeed at that, pick-up the bell pepper from the floor of the garden. And then, venture north. That done, try to head west. And then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer! You can see an antique trunk. Wow, isn't TextWorld just the best? Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could look and see that the antique trunk is ajar. Then, pick up the old key from the antique trunk. Then, check that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, attempt to travel east. And then, venture south. After that, retrieve the apple from the couch. After that, go north. Then, rest the apple on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. What's that over there? It looks like it's an antique trunk. You can make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First stop, open the chest drawer inside the bedroom. After that, take the old key from the chest drawer within the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, take a trip east. That done, doublecheck that the refrigerator is open. After pulling open the refrigerator, recover the lettuce from the refrigerator inside the kitchen. Then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, ensure that the chest drawer in the bedroom is open. After that, pick up the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door in the bedroom is open. After that, head east. Okay, and then, open the screen door in the kitchen. And then, make an attempt to take a trip east. Once you get around to doing that, take a trip south. Next, lift the tomato plant from the floor of the garden. And then, attempt to take a trip north. That done, try to move west. Following that, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
Look over there! a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an antique trunk. You can make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, make sure that the wooden door is opened. Then, take a trip east. Next, ensure that the refrigerator inside the kitchen is open. And then, take the half of a bag of chips from the refrigerator. Then, put the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a closed chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. And then, pick up the old key from the antique trunk in the bedroom. Then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. After that, try to head east. That done, ensure that the screen door is open. After that, travel east. Following that, venture south. That done, pick up the milk from the floor of the garden. After taking the milk, venture north. With that over with, move west. Following that, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a chest drawer. You make out an antique trunk. You see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the antique trunk is opened. Then, take the old key from the antique trunk inside the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. And then, try to travel east. And then, assure that the screen door is ajar. Then, go to the east. After that, make an attempt to go south. Following that, lift the bell pepper from the floor of the garden. With the bell pepper, venture north. And then, head west. With that accomplished, place the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a closed chest drawer nearby. You can make out an antique trunk. Is this what you came to TextWorld for? This... antique trunk? You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. After unlocking the wooden door, open the wooden door. And then, venture east. Then, make absolutely sure that the screen door within the kitchen is opened. After that, make an attempt to go east. If you can succeed at that, take a trip south. If you can succeed at that, pick-up the milk from the floor of the garden. With the milk, try to move north. Once you get around to doing that, make an attempt to travel west. Following that, sit the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You scan the room for a chest drawer, and you find a chest drawer. Wow, isn't TextWorld just the best? You make out an antique trunk. Now why would someone leave that there? You make out a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the antique trunk in the bedroom is wide open. After that, pick up the old key from the antique trunk. After that, check that the wooden door inside the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Then, make an effort to take a trip east. That done, make it so that the refrigerator in the kitchen is open. Once you have opened the refrigerator, pick up the lettuce from the refrigerator. After that, rest the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, make it so that the antique trunk is wide open. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door. After that, open the wooden door in the bedroom. After that, go to the east. And then, ensure that the screen door inside the kitchen is open. After opening the screen door, make an effort to go to the east. And then, move south. And then, recover the apple from the floor of the garden. Then, venture north. Okay, and then, attempt to go to the west. Okay, and then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely ordinary.
You can see a closed chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. After that, pick up the old key from the chest drawer. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door is open. After that, take a trip east. If you can manage that, look and see that the refrigerator is opened. After you have opened the refrigerator, pick up the half of a bag of chips from the refrigerator. After that, put the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh, great. Here's a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see an antique trunk. You see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. And then, pick up the old key from the antique trunk. Then, make it so that the wooden door in the bedroom is unlocked. After that, open the wooden door inside the bedroom. After opening the wooden door, venture east. Next, look and see that the screen door is open. Then, take a trip east. With that done, travel south. With that done, retrieve the tomato plant from the floor of the garden. Then, make an effort to venture north. With that accomplished, make an attempt to venture west. After that, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a closed chest drawer, which looks typical, in the room. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make absolutely sure that the chest drawer within the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer. And then, unlock the wooden door within the bedroom. After that, open the wooden door within the bedroom. And then, try to move east. Then, ensure that the screen door is open. After opening the screen door, make an attempt to head east. And then, go to the south. If you can succeed at that, recover the lettuce from the floor of the garden. And then, venture north. Next, go to the west. Once you finish that, sit the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can see an antique trunk! Look over there! a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, assure that the antique trunk inside the bedroom is ajar. After that, recover the old key from the antique trunk. After that, make it so that the wooden door inside the bedroom is unlocked. After unlocking the wooden door, open the wooden door. Then, move east. After that, make it so that the refrigerator is wide open. After opening the refrigerator, retrieve the lettuce from the refrigerator inside the kitchen. After stealing the lettuce, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
You see a closed chest drawer. You make out a closed usual looking antique trunk right there by you. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, ensure that the antique trunk within the bedroom is open. After opening the antique trunk, retrieve the old key from the antique trunk. After that, unlock the wooden door within the bedroom. After that, make sure that the wooden door is ajar. After pulling open the wooden door, travel east. If you can do that, ensure that the refrigerator within the kitchen is open. And then, pick up the half of a bag of chips from the refrigerator. Once you have picked up the half of a bag of chips, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You make out a chest drawer. Look over there! an antique trunk. Is this it? Is this what you came to TextWorld to see? an antique trunk? You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make absolutely sure that the antique trunk is ajar. Then, take the old key from the antique trunk. After that, make absolutely sure that the wooden door in the bedroom is unlocked. And then, open the wooden door. Then, try to head east. With that accomplished, doublecheck that the screen door inside the kitchen is open. After pulling open the screen door, make an effort to go to the east. And then, attempt to venture south. Then, pick up the apple from the floor of the garden. Once you have picked up the apple, attempt to take a trip north. With that accomplished, attempt to take a trip west. Then, put the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. Is this it? Is this what you came to TextWorld to see? a chest drawer? You see a closed antique trunk close by. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk. And then, pick up the old key from the antique trunk in the bedroom. And then, look and see that the wooden door is unlocked. Then, doublecheck that the wooden door is opened. Then, try to go to the east. And then, make absolutely sure that the screen door within the kitchen is ajar. If you have pulled open the screen door, go to the east. After that, attempt to go to the south. Following that, pick up the apple from the floor of the garden. After picking up the apple, try to go to the north. And then, travel west. Then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer in the corner. You make out an antique trunk. You can see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the antique trunk is wide open. And then, take the old key from the antique trunk in the bedroom. If you have picked up the old key, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. After that, travel east. Once you get around to doing that, open the screen door in the kitchen. After that, take a trip east. After that, make an effort to head south. Next, recover the tomato plant from the floor of the garden. And then, travel north. Then, take a trip west. Then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You start to take note of what's in the room.
You see a chest drawer. You make out a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the antique trunk is open. After that, recover the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. Then, look and see that the wooden door in the bedroom is opened. Then, make an attempt to head east. And then, head south. With that done, take the lettuce from the couch. And then, head north. If you can finish that, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You can make out a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>