Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. After that, look and see that the wooden door is unlocked. And then, open the wooden door inside the bedroom. After that, try to venture east. And then, make absolutely sure that the refrigerator in the kitchen is wide open. And then, recover the apple from the refrigerator in the kitchen. And then, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. A closed ordinary looking antique trunk is right there by you. You can make out a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. And then, look and see that the wooden door within the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. Then, go to the east. If you can succeed at that, ensure that the screen door in the kitchen is open. And then, make an effort to go east. That done, take a trip south. Then, lift the apple from the floor of the garden. If you have picked up the apple, attempt to go north. And then, make an effort to go west. And then, put the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can make out an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk inside the bedroom. Then, unlock the wooden door. After unlocking the wooden door, doublecheck that the wooden door is ajar. If you have opened the wooden door, attempt to take a trip east. With that over with, make sure that the screen door inside the kitchen is opened. After that, make an effort to move east. Once you manage that, take a trip south. Then, lift the milk from the floor of the garden. And then, try to venture north. After that, venture west. And then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You can barely contain your excitement.
You make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You scan the room for an antique trunk, and you find an antique trunk. Oh, great. Here's a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk inside the bedroom. Then, retrieve the old key from the antique trunk. Then, make absolutely sure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. After you have opened the wooden door, make an effort to head east. With that done, open the screen door. After opening the screen door, take a trip east. With that accomplished, attempt to go to the south. Then, lift the half of a bag of chips from the floor of the garden. Then, venture north. And then, make an effort to head west. Once you manage that, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can see a chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make it so that the chest drawer is wide open. Then, recover the old key from the chest drawer. And then, unlock the wooden door. And then, look and see that the wooden door is ajar. After that, go east. Then, open the refrigerator in the kitchen. After that, recover the half of a bag of chips from the refrigerator. After that, rest the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can see a chest drawer. You can't really describe the chest drawer besides that it's normal. You can see an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. After you have opened the antique trunk, take the old key from the antique trunk. After that, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, open the wooden door. And then, attempt to go east. If you can do that, try to go to the south. Then, recover the half of a bag of chips from the couch. And then, take a trip north. If you can get around to doing that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. A closed usual looking antique trunk is right there by you. You make out a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the antique trunk in the bedroom is open. After that, recover the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, go east. After that, ensure that the screen door in the kitchen is open. And then, go to the east. And then, head south. Once you manage that, pick-up the tomato plant from the floor of the garden. And then, go to the north. And then, go west. Following that, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin looking for stuff.
You make out a closed chest drawer right there by you. You can make out an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the antique trunk. And then, pick up the old key from the antique trunk in the bedroom. After that, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. After opening the wooden door, make an effort to travel east. Okay, and then, ensure that the refrigerator is open. Then, pick up the bell pepper from the refrigerator. And then, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a chest drawer. You can see a closed antique trunk, which looks usual, in the corner. You see a gleam over in a corner, where you can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, retrieve the old key from the antique trunk inside the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. After opening the wooden door, move east. And then, open the refrigerator. Then, retrieve the milk from the refrigerator. After that, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin looking for stuff.
You can make out a closed chest drawer here. You can make out an antique trunk. Wow, isn't TextWorld just the best? You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the antique trunk in the bedroom is wide open. After opening the antique trunk, pick up the old key from the antique trunk within the bedroom. And then, unlock the wooden door. After that, open the wooden door. Once you have opened the wooden door, make an attempt to go east. Then, open the screen door in the kitchen. After you have pulled open the screen door, try to take a trip east. Next, take a trip south. With that done, pick up the half of a bag of chips from the floor of the garden. And then, move north. And then, make an attempt to travel west. Once you get around to doing that, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can make out a chest drawer. You can make out a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, doublecheck that the chest drawer within the bedroom is ajar. And then, recover the old key from the chest drawer within the bedroom. Having taken the old key, unlock the wooden door within the bedroom with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, try to take a trip east. And then, look and see that the refrigerator is ajar. And then, recover the bell pepper from the refrigerator. With the bell pepper, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can see a closed chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, take the old key from the chest drawer. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, go east. After that, open the screen door in the kitchen. And then, go to the east. Okay, and then, venture south. And then, recover the bell pepper from the floor of the garden. If you have taken the bell pepper, make an attempt to take a trip north. And then, attempt to venture west. And then, sit the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can make out a closed antique trunk here. You see a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could open the chest drawer inside the bedroom. After that, take the old key from the chest drawer within the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door. Then, take a trip east. That done, ensure that the screen door is open. Then, make an attempt to venture east. Okay, and then, attempt to venture south. And then, pick-up the half of a bag of chips from the floor of the garden. And then, move north. Then, go west. Okay, and then, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make it so that the chest drawer in the bedroom is opened. After that, take the old key from the chest drawer. If you have taken the old key, make it so that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. Once you have opened the wooden door, make an effort to head east. After that, ensure that the screen door is open. Then, head east. And then, travel south. After that, lift the apple from the floor of the garden. With the apple, try to go north. That done, make an attempt to venture west. With that done, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom. You begin to take stock of what's here.
You can see a chest drawer. You can see a closed antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Now why would someone leave that there? The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk within the bedroom. Then, look and see that the wooden door within the bedroom is unlocked. Then, open the wooden door in the bedroom. Once you have pulled open the wooden door, attempt to move east. After that, ensure that the refrigerator in the kitchen is open. Then, take the apple from the refrigerator within the kitchen. And then, place the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
Look over there! a chest drawer. You can see a closed antique trunk. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the chest drawer in the bedroom is ajar. Then, take the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door with the old key. After that, ensure that the wooden door inside the bedroom is open. After pulling open the wooden door, make an attempt to venture east. With that accomplished, make sure that the screen door is ajar. And then, try to venture east. Then, move south. Okay, and then, pick-up the bell pepper from the floor of the garden. And then, move north. Following that, move west. And then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a closed chest drawer. You make out a closed antique trunk here. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the antique trunk in the bedroom is opened. And then, recover the old key from the antique trunk within the bedroom. And then, make it so that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, attempt to go east. Then, open the refrigerator. Then, take the milk from the refrigerator. If you have picked up the milk, rest the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
As if things weren't amazing enough already, you can even see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, make it so that the chest drawer within the bedroom is wide open. And then, take the old key from the chest drawer in the bedroom. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, ensure that the wooden door is open. Then, attempt to move east. That done, ensure that the screen door in the kitchen is open. After that, head east. And then, take a trip south. After that, lift the apple from the floor of the garden. Once you have taken the apple, venture north. After that, make an effort to go west. And then, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You can see a chest drawer. Wow, isn't TextWorld just the best? You can make out a closed antique trunk. You can make out a king-size bed. You shudder, but continue examining the king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the antique trunk is opened. After that, retrieve the old key from the antique trunk within the bedroom. Having got the old key, unlock the wooden door inside the bedroom. And then, open the wooden door in the bedroom. Then, attempt to travel east. Once you finish that, ensure that the refrigerator is open. And then, recover the apple from the refrigerator. With the apple, put the apple on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk is open. Then, recover the old key from the antique trunk in the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Having unlocked the wooden door, ensure that the wooden door is open. After opening the wooden door, make an attempt to head east. Then, make absolutely sure that the refrigerator is wide open. And then, take the tomato plant from the refrigerator inside the kitchen. And then, place the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room is well lit.
You can make out a closed normal looking chest drawer nearby. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, open the chest drawer. After that, recover the old key from the chest drawer. And then, doublecheck that the wooden door in the bedroom is unlocked. After you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. And then, go to the east. If you can manage that, ensure that the refrigerator is open. Then, pick up the tomato plant from the refrigerator inside the kitchen. After stealing the tomato plant, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer. You see an antique trunk. Now why would someone leave that there? You see a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. Then, unlock the wooden door within the bedroom. Then, look and see that the wooden door is wide open. And then, make an attempt to venture east. Once you manage that, make absolutely sure that the refrigerator within the kitchen is ajar. After that, retrieve the tomato plant from the refrigerator inside the kitchen. And then, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. You can see an antique trunk. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the antique trunk is opened. After that, take the old key from the antique trunk. And then, unlock the wooden door with the old key. And then, ensure that the wooden door is open. Then, take a trip east. And then, open the refrigerator within the kitchen. After that, recover the apple from the refrigerator within the kitchen. And then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Wow, isn't TextWorld just the best? You make out an antique trunk. You see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is wide open. And then, pick up the old key from the antique trunk inside the bedroom. And then, make sure that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. After you have opened the wooden door, take a trip east. With that over with, ensure that the screen door is open. Then, move east. After that, move south. Then, lift the milk from the floor of the garden. Then, make an attempt to take a trip north. Okay, and then, make an attempt to go west. Next, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a closed chest drawer nearby. You see a gleam over in a corner, where you can see an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. The king-size bed is standard. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk. Then, recover the old key from the antique trunk within the bedroom. If you can get your hands on the old key, unlock the wooden door with the old key. After that, ensure that the wooden door is open. After that, attempt to move east. And then, ensure that the screen door is open. And then, venture east. Once you manage that, take a trip south. With that over with, retrieve the tomato plant from the floor of the garden. Then, try to head north. That done, head west. After that, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can see a closed chest drawer right there by you. You see a closed antique trunk in the room. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the chest drawer is ajar. And then, recover the old key from the chest drawer in the bedroom. And then, make absolutely sure that the wooden door is unlocked. And then, doublecheck that the wooden door inside the bedroom is opened. And then, make an attempt to take a trip east. Next, ensure that the screen door is open. Then, take a trip east. Then, attempt to go south. Once you get through with that, pick up the milk from the floor of the garden. After stealing the milk, venture north. After that, travel west. After that, put the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a closed chest drawer close by. You see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the antique trunk in the bedroom is opened. After opening the antique trunk, pick up the old key from the antique trunk. After that, look and see that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. Then, attempt to travel east. And then, ensure that the screen door inside the kitchen is open. Then, take a trip east. Then, venture south. Okay, and then, pick up the tomato plant from the floor of the garden. And then, attempt to travel north. Next, go to the west. Okay, and then, place the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it typical? You better believe it is.
You see a closed chest drawer here. You can make out a closed antique trunk right there by you. Look over there! a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could open the chest drawer. After opening the chest drawer, pick up the old key from the chest drawer within the bedroom. After that, make sure that the wooden door inside the bedroom is unlocked with the old key. And then, look and see that the wooden door within the bedroom is wide open. And then, venture east. Following that, ensure that the screen door inside the kitchen is open. And then, make an attempt to move east. If you can manage that, move south. Then, pick-up the lettuce from the floor of the garden. Then, attempt to go to the north. If you can succeed at that, go west. And then, place the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk, so there's that. Oh, great. Here's a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer is open. Then, pick up the old key from the chest drawer inside the bedroom. And then, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. After you have pulled open the wooden door, attempt to travel east. Next, make absolutely sure that the screen door is ajar. After pulling open the screen door, make an effort to move east. After that, move south. Okay, and then, retrieve the tomato plant from the floor of the garden. After that, go north. And then, make an effort to go to the west. With that done, put the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. You can make out an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make sure that the antique trunk is opened. Then, retrieve the old key from the antique trunk within the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door within the bedroom. After that, try to travel east. And then, make it so that the refrigerator is opened. Then, take the half of a bag of chips from the refrigerator. After that, rest the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You can see a closed antique trunk in the corner. What's that over there? It looks like it's a king-size bed. You shudder, but continue examining the king-size bed. But oh no! there's nothing on this piece of garbage. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk in the bedroom is open. After that, retrieve the old key from the antique trunk inside the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door inside the bedroom. If you have pulled open the wooden door, make an effort to take a trip east. If you can get around to doing that, open the refrigerator. After pulling open the refrigerator, recover the bell pepper from the refrigerator. After that, rest the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You start to take note of what's in the room.
You can see a chest drawer. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk inside the bedroom. Having pulled open the antique trunk, recover the old key from the antique trunk. And then, make it so that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. And then, go east. After that, make sure that the screen door within the kitchen is wide open. And then, venture east. Then, make an attempt to move south. Then, lift the milk from the floor of the garden. Then, make an effort to venture north. And then, try to move west. And then, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You see a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. After that, look and see that the wooden door is unlocked. Then, ensure that the wooden door is open. Then, go east. And then, make sure that the refrigerator inside the kitchen is open. Then, recover the apple from the refrigerator. And then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can see a chest drawer. Now that's what I call TextWorld! You can make out an antique trunk. You can make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First stop, ensure that the antique trunk inside the bedroom is open. After that, retrieve the old key from the antique trunk. After stealing the old key, doublecheck that the wooden door is unlocked. And then, doublecheck that the wooden door is wide open. And then, attempt to go to the east. Then, make it so that the refrigerator is opened. After that, pick up the tomato plant from the refrigerator. Then, rest the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a closed chest drawer. You make out a closed antique trunk. You scan the room, seeing a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, take a trip east. Okay, and then, make absolutely sure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a normal kind of place. That is to say, you're in a bedroom. The room is well lit.
Oh, great. Here's a chest drawer. Classic TextWorld. You can see a closed antique trunk here. You make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk inside the bedroom. Then, pick up the old key from the antique trunk. After that, unlock the wooden door. Then, open the wooden door. After that, make an attempt to take a trip east. If you can accomplish that, doublecheck that the screen door is opened. After that, go to the east. If you can accomplish that, move south. Following that, pick up the milk from the floor of the garden. After picking up the milk, make an attempt to venture north. With that accomplished, go to the west. With that over with, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest drawer here. A closed antique trunk is in the room. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, make sure that the chest drawer in the bedroom is ajar. And then, pick up the old key from the chest drawer. And then, make it so that the wooden door is unlocked. Then, assure that the wooden door is wide open. And then, take a trip east. And then, open the screen door. And then, go east. And then, try to travel south. Then, recover the apple from the floor of the garden. And then, head north. After that, head west. That done, rest the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here.
You make out a closed chest drawer. You can make out a closed antique trunk. You can see a king-size bed. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. If you can get your hands on the old key, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door within the bedroom is open. Once you have pulled open the wooden door, try to move east. That done, doublecheck that the screen door is wide open. And then, make an effort to venture east. Following that, make an effort to head south. That done, lift the lettuce from the floor of the garden. Then, venture north. Then, attempt to move west. That done, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chest drawer, and you find a chest drawer. Huh, weird. You make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, open the antique trunk. Then, take the old key from the antique trunk. Then, unlock the wooden door in the bedroom. After that, ensure that the wooden door inside the bedroom is open. After that, go to the east. And then, make it so that the refrigerator is opened. After that, retrieve the tomato plant from the refrigerator inside the kitchen. After that, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You make out a closed chest drawer nearby. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. After getting the old key, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. Having pulled open the wooden door, travel east. Following that, make sure that the refrigerator is wide open. And then, retrieve the half of a bag of chips from the refrigerator in the kitchen. Then, rest the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in an usual kind of place. That is to say, you're in a bedroom. The room is well lit.
You see a gleam over in a corner, where you can see a chest drawer. You make out a closed antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, assure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. And then, assure that the wooden door within the bedroom is unlocked. And then, make it so that the wooden door is open. Then, make an attempt to go to the east. Then, make absolutely sure that the refrigerator is wide open. And then, retrieve the milk from the refrigerator. Then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, open the antique trunk within the bedroom. After that, recover the old key from the antique trunk within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Once you have unlocked the wooden door, assure that the wooden door is opened. Then, venture east. And then, ensure that the screen door in the kitchen is open. Then, try to venture east. And then, take a trip south. If you can get around to doing that, recover the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, make an attempt to move north. With that done, try to go to the west. Then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
What's that over there? It looks like it's a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look out! It's a- oh, never mind, it's just a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the chest drawer is wide open. And then, recover the old key from the chest drawer within the bedroom. If you can get your hands on the old key, unlock the wooden door within the bedroom. After that, ensure that the wooden door is open. Once you have opened the wooden door, go east. And then, look and see that the refrigerator is wide open. Having pulled open the refrigerator, recover the milk from the refrigerator inside the kitchen. And then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can make out a closed chest drawer in the room. A closed antique trunk is here. You can make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is usual. But the thing hasn't got anything on it. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, look and see that the chest drawer inside the bedroom is open. Once you have opened the chest drawer, recover the old key from the chest drawer. Then, doublecheck that the wooden door within the bedroom is unlocked. And then, make absolutely sure that the wooden door within the bedroom is opened. After pulling open the wooden door, make an effort to go to the east. And then, ensure that the screen door is open. After that, take a trip east. Okay, and then, go south. With that done, pick-up the half of a bag of chips from the floor of the garden. And then, venture north. And then, head west. After that, place the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer. A closed antique trunk is right there by you. Oh, great. Here's a king-size bed. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the chest drawer within the bedroom is opened. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. After that, unlock the wooden door. And then, open the wooden door in the bedroom. Then, venture east. With that done, attempt to travel south. And then, recover the tomato plant from the couch. After that, make an effort to go north. If you can do that, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a chest drawer. A closed antique trunk is in the corner. You see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, open the chest drawer in the bedroom. Once you have pulled open the chest drawer, pick up the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. Then, make it so that the wooden door is open. Then, make an attempt to head east. Then, ensure that the refrigerator in the kitchen is open. Then, retrieve the bell pepper from the refrigerator. After that, sit the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer right there by you. Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. After that, recover the old key from the antique trunk in the bedroom. With the old key, doublecheck that the wooden door is unlocked. After that, open the wooden door inside the bedroom. After that, try to travel east. Once you accomplish that, make absolutely sure that the refrigerator in the kitchen is open. After that, pick up the bell pepper from the refrigerator. After that, put the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer in the corner. You smell a great smell, and follow it to an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, look and see that the chest drawer in the bedroom is opened. And then, recover the old key from the chest drawer within the bedroom. Once you have got the old key, insert the old key into the wooden door's lock to unlock it. Having unlocked the wooden door, make absolutely sure that the wooden door is wide open. After that, make an attempt to take a trip east. If you can succeed at that, open the screen door in the kitchen. Then, go to the east. After that, try to go south. Then, retrieve the lettuce from the floor of the garden. And then, attempt to travel north. After that, take a trip west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You scan the room for a chest drawer, and you find a chest drawer. You can't wait to tell the folks at home about this! You can make out a closed antique trunk here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the antique trunk is open. After that, recover the old key from the antique trunk. Then, unlock the wooden door. And then, open the wooden door. Then, go east. If you can finish that, try to head south. After that, retrieve the apple from the couch in the living room. And then, make an attempt to go to the north. That done, place the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
Look out! It's a- oh, never mind, it's just a chest drawer. You make out a closed antique trunk. Look over there! a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the antique trunk is wide open. After that, recover the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. After that, open the wooden door. Then, take a trip east. And then, ensure that the screen door is open. Then, travel east. Then, take a trip south. Then, recover the lettuce from the floor of the garden. And then, attempt to take a trip north. And then, move west. Then, put the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You can see a closed chest drawer, which looks normal, right there by you. You make out a closed antique trunk right there by you. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Having unlocked the wooden door, make absolutely sure that the wooden door is opened. After that, venture east. And then, go south. And then, recover the lettuce from the couch within the living room. And then, make an attempt to travel north. After that, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
You can make out a closed ordinary looking chest drawer in the room. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. Huh, weird. You scan the room, seeing a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make sure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, make sure that the wooden door in the bedroom is open. Then, take a trip east. Then, open the refrigerator inside the kitchen. Then, recover the half of a bag of chips from the refrigerator. Then, put the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. You see an antique trunk. The light flickers for a second, but nothing else happens. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the antique trunk within the bedroom is open. After pulling open the antique trunk, take the old key from the antique trunk. With the old key, unlock the wooden door. And then, make absolutely sure that the wooden door is open. Then, move east. After that, open the screen door within the kitchen. Then, move east. With that accomplished, make an attempt to take a trip south. With that done, pick-up the lettuce from the floor of the garden. And then, attempt to venture north. After that, go west. After that, rest the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer! You can make out a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. But there isn't a thing on it. You move on, clearly angry about TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk. After that, unlock the wooden door in the bedroom with the old key. Then, open the wooden door inside the bedroom. And then, try to head east. Okay, and then, ensure that the screen door is open. After that, make an effort to go east. After that, head south. That done, pick-up the lettuce from the floor of the garden. After that, go north. And then, make an effort to venture west. And then, rest the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. A closed antique trunk is close by. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, make sure that the antique trunk inside the bedroom is ajar. And then, take the old key from the antique trunk. Then, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door in the bedroom is open. After pulling open the wooden door, attempt to head east. That done, open the refrigerator inside the kitchen. After opening the refrigerator, take the bell pepper from the refrigerator in the kitchen. And then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You see a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Is this what you came to TextWorld for? This... antique trunk? You see a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. Having opened the antique trunk, take the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, doublecheck that the wooden door in the bedroom is wide open. After you have opened the wooden door, go east. Then, open the screen door. Then, take a trip east. After that, take a trip south. With that over with, pick-up the apple from the floor of the garden. After that, attempt to go north. If you can finish that, attempt to move west. After that, rest the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You begin looking for stuff.
You see a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the antique trunk is opened. Then, retrieve the old key from the antique trunk. And then, make absolutely sure that the wooden door is unlocked. After that, open the wooden door. After opening the wooden door, try to venture east. With that accomplished, make it so that the screen door in the kitchen is wide open. After that, head east. Then, go to the south. With that over with, recover the lettuce from the floor of the garden. After that, travel north. And then, make an effort to head west. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, ensure that the chest drawer is open. Then, take the old key from the chest drawer. With the old key, look and see that the wooden door is unlocked. If you have unlocked the wooden door, ensure that the wooden door is open. After that, make an effort to move east. With that over with, try to venture south. Okay, and then, retrieve the apple from the couch. After that, go to the north. Then, place the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer. You make out an antique trunk. You smell an interesting smell, and follow it to a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, assure that the wooden door is ajar. Having opened the wooden door, go to the east. If you can get around to doing that, open the refrigerator in the kitchen. After that, recover the apple from the refrigerator inside the kitchen. After taking the apple, rest the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You make out a closed chest drawer close by. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>