Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make sure that the chest drawer is open. Then, pick up the old key from the chest drawer in the bedroom. Once you have taken the old key, unlock the wooden door with the old key. Once you have unlocked the wooden door, make sure that the wooden door is opened. And then, move east. Then, ensure that the screen door is open. And then, head east. After that, go to the south. Then, retrieve the half of a bag of chips from the floor of the garden. After that, try to move north. And then, take a trip west. Then, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the antique trunk inside the bedroom is opened. And then, retrieve the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After pulling open the wooden door, make an effort to head east. Next, ensure that the screen door is open. And then, make an effort to go east. Then, venture south. With that done, pick-up the milk from the floor of the garden. After that, try to take a trip north. Then, make an effort to take a trip west. If you can manage that, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a chest drawer. You scan the room, seeing an antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk. And then, recover the old key from the antique trunk. Then, unlock the wooden door. Then, make sure that the wooden door within the bedroom is wide open. And then, head east. Then, ensure that the screen door inside the kitchen is open. Having opened the screen door, go to the east. If you can manage that, attempt to go south. With that over with, recover the milk from the floor of the garden. After that, go north. Okay, and then, go to the west. Then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chest drawer, and you find a chest drawer. You can see a closed antique trunk in the room. You smell a terrible smell, and follow it to a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer. Then, unlock the wooden door within the bedroom. Then, ensure that the wooden door inside the bedroom is open. After that, make an attempt to travel east. Okay, and then, try to venture south. Then, retrieve the half of a bag of chips from the couch. After that, try to travel north. With that over with, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You can barely contain your excitement.
You can see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. You move on, clearly furious with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the chest drawer. Then, retrieve the old key from the chest drawer. Then, look and see that the wooden door within the bedroom is unlocked. Then, doublecheck that the wooden door is open. And then, venture east. That done, ensure that the refrigerator inside the kitchen is open. Then, take the half of a bag of chips from the refrigerator inside the kitchen. And then, put the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could open the antique trunk. Then, pick up the old key from the antique trunk. After that, assure that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. And then, take a trip east. And then, assure that the refrigerator is wide open. Then, recover the half of a bag of chips from the refrigerator. And then, rest the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a chest drawer. You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, doublecheck that the antique trunk in the bedroom is ajar. Then, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door inside the bedroom is open. After that, venture east. And then, assure that the refrigerator is wide open. And then, recover the bell pepper from the refrigerator. If you have got the bell pepper, put the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You make out a chest drawer. You make out a closed antique trunk. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk. Then, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door. Then, go east. Following that, ensure that the refrigerator in the kitchen is open. After you have pulled open the refrigerator, retrieve the lettuce from the refrigerator. If you can get your hands on the lettuce, put the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a closed chest drawer, which looks standard, in the corner. A closed antique trunk is close by. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, open the chest drawer in the bedroom. After pulling open the chest drawer, pick up the old key from the chest drawer. With the old key, unlock the wooden door in the bedroom with the old key. And then, make sure that the wooden door inside the bedroom is opened. And then, try to go to the east. With that done, ensure that the screen door is open. Then, venture east. Okay, and then, attempt to go south. With that done, recover the apple from the floor of the garden. And then, make an attempt to travel north. With that done, make an effort to venture west. Then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a closed chest drawer nearby. You see an antique trunk. The light flickers for a second, but nothing else happens. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. Then, attempt to venture east. That done, make sure that the screen door in the kitchen is wide open. After opening the screen door, attempt to go to the east. With that accomplished, travel south. That done, pick up the milk from the floor of the garden. After that, travel north. After that, travel west. And then, rest the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You can see an antique trunk. You can see a king-size bed! The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk in the bedroom. And then, take the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. If you have opened the wooden door, try to go east. Then, make an attempt to go to the south. That done, recover the bell pepper from the couch inside the living room. Then, attempt to venture north. Then, place the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer. You see an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk. After picking up the old key, make it so that the wooden door is unlocked. And then, make sure that the wooden door within the bedroom is open. After that, make an effort to head east. And then, open the refrigerator in the kitchen. And then, take the bell pepper from the refrigerator. After picking up the bell pepper, put the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can see a chest drawer. You see a closed antique trunk. You make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the chest drawer is opened. And then, retrieve the old key from the chest drawer. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, assure that the wooden door within the bedroom is open. And then, make an attempt to go east. And then, ensure that the refrigerator inside the kitchen is open. Then, take the bell pepper from the refrigerator. After that, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin looking for stuff.
You see a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the chest drawer in the bedroom. Then, retrieve the old key from the chest drawer in the bedroom. After that, make sure that the wooden door is unlocked. Then, doublecheck that the wooden door in the bedroom is wide open. And then, go to the east. And then, go to the south. That done, pick up the lettuce from the couch. And then, go north. With that done, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Now that's what I call TextWorld! A closed usual looking antique trunk is in the room. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the chest drawer. After opening the chest drawer, take the old key from the chest drawer. Having taken the old key, unlock the wooden door inside the bedroom. Once you have unlocked the wooden door, open the wooden door. And then, go to the east. That done, attempt to travel south. And then, recover the tomato plant from the couch. If you can get your hands on the tomato plant, try to venture north. Then, place the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. Now why would someone leave that there? Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door within the bedroom. Then, try to travel east. And then, ensure that the screen door is open. And then, go east. Once you get around to doing that, travel south. And then, pick-up the half of a bag of chips from the floor of the garden. Then, take a trip north. Then, head west. Then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom.
You see a closed chest drawer here. What's that over there? It looks like it's an antique trunk. You can make out a king-size bed! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make sure that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. Then, assure that the wooden door is unlocked. Then, open the wooden door. And then, make an effort to take a trip east. With that done, open the screen door in the kitchen. Then, make an effort to move east. And then, attempt to go to the south. With that accomplished, retrieve the milk from the floor of the garden. Then, move north. And then, make an effort to head west. Okay, and then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can see an antique trunk. You can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk within the bedroom. After that, take the old key from the antique trunk. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, ensure that the wooden door is open. After that, take a trip east. Next, open the screen door. After that, make an effort to go east. And then, go to the south. After that, pick up the milk from the floor of the garden. And then, move north. And then, make an effort to move west. Then, place the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You make out a closed antique trunk, which looks normal, nearby. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the chest drawer within the bedroom is wide open. After that, retrieve the old key from the chest drawer. And then, unlock the wooden door in the bedroom. And then, look and see that the wooden door is opened. After pulling open the wooden door, go to the east. Then, ensure that the screen door is open. Then, take a trip east. And then, attempt to take a trip south. With that done, recover the milk from the floor of the garden. After that, move north. And then, try to venture west. Then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. I guess you better just go and list everything you see here.
You make out a closed chest drawer in the room. You see an antique trunk. There's something about an object in a room that's just so... TextWorld. You can make out a king-size bed. The king-size bed is typical. But there isn't a thing on it. You move on, clearly furious with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the antique trunk is ajar. And then, recover the old key from the antique trunk. After that, unlock the wooden door in the bedroom with the old key. Then, open the wooden door inside the bedroom. After that, move east. And then, ensure that the refrigerator inside the kitchen is open. And then, recover the tomato plant from the refrigerator. With the tomato plant, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed chest drawer in the corner. You can see a closed antique trunk nearby. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the antique trunk in the bedroom is opened. After that, take the old key from the antique trunk. And then, doublecheck that the wooden door within the bedroom is unlocked with the old key. And then, doublecheck that the wooden door is open. After that, make an attempt to move east. Then, ensure that the screen door is open. Then, go east. With that over with, make an attempt to travel south. Then, pick up the lettuce from the floor of the garden. Then, move north. And then, go to the west. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You start to take note of what's in the room.
Look over there! a chest drawer. Now that's what I call TextWorld! If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk inside the bedroom is wide open. After that, recover the old key from the antique trunk. With the old key, unlock the wooden door in the bedroom. If you have unlocked the wooden door, open the wooden door within the bedroom. After that, try to head east. That done, ensure that the screen door is open. After that, try to go east. After that, try to head south. Then, pick up the bell pepper from the floor of the garden. Then, take a trip north. And then, take a trip west. And then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You make out a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, ensure that the antique trunk is open. After pulling open the antique trunk, recover the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. After that, move east. Following that, ensure that the refrigerator is open. After that, take the half of a bag of chips from the refrigerator within the kitchen. Then, sit the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely normal.
You scan the room for a chest drawer, and you find a chest drawer. You see an antique trunk. You can see a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk within the bedroom. And then, pick up the old key from the antique trunk within the bedroom. And then, make it so that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, attempt to head east. With that done, move south. If you can accomplish that, retrieve the milk from the couch in the living room. Then, head north. Okay, and then, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. I guess you better just go and list everything you see here.
You see a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the antique trunk within the bedroom is opened. After that, take the old key from the antique trunk inside the bedroom. After that, make it so that the wooden door in the bedroom is unlocked with the old key. Once you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. Then, attempt to head east. Following that, ensure that the screen door inside the kitchen is open. And then, go east. With that done, go to the south. After that, lift the tomato plant from the floor of the garden. After that, travel north. That done, try to go to the west. That done, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
A closed ordinary looking chest drawer is here. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can't wait to tell the folks at home about this! You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer. After that, doublecheck that the wooden door is unlocked with the old key. After you have unlocked the wooden door, open the wooden door. After that, try to venture east. If you can finish that, ensure that the screen door is open. Then, make an effort to go to the east. Then, attempt to move south. And then, pick-up the bell pepper from the floor of the garden. And then, make an effort to head north. With that done, attempt to venture west. Then, put the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You begin to take stock of what's in the room.
You make out a chest drawer. Wow, check out the price tag on the chest drawer! Thirty big ones! You can make out an antique trunk! Look over there! a king-size bed. The king-size bed is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make it so that the antique trunk is ajar. And then, retrieve the old key from the antique trunk. And then, look and see that the wooden door within the bedroom is unlocked. Then, open the wooden door. And then, make an effort to move east. Then, look and see that the screen door is open. Then, head east. And then, go south. Once you get around to doing that, retrieve the apple from the floor of the garden. And then, travel north. And then, go to the west. After that, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. You can barely contain your excitement.
What's that over there? It looks like it's a chest drawer. You make out a closed antique trunk, which looks usual, right there by you. You make out a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make it so that the antique trunk within the bedroom is opened. After opening the antique trunk, pick up the old key from the antique trunk within the bedroom. If you can get your hands on the old key, doublecheck that the wooden door within the bedroom is unlocked. And then, make absolutely sure that the wooden door within the bedroom is open. And then, venture east. And then, open the screen door. After that, go to the east. Next, go south. And then, pick-up the apple from the floor of the garden. And then, make an effort to travel north. If you can get through with that, head west. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a chest drawer. You can see an antique trunk. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the antique trunk in the bedroom. And then, take the old key from the antique trunk. Then, unlock the wooden door. Then, assure that the wooden door in the bedroom is open. After pulling open the wooden door, make an attempt to go east. After that, assure that the screen door is opened. And then, take a trip east. And then, take a trip south. And then, pick-up the apple from the floor of the garden. And then, go to the north. With that done, attempt to go to the west. Once you get around to doing that, put the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You see a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer within the bedroom. And then, make it so that the wooden door inside the bedroom is unlocked. And then, open the wooden door within the bedroom. After that, go to the east. And then, ensure that the screen door in the kitchen is open. And then, go to the east. If you can succeed at that, make an attempt to head south. Then, recover the lettuce from the floor of the garden. And then, make an effort to take a trip north. With that accomplished, try to travel west. Okay, and then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You can barely contain your excitement.
You make out a chest drawer. You see a closed antique trunk, which looks ordinary, here. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make it so that the chest drawer inside the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom. And then, open the wooden door. Then, try to travel east. Then, open the refrigerator. After that, pick up the tomato plant from the refrigerator inside the kitchen. With the tomato plant, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer. You see a closed antique trunk close by. You see a king-size bed. The king-size bed is standard. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to doublecheck that the chest drawer within the bedroom is opened. After opening the chest drawer, recover the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. Once you have pulled open the wooden door, move east. And then, ensure that the refrigerator is open. And then, take the half of a bag of chips from the refrigerator. After getting the half of a bag of chips, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You make out a closed chest drawer in the room. You smell a hideous smell, and follow it to an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer. Once you have got the old key, unlock the wooden door within the bedroom. After that, open the wooden door. And then, head east. And then, open the screen door. After that, attempt to take a trip east. Okay, and then, attempt to travel south. And then, recover the milk from the floor of the garden. After that, head north. After that, take a trip west. After that, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You begin looking for stuff.
You can make out a closed usual looking chest drawer here. You smell a lovely smell, and follow it to an antique trunk. Huh, weird. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. And then, unlock the wooden door. And then, look and see that the wooden door inside the bedroom is open. After that, attempt to travel east. Following that, open the refrigerator within the kitchen. After pulling open the refrigerator, retrieve the tomato plant from the refrigerator. Then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Hmmm... what else, what else? You can see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, make sure that the antique trunk is open. Then, pick up the old key from the antique trunk. If you can get your hands on the old key, look and see that the wooden door in the bedroom is unlocked. And then, open the wooden door. If you have pulled open the wooden door, venture east. After that, ensure that the refrigerator within the kitchen is open. After that, retrieve the milk from the refrigerator. If you can get your hands on the milk, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see an antique trunk. The light flickers for a second, but nothing else happens. You see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make sure that the chest drawer within the bedroom is wide open. After that, take the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. Having opened the wooden door, try to travel east. With that accomplished, make an attempt to take a trip south. Next, retrieve the apple from the couch. With the apple, make an effort to head north. That done, put the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a closed chest drawer. You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, open the antique trunk. And then, recover the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, doublecheck that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, try to move east. And then, ensure that the screen door is open. Then, head east. Next, try to travel south. After that, retrieve the half of a bag of chips from the floor of the garden. And then, go to the north. Then, attempt to take a trip west. Then, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed standard looking chest drawer right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the antique trunk. After opening the antique trunk, recover the old key from the antique trunk within the bedroom. Then, unlock the wooden door within the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, go east. And then, ensure that the refrigerator in the kitchen is open. Then, retrieve the half of a bag of chips from the refrigerator. Then, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You make out a closed chest drawer in the room. You can make out a closed antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, ensure that the antique trunk is open. Then, take the old key from the antique trunk within the bedroom. After picking up the old key, doublecheck that the wooden door inside the bedroom is unlocked. After that, make sure that the wooden door in the bedroom is open. After that, attempt to go to the east. And then, take a trip south. That done, take the bell pepper from the couch inside the living room. After that, go to the north. Then, sit the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You can make out a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the chest drawer is wide open. And then, take the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door within the bedroom. And then, make sure that the wooden door within the bedroom is open. After pulling open the wooden door, make an effort to head east. Okay, and then, open the screen door within the kitchen. And then, go east. Following that, make an attempt to travel south. Then, retrieve the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, attempt to go north. After that, go west. If you can get around to doing that, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer nearby. You see a closed antique trunk right there by you. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to look and see that the antique trunk within the bedroom is ajar. After that, retrieve the old key from the antique trunk within the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. And then, make an effort to travel east. Then, open the screen door in the kitchen. And then, go east. With that accomplished, try to move south. And then, retrieve the lettuce from the floor of the garden. After that, try to head north. That done, attempt to go to the west. After that, put the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. You can't wait to tell the folks at home about this! You see an antique trunk. You can see a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, doublecheck that the chest drawer within the bedroom is wide open. Then, recover the old key from the chest drawer in the bedroom. After that, doublecheck that the wooden door is unlocked. Then, make it so that the wooden door within the bedroom is open. Then, attempt to go to the east. And then, go south. And then, retrieve the milk from the couch inside the living room. Having got the milk, make an attempt to venture north. Okay, and then, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You see a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out a closed antique trunk nearby. You see a gleam over in a corner, where you can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk is ajar. Then, take the old key from the antique trunk. If you have picked up the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, open the wooden door. If you have opened the wooden door, make an attempt to move east. Then, doublecheck that the refrigerator in the kitchen is open. And then, recover the bell pepper from the refrigerator in the kitchen. After that, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You can see a chest drawer. Wow, isn't TextWorld just the best? You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, ensure that the chest drawer in the bedroom is open. And then, recover the old key from the chest drawer in the bedroom. After getting the old key, make sure that the wooden door is unlocked. After that, look and see that the wooden door within the bedroom is opened. Then, attempt to move east. After that, ensure that the screen door is open. And then, attempt to take a trip east. Next, head south. After that, retrieve the bell pepper from the floor of the garden. And then, go to the north. Then, attempt to take a trip west. After that, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can make out a closed chest drawer. You can make out an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could look and see that the chest drawer is open. After that, recover the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door in the bedroom. After that, go east. And then, make sure that the refrigerator in the kitchen is ajar. And then, recover the bell pepper from the refrigerator. And then, rest the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
As if things weren't amazing enough already, you can even see a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. You wonder idly who left that here. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the antique trunk in the bedroom is wide open. Then, retrieve the old key from the antique trunk within the bedroom. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. After that, open the wooden door inside the bedroom. After that, try to head east. Then, open the refrigerator. After that, recover the milk from the refrigerator inside the kitchen. Then, put the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the bedroom. You begin looking for stuff.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed! The king-size bed is typical. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the antique trunk within the bedroom is wide open. If you have opened the antique trunk, recover the old key from the antique trunk. And then, make absolutely sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door in the bedroom is open. Then, try to go to the east. After that, make an effort to head south. Okay, and then, recover the tomato plant from the couch inside the living room. After that, make an effort to travel north. After that, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You scan the room for a chest drawer, and you find a chest drawer. You wonder idly who left that here. You can see an antique trunk. You see a king-size bed. But there isn't a thing on it. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could doublecheck that the antique trunk in the bedroom is open. Then, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, open the wooden door. After that, travel east. Next, ensure that the screen door is open. And then, try to move east. With that done, travel south. If you can do that, pick up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, move north. Next, go to the west. Following that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a closed chest drawer here. You make out an antique trunk. You can see a king-size bed. The king-size bed appears to be empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk in the bedroom is open. Once you have opened the antique trunk, pick up the old key from the antique trunk. And then, make it so that the wooden door within the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, travel east. And then, doublecheck that the screen door within the kitchen is wide open. And then, take a trip east. If you can get around to doing that, travel south. Once you succeed at that, recover the lettuce from the floor of the garden. If you can get your hands on the lettuce, venture north. That done, try to venture west. Okay, and then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
Look over there! a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer within the bedroom is open. Then, pick up the old key from the chest drawer within the bedroom. Then, unlock the wooden door. Then, make it so that the wooden door is wide open. Once you have pulled open the wooden door, attempt to head east. Then, open the screen door. After opening the screen door, head east. Then, go to the south. Then, lift the apple from the floor of the garden. With the apple, attempt to venture north. Next, take a trip west. If you can accomplish that, put the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is. You begin looking for stuff.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out an antique trunk. The light flickers for a second, but nothing else happens. You make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, doublecheck that the antique trunk is opened. Then, take the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After that, make sure that the wooden door inside the bedroom is open. And then, make an attempt to move east. And then, move south. Following that, take the milk from the couch. After that, try to head north. Once you accomplish that, place the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to show up in an ordinary one.
You make out a closed typical looking chest drawer in the corner. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Now that's what I call TextWorld! Oh, great. Here's a king-size bed. The king-size bed is standard. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, look and see that the chest drawer inside the bedroom is wide open. And then, take the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door is open. And then, attempt to go east. Then, make sure that the screen door in the kitchen is wide open. Once you have pulled open the screen door, move east. And then, try to move south. Then, pick up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, attempt to go to the north. With that done, make an attempt to take a trip west. With that over with, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a closed chest drawer. You see a closed usual looking antique trunk nearby. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, make it so that the antique trunk in the bedroom is wide open. Having opened the antique trunk, pick up the old key from the antique trunk. And then, assure that the wooden door is unlocked. And then, make absolutely sure that the wooden door in the bedroom is open. Then, try to venture east. Okay, and then, venture south. Then, retrieve the apple from the couch within the living room. Then, take a trip north. And then, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out a closed antique trunk. You smell an interesting smell, and follow it to a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk inside the bedroom. And then, assure that the wooden door in the bedroom is unlocked. Then, open the wooden door. And then, make an effort to venture east. Then, open the refrigerator in the kitchen. After that, take the half of a bag of chips from the refrigerator. Then, put the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You smell an interesting smell, and follow it to an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, look and see that the antique trunk is wide open. After that, retrieve the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. Having unlocked the wooden door, open the wooden door. Then, try to go east. And then, make sure that the refrigerator inside the kitchen is opened. Once you have opened the refrigerator, retrieve the lettuce from the refrigerator. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the antique trunk is opened. After pulling open the antique trunk, retrieve the old key from the antique trunk within the bedroom. And then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. Then, move east. Then, make sure that the screen door is ajar. After that, travel east. Once you succeed at that, try to take a trip south. After that, lift the milk from the floor of the garden. With the milk, take a trip north. Then, take a trip west. That done, rest the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a closed chest drawer in the room. You can see an antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. After that, unlock the wooden door. After that, open the wooden door. Then, take a trip east. Then, open the refrigerator in the kitchen. Once you have pulled open the refrigerator, retrieve the milk from the refrigerator. And then, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Okay, just remember what you're here to do, and everything will go great.
Look over there! a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to assure that the antique trunk is wide open. After that, pick up the old key from the antique trunk in the bedroom. After that, look and see that the wooden door is unlocked. After that, ensure that the wooden door in the bedroom is open. Then, head east. Then, open the screen door within the kitchen. Then, go to the east. Then, move south. Then, pick up the milk from the floor of the garden. Then, make an effort to take a trip north. After that, make an attempt to head west. Then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the antique trunk is ajar. After that, pick up the old key from the antique trunk inside the bedroom. After that, make sure that the wooden door is unlocked. And then, doublecheck that the wooden door inside the bedroom is wide open. After that, take a trip east. Okay, and then, try to go south. If you can finish that, retrieve the half of a bag of chips from the couch. And then, take a trip north. After that, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is.
You can see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>