Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, recover the old key from the antique trunk inside the bedroom. Then, doublecheck that the wooden door is unlocked. Having unlocked the wooden door, open the wooden door within the bedroom. And then, make an effort to go east. If you can get through with that, ensure that the screen door is open. Then, head east. After that, attempt to move south. That done, pick-up the tomato plant from the floor of the garden. With the tomato plant, go to the north. After that, make an effort to travel west. And then, sit the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. Let's see what's in here.
You see a closed chest drawer. You see a closed antique trunk close by. You see a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer in the bedroom. And then, recover the old key from the chest drawer inside the bedroom. After that, make absolutely sure that the wooden door in the bedroom is unlocked. After that, doublecheck that the wooden door is opened. And then, go to the east. If you can get around to doing that, ensure that the screen door is open. Then, make an effort to go east. Once you succeed at that, make an attempt to venture south. Then, recover the bell pepper from the floor of the garden. And then, make an effort to go north. With that accomplished, make an effort to travel west. And then, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. I guess you better just go and list everything you see here.
You see a closed chest drawer in the corner. Oh wow! Is that what I think it is? It is! It's an antique trunk. Huh, weird. You can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer. After stealing the old key, unlock the wooden door. After that, open the wooden door within the bedroom. Then, move east. And then, make absolutely sure that the screen door is open. If you have opened the screen door, make an attempt to go to the east. Then, try to go to the south. That done, pick-up the apple from the floor of the garden. After that, travel north. Then, take a trip west. And then, rest the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You see a closed normal looking chest drawer in the corner. You make out a closed ordinary looking antique trunk here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the chest drawer in the bedroom is ajar. And then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. After that, try to go east. And then, ensure that the screen door is open. After that, venture east. Next, venture south. Then, retrieve the lettuce from the floor of the garden. After that, try to venture north. With that accomplished, travel west. And then, place the lettuce on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You shudder, but continue examining the room. You make out a closed antique trunk here. You see a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer inside the bedroom is open. Then, recover the old key from the chest drawer. With the old key, assure that the wooden door is unlocked. After that, ensure that the wooden door within the bedroom is open. And then, attempt to go east. With that done, take a trip south. With that done, pick up the half of a bag of chips from the couch. Then, go to the north. Once you manage that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
You can make out a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. The light flickers for a second, but nothing else happens. You can make out a king-size bed. The king-size bed is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer inside the bedroom. Then, unlock the wooden door within the bedroom with the old key. And then, look and see that the wooden door inside the bedroom is opened. Then, try to head east. Next, make an effort to go south. After that, pick up the lettuce from the couch inside the living room. After that, attempt to move north. If you can succeed at that, rest the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
You can see a closed chest drawer. You make out an antique trunk. Hmmm... what else, what else? You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. After you have unlocked the wooden door, open the wooden door. After pulling open the wooden door, move east. Then, open the refrigerator inside the kitchen. And then, take the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
What's that over there? It looks like it's a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. After stealing the old key, assure that the wooden door is unlocked. Then, open the wooden door. Then, go to the east. With that accomplished, assure that the screen door in the kitchen is open. After opening the screen door, attempt to take a trip east. And then, try to head south. With that accomplished, recover the bell pepper from the floor of the garden. And then, move north. And then, try to move west. That done, put the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You make out a chest drawer. You can see an antique trunk. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the antique trunk is wide open. And then, recover the old key from the antique trunk in the bedroom. If you have taken the old key, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, ensure that the wooden door is open. After that, travel east. Then, ensure that the screen door inside the kitchen is open. And then, make an effort to travel east. Okay, and then, travel south. And then, pick up the lettuce from the floor of the garden. If you can get your hands on the lettuce, make an effort to travel north. Then, travel west. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You make out a chest drawer. You see a closed antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of junk. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, ensure that the antique trunk is open. Then, take the old key from the antique trunk. Once you have got the old key, unlock the wooden door. Then, look and see that the wooden door is ajar. After that, move east. That done, ensure that the screen door within the kitchen is open. And then, go to the east. Following that, attempt to go to the south. Then, lift the tomato plant from the floor of the garden. With the tomato plant, try to go north. Next, head west. After that, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You make out a chest drawer. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's an antique trunk, so there's that. You see a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door with the old key. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to go to the east. Then, assure that the screen door within the kitchen is wide open. After you have opened the screen door, try to take a trip east. After that, go south. Once you finish that, recover the bell pepper from the floor of the garden. After that, attempt to go to the north. And then, make an effort to go to the west. Next, rest the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can make out a closed chest drawer right there by you. You see an antique trunk. I mean, just wow! Isn't TextWorld just the best? You make out a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, open the chest drawer in the bedroom. If you have pulled open the chest drawer, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, assure that the wooden door is opened. And then, go east. After that, ensure that the screen door is open. And then, venture east. Then, make an effort to go south. And then, lift the bell pepper from the floor of the garden. And then, venture north. After that, make an effort to go to the west. With that accomplished, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out a closed antique trunk close by. Look over there! a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the antique trunk is opened. After that, retrieve the old key from the antique trunk within the bedroom. And then, unlock the wooden door in the bedroom. And then, look and see that the wooden door is ajar. After that, make an attempt to go to the east. And then, open the screen door. Then, make an effort to go to the east. Then, head south. If you can get around to doing that, lift the milk from the floor of the garden. After that, head north. Then, travel west. Following that, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into the most normal of all possible bedrooms.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out a closed antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be fantastic if you could make sure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer. After that, assure that the wooden door is unlocked. After that, open the wooden door inside the bedroom. If you have pulled open the wooden door, travel east. And then, head south. And then, retrieve the milk from the couch inside the living room. After that, attempt to travel north. With that over with, sit the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom.
You can see a chest drawer. Classic TextWorld. You can make out an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, assure that the antique trunk in the bedroom is opened. After that, take the old key from the antique trunk inside the bedroom. With the old key, look and see that the wooden door in the bedroom is unlocked. Then, open the wooden door in the bedroom. Then, try to head east. If you can get around to doing that, ensure that the refrigerator inside the kitchen is open. And then, retrieve the half of a bag of chips from the refrigerator within the kitchen. After that, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. You begin looking for stuff.
You see a closed chest drawer. You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make sure that the chest drawer is opened. After that, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. After that, venture east. With that over with, open the screen door in the kitchen. And then, make an effort to go to the east. After that, travel south. If you can get through with that, recover the apple from the floor of the garden. After that, move north. After that, travel west. And then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer here. You see an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. If you have pulled open the antique trunk, recover the old key from the antique trunk. And then, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door is open. After that, go to the east. Following that, make it so that the screen door in the kitchen is wide open. Then, go to the east. After that, go to the south. Following that, lift the tomato plant from the floor of the garden. Then, move north. With that accomplished, take a trip west. With that done, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. Look over there! an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You wonder idly who left that here. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer within the bedroom is open. Having pulled open the chest drawer, pick up the old key from the chest drawer inside the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, ensure that the wooden door inside the bedroom is open. And then, travel east. Okay, and then, open the refrigerator inside the kitchen. After pulling open the refrigerator, recover the tomato plant from the refrigerator. And then, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You make out a chest drawer. You make out a closed antique trunk here. You can make out a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the antique trunk. And then, recover the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. After that, attempt to travel east. Next, open the screen door in the kitchen. And then, make an effort to move east. Following that, make an attempt to head south. And then, retrieve the lettuce from the floor of the garden. And then, go north. After that, make an attempt to take a trip west. With that accomplished, place the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make it so that the chest drawer inside the bedroom is opened. After that, recover the old key from the chest drawer inside the bedroom. After that, unlock the wooden door. After that, make it so that the wooden door within the bedroom is wide open. After pulling open the wooden door, travel east. And then, make it so that the screen door is opened. And then, try to travel east. With that over with, move south. Then, retrieve the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an effort to go north. And then, go to the west. Then, rest the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of garbage. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk inside the bedroom is open. Once you have pulled open the antique trunk, retrieve the old key from the antique trunk. And then, make absolutely sure that the wooden door in the bedroom is unlocked. After that, open the wooden door. Then, head east. And then, ensure that the refrigerator is open. After that, pick up the apple from the refrigerator inside the kitchen. Then, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see a closed antique trunk close by. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer within the bedroom. After opening the chest drawer, retrieve the old key from the chest drawer. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, make sure that the wooden door is opened. And then, make an attempt to take a trip east. After that, make absolutely sure that the refrigerator is opened. And then, recover the milk from the refrigerator. Having taken the milk, place the milk on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You can make out a chest drawer. You can see a closed antique trunk right there by you. You see a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the antique trunk in the bedroom. And then, retrieve the old key from the antique trunk within the bedroom. After that, unlock the wooden door inside the bedroom. After that, ensure that the wooden door in the bedroom is open. Then, try to head east. And then, open the refrigerator inside the kitchen. And then, pick up the lettuce from the refrigerator inside the kitchen. And then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Wow, isn't TextWorld just the best? You make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the chest drawer inside the bedroom is wide open. Then, take the old key from the chest drawer. After that, make sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door inside the bedroom is open. And then, go to the east. After that, open the screen door. Having opened the screen door, move east. After that, head south. If you can do that, pick up the half of a bag of chips from the floor of the garden. After taking the half of a bag of chips, make an attempt to go to the north. After that, take a trip west. With that accomplished, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a closed chest drawer. You can see a closed antique trunk. You see a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. After that, doublecheck that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. And then, attempt to go to the east. Following that, look and see that the screen door is open. And then, attempt to travel east. Then, try to venture south. With that over with, lift the half of a bag of chips from the floor of the garden. Then, go to the north. And then, move west. With that done, sit the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer nearby. You can make out an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First, it would be great if you could make it so that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer. Then, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. After that, travel east. And then, open the screen door. Then, make an effort to take a trip east. With that over with, try to go to the south. With that over with, pick-up the tomato plant from the floor of the garden. And then, make an effort to take a trip north. Then, go west. Okay, and then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin looking for stuff.
You make out a closed chest drawer. What's that over there? It looks like it's an antique trunk. Huh, weird. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the chest drawer within the bedroom is wide open. After that, retrieve the old key from the chest drawer. And then, unlock the wooden door in the bedroom. And then, look and see that the wooden door is opened. After pulling open the wooden door, go to the east. Then, make an attempt to head south. And then, pick up the tomato plant from the couch inside the living room. After that, attempt to move north. Following that, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. I guess you better just go and list everything you see here.
You make out a closed chest drawer in the room. You see an antique trunk. There's something about an object in a room that's just so... TextWorld. You can make out a king-size bed. The king-size bed is typical. But there isn't a thing on it. You move on, clearly furious with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer within the bedroom. And then, assure that the wooden door within the bedroom is unlocked with the old key. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, go to the east. Then, open the screen door. And then, try to go east. And then, take a trip south. Next, retrieve the bell pepper from the floor of the garden. Then, make an attempt to go to the north. With that accomplished, make an attempt to head west. And then, place the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You see a chest drawer. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk is open. And then, recover the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. And then, open the wooden door. And then, make an attempt to go east. And then, make absolutely sure that the screen door inside the kitchen is open. Then, attempt to travel east. Next, try to venture south. Then, pick up the milk from the floor of the garden. Then, head north. And then, travel west. After that, sit the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door with the old key. After that, ensure that the wooden door is open. After that, head east. Once you get through with that, open the refrigerator. And then, pick up the lettuce from the refrigerator. And then, put the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin looking for stuff.
You make out a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk. After that, make it so that the wooden door is unlocked with the old key. After that, assure that the wooden door is ajar. And then, try to take a trip east. After that, ensure that the screen door in the kitchen is open. After that, take a trip east. After that, attempt to take a trip south. After that, retrieve the milk from the floor of the garden. After that, venture north. With that accomplished, head west. And then, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a closed chest drawer nearby. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could open the chest drawer in the bedroom. After that, pick up the old key from the chest drawer inside the bedroom. After that, unlock the wooden door with the old key. And then, make it so that the wooden door is opened. After that, go to the east. That done, open the refrigerator in the kitchen. Then, take the apple from the refrigerator in the kitchen. If you can get your hands on the apple, sit the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest drawer. You make out a closed antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. After that, unlock the wooden door inside the bedroom. Then, look and see that the wooden door is wide open. After that, travel east. Then, open the screen door. After that, attempt to head east. Following that, head south. After that, pick up the half of a bag of chips from the floor of the garden. After that, make an effort to move north. Okay, and then, take a trip west. And then, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that notice! What does it say? It says Welcome to the bedroom? Well that's cool.
As if things weren't amazing enough already, you can even see a chest drawer. You see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be great if you could open the chest drawer. Then, take the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. Having unlocked the wooden door, open the wooden door inside the bedroom. Then, venture east. With that done, open the screen door within the kitchen. Then, try to take a trip east. And then, take a trip south. And then, recover the lettuce from the floor of the garden. After getting the lettuce, venture north. With that done, go to the west. And then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You make out a closed typical looking antique trunk nearby. You see a king-size bed. But the thing hasn't got anything on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, look and see that the chest drawer is wide open. Then, pick up the old key from the chest drawer in the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. Having opened the wooden door, move east. With that accomplished, assure that the refrigerator inside the kitchen is opened. Then, retrieve the lettuce from the refrigerator in the kitchen. After that, put the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty usual here. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, make it so that the antique trunk is opened. After opening the antique trunk, retrieve the old key from the antique trunk in the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, open the wooden door. And then, try to move east. Then, assure that the screen door within the kitchen is open. And then, make an effort to head east. And then, move south. And then, retrieve the half of a bag of chips from the floor of the garden. After that, try to venture north. After that, take a trip west. Following that, rest the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make it so that the chest drawer inside the bedroom is wide open. And then, recover the old key from the chest drawer. After that, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. After pulling open the wooden door, make an effort to move east. After that, make an effort to take a trip south. Then, pick up the apple from the couch in the living room. And then, travel north. After that, rest the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin to take stock of what's here.
You see a closed chest drawer. You can make out a closed antique trunk here. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, ensure that the antique trunk is open. After you have pulled open the antique trunk, retrieve the old key from the antique trunk in the bedroom. After that, unlock the wooden door with the old key. Then, open the wooden door. Then, attempt to head east. That done, make an attempt to venture south. With that done, recover the tomato plant from the couch within the living room. And then, make an effort to travel north. With that over with, sit the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. The room is well lit.
You see a closed chest drawer in the room. You make out an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make sure that the antique trunk is opened. And then, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is open. And then, try to move east. With that accomplished, open the screen door. And then, attempt to go to the east. And then, make an effort to venture south. With that over with, pick-up the milk from the floor of the garden. Then, try to go north. With that done, venture west. Then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can see a chest drawer. Oh, great. Here's an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could open the antique trunk within the bedroom. After you have opened the antique trunk, take the old key from the antique trunk. Having picked up the old key, unlock the wooden door. After that, make sure that the wooden door is opened. After that, make an effort to go to the east. After that, assure that the refrigerator is ajar. And then, take the milk from the refrigerator in the kitchen. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most standard of all possible bedrooms.
You can make out a closed chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk inside the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, make an effort to go east. After that, ensure that the screen door in the kitchen is open. After that, go east. With that accomplished, make an attempt to go south. And then, recover the bell pepper from the floor of the garden. After you have got the bell pepper, make an attempt to go north. If you can accomplish that, venture west. And then, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. I guess you better just go and list everything you see here.
You see a closed chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You can make out a king-size bed! The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the antique trunk within the bedroom is ajar. And then, retrieve the old key from the antique trunk in the bedroom. After you have got the old key, check that the wooden door inside the bedroom is unlocked with the old key. After that, open the wooden door. After that, move east. Once you accomplish that, doublecheck that the screen door is opened. Then, venture east. That done, go south. And then, lift the half of a bag of chips from the floor of the garden. After that, head north. After that, go west. And then, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You scan the room, seeing a chest drawer. You see an antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, try to head east. After that, head south. And then, retrieve the tomato plant from the couch. Having taken the tomato plant, make an effort to go to the north. And then, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Now that's what I call TextWorld! You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. And then, unlock the wooden door. After unlocking the wooden door, open the wooden door. And then, go east. Okay, and then, make an effort to travel south. And then, take the lettuce from the couch. After picking up the lettuce, head north. Then, sit the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You make out an antique trunk. Look over there! a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the chest drawer inside the bedroom is wide open. After that, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, ensure that the wooden door is open. After you have opened the wooden door, go to the east. And then, open the refrigerator. And then, recover the half of a bag of chips from the refrigerator inside the kitchen. After that, sit the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer right there by you. You see an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, open the chest drawer. And then, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door with the old key. And then, open the wooden door within the bedroom. And then, make an attempt to move east. Once you do that, ensure that the refrigerator within the kitchen is open. After that, recover the half of a bag of chips from the refrigerator. After picking up the half of a bag of chips, place the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Now why would someone leave that there? You can see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the antique trunk is ajar. After that, take the old key from the antique trunk. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. After that, go to the east. After that, open the screen door inside the kitchen. After that, go east. After that, make an attempt to venture south. After that, pick up the lettuce from the floor of the garden. Then, try to head north. That done, go to the west. And then, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer. You can see a closed normal looking antique trunk in the corner. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could make it so that the chest drawer inside the bedroom is wide open. After opening the chest drawer, retrieve the old key from the chest drawer. After that, unlock the wooden door within the bedroom. And then, open the wooden door. Then, move east. Once you do that, doublecheck that the screen door inside the kitchen is wide open. And then, go east. Following that, attempt to head south. After that, pick up the half of a bag of chips from the floor of the garden. And then, head north. Then, go to the west. Okay, and then, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a chest drawer. You make out an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door. Then, attempt to travel east. After that, ensure that the screen door is open. After that, try to venture east. And then, go south. After that, pick up the lettuce from the floor of the garden. After that, attempt to move north. With that done, make an effort to travel west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You begin looking for stuff.
You make out a chest drawer. What's that over there? It looks like it's an antique trunk. You make out a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the chest drawer is ajar. If you have opened the chest drawer, take the old key from the chest drawer. With the old key, assure that the wooden door is unlocked with the old key. Then, open the wooden door inside the bedroom. And then, make an attempt to move east. Then, open the refrigerator inside the kitchen. After you have opened the refrigerator, recover the half of a bag of chips from the refrigerator. After that, sit the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely normal. You can barely contain your excitement.
You can make out a closed chest drawer. You can see a closed antique trunk close by. You see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. And then, assure that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door. After that, attempt to go to the east. Once you do that, make an attempt to go south. After that, recover the tomato plant from the couch. And then, make an effort to head north. Okay, and then, put the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed chest drawer. You can see an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to open the chest drawer. And then, retrieve the old key from the chest drawer. And then, make sure that the wooden door in the bedroom is unlocked. After unlocking the wooden door, open the wooden door. After that, travel east. With that done, open the refrigerator in the kitchen. And then, recover the half of a bag of chips from the refrigerator in the kitchen. Then, sit the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see a closed antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer in the bedroom. And then, pick up the old key from the chest drawer. Once you have got the old key, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, make an attempt to take a trip east. And then, look and see that the refrigerator is opened. After that, retrieve the half of a bag of chips from the refrigerator within the kitchen. With the half of a bag of chips, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk within the bedroom. After that, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door inside the bedroom. After that, travel east. After that, ensure that the refrigerator is open. After that, retrieve the half of a bag of chips from the refrigerator. If you have picked up the half of a bag of chips, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, ensure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door. And then, make it so that the wooden door in the bedroom is open. And then, go to the east. After that, assure that the screen door inside the kitchen is open. After opening the screen door, travel east. With that accomplished, go to the south. And then, retrieve the tomato plant from the floor of the garden. After stealing the tomato plant, make an attempt to go north. And then, go to the west. After that, sit the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You see a chest drawer. You can see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the antique trunk inside the bedroom is ajar. If you have pulled open the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door in the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to venture east. With that done, open the screen door inside the kitchen. After that, travel east. And then, move south. Then, pick-up the apple from the floor of the garden. With the apple, make an effort to go to the north. And then, attempt to go west. After that, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You begin looking for stuff.
You see a closed chest drawer nearby. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer within the bedroom. Then, recover the old key from the chest drawer. After that, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door is open. And then, try to head east. After that, make absolutely sure that the screen door is opened. If you have opened the screen door, venture east. Then, go to the south. Then, lift the milk from the floor of the garden. With the milk, go to the north. After that, attempt to head west. And then, rest the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can make out a closed chest drawer here. You can make out a closed antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. After that, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. And then, try to move east. After that, make it so that the refrigerator is opened. After that, recover the apple from the refrigerator inside the kitchen. If you can get your hands on the apple, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a chest drawer. You make out an antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer in the bedroom. After taking the old key, assure that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door. After that, make an attempt to head east. And then, try to travel south. And then, recover the half of a bag of chips from the couch in the living room. And then, attempt to travel north. Once you do that, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a chest drawer. You make out a closed antique trunk nearby. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed! The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>