Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door. After unlocking the wooden door, open the wooden door in the bedroom. And then, make an effort to head east. With that over with, ensure that the screen door is open. And then, take a trip east. If you can manage that, make an attempt to travel south. And then, pick up the bell pepper from the floor of the garden. And then, venture north. With that done, move west. Then, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can make out a closed chest drawer. You make out a closed usual looking antique trunk right there by you. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the antique trunk in the bedroom is open. Having opened the antique trunk, retrieve the old key from the antique trunk in the bedroom. Then, insert the old key into the wooden door's lock to unlock it. After that, make it so that the wooden door is opened. Then, take a trip east. And then, open the refrigerator within the kitchen. Then, pick up the lettuce from the refrigerator. Then, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin to take stock of what's in the room.
You see a chest drawer. Now why would someone leave that there? You see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of trash. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. After that, try to go to the east. That done, ensure that the screen door is open. Once you have opened the screen door, venture east. Then, go to the south. After that, lift the apple from the floor of the garden. Then, attempt to head north. That done, travel west. With that accomplished, put the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You make out a closed chest drawer nearby. Oh, great. Here's an antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. After that, make absolutely sure that the wooden door is unlocked with the old key. After that, open the wooden door. After that, take a trip east. And then, open the screen door. After pulling open the screen door, move east. Then, make an attempt to take a trip south. With that accomplished, retrieve the milk from the floor of the garden. If you can get your hands on the milk, make an attempt to take a trip north. With that done, make an effort to head west. Okay, and then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk. Then, unlock the wooden door in the bedroom. Then, open the wooden door. Then, make an attempt to travel east. After that, ensure that the screen door in the kitchen is open. After that, try to take a trip east. That done, go south. And then, pick-up the apple from the floor of the garden. After that, attempt to move north. With that over with, attempt to go to the west. With that done, rest the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Here we are in the bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer. You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. After you have opened the antique trunk, retrieve the old key from the antique trunk. After you have picked up the old key, unlock the wooden door inside the bedroom. And then, make absolutely sure that the wooden door is ajar. Then, head east. Then, ensure that the screen door is open. And then, attempt to head east. Okay, and then, try to travel south. Following that, retrieve the apple from the floor of the garden. And then, move north. Next, make an attempt to go west. And then, put the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You begin to take stock of what's here.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an antique trunk. You smell a sickening smell, and follow it to a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, make it so that the wooden door is unlocked. After that, open the wooden door. After that, head east. Then, ensure that the screen door is open. Then, go to the east. After that, try to take a trip south. And then, pick up the milk from the floor of the garden. Then, make an effort to venture north. After that, venture west. With that done, place the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most usual of all possible bedrooms.
You see a closed chest drawer in the corner. You can make out a closed antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk within the bedroom. And then, pick up the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door. And then, try to travel east. And then, look and see that the screen door is opened. And then, go to the east. With that accomplished, make an effort to go south. And then, lift the lettuce from the floor of the garden. And then, attempt to go to the north. Then, attempt to go west. And then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You smell an interesting smell, and follow it to a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You make out an antique trunk. The light flickers for a second, but nothing else happens. You see a king-size bed! The king-size bed is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest drawer is ajar. After that, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door is unlocked. And then, open the wooden door. And then, go to the east. Then, try to go to the south. After that, pick up the bell pepper from the couch. If you can get your hands on the bell pepper, make an attempt to go to the north. And then, place the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. Hmm. You always thought you'd be more excited to see a chest drawer in a room. You can make out a closed antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. Then, pick up the old key from the chest drawer inside the bedroom. Once you have taken the old key, check that the wooden door in the bedroom is unlocked with the old key. Then, look and see that the wooden door is wide open. After that, make an attempt to go to the east. Once you do that, look and see that the screen door is opened. After that, go to the east. After that, move south. And then, recover the half of a bag of chips from the floor of the garden. Then, venture north. If you can get through with that, move west. Then, sit the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see an antique trunk. Oh, great. Here's a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk within the bedroom. Then, recover the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door inside the bedroom is unlocked. And then, open the wooden door inside the bedroom. Then, move east. And then, open the refrigerator. After that, retrieve the milk from the refrigerator. Once you have taken the milk, place the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
A closed chest drawer, which looks ordinary, is here. You see an antique trunk. Hmmm... what else, what else? You can see a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer. After that, make absolutely sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, take a trip east. After that, look and see that the screen door is wide open. Once you have opened the screen door, move east. Once you finish that, head south. And then, lift the tomato plant from the floor of the garden. And then, move north. After that, try to move west. That done, place the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You see a closed chest drawer. You make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. Hey, want to see a king-size bed? Look over there, a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. And then, pick up the old key from the chest drawer. With the old key, unlock the wooden door with the old key. Then, open the wooden door inside the bedroom. After that, travel east. And then, ensure that the screen door is open. And then, move east. If you can manage that, make an effort to move south. And then, lift the apple from the floor of the garden. Then, try to travel north. With that done, try to move west. Then, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is. You start to take note of what's in the room.
You make out a chest drawer. You can make out a closed antique trunk close by. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could doublecheck that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer within the bedroom. After that, assure that the wooden door is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, take a trip east. After that, try to go south. And then, pick up the half of a bag of chips from the couch inside the living room. If you can get your hands on the half of a bag of chips, try to travel north. Then, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You see a closed standard looking chest drawer close by. You make out an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer in the bedroom is open. Then, recover the old key from the chest drawer in the bedroom. After that, assure that the wooden door inside the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. After that, take a trip east. And then, take a trip south. With that done, retrieve the apple from the couch within the living room. And then, attempt to go north. After that, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is. You begin looking for stuff.
You smell an awful smell, and follow it to a chest drawer. You wonder idly who left that here. You can make out an antique trunk. You smell an awful smell, and follow it to a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the antique trunk within the bedroom. After that, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. And then, move east. After that, ensure that the refrigerator in the kitchen is open. After that, take the tomato plant from the refrigerator within the kitchen. After that, sit the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You can see a chest drawer. You see an antique trunk. You can make out a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could open the antique trunk. After that, retrieve the old key from the antique trunk within the bedroom. With the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. Once you have unlocked the wooden door, open the wooden door. And then, make an effort to head east. Once you do that, open the screen door within the kitchen. After that, head east. After that, head south. Then, recover the tomato plant from the floor of the garden. And then, take a trip north. Then, attempt to head west. Next, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to saunter into a normal one. You begin looking for stuff.
You see a closed chest drawer, which looks ordinary, in the corner. You see an antique trunk. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the antique trunk. After pulling open the antique trunk, pick up the old key from the antique trunk inside the bedroom. And then, doublecheck that the wooden door is unlocked. After that, ensure that the wooden door is open. Then, attempt to venture east. After that, make absolutely sure that the screen door is ajar. Then, make an effort to take a trip east. If you can succeed at that, go to the south. Next, lift the milk from the floor of the garden. Then, make an effort to move north. After that, take a trip west. After that, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
What's that over there? It looks like it's a chest drawer. Now why would someone leave that there? If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is usual. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make absolutely sure that the chest drawer inside the bedroom is opened. Then, retrieve the old key from the chest drawer in the bedroom. Once you have picked up the old key, check that the wooden door inside the bedroom is unlocked with the old key. After that, make sure that the wooden door in the bedroom is wide open. Then, make an effort to take a trip east. Next, ensure that the screen door is open. Then, venture east. Then, go south. And then, pick up the half of a bag of chips from the floor of the garden. And then, take a trip north. Following that, make an effort to take a trip west. Then, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You make out a chest drawer. You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the chest drawer is open. After you have pulled open the chest drawer, recover the old key from the chest drawer. After getting the old key, unlock the wooden door in the bedroom with the old key. After that, assure that the wooden door in the bedroom is ajar. And then, make an attempt to go east. And then, open the refrigerator inside the kitchen. After opening the refrigerator, recover the apple from the refrigerator. After stealing the apple, rest the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could make absolutely sure that the chest drawer is ajar. And then, take the old key from the chest drawer. Then, make absolutely sure that the wooden door is unlocked with the old key. After that, look and see that the wooden door within the bedroom is ajar. Then, move east. And then, attempt to head south. Next, pick up the bell pepper from the couch in the living room. After getting the bell pepper, move north. And then, sit the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the antique trunk inside the bedroom is ajar. And then, take the old key from the antique trunk. Then, assure that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. And then, go east. If you can get around to doing that, make it so that the refrigerator is ajar. If you have pulled open the refrigerator, take the milk from the refrigerator inside the kitchen. Then, rest the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
What's that over there? It looks like it's a chest drawer. What's that over there? It looks like it's an antique trunk. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, doublecheck that the chest drawer is opened. After that, recover the old key from the chest drawer inside the bedroom. Then, make absolutely sure that the wooden door is unlocked. And then, open the wooden door. Then, attempt to head east. Following that, move south. After that, take the lettuce from the couch within the living room. With the lettuce, take a trip north. With that done, put the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. You make out an antique trunk. You make out a king-size bed. The king-size bed is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, make it so that the wooden door is unlocked. And then, make sure that the wooden door is open. After that, attempt to travel east. After that, make it so that the refrigerator is opened. After that, retrieve the apple from the refrigerator. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed chest drawer close by. You make out an antique trunk. Now why would someone leave that there? You see a king-size bed. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make sure that the antique trunk inside the bedroom is opened. After that, retrieve the old key from the antique trunk. After that, unlock the wooden door in the bedroom. After unlocking the wooden door, ensure that the wooden door is open. Then, try to take a trip east. With that over with, make it so that the refrigerator in the kitchen is wide open. After that, retrieve the bell pepper from the refrigerator in the kitchen. After you have picked up the bell pepper, place the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can make out an antique trunk. You see a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the chest drawer in the bedroom is open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, open the wooden door. After that, move east. Once you accomplish that, ensure that the refrigerator in the kitchen is open. After that, pick up the milk from the refrigerator. After that, rest the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's in the room.
You see a closed chest drawer in the room. You scan the room for an antique trunk, and you find an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the antique trunk in the bedroom. After that, retrieve the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. After that, make an attempt to go east. After that, open the screen door in the kitchen. And then, try to head east. And then, make an effort to go south. Okay, and then, pick-up the lettuce from the floor of the garden. Then, venture north. With that over with, make an effort to take a trip west. And then, put the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can make out a chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, ensure that the antique trunk is open. And then, take the old key from the antique trunk. And then, look and see that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door in the bedroom is open. After that, head east. After that, head south. After that, retrieve the apple from the couch. After that, make an attempt to go north. Following that, rest the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. You can make out a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After opening the wooden door, make an effort to take a trip east. And then, ensure that the screen door is open. Then, make an effort to go to the east. Then, attempt to venture south. That done, retrieve the milk from the floor of the garden. After that, make an attempt to take a trip north. Next, go to the west. Following that, sit the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You see an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to assure that the chest drawer is ajar. After that, take the old key from the chest drawer. After that, look and see that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. And then, go to the east. If you can succeed at that, open the screen door within the kitchen. After that, take a trip east. Then, attempt to go to the south. Then, lift the bell pepper from the floor of the garden. Then, try to take a trip north. With that done, move west. And then, rest the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
You see a closed usual looking chest drawer here. You scan the room, seeing an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You smell an awful smell, and follow it to a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, doublecheck that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk. After that, unlock the wooden door with the old key. And then, make sure that the wooden door is opened. And then, take a trip east. And then, doublecheck that the refrigerator in the kitchen is wide open. And then, retrieve the bell pepper from the refrigerator inside the kitchen. Then, place the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can see a closed standard looking chest drawer here. You make out an antique trunk! Oh, great. Here's a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could open the chest drawer in the bedroom. And then, take the old key from the chest drawer within the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, look and see that the wooden door within the bedroom is wide open. And then, travel east. And then, make absolutely sure that the refrigerator in the kitchen is ajar. And then, retrieve the tomato plant from the refrigerator. Then, put the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most normal of all possible bedrooms. You begin to take stock of what's in the room.
You make out a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed! But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, make sure that the chest drawer inside the bedroom is opened. Once you have opened the chest drawer, retrieve the old key from the chest drawer in the bedroom. After that, doublecheck that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door is open. Then, travel east. After that, ensure that the screen door inside the kitchen is open. And then, try to head east. And then, make an attempt to travel south. And then, recover the apple from the floor of the garden. And then, try to go north. And then, take a trip west. Then, sit the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed chest drawer here. You can see an antique trunk. You can make out a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. Then, take the old key from the antique trunk within the bedroom. After getting the old key, assure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door is open. After pulling open the wooden door, travel east. And then, look and see that the screen door within the kitchen is open. Once you have opened the screen door, make an attempt to venture east. If you can accomplish that, travel south. Next, lift the apple from the floor of the garden. Then, travel north. After that, go to the west. And then, put the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest drawer. Now why would someone leave that there? You scan the room for an antique trunk, and you find an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk inside the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. After that, move east. And then, attempt to take a trip south. With that accomplished, take the milk from the couch. After that, attempt to venture north. With that over with, sit the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer, which looks standard, close by. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, recover the old key from the chest drawer inside the bedroom. After that, unlock the wooden door inside the bedroom with the old key. And then, open the wooden door. And then, take a trip east. After that, ensure that the screen door is open. Then, move east. Next, travel south. And then, retrieve the bell pepper from the floor of the garden. Once you have picked up the bell pepper, venture north. With that accomplished, travel west. With that over with, place the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. You wonder idly who left that here. What's that over there? It looks like it's an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk. After that, retrieve the old key from the antique trunk inside the bedroom. And then, look and see that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. Then, take a trip east. And then, make it so that the refrigerator is ajar. Then, retrieve the apple from the refrigerator in the kitchen. And then, put the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You can make out an antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. After you have opened the chest drawer, pick up the old key from the chest drawer inside the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door within the bedroom. After pulling open the wooden door, go to the east. After that, open the screen door. And then, attempt to take a trip east. Following that, move south. That done, retrieve the tomato plant from the floor of the garden. Then, venture north. After that, travel west. With that accomplished, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest drawer! If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, doublecheck that the wooden door is ajar. Then, try to move east. Then, ensure that the screen door inside the kitchen is open. After that, go east. Next, head south. Okay, and then, lift the tomato plant from the floor of the garden. Then, travel north. And then, go west. Following that, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a closed chest drawer. You can make out a closed antique trunk nearby. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, doublecheck that the wooden door is open. And then, take a trip east. Once you get through with that, open the refrigerator. Then, retrieve the apple from the refrigerator in the kitchen. Having taken the apple, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed usual looking chest drawer here. You can make out an antique trunk. You can see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door within the bedroom. And then, ensure that the wooden door is open. And then, try to take a trip east. With that over with, ensure that the refrigerator is open. Then, recover the apple from the refrigerator inside the kitchen. Having picked up the apple, rest the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. You can make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. Once you have picked up the old key, make sure that the wooden door in the bedroom is unlocked. Then, make sure that the wooden door within the bedroom is open. And then, try to travel east. And then, take a trip south. Then, take the milk from the couch in the living room. And then, make an effort to head north. With that accomplished, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a chest drawer. You can make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, open the antique trunk within the bedroom. After that, retrieve the old key from the antique trunk. And then, make it so that the wooden door is unlocked. After that, open the wooden door in the bedroom. Then, make an effort to go east. With that over with, open the refrigerator in the kitchen. After pulling open the refrigerator, recover the lettuce from the refrigerator within the kitchen. Then, place the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look over there! a chest drawer. You can make out a closed antique trunk close by. You can make out a king-size bed! Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to open the chest drawer. After that, pick up the old key from the chest drawer within the bedroom. After stealing the old key, make sure that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After that, make an attempt to travel east. With that done, ensure that the refrigerator is open. Then, take the bell pepper from the refrigerator. After that, sit the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. You see a closed antique trunk. You make out a king-size bed. Now why would someone leave that there? But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk. And then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. Then, venture east. And then, open the refrigerator. After that, take the bell pepper from the refrigerator in the kitchen. With the bell pepper, put the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
Look over there! a chest drawer. You wonder idly who left that here. You see a closed antique trunk. Oh, great. Here's a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, ensure that the chest drawer inside the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, unlock the wooden door in the bedroom. After that, open the wooden door in the bedroom. After that, try to go east. Okay, and then, doublecheck that the refrigerator in the kitchen is ajar. After that, retrieve the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a closed chest drawer, which looks ordinary, right there by you. You see an antique trunk. You make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the antique trunk is opened. And then, retrieve the old key from the antique trunk. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, assure that the wooden door within the bedroom is open. And then, make an attempt to go east. And then, ensure that the refrigerator inside the kitchen is open. Then, take the milk from the refrigerator. After that, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin looking for stuff.
You see a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door is unlocked with the old key. And then, open the wooden door. And then, make an effort to take a trip east. Following that, make it so that the screen door in the kitchen is opened. After that, make an attempt to go to the east. And then, attempt to venture south. Then, pick-up the apple from the floor of the garden. And then, try to head north. And then, go to the west. And then, put the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. I guess you better just go and list everything you see here.
You can see a closed chest drawer in the room. You can see an antique trunk. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer in the bedroom. After that, unlock the wooden door. After that, assure that the wooden door is opened. And then, venture east. If you can get through with that, ensure that the refrigerator is open. After pulling open the refrigerator, pick up the tomato plant from the refrigerator. After that, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You scan the room, seeing a chest drawer. Look over there! an antique trunk. Wow, isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door within the bedroom. After pulling open the wooden door, travel east. Okay, and then, ensure that the screen door in the kitchen is open. After opening the screen door, head east. Then, venture south. Then, pick up the tomato plant from the floor of the garden. Then, take a trip north. Then, travel west. Then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to look and see that the chest drawer is opened. After that, take the old key from the chest drawer. After picking up the old key, make absolutely sure that the wooden door is unlocked. And then, ensure that the wooden door is open. And then, travel east. Then, ensure that the screen door is open. Then, head east. Next, make an effort to travel south. With that done, pick up the tomato plant from the floor of the garden. After taking the tomato plant, travel north. And then, try to take a trip west. Then, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can see a closed chest drawer. You can see an antique trunk. You wonder idly who left that here. You can make out a king-size bed. The king-size bed is usual. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make it so that the antique trunk is wide open. After that, retrieve the old key from the antique trunk within the bedroom. And then, unlock the wooden door in the bedroom. After unlocking the wooden door, open the wooden door. After that, make an attempt to go to the east. After that, ensure that the screen door is open. Then, make an effort to go east. Okay, and then, go south. That done, recover the half of a bag of chips from the floor of the garden. Then, go north. With that done, take a trip west. And then, sit the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
Look over there! a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the chest drawer is wide open. Then, pick up the old key from the chest drawer in the bedroom. After that, doublecheck that the wooden door is unlocked. Having unlocked the wooden door, open the wooden door. And then, make an attempt to go east. If you can do that, ensure that the screen door within the kitchen is open. And then, go to the east. Then, go south. Then, lift the tomato plant from the floor of the garden. And then, take a trip north. And then, go to the west. That done, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, make it so that the antique trunk within the bedroom is ajar. And then, recover the old key from the antique trunk. Then, make absolutely sure that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. After that, head east. And then, make absolutely sure that the refrigerator is opened. After that, retrieve the lettuce from the refrigerator. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You see a closed chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. Classic TextWorld. You make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, doublecheck that the chest drawer within the bedroom is opened. After that, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, go to the east. And then, look and see that the screen door in the kitchen is open. And then, go east. If you can accomplish that, head south. And then, pick up the apple from the floor of the garden. And then, try to venture north. And then, take a trip west. After that, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You can see an antique trunk. You wonder idly who left that here. You can make out a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk within the bedroom. If you have opened the antique trunk, recover the old key from the antique trunk. Having picked up the old key, check that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, make an attempt to head east. If you can do that, ensure that the refrigerator is open. After pulling open the refrigerator, recover the lettuce from the refrigerator in the kitchen. Having taken the lettuce, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You see a closed chest drawer here. You smell an interesting smell, and follow it to an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could doublecheck that the chest drawer inside the bedroom is ajar. And then, retrieve the old key from the chest drawer. If you have got the old key, unlock the wooden door within the bedroom. Then, make it so that the wooden door in the bedroom is open. And then, venture east. With that done, assure that the refrigerator inside the kitchen is open. Then, retrieve the tomato plant from the refrigerator. With the tomato plant, rest the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer nearby. You can make out a closed antique trunk. What's that over there? It looks like it's a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer. And then, assure that the wooden door is unlocked. After that, open the wooden door in the bedroom. After that, make an effort to take a trip east. After that, ensure that the refrigerator is open. After opening the refrigerator, pick up the bell pepper from the refrigerator within the kitchen. Then, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You can see a chest drawer. You can see an antique trunk. I mean, just wow! Isn't TextWorld just the best? You see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer within the bedroom. Then, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door in the bedroom. After that, open the wooden door. Then, head east. And then, make sure that the screen door within the kitchen is open. If you have pulled open the screen door, go to the east. Okay, and then, make an effort to take a trip south. And then, lift the milk from the floor of the garden. Then, move north. And then, make an attempt to venture west. Then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
A closed typical looking chest drawer is right there by you. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the antique trunk inside the bedroom is ajar. Then, recover the old key from the antique trunk. After that, make absolutely sure that the wooden door is unlocked. After that, look and see that the wooden door is open. After that, make an effort to take a trip east. With that accomplished, ensure that the screen door is open. Then, head east. With that done, move south. Okay, and then, pick-up the bell pepper from the floor of the garden. After that, make an effort to head north. If you can get through with that, make an attempt to take a trip west. With that accomplished, put the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here.
You see a closed standard looking chest drawer close by. You make out a closed antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>