Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the antique trunk inside the bedroom. If you have pulled open the antique trunk, pick up the old key from the antique trunk. After that, unlock the wooden door. And then, ensure that the wooden door is open. Then, venture east. Once you get through with that, open the screen door inside the kitchen. And then, attempt to go to the east. And then, make an attempt to move south. Then, lift the tomato plant from the floor of the garden. And then, go north. If you can finish that, venture west. Next, rest the tomato plant on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a closed chest drawer close by. You make out an antique trunk. You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to doublecheck that the chest drawer is opened. And then, retrieve the old key from the chest drawer within the bedroom. After that, assure that the wooden door is unlocked. After that, open the wooden door in the bedroom. After that, head east. Once you finish that, look and see that the refrigerator is open. Then, recover the apple from the refrigerator inside the kitchen. Then, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a chest drawer? Because look over there, it's a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out an antique trunk. You see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk in the bedroom. If you can get your hands on the old key, make absolutely sure that the wooden door is unlocked. And then, make it so that the wooden door is wide open. After that, attempt to take a trip east. Next, assure that the refrigerator within the kitchen is open. Then, pick up the tomato plant from the refrigerator. With the tomato plant, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer, which looks normal, close by. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the chest drawer. Then, recover the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. Having unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Then, move east. And then, look and see that the refrigerator in the kitchen is opened. Then, recover the bell pepper from the refrigerator in the kitchen. Then, sit the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a closed chest drawer. You can make out an antique trunk. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, look and see that the antique trunk is open. After that, retrieve the old key from the antique trunk. After that, assure that the wooden door is unlocked. After that, open the wooden door. Then, venture east. Once you do that, make an effort to travel south. Following that, take the lettuce from the couch within the living room. If you can get your hands on the lettuce, make an effort to head north. And then, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, pick up the old key from the chest drawer inside the bedroom. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. And then, go to the east. And then, go to the south. Next, pick up the bell pepper from the couch. After that, take a trip north. Okay, and then, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
A closed chest drawer is nearby. You see a closed antique trunk. You make out a king-size bed. You shudder, but continue examining the king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, make sure that the chest drawer is wide open. Then, take the old key from the chest drawer within the bedroom. After that, make sure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door in the bedroom is open. Then, travel east. After that, ensure that the screen door in the kitchen is open. Then, go east. And then, attempt to go south. After that, pick up the apple from the floor of the garden. With the apple, make an effort to go north. With that over with, head west. That done, rest the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You make out a closed chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You see a king-size bed. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First, it would be good if you could ensure that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer. And then, unlock the wooden door. After that, assure that the wooden door within the bedroom is open. And then, head east. Then, venture south. After that, recover the apple from the couch. If you can get your hands on the apple, head north. Then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. You start to take note of what's in the room.
You can see a chest drawer. You see a closed antique trunk close by. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, open the antique trunk within the bedroom. After that, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. After unlocking the wooden door, open the wooden door inside the bedroom. After that, attempt to head east. Okay, and then, ensure that the refrigerator in the kitchen is open. And then, take the apple from the refrigerator. And then, put the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
Hey, want to see a chest drawer? Look over there, a chest drawer. You wonder idly who left that here. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can make out a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. And then, take the old key from the chest drawer. If you can get your hands on the old key, look and see that the wooden door within the bedroom is unlocked. After that, assure that the wooden door is wide open. After that, go east. Then, make an effort to move south. Then, pick up the half of a bag of chips from the couch in the living room. And then, go to the north. Next, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You can make out a closed chest drawer in the room. You make out an antique trunk. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to make it so that the antique trunk inside the bedroom is ajar. After that, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door inside the bedroom. After that, make absolutely sure that the wooden door is open. After opening the wooden door, travel east. Then, ensure that the refrigerator is open. And then, recover the milk from the refrigerator inside the kitchen. And then, put the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a chest drawer. Wow, isn't TextWorld just the best? You can see an antique trunk. Huh, weird. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. And then, make it so that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, ensure that the wooden door inside the bedroom is open. After that, try to move east. Next, attempt to venture south. And then, take the apple from the couch in the living room. Then, make an attempt to take a trip north. After that, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, doublecheck that the chest drawer is open. Then, pick up the old key from the chest drawer. And then, make sure that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door. After that, make an effort to move east. That done, open the screen door. And then, try to venture east. Following that, go south. And then, pick up the milk from the floor of the garden. After that, venture north. Then, attempt to travel west. After that, rest the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
You smell an interesting smell, and follow it to a chest drawer. You can see a closed antique trunk, which looks normal, right there by you. Hey, want to see a king-size bed? Look over there, a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the antique trunk is opened. After that, retrieve the old key from the antique trunk inside the bedroom. After getting the old key, unlock the wooden door. Having unlocked the wooden door, make sure that the wooden door in the bedroom is opened. Then, head east. That done, ensure that the refrigerator is open. After you have pulled open the refrigerator, pick up the tomato plant from the refrigerator. If you can get your hands on the tomato plant, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a chest drawer. You can make out a closed antique trunk close by. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You wonder idly who left that here. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, open the chest drawer. If you have opened the chest drawer, retrieve the old key from the chest drawer. After that, assure that the wooden door is unlocked. Then, open the wooden door. After pulling open the wooden door, attempt to go east. That done, make it so that the refrigerator is opened. And then, take the half of a bag of chips from the refrigerator within the kitchen. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. The light flickers for a second, but nothing else happens. You can see an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, ensure that the chest drawer inside the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. With the old key, make sure that the wooden door within the bedroom is unlocked. After that, open the wooden door. After that, attempt to venture east. And then, ensure that the screen door is open. Then, make an effort to go east. Then, attempt to travel south. And then, pick up the milk from the floor of the garden. If you can get your hands on the milk, try to travel north. After that, travel west. After that, rest the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You smell a lovely smell, and follow it to a chest drawer. You see a closed antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to open the chest drawer. After that, take the old key from the chest drawer. And then, unlock the wooden door with the old key. Then, open the wooden door inside the bedroom. And then, head east. Then, ensure that the screen door is open. And then, venture east. Okay, and then, attempt to venture south. After that, pick-up the milk from the floor of the garden. And then, attempt to move north. Then, try to go west. Then, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a chest drawer. The light flickers for a second, but nothing else happens. You can see a closed antique trunk. You see a king-size bed. But there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, assure that the chest drawer is ajar. Then, retrieve the old key from the chest drawer in the bedroom. And then, look and see that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door is open. And then, try to take a trip east. If you can succeed at that, open the screen door within the kitchen. And then, go east. If you can finish that, go to the south. Then, lift the apple from the floor of the garden. Then, make an attempt to move north. And then, take a trip west. And then, put the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the chest drawer in the bedroom. And then, take the old key from the chest drawer. And then, make sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door is open. After that, make an attempt to go east. And then, try to go to the south. With that accomplished, pick up the bell pepper from the couch inside the living room. And then, attempt to head north. With that over with, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to walk into an usual one. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You make out an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make it so that the chest drawer within the bedroom is ajar. And then, pick up the old key from the chest drawer within the bedroom. If you can get your hands on the old key, make sure that the wooden door in the bedroom is unlocked. After that, open the wooden door in the bedroom. And then, attempt to travel east. After that, ensure that the screen door within the kitchen is open. Then, make an effort to move east. Then, go to the south. With that done, lift the lettuce from the floor of the garden. After that, take a trip north. Then, attempt to take a trip west. After that, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You can make out a closed antique trunk, which looks ordinary, here. You can see a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door in the bedroom with the old key. Then, open the wooden door within the bedroom. Then, move east. Then, make it so that the refrigerator inside the kitchen is wide open. After that, retrieve the lettuce from the refrigerator in the kitchen. Then, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out a closed antique trunk, which looks normal, right there by you. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk within the bedroom. Then, recover the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, make absolutely sure that the wooden door is wide open. And then, take a trip east. And then, ensure that the refrigerator within the kitchen is open. And then, pick up the apple from the refrigerator in the kitchen. With the apple, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. The room is well lit.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, doublecheck that the antique trunk within the bedroom is opened. After that, take the old key from the antique trunk inside the bedroom. And then, check that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door. After that, make an attempt to venture east. If you can manage that, make it so that the screen door within the kitchen is wide open. And then, move east. After that, go south. Then, pick up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, attempt to take a trip north. If you can get around to doing that, take a trip west. That done, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin looking for stuff.
You can see a closed chest drawer. You see a closed antique trunk. You see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk within the bedroom. After that, pick up the old key from the antique trunk in the bedroom. If you can get your hands on the old key, check that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door in the bedroom. Once you have pulled open the wooden door, go to the east. Okay, and then, make an effort to travel south. Then, pick up the tomato plant from the couch inside the living room. And then, attempt to take a trip north. If you can succeed at that, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer inside the bedroom. After you have pulled open the chest drawer, pick up the old key from the chest drawer. After that, unlock the wooden door with the old key. Then, open the wooden door. And then, travel east. If you can finish that, make absolutely sure that the refrigerator within the kitchen is opened. Then, recover the lettuce from the refrigerator. And then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You make out a chest drawer. You make out an antique trunk. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, open the chest drawer within the bedroom. After pulling open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door within the bedroom. Then, doublecheck that the wooden door inside the bedroom is open. After that, try to take a trip east. With that done, make it so that the screen door is ajar. Then, make an attempt to take a trip east. And then, move south. After that, recover the tomato plant from the floor of the garden. Then, move north. Once you finish that, head west. With that done, rest the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here.
You can make out a chest drawer. Now that's what I call TextWorld! Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. And then, open the wooden door within the bedroom. And then, make an effort to take a trip east. That done, make it so that the screen door is wide open. And then, make an effort to travel east. And then, attempt to travel south. Following that, pick-up the milk from the floor of the garden. And then, head north. That done, try to head west. And then, put the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a closed chest drawer in the room. You see a closed antique trunk. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, look and see that the chest drawer within the bedroom is opened. And then, retrieve the old key from the chest drawer. After stealing the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door. After that, make an attempt to go to the east. And then, try to go to the south. Then, retrieve the lettuce from the couch inside the living room. After that, try to take a trip north. Then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You see a chest drawer. You can see a closed antique trunk here. You scan the room, seeing a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make absolutely sure that the antique trunk is opened. Then, take the old key from the antique trunk. Then, make sure that the wooden door within the bedroom is unlocked. After that, open the wooden door. After opening the wooden door, take a trip east. And then, assure that the screen door is wide open. After that, take a trip east. With that accomplished, go south. And then, recover the milk from the floor of the garden. After that, head north. After that, venture west. After that, place the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You make out a closed chest drawer. You can see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk. After that, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door is ajar. After that, head east. And then, open the refrigerator in the kitchen. Then, recover the tomato plant from the refrigerator. After picking up the tomato plant, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can make out a chest drawer. You make out a closed antique trunk close by. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, ensure that the chest drawer is open. After that, pick up the old key from the chest drawer. Then, unlock the wooden door. And then, open the wooden door within the bedroom. And then, go east. Then, ensure that the refrigerator is open. Then, take the tomato plant from the refrigerator in the kitchen. And then, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can make out a closed standard looking antique trunk here. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer in the bedroom. With the old key, make absolutely sure that the wooden door is unlocked with the old key. After that, make it so that the wooden door within the bedroom is wide open. After that, go to the east. And then, open the refrigerator within the kitchen. After opening the refrigerator, take the lettuce from the refrigerator. Having picked up the lettuce, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You see a gleam over in a corner, where you can see a chest drawer. Hmmm... what else, what else? Were you looking for an antique trunk? Because look over there, it's an antique trunk. You smell a pungent smell, and follow it to a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door with the old key. After that, assure that the wooden door inside the bedroom is open. And then, take a trip east. With that accomplished, open the screen door inside the kitchen. And then, make an attempt to head east. If you can do that, move south. Once you get around to doing that, retrieve the bell pepper from the floor of the garden. Having taken the bell pepper, attempt to go to the north. After that, make an effort to move west. Then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can make out a closed chest drawer, which looks usual, in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk. After you have got the old key, unlock the wooden door. Then, assure that the wooden door is opened. And then, move east. And then, attempt to head south. With that over with, retrieve the lettuce from the couch. And then, make an effort to head north. Then, rest the lettuce on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. What a great pairing of adjectives and nouns! You make out an antique trunk. You smell an awful smell, and follow it to a king-size bed. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the antique trunk is opened. If you have pulled open the antique trunk, retrieve the old key from the antique trunk within the bedroom. If you have taken the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, make sure that the wooden door is open. Then, go to the east. And then, ensure that the screen door is open. After that, head east. Following that, venture south. And then, retrieve the bell pepper from the floor of the garden. Then, make an attempt to head north. With that done, venture west. And then, sit the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a chest drawer. Classic TextWorld. You can make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the antique trunk is wide open. And then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door is open. Then, move east. With that over with, venture south. And then, pick up the half of a bag of chips from the couch inside the living room. After that, attempt to go north. Then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. I guess you better just go and list everything you see here.
You can see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to assure that the antique trunk inside the bedroom is open. After that, retrieve the old key from the antique trunk. And then, check that the wooden door inside the bedroom is unlocked with the old key. After unlocking the wooden door, make it so that the wooden door is wide open. After you have pulled open the wooden door, make an attempt to move east. If you can get through with that, ensure that the screen door inside the kitchen is open. Then, attempt to move east. With that done, attempt to travel south. Then, pick up the lettuce from the floor of the garden. After that, try to venture north. With that accomplished, make an effort to take a trip west. Then, sit the lettuce on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that sign! What does it say? It says Welcome to the bedroom? Well that's cool.
You make out a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. As if things weren't amazing enough already, you can even see an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer. After that, pick up the old key from the chest drawer in the bedroom. After that, assure that the wooden door is unlocked with the old key. And then, open the wooden door. Then, try to head east. With that over with, ensure that the screen door is open. After pulling open the screen door, attempt to go east. And then, attempt to go to the south. Then, pick-up the lettuce from the floor of the garden. After that, go to the north. And then, attempt to venture west. Then, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. Your first objective is to open the chest drawer within the bedroom. And then, recover the old key from the chest drawer. Then, unlock the wooden door in the bedroom. After that, ensure that the wooden door is open. Then, try to head east. Okay, and then, make absolutely sure that the screen door inside the kitchen is open. After that, take a trip east. That done, travel south. Then, lift the tomato plant from the floor of the garden. Once you have picked up the tomato plant, venture north. With that accomplished, go to the west. And then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer. You make out an antique trunk. Look over there! a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, recover the old key from the antique trunk inside the bedroom. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, open the wooden door in the bedroom. And then, try to travel east. And then, open the screen door. Then, move east. And then, make an effort to travel south. That done, pick up the tomato plant from the floor of the garden. Having got the tomato plant, make an attempt to travel north. With that accomplished, make an effort to venture west. Then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You can't really describe the chest drawer besides that it's usual. You see an antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. Then, recover the old key from the chest drawer inside the bedroom. And then, assure that the wooden door inside the bedroom is unlocked. Then, doublecheck that the wooden door inside the bedroom is open. After you have pulled open the wooden door, make an effort to go east. That done, open the screen door. Then, venture east. Then, attempt to go south. After that, pick up the bell pepper from the floor of the garden. And then, go to the north. Once you accomplish that, take a trip west. After that, sit the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see a closed typical looking antique trunk here. You make out a king-size bed. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. Once you have opened the chest drawer, retrieve the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. After that, venture east. And then, open the screen door. And then, move east. With that done, make an attempt to venture south. And then, lift the apple from the floor of the garden. And then, travel north. After that, make an effort to move west. With that accomplished, sit the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You see a gleam over in a corner, where you can see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see a closed antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the antique trunk is open. After that, recover the old key from the antique trunk inside the bedroom. With the old key, unlock the wooden door. After that, open the wooden door within the bedroom. Then, make an attempt to venture east. And then, ensure that the screen door is open. After that, travel east. And then, go south. With that over with, pick up the tomato plant from the floor of the garden. And then, go to the north. After that, attempt to move west. Then, put the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. The room is well lit.
You can make out a closed chest drawer. You can make out a closed antique trunk. You make out a king-size bed. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. Then, take the old key from the antique trunk. After that, doublecheck that the wooden door is unlocked with the old key. After that, assure that the wooden door inside the bedroom is wide open. And then, move east. Once you do that, ensure that the screen door is open. And then, try to head east. After that, try to move south. And then, pick-up the apple from the floor of the garden. And then, try to go to the north. And then, try to travel west. And then, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a normal kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer here. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Then, look and see that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. Then, go east. And then, open the refrigerator in the kitchen. And then, pick up the apple from the refrigerator. Then, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it usual? You better believe it is.
You see a chest drawer. You make out a closed antique trunk close by. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. After that, unlock the wooden door with the old key. And then, ensure that the wooden door within the bedroom is open. Having pulled open the wooden door, take a trip east. With that accomplished, look and see that the screen door is open. And then, travel east. And then, make an effort to take a trip south. After that, pick-up the half of a bag of chips from the floor of the garden. Once you have picked up the half of a bag of chips, travel north. And then, venture west. If you can succeed at that, place the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer close by. You make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk. After that, look and see that the wooden door is unlocked. And then, open the wooden door within the bedroom. And then, go to the east. And then, doublecheck that the refrigerator inside the kitchen is opened. And then, retrieve the tomato plant from the refrigerator. And then, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed chest drawer nearby. You make out an antique trunk. You can see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, make it so that the antique trunk within the bedroom is ajar. Then, recover the old key from the antique trunk. After that, make it so that the wooden door inside the bedroom is unlocked. Then, doublecheck that the wooden door is wide open. Then, attempt to go east. And then, ensure that the refrigerator within the kitchen is open. Then, recover the bell pepper from the refrigerator. After that, place the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer. You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the chest drawer in the bedroom is wide open. After that, recover the old key from the chest drawer in the bedroom. With the old key, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door is open. After you have opened the wooden door, attempt to move east. Next, ensure that the refrigerator inside the kitchen is open. And then, recover the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You scan the room, seeing an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, open the antique trunk. And then, retrieve the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, ensure that the wooden door inside the bedroom is open. After that, attempt to go to the east. After that, ensure that the screen door within the kitchen is open. After that, make an attempt to travel east. After that, go south. Okay, and then, lift the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, travel north. Then, try to head west. Following that, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You start to take note of what's in the room.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to make absolutely sure that the antique trunk within the bedroom is opened. After you have opened the antique trunk, take the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, ensure that the wooden door in the bedroom is open. Then, make an attempt to take a trip east. And then, look and see that the refrigerator in the kitchen is open. After opening the refrigerator, take the lettuce from the refrigerator in the kitchen. And then, place the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin looking for stuff.
You make out a chest drawer! You see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, ensure that the antique trunk in the bedroom is open. Then, take the old key from the antique trunk inside the bedroom. Then, unlock the wooden door inside the bedroom with the old key. After unlocking the wooden door, assure that the wooden door is wide open. And then, head east. After that, assure that the screen door is opened. Having pulled open the screen door, attempt to venture east. And then, head south. After that, pick-up the milk from the floor of the garden. Once you have got the milk, take a trip north. Once you succeed at that, travel west. With that accomplished, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You smell an awful smell, and follow it to a chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could ensure that the antique trunk in the bedroom is open. Once you have opened the antique trunk, retrieve the old key from the antique trunk inside the bedroom. And then, check that the wooden door within the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After that, make an attempt to move east. Once you get through with that, ensure that the refrigerator is open. If you have opened the refrigerator, retrieve the lettuce from the refrigerator. And then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a closed chest drawer. You can see a closed antique trunk close by. You see a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make sure that the chest drawer inside the bedroom is opened. Then, pick up the old key from the chest drawer. After that, make sure that the wooden door is unlocked. Then, open the wooden door. After that, take a trip east. And then, open the refrigerator in the kitchen. After that, retrieve the apple from the refrigerator within the kitchen. After that, put the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a chest drawer. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. After that, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. After opening the wooden door, attempt to go to the east. And then, doublecheck that the screen door is open. After that, make an attempt to venture east. Okay, and then, attempt to take a trip south. Then, pick-up the bell pepper from the floor of the garden. After that, go north. Then, attempt to venture west. Okay, and then, place the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. You can see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, open the antique trunk in the bedroom. Then, recover the old key from the antique trunk. If you have taken the old key, make sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door. And then, attempt to go east. Then, ensure that the screen door within the kitchen is open. Once you have opened the screen door, make an attempt to go east. Then, travel south. Okay, and then, pick-up the milk from the floor of the garden. After that, travel north. After that, go west. If you can finish that, sit the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it typical? You better believe it is.
You can make out a closed chest drawer. You see an antique trunk. You make out a king-size bed! The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After unlocking the wooden door, open the wooden door. After that, go east. After that, make absolutely sure that the refrigerator within the kitchen is wide open. And then, take the lettuce from the refrigerator. Then, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to saunter into a normal one.
Hey, want to see a chest drawer? Look over there, a chest drawer. Classic TextWorld. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. Once you have pulled open the antique trunk, pick up the old key from the antique trunk inside the bedroom. Then, make it so that the wooden door is unlocked. Then, make it so that the wooden door is opened. And then, move east. And then, assure that the refrigerator is wide open. Then, take the half of a bag of chips from the refrigerator. Then, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room is well lit.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a gleam over in a corner, where you can see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, assure that the chest drawer inside the bedroom is wide open. And then, pick up the old key from the chest drawer. After getting the old key, unlock the wooden door with the old key. And then, make absolutely sure that the wooden door is open. And then, make an effort to take a trip east. After that, ensure that the screen door inside the kitchen is open. If you have opened the screen door, attempt to travel east. With that over with, try to take a trip south. Then, recover the lettuce from the floor of the garden. Then, make an effort to go north. Next, move west. Next, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an antique trunk. The light flickers for a second, but nothing else happens. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>