Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. And then, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. Then, make it so that the wooden door is ajar. Then, make an effort to travel east. That done, make it so that the refrigerator is opened. And then, retrieve the lettuce from the refrigerator. With the lettuce, place the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a closed chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to look and see that the chest drawer within the bedroom is wide open. After that, recover the old key from the chest drawer. And then, look and see that the wooden door is unlocked. After that, ensure that the wooden door inside the bedroom is open. And then, go east. With that over with, ensure that the refrigerator in the kitchen is open. And then, pick up the bell pepper from the refrigerator inside the kitchen. After that, place the bell pepper on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You make out a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You scan the room, seeing a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could look and see that the antique trunk is wide open. And then, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. Then, open the wooden door within the bedroom. After that, go to the east. Then, open the screen door inside the kitchen. After that, make an effort to move east. With that done, try to take a trip south. Then, pick up the half of a bag of chips from the floor of the garden. And then, head north. Once you get around to doing that, make an attempt to take a trip west. Then, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a chest drawer. You see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the chest drawer. And then, take the old key from the chest drawer. After that, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. After opening the wooden door, go east. After that, try to go south. Following that, take the apple from the couch within the living room. If you can get your hands on the apple, go to the north. Then, rest the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a typical kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer here. You see a closed antique trunk, which looks standard, in the corner. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, ensure that the chest drawer is open. After that, take the old key from the chest drawer inside the bedroom. Then, check that the wooden door within the bedroom is unlocked with the old key. Then, doublecheck that the wooden door is opened. And then, attempt to go to the east. That done, open the refrigerator within the kitchen. If you have opened the refrigerator, pick up the bell pepper from the refrigerator in the kitchen. Having taken the bell pepper, sit the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a closed chest drawer. You see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could ensure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer. After that, unlock the wooden door within the bedroom. After unlocking the wooden door, open the wooden door. Then, try to travel east. Then, ensure that the refrigerator is open. After that, retrieve the bell pepper from the refrigerator in the kitchen. After that, place the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You smell an awful smell, and follow it to an antique trunk. Now that's what I call TextWorld! You make out a king-size bed. The king-size bed is usual. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest drawer within the bedroom is ajar. Then, pick up the old key from the chest drawer in the bedroom. If you can get your hands on the old key, doublecheck that the wooden door within the bedroom is unlocked. And then, make sure that the wooden door inside the bedroom is opened. After that, venture east. Next, make it so that the refrigerator is open. And then, take the lettuce from the refrigerator inside the kitchen. And then, put the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a closed chest drawer in the room. You see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk within the bedroom. After you have opened the antique trunk, recover the old key from the antique trunk within the bedroom. And then, make sure that the wooden door is unlocked with the old key. And then, make absolutely sure that the wooden door in the bedroom is ajar. Then, make an attempt to travel east. After that, ensure that the screen door is open. After that, go to the east. And then, travel south. And then, pick up the apple from the floor of the garden. And then, travel north. Then, try to head west. Then, sit the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer nearby. Oh wow! Is that what I think it is? It is! It's an antique trunk, so there's that. You see a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the chest drawer within the bedroom is ajar. After that, pick up the old key from the chest drawer in the bedroom. After stealing the old key, unlock the wooden door within the bedroom with the old key. Then, make sure that the wooden door is open. After pulling open the wooden door, make an attempt to take a trip east. After that, make it so that the refrigerator is open. Then, take the bell pepper from the refrigerator. After picking up the bell pepper, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a chest drawer. You can see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to assure that the chest drawer inside the bedroom is ajar. After that, pick up the old key from the chest drawer inside the bedroom. Then, assure that the wooden door is unlocked. And then, open the wooden door inside the bedroom. Then, make an effort to venture east. Then, ensure that the screen door is open. And then, go east. And then, go south. And then, retrieve the milk from the floor of the garden. And then, head north. Following that, venture west. And then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer in the corner. You can see an antique trunk. You can make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer. Having got the old key, look and see that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is open. After that, venture east. And then, open the screen door. Then, head east. And then, make an attempt to move south. That done, pick-up the half of a bag of chips from the floor of the garden. And then, take a trip north. And then, head west. That done, sit the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer right there by you. You make out an antique trunk. You make out a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk in the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked. Then, ensure that the wooden door in the bedroom is open. After that, try to go to the east. And then, open the refrigerator in the kitchen. And then, pick up the apple from the refrigerator. If you can get your hands on the apple, rest the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a chest drawer. You can make out an antique trunk. Now why would someone leave that there? You make out a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer. After that, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door. Then, make an attempt to head east. After that, ensure that the screen door is open. Then, go east. Okay, and then, try to travel south. And then, retrieve the bell pepper from the floor of the garden. After that, venture north. With that done, venture west. Following that, place the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.
You see a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make sure that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door in the bedroom is unlocked with the old key. After that, look and see that the wooden door inside the bedroom is opened. And then, move east. With that over with, doublecheck that the screen door inside the kitchen is open. After that, travel east. If you can do that, attempt to go south. And then, pick up the half of a bag of chips from the floor of the garden. After that, try to go north. Then, try to move west. Then, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a closed chest drawer in the corner. You can make out an antique trunk. Now that's what I call TextWorld! You can make out a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door inside the bedroom with the old key. And then, make sure that the wooden door is wide open. And then, move east. After that, assure that the refrigerator is ajar. And then, recover the half of a bag of chips from the refrigerator. Then, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. Then, recover the old key from the chest drawer. If you can get your hands on the old key, doublecheck that the wooden door is unlocked. And then, make it so that the wooden door is opened. Then, make an attempt to head east. After that, open the screen door. And then, make an effort to venture east. Then, make an attempt to go to the south. Then, retrieve the apple from the floor of the garden. And then, go to the north. And then, travel west. Following that, put the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You see an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could look and see that the chest drawer inside the bedroom is opened. If you have opened the chest drawer, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door in the bedroom. After that, doublecheck that the wooden door is open. And then, try to move east. Then, doublecheck that the screen door is opened. And then, go to the east. And then, attempt to take a trip south. After that, lift the milk from the floor of the garden. If you can get your hands on the milk, make an attempt to head north. That done, make an effort to take a trip west. And then, place the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You make out a chest drawer. You make out an antique trunk. You see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make absolutely sure that the antique trunk in the bedroom is wide open. And then, pick up the old key from the antique trunk. With the old key, unlock the wooden door in the bedroom with the old key. And then, make sure that the wooden door is opened. Then, go east. And then, make an effort to travel south. Then, recover the tomato plant from the couch inside the living room. After that, attempt to head north. Then, put the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk. And then, take the old key from the antique trunk inside the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, make sure that the wooden door inside the bedroom is opened. And then, travel east. After that, ensure that the refrigerator is open. And then, recover the half of a bag of chips from the refrigerator in the kitchen. And then, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You see a closed chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the chest drawer is ajar. And then, recover the old key from the chest drawer in the bedroom. After stealing the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. Then, try to go east. Then, ensure that the screen door in the kitchen is open. And then, try to go east. Then, try to move south. And then, pick up the half of a bag of chips from the floor of the garden. And then, try to travel north. Then, go west. That done, rest the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom.
You can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a closed antique trunk in the room. You make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk within the bedroom. And then, unlock the wooden door. After that, look and see that the wooden door is opened. And then, venture east. And then, open the refrigerator inside the kitchen. And then, pick up the bell pepper from the refrigerator. After that, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. Oh wow! Is that what I think it is? It is! It's a king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the chest drawer within the bedroom is ajar. Then, retrieve the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door is open. After that, go east. After that, move south. With that over with, recover the apple from the couch. Then, take a trip north. After that, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the bedroom. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a chest drawer. Now that's what I call TextWorld! Oh, great. Here's an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the chest drawer in the bedroom is ajar. After that, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door. After that, make it so that the wooden door is wide open. Then, try to head east. After that, make an attempt to take a trip south. Once you get around to doing that, take the lettuce from the couch inside the living room. After taking the lettuce, make an attempt to head north. With that accomplished, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a chest drawer. You can make out an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make it so that the antique trunk is wide open. After that, retrieve the old key from the antique trunk within the bedroom. Then, look and see that the wooden door inside the bedroom is unlocked with the old key. And then, assure that the wooden door within the bedroom is wide open. After that, venture east. And then, look and see that the refrigerator within the kitchen is ajar. And then, recover the half of a bag of chips from the refrigerator. After taking the half of a bag of chips, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here.
You can see a closed standard looking chest drawer here. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Look over there! a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the chest drawer in the bedroom. Then, take the old key from the chest drawer. After that, check that the wooden door within the bedroom is unlocked with the old key. Then, open the wooden door in the bedroom. Then, try to go to the east. And then, ensure that the screen door is open. After that, take a trip east. And then, go south. And then, pick up the milk from the floor of the garden. After getting the milk, make an effort to venture north. And then, go west. And then, sit the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can't wait to tell the folks at home about this! Oh wow! Is that what I think it is? It is! It's an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door. And then, open the wooden door within the bedroom. And then, go to the east. Then, take a trip south. With that done, pick up the milk from the couch in the living room. Then, make an attempt to go north. Once you do that, rest the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer right there by you. You make out a closed antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could open the chest drawer in the bedroom. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. After getting the old key, make it so that the wooden door is unlocked with the old key. Having unlocked the wooden door, ensure that the wooden door within the bedroom is open. After you have pulled open the wooden door, go east. After that, assure that the screen door is open. After that, venture east. Okay, and then, move south. After that, retrieve the bell pepper from the floor of the garden. After picking up the bell pepper, go to the north. With that accomplished, make an attempt to go to the west. And then, rest the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to walk into a typical one.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see a closed antique trunk here. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. After that, pick up the old key from the chest drawer. Then, assure that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door in the bedroom. If you have pulled open the wooden door, go to the east. That done, open the screen door. After opening the screen door, head east. Okay, and then, go to the south. Then, lift the bell pepper from the floor of the garden. Then, attempt to take a trip north. After that, make an effort to take a trip west. Okay, and then, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. Look over there! an antique trunk. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the antique trunk inside the bedroom is ajar. After that, recover the old key from the antique trunk in the bedroom. After that, unlock the wooden door inside the bedroom. And then, open the wooden door inside the bedroom. And then, attempt to venture east. After that, make absolutely sure that the refrigerator is wide open. Then, pick up the apple from the refrigerator. And then, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to walk into an ordinary one. You begin to take stock of what's here.
You make out a chest drawer. A chest drawer... Is that really what you were looking for? You can make out an antique trunk. Hmmm... what else, what else? You make out a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk in the bedroom. After that, assure that the wooden door in the bedroom is unlocked. After that, assure that the wooden door is wide open. And then, make an attempt to take a trip east. With that accomplished, try to move south. Then, retrieve the half of a bag of chips from the couch. And then, attempt to go north. And then, put the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer within the bedroom. Then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door in the bedroom. And then, try to venture east. Following that, doublecheck that the screen door is wide open. And then, make an effort to travel east. After that, make an effort to take a trip south. And then, pick-up the bell pepper from the floor of the garden. And then, venture north. After that, take a trip west. And then, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin to take stock of what's here.
You see a closed chest drawer close by. You can make out a closed antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. Then, try to go to the east. If you can do that, make it so that the screen door within the kitchen is opened. And then, head east. And then, make an effort to head south. Next, pick up the tomato plant from the floor of the garden. With the tomato plant, attempt to go north. And then, make an effort to take a trip west. Then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. Let's see what's in here.
You can make out a closed chest drawer. You make out an antique trunk! You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, look and see that the chest drawer within the bedroom is opened. Then, take the old key from the chest drawer. Then, doublecheck that the wooden door is unlocked with the old key. Then, assure that the wooden door is opened. After opening the wooden door, attempt to go east. After that, ensure that the screen door is open. Once you have pulled open the screen door, head east. Once you finish that, head south. Next, retrieve the tomato plant from the floor of the garden. And then, attempt to move north. With that over with, take a trip west. Once you do that, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You begin looking for stuff.
You see a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You can make out a king-size bed. But there isn't a thing on it. You move on, clearly depressed by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk within the bedroom. Then, pick up the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, open the wooden door. Then, try to head east. After that, doublecheck that the screen door in the kitchen is opened. And then, attempt to travel east. That done, venture south. After that, recover the apple from the floor of the garden. And then, head north. Then, make an effort to move west. Then, rest the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a chest drawer. You see an antique trunk. Look over there! a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make absolutely sure that the chest drawer is open. After that, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door with the old key. Then, open the wooden door. And then, make an effort to head east. And then, open the refrigerator. And then, take the apple from the refrigerator in the kitchen. With the apple, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
You make out a closed chest drawer. Oh, great. Here's an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be a great idea if you could open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. With the old key, make it so that the wooden door is unlocked. And then, assure that the wooden door is open. Then, venture east. And then, ensure that the refrigerator is open. After opening the refrigerator, take the apple from the refrigerator. If you can get your hands on the apple, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, open the antique trunk. After opening the antique trunk, take the old key from the antique trunk. Then, unlock the wooden door in the bedroom. Then, make absolutely sure that the wooden door is opened. Then, take a trip east. Okay, and then, make sure that the screen door is open. After pulling open the screen door, try to take a trip east. And then, make an attempt to move south. With that done, pick up the lettuce from the floor of the garden. And then, try to take a trip north. Once you accomplish that, try to travel west. Okay, and then, sit the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am honoured to announce that you are now in the bedroom.
You can see a closed typical looking chest drawer in the room. You make out an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, doublecheck that the wooden door within the bedroom is opened. And then, travel east. With that accomplished, make absolutely sure that the refrigerator is wide open. After that, retrieve the lettuce from the refrigerator. Then, rest the lettuce on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could look and see that the chest drawer is opened. And then, pick up the old key from the chest drawer. With the old key, unlock the wooden door inside the bedroom with the old key. And then, doublecheck that the wooden door within the bedroom is opened. After that, go to the east. That done, open the refrigerator within the kitchen. After that, retrieve the lettuce from the refrigerator. Having picked up the lettuce, put the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
What's that over there? It looks like it's a chest drawer. You can see an antique trunk! You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, assure that the antique trunk is open. After that, retrieve the old key from the antique trunk within the bedroom. Then, make sure that the wooden door is unlocked. If you have unlocked the wooden door, make sure that the wooden door is opened. After that, make an effort to take a trip east. After that, ensure that the refrigerator in the kitchen is open. After that, pick up the lettuce from the refrigerator in the kitchen. After stealing the lettuce, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin looking for stuff.
You see a closed standard looking chest drawer in the corner. You make out an antique trunk. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the chest drawer inside the bedroom. Then, recover the old key from the chest drawer. And then, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to go to the east. And then, open the screen door inside the kitchen. And then, try to go to the east. With that accomplished, travel south. That done, retrieve the tomato plant from the floor of the garden. Then, make an attempt to take a trip north. After that, go to the west. And then, sit the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can make out a closed chest drawer. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk in the bedroom is open. Then, take the old key from the antique trunk. And then, unlock the wooden door. Once you have unlocked the wooden door, make absolutely sure that the wooden door is open. Then, make an effort to move east. Once you manage that, doublecheck that the refrigerator is open. Then, retrieve the bell pepper from the refrigerator. After you have taken the bell pepper, put the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin to take stock of what's here.
Oh, great. Here's a chest drawer. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. But oh no! there's nothing on this piece of junk. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the antique trunk in the bedroom is open. And then, take the old key from the antique trunk in the bedroom. And then, unlock the wooden door. Then, make it so that the wooden door in the bedroom is open. And then, move east. That done, take a trip south. And then, take the bell pepper from the couch. After picking up the bell pepper, go to the north. And then, put the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest drawer. You can make out a closed ordinary looking antique trunk nearby. You make out a king-size bed. But the thing is empty, unfortunately. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk within the bedroom. After you have taken the old key, check that the wooden door in the bedroom is unlocked with the old key. After that, make sure that the wooden door inside the bedroom is open. And then, try to go to the east. And then, doublecheck that the refrigerator is opened. After that, pick up the apple from the refrigerator within the kitchen. After taking the apple, place the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a closed antique trunk in the room. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the antique trunk is ajar. After pulling open the antique trunk, retrieve the old key from the antique trunk in the bedroom. And then, look and see that the wooden door within the bedroom is unlocked. And then, open the wooden door inside the bedroom. After pulling open the wooden door, try to take a trip east. If you can get around to doing that, look and see that the refrigerator in the kitchen is wide open. After that, recover the lettuce from the refrigerator inside the kitchen. Then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
A closed chest drawer is close by. A closed antique trunk, which looks usual, is in the corner. You see a gleam over in a corner, where you can see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. After that, make sure that the wooden door is unlocked. And then, make sure that the wooden door inside the bedroom is opened. After that, make an effort to venture east. And then, make absolutely sure that the refrigerator is ajar. Then, take the milk from the refrigerator within the kitchen. After picking up the milk, place the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. A closed antique trunk is close by. You can make out a king-size bed. Now why would someone leave that there? The king-size bed is usual. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be fantastic if you could assure that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, look and see that the wooden door is ajar. After that, travel east. And then, open the screen door. Once you have pulled open the screen door, go to the east. After that, try to go to the south. And then, lift the bell pepper from the floor of the garden. With the bell pepper, move north. Following that, go west. And then, put the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could assure that the antique trunk in the bedroom is open. After pulling open the antique trunk, recover the old key from the antique trunk in the bedroom. And then, make it so that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. Once you have opened the wooden door, make an attempt to head east. After that, open the refrigerator. After that, pick up the half of a bag of chips from the refrigerator. After that, sit the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can see a closed typical looking chest drawer right there by you. Oh, great. Here's an antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to open the chest drawer. And then, retrieve the old key from the chest drawer. Having taken the old key, make sure that the wooden door inside the bedroom is unlocked. If you have unlocked the wooden door, look and see that the wooden door within the bedroom is opened. And then, move east. That done, make absolutely sure that the screen door in the kitchen is wide open. And then, make an effort to venture east. Then, head south. And then, retrieve the apple from the floor of the garden. And then, move north. That done, make an effort to take a trip west. Okay, and then, rest the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. After picking up the old key, assure that the wooden door is unlocked with the old key. Then, doublecheck that the wooden door inside the bedroom is open. After that, make an effort to move east. If you can accomplish that, make an attempt to travel south. And then, retrieve the half of a bag of chips from the couch. After that, try to move north. That done, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can make out a closed chest drawer. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. Then, assure that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. Then, travel east. And then, open the refrigerator. After that, pick up the apple from the refrigerator. And then, place the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can make out a closed chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. Looks like someone's already been here and taken everything off it, though. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. And then, make sure that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. After that, attempt to travel east. Next, venture south. Then, pick up the tomato plant from the couch. After picking up the tomato plant, make an attempt to venture north. And then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the chest drawer. And then, recover the old key from the chest drawer. After that, make absolutely sure that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Having opened the wooden door, attempt to take a trip east. After that, doublecheck that the screen door inside the kitchen is open. And then, make an attempt to take a trip east. With that done, travel south. That done, recover the lettuce from the floor of the garden. Then, travel north. After that, venture west. Then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. A closed antique trunk, which looks typical, is in the room. You scan the room, seeing a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to assure that the chest drawer within the bedroom is open. Having opened the chest drawer, retrieve the old key from the chest drawer. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. And then, make an attempt to take a trip east. Okay, and then, ensure that the screen door inside the kitchen is open. After that, make an effort to take a trip east. And then, move south. And then, recover the half of a bag of chips from the floor of the garden. After that, make an effort to head north. Then, attempt to take a trip west. After that, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here.
You see a closed chest drawer right there by you. You see an antique trunk. You make out a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. After you have picked up the old key, unlock the wooden door with the old key. Then, ensure that the wooden door in the bedroom is open. And then, make an effort to venture east. And then, ensure that the screen door in the kitchen is open. And then, make an effort to head east. With that done, take a trip south. And then, lift the lettuce from the floor of the garden. Then, take a trip north. Next, make an effort to go west. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You can barely contain your excitement.
You can see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a closed antique trunk nearby. You see a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. And then, recover the old key from the chest drawer. Then, unlock the wooden door. And then, open the wooden door within the bedroom. And then, venture east. Then, look and see that the screen door inside the kitchen is wide open. After that, make an attempt to venture east. That done, go south. Once you accomplish that, pick-up the bell pepper from the floor of the garden. After that, attempt to go to the north. Next, go to the west. And then, place the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a chest drawer. Hmmm... what else, what else? You can make out an antique trunk. You make out a king-size bed. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer. And then, unlock the wooden door within the bedroom. After unlocking the wooden door, make absolutely sure that the wooden door is open. And then, try to go east. Then, ensure that the refrigerator is open. Then, take the milk from the refrigerator. And then, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Look over there! a chest drawer. You can make out a closed antique trunk. You scan the room, seeing a king-size bed. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, ensure that the antique trunk is open. After pulling open the antique trunk, take the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. Once you have unlocked the wooden door, look and see that the wooden door inside the bedroom is wide open. And then, venture east. Okay, and then, look and see that the refrigerator is wide open. And then, retrieve the lettuce from the refrigerator. And then, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin looking for stuff.
You can make out a closed chest drawer. You see an antique trunk. You shudder, but continue examining the room. You can see a king-size bed. The king-size bed is typical. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the chest drawer is open. After that, pick up the old key from the chest drawer. After that, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, try to take a trip east. And then, make sure that the screen door in the kitchen is ajar. After that, attempt to go to the east. After that, go south. And then, retrieve the lettuce from the floor of the garden. If you can get your hands on the lettuce, head north. Okay, and then, move west. And then, rest the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>