Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. After that, take the old key from the chest drawer inside the bedroom. With the old key, check that the wooden door in the bedroom is unlocked with the old key. If you have unlocked the wooden door, open the wooden door. After that, make an attempt to go east. Then, make sure that the screen door is wide open. After you have pulled open the screen door, make an attempt to take a trip east. After that, move south. And then, recover the lettuce from the floor of the garden. With the lettuce, move north. Then, make an effort to travel west. Then, sit the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a closed chest drawer. You scan the room, seeing an antique trunk. You can make out a king-size bed. Now why would someone leave that there? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, make it so that the wooden door is unlocked. And then, open the wooden door. And then, go to the east. Okay, and then, open the refrigerator in the kitchen. And then, pick up the bell pepper from the refrigerator in the kitchen. After picking up the bell pepper, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a chest drawer. You can make out a closed antique trunk nearby. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the antique trunk. Once you have pulled open the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. And then, look and see that the wooden door is open. After that, try to move east. After that, open the screen door. After you have pulled open the screen door, attempt to venture east. Next, make an attempt to go to the south. Then, retrieve the tomato plant from the floor of the garden. After getting the tomato plant, make an attempt to travel north. With that over with, make an attempt to move west. After that, rest the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer nearby. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. After that, look and see that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. And then, attempt to take a trip east. Then, open the screen door inside the kitchen. After that, go to the east. That done, make an effort to head south. And then, retrieve the apple from the floor of the garden. After that, make an effort to travel north. And then, take a trip west. Once you do that, sit the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Is this it? Is this what you came to TextWorld to see? an antique trunk? You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the chest drawer inside the bedroom is open. Once you have pulled open the chest drawer, take the old key from the chest drawer in the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, try to go east. And then, ensure that the screen door within the kitchen is open. Then, venture east. Okay, and then, make an attempt to head south. And then, lift the half of a bag of chips from the floor of the garden. After that, travel north. After that, make an effort to move west. Once you succeed at that, put the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty normal.
You can see a chest drawer. Wow, isn't TextWorld just the best? You make out a closed antique trunk. You see a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make absolutely sure that the chest drawer is ajar. Then, recover the old key from the chest drawer. After that, unlock the wooden door inside the bedroom. And then, look and see that the wooden door is ajar. And then, make an effort to travel east. Then, ensure that the screen door inside the kitchen is open. After opening the screen door, move east. And then, venture south. Following that, lift the bell pepper from the floor of the garden. Then, try to travel north. Following that, move west. After that, rest the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can see a chest drawer. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, doublecheck that the antique trunk within the bedroom is wide open. After that, pick up the old key from the antique trunk. If you have got the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, ensure that the wooden door is open. Then, attempt to go east. If you can manage that, make it so that the refrigerator is wide open. If you have opened the refrigerator, take the milk from the refrigerator inside the kitchen. After that, put the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a closed chest drawer. You see a closed antique trunk here. You can see a king-size bed. But oh no! there's nothing on this piece of garbage. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the chest drawer. Then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door inside the bedroom. After that, go to the east. And then, go south. And then, retrieve the tomato plant from the couch inside the living room. After that, take a trip north. With that over with, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a chest drawer. You see an antique trunk. You can make out a king-size bed. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer within the bedroom. And then, make sure that the wooden door within the bedroom is unlocked with the old key. And then, make sure that the wooden door is open. And then, head east. And then, open the refrigerator within the kitchen. After pulling open the refrigerator, pick up the lettuce from the refrigerator inside the kitchen. And then, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am stoked to announce that you are now in the bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. And then, doublecheck that the wooden door inside the bedroom is unlocked with the old key. And then, make sure that the wooden door inside the bedroom is ajar. If you have opened the wooden door, head east. Okay, and then, open the screen door. Then, go to the east. Once you manage that, head south. Then, pick up the tomato plant from the floor of the garden. And then, make an attempt to venture north. With that over with, venture west. And then, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You see a closed chest drawer close by. You can see an antique trunk. Make a note of this, you might have to put stuff on or in it later on. Oh, great. Here's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be great if you could open the antique trunk within the bedroom. And then, retrieve the old key from the antique trunk within the bedroom. And then, doublecheck that the wooden door is unlocked. And then, open the wooden door. After that, make an attempt to travel east. And then, open the screen door within the kitchen. After that, head east. Then, head south. Okay, and then, pick-up the apple from the floor of the garden. After that, head north. Following that, try to head west. After that, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Now that's what I call TextWorld! You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer within the bedroom. Then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door in the bedroom. And then, try to venture east. Following that, doublecheck that the screen door is wide open. And then, make an effort to travel east. After that, make an effort to take a trip south. And then, pick-up the lettuce from the floor of the garden. And then, venture north. After that, take a trip west. And then, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin to take stock of what's here.
You see a closed chest drawer close by. You can make out a closed antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the antique trunk within the bedroom is ajar. After that, take the old key from the antique trunk within the bedroom. And then, unlock the wooden door within the bedroom. After unlocking the wooden door, open the wooden door. After that, try to head east. Then, open the screen door. After that, go east. With that over with, go to the south. And then, pick-up the lettuce from the floor of the garden. Then, make an attempt to venture north. And then, make an attempt to travel west. Then, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You can barely contain your excitement.
Look over there! a chest drawer. You can't wait to tell the folks at home about this! You can see a closed antique trunk in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But the thing hasn't got anything on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer inside the bedroom. And then, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Having unlocked the wooden door, ensure that the wooden door is open. And then, make an attempt to go to the east. After that, make it so that the refrigerator within the kitchen is ajar. Having pulled open the refrigerator, take the apple from the refrigerator within the kitchen. And then, rest the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
A rusty notice tells you that you are now in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You smell an interesting smell, and follow it to an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, look and see that the antique trunk is opened. Having opened the antique trunk, retrieve the old key from the antique trunk. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. Then, take a trip east. If you can accomplish that, doublecheck that the refrigerator inside the kitchen is ajar. And then, pick up the milk from the refrigerator within the kitchen. After stealing the milk, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You see a closed normal looking antique trunk nearby. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, open the chest drawer inside the bedroom. After pulling open the chest drawer, pick up the old key from the chest drawer. Then, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. After that, go east. And then, open the refrigerator. And then, retrieve the half of a bag of chips from the refrigerator. Then, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You can see a chest drawer. You can see an antique trunk. Hmmm... what else, what else? You make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk. Having picked up the old key, unlock the wooden door with the old key. Then, make it so that the wooden door is opened. After that, attempt to take a trip east. And then, open the refrigerator. After opening the refrigerator, retrieve the lettuce from the refrigerator within the kitchen. And then, sit the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a closed chest drawer. You smell a fine smell, and follow it to an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the chest drawer. And then, pick up the old key from the chest drawer. After that, unlock the wooden door inside the bedroom. And then, open the wooden door within the bedroom. And then, try to head east. And then, make absolutely sure that the screen door in the kitchen is ajar. After that, make an effort to go to the east. Okay, and then, head south. With that over with, recover the lettuce from the floor of the garden. After that, try to go to the north. And then, make an effort to go to the west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer. You see a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, try to go to the east. After that, ensure that the screen door is open. After opening the screen door, take a trip east. With that over with, make an effort to head south. Then, pick up the bell pepper from the floor of the garden. And then, go north. With that over with, attempt to travel west. With that over with, rest the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. Huh, weird. You see a closed standard looking antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, look and see that the wooden door in the bedroom is opened. And then, take a trip east. Then, doublecheck that the screen door is open. And then, try to travel east. After that, venture south. That done, pick-up the tomato plant from the floor of the garden. With the tomato plant, make an attempt to go to the north. And then, head west. After that, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer close by. You can make out an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make it so that the chest drawer in the bedroom is wide open. After that, pick up the old key from the chest drawer. Then, unlock the wooden door. Then, open the wooden door within the bedroom. And then, go to the east. Okay, and then, doublecheck that the refrigerator in the kitchen is ajar. Then, retrieve the milk from the refrigerator. After taking the milk, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a chest drawer. You make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk. After you have opened the antique trunk, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door in the bedroom. And then, make it so that the wooden door is wide open. After that, make an attempt to head east. And then, open the screen door. Then, travel east. Once you finish that, try to go to the south. And then, lift the half of a bag of chips from the floor of the garden. And then, make an attempt to go to the north. Then, venture west. That done, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's in the room.
You can see a closed chest drawer. Oh, great. Here's an antique trunk. What's that over there? It looks like it's a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could assure that the chest drawer is opened. After that, take the old key from the chest drawer inside the bedroom. With the old key, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, make an effort to take a trip east. Next, make it so that the screen door within the kitchen is opened. And then, make an effort to travel east. After that, go south. Then, retrieve the bell pepper from the floor of the garden. With the bell pepper, try to move north. That done, try to travel west. Then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You shudder, but continue examining the room. You can make out a closed antique trunk. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. But the thing is empty, unfortunately. You move on, clearly depressed by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the chest drawer is open. After that, recover the old key from the chest drawer. After that, unlock the wooden door in the bedroom. After that, open the wooden door. Then, make an effort to travel east. Following that, make it so that the screen door in the kitchen is ajar. After that, travel east. Then, go south. With that accomplished, retrieve the lettuce from the floor of the garden. And then, go north. That done, take a trip west. And then, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You begin to take stock of what's in the room.
You make out a chest drawer. Oh, great. Here's an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. After that, make absolutely sure that the wooden door in the bedroom is opened. After that, head east. Then, ensure that the screen door is open. After that, attempt to venture east. With that accomplished, go south. After that, lift the tomato plant from the floor of the garden. Then, venture north. Then, venture west. Okay, and then, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Oh, great. Here's a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. After that, unlock the wooden door. Having unlocked the wooden door, look and see that the wooden door is wide open. After that, go east. And then, assure that the refrigerator in the kitchen is opened. And then, take the milk from the refrigerator in the kitchen. And then, put the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You make out a chest drawer. You can see an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, assure that the antique trunk is open. And then, pick up the old key from the antique trunk. After that, unlock the wooden door inside the bedroom. And then, ensure that the wooden door inside the bedroom is open. And then, make an effort to take a trip east. And then, try to go to the south. Then, recover the lettuce from the couch inside the living room. With the lettuce, attempt to move north. And then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have come into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You make out an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, open the antique trunk in the bedroom. And then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. And then, doublecheck that the wooden door is wide open. Then, attempt to go east. And then, move south. Then, retrieve the apple from the couch. With the apple, make an attempt to travel north. And then, place the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a closed chest drawer nearby. You can see an antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. After that, check that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door in the bedroom. And then, travel east. Once you get through with that, make an attempt to go south. And then, recover the bell pepper from the couch in the living room. After that, try to take a trip north. And then, place the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Look out! It's a- oh, never mind, it's just a chest drawer. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the chest drawer. After that, recover the old key from the chest drawer. After stealing the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, move east. Okay, and then, open the screen door. After pulling open the screen door, make an attempt to move east. Next, make an attempt to travel south. And then, lift the tomato plant from the floor of the garden. And then, attempt to take a trip north. Next, move west. Following that, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You can barely contain your excitement.
You can see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk. Look over there! a king-size bed. You shudder, but continue examining the king-size bed. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, open the chest drawer in the bedroom. And then, pick up the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door inside the bedroom. After that, attempt to travel east. Then, make absolutely sure that the screen door is ajar. And then, make an effort to go east. And then, make an attempt to move south. And then, pick up the milk from the floor of the garden. With the milk, take a trip north. Then, try to venture west. With that done, sit the milk on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed chest drawer in the corner. You can see an antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, open the chest drawer within the bedroom. Then, retrieve the old key from the chest drawer. With the old key, unlock the wooden door inside the bedroom. Then, open the wooden door. Then, take a trip east. After that, open the screen door. After you have pulled open the screen door, go east. That done, make an effort to go to the south. With that done, recover the lettuce from the floor of the garden. And then, venture north. After that, take a trip west. Once you get through with that, sit the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a closed chest drawer in the room. You scan the room for an antique trunk, and you find an antique trunk. You wonder idly who left that here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk inside the bedroom is open. After that, recover the old key from the antique trunk. And then, unlock the wooden door with the old key. And then, open the wooden door. Then, move east. And then, make absolutely sure that the screen door is open. If you have opened the screen door, take a trip east. Then, head south. And then, recover the milk from the floor of the garden. After that, go north. With that over with, take a trip west. With that accomplished, place the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. The light flickers for a second, but nothing else happens. You can make out an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the antique trunk. Then, retrieve the old key from the antique trunk inside the bedroom. After getting the old key, unlock the wooden door. Then, open the wooden door inside the bedroom. If you have opened the wooden door, attempt to travel east. And then, go south. And then, pick up the milk from the couch. And then, head north. Then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk in the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Then, make an effort to go east. And then, ensure that the screen door in the kitchen is open. And then, take a trip east. Following that, make an effort to go to the south. And then, retrieve the milk from the floor of the garden. After that, go to the north. And then, make an effort to venture west. And then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a standard kind of place. That is to say, you're in a bedroom. I guess you better just go and list everything you see here.
Look over there! a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out an antique trunk. Classic TextWorld. You see a king-size bed. The king-size bed appears to be empty. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, make it so that the wooden door within the bedroom is open. Then, move east. And then, make absolutely sure that the refrigerator is ajar. And then, take the milk from the refrigerator inside the kitchen. If you can get your hands on the milk, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a chest drawer. Wow, isn't TextWorld just the best? You see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. But the thing hasn't got anything on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. If you have opened the antique trunk, retrieve the old key from the antique trunk in the bedroom. Having taken the old key, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. And then, travel east. Then, ensure that the refrigerator is open. Then, take the apple from the refrigerator inside the kitchen. If you have picked up the apple, rest the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. Then, pick up the old key from the chest drawer inside the bedroom. After that, assure that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, open the wooden door within the bedroom. After that, make an effort to head east. And then, move south. With that over with, take the tomato plant from the couch. And then, make an attempt to travel north. Okay, and then, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You see an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, take the old key from the antique trunk. And then, unlock the wooden door. After that, assure that the wooden door inside the bedroom is open. After opening the wooden door, go to the east. And then, ensure that the screen door is open. And then, try to go east. With that over with, try to venture south. And then, recover the milk from the floor of the garden. And then, make an effort to move north. Then, make an attempt to go west. That done, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You see a chest drawer. You can see an antique trunk. Huh, weird. What's that over there? It looks like it's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the chest drawer. Then, retrieve the old key from the chest drawer. And then, unlock the wooden door. After that, assure that the wooden door is wide open. Once you have pulled open the wooden door, try to go east. Okay, and then, try to go to the south. Then, retrieve the lettuce from the couch. Then, move north. After that, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. Let's see what's in here.
As if things weren't amazing enough already, you can even see a chest drawer. You see a closed antique trunk. You make out a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. Then, take the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. Having unlocked the wooden door, ensure that the wooden door is open. After that, move east. Once you finish that, look and see that the refrigerator is wide open. After that, recover the apple from the refrigerator inside the kitchen. And then, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to open the antique trunk. Then, retrieve the old key from the antique trunk. After taking the old key, unlock the wooden door inside the bedroom. After unlocking the wooden door, make it so that the wooden door is opened. And then, make an attempt to take a trip east. Then, make sure that the screen door within the kitchen is open. Then, travel east. And then, travel south. Once you do that, pick up the milk from the floor of the garden. And then, go to the north. And then, make an attempt to travel west. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
A closed chest drawer, which looks standard, is right there by you. You can make out a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make absolutely sure that the chest drawer in the bedroom is open. Then, pick up the old key from the chest drawer in the bedroom. After that, assure that the wooden door is unlocked. After you have unlocked the wooden door, open the wooden door. After that, attempt to travel east. And then, venture south. After that, take the milk from the couch within the living room. And then, try to travel north. Then, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a chest drawer. You make out a closed antique trunk in the room. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could open the chest drawer within the bedroom. And then, take the old key from the chest drawer. After that, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. Then, move east. Then, open the refrigerator in the kitchen. Then, pick up the tomato plant from the refrigerator. If you can get your hands on the tomato plant, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can see a chest drawer. You can see a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the chest drawer is opened. After pulling open the chest drawer, pick up the old key from the chest drawer. After that, unlock the wooden door in the bedroom. After that, open the wooden door. After that, make an attempt to venture east. With that accomplished, ensure that the screen door in the kitchen is open. And then, travel east. And then, make an attempt to take a trip south. After that, pick up the half of a bag of chips from the floor of the garden. And then, make an effort to take a trip north. Once you finish that, make an attempt to move west. With that over with, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, doublecheck that the chest drawer in the bedroom is wide open. Then, recover the old key from the chest drawer. After that, assure that the wooden door within the bedroom is unlocked. After that, make it so that the wooden door is open. And then, travel east. Then, make an effort to go south. After that, recover the half of a bag of chips from the couch within the living room. And then, head north. With that done, rest the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You can make out a closed antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door within the bedroom is open. Then, venture east. Then, open the screen door in the kitchen. And then, travel east. After that, go to the south. And then, pick-up the lettuce from the floor of the garden. Then, attempt to go north. After that, go to the west. And then, put the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You smell an awful smell, and follow it to a chest drawer. You see a closed antique trunk, which looks ordinary, in the corner. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk in the bedroom is ajar. After pulling open the antique trunk, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, make an attempt to go east. After that, ensure that the screen door within the kitchen is open. And then, attempt to move east. And then, attempt to head south. And then, lift the apple from the floor of the garden. After getting the apple, venture north. And then, attempt to go west. With that accomplished, put the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer inside the bedroom. With the old key, check that the wooden door is unlocked with the old key. Then, make it so that the wooden door within the bedroom is opened. Then, make an effort to take a trip east. That done, ensure that the screen door inside the kitchen is open. After that, head east. Then, travel south. Then, retrieve the milk from the floor of the garden. If you can get your hands on the milk, make an effort to go to the north. After that, make an effort to go west. Next, put the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a chest drawer. Now that's what I call TextWorld! You scan the room for an antique trunk, and you find an antique trunk. You make out a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. After you have opened the chest drawer, take the old key from the chest drawer. After that, unlock the wooden door. After that, make absolutely sure that the wooden door is open. And then, travel east. After that, assure that the screen door inside the kitchen is ajar. And then, attempt to travel east. After that, make an attempt to travel south. That done, pick-up the lettuce from the floor of the garden. Then, go to the north. After that, make an effort to take a trip west. Then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer. You see an antique trunk. You wonder idly who left that here. You make out a king-size bed. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk within the bedroom. With the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, travel east. And then, look and see that the screen door is opened. And then, head east. If you can get around to doing that, make an attempt to go to the south. Then, pick up the milk from the floor of the garden. And then, make an attempt to travel north. After that, take a trip west. Then, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You see a chest drawer. You can see a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, make it so that the wooden door is opened. And then, make an attempt to take a trip east. And then, open the screen door within the kitchen. After opening the screen door, travel east. And then, make an effort to head south. And then, lift the lettuce from the floor of the garden. And then, go north. And then, make an effort to head west. That done, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You see a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer. And then, pick up the old key from the chest drawer. Having taken the old key, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. Then, go to the east. Following that, ensure that the screen door within the kitchen is open. Then, move east. And then, go to the south. Then, lift the bell pepper from the floor of the garden. After that, go to the north. Then, travel west. And then, rest the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. I guess you better just go and list everything you see here.
You see a chest drawer. You see a closed antique trunk here. You make out a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk in the bedroom is open. After that, recover the old key from the antique trunk. After that, unlock the wooden door in the bedroom. And then, ensure that the wooden door inside the bedroom is open. And then, travel east. Once you get around to doing that, ensure that the screen door in the kitchen is open. And then, attempt to venture east. Then, venture south. Then, recover the milk from the floor of the garden. If you have picked up the milk, move north. Next, make an effort to head west. And then, put the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. Let's see what's in here.
A closed chest drawer is in the corner. You make out an antique trunk. You smell a pungent smell, and follow it to a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the antique trunk is ajar. Then, take the old key from the antique trunk within the bedroom. After picking up the old key, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door within the bedroom. After pulling open the wooden door, head east. With that accomplished, ensure that the screen door within the kitchen is open. And then, make an effort to venture east. After that, go to the south. Then, pick up the tomato plant from the floor of the garden. After you have picked up the tomato plant, attempt to head north. Once you accomplish that, move west. Then, sit the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a gleam over in a corner, where you can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make sure that the chest drawer is opened. After that, take the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. After that, make an attempt to take a trip east. Then, ensure that the screen door is open. Then, make an attempt to travel east. And then, go to the south. With that done, lift the half of a bag of chips from the floor of the garden. Then, travel north. With that done, try to go west. After that, place the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer right there by you. You make out an antique trunk! You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the chest drawer within the bedroom is opened. Once you have opened the chest drawer, pick up the old key from the chest drawer within the bedroom. With the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. After that, move east. Then, ensure that the screen door is open. After that, try to move east. With that accomplished, head south. After that, pick-up the half of a bag of chips from the floor of the garden. After that, go to the north. That done, make an effort to venture west. And then, rest the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a closed chest drawer, which looks ordinary, here. You make out a closed antique trunk, which looks normal, in the room. You can see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer in the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, try to venture east. Then, ensure that the screen door is open. Then, venture east. Then, head south. With that over with, pick-up the lettuce from the floor of the garden. And then, head north. Then, try to take a trip west. With that done, put the lettuce on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You can see a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You wonder idly who left that here. You see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>