Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the antique trunk is open. And then, take the old key from the antique trunk. Then, make it so that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door is open. After that, make an effort to go to the east. And then, open the screen door in the kitchen. And then, venture east. And then, head south. After that, lift the milk from the floor of the garden. After getting the milk, go north. And then, take a trip west. Then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. Hmmm... what else, what else? You can make out a closed antique trunk in the room. You can see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer. After that, recover the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. After that, open the wooden door inside the bedroom. Once you have pulled open the wooden door, venture east. Okay, and then, make it so that the refrigerator in the kitchen is ajar. After opening the refrigerator, pick up the half of a bag of chips from the refrigerator in the kitchen. After that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's here.
You can see a closed chest drawer in the corner. You make out a closed antique trunk nearby. Were you looking for a king-size bed? Because look over there, it's a king-size bed. You shudder, but continue examining the king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk within the bedroom. Then, unlock the wooden door. If you have unlocked the wooden door, make absolutely sure that the wooden door in the bedroom is opened. After you have pulled open the wooden door, travel east. With that over with, open the screen door. And then, make an attempt to go east. And then, make an attempt to move south. And then, recover the milk from the floor of the garden. With the milk, go to the north. Then, make an effort to move west. And then, sit the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You can make out a chest drawer. You make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. After that, retrieve the old key from the chest drawer inside the bedroom. And then, make it so that the wooden door inside the bedroom is unlocked. After that, open the wooden door inside the bedroom. After that, go to the east. Next, open the refrigerator in the kitchen. Then, take the bell pepper from the refrigerator in the kitchen. Once you have picked up the bell pepper, rest the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You see a chest drawer. Is this it? Is this what you came to TextWorld to see? a chest drawer? You bend down to tie your shoe. When you stand up, you notice an antique trunk. I mean, just wow! Isn't TextWorld just the best? Oh, great. Here's a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, ensure that the chest drawer within the bedroom is open. Then, pick up the old key from the chest drawer in the bedroom. Then, doublecheck that the wooden door is unlocked. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, venture east. And then, open the refrigerator inside the kitchen. And then, retrieve the apple from the refrigerator in the kitchen. Then, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
A closed chest drawer is nearby. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the chest drawer. After pulling open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door is open. And then, take a trip east. Then, assure that the screen door within the kitchen is ajar. After that, venture east. Following that, head south. Then, lift the half of a bag of chips from the floor of the garden. After that, head north. And then, make an effort to go west. Okay, and then, put the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out an antique trunk. You make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the antique trunk is open. Then, recover the old key from the antique trunk. And then, make it so that the wooden door in the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, go to the east. That done, go south. And then, take the bell pepper from the couch. Then, move north. And then, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the chest drawer is wide open. And then, retrieve the old key from the chest drawer within the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. And then, make sure that the wooden door is ajar. Once you have pulled open the wooden door, make an attempt to move east. If you can do that, ensure that the screen door is open. Then, make an effort to go to the east. With that done, make an attempt to go to the south. Once you do that, retrieve the lettuce from the floor of the garden. After that, attempt to venture north. After that, take a trip west. And then, rest the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You make out a chest drawer. You can make out a closed antique trunk here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make it so that the chest drawer in the bedroom is open. After that, pick up the old key from the chest drawer. With the old key, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door. After that, head east. Then, ensure that the screen door is open. And then, travel east. And then, make an attempt to go south. Okay, and then, pick-up the tomato plant from the floor of the garden. Then, make an attempt to travel north. With that over with, attempt to go west. Then, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a closed chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to look and see that the antique trunk is opened. And then, take the old key from the antique trunk. After picking up the old key, unlock the wooden door. Then, make it so that the wooden door is ajar. Then, make an effort to travel east. And then, open the refrigerator within the kitchen. After that, recover the apple from the refrigerator within the kitchen. Having picked up the apple, place the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a chest drawer. You can make out an antique trunk. Now why would someone leave that there? You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the chest drawer. Once you have opened the chest drawer, take the old key from the chest drawer. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, doublecheck that the wooden door in the bedroom is wide open. Once you have opened the wooden door, go to the east. And then, make absolutely sure that the screen door is open. Then, move east. And then, make an attempt to head south. And then, pick up the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, attempt to take a trip north. Following that, go to the west. And then, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chest drawer. Wow, isn't TextWorld just the best? As if things weren't amazing enough already, you can even see an antique trunk. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. Then, retrieve the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, open the wooden door. Then, go to the east. And then, open the refrigerator in the kitchen. After that, recover the bell pepper from the refrigerator. And then, put the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You can make out a closed chest drawer. You can make out a closed antique trunk, which looks ordinary, close by. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You wonder idly who left that here. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door within the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door is open. And then, make an effort to go to the east. That done, make absolutely sure that the screen door is open. And then, attempt to take a trip east. Then, head south. And then, retrieve the bell pepper from the floor of the garden. And then, make an attempt to go north. Then, attempt to head west. Then, sit the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You can see a closed chest drawer. You can make out a closed antique trunk right there by you. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer. And then, take the old key from the chest drawer. Then, unlock the wooden door. After that, open the wooden door. Then, make an attempt to head east. And then, attempt to head south. With that done, recover the half of a bag of chips from the couch in the living room. If you can get your hands on the half of a bag of chips, try to travel north. Following that, place the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer! You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, open the antique trunk within the bedroom. And then, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an effort to venture east. Then, doublecheck that the refrigerator is opened. And then, retrieve the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You begin to take stock of what's here.
Oh, great. Here's a chest drawer. You make out a closed antique trunk. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. Having opened the chest drawer, take the old key from the chest drawer. With the old key, assure that the wooden door is unlocked. After that, open the wooden door. After that, make an attempt to move east. Following that, ensure that the screen door in the kitchen is open. After that, travel east. Then, try to head south. Once you get around to doing that, retrieve the tomato plant from the floor of the garden. Then, try to head north. Following that, make an effort to take a trip west. After that, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You begin to take stock of what's in the room.
You see a chest drawer. You see a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, ensure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk inside the bedroom. With the old key, look and see that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, move east. Then, make an effort to move south. Then, pick up the lettuce from the couch in the living room. After that, make an effort to move north. Following that, place the lettuce on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a standard kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer in the room. You make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, open the chest drawer. And then, recover the old key from the chest drawer within the bedroom. After that, unlock the wooden door within the bedroom. After that, open the wooden door within the bedroom. After that, move east. If you can get through with that, open the screen door in the kitchen. And then, move east. With that accomplished, take a trip south. And then, recover the tomato plant from the floor of the garden. After that, try to go to the north. With that accomplished, try to go west. Next, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a chest drawer. You see an antique trunk. You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, assure that the antique trunk is wide open. After that, pick up the old key from the antique trunk inside the bedroom. Having taken the old key, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. After opening the wooden door, travel east. If you can succeed at that, try to venture south. Then, recover the lettuce from the couch. And then, head north. And then, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You smell a hideous smell, and follow it to a chest drawer. You can't wait to tell the folks at home about this! A closed antique trunk, which looks usual, is here. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, ensure that the chest drawer is open. Then, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door inside the bedroom. Then, open the wooden door. And then, attempt to move east. That done, ensure that the refrigerator is open. Then, retrieve the tomato plant from the refrigerator. And then, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You start to take note of what's in the room.
You can see a chest drawer. Look over there! an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Now why would someone leave that there? The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the chest drawer is open. After that, take the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, attempt to move east. If you can succeed at that, venture south. Then, retrieve the tomato plant from the couch within the living room. After that, try to venture north. Then, put the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. You make out a closed standard looking antique trunk nearby. What's that over there? It looks like it's a king-size bed. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk in the bedroom is open. After opening the antique trunk, recover the old key from the antique trunk. Then, make it so that the wooden door is unlocked with the old key. After that, assure that the wooden door in the bedroom is ajar. Then, make an effort to travel east. Next, ensure that the refrigerator inside the kitchen is open. After that, pick up the lettuce from the refrigerator. And then, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can make out a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see an antique trunk. Look over there! a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. After that, take the old key from the antique trunk within the bedroom. And then, make sure that the wooden door is unlocked with the old key. And then, open the wooden door within the bedroom. And then, travel east. And then, assure that the screen door inside the kitchen is wide open. And then, make an attempt to travel east. Then, make an attempt to head south. Following that, lift the lettuce from the floor of the garden. And then, head north. Then, take a trip west. Okay, and then, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. The room is well lit.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a gleam over in a corner, where you can see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. Then, take the old key from the chest drawer inside the bedroom. If you have got the old key, make absolutely sure that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door in the bedroom is wide open. And then, attempt to travel east. Following that, ensure that the refrigerator is open. After that, recover the half of a bag of chips from the refrigerator within the kitchen. After you have taken the half of a bag of chips, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You can see an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, open the antique trunk in the bedroom. And then, retrieve the old key from the antique trunk within the bedroom. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, head east. After that, open the refrigerator in the kitchen. Then, retrieve the lettuce from the refrigerator. And then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
A closed chest drawer is nearby. A closed usual looking antique trunk is in the corner. You can make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, open the antique trunk. And then, recover the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. Then, venture east. Next, assure that the screen door in the kitchen is open. Once you have opened the screen door, attempt to go to the east. With that accomplished, try to go to the south. Then, retrieve the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, travel north. Then, try to head west. And then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a closed chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make sure that the antique trunk is wide open. After pulling open the antique trunk, recover the old key from the antique trunk within the bedroom. Then, unlock the wooden door. After that, make it so that the wooden door in the bedroom is ajar. Then, venture east. And then, make an attempt to take a trip south. Then, pick up the half of a bag of chips from the couch. And then, take a trip north. Once you get around to doing that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer right there by you. You scan the room, seeing an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is normal. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer in the bedroom. And then, pick up the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door inside the bedroom. Then, make an attempt to take a trip east. And then, make it so that the screen door is opened. Then, head east. That done, go south. Then, recover the half of a bag of chips from the floor of the garden. After that, travel north. Next, attempt to move west. And then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a chest drawer. You can make out a closed antique trunk in the corner. You can make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk in the bedroom. After that, recover the old key from the antique trunk. Then, unlock the wooden door in the bedroom. Having unlocked the wooden door, make sure that the wooden door within the bedroom is open. Then, make an effort to head east. That done, try to travel south. And then, pick up the half of a bag of chips from the couch inside the living room. Then, attempt to go north. With that accomplished, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. You can make out a closed antique trunk nearby. You can see a king-size bed. The king-size bed appears to be empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the chest drawer. Then, take the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door. If you have opened the wooden door, make an attempt to go east. And then, ensure that the screen door inside the kitchen is open. After that, go east. If you can get through with that, go south. After that, pick up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, make an attempt to head north. Okay, and then, take a trip west. Then, rest the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door is open. Then, head east. Then, make sure that the screen door within the kitchen is opened. After that, head east. And then, make an attempt to travel south. Then, retrieve the apple from the floor of the garden. And then, head north. And then, move west. And then, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You see a chest drawer. You can make out an antique trunk. Hmmm... what else, what else? You can see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could ensure that the chest drawer in the bedroom is open. And then, take the old key from the chest drawer. Then, unlock the wooden door. And then, ensure that the wooden door in the bedroom is open. Then, travel east. Then, ensure that the screen door in the kitchen is open. After opening the screen door, attempt to take a trip east. With that accomplished, go south. Then, pick up the bell pepper from the floor of the garden. After that, try to head north. And then, move west. Then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a chest drawer. You check the price tag that hangs off the chest drawer. Sixty dollars?! That's ridiculous! You know, I know a friend who could get you one of those for 75 bucks! You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer within the bedroom. And then, assure that the wooden door in the bedroom is unlocked with the old key. Then, assure that the wooden door within the bedroom is wide open. After opening the wooden door, try to venture east. With that done, make an attempt to travel south. If you can get through with that, take the milk from the couch. Then, travel north. With that over with, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You make out a closed chest drawer. You make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk is open. After pulling open the antique trunk, retrieve the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. After that, travel east. Okay, and then, open the screen door. After pulling open the screen door, try to move east. With that over with, make an effort to venture south. Then, lift the milk from the floor of the garden. If you can get your hands on the milk, make an attempt to go north. With that done, try to head west. With that over with, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You make out an antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to assure that the antique trunk is open. And then, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. After that, go east. And then, open the refrigerator. Having opened the refrigerator, pick up the bell pepper from the refrigerator inside the kitchen. After taking the bell pepper, rest the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You see an antique trunk. Now why would someone leave that there? What's that over there? It looks like it's a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, open the chest drawer. After that, retrieve the old key from the chest drawer in the bedroom. After that, assure that the wooden door is unlocked. And then, open the wooden door in the bedroom. And then, take a trip east. Once you get through with that, ensure that the refrigerator in the kitchen is open. Then, recover the apple from the refrigerator inside the kitchen. And then, place the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You make out a closed chest drawer, which looks usual, in the corner. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make absolutely sure that the antique trunk is wide open. Then, recover the old key from the antique trunk within the bedroom. And then, look and see that the wooden door in the bedroom is unlocked. Then, look and see that the wooden door is opened. After that, travel east. Next, ensure that the screen door is open. And then, make an effort to travel east. And then, go south. Then, pick-up the apple from the floor of the garden. Then, try to move north. After that, make an attempt to head west. And then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You can make out a closed chest drawer right there by you. You can make out a closed typical looking antique trunk here. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. After opening the chest drawer, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. After pulling open the wooden door, try to go to the east. Next, make sure that the screen door is ajar. Having opened the screen door, try to take a trip east. And then, attempt to take a trip south. Next, pick-up the milk from the floor of the garden. And then, move north. And then, take a trip west. With that done, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You scan the room, seeing a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the chest drawer in the bedroom is ajar. And then, pick up the old key from the chest drawer within the bedroom. And then, make absolutely sure that the wooden door is unlocked. After that, open the wooden door. And then, make an attempt to move east. And then, doublecheck that the refrigerator in the kitchen is wide open. Then, pick up the bell pepper from the refrigerator within the kitchen. Then, place the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. I guess you better just go and list everything you see here.
Oh, great. Here's a chest drawer. You make out an antique trunk. You can make out a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer within the bedroom is open. Then, retrieve the old key from the chest drawer. And then, look and see that the wooden door in the bedroom is unlocked. Then, open the wooden door. Then, try to take a trip east. If you can get around to doing that, make it so that the screen door is open. After that, head east. And then, make an attempt to venture south. Once you finish that, pick-up the half of a bag of chips from the floor of the garden. After you have taken the half of a bag of chips, travel north. And then, make an effort to go to the west. Then, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a closed chest drawer. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the antique trunk within the bedroom is opened. After that, recover the old key from the antique trunk. Then, make it so that the wooden door within the bedroom is unlocked. Then, make absolutely sure that the wooden door is open. Then, head east. And then, go south. And then, take the lettuce from the couch. After that, take a trip north. With that accomplished, put the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can see a closed chest drawer here. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer within the bedroom. After that, pick up the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, open the wooden door. Then, try to venture east. And then, ensure that the refrigerator is open. After opening the refrigerator, pick up the apple from the refrigerator. After that, put the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, ensure that the chest drawer within the bedroom is open. Then, retrieve the old key from the chest drawer in the bedroom. And then, make sure that the wooden door within the bedroom is unlocked. Then, open the wooden door. Then, make an effort to go to the east. And then, attempt to venture south. And then, take the half of a bag of chips from the couch in the living room. Then, make an attempt to venture north. And then, sit the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. Let's see what's in here.
You can see a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer. And then, retrieve the old key from the chest drawer inside the bedroom. After that, make absolutely sure that the wooden door within the bedroom is unlocked. And then, make it so that the wooden door within the bedroom is opened. And then, try to take a trip east. And then, ensure that the screen door inside the kitchen is open. Then, go to the east. Next, make an attempt to move south. And then, pick-up the bell pepper from the floor of the garden. After that, make an attempt to go north. With that over with, attempt to venture west. Then, sit the bell pepper on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in an ordinary kind of place. That is to say, you're in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer. You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. After that, unlock the wooden door. After unlocking the wooden door, open the wooden door. After that, attempt to venture east. Following that, ensure that the screen door is open. Then, go to the east. And then, make an attempt to head south. Then, lift the apple from the floor of the garden. And then, venture north. If you can accomplish that, try to travel west. After that, sit the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest drawer? Look over there, a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an antique trunk. You can't wait to tell the folks at home about this! You make out a king-size bed! The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the antique trunk inside the bedroom is open. After that, recover the old key from the antique trunk inside the bedroom. After that, unlock the wooden door. And then, open the wooden door. Then, go east. Then, open the screen door. Then, make an effort to head east. Following that, make an attempt to move south. With that over with, retrieve the lettuce from the floor of the garden. Then, take a trip north. Okay, and then, take a trip west. With that over with, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You see a closed chest drawer. You can make out a closed antique trunk nearby. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. You move on, clearly angry about TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, make sure that the wooden door in the bedroom is unlocked. Having unlocked the wooden door, look and see that the wooden door is open. Once you have pulled open the wooden door, move east. Once you get through with that, open the refrigerator in the kitchen. After that, pick up the bell pepper from the refrigerator within the kitchen. After that, rest the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a closed chest drawer. You see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make absolutely sure that the antique trunk within the bedroom is wide open. And then, retrieve the old key from the antique trunk in the bedroom. After you have got the old key, make absolutely sure that the wooden door is unlocked. After that, open the wooden door inside the bedroom. Then, make an effort to go to the east. And then, open the screen door within the kitchen. Then, venture east. After that, move south. With that accomplished, recover the apple from the floor of the garden. After you have got the apple, go north. After that, travel west. And then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. Wow, isn't TextWorld just the best? You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to open the antique trunk inside the bedroom. After you have opened the antique trunk, recover the old key from the antique trunk. And then, assure that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, attempt to go east. And then, try to go to the south. With that done, retrieve the tomato plant from the couch inside the living room. If you can get your hands on the tomato plant, make an effort to go to the north. After that, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it usual? You better believe it is.
You can make out a closed chest drawer in the room. You see an antique trunk. I mean, just wow! Isn't TextWorld just the best? Hey, want to see a king-size bed? Look over there, a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the chest drawer inside the bedroom. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. After that, open the wooden door inside the bedroom. Then, go to the east. After that, move south. And then, recover the half of a bag of chips from the couch inside the living room. If you can get your hands on the half of a bag of chips, travel north. With that over with, sit the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. You make out a closed antique trunk in the room. You make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer within the bedroom. After opening the chest drawer, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door inside the bedroom. After that, ensure that the wooden door is open. After that, make an effort to head east. And then, ensure that the refrigerator is open. Then, recover the apple from the refrigerator. Once you have taken the apple, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You begin to take stock of what's in the room.
You scan the room, seeing a chest drawer! You can make out an antique trunk. You smell an interesting smell, and follow it to a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door with the old key. Having unlocked the wooden door, look and see that the wooden door in the bedroom is opened. After pulling open the wooden door, try to go to the east. Okay, and then, open the refrigerator. After you have opened the refrigerator, pick up the apple from the refrigerator. After that, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. The light flickers for a second, but nothing else happens. You can make out a closed antique trunk nearby. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. Then, pick up the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. Then, try to take a trip east. And then, head south. And then, pick up the lettuce from the couch inside the living room. After that, move north. With that over with, sit the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door. And then, doublecheck that the wooden door within the bedroom is wide open. And then, make an effort to head east. And then, ensure that the screen door within the kitchen is open. And then, move east. With that over with, make an attempt to travel south. And then, retrieve the milk from the floor of the garden. And then, go to the north. Okay, and then, head west. After that, put the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest drawer. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, open the wooden door within the bedroom. And then, attempt to go east. And then, ensure that the refrigerator is open. And then, retrieve the milk from the refrigerator within the kitchen. Then, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a closed chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could open the chest drawer within the bedroom. After you have pulled open the chest drawer, take the old key from the chest drawer in the bedroom. After that, doublecheck that the wooden door in the bedroom is unlocked. Having unlocked the wooden door, open the wooden door inside the bedroom. And then, attempt to travel east. And then, ensure that the refrigerator is open. After that, retrieve the apple from the refrigerator. And then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You see a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. Once you have opened the antique trunk, take the old key from the antique trunk. After that, make sure that the wooden door is unlocked. And then, open the wooden door. After that, make an effort to head east. With that over with, doublecheck that the screen door in the kitchen is ajar. And then, make an effort to move east. After that, try to go to the south. Following that, retrieve the milk from the floor of the garden. With the milk, try to go to the north. And then, make an attempt to head west. And then, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
A closed chest drawer is in the room. You see a closed antique trunk. You make out a king-size bed. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make it so that the chest drawer within the bedroom is open. After that, take the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, open the wooden door. And then, make an attempt to head east. With that over with, move south. Following that, retrieve the tomato plant from the couch within the living room. After getting the tomato plant, go north. After that, rest the tomato plant on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedroom.
You make out a closed chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the antique trunk. After opening the antique trunk, pick up the old key from the antique trunk inside the bedroom. After that, unlock the wooden door. After that, ensure that the wooden door is open. Having pulled open the wooden door, go to the east. Following that, ensure that the screen door is open. And then, move east. Once you get through with that, take a trip south. And then, pick up the half of a bag of chips from the floor of the garden. And then, try to take a trip north. Okay, and then, take a trip west. Once you get through with that, put the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You see a closed chest drawer close by. You see a closed antique trunk in the room. You can make out a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. The king-size bed appears to be empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>