Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, ensure that the antique trunk is open. After that, take the old key from the antique trunk. And then, unlock the wooden door with the old key. After that, ensure that the wooden door in the bedroom is open. And then, go to the east. That done, open the refrigerator within the kitchen. After that, pick up the half of a bag of chips from the refrigerator. Then, put the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You make out a chest drawer. Is this what you came to TextWorld for? This... chest drawer? You make out a closed antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. Having pulled open the antique trunk, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. After that, travel east. Then, ensure that the refrigerator in the kitchen is open. And then, pick up the milk from the refrigerator. Then, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You wonder idly who left that here. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. After that, unlock the wooden door. And then, doublecheck that the wooden door is wide open. After that, try to travel east. With that done, ensure that the screen door is open. After opening the screen door, attempt to go east. Next, make an attempt to go to the south. And then, lift the apple from the floor of the garden. Then, make an attempt to venture north. And then, travel west. Then, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a chest drawer. You can make out an antique trunk. Now that's what I call TextWorld! You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the chest drawer inside the bedroom is ajar. After that, take the old key from the chest drawer inside the bedroom. Then, doublecheck that the wooden door inside the bedroom is unlocked. Then, doublecheck that the wooden door is opened. After that, go to the east. And then, go south. Then, retrieve the lettuce from the couch. And then, attempt to go north. Then, place the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a gleam over in a corner, where you can see a chest drawer. You can see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a king-size bed. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the antique trunk. And then, take the old key from the antique trunk. And then, check that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. After that, go to the east. With that accomplished, make it so that the refrigerator is open. And then, recover the milk from the refrigerator. Then, put the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You can barely contain your excitement.
You smell a lovely smell, and follow it to a chest drawer! You can see a closed antique trunk in the corner. You see a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, open the chest drawer within the bedroom. And then, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. And then, head east. Then, open the refrigerator. After pulling open the refrigerator, retrieve the lettuce from the refrigerator within the kitchen. Then, rest the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out an antique trunk! You can see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the antique trunk inside the bedroom is open. And then, retrieve the old key from the antique trunk. If you can get your hands on the old key, check that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. And then, try to head east. After that, go south. Then, retrieve the tomato plant from the couch. With the tomato plant, try to venture north. With that over with, rest the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
Look over there! a chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk. Then, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom. Once you have unlocked the wooden door, doublecheck that the wooden door is wide open. After that, make an attempt to go east. With that accomplished, make sure that the refrigerator is open. After that, pick up the milk from the refrigerator in the kitchen. Then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. The room is well lit.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an antique trunk. You wonder idly who left that here. You make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door in the bedroom with the old key. And then, assure that the wooden door within the bedroom is open. And then, take a trip east. With that over with, open the screen door in the kitchen. Then, head east. With that over with, head south. Then, retrieve the half of a bag of chips from the floor of the garden. If you have got the half of a bag of chips, travel north. With that accomplished, make an attempt to move west. Following that, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You can make out a closed chest drawer here. You can make out an antique trunk. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the chest drawer within the bedroom is opened. After that, recover the old key from the chest drawer. Then, unlock the wooden door with the old key. Then, make absolutely sure that the wooden door in the bedroom is opened. And then, go east. Then, ensure that the screen door inside the kitchen is open. After opening the screen door, attempt to head east. Once you get around to doing that, try to go south. Once you manage that, recover the bell pepper from the floor of the garden. After that, try to take a trip north. With that accomplished, travel west. And then, rest the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out a closed antique trunk in the corner. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the antique trunk is wide open. And then, retrieve the old key from the antique trunk. After that, make it so that the wooden door is unlocked with the old key. Then, open the wooden door in the bedroom. And then, try to move east. Then, open the screen door within the kitchen. And then, go east. And then, make an attempt to move south. After that, retrieve the tomato plant from the floor of the garden. Then, go north. That done, move west. With that done, place the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You see a chest drawer. You can't wait to tell the folks at home about this! Oh, great. Here's an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the chest drawer inside the bedroom is ajar. Then, retrieve the old key from the chest drawer inside the bedroom. With the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. After that, go to the east. After that, open the screen door in the kitchen. Then, travel east. And then, make an attempt to go to the south. After that, pick up the milk from the floor of the garden. And then, make an attempt to go to the north. With that accomplished, try to travel west. Then, sit the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom.
You can see a chest drawer. You can see an antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the chest drawer is opened. Then, retrieve the old key from the chest drawer in the bedroom. If you have taken the old key, unlock the wooden door with the old key. After that, open the wooden door. After that, try to go east. After that, ensure that the screen door is open. After pulling open the screen door, attempt to move east. And then, make an effort to venture south. With that accomplished, lift the milk from the floor of the garden. Then, venture north. Okay, and then, try to venture west. That done, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedroom.
You can see a closed chest drawer close by. You smell an awful smell, and follow it to an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to open the antique trunk. Then, recover the old key from the antique trunk within the bedroom. Then, assure that the wooden door is unlocked. Then, open the wooden door. Then, make an effort to head east. After that, ensure that the refrigerator is open. After you have pulled open the refrigerator, take the lettuce from the refrigerator. After that, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
Look over there! a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the chest drawer inside the bedroom is open. After that, retrieve the old key from the chest drawer inside the bedroom. And then, assure that the wooden door within the bedroom is unlocked. After that, make it so that the wooden door in the bedroom is open. And then, try to head east. After that, open the screen door inside the kitchen. Once you have opened the screen door, venture east. Next, travel south. Once you get around to doing that, pick-up the milk from the floor of the garden. With the milk, go north. Then, go to the west. After that, rest the milk on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a closed chest drawer. You see an antique trunk. You make out a king-size bed. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, ensure that the chest drawer inside the bedroom is open. Then, pick up the old key from the chest drawer. If you have picked up the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, open the wooden door. And then, venture east. Following that, make it so that the screen door is opened. After that, go east. Then, make an attempt to take a trip south. And then, lift the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, make an attempt to travel north. Then, travel west. After that, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a closed chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to open the chest drawer in the bedroom. And then, recover the old key from the chest drawer. And then, make sure that the wooden door is unlocked. Having unlocked the wooden door, make absolutely sure that the wooden door is opened. And then, take a trip east. Once you do that, open the screen door inside the kitchen. And then, make an effort to move east. Then, try to go to the south. With that over with, retrieve the bell pepper from the floor of the garden. And then, go to the north. After that, take a trip west. With that done, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a chest drawer. Now that's what I call TextWorld! What's that over there? It looks like it's an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the chest drawer is open. Then, pick up the old key from the chest drawer inside the bedroom. Then, unlock the wooden door with the old key. Then, make absolutely sure that the wooden door is open. After that, take a trip east. If you can succeed at that, look and see that the screen door is ajar. Then, make an effort to go to the east. And then, make an effort to travel south. And then, pick-up the lettuce from the floor of the garden. After taking the lettuce, make an attempt to move north. With that done, make an effort to go west. Next, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest drawer. You can see a closed usual looking antique trunk nearby. You can see a king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. And then, pick up the old key from the chest drawer. After that, unlock the wooden door within the bedroom. After you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Having opened the wooden door, make an effort to venture east. After that, open the screen door within the kitchen. Once you have pulled open the screen door, venture east. Then, make an effort to head south. After that, pick-up the apple from the floor of the garden. With the apple, try to take a trip north. And then, try to venture west. That done, place the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a closed ordinary looking chest drawer in the corner. You see an antique trunk. Oh, great. Here's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, ensure that the chest drawer is open. Then, recover the old key from the chest drawer. With the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. After that, make an attempt to go east. And then, ensure that the screen door is open. After that, take a trip east. After that, attempt to head south. Next, retrieve the apple from the floor of the garden. Then, make an attempt to venture north. Then, attempt to venture west. Then, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a closed chest drawer. You make out a closed antique trunk. You can make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, open the chest drawer in the bedroom. If you have pulled open the chest drawer, retrieve the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, make sure that the wooden door in the bedroom is ajar. Then, venture east. And then, open the screen door in the kitchen. After pulling open the screen door, make an effort to head east. With that over with, attempt to take a trip south. After that, retrieve the half of a bag of chips from the floor of the garden. With the half of a bag of chips, go north. And then, take a trip west. Then, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the antique trunk is open. And then, recover the old key from the antique trunk. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. And then, make an attempt to head east. Then, go south. With that done, pick up the lettuce from the couch. With the lettuce, try to travel north. Once you do that, rest the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can make out a closed chest drawer. You can see a closed antique trunk, which looks ordinary, in the room. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, ensure that the chest drawer is open. Then, pick up the old key from the chest drawer. And then, unlock the wooden door inside the bedroom with the old key. After that, ensure that the wooden door is open. After that, try to go to the east. And then, move south. After that, pick up the tomato plant from the couch within the living room. After that, head north. After that, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a closed chest drawer. You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, take the old key from the antique trunk within the bedroom. Then, unlock the wooden door. And then, assure that the wooden door is wide open. And then, try to travel east. Then, look and see that the refrigerator inside the kitchen is opened. Then, retrieve the apple from the refrigerator within the kitchen. Then, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. You make out a closed antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, open the chest drawer. Then, pick up the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. Then, go to the east. Okay, and then, doublecheck that the screen door is opened. Having pulled open the screen door, go east. After that, attempt to move south. With that accomplished, lift the apple from the floor of the garden. With the apple, go north. With that over with, venture west. After that, put the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. A closed antique trunk is here. Oh wow! Is that what I think it is? It is! It's a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, open the antique trunk within the bedroom. Then, take the old key from the antique trunk. Once you have picked up the old key, unlock the wooden door in the bedroom. And then, ensure that the wooden door is open. And then, make an effort to venture east. Then, make sure that the refrigerator inside the kitchen is open. Once you have opened the refrigerator, recover the half of a bag of chips from the refrigerator. And then, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can see a chest drawer. You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. Then, take the old key from the chest drawer. If you have picked up the old key, unlock the wooden door within the bedroom with the old key. Then, make sure that the wooden door is wide open. After pulling open the wooden door, go to the east. After that, venture south. After that, pick up the lettuce from the couch. With the lettuce, attempt to go to the north. With that done, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk. And then, unlock the wooden door with the old key. And then, open the wooden door within the bedroom. Once you have pulled open the wooden door, take a trip east. Once you succeed at that, make absolutely sure that the screen door in the kitchen is ajar. After that, make an attempt to go to the east. Then, go south. Then, recover the tomato plant from the floor of the garden. After that, go north. And then, try to take a trip west. Then, rest the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
You see a closed chest drawer. You see a closed antique trunk in the room. Oh, great. Here's a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. And then, open the wooden door in the bedroom. After that, attempt to go east. With that done, open the screen door. After that, take a trip east. Once you get around to doing that, travel south. And then, pick up the tomato plant from the floor of the garden. Then, go north. Then, make an effort to head west. After that, place the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You can barely contain your excitement.
A closed chest drawer, which looks standard, is in the corner. You can make out a closed antique trunk in the corner. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the antique trunk is ajar. After pulling open the antique trunk, retrieve the old key from the antique trunk in the bedroom. And then, make absolutely sure that the wooden door is unlocked with the old key. After that, assure that the wooden door within the bedroom is wide open. And then, move east. With that done, ensure that the screen door inside the kitchen is open. After that, take a trip east. Following that, go south. If you can do that, retrieve the lettuce from the floor of the garden. After taking the lettuce, head north. With that done, take a trip west. And then, sit the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You can make out a chest drawer. You can see a closed antique trunk in the room. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk within the bedroom. After that, recover the old key from the antique trunk. After you have taken the old key, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. Then, move east. Next, assure that the refrigerator is ajar. If you have pulled open the refrigerator, take the half of a bag of chips from the refrigerator within the kitchen. Then, sit the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest drawer. A closed antique trunk is here. You can make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk inside the bedroom is open. After pulling open the antique trunk, pick up the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. And then, open the wooden door within the bedroom. Then, travel east. With that accomplished, make an effort to move south. With that done, retrieve the milk from the couch within the living room. And then, travel north. Following that, rest the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. The room is well lit.
You make out a closed chest drawer here. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk. And then, recover the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After unlocking the wooden door, open the wooden door. Then, go to the east. Then, make absolutely sure that the refrigerator is wide open. Then, retrieve the apple from the refrigerator. Then, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You make out a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. With the old key, check that the wooden door in the bedroom is unlocked with the old key. And then, make absolutely sure that the wooden door in the bedroom is wide open. After that, try to go east. After that, move south. If you can succeed at that, recover the apple from the couch inside the living room. And then, make an effort to travel north. Then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make it so that the antique trunk inside the bedroom is ajar. Then, pick up the old key from the antique trunk. After that, unlock the wooden door in the bedroom with the old key. After that, look and see that the wooden door is ajar. And then, attempt to move east. After that, ensure that the refrigerator is open. Then, retrieve the tomato plant from the refrigerator. And then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. After picking up the old key, make sure that the wooden door in the bedroom is unlocked. Then, open the wooden door inside the bedroom. After that, make an effort to travel east. And then, make an attempt to travel south. And then, recover the apple from the couch. And then, attempt to move north. That done, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You can barely contain your excitement.
You smell an intriguing smell, and follow it to a chest drawer. You see a closed antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the antique trunk inside the bedroom. Then, take the old key from the antique trunk within the bedroom. Then, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is open. After that, try to take a trip east. With that accomplished, ensure that the screen door is open. And then, make an effort to venture east. Following that, make an attempt to move south. And then, lift the half of a bag of chips from the floor of the garden. And then, make an attempt to travel north. Then, go to the west. After that, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. Classic TextWorld. You can see an antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. Then, unlock the wooden door in the bedroom. And then, make it so that the wooden door in the bedroom is ajar. Then, move east. After that, assure that the screen door is wide open. After opening the screen door, try to venture east. Once you get around to doing that, make an effort to go south. Once you do that, retrieve the half of a bag of chips from the floor of the garden. Then, go to the north. With that over with, move west. And then, rest the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin to take stock of what's here.
You see a closed chest drawer. You can see an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the antique trunk in the bedroom is open. After you have opened the antique trunk, retrieve the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, ensure that the wooden door is open. And then, move east. And then, make an attempt to go to the south. And then, retrieve the bell pepper from the couch within the living room. If you have taken the bell pepper, attempt to move north. And then, rest the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just walked into a bedroom.
You make out a closed chest drawer. You can see an antique trunk. You can't wait to tell the folks at home about this! You smell an intriguing smell, and follow it to a king-size bed. The king-size bed is usual. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer. Then, retrieve the old key from the chest drawer. With the old key, unlock the wooden door inside the bedroom. And then, make sure that the wooden door in the bedroom is ajar. After opening the wooden door, make an effort to take a trip east. And then, ensure that the refrigerator within the kitchen is open. After that, pick up the half of a bag of chips from the refrigerator inside the kitchen. And then, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door inside the bedroom with the old key. After that, assure that the wooden door is opened. After that, try to venture east. And then, make it so that the screen door is opened. And then, try to go to the east. With that accomplished, go to the south. And then, pick-up the milk from the floor of the garden. After that, attempt to travel north. After that, go to the west. Then, rest the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer! You see a closed antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. If you have taken the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After you have unlocked the wooden door, ensure that the wooden door is open. After that, take a trip east. Then, make sure that the screen door inside the kitchen is open. After that, make an effort to go to the east. After that, venture south. And then, pick-up the bell pepper from the floor of the garden. Then, head north. If you can do that, head west. Then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. After getting the old key, unlock the wooden door. After that, open the wooden door. Then, make an attempt to go to the east. Then, ensure that the refrigerator inside the kitchen is open. After that, pick up the tomato plant from the refrigerator within the kitchen. After that, put the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed standard looking chest drawer in the corner. You can see a closed antique trunk. You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be fantastic if you could ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk inside the bedroom. And then, assure that the wooden door in the bedroom is unlocked. Then, make absolutely sure that the wooden door is wide open. Then, make an attempt to go to the east. With that over with, make sure that the refrigerator in the kitchen is open. After that, take the tomato plant from the refrigerator inside the kitchen. After stealing the tomato plant, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the chest drawer is open. After that, take the old key from the chest drawer. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. And then, make an effort to move east. Okay, and then, open the screen door. After opening the screen door, try to head east. That done, make an attempt to head south. With that over with, retrieve the milk from the floor of the garden. After that, make an effort to travel north. Following that, go west. Following that, rest the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
A closed typical looking chest drawer is close by. You make out an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be fantastic if you could ensure that the chest drawer within the bedroom is open. And then, retrieve the old key from the chest drawer. And then, make sure that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, make an attempt to move east. Okay, and then, ensure that the refrigerator inside the kitchen is open. After you have opened the refrigerator, retrieve the milk from the refrigerator. And then, rest the milk on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a closed chest drawer here. You can make out a closed antique trunk. You can make out a king-size bed! The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, look and see that the antique trunk is wide open. After that, pick up the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. And then, go east. After that, open the screen door inside the kitchen. After pulling open the screen door, go to the east. After that, take a trip south. Then, pick-up the bell pepper from the floor of the garden. After that, try to venture north. Next, try to go to the west. Then, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You make out a closed chest drawer. You can make out a closed antique trunk, which looks normal, here. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the chest drawer is wide open. And then, take the old key from the chest drawer. Then, unlock the wooden door. After unlocking the wooden door, doublecheck that the wooden door within the bedroom is open. After that, go to the east. That done, open the screen door inside the kitchen. Then, go to the east. Then, make an effort to move south. After that, pick up the apple from the floor of the garden. And then, try to take a trip north. That done, go to the west. Once you finish that, put the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look over there! a chest drawer. You see a closed antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the chest drawer within the bedroom is open. Once you have pulled open the chest drawer, take the old key from the chest drawer. After getting the old key, assure that the wooden door is unlocked with the old key. And then, look and see that the wooden door is wide open. Then, make an effort to move east. If you can manage that, make absolutely sure that the screen door is open. And then, venture east. Okay, and then, go to the south. After that, pick-up the half of a bag of chips from the floor of the garden. After that, venture north. And then, take a trip west. And then, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a closed chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. After that, unlock the wooden door inside the bedroom. Then, ensure that the wooden door is open. After that, make an effort to go east. After that, make absolutely sure that the screen door inside the kitchen is ajar. Then, go to the east. Then, travel south. That done, retrieve the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, move north. And then, move west. And then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can make out a closed chest drawer close by. A closed antique trunk is here. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk. After that, assure that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, take a trip east. That done, ensure that the refrigerator is open. Then, retrieve the milk from the refrigerator in the kitchen. Then, place the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. And then, check that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. After that, try to take a trip east. Once you get through with that, open the refrigerator. After that, pick up the apple from the refrigerator within the kitchen. And then, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You smell a hideous smell, and follow it to a chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First stop, ensure that the chest drawer is open. Then, take the old key from the chest drawer. After that, unlock the wooden door inside the bedroom with the old key. And then, make absolutely sure that the wooden door is ajar. After pulling open the wooden door, go east. Then, ensure that the screen door inside the kitchen is open. And then, go to the east. Next, make an effort to take a trip south. With that done, pick up the lettuce from the floor of the garden. And then, go to the north. With that over with, venture west. Then, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Welcome to the bedroom. Let's see what's in here.
You see a closed standard looking chest drawer in the corner. As if things weren't amazing enough already, you can even see an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, open the antique trunk. After pulling open the antique trunk, pick up the old key from the antique trunk inside the bedroom. After that, make absolutely sure that the wooden door in the bedroom is unlocked. And then, open the wooden door within the bedroom. Then, take a trip east. And then, open the refrigerator within the kitchen. And then, retrieve the apple from the refrigerator within the kitchen. After that, sit the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer in the room. You see an antique trunk. Now why would someone leave that there? Were you looking for a king-size bed? Because look over there, it's a king-size bed! However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk. After pulling open the antique trunk, take the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. If you have unlocked the wooden door, assure that the wooden door in the bedroom is open. After pulling open the wooden door, move east. And then, open the screen door. Then, make an attempt to head east. And then, make an effort to take a trip south. Then, lift the half of a bag of chips from the floor of the garden. Then, head north. And then, go to the west. That done, place the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You see an antique trunk! You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk in the bedroom. After that, make absolutely sure that the wooden door is unlocked. And then, open the wooden door inside the bedroom. And then, head east. Following that, ensure that the refrigerator inside the kitchen is open. After that, pick up the half of a bag of chips from the refrigerator. After stealing the half of a bag of chips, sit the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer in the room. You can make out an antique trunk. Look over there! a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door within the bedroom. After that, head east. And then, doublecheck that the screen door is open. Then, make an attempt to go east. Then, go south. After that, pick up the tomato plant from the floor of the garden. After that, move north. And then, move west. Okay, and then, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a chest drawer. You smell a great smell, and follow it to an antique trunk. What's that over there? It looks like it's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the antique trunk in the bedroom is open. And then, take the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door within the bedroom is open. And then, make an attempt to travel east. With that done, doublecheck that the refrigerator is open. Then, pick up the tomato plant from the refrigerator. Then, place the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. Classic TextWorld. You can make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, open the wooden door in the bedroom. After pulling open the wooden door, take a trip east. With that accomplished, open the refrigerator inside the kitchen. And then, pick up the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. Look over there! a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk. Then, make sure that the wooden door is unlocked with the old key. Then, open the wooden door. After that, go to the east. Okay, and then, ensure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>