Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, doublecheck that the antique trunk in the bedroom is opened. After that, pick up the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After opening the wooden door, try to venture east. With that accomplished, move south. And then, recover the bell pepper from the couch. Then, venture north. And then, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed chest drawer nearby. You can see a closed antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, make sure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. Then, assure that the wooden door within the bedroom is unlocked with the old key. After that, make sure that the wooden door is open. After that, try to venture east. Then, doublecheck that the screen door in the kitchen is opened. After that, try to head east. Then, venture south. And then, lift the tomato plant from the floor of the garden. Then, move north. And then, go west. And then, place the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You smell a great smell, and follow it to a chest drawer, so there's that. You can make out a closed antique trunk. You can make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing is empty, unfortunately. You move on, clearly angry about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. After that, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, unlock the wooden door. Then, open the wooden door in the bedroom. After pulling open the wooden door, try to venture east. Following that, make sure that the refrigerator is ajar. After that, recover the milk from the refrigerator in the kitchen. And then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
You see a closed chest drawer in the corner. You can see a closed typical looking antique trunk right there by you. You can make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, open the chest drawer. After that, take the old key from the chest drawer. After that, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. And then, try to go to the east. And then, open the refrigerator. After that, retrieve the lettuce from the refrigerator in the kitchen. After that, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You make out a closed antique trunk. What's that over there? It looks like it's a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer. And then, unlock the wooden door in the bedroom. After you have unlocked the wooden door, open the wooden door. And then, try to go east. And then, try to take a trip south. And then, take the bell pepper from the couch. Then, venture north. Next, put the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see an antique trunk. You can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. If you can get your hands on the old key, doublecheck that the wooden door is unlocked. After that, make it so that the wooden door within the bedroom is ajar. After opening the wooden door, attempt to travel east. If you can do that, doublecheck that the refrigerator within the kitchen is wide open. If you have opened the refrigerator, pick up the half of a bag of chips from the refrigerator. And then, put the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You start to take note of what's in the room.
You see a chest drawer. Huh, weird. You can see a closed antique trunk in the room. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk. And then, recover the old key from the antique trunk within the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. After that, make sure that the wooden door in the bedroom is wide open. Then, attempt to travel east. Next, make it so that the screen door in the kitchen is opened. Having opened the screen door, travel east. Then, move south. Following that, lift the milk from the floor of the garden. And then, attempt to travel north. With that accomplished, head west. After that, rest the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You see a closed chest drawer nearby. You see an antique trunk. You scan the room, seeing a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, open the chest drawer. Then, take the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, make an attempt to travel east. And then, travel south. After that, recover the milk from the couch. After stealing the milk, go to the north. That done, place the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out a closed antique trunk nearby. You can see a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. After that, recover the old key from the antique trunk. After getting the old key, look and see that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, make an effort to move east. And then, make an effort to take a trip south. And then, pick up the milk from the couch within the living room. Then, head north. And then, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer right there by you. You can make out an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, make absolutely sure that the antique trunk is wide open. After that, recover the old key from the antique trunk. After that, unlock the wooden door with the old key. And then, open the wooden door. After that, make an attempt to venture east. After that, make absolutely sure that the screen door within the kitchen is wide open. After that, head east. And then, venture south. Then, lift the apple from the floor of the garden. And then, go north. Okay, and then, make an attempt to venture west. With that over with, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
Look over there! a chest drawer. You can make out an antique trunk. You smell an awful smell, and follow it to a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to ensure that the chest drawer within the bedroom is open. And then, retrieve the old key from the chest drawer in the bedroom. Then, unlock the wooden door in the bedroom. After you have unlocked the wooden door, look and see that the wooden door is opened. Then, venture east. If you can get through with that, make absolutely sure that the refrigerator is open. After opening the refrigerator, take the milk from the refrigerator. After taking the milk, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You scan the room, seeing a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. You can make out a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, open the antique trunk. After you have pulled open the antique trunk, pick up the old key from the antique trunk. Then, look and see that the wooden door is unlocked. And then, open the wooden door inside the bedroom. After that, venture east. And then, go to the south. Okay, and then, take the apple from the couch. And then, travel north. After that, sit the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a chest drawer, and you find a chest drawer. You wonder idly who left that here. You can make out a closed antique trunk nearby. You can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, make it so that the chest drawer is open. And then, pick up the old key from the chest drawer. And then, look and see that the wooden door is unlocked. After that, make it so that the wooden door within the bedroom is open. After that, go east. And then, ensure that the screen door inside the kitchen is open. Then, make an effort to take a trip east. With that done, make an effort to head south. With that done, pick-up the lettuce from the floor of the garden. If you can get your hands on the lettuce, venture north. After that, try to move west. Then, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You see a gleam over in a corner, where you can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the chest drawer inside the bedroom is open. Once you have pulled open the chest drawer, pick up the old key from the chest drawer in the bedroom. And then, make absolutely sure that the wooden door is unlocked. And then, make sure that the wooden door within the bedroom is open. And then, go east. With that over with, doublecheck that the screen door is ajar. After that, attempt to take a trip east. After that, go south. If you can get through with that, recover the half of a bag of chips from the floor of the garden. Then, go north. Next, make an attempt to travel west. If you can do that, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the antique trunk within the bedroom is wide open. And then, take the old key from the antique trunk. Then, unlock the wooden door with the old key. Then, assure that the wooden door inside the bedroom is opened. Then, head east. And then, open the screen door. Once you have pulled open the screen door, attempt to take a trip east. With that over with, go south. Once you get around to doing that, pick-up the lettuce from the floor of the garden. And then, make an effort to go to the north. After that, take a trip west. After that, place the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
Oh, great. Here's a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the chest drawer. And then, retrieve the old key from the chest drawer. Then, make absolutely sure that the wooden door is unlocked with the old key. Then, assure that the wooden door is opened. Then, attempt to go east. With that accomplished, make it so that the screen door is opened. Then, make an attempt to head east. With that accomplished, head south. And then, retrieve the lettuce from the floor of the garden. After that, make an effort to move north. Then, travel west. After that, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You wonder idly who left that here. You can see an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk in the bedroom. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Once you have unlocked the wooden door, look and see that the wooden door is open. Then, take a trip east. After that, ensure that the screen door is open. If you have pulled open the screen door, try to go east. And then, travel south. With that accomplished, retrieve the apple from the floor of the garden. With the apple, go to the north. Then, take a trip west. With that accomplished, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can make out an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk in the bedroom is open. After you have opened the antique trunk, recover the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door is open. And then, try to take a trip east. Okay, and then, ensure that the refrigerator is open. After that, recover the milk from the refrigerator. After that, rest the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the chest drawer. After that, retrieve the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. And then, doublecheck that the wooden door is opened. And then, attempt to venture east. Once you succeed at that, ensure that the screen door is open. After that, attempt to head east. That done, head south. Next, lift the milk from the floor of the garden. Then, make an effort to move north. With that over with, attempt to move west. And then, sit the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can make out a closed chest drawer in the corner. You can make out a closed antique trunk here. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk within the bedroom. And then, pick up the old key from the antique trunk within the bedroom. And then, make it so that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, attempt to head east. With that done, move south. If you can accomplish that, retrieve the apple from the couch in the living room. Then, head north. Okay, and then, put the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. I guess you better just go and list everything you see here.
You see a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer within the bedroom is open. Then, recover the old key from the chest drawer inside the bedroom. With the old key, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, venture east. And then, ensure that the refrigerator within the kitchen is open. Then, retrieve the lettuce from the refrigerator. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can see a closed chest drawer, which looks normal, in the corner. You can make out an antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the antique trunk in the bedroom is ajar. Once you have opened the antique trunk, retrieve the old key from the antique trunk inside the bedroom. After that, unlock the wooden door with the old key. And then, make it so that the wooden door is opened. And then, go to the east. Then, ensure that the refrigerator is open. Then, pick up the half of a bag of chips from the refrigerator. After picking up the half of a bag of chips, rest the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a closed chest drawer, which looks typical, right there by you. You see a closed antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, make it so that the wooden door within the bedroom is wide open. Then, head east. Next, assure that the refrigerator is ajar. After that, recover the half of a bag of chips from the refrigerator. Then, sit the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer. You can see a closed antique trunk here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, look and see that the antique trunk inside the bedroom is wide open. Then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. After that, look and see that the wooden door within the bedroom is open. And then, try to venture east. With that accomplished, look and see that the refrigerator is wide open. After that, retrieve the apple from the refrigerator inside the kitchen. Then, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a closed ordinary looking chest drawer right there by you. You can see a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. You wonder idly who left that here. The king-size bed is usual. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, ensure that the chest drawer is open. After pulling open the chest drawer, retrieve the old key from the chest drawer. And then, unlock the wooden door. Then, ensure that the wooden door in the bedroom is open. And then, attempt to go to the east. And then, make sure that the refrigerator inside the kitchen is open. After opening the refrigerator, retrieve the half of a bag of chips from the refrigerator in the kitchen. Having got the half of a bag of chips, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to walk into a normal one. You begin to take stock of what's here.
You see a chest drawer. You see a closed antique trunk nearby. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk within the bedroom. If you have pulled open the antique trunk, recover the old key from the antique trunk. After getting the old key, unlock the wooden door. Having unlocked the wooden door, open the wooden door within the bedroom. And then, make an attempt to go east. And then, make sure that the refrigerator is open. Then, retrieve the tomato plant from the refrigerator. After taking the tomato plant, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can't wait to tell the folks at home about this! You can make out a closed antique trunk right there by you. You make out a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door with the old key. If you have unlocked the wooden door, ensure that the wooden door is open. Then, venture east. And then, open the refrigerator in the kitchen. Then, recover the bell pepper from the refrigerator. Once you have got the bell pepper, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You see an antique trunk. Wow, check out the price tag that the antique trunk's owner still hasn't taken off! Thirty dollars! You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, look and see that the antique trunk is open. And then, retrieve the old key from the antique trunk. And then, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door within the bedroom is open. And then, try to go east. Next, ensure that the screen door inside the kitchen is open. After pulling open the screen door, try to go to the east. With that over with, venture south. Then, pick-up the apple from the floor of the garden. After that, make an effort to venture north. If you can finish that, make an attempt to take a trip west. With that done, rest the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, you could, like, assure that the antique trunk is wide open. And then, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. Then, open the wooden door within the bedroom. After that, move east. Then, ensure that the screen door within the kitchen is open. And then, head east. And then, make an effort to go south. And then, lift the milk from the floor of the garden. After getting the milk, make an attempt to travel north. Then, attempt to go west. And then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You can barely contain your excitement.
You make out a chest drawer. You make out a closed antique trunk in the room. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the antique trunk is open. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. Then, make absolutely sure that the wooden door is open. Then, make an attempt to venture east. After that, open the refrigerator. After that, pick up the lettuce from the refrigerator inside the kitchen. After stealing the lettuce, put the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a closed standard looking chest drawer right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to doublecheck that the chest drawer is ajar. And then, take the old key from the chest drawer. After that, make sure that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. Having pulled open the wooden door, move east. That done, open the screen door. After that, travel east. Then, make an attempt to venture south. Then, pick up the half of a bag of chips from the floor of the garden. If you have taken the half of a bag of chips, move north. And then, try to head west. After that, rest the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. I guess you better just go and list everything you see here.
You see a closed chest drawer, which looks ordinary, in the corner. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to assure that the antique trunk in the bedroom is ajar. Having pulled open the antique trunk, take the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. Then, make an attempt to go east. With that done, ensure that the refrigerator is open. After that, take the tomato plant from the refrigerator inside the kitchen. If you can get your hands on the tomato plant, rest the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most typical of all possible bedrooms.
You make out a closed chest drawer. You can make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. But oh no! there's nothing on this piece of trash. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer. Then, recover the old key from the chest drawer. If you can get your hands on the old key, look and see that the wooden door within the bedroom is unlocked. After unlocking the wooden door, make sure that the wooden door is wide open. Then, take a trip east. And then, make absolutely sure that the refrigerator is opened. And then, retrieve the half of a bag of chips from the refrigerator within the kitchen. And then, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Look over there! an antique trunk. Classic TextWorld. As if things weren't amazing enough already, you can even see a king-size bed. Now why would someone leave that there? But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk. With the old key, make it so that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, go to the east. Okay, and then, open the screen door within the kitchen. After that, make an attempt to head east. Okay, and then, make an effort to take a trip south. With that over with, lift the half of a bag of chips from the floor of the garden. After picking up the half of a bag of chips, venture north. Following that, make an attempt to go west. After that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. An antique trunk... Is that really what you were looking for? You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could assure that the antique trunk is ajar. After that, recover the old key from the antique trunk. And then, unlock the wooden door within the bedroom with the old key. And then, ensure that the wooden door is open. And then, try to travel east. And then, ensure that the screen door within the kitchen is open. Then, venture east. Then, attempt to go south. And then, pick up the lettuce from the floor of the garden. Then, go to the north. And then, make an attempt to travel west. Then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. You move on, clearly upset by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer inside the bedroom. After that, make it so that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, venture east. And then, head south. Okay, and then, recover the tomato plant from the couch. After that, make an attempt to head north. After that, rest the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a chest drawer. You can't wait to tell the folks at home about this! You see an antique trunk. You wonder idly who left that here. You can see a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the chest drawer is open. After that, recover the old key from the chest drawer. After picking up the old key, unlock the wooden door. After that, make it so that the wooden door is open. And then, attempt to go to the east. Next, make an attempt to venture south. And then, take the half of a bag of chips from the couch in the living room. After stealing the half of a bag of chips, try to travel north. That done, sit the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer here. You see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk inside the bedroom. Then, recover the old key from the antique trunk in the bedroom. With the old key, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. After that, take a trip east. With that accomplished, assure that the screen door inside the kitchen is opened. After that, venture east. After that, venture south. Then, pick-up the milk from the floor of the garden. And then, make an effort to move north. That done, attempt to travel west. Next, put the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. The room is well lit.
You make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You see a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, open the chest drawer. Then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. Having unlocked the wooden door, doublecheck that the wooden door is ajar. After that, head east. Then, open the refrigerator in the kitchen. And then, pick up the bell pepper from the refrigerator. And then, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
You can make out a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer within the bedroom. Then, recover the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, make an effort to go to the east. Then, travel south. And then, take the tomato plant from the couch within the living room. After that, attempt to take a trip north. And then, rest the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to saunter into a normal one.
You scan the room for a chest drawer, and you find a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. After that, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door in the bedroom. And then, make sure that the wooden door is ajar. And then, travel east. Okay, and then, make it so that the refrigerator is wide open. Then, take the tomato plant from the refrigerator. Then, sit the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You see an antique trunk. Now why would someone leave that there? You see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the antique trunk inside the bedroom is open. Then, retrieve the old key from the antique trunk inside the bedroom. After stealing the old key, make sure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. After that, make an effort to travel east. Then, open the screen door inside the kitchen. And then, take a trip east. And then, go to the south. Next, lift the tomato plant from the floor of the garden. Once you have picked up the tomato plant, attempt to head north. Then, head west. With that over with, sit the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You can barely contain your excitement.
You can make out a closed chest drawer here. You see an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk inside the bedroom. After that, recover the old key from the antique trunk. After picking up the old key, unlock the wooden door with the old key. And then, make absolutely sure that the wooden door is opened. And then, attempt to go east. Once you manage that, look and see that the screen door is open. Then, travel east. And then, attempt to head south. Then, lift the bell pepper from the floor of the garden. And then, take a trip north. Then, make an attempt to move west. With that over with, sit the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You bend down to tie your shoe. When you stand up, you notice a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the chest drawer is wide open. Then, retrieve the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, make sure that the wooden door within the bedroom is ajar. Then, make an effort to move east. Okay, and then, open the screen door within the kitchen. After that, make an effort to go to the east. After that, attempt to go south. And then, pick up the apple from the floor of the garden. If you can get your hands on the apple, move north. After that, make an effort to go to the west. And then, put the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You shudder, but continue examining the room. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. What's that over there? It looks like it's a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could ensure that the antique trunk inside the bedroom is open. And then, retrieve the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door within the bedroom is open. If you have opened the wooden door, attempt to venture east. Then, ensure that the refrigerator within the kitchen is open. And then, take the bell pepper from the refrigerator. Then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
Look over there! a chest drawer. You can make out an antique trunk. You can see a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest drawer is opened. After that, retrieve the old key from the chest drawer in the bedroom. If you can get your hands on the old key, look and see that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. Then, attempt to head east. With that over with, open the refrigerator. And then, retrieve the apple from the refrigerator inside the kitchen. After that, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You can see a closed antique trunk nearby. You smell a pungent smell, and follow it to a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. And then, unlock the wooden door in the bedroom. And then, ensure that the wooden door inside the bedroom is open. Then, travel east. After that, open the screen door inside the kitchen. After pulling open the screen door, make an attempt to go east. And then, make an effort to go to the south. Then, pick-up the half of a bag of chips from the floor of the garden. After that, go north. Once you finish that, make an attempt to travel west. Then, sit the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. You can make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door in the bedroom is wide open. And then, travel east. Next, open the refrigerator inside the kitchen. Then, take the tomato plant from the refrigerator in the kitchen. Then, sit the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Oh, great. Here's a chest drawer. You make out an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. The king-size bed is usual. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. And then, recover the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. Then, make an attempt to head east. After that, travel south. Next, recover the milk from the couch. After that, make an effort to go north. Then, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom. The room is well lit.
You see a closed chest drawer close by. You see a closed antique trunk nearby. You make out a king-size bed. But the thing is empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. And then, ensure that the wooden door inside the bedroom is open. After that, make an effort to move east. Then, make an attempt to go to the south. After that, recover the apple from the couch. Once you have picked up the apple, make an effort to move north. Following that, place the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am honoured to announce that you are now in the bedroom.
You see a chest drawer. You see a closed antique trunk here. You can see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is wide open. After that, retrieve the old key from the antique trunk. With the old key, unlock the wooden door. After that, look and see that the wooden door is ajar. And then, go east. That done, ensure that the screen door is open. After that, move east. And then, head south. And then, retrieve the apple from the floor of the garden. After that, attempt to venture north. After that, go to the west. After that, place the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You make out a closed antique trunk right there by you. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. And then, go to the east. With that over with, make an attempt to travel south. With that done, retrieve the half of a bag of chips from the couch. And then, try to go north. After that, sit the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You see a closed chest drawer in the room. You can make out a closed antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. Then, assure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door inside the bedroom. After that, attempt to travel east. Then, try to take a trip south. After that, recover the milk from the couch in the living room. Then, make an effort to go to the north. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
Oh, great. Here's a chest drawer. You wonder idly who left that here. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer inside the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door is ajar. After that, head east. Following that, ensure that the screen door in the kitchen is open. Then, make an attempt to go east. Okay, and then, try to travel south. And then, pick up the tomato plant from the floor of the garden. After picking up the tomato plant, make an attempt to travel north. Following that, move west. Next, place the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin looking for stuff.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, assure that the chest drawer within the bedroom is opened. After that, recover the old key from the chest drawer within the bedroom. After that, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door inside the bedroom. After that, take a trip east. With that over with, make sure that the refrigerator in the kitchen is opened. After that, pick up the bell pepper from the refrigerator inside the kitchen. With the bell pepper, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out a closed antique trunk, which looks normal, in the room. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be great if you could open the chest drawer inside the bedroom. After that, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door within the bedroom. And then, open the wooden door within the bedroom. If you have opened the wooden door, venture east. Then, doublecheck that the refrigerator is wide open. After opening the refrigerator, pick up the tomato plant from the refrigerator. After that, sit the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a closed chest drawer nearby. You scan the room, seeing an antique trunk. You shudder, but continue examining the room. You make out a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the antique trunk is open. Having opened the antique trunk, take the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom. Then, ensure that the wooden door within the bedroom is open. Then, take a trip east. Once you finish that, look and see that the refrigerator in the kitchen is opened. After that, retrieve the bell pepper from the refrigerator. With the bell pepper, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a chest drawer. Is this it? Is this what you came to TextWorld to see? a chest drawer? You can make out a closed usual looking antique trunk in the corner. You make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk. Then, check that the wooden door within the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. Then, make an attempt to go east. Then, ensure that the screen door is open. And then, try to travel east. If you can get through with that, try to head south. That done, pick up the half of a bag of chips from the floor of the garden. After that, make an effort to travel north. If you can get around to doing that, attempt to go to the west. With that done, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
Oh, great. Here's a chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk. After that, pick up the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. After that, travel east. If you can succeed at that, ensure that the screen door is open. After pulling open the screen door, make an attempt to go east. Then, attempt to head south. Then, pick up the half of a bag of chips from the floor of the garden. Then, make an effort to venture north. Following that, move west. If you can accomplish that, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You check the price tag that hangs off the chest drawer. Thirty dollars?! That's ridiculous! You know my pal, they work for the government? I'm sure my friend could get you one of those for 25 bucks! You see a closed antique trunk. You see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>