Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk within the bedroom. And then, check that the wooden door is unlocked with the old key. And then, open the wooden door. After that, head east. With that done, open the refrigerator. And then, retrieve the milk from the refrigerator in the kitchen. Then, sit the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a chest drawer. You can see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the antique trunk is wide open. Then, take the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. Having unlocked the wooden door, make it so that the wooden door inside the bedroom is wide open. If you have opened the wooden door, move east. And then, make an attempt to head south. Following that, recover the tomato plant from the couch. Then, make an effort to travel north. That done, sit the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a gleam over in a corner, where you can see a chest drawer. The light flickers for a second, but nothing else happens. You can see an antique trunk. You make out a king-size bed. You wonder idly who left that here. The king-size bed is usual. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the antique trunk inside the bedroom is ajar. Then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. Once you have pulled open the wooden door, move east. Then, ensure that the screen door within the kitchen is open. And then, head east. Okay, and then, venture south. If you can get around to doing that, lift the half of a bag of chips from the floor of the garden. And then, make an effort to move north. After that, go to the west. Okay, and then, put the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. You can make out an antique trunk. You can see a king-size bed. The king-size bed is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, look and see that the chest drawer is ajar. And then, pick up the old key from the chest drawer. With the old key, insert the old key into the wooden door's lock to unlock it. And then, doublecheck that the wooden door inside the bedroom is opened. Then, go east. With that done, ensure that the screen door is open. Then, make an effort to move east. Then, try to head south. Then, recover the bell pepper from the floor of the garden. And then, venture north. Once you do that, go to the west. Once you get around to doing that, place the bell pepper on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a pungent smell, and follow it to a chest drawer. You can make out an antique trunk. You smell an intriguing smell, and follow it to a king-size bed. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk inside the bedroom. And then, pick up the old key from the antique trunk. Then, make it so that the wooden door is unlocked with the old key. After unlocking the wooden door, doublecheck that the wooden door is ajar. After that, attempt to head east. If you can manage that, ensure that the refrigerator is open. After that, take the apple from the refrigerator. After that, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. Now why would someone leave that there? You see an antique trunk. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk. After pulling open the antique trunk, retrieve the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. Then, ensure that the wooden door in the bedroom is open. And then, make an attempt to head east. Once you accomplish that, doublecheck that the screen door is open. Then, head east. And then, go to the south. After that, pick-up the tomato plant from the floor of the garden. Then, attempt to go north. And then, travel west. Following that, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You scan the room, seeing an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After that, attempt to go to the east. With that accomplished, make absolutely sure that the screen door is ajar. And then, travel east. If you can accomplish that, go south. Following that, pick-up the bell pepper from the floor of the garden. Then, attempt to go to the north. If you can manage that, make an attempt to take a trip west. Okay, and then, put the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a closed chest drawer nearby. You can see an antique trunk. The light flickers for a second, but nothing else happens. You smell a sickening smell, and follow it to a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to open the chest drawer. Then, recover the old key from the chest drawer within the bedroom. After that, unlock the wooden door with the old key. And then, open the wooden door. Then, travel east. With that over with, doublecheck that the screen door is open. Then, make an attempt to venture east. Next, travel south. And then, pick up the lettuce from the floor of the garden. After that, move north. Once you finish that, travel west. After that, place the lettuce on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You see a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is ordinary. But the thing is empty. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. Having opened the chest drawer, take the old key from the chest drawer in the bedroom. After that, make absolutely sure that the wooden door is unlocked. And then, open the wooden door. After that, take a trip east. And then, assure that the refrigerator is opened. Then, retrieve the half of a bag of chips from the refrigerator. After getting the half of a bag of chips, put the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You make out an antique trunk. Hmmm... what else, what else? You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk within the bedroom. With the old key, unlock the wooden door within the bedroom with the old key. And then, doublecheck that the wooden door is open. After that, go east. Following that, make it so that the refrigerator in the kitchen is wide open. After that, retrieve the half of a bag of chips from the refrigerator. And then, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. Let's see what's in here.
You see a closed chest drawer here. You see an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. You can make out a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the chest drawer is open. After opening the chest drawer, take the old key from the chest drawer. And then, assure that the wooden door in the bedroom is unlocked with the old key. And then, doublecheck that the wooden door inside the bedroom is opened. After that, go east. After that, look and see that the screen door is opened. Then, make an attempt to travel east. With that done, make an attempt to go south. After that, lift the half of a bag of chips from the floor of the garden. Once you have got the half of a bag of chips, move north. Then, attempt to venture west. With that over with, place the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a closed chest drawer in the room. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. And then, pick up the old key from the antique trunk. Then, unlock the wooden door with the old key. After that, make it so that the wooden door is opened. After that, attempt to go to the east. And then, doublecheck that the screen door is opened. Then, make an effort to venture east. Following that, travel south. And then, retrieve the half of a bag of chips from the floor of the garden. Then, attempt to go to the north. Once you accomplish that, take a trip west. With that done, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You start to take note of what's in the room.
You make out a closed chest drawer. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. After that, make an effort to travel east. Once you get around to doing that, open the refrigerator inside the kitchen. Then, retrieve the bell pepper from the refrigerator within the kitchen. After getting the bell pepper, sit the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make it so that the chest drawer within the bedroom is opened. And then, pick up the old key from the chest drawer. Then, make sure that the wooden door is unlocked. And then, open the wooden door. After that, make an attempt to go east. And then, open the screen door in the kitchen. After opening the screen door, move east. After that, go south. That done, pick up the half of a bag of chips from the floor of the garden. Then, go to the north. And then, go to the west. Next, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You start to take note of what's in the room.
A closed typical looking chest drawer is nearby. You can see an antique trunk. You can see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, ensure that the antique trunk within the bedroom is open. After opening the antique trunk, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door in the bedroom is open. After that, head east. Once you manage that, ensure that the screen door in the kitchen is open. If you have opened the screen door, make an attempt to go to the east. And then, try to head south. After that, pick up the bell pepper from the floor of the garden. Then, attempt to venture north. And then, move west. Next, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Let's see what's in here.
You see a closed chest drawer. You see a closed antique trunk right there by you. You see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer. And then, pick up the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. And then, open the wooden door within the bedroom. And then, try to go east. Then, travel south. Okay, and then, recover the half of a bag of chips from the couch. After getting the half of a bag of chips, go to the north. Then, rest the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can see a closed chest drawer in the room. You can make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk inside the bedroom. Having taken the old key, unlock the wooden door inside the bedroom with the old key. After you have unlocked the wooden door, open the wooden door in the bedroom. Then, make an attempt to take a trip east. And then, attempt to travel south. After that, retrieve the tomato plant from the couch within the living room. After that, try to travel north. After that, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the chest drawer inside the bedroom. And then, take the old key from the chest drawer in the bedroom. After picking up the old key, make absolutely sure that the wooden door is unlocked with the old key. After that, assure that the wooden door is wide open. And then, try to go to the east. After that, open the refrigerator inside the kitchen. Then, take the half of a bag of chips from the refrigerator. And then, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You see a closed antique trunk in the corner. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk inside the bedroom is opened. And then, take the old key from the antique trunk within the bedroom. After that, unlock the wooden door within the bedroom. And then, open the wooden door. Having pulled open the wooden door, take a trip east. And then, ensure that the refrigerator within the kitchen is open. Then, take the bell pepper from the refrigerator. And then, place the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into the most typical of all possible bedrooms. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see a closed antique trunk nearby. You scan the room for a king-size bed, and you find a king-size bed. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, ensure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. Then, doublecheck that the wooden door is unlocked. And then, open the wooden door inside the bedroom. Then, make an attempt to venture east. If you can do that, ensure that the refrigerator is open. After that, pick up the lettuce from the refrigerator. If you can get your hands on the lettuce, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer, so there's that. You can see a closed antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, open the chest drawer in the bedroom. After that, recover the old key from the chest drawer. With the old key, assure that the wooden door within the bedroom is unlocked. And then, make absolutely sure that the wooden door in the bedroom is ajar. Having pulled open the wooden door, venture east. Then, look and see that the screen door is opened. After that, make an attempt to travel east. Then, try to take a trip south. Following that, retrieve the milk from the floor of the garden. After getting the milk, venture north. With that done, make an effort to travel west. Then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
As if things weren't amazing enough already, you can even see a chest drawer! You can make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, open the antique trunk. After that, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door with the old key. After that, assure that the wooden door within the bedroom is open. And then, make an effort to go to the east. And then, ensure that the screen door is open. Then, try to go to the east. With that done, take a trip south. After that, lift the half of a bag of chips from the floor of the garden. Then, venture north. Next, make an effort to go to the west. And then, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. Then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. And then, head east. After that, ensure that the screen door within the kitchen is open. And then, try to head east. And then, make an effort to travel south. With that done, pick-up the milk from the floor of the garden. And then, attempt to take a trip north. With that done, attempt to go to the west. And then, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. After that, unlock the wooden door within the bedroom with the old key. Then, make absolutely sure that the wooden door is open. After that, go to the east. Then, ensure that the screen door inside the kitchen is open. After that, make an effort to go east. That done, go south. After that, lift the half of a bag of chips from the floor of the garden. After that, move north. And then, travel west. Then, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. A closed ordinary looking antique trunk is in the room. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. If you have opened the chest drawer, pick up the old key from the chest drawer. With the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, look and see that the wooden door is wide open. Then, travel east. Once you manage that, open the refrigerator in the kitchen. After that, pick up the half of a bag of chips from the refrigerator. Then, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin to take stock of what's here.
You see a closed chest drawer here. You make out an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk in the bedroom. With the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. And then, travel east. After that, open the screen door. After that, go east. Next, attempt to head south. And then, retrieve the half of a bag of chips from the floor of the garden. After you have picked up the half of a bag of chips, try to take a trip north. With that done, attempt to move west. Then, rest the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a closed chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. After picking up the old key, make sure that the wooden door is unlocked. Then, open the wooden door. Then, move east. And then, look and see that the screen door is opened. After pulling open the screen door, travel east. Then, make an effort to go south. And then, recover the milk from the floor of the garden. And then, make an effort to take a trip north. Okay, and then, move west. If you can do that, put the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. You make out a closed antique trunk, which looks usual, here. You can make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the antique trunk in the bedroom is wide open. After that, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door. After that, attempt to head east. And then, ensure that the screen door is open. And then, take a trip east. After that, attempt to move south. After that, recover the tomato plant from the floor of the garden. With the tomato plant, move north. After that, try to venture west. Then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. You wonder idly who left that here. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk within the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. And then, make absolutely sure that the wooden door is wide open. Then, take a trip east. After that, open the screen door. Then, go east. Following that, move south. Then, recover the milk from the floor of the garden. And then, make an effort to go to the north. Following that, try to go to the west. Next, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest drawer. You make out a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the chest drawer is open. After that, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. Having unlocked the wooden door, open the wooden door. And then, make an attempt to go east. And then, head south. If you can get around to doing that, take the apple from the couch within the living room. Then, go north. Then, rest the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed chest drawer. You see a closed antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the antique trunk within the bedroom is wide open. Then, pick up the old key from the antique trunk. And then, doublecheck that the wooden door is unlocked. Then, open the wooden door. After opening the wooden door, head east. After that, ensure that the screen door inside the kitchen is open. And then, move east. Then, attempt to take a trip south. After that, retrieve the milk from the floor of the garden. If you have picked up the milk, move north. Then, make an attempt to venture west. Then, place the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You start to take note of what's in the room.
You can see a chest drawer. You can see a closed antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer within the bedroom is open. Then, retrieve the old key from the chest drawer. Then, unlock the wooden door with the old key. Then, ensure that the wooden door is open. After that, make an attempt to take a trip east. And then, travel south. And then, take the lettuce from the couch inside the living room. Then, travel north. If you can succeed at that, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin looking for stuff.
You can make out a closed chest drawer close by. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, look and see that the antique trunk within the bedroom is ajar. After opening the antique trunk, pick up the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, head east. With that over with, ensure that the screen door within the kitchen is open. After that, attempt to travel east. After that, go to the south. Following that, pick-up the lettuce from the floor of the garden. After that, attempt to travel north. Okay, and then, make an effort to travel west. With that accomplished, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to walk into an usual one.
You can make out a chest drawer. Classic TextWorld. You make out an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Then, look and see that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. Then, take a trip east. Then, make absolutely sure that the screen door is wide open. And then, attempt to head east. And then, take a trip south. And then, pick up the lettuce from the floor of the garden. If you have taken the lettuce, make an attempt to head north. And then, make an effort to take a trip west. After that, place the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. The room is well lit.
You see a closed chest drawer close by. You can make out an antique trunk. You can't wait to tell the folks at home about this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. After taking the old key, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door within the bedroom. Then, try to go east. After that, make an effort to venture south. After that, take the milk from the couch within the living room. With the milk, make an attempt to take a trip north. Then, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You make out a closed chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. And then, take the old key from the chest drawer. After that, unlock the wooden door. Having unlocked the wooden door, ensure that the wooden door in the bedroom is open. And then, make an attempt to travel east. If you can get through with that, head south. With that over with, recover the tomato plant from the couch within the living room. And then, travel north. After that, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You make out a chest drawer, so there's that. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door. After unlocking the wooden door, make it so that the wooden door is open. If you have opened the wooden door, make an attempt to go east. After that, ensure that the refrigerator is open. After you have opened the refrigerator, retrieve the lettuce from the refrigerator. If you can get your hands on the lettuce, place the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You make out a closed chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer inside the bedroom. Having taken the old key, doublecheck that the wooden door is unlocked with the old key. And then, make it so that the wooden door within the bedroom is open. After pulling open the wooden door, attempt to travel east. And then, ensure that the screen door in the kitchen is open. After that, make an effort to venture east. Then, venture south. With that accomplished, lift the bell pepper from the floor of the garden. Then, head north. With that accomplished, go west. And then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You wonder idly who left that here. You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door is unlocked. After that, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, try to move east. That done, open the screen door. After that, go east. Following that, make an effort to head south. And then, pick-up the milk from the floor of the garden. After that, make an effort to go to the north. Following that, venture west. Following that, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a closed chest drawer, which looks typical, in the corner. Oh, great. Here's an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After you have taken the old key, unlock the wooden door. Then, open the wooden door. And then, go to the east. Once you get around to doing that, doublecheck that the refrigerator in the kitchen is open. Then, pick up the apple from the refrigerator in the kitchen. After that, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can see a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is wide open. After you have opened the antique trunk, recover the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. After that, make it so that the wooden door is ajar. After opening the wooden door, try to head east. That done, ensure that the refrigerator is open. After that, pick up the lettuce from the refrigerator. If you can get your hands on the lettuce, place the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to ensure that the chest drawer within the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door in the bedroom is open. After opening the wooden door, move east. And then, make absolutely sure that the screen door within the kitchen is open. And then, move east. Once you get through with that, attempt to take a trip south. Then, pick up the apple from the floor of the garden. After stealing the apple, head north. And then, attempt to move west. Then, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You scan the room for a chest drawer, and you find a chest drawer. Now that's what I call TextWorld! You see a closed antique trunk close by. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, look and see that the antique trunk is wide open. Then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door in the bedroom. After that, look and see that the wooden door inside the bedroom is opened. And then, go east. If you can do that, ensure that the screen door within the kitchen is open. And then, go to the east. After that, venture south. With that over with, recover the milk from the floor of the garden. And then, travel north. Then, attempt to take a trip west. With that over with, sit the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin to take stock of what's in the room.
You make out a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door inside the bedroom. Then, go to the east. With that over with, make sure that the refrigerator is opened. Then, recover the milk from the refrigerator. After that, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a closed chest drawer. You make out a closed antique trunk. You make out a king-size bed. Now why would someone leave that there? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to open the chest drawer. And then, take the old key from the chest drawer within the bedroom. With the old key, make absolutely sure that the wooden door is unlocked. Then, make absolutely sure that the wooden door in the bedroom is wide open. Once you have pulled open the wooden door, make an effort to move east. And then, make sure that the screen door is wide open. And then, make an attempt to head east. And then, attempt to go to the south. If you can accomplish that, recover the apple from the floor of the garden. After that, venture north. With that done, go west. And then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You see an antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk within the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. Having unlocked the wooden door, open the wooden door in the bedroom. After that, take a trip east. Then, go to the south. After that, retrieve the half of a bag of chips from the couch. And then, try to go north. With that accomplished, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You see a closed chest drawer. You make out a closed antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk is opened. After pulling open the antique trunk, retrieve the old key from the antique trunk. And then, unlock the wooden door with the old key. And then, assure that the wooden door is opened. After that, head east. With that accomplished, make absolutely sure that the screen door in the kitchen is open. After that, go to the east. And then, try to head south. And then, lift the apple from the floor of the garden. After that, move north. Then, make an attempt to take a trip west. And then, rest the apple on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer nearby. You make out an antique trunk. You make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk within the bedroom is open. Having pulled open the antique trunk, retrieve the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. Having unlocked the wooden door, open the wooden door. Then, attempt to travel east. Once you succeed at that, ensure that the screen door is open. After pulling open the screen door, make an attempt to go to the east. And then, go to the south. Then, recover the tomato plant from the floor of the garden. And then, attempt to head north. And then, make an attempt to take a trip west. After that, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. The room is well lit.
You make out a closed chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the antique trunk within the bedroom is wide open. After that, take the old key from the antique trunk in the bedroom. If you can get your hands on the old key, look and see that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. After that, try to head east. With that over with, open the refrigerator. If you have pulled open the refrigerator, take the bell pepper from the refrigerator. After you have got the bell pepper, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. Let's see what's in here.
You can see a closed chest drawer, which looks standard, close by. You see an antique trunk. Now that's what I call TextWorld! You can see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the antique trunk is open. Then, take the old key from the antique trunk in the bedroom. And then, unlock the wooden door within the bedroom. After unlocking the wooden door, doublecheck that the wooden door is opened. Then, head east. And then, look and see that the screen door is ajar. And then, make an attempt to go to the east. That done, take a trip south. With that done, retrieve the milk from the floor of the garden. After that, try to head north. After that, go to the west. And then, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty typical. The room is well lit.
You can see a chest drawer. You can't wait to tell the folks at home about this! You can see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the antique trunk. And then, retrieve the old key from the antique trunk inside the bedroom. And then, make absolutely sure that the wooden door within the bedroom is unlocked. Then, doublecheck that the wooden door within the bedroom is open. After pulling open the wooden door, make an effort to venture east. Following that, look and see that the refrigerator within the kitchen is opened. After that, pick up the apple from the refrigerator. After that, sit the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
A rusty notice tells you that you are now in the bedroom.
You see a closed chest drawer here. You see an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Once you have got the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, attempt to take a trip east. And then, go south. And then, retrieve the milk from the couch in the living room. And then, make an effort to go north. Next, place the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a closed antique trunk in the room. You can see a king-size bed. The king-size bed is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make it so that the antique trunk inside the bedroom is wide open. And then, take the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, make it so that the wooden door is unlocked with the old key. After that, open the wooden door. Once you have pulled open the wooden door, head east. Then, assure that the screen door is open. After that, make an effort to move east. After that, make an effort to head south. With that done, pick-up the lettuce from the floor of the garden. And then, move north. That done, travel west. Okay, and then, rest the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a closed chest drawer. You can make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You can see a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, take the old key from the antique trunk inside the bedroom. Then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. Then, attempt to travel east. Then, open the screen door in the kitchen. And then, try to venture east. That done, make an effort to go to the south. And then, pick up the tomato plant from the floor of the garden. With the tomato plant, attempt to travel north. Once you succeed at that, make an attempt to travel west. With that over with, sit the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing is empty. You move on, clearly furious with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make it so that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. After that, unlock the wooden door in the bedroom. Then, make absolutely sure that the wooden door within the bedroom is open. Then, venture east. Once you succeed at that, head south. If you can get through with that, retrieve the bell pepper from the couch inside the living room. And then, make an effort to travel north. Okay, and then, put the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
Look over there! a chest drawer. You see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Then, check that the wooden door within the bedroom is unlocked with the old key. Then, open the wooden door. Then, make an effort to go to the east. With that over with, assure that the screen door inside the kitchen is wide open. After that, move east. After that, try to travel south. With that over with, pick-up the bell pepper from the floor of the garden. Then, go north. Following that, attempt to go west. Once you get through with that, put the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer. You make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk in the bedroom is open. Then, take the old key from the antique trunk inside the bedroom. After taking the old key, unlock the wooden door in the bedroom. And then, assure that the wooden door is wide open. After that, move east. Okay, and then, doublecheck that the screen door in the kitchen is opened. After that, travel east. That done, make an attempt to move south. After that, recover the milk from the floor of the garden. Then, make an attempt to take a trip north. With that over with, go to the west. After that, sit the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You smell an interesting smell, and follow it to a chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to open the chest drawer within the bedroom. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door in the bedroom with the old key. And then, open the wooden door in the bedroom. And then, venture east. Okay, and then, ensure that the screen door in the kitchen is open. And then, go to the east. And then, make an attempt to head south. Then, pick up the lettuce from the floor of the garden. Then, venture north. And then, make an effort to go west. And then, rest the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. You see an antique trunk. You can make out a king-size bed. But there isn't a thing on it. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>