Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the chest drawer is open. And then, recover the old key from the chest drawer within the bedroom. If you can get your hands on the old key, assure that the wooden door is unlocked. Once you have unlocked the wooden door, look and see that the wooden door within the bedroom is open. After opening the wooden door, attempt to head east. And then, doublecheck that the screen door is wide open. After that, make an effort to move east. After that, move south. And then, recover the tomato plant from the floor of the garden. After that, go north. And then, go west. Following that, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. The room is well lit.
You can make out a closed chest drawer in the room. You can make out a closed antique trunk. You can see a king-size bed! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the chest drawer within the bedroom is wide open. Then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. And then, open the wooden door. And then, make an attempt to take a trip east. After that, ensure that the screen door within the kitchen is open. After that, go east. Okay, and then, venture south. After that, lift the milk from the floor of the garden. And then, make an effort to go north. Then, make an attempt to go west. Then, place the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to open the chest drawer. After that, take the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom with the old key. And then, make sure that the wooden door is open. Once you have pulled open the wooden door, venture east. Following that, ensure that the screen door within the kitchen is open. If you have opened the screen door, try to go east. And then, head south. Once you manage that, lift the lettuce from the floor of the garden. Then, try to venture north. With that over with, take a trip west. After that, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Oh, great. Here's a chest drawer. Hmmm... what else, what else? A closed typical looking antique trunk is in the room. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the antique trunk inside the bedroom is wide open. And then, pick up the old key from the antique trunk within the bedroom. After taking the old key, assure that the wooden door inside the bedroom is unlocked. After that, open the wooden door in the bedroom. After that, try to go to the east. If you can accomplish that, ensure that the refrigerator is open. After that, recover the milk from the refrigerator. If you can get your hands on the milk, place the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
Oh, great. Here's a chest drawer. You see an antique trunk. You can make out a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could ensure that the chest drawer within the bedroom is open. Once you have pulled open the chest drawer, retrieve the old key from the chest drawer. With the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door is open. After opening the wooden door, take a trip east. With that over with, doublecheck that the screen door in the kitchen is wide open. After pulling open the screen door, try to go to the east. And then, go to the south. With that over with, retrieve the bell pepper from the floor of the garden. Then, attempt to venture north. Then, make an attempt to travel west. Okay, and then, rest the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a closed chest drawer in the room. A closed antique trunk is nearby. Look out! It's a- oh, never mind, it's just a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the antique trunk inside the bedroom. Once you have opened the antique trunk, retrieve the old key from the antique trunk in the bedroom. After that, make sure that the wooden door is unlocked. And then, open the wooden door within the bedroom. And then, travel east. After that, attempt to head south. Okay, and then, pick up the tomato plant from the couch inside the living room. Then, try to take a trip north. Following that, place the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin looking for stuff.
You can make out a closed chest drawer, which looks ordinary, here. You can see a closed antique trunk, which looks normal, nearby. You make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer in the bedroom. After taking the old key, make sure that the wooden door inside the bedroom is unlocked. Having unlocked the wooden door, ensure that the wooden door is open. Then, head east. With that accomplished, open the refrigerator. And then, retrieve the milk from the refrigerator. Then, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can make out a closed chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest drawer inside the bedroom is wide open. And then, pick up the old key from the chest drawer inside the bedroom. And then, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, make an effort to go east. Okay, and then, take a trip south. Next, pick up the half of a bag of chips from the couch within the living room. After getting the half of a bag of chips, attempt to move north. Once you succeed at that, rest the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. There's something strange about this being here, but you can't put your finger on it. What's that over there? It looks like it's an antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer is open. And then, pick up the old key from the chest drawer inside the bedroom. With the old key, doublecheck that the wooden door is unlocked. Then, make absolutely sure that the wooden door in the bedroom is ajar. And then, go east. And then, attempt to go to the south. After that, recover the tomato plant from the couch. And then, attempt to head north. Then, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
A closed chest drawer, which looks usual, is close by. You make out a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer in the bedroom. If you have opened the chest drawer, retrieve the old key from the chest drawer in the bedroom. Having taken the old key, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. And then, travel east. Then, ensure that the screen door is open. Then, try to travel east. Then, make an effort to travel south. With that over with, lift the apple from the floor of the garden. After that, move north. And then, head west. Then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk in the bedroom. Once you have pulled open the antique trunk, recover the old key from the antique trunk inside the bedroom. Then, make sure that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. Then, head east. After that, ensure that the screen door within the kitchen is open. Then, take a trip east. And then, travel south. Following that, pick up the apple from the floor of the garden. After that, take a trip north. After that, make an effort to head west. With that accomplished, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room is well lit.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see an antique trunk! You scan the room for a king-size bed, and you find a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. Then, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door is open. And then, attempt to venture east. After that, open the screen door within the kitchen. After that, go to the east. After that, go to the south. Following that, pick-up the lettuce from the floor of the garden. With the lettuce, go to the north. With that accomplished, move west. With that accomplished, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
What's that over there? It looks like it's a chest drawer. You make out a closed antique trunk right there by you. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to open the antique trunk in the bedroom. After that, retrieve the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. And then, look and see that the wooden door inside the bedroom is ajar. After that, attempt to go east. That done, attempt to move south. Then, retrieve the milk from the couch. Then, go to the north. Okay, and then, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the antique trunk in the bedroom is wide open. After that, recover the old key from the antique trunk. And then, make it so that the wooden door is unlocked. And then, ensure that the wooden door within the bedroom is open. After that, try to move east. Next, try to move south. Once you get through with that, pick up the tomato plant from the couch. If you can get your hands on the tomato plant, try to go north. And then, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. You scan the room, seeing an antique trunk! You can see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. Then, make it so that the wooden door inside the bedroom is opened. Then, try to head east. With that done, open the screen door. And then, travel east. And then, head south. If you can do that, lift the half of a bag of chips from the floor of the garden. Having picked up the half of a bag of chips, make an effort to venture north. And then, make an attempt to move west. That done, rest the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom.
You make out a closed chest drawer. You see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the chest drawer. After you have pulled open the chest drawer, take the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After you have unlocked the wooden door, assure that the wooden door inside the bedroom is wide open. And then, move east. With that accomplished, move south. That done, recover the bell pepper from the couch. After stealing the bell pepper, make an effort to venture north. With that over with, rest the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. You can make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. And then, unlock the wooden door with the old key. Then, open the wooden door within the bedroom. And then, try to go east. Okay, and then, ensure that the refrigerator inside the kitchen is open. And then, recover the bell pepper from the refrigerator. Then, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom.
You can see a closed chest drawer right there by you. You can see a closed antique trunk. You see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, open the antique trunk. Then, pick up the old key from the antique trunk within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door is open. After that, make an effort to take a trip east. Then, assure that the refrigerator is ajar. After that, recover the apple from the refrigerator. After you have picked up the apple, rest the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, open the antique trunk inside the bedroom. Then, recover the old key from the antique trunk. After that, look and see that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After that, travel east. After that, look and see that the refrigerator in the kitchen is opened. And then, retrieve the lettuce from the refrigerator. If you can get your hands on the lettuce, sit the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed antique trunk in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, assure that the chest drawer in the bedroom is opened. If you have opened the chest drawer, take the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door inside the bedroom. And then, try to venture east. After that, ensure that the refrigerator in the kitchen is open. Then, pick up the tomato plant from the refrigerator. If you can get your hands on the tomato plant, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You smell an awful smell, and follow it to a chest drawer. You make out an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to doublecheck that the antique trunk within the bedroom is opened. After pulling open the antique trunk, retrieve the old key from the antique trunk within the bedroom. If you can get your hands on the old key, doublecheck that the wooden door is unlocked. After unlocking the wooden door, make absolutely sure that the wooden door inside the bedroom is open. After that, move east. Following that, open the screen door inside the kitchen. Then, go to the east. If you can do that, travel south. Okay, and then, pick-up the lettuce from the floor of the garden. Having picked up the lettuce, go to the north. Next, make an effort to take a trip west. If you can do that, place the lettuce on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can see a closed antique trunk. You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to assure that the antique trunk is ajar. After that, take the old key from the antique trunk. And then, make absolutely sure that the wooden door is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. And then, go east. With that over with, travel south. And then, pick up the lettuce from the couch. And then, try to go to the north. And then, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You see a closed chest drawer in the corner. You can make out an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, ensure that the wooden door is open. And then, move east. With that accomplished, travel south. And then, take the lettuce from the couch. If you have taken the lettuce, move north. With that accomplished, sit the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a chest drawer. Now that's what I call TextWorld! Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, ensure that the antique trunk within the bedroom is open. Then, pick up the old key from the antique trunk. And then, unlock the wooden door with the old key. After that, make sure that the wooden door is opened. After that, attempt to travel east. And then, ensure that the screen door in the kitchen is open. And then, move east. After that, head south. Then, lift the lettuce from the floor of the garden. Then, move north. Next, make an attempt to take a trip west. Next, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer close by. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to ensure that the chest drawer within the bedroom is open. And then, retrieve the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, doublecheck that the wooden door is open. And then, take a trip east. Then, ensure that the screen door in the kitchen is open. After that, move east. Then, travel south. With that done, pick up the milk from the floor of the garden. And then, attempt to venture north. Following that, take a trip west. And then, place the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a closed chest drawer right there by you. You can see an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to open the antique trunk. And then, pick up the old key from the antique trunk. Once you have taken the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, make it so that the wooden door within the bedroom is wide open. And then, make an effort to venture east. Following that, ensure that the refrigerator is open. Then, pick up the bell pepper from the refrigerator within the kitchen. Then, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You make out a chest drawer. A closed antique trunk is in the corner. What's that over there? It looks like it's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk inside the bedroom. Then, doublecheck that the wooden door is unlocked with the old key. After that, look and see that the wooden door is opened. And then, venture east. And then, open the refrigerator. After that, retrieve the apple from the refrigerator. Then, put the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer in the room. You can see an antique trunk, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. After that, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After opening the wooden door, make an attempt to go east. If you can do that, doublecheck that the screen door within the kitchen is ajar. After that, make an attempt to take a trip east. After that, make an attempt to head south. Okay, and then, recover the apple from the floor of the garden. Once you have got the apple, try to go to the north. And then, make an attempt to venture west. And then, put the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. You start to take note of what's in the room.
You can make out a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. Then, recover the old key from the antique trunk. After that, look and see that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After that, travel east. After that, look and see that the screen door in the kitchen is opened. And then, make an effort to head east. And then, make an effort to go to the south. With that over with, lift the milk from the floor of the garden. After that, make an effort to go to the north. And then, attempt to venture west. Following that, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed antique trunk in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, look and see that the antique trunk in the bedroom is wide open. Having pulled open the antique trunk, recover the old key from the antique trunk. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. After that, head east. And then, ensure that the screen door in the kitchen is open. Then, travel east. And then, make an attempt to take a trip south. And then, pick up the half of a bag of chips from the floor of the garden. After that, travel north. Next, move west. And then, sit the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest drawer. You make out a closed antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make sure that the antique trunk in the bedroom is wide open. Then, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. Then, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, make an attempt to go to the east. With that over with, ensure that the screen door inside the kitchen is open. Then, travel east. Following that, travel south. After that, pick-up the tomato plant from the floor of the garden. And then, venture north. Once you get through with that, attempt to travel west. Next, place the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer. You can see a closed antique trunk in the corner. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make sure that the chest drawer within the bedroom is wide open. And then, take the old key from the chest drawer within the bedroom. And then, make it so that the wooden door within the bedroom is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. Then, go to the east. And then, venture south. With that done, pick up the milk from the couch within the living room. After taking the milk, make an attempt to go to the north. With that over with, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed standard looking chest drawer in the room. You can see a closed antique trunk, which looks standard, nearby. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the antique trunk in the bedroom is opened. Then, pick up the old key from the antique trunk. And then, make sure that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, go east. After that, ensure that the screen door inside the kitchen is open. Then, head east. Then, attempt to move south. With that accomplished, recover the milk from the floor of the garden. After that, try to go north. And then, try to go west. Then, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom.
You can see a closed chest drawer. You can see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. What a great pairing of adjectives and nouns! The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer. After that, recover the old key from the chest drawer. And then, make sure that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, try to go east. Okay, and then, try to travel south. Okay, and then, pick up the apple from the couch inside the living room. And then, attempt to go north. After that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer close by. You make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the chest drawer. Having opened the chest drawer, retrieve the old key from the chest drawer within the bedroom. After getting the old key, check that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. Then, make an effort to travel east. With that over with, attempt to travel south. And then, recover the tomato plant from the couch. And then, attempt to head north. Okay, and then, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can see a chest drawer. A chest drawer... Is that really what you were looking for? You can see a closed antique trunk. You can see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. And then, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door inside the bedroom. And then, move east. And then, ensure that the refrigerator inside the kitchen is open. After that, recover the milk from the refrigerator. With the milk, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a closed chest drawer. You see a closed antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer inside the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, make it so that the wooden door is ajar. Then, make an effort to move east. That done, assure that the screen door is opened. And then, head east. Next, make an attempt to go south. That done, pick up the milk from the floor of the garden. And then, go to the north. And then, go west. And then, put the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
A closed chest drawer, which looks usual, is close by. Look over there! an antique trunk. Classic TextWorld. You can make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk. And then, assure that the wooden door in the bedroom is unlocked. After unlocking the wooden door, make absolutely sure that the wooden door is wide open. And then, try to go east. Next, assure that the refrigerator is wide open. Then, take the bell pepper from the refrigerator. After that, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. Let's see what's in here.
You can make out a chest drawer. You see a closed antique trunk nearby. You scan the room, seeing a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the chest drawer is wide open. After that, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door in the bedroom with the old key. After that, ensure that the wooden door within the bedroom is open. After that, attempt to travel east. If you can succeed at that, ensure that the screen door is open. Then, try to go east. Following that, try to move south. And then, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, make an attempt to move north. And then, attempt to travel west. Then, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You begin looking for stuff.
You can see a chest drawer. You can see a closed antique trunk. You make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk. After opening the antique trunk, recover the old key from the antique trunk. After that, make sure that the wooden door is unlocked. And then, assure that the wooden door in the bedroom is ajar. And then, go to the east. With that done, ensure that the screen door is open. And then, make an attempt to move east. With that over with, make an attempt to travel south. And then, pick up the tomato plant from the floor of the garden. And then, go to the north. After that, attempt to head west. That done, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool. You can barely contain your excitement.
You smell a hideous smell, and follow it to a chest drawer. You see a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to look and see that the antique trunk is ajar. After that, take the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After that, make sure that the wooden door inside the bedroom is wide open. Then, attempt to head east. With that accomplished, open the refrigerator. And then, recover the milk from the refrigerator in the kitchen. After that, put the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You see a closed chest drawer right there by you. You can see an antique trunk. Now that's what I call TextWorld! You can make out a king-size bed. You wonder idly who left that here. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk. Then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. After you have pulled open the wooden door, travel east. With that done, make sure that the screen door within the kitchen is open. After that, take a trip east. Then, move south. If you can do that, pick-up the half of a bag of chips from the floor of the garden. And then, travel north. Then, go to the west. Then, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. Then, head east. Then, make it so that the refrigerator in the kitchen is ajar. After opening the refrigerator, recover the tomato plant from the refrigerator. Then, rest the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can make out a closed chest drawer here. Oh, great. Here's an antique trunk. You can make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, look and see that the antique trunk within the bedroom is wide open. After opening the antique trunk, recover the old key from the antique trunk in the bedroom. With the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, open the wooden door in the bedroom. After that, make an effort to go to the east. And then, go to the south. And then, pick up the tomato plant from the couch. If you can get your hands on the tomato plant, head north. After that, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room is well lit.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the chest drawer inside the bedroom is ajar. After that, retrieve the old key from the chest drawer. If you have picked up the old key, unlock the wooden door. After that, ensure that the wooden door is open. Then, move east. Okay, and then, ensure that the screen door inside the kitchen is open. After that, make an effort to take a trip east. And then, venture south. And then, pick up the tomato plant from the floor of the garden. And then, take a trip north. Then, make an effort to travel west. With that over with, rest the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a closed chest drawer right there by you. You see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the antique trunk in the bedroom is ajar. After that, retrieve the old key from the antique trunk. And then, doublecheck that the wooden door is unlocked with the old key. After that, open the wooden door inside the bedroom. After that, travel east. After that, try to venture south. And then, recover the half of a bag of chips from the couch. Then, attempt to travel north. Then, place the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer. You make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a king-size bed. But there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the antique trunk. Having pulled open the antique trunk, take the old key from the antique trunk. And then, check that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door. After that, move east. With that accomplished, open the refrigerator. And then, take the half of a bag of chips from the refrigerator. After that, rest the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a standard kind of place. That is to say, you're in a bedroom.
You make out a chest drawer. You can see a closed antique trunk in the room. You see a king-size bed. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, ensure that the chest drawer inside the bedroom is open. Then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. And then, ensure that the wooden door in the bedroom is open. Then, take a trip east. Next, make it so that the screen door is opened. After that, try to head east. After that, head south. Then, retrieve the lettuce from the floor of the garden. And then, venture north. After that, venture west. If you can get through with that, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
A closed chest drawer, which looks normal, is close by. You make out an antique trunk! If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, move east. Then, attempt to move south. Following that, pick up the lettuce from the couch. And then, venture north. Once you get around to doing that, rest the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a chest drawer! You can see a closed antique trunk, which looks normal, here. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make absolutely sure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. After that, unlock the wooden door within the bedroom. After that, open the wooden door. And then, travel east. With that done, ensure that the screen door is open. And then, move east. With that accomplished, travel south. Then, pick-up the bell pepper from the floor of the garden. And then, move north. And then, go to the west. With that over with, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a chest drawer. You can see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk inside the bedroom. Then, recover the old key from the antique trunk. After that, make it so that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door in the bedroom is open. Then, go to the east. Next, ensure that the screen door within the kitchen is open. And then, try to head east. And then, make an attempt to move south. With that done, pick-up the milk from the floor of the garden. Having picked up the milk, go north. Okay, and then, go to the west. With that accomplished, put the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You can see an antique trunk. You wonder idly who left that here. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk. And then, recover the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. And then, assure that the wooden door is opened. After that, take a trip east. Next, ensure that the refrigerator is open. After that, pick up the lettuce from the refrigerator within the kitchen. Then, rest the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a chest drawer. Now that's what I call TextWorld! As if things weren't amazing enough already, you can even see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But oh no! there's nothing on this piece of junk. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, ensure that the antique trunk is open. Then, recover the old key from the antique trunk within the bedroom. Then, assure that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, venture east. After that, look and see that the screen door is ajar. After that, venture east. Okay, and then, make an attempt to travel south. Next, lift the half of a bag of chips from the floor of the garden. And then, travel north. Okay, and then, try to go to the west. Once you succeed at that, rest the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk. And then, pick up the old key from the antique trunk. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, make it so that the wooden door is open. After opening the wooden door, attempt to head east. Next, make sure that the screen door in the kitchen is opened. After that, go to the east. After that, try to go to the south. And then, lift the bell pepper from the floor of the garden. And then, go to the north. With that accomplished, make an effort to move west. Okay, and then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You make out a chest drawer. Wow, isn't TextWorld just the best? You can make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. If you can get your hands on the old key, look and see that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, move east. Then, make absolutely sure that the screen door is ajar. Then, try to head east. If you can finish that, go to the south. Once you accomplish that, pick-up the lettuce from the floor of the garden. Once you have picked up the lettuce, make an effort to venture north. After that, attempt to go to the west. If you can get through with that, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You see a closed chest drawer nearby. You can make out a closed antique trunk in the corner. You can see a king-size bed. But the thing is empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. Then, retrieve the old key from the chest drawer. And then, doublecheck that the wooden door in the bedroom is unlocked. After that, open the wooden door. Then, make an attempt to take a trip east. After that, make sure that the refrigerator is opened. And then, retrieve the milk from the refrigerator. And then, put the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out an antique trunk. You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. Once you have unlocked the wooden door, assure that the wooden door within the bedroom is wide open. After that, move east. With that accomplished, open the refrigerator in the kitchen. And then, take the lettuce from the refrigerator inside the kitchen. If you have taken the lettuce, sit the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You make out a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to look and see that the chest drawer in the bedroom is wide open. And then, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, make an effort to go to the east. And then, ensure that the refrigerator in the kitchen is open. And then, pick up the lettuce from the refrigerator. After that, place the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a closed chest drawer in the room. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. Once you have pulled open the antique trunk, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. And then, ensure that the wooden door is open. Then, attempt to go east. And then, open the refrigerator within the kitchen. After that, pick up the milk from the refrigerator in the kitchen. After that, put the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty usual here. You start to take note of what's in the room.
You can see a chest drawer. Hmmm... what else, what else? You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>