Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make it so that the antique trunk within the bedroom is opened. Then, recover the old key from the antique trunk within the bedroom. Then, unlock the wooden door. After unlocking the wooden door, make it so that the wooden door in the bedroom is wide open. After pulling open the wooden door, attempt to take a trip east. And then, ensure that the refrigerator is open. After that, pick up the milk from the refrigerator. And then, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a chest drawer! You can see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door is unlocked. After unlocking the wooden door, make sure that the wooden door inside the bedroom is ajar. And then, head east. Then, look and see that the screen door is open. After that, head east. And then, move south. After that, recover the half of a bag of chips from the floor of the garden. After that, go to the north. Then, go to the west. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a chest drawer. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Look over there! an antique trunk. What's that over there? It looks like it's a king-size bed. You shudder, but continue examining the king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to open the chest drawer. After that, recover the old key from the chest drawer. If you can get your hands on the old key, make absolutely sure that the wooden door is unlocked. Then, ensure that the wooden door is open. After pulling open the wooden door, make an effort to take a trip east. And then, ensure that the screen door in the kitchen is open. After that, make an effort to take a trip east. Then, try to venture south. And then, pick up the tomato plant from the floor of the garden. After that, try to take a trip north. Following that, travel west. And then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin looking for stuff.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You see a closed antique trunk here. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the antique trunk. If you have pulled open the antique trunk, pick up the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. And then, open the wooden door inside the bedroom. After pulling open the wooden door, travel east. Then, ensure that the screen door inside the kitchen is open. After that, head east. With that over with, venture south. That done, recover the lettuce from the floor of the garden. After that, try to venture north. And then, take a trip west. Once you succeed at that, sit the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. The room is well lit.
You can make out a closed chest drawer here. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the chest drawer is ajar. And then, recover the old key from the chest drawer in the bedroom. Then, make sure that the wooden door in the bedroom is unlocked with the old key. After you have unlocked the wooden door, make sure that the wooden door is opened. Then, move east. And then, doublecheck that the refrigerator is ajar. And then, pick up the tomato plant from the refrigerator in the kitchen. And then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in an usual kind of place. That is to say, you're in a bedroom.
You can make out a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, ensure that the antique trunk in the bedroom is open. After that, recover the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. And then, make it so that the wooden door is opened. And then, go to the east. And then, open the screen door. And then, attempt to head east. Then, go to the south. After that, recover the bell pepper from the floor of the garden. And then, make an effort to go to the north. With that accomplished, head west. And then, rest the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am pleased to announce that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer, which looks typical, in the corner. You see an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, ensure that the chest drawer is open. Then, take the old key from the chest drawer. Then, assure that the wooden door in the bedroom is unlocked. And then, make absolutely sure that the wooden door within the bedroom is open. After that, travel east. Then, ensure that the refrigerator is open. Then, pick up the apple from the refrigerator in the kitchen. Then, put the apple on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, go east. Then, ensure that the refrigerator is open. And then, pick up the lettuce from the refrigerator inside the kitchen. Then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. Now that's what I call TextWorld! You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. Then, look and see that the wooden door in the bedroom is unlocked. After that, open the wooden door. And then, go east. With that done, open the screen door. After pulling open the screen door, move east. And then, attempt to go south. With that over with, pick up the milk from the floor of the garden. If you can get your hands on the milk, attempt to venture north. Then, move west. And then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. I guess you better just go and list everything you see here.
You can see a chest drawer, so there's that. You make out an antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the antique trunk within the bedroom is opened. And then, retrieve the old key from the antique trunk within the bedroom. And then, look and see that the wooden door is unlocked with the old key. Then, open the wooden door in the bedroom. And then, travel east. After that, travel south. And then, take the lettuce from the couch inside the living room. And then, go north. And then, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Wow, isn't TextWorld just the best? You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, assure that the antique trunk inside the bedroom is opened. After that, take the old key from the antique trunk in the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom. After you have unlocked the wooden door, open the wooden door in the bedroom. And then, travel east. That done, open the screen door. After that, take a trip east. After that, make an attempt to travel south. If you can get around to doing that, lift the bell pepper from the floor of the garden. And then, go to the north. If you can get through with that, move west. That done, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You smell an intriguing smell, and follow it to a chest drawer. You can make out a closed antique trunk in the room. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, open the antique trunk. Then, pick up the old key from the antique trunk. Then, look and see that the wooden door inside the bedroom is unlocked. After that, make absolutely sure that the wooden door is opened. After pulling open the wooden door, attempt to move east. Next, ensure that the refrigerator inside the kitchen is open. Then, recover the tomato plant from the refrigerator in the kitchen. After that, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Wow, isn't TextWorld just the best? You can make out an antique trunk. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door within the bedroom. And then, open the wooden door. After that, travel east. And then, go to the south. With that over with, recover the milk from the couch. With the milk, go north. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. The room is well lit.
You make out a closed chest drawer. You can make out an antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to assure that the antique trunk in the bedroom is wide open. Then, take the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. And then, open the wooden door in the bedroom. Then, attempt to venture east. Okay, and then, go to the south. And then, retrieve the bell pepper from the couch. After that, go to the north. With that done, sit the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You can barely contain your excitement.
You see a closed chest drawer in the corner. You see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, doublecheck that the chest drawer inside the bedroom is wide open. And then, pick up the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door. After that, make sure that the wooden door in the bedroom is wide open. And then, make an attempt to go to the east. Then, attempt to head south. That done, pick up the milk from the couch. With the milk, go to the north. Following that, place the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. You see an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the antique trunk inside the bedroom is ajar. And then, recover the old key from the antique trunk within the bedroom. After taking the old key, doublecheck that the wooden door within the bedroom is unlocked. After that, doublecheck that the wooden door is opened. And then, attempt to head east. With that done, open the screen door within the kitchen. Then, take a trip east. After that, travel south. Okay, and then, recover the bell pepper from the floor of the garden. With the bell pepper, head north. After that, go west. Once you get through with that, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
A closed chest drawer, which looks normal, is in the room. You see a closed antique trunk in the corner. You can make out a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, open the antique trunk. After that, retrieve the old key from the antique trunk. Then, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, make an attempt to go to the east. After that, open the refrigerator within the kitchen. After that, pick up the tomato plant from the refrigerator. Then, put the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a chest drawer. Now why would someone leave that there? You can see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer inside the bedroom is open. After that, recover the old key from the chest drawer inside the bedroom. Then, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door is open. If you have pulled open the wooden door, take a trip east. Then, assure that the refrigerator is open. And then, recover the lettuce from the refrigerator. After taking the lettuce, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a gleam over in a corner, where you can see a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First stop, make absolutely sure that the chest drawer is opened. After that, take the old key from the chest drawer. With the old key, look and see that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, go east. After that, assure that the screen door is ajar. After opening the screen door, travel east. And then, move south. Then, recover the bell pepper from the floor of the garden. After that, go north. Okay, and then, travel west. Following that, place the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You see a chest drawer. You make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. After that, recover the old key from the antique trunk within the bedroom. If you can get your hands on the old key, look and see that the wooden door in the bedroom is unlocked. After that, doublecheck that the wooden door is open. And then, head east. With that over with, open the screen door. And then, move east. With that accomplished, travel south. Following that, pick-up the milk from the floor of the garden. And then, try to go to the north. Then, try to take a trip west. And then, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom.
You make out a chest drawer. You can see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer within the bedroom. If you can get your hands on the old key, doublecheck that the wooden door in the bedroom is unlocked. Once you have unlocked the wooden door, assure that the wooden door within the bedroom is open. Once you have opened the wooden door, move east. Then, travel south. And then, recover the half of a bag of chips from the couch. And then, head north. And then, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a closed chest drawer close by. A closed antique trunk is in the room. You make out a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make absolutely sure that the chest drawer inside the bedroom is wide open. Then, pick up the old key from the chest drawer inside the bedroom. After getting the old key, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. Then, make an attempt to venture east. And then, look and see that the screen door is ajar. After that, venture east. Following that, go to the south. With that done, pick up the tomato plant from the floor of the garden. After taking the tomato plant, go to the north. And then, make an effort to venture west. Once you finish that, put the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a chest drawer! You make out an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You shudder, but continue examining the king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk. Having picked up the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, open the wooden door. Then, venture east. After that, make absolutely sure that the screen door inside the kitchen is wide open. After opening the screen door, make an effort to move east. Following that, make an attempt to take a trip south. And then, pick up the tomato plant from the floor of the garden. After picking up the tomato plant, try to take a trip north. And then, go to the west. That done, rest the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer in the corner. You can see a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. But the thing is empty. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer within the bedroom. After that, make it so that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door. And then, try to go to the east. Then, move south. And then, pick up the bell pepper from the couch inside the living room. If you can get your hands on the bell pepper, try to take a trip north. Okay, and then, put the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You see a closed antique trunk, which looks standard, here. You see a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, look and see that the chest drawer is ajar. And then, take the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door inside the bedroom. And then, try to head east. Following that, ensure that the refrigerator is open. Then, take the milk from the refrigerator. And then, place the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You shudder, but continue examining the room. You can make out an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You wonder idly who left that here. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be fantastic if you could look and see that the antique trunk inside the bedroom is ajar. After that, recover the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. After that, take a trip east. And then, open the refrigerator. Then, pick up the bell pepper from the refrigerator. Then, place the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a closed chest drawer. You make out a closed antique trunk, which looks normal, right there by you. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the antique trunk within the bedroom. And then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. Then, make absolutely sure that the wooden door is ajar. And then, attempt to go to the east. After that, assure that the screen door is opened. And then, try to go to the east. Then, attempt to head south. After that, lift the lettuce from the floor of the garden. With the lettuce, venture north. And then, make an effort to venture west. Then, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. After that, recover the old key from the chest drawer. Then, doublecheck that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. And then, go to the east. With that accomplished, make sure that the refrigerator inside the kitchen is open. And then, pick up the tomato plant from the refrigerator. And then, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. Hmmm... what else, what else? Look out! It's a- oh, never mind, it's just an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, look and see that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, doublecheck that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door. After that, make an attempt to move east. If you can finish that, open the refrigerator. After that, recover the lettuce from the refrigerator. Then, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
Look over there! a chest drawer. You make out a closed typical looking antique trunk in the room. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. And then, check that the wooden door is unlocked with the old key. And then, open the wooden door. And then, take a trip east. If you can get through with that, travel south. That done, recover the half of a bag of chips from the couch within the living room. If you can get your hands on the half of a bag of chips, try to go north. Next, place the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You make out a closed antique trunk. You make out a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could open the chest drawer. Then, pick up the old key from the chest drawer. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. And then, make an effort to move east. And then, look and see that the refrigerator is ajar. And then, pick up the lettuce from the refrigerator. And then, rest the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer in the corner. You can make out an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. Then, take the old key from the chest drawer. After that, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door within the bedroom is open. Then, head east. Then, make sure that the refrigerator is opened. Having opened the refrigerator, recover the tomato plant from the refrigerator inside the kitchen. With the tomato plant, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, open the chest drawer inside the bedroom. After you have opened the chest drawer, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, assure that the wooden door is open. Then, move east. And then, open the screen door. After that, travel east. After that, go south. Then, pick up the tomato plant from the floor of the garden. Then, take a trip north. And then, make an attempt to go to the west. Then, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
You see a chest drawer. You can see a closed antique trunk close by. As if things weren't amazing enough already, you can even see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, make it so that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer. With the old key, unlock the wooden door with the old key. After that, open the wooden door. Once you have pulled open the wooden door, go to the east. After that, doublecheck that the screen door is wide open. And then, make an attempt to go to the east. And then, take a trip south. After that, recover the bell pepper from the floor of the garden. Then, go to the north. That done, venture west. Then, sit the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You can barely contain your excitement.
You make out a closed chest drawer close by. You can see an antique trunk. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could look and see that the antique trunk inside the bedroom is opened. After that, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door with the old key. Then, look and see that the wooden door inside the bedroom is opened. Then, try to move east. With that over with, open the screen door inside the kitchen. Then, make an attempt to take a trip east. With that over with, travel south. After that, recover the milk from the floor of the garden. And then, go north. If you can finish that, go west. After that, sit the milk on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see a closed antique trunk nearby. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer within the bedroom. After that, take the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door within the bedroom is open. After that, take a trip east. With that accomplished, assure that the refrigerator is wide open. And then, recover the bell pepper from the refrigerator in the kitchen. After you have got the bell pepper, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You see a gleam over in a corner, where you can see a chest drawer. Now why would someone leave that there? You can make out an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, open the antique trunk. And then, take the old key from the antique trunk inside the bedroom. And then, make absolutely sure that the wooden door is unlocked with the old key. Then, open the wooden door. After that, attempt to head east. With that over with, open the screen door. And then, make an effort to take a trip east. With that over with, go south. Once you finish that, pick-up the half of a bag of chips from the floor of the garden. Then, go to the north. Then, head west. Following that, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a closed chest drawer close by. You can see a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. With the old key, make sure that the wooden door is unlocked. After you have unlocked the wooden door, doublecheck that the wooden door inside the bedroom is opened. After that, travel east. If you can accomplish that, move south. After that, take the milk from the couch within the living room. And then, attempt to go north. After that, sit the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. I guess you better just go and list everything you see here.
You can see a chest drawer. You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk within the bedroom. If you can get your hands on the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. And then, head east. And then, open the screen door. After that, attempt to travel east. With that accomplished, make an attempt to take a trip south. And then, retrieve the apple from the floor of the garden. Then, make an effort to go to the north. And then, venture west. And then, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom.
You see a closed usual looking chest drawer in the room. You see an antique trunk. You make out a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk. After taking the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. After pulling open the wooden door, go east. And then, assure that the screen door in the kitchen is opened. Then, try to venture east. After that, take a trip south. Then, retrieve the tomato plant from the floor of the garden. Then, try to head north. After that, attempt to take a trip west. Then, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin looking for stuff.
You can make out a chest drawer. You see an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, assure that the chest drawer is ajar. Having pulled open the chest drawer, recover the old key from the chest drawer. And then, doublecheck that the wooden door within the bedroom is unlocked. And then, open the wooden door inside the bedroom. Then, take a trip east. With that over with, open the screen door. Then, try to take a trip east. With that done, attempt to head south. That done, pick up the bell pepper from the floor of the garden. After getting the bell pepper, make an attempt to head north. After that, go to the west. And then, sit the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. Let's see what's in here.
Hey, want to see a chest drawer? Look over there, a chest drawer. Wow, isn't TextWorld just the best? You can make out a closed antique trunk close by. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. And then, doublecheck that the wooden door within the bedroom is unlocked. And then, doublecheck that the wooden door within the bedroom is opened. Once you have pulled open the wooden door, make an effort to head east. With that done, doublecheck that the refrigerator is opened. After pulling open the refrigerator, recover the bell pepper from the refrigerator inside the kitchen. If you can get your hands on the bell pepper, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a standard kind of place. That is to say, you're in a bedroom.
You can see a closed chest drawer, which looks usual, close by. You scan the room, seeing an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make it so that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk. After that, assure that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. And then, make an effort to venture east. If you can succeed at that, open the screen door. And then, go east. Once you finish that, make an attempt to move south. And then, retrieve the milk from the floor of the garden. And then, take a trip north. Then, make an effort to move west. Next, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom.
You make out a chest drawer. You can make out an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But the thing is empty. You move on, clearly infuriated by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door. After that, open the wooden door within the bedroom. After pulling open the wooden door, go east. And then, open the screen door within the kitchen. Having pulled open the screen door, take a trip east. Then, make an attempt to head south. And then, lift the apple from the floor of the garden. After that, make an attempt to travel north. After that, travel west. After that, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You can make out a closed chest drawer. You can see an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the chest drawer within the bedroom. After that, take the old key from the chest drawer in the bedroom. After that, unlock the wooden door inside the bedroom. Then, ensure that the wooden door inside the bedroom is open. And then, move east. That done, ensure that the screen door is open. After that, attempt to head east. With that done, attempt to move south. Once you accomplish that, pick up the lettuce from the floor of the garden. After that, attempt to head north. After that, travel west. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You see a chest drawer. Hmmm... what else, what else? You see an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the antique trunk is open. And then, recover the old key from the antique trunk inside the bedroom. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door. Having opened the wooden door, attempt to move east. Then, open the screen door in the kitchen. And then, make an attempt to go to the east. Next, make an effort to go to the south. Next, pick up the lettuce from the floor of the garden. And then, head north. Then, move west. If you can do that, place the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
A well framed signboard tells you that you are now in the bedroom.
You make out a closed chest drawer. You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You make out a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, pick up the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. Then, open the wooden door. And then, make an attempt to head east. And then, ensure that the screen door within the kitchen is open. After pulling open the screen door, go east. With that accomplished, try to move south. That done, retrieve the lettuce from the floor of the garden. After that, make an attempt to venture north. And then, go west. That done, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You see a closed antique trunk. You see a king-size bed. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. And then, retrieve the old key from the chest drawer in the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door within the bedroom is opened. Having opened the wooden door, make an effort to go east. And then, ensure that the refrigerator inside the kitchen is open. After that, take the apple from the refrigerator. Then, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed chest drawer here. You see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, assure that the chest drawer is ajar. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, ensure that the wooden door is open. Then, travel east. If you can succeed at that, ensure that the screen door is open. After opening the screen door, attempt to travel east. Next, try to head south. Then, lift the milk from the floor of the garden. Then, attempt to take a trip north. After that, make an effort to head west. That done, rest the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer. You can make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer in the bedroom is open. Then, recover the old key from the chest drawer. And then, unlock the wooden door with the old key. After that, make sure that the wooden door is ajar. After pulling open the wooden door, attempt to go east. With that over with, ensure that the refrigerator in the kitchen is open. After that, recover the lettuce from the refrigerator. After that, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer nearby. You make out an antique trunk. Classic TextWorld. As if things weren't amazing enough already, you can even see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of garbage. You move on, clearly upset by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, assure that the antique trunk is opened. After that, pick up the old key from the antique trunk within the bedroom. Then, look and see that the wooden door is unlocked. And then, open the wooden door in the bedroom. Having opened the wooden door, make an attempt to go to the east. Once you get around to doing that, go to the south. Next, pick up the milk from the couch. Having got the milk, head north. Then, rest the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
As if things weren't amazing enough already, you can even see a chest drawer. You can see a closed antique trunk nearby. You can make out a king-size bed. What a great pairing of adjectives and nouns! The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the chest drawer is ajar. Then, take the old key from the chest drawer. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, ensure that the wooden door inside the bedroom is open. And then, go to the east. With that done, open the screen door. After that, head east. And then, take a trip south. Then, lift the apple from the floor of the garden. After that, travel north. And then, attempt to head west. And then, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. And then, unlock the wooden door in the bedroom with the old key. Then, ensure that the wooden door is open. After that, take a trip east. With that over with, open the refrigerator. And then, pick up the lettuce from the refrigerator within the kitchen. After that, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it typical? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You make out a closed antique trunk. Oh, great. Here's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. And then, recover the old key from the chest drawer. After that, look and see that the wooden door in the bedroom is unlocked. Once you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. And then, attempt to take a trip east. Okay, and then, open the screen door. And then, venture east. Next, head south. And then, recover the milk from the floor of the garden. If you can get your hands on the milk, make an attempt to move north. Following that, go to the west. And then, place the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the bedroom.
You see a chest drawer. Wow, isn't TextWorld just the best? You can see an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door. And then, make an attempt to take a trip east. And then, ensure that the refrigerator inside the kitchen is open. And then, retrieve the bell pepper from the refrigerator within the kitchen. With the bell pepper, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the antique trunk is opened. After pulling open the antique trunk, take the old key from the antique trunk. Then, doublecheck that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door within the bedroom. After that, head east. And then, ensure that the refrigerator is open. After pulling open the refrigerator, take the lettuce from the refrigerator. With the lettuce, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You see a chest drawer. A closed antique trunk is here. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could open the antique trunk. And then, retrieve the old key from the antique trunk inside the bedroom. Then, look and see that the wooden door in the bedroom is unlocked with the old key. And then, doublecheck that the wooden door is wide open. Then, try to venture east. After that, make absolutely sure that the screen door is ajar. And then, move east. Then, go south. And then, lift the tomato plant from the floor of the garden. Then, make an effort to take a trip north. And then, travel west. And then, put the tomato plant on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed antique trunk. You smell a sickening smell, and follow it to a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the antique trunk within the bedroom. Then, pick up the old key from the antique trunk. After that, assure that the wooden door is unlocked. And then, make absolutely sure that the wooden door is open. After opening the wooden door, travel east. And then, make absolutely sure that the refrigerator is open. And then, take the lettuce from the refrigerator. And then, sit the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can see a closed chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You wonder idly who left that here. You make out a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door is unlocked. After that, open the wooden door in the bedroom. After that, make an attempt to take a trip east. With that accomplished, look and see that the screen door in the kitchen is ajar. After that, head east. Then, venture south. After that, lift the apple from the floor of the garden. Then, try to go north. That done, attempt to travel west. And then, place the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer. You smell a sickening smell, and follow it to an antique trunk! You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>