Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make it so that the antique trunk is open. And then, retrieve the old key from the antique trunk. Then, make it so that the wooden door is unlocked. After that, make absolutely sure that the wooden door is opened. After pulling open the wooden door, attempt to take a trip east. With that accomplished, open the screen door in the kitchen. After that, travel east. Then, try to move south. If you can get around to doing that, recover the tomato plant from the floor of the garden. Then, make an attempt to venture north. Then, try to take a trip west. Okay, and then, put the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can see a closed ordinary looking chest drawer right there by you. You see an antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the antique trunk in the bedroom is open. Then, recover the old key from the antique trunk inside the bedroom. Then, look and see that the wooden door is unlocked. Then, make it so that the wooden door inside the bedroom is opened. If you have pulled open the wooden door, travel east. Then, assure that the refrigerator inside the kitchen is open. After that, pick up the apple from the refrigerator. And then, place the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You make out a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the chest drawer within the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door in the bedroom. After that, open the wooden door. And then, head east. With that done, open the refrigerator. After that, take the half of a bag of chips from the refrigerator in the kitchen. After that, sit the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Huh, weird. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the antique trunk within the bedroom. After that, recover the old key from the antique trunk inside the bedroom. After that, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, venture east. Next, go to the south. And then, take the bell pepper from the couch inside the living room. And then, take a trip north. Then, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer. You see a closed antique trunk in the room. You see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk within the bedroom. After that, unlock the wooden door with the old key. Then, open the wooden door in the bedroom. After that, make an attempt to take a trip east. And then, ensure that the screen door is open. After you have pulled open the screen door, try to venture east. And then, make an effort to venture south. Then, lift the lettuce from the floor of the garden. After that, try to go to the north. Then, make an attempt to take a trip west. And then, place the lettuce on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the antique trunk in the bedroom is opened. And then, recover the old key from the antique trunk. And then, unlock the wooden door inside the bedroom with the old key. And then, open the wooden door. And then, venture east. And then, ensure that the screen door is open. And then, make an effort to travel east. With that accomplished, go to the south. Then, lift the tomato plant from the floor of the garden. After that, move north. After that, make an attempt to head west. And then, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a closed chest drawer. You can make out an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk in the bedroom. Then, make sure that the wooden door is unlocked. After unlocking the wooden door, make sure that the wooden door is opened. And then, go east. After that, ensure that the screen door is open. And then, go east. And then, travel south. With that done, pick up the apple from the floor of the garden. Then, venture north. That done, make an attempt to go to the west. With that done, sit the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
A closed chest drawer is in the room. You scan the room for an antique trunk, and you find an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, open the chest drawer within the bedroom. And then, take the old key from the chest drawer. After that, unlock the wooden door with the old key. After that, open the wooden door inside the bedroom. After that, move east. After that, open the screen door in the kitchen. And then, make an attempt to move east. If you can do that, make an attempt to take a trip south. If you can do that, pick-up the apple from the floor of the garden. If you can get your hands on the apple, take a trip north. With that accomplished, try to travel west. After that, sit the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a chest drawer. You can see a closed antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. And then, retrieve the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, look and see that the wooden door is ajar. Then, try to go east. After that, make it so that the refrigerator is ajar. After that, pick up the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, make it so that the antique trunk inside the bedroom is opened. And then, pick up the old key from the antique trunk within the bedroom. Once you have picked up the old key, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. Then, move east. With that over with, attempt to go to the south. And then, take the tomato plant from the couch in the living room. With the tomato plant, go north. Then, put the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Let's see what's in here.
What's that over there? It looks like it's a chest drawer. You can't wait to tell the folks at home about this! You see an antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. After opening the antique trunk, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. Then, head east. If you can manage that, open the refrigerator inside the kitchen. And then, take the apple from the refrigerator inside the kitchen. And then, sit the apple on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most standard of all possible bedrooms. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You make out an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to look and see that the antique trunk is wide open. After opening the antique trunk, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. After that, try to go to the east. Then, doublecheck that the refrigerator within the kitchen is opened. And then, pick up the tomato plant from the refrigerator in the kitchen. After that, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can see a closed antique trunk in the room. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the chest drawer is open. Once you have pulled open the chest drawer, recover the old key from the chest drawer. After that, doublecheck that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, make an effort to take a trip east. Next, make sure that the screen door within the kitchen is ajar. After that, travel east. And then, attempt to go to the south. That done, lift the bell pepper from the floor of the garden. After that, move north. And then, head west. That done, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door inside the bedroom is open. After that, make an attempt to move east. And then, ensure that the screen door is open. After pulling open the screen door, head east. And then, go south. And then, lift the half of a bag of chips from the floor of the garden. Then, go to the north. After that, attempt to travel west. Then, rest the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. Let's see what's in here.
You see a closed chest drawer. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could open the antique trunk. After pulling open the antique trunk, retrieve the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, make sure that the wooden door in the bedroom is opened. After opening the wooden door, go to the east. Next, ensure that the screen door in the kitchen is open. After that, head east. With that accomplished, try to go to the south. Following that, lift the milk from the floor of the garden. Then, make an effort to head north. Then, try to travel west. That done, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. You can make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. After you have taken the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. After you have unlocked the wooden door, look and see that the wooden door is ajar. Then, move east. After that, assure that the screen door is open. And then, venture east. With that accomplished, travel south. After that, pick-up the milk from the floor of the garden. And then, head north. And then, make an attempt to take a trip west. And then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer right there by you. A closed usual looking antique trunk is close by. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. After that, recover the old key from the chest drawer within the bedroom. With the old key, unlock the wooden door. And then, open the wooden door inside the bedroom. And then, venture east. If you can manage that, make it so that the screen door is ajar. After pulling open the screen door, go to the east. Okay, and then, go to the south. With that accomplished, recover the milk from the floor of the garden. With the milk, make an effort to venture north. Following that, take a trip west. Following that, rest the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You start to take note of what's in the room.
You make out a closed chest drawer nearby. You make out a closed antique trunk. You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First, it would be good if you could make it so that the antique trunk is open. Having opened the antique trunk, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. After that, open the wooden door inside the bedroom. And then, head east. That done, travel south. And then, pick up the milk from the couch within the living room. And then, travel north. And then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. A closed antique trunk, which looks normal, is here. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, open the chest drawer. After pulling open the chest drawer, retrieve the old key from the chest drawer within the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. And then, look and see that the wooden door inside the bedroom is opened. After pulling open the wooden door, go east. Okay, and then, venture south. Then, recover the apple from the couch. Then, make an effort to go north. With that accomplished, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. I guess you better just go and list everything you see here.
You scan the room, seeing a chest drawer. Oh, great. Here's an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. Then, retrieve the old key from the chest drawer in the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. Then, go to the east. That done, ensure that the screen door is open. After that, move east. And then, go south. And then, pick up the lettuce from the floor of the garden. Once you have taken the lettuce, go to the north. After that, head west. And then, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Let's see what's in here.
You can see a chest drawer. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could open the chest drawer inside the bedroom. Then, pick up the old key from the chest drawer. Once you have taken the old key, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, doublecheck that the wooden door is wide open. And then, try to travel east. And then, ensure that the refrigerator is open. After that, retrieve the milk from the refrigerator. After that, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
Hey, want to see a chest drawer? Look over there, a chest drawer. You smell an interesting smell, and follow it to an antique trunk. The light flickers for a second, but nothing else happens. You can see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, open the chest drawer in the bedroom. And then, recover the old key from the chest drawer within the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door is open. After that, make an effort to take a trip east. With that accomplished, open the refrigerator. And then, pick up the tomato plant from the refrigerator. If you can get your hands on the tomato plant, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer within the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. Then, open the wooden door. And then, go to the east. Then, ensure that the refrigerator is open. After that, retrieve the half of a bag of chips from the refrigerator in the kitchen. Then, sit the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. I guess you better just go and list everything you see here.
You can make out a closed chest drawer. You see an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. After that, unlock the wooden door with the old key. And then, open the wooden door. After that, head east. Then, make sure that the refrigerator within the kitchen is opened. And then, retrieve the bell pepper from the refrigerator in the kitchen. Then, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You make out a chest drawer. You wonder idly who left that here. As if things weren't amazing enough already, you can even see an antique trunk. You see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the chest drawer is opened. After that, pick up the old key from the chest drawer. After getting the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. After that, try to move east. With that over with, make it so that the refrigerator within the kitchen is open. Then, retrieve the half of a bag of chips from the refrigerator. Then, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You can see a chest drawer. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an antique trunk. You see a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make it so that the chest drawer is open. And then, retrieve the old key from the chest drawer. Then, assure that the wooden door in the bedroom is unlocked with the old key. After that, doublecheck that the wooden door within the bedroom is wide open. And then, make an attempt to go east. Once you get through with that, ensure that the screen door inside the kitchen is open. Then, try to go east. Then, go south. Then, lift the bell pepper from the floor of the garden. Then, venture north. With that done, go west. Then, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You start to take note of what's in the room.
You see a closed chest drawer. You make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, make absolutely sure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. And then, ensure that the wooden door is open. And then, try to take a trip east. Then, look and see that the screen door within the kitchen is ajar. And then, go to the east. Once you get around to doing that, take a trip south. And then, recover the apple from the floor of the garden. After taking the apple, go to the north. If you can do that, try to take a trip west. After that, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin looking for stuff.
You can see a chest drawer. Oh, great. Here's an antique trunk. You see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to assure that the antique trunk is open. And then, pick up the old key from the antique trunk. And then, unlock the wooden door with the old key. And then, open the wooden door. And then, head east. With that over with, attempt to head south. Following that, retrieve the lettuce from the couch. With the lettuce, travel north. With that over with, sit the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. A closed antique trunk is in the corner. You make out a king-size bed. But there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. Having pulled open the chest drawer, pick up the old key from the chest drawer. After that, make sure that the wooden door is unlocked with the old key. After that, make absolutely sure that the wooden door is wide open. Then, travel east. Okay, and then, venture south. Then, recover the lettuce from the couch. After you have taken the lettuce, go north. Once you get around to doing that, sit the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You make out a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk, so there's that. You make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the antique trunk within the bedroom is opened. And then, retrieve the old key from the antique trunk within the bedroom. If you can get your hands on the old key, make it so that the wooden door is unlocked. Then, make absolutely sure that the wooden door is opened. After that, venture east. That done, ensure that the screen door is open. And then, go to the east. That done, travel south. If you can accomplish that, pick-up the bell pepper from the floor of the garden. With the bell pepper, venture north. With that accomplished, go west. Then, place the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can see a closed antique trunk, which looks standard, here. Look over there! a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk. After opening the antique trunk, take the old key from the antique trunk. After that, make sure that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door in the bedroom is open. Then, go east. With that over with, ensure that the screen door within the kitchen is open. And then, try to move east. After that, venture south. Okay, and then, retrieve the apple from the floor of the garden. And then, make an effort to head north. After that, move west. And then, sit the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You see a chest drawer. You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a king-size bed! The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the antique trunk is ajar. After that, pick up the old key from the antique trunk inside the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door. After you have pulled open the wooden door, head east. Then, ensure that the screen door inside the kitchen is open. Then, move east. Then, go south. And then, recover the half of a bag of chips from the floor of the garden. Then, go to the north. That done, travel west. If you can get through with that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a closed chest drawer. A closed antique trunk is in the corner. You can see a king-size bed. The king-size bed is standard. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. Having pulled open the antique trunk, retrieve the old key from the antique trunk within the bedroom. With the old key, unlock the wooden door. After that, assure that the wooden door is opened. Having opened the wooden door, move east. If you can succeed at that, ensure that the screen door is open. And then, make an attempt to go to the east. Then, move south. With that over with, recover the apple from the floor of the garden. After that, make an attempt to head north. If you can finish that, attempt to take a trip west. After that, sit the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You make out a closed chest drawer, which looks usual, here. You make out a closed antique trunk in the corner. You can see a king-size bed. You shudder, but continue examining the king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door in the bedroom. And then, open the wooden door. Then, go east. That done, ensure that the screen door is open. Once you have pulled open the screen door, travel east. With that done, make an attempt to take a trip south. And then, recover the milk from the floor of the garden. And then, travel north. If you can get through with that, attempt to go to the west. Once you do that, sit the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You can see a closed antique trunk, which looks standard, in the corner. Look out! It's a- oh, never mind, it's just a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. Then, make sure that the wooden door is ajar. And then, travel east. After that, open the screen door within the kitchen. And then, try to venture east. Okay, and then, go to the south. And then, pick-up the milk from the floor of the garden. After that, make an attempt to venture north. Then, travel west. That done, put the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see a closed antique trunk here. Look out! It's a- oh, never mind, it's just a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the antique trunk is open. And then, recover the old key from the antique trunk. After that, look and see that the wooden door inside the bedroom is unlocked. Then, assure that the wooden door in the bedroom is opened. Once you have pulled open the wooden door, head east. If you can manage that, open the refrigerator in the kitchen. And then, take the apple from the refrigerator. And then, sit the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a chest drawer. You make out an antique trunk. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the antique trunk within the bedroom is ajar. And then, pick up the old key from the antique trunk inside the bedroom. After that, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door inside the bedroom is open. After that, attempt to go east. And then, ensure that the screen door inside the kitchen is open. And then, attempt to go to the east. Following that, head south. Then, lift the bell pepper from the floor of the garden. After that, go to the north. After that, try to move west. And then, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. Wow, check out the price tag that hangs off the chest drawer! Two hundred big ones! You see a closed antique trunk. You make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the chest drawer in the bedroom is open. And then, take the old key from the chest drawer. After that, assure that the wooden door is unlocked. After that, make absolutely sure that the wooden door inside the bedroom is ajar. Then, take a trip east. Then, go to the south. That done, pick up the tomato plant from the couch. If you can get your hands on the tomato plant, make an effort to take a trip north. After that, place the tomato plant on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out a closed antique trunk here. You can make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the antique trunk is open. And then, take the old key from the antique trunk inside the bedroom. Then, unlock the wooden door with the old key. After unlocking the wooden door, assure that the wooden door is ajar. After that, travel east. Okay, and then, doublecheck that the refrigerator within the kitchen is ajar. And then, take the milk from the refrigerator in the kitchen. Then, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest drawer is open. And then, take the old key from the chest drawer within the bedroom. After stealing the old key, unlock the wooden door with the old key. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, go to the east. And then, open the refrigerator in the kitchen. And then, recover the lettuce from the refrigerator. And then, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
You see a chest drawer. You can see an antique trunk. Classic TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to open the chest drawer. After that, pick up the old key from the chest drawer. After that, unlock the wooden door. Then, ensure that the wooden door inside the bedroom is open. After you have opened the wooden door, attempt to travel east. Once you get through with that, venture south. Then, pick up the tomato plant from the couch. Then, try to take a trip north. Then, sit the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You start to take note of what's in the room.
You make out a closed chest drawer. You see a gleam over in a corner, where you can see an antique trunk. Classic TextWorld. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make absolutely sure that the antique trunk within the bedroom is ajar. Then, retrieve the old key from the antique trunk inside the bedroom. After picking up the old key, unlock the wooden door in the bedroom. Then, open the wooden door inside the bedroom. After opening the wooden door, try to go to the east. If you can get around to doing that, venture south. Next, pick up the lettuce from the couch. After getting the lettuce, go to the north. Next, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. A closed usual looking antique trunk is here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the chest drawer inside the bedroom is ajar. After that, recover the old key from the chest drawer. And then, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. Then, make an effort to go to the east. Following that, open the screen door. After that, venture east. And then, try to go south. And then, lift the bell pepper from the floor of the garden. After that, make an effort to travel north. If you can manage that, make an attempt to go west. And then, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a chest drawer. You can see a closed standard looking antique trunk close by. You see a king-size bed. Now why would someone leave that there? The king-size bed is usual. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk within the bedroom. After you have taken the old key, make absolutely sure that the wooden door is unlocked. Then, open the wooden door. After that, take a trip east. And then, open the screen door in the kitchen. After that, travel east. And then, venture south. Following that, retrieve the half of a bag of chips from the floor of the garden. After taking the half of a bag of chips, take a trip north. Then, try to move west. And then, sit the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bedroom.
You can make out a closed chest drawer. You see a closed antique trunk right there by you. You see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make sure that the chest drawer inside the bedroom is opened. And then, retrieve the old key from the chest drawer. Then, unlock the wooden door with the old key. After you have unlocked the wooden door, make sure that the wooden door is wide open. Once you have pulled open the wooden door, head east. With that over with, open the screen door. After that, move east. After that, head south. With that accomplished, lift the half of a bag of chips from the floor of the garden. After that, go north. And then, travel west. After that, rest the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the chest drawer is open. And then, take the old key from the chest drawer. Once you have got the old key, assure that the wooden door is unlocked. After that, ensure that the wooden door inside the bedroom is open. Then, go to the east. After that, assure that the screen door is wide open. Then, head east. And then, make an attempt to take a trip south. And then, pick up the milk from the floor of the garden. After that, try to head north. After that, venture west. And then, sit the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You make out a closed chest drawer nearby. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer. After that, make it so that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After pulling open the wooden door, take a trip east. After that, open the screen door inside the kitchen. After that, try to travel east. With that accomplished, attempt to travel south. After that, pick up the bell pepper from the floor of the garden. Then, make an effort to move north. Following that, take a trip west. Next, rest the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You see an antique trunk. You make out a king-size bed! The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. Then, assure that the wooden door within the bedroom is unlocked. Having unlocked the wooden door, ensure that the wooden door is open. After that, go to the east. And then, ensure that the refrigerator inside the kitchen is open. And then, pick up the lettuce from the refrigerator. After that, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom.
You see a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. I mean, just wow! Isn't TextWorld just the best? You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, open the chest drawer. After you have opened the chest drawer, recover the old key from the chest drawer. After that, unlock the wooden door within the bedroom. Then, make it so that the wooden door inside the bedroom is open. Then, make an attempt to venture east. And then, head south. If you can manage that, retrieve the bell pepper from the couch. With the bell pepper, venture north. Then, rest the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can make out a chest drawer. You can't wait to tell the folks at home about this! What's that over there? It looks like it's an antique trunk. Now why would someone leave that there? You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make it so that the chest drawer is open. After that, recover the old key from the chest drawer. After picking up the old key, make absolutely sure that the wooden door is unlocked. Then, open the wooden door within the bedroom. After that, try to go to the east. With that done, ensure that the refrigerator inside the kitchen is open. And then, pick up the apple from the refrigerator inside the kitchen. After that, place the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed chest drawer close by. You see an antique trunk. You can see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, open the chest drawer inside the bedroom. Then, take the old key from the chest drawer. Then, check that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door. If you have opened the wooden door, go east. After that, doublecheck that the refrigerator within the kitchen is opened. After that, take the milk from the refrigerator in the kitchen. With the milk, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You see a closed chest drawer. You see a closed antique trunk, which looks standard, close by. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Now why would someone leave that there? However, the king-size bed, like an empty king-size bed, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the chest drawer. After that, retrieve the old key from the chest drawer. Then, look and see that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door within the bedroom is open. After that, make an attempt to take a trip east. With that over with, assure that the screen door in the kitchen is wide open. And then, venture east. That done, go to the south. And then, pick-up the bell pepper from the floor of the garden. And then, go to the north. After that, make an attempt to venture west. If you can get around to doing that, sit the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You can barely contain your excitement.
You can see a closed chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk within the bedroom. If you have taken the old key, make it so that the wooden door within the bedroom is unlocked. Then, assure that the wooden door within the bedroom is wide open. Then, make an attempt to go east. And then, make sure that the refrigerator is wide open. And then, pick up the bell pepper from the refrigerator. Then, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Wow, check out the price tag that's still affixed to the antique trunk! Sixty bucks! You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to open the antique trunk in the bedroom. And then, retrieve the old key from the antique trunk. Then, check that the wooden door within the bedroom is unlocked with the old key. And then, look and see that the wooden door is opened. And then, make an attempt to venture east. After that, open the screen door. After pulling open the screen door, make an effort to travel east. Following that, make an effort to travel south. Then, recover the half of a bag of chips from the floor of the garden. Then, venture north. With that done, go to the west. If you can manage that, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. Oh, great. Here's an antique trunk. You shudder, but continue examining the room. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk in the bedroom is open. Then, pick up the old key from the antique trunk. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After unlocking the wooden door, doublecheck that the wooden door within the bedroom is ajar. And then, make an attempt to head east. Following that, take a trip south. After that, recover the apple from the couch inside the living room. If you have taken the apple, try to take a trip north. After that, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
You can make out a chest drawer. You make out an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, open the antique trunk. Then, recover the old key from the antique trunk. And then, unlock the wooden door. And then, ensure that the wooden door is open. And then, travel east. After that, ensure that the screen door is open. And then, make an attempt to go east. With that done, venture south. And then, pick-up the milk from the floor of the garden. After that, try to move north. Then, make an attempt to venture west. Once you get around to doing that, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. With the old key, unlock the wooden door with the old key. And then, ensure that the wooden door is open. And then, try to go to the east. And then, open the screen door in the kitchen. And then, try to take a trip east. With that over with, attempt to travel south. After that, retrieve the tomato plant from the floor of the garden. And then, attempt to move north. With that over with, take a trip west. Then, put the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to come round a standard one.
You can see a chest drawer. You can see a closed antique trunk, which looks normal, here. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, make it so that the antique trunk is ajar. Then, retrieve the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. Having opened the wooden door, go to the east. Okay, and then, look and see that the screen door within the kitchen is wide open. After that, move east. After that, try to head south. And then, lift the tomato plant from the floor of the garden. After that, attempt to head north. That done, move west. And then, place the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here.
You can see a chest drawer. A closed antique trunk is close by. You can make out a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. After that, doublecheck that the wooden door is unlocked with the old key. Once you have unlocked the wooden door, open the wooden door in the bedroom. After that, try to take a trip east. And then, doublecheck that the refrigerator inside the kitchen is opened. After that, recover the lettuce from the refrigerator. Then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere.
You see a closed chest drawer, which looks typical, in the room. You can make out an antique trunk. You scan the room, seeing a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>