Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make sure that the antique trunk in the bedroom is opened. And then, take the old key from the antique trunk. After taking the old key, look and see that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. Then, move east. Then, open the screen door. And then, venture east. Following that, attempt to travel south. With that accomplished, retrieve the apple from the floor of the garden. And then, make an attempt to move north. And then, try to travel west. And then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You make out a closed chest drawer. A closed antique trunk is here. You make out a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, ensure that the antique trunk is open. And then, recover the old key from the antique trunk. And then, make it so that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, make an effort to go east. And then, make sure that the screen door is ajar. After that, make an attempt to go east. With that done, attempt to take a trip south. If you can finish that, pick-up the bell pepper from the floor of the garden. Then, go to the north. Once you succeed at that, make an effort to move west. Then, rest the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk, which looks normal, here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, attempt to travel east. Then, doublecheck that the refrigerator is wide open. After that, retrieve the milk from the refrigerator inside the kitchen. And then, rest the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You can see a closed chest drawer nearby. You see a closed antique trunk in the room. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After opening the antique trunk, recover the old key from the antique trunk. Having picked up the old key, look and see that the wooden door is unlocked. Then, open the wooden door. After that, go to the east. After that, look and see that the screen door in the kitchen is ajar. After that, move east. With that done, take a trip south. With that done, recover the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, try to go north. Then, head west. With that over with, put the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the antique trunk in the bedroom is wide open. Once you have opened the antique trunk, retrieve the old key from the antique trunk in the bedroom. After that, unlock the wooden door. Then, make sure that the wooden door is opened. Then, go east. Once you finish that, ensure that the screen door within the kitchen is open. After that, try to head east. And then, try to travel south. Following that, recover the half of a bag of chips from the floor of the garden. After that, travel north. And then, make an attempt to move west. Then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You see a closed chest drawer. You can make out a closed usual looking antique trunk in the corner. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, make sure that the chest drawer is opened. After pulling open the chest drawer, take the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. And then, assure that the wooden door is wide open. And then, venture east. And then, look and see that the screen door is ajar. Once you have opened the screen door, go to the east. Once you finish that, make an effort to travel south. Following that, recover the lettuce from the floor of the garden. And then, make an effort to take a trip north. If you can get around to doing that, go to the west. After that, sit the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can make out a chest drawer. You can see an antique trunk. Huh, weird. You smell a terrible smell, and follow it to a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, recover the old key from the chest drawer. Then, make it so that the wooden door inside the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, make an attempt to head east. After that, open the refrigerator inside the kitchen. And then, take the bell pepper from the refrigerator inside the kitchen. After taking the bell pepper, put the bell pepper on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer close by. Oh, great. Here's an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door. After that, head east. Then, ensure that the screen door is open. Then, make an effort to travel east. Okay, and then, venture south. And then, pick up the bell pepper from the floor of the garden. Then, travel north. And then, try to travel west. After that, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. After that, take the old key from the chest drawer. If you can get your hands on the old key, assure that the wooden door is unlocked. After that, ensure that the wooden door in the bedroom is open. Then, make an attempt to travel east. Then, make sure that the screen door is wide open. After that, make an effort to go east. With that accomplished, attempt to travel south. With that accomplished, lift the bell pepper from the floor of the garden. After picking up the bell pepper, move north. Okay, and then, make an attempt to head west. Okay, and then, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You see a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After that, make absolutely sure that the wooden door inside the bedroom is open. And then, attempt to go to the east. If you can succeed at that, ensure that the screen door is open. Then, travel east. With that over with, try to travel south. And then, pick-up the tomato plant from the floor of the garden. Then, travel north. With that accomplished, make an effort to move west. Then, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
A closed chest drawer, which looks typical, is nearby. You see an antique trunk. You make out a king-size bed. You shudder, but continue examining the king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. Having unlocked the wooden door, open the wooden door. After opening the wooden door, go to the east. Okay, and then, ensure that the screen door in the kitchen is open. After that, go to the east. With that over with, go to the south. And then, lift the tomato plant from the floor of the garden. Then, try to venture north. Following that, move west. Then, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a chest drawer. The light flickers for a second, but nothing else happens. You can make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, open the antique trunk. And then, recover the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. And then, try to go east. Once you succeed at that, open the screen door inside the kitchen. After that, attempt to head east. And then, make an attempt to move south. Okay, and then, pick up the tomato plant from the floor of the garden. After that, make an effort to travel north. With that accomplished, make an attempt to travel west. And then, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed antique trunk nearby. You make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. After that, recover the old key from the chest drawer. Then, unlock the wooden door with the old key. Then, open the wooden door. And then, go to the east. Then, open the refrigerator in the kitchen. After pulling open the refrigerator, pick up the half of a bag of chips from the refrigerator. After that, put the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a closed chest drawer right there by you. You can see a closed antique trunk. You see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty, unfortunately. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk within the bedroom. Then, make sure that the wooden door is unlocked with the old key. After that, look and see that the wooden door is ajar. Then, go east. After that, ensure that the screen door is open. After you have opened the screen door, go to the east. With that accomplished, attempt to travel south. With that done, retrieve the bell pepper from the floor of the garden. Then, venture north. Then, head west. Next, place the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
Oh, great. Here's a chest drawer, so there's that. You can make out a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could doublecheck that the chest drawer inside the bedroom is opened. And then, take the old key from the chest drawer. Then, assure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door in the bedroom is open. Then, go east. And then, ensure that the refrigerator within the kitchen is open. If you have pulled open the refrigerator, take the apple from the refrigerator. Then, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see a closed chest drawer. A closed antique trunk is right there by you. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the chest drawer inside the bedroom is opened. And then, retrieve the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door is unlocked. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. After opening the wooden door, try to go east. Next, open the screen door. And then, make an effort to venture east. Once you manage that, make an effort to venture south. Then, recover the half of a bag of chips from the floor of the garden. And then, make an effort to head north. Then, attempt to move west. And then, sit the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You start to take note of what's in the room.
You see a closed standard looking chest drawer close by. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer in the bedroom. With the old key, doublecheck that the wooden door is unlocked with the old key. Then, open the wooden door in the bedroom. And then, try to move east. After that, ensure that the screen door in the kitchen is open. And then, head east. And then, make an attempt to move south. Then, lift the milk from the floor of the garden. And then, attempt to travel north. Then, attempt to head west. With that accomplished, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You make out a closed chest drawer in the corner. You smell a sickening smell, and follow it to an antique trunk. Classic TextWorld. You can see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. With the old key, make it so that the wooden door in the bedroom is unlocked with the old key. After that, look and see that the wooden door is opened. Once you have opened the wooden door, attempt to travel east. Following that, open the refrigerator. Once you have opened the refrigerator, retrieve the milk from the refrigerator within the kitchen. And then, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You can barely contain your excitement.
You make out a closed chest drawer close by. You see an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could open the chest drawer inside the bedroom. Then, take the old key from the chest drawer. After that, unlock the wooden door with the old key. Then, open the wooden door. And then, make an attempt to move east. With that over with, open the refrigerator. If you have pulled open the refrigerator, recover the tomato plant from the refrigerator. After that, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. You see an antique trunk. You scan the room, seeing a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. If you have opened the chest drawer, recover the old key from the chest drawer. After picking up the old key, check that the wooden door is unlocked with the old key. And then, assure that the wooden door is open. And then, try to go to the east. After that, assure that the screen door inside the kitchen is open. After pulling open the screen door, go east. And then, make an attempt to travel south. After that, lift the apple from the floor of the garden. After that, attempt to move north. With that accomplished, make an effort to move west. With that done, rest the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a chest drawer. You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be fantastic if you could open the antique trunk. And then, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door with the old key. And then, look and see that the wooden door is open. And then, make an effort to go to the east. Then, look and see that the screen door within the kitchen is wide open. If you have opened the screen door, go to the east. And then, travel south. After that, retrieve the half of a bag of chips from the floor of the garden. Then, head north. After that, make an effort to move west. With that over with, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a chest drawer. You make out an antique trunk. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. And then, retrieve the old key from the antique trunk in the bedroom. After that, check that the wooden door in the bedroom is unlocked with the old key. And then, make sure that the wooden door is opened. Once you have opened the wooden door, try to go to the east. With that over with, open the refrigerator inside the kitchen. Then, retrieve the tomato plant from the refrigerator inside the kitchen. After that, rest the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. The room is well lit.
You can see a closed chest drawer nearby. You can see a closed antique trunk here. You can make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make absolutely sure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer. After that, unlock the wooden door. And then, make absolutely sure that the wooden door is opened. Then, head east. Then, ensure that the screen door is open. And then, travel east. Then, try to head south. After that, recover the half of a bag of chips from the floor of the garden. Then, head north. Next, go to the west. Then, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You make out a closed chest drawer nearby. You see a closed antique trunk. You see a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could make absolutely sure that the antique trunk inside the bedroom is wide open. Then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. And then, ensure that the wooden door is open. And then, try to take a trip east. And then, head south. And then, recover the lettuce from the couch. And then, venture north. And then, sit the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Let's see what's in here.
You can make out a closed chest drawer in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk inside the bedroom. After that, unlock the wooden door with the old key. And then, open the wooden door within the bedroom. If you have pulled open the wooden door, head east. Next, doublecheck that the screen door in the kitchen is opened. After that, attempt to take a trip east. After that, attempt to travel south. After that, recover the apple from the floor of the garden. After that, attempt to travel north. If you can accomplish that, go to the west. And then, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, open the antique trunk inside the bedroom. And then, pick up the old key from the antique trunk in the bedroom. After that, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door. After you have opened the wooden door, go east. Following that, take a trip south. If you can finish that, recover the half of a bag of chips from the couch in the living room. Once you have taken the half of a bag of chips, try to move north. That done, sit the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Why don't you take a picture of it, it'll last longer! However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer within the bedroom. After stealing the old key, make it so that the wooden door is unlocked with the old key. After that, open the wooden door. Once you have pulled open the wooden door, move east. And then, open the screen door. After pulling open the screen door, try to take a trip east. With that over with, make an attempt to go to the south. Then, recover the tomato plant from the floor of the garden. Then, make an attempt to move north. Then, attempt to take a trip west. With that done, place the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You begin to take stock of what's here.
You see a closed chest drawer right there by you. You make out a closed antique trunk here. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to open the antique trunk inside the bedroom. Then, take the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door is open. And then, make an attempt to move east. And then, ensure that the screen door is open. After opening the screen door, move east. Then, take a trip south. After that, lift the apple from the floor of the garden. And then, move north. After that, venture west. If you can succeed at that, rest the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. After getting the old key, unlock the wooden door within the bedroom. After that, ensure that the wooden door within the bedroom is open. After that, go east. Okay, and then, ensure that the screen door within the kitchen is open. And then, make an effort to travel east. After that, attempt to take a trip south. Once you get through with that, recover the lettuce from the floor of the garden. With the lettuce, head north. Next, make an attempt to head west. And then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a chest drawer. You see a closed antique trunk here. Look out! It's a- oh, never mind, it's just a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. After that, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door with the old key. And then, look and see that the wooden door inside the bedroom is opened. After that, try to take a trip east. After that, make absolutely sure that the screen door is wide open. If you have pulled open the screen door, try to take a trip east. Then, take a trip south. With that accomplished, pick-up the milk from the floor of the garden. And then, make an attempt to go to the north. And then, make an attempt to head west. After that, sit the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom. I guess you better just go and list everything you see here.
You smell an intriguing smell, and follow it to a chest drawer. You can make out an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. Then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, assure that the wooden door is wide open. And then, go to the east. After that, attempt to travel south. Then, take the tomato plant from the couch. After that, attempt to go to the north. With that done, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer. You smell a terrible smell, and follow it to an antique trunk. You can make out a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the chest drawer is opened. And then, take the old key from the chest drawer in the bedroom. And then, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. Having pulled open the wooden door, make an attempt to go east. And then, make an effort to venture south. After that, take the apple from the couch. If you have got the apple, attempt to venture north. After that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make it so that the antique trunk within the bedroom is opened. After that, pick up the old key from the antique trunk. Then, unlock the wooden door. Then, ensure that the wooden door in the bedroom is open. And then, venture east. And then, ensure that the refrigerator is open. Then, take the lettuce from the refrigerator. After that, rest the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. I guess you better just go and list everything you see here.
You make out a chest drawer. You see a closed usual looking antique trunk in the corner. Hey, want to see a king-size bed? Look over there, a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door with the old key. Then, look and see that the wooden door in the bedroom is ajar. Then, make an attempt to head east. And then, open the refrigerator. Then, pick up the half of a bag of chips from the refrigerator within the kitchen. After you have taken the half of a bag of chips, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. I mean, just wow! Isn't TextWorld just the best? You scan the room, seeing an antique trunk. You wonder idly who left that here. You can see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk inside the bedroom. Then, unlock the wooden door. Then, doublecheck that the wooden door inside the bedroom is open. Then, move east. With that done, try to go south. And then, recover the bell pepper from the couch. After you have got the bell pepper, venture north. Then, put the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look over there! a chest drawer. You see a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, ensure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer. After that, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door is ajar. And then, make an attempt to venture east. Next, try to move south. After that, take the apple from the couch. After that, make an effort to move north. With that over with, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You can make out a closed antique trunk here. You see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the chest drawer. And then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. After that, travel east. After that, make sure that the screen door is ajar. After opening the screen door, try to travel east. Then, travel south. After that, retrieve the lettuce from the floor of the garden. After that, go north. And then, make an attempt to travel west. And then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. Now why would someone leave that there? You can make out an antique trunk! What's that over there? It looks like it's a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk inside the bedroom is open. Then, pick up the old key from the antique trunk. Once you have got the old key, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door. Then, attempt to venture east. And then, travel south. After that, recover the lettuce from the couch. With the lettuce, make an attempt to take a trip north. Okay, and then, rest the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You see a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You can see a king-size bed. But there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could open the antique trunk. After that, take the old key from the antique trunk. And then, look and see that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, make an effort to travel east. After that, ensure that the screen door is open. And then, travel east. After that, try to go to the south. After that, lift the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, go to the north. And then, go west. And then, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk. Then, take the old key from the antique trunk. Then, unlock the wooden door inside the bedroom with the old key. After you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. Then, attempt to take a trip east. Next, ensure that the screen door is open. And then, go to the east. And then, try to take a trip south. And then, lift the apple from the floor of the garden. And then, make an effort to go to the north. That done, attempt to move west. Following that, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. The room is well lit.
You see a closed chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, assure that the antique trunk is ajar. And then, pick up the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After that, open the wooden door within the bedroom. After that, attempt to travel east. Next, open the screen door. After that, attempt to venture east. After that, make an effort to go to the south. After that, lift the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, take a trip north. Once you finish that, go west. And then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You can barely contain your excitement.
You make out a closed chest drawer nearby. You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk in the bedroom is open. And then, retrieve the old key from the antique trunk. Then, look and see that the wooden door is unlocked. And then, make absolutely sure that the wooden door is ajar. Then, try to head east. With that over with, make absolutely sure that the refrigerator is open. And then, retrieve the bell pepper from the refrigerator in the kitchen. After you have got the bell pepper, put the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a closed chest drawer. You make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. What a great pairing of adjectives and nouns! But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the chest drawer is open. And then, recover the old key from the chest drawer inside the bedroom. After that, make it so that the wooden door is unlocked. And then, doublecheck that the wooden door is open. And then, make an attempt to go east. Following that, ensure that the refrigerator within the kitchen is open. After you have opened the refrigerator, recover the half of a bag of chips from the refrigerator within the kitchen. After stealing the half of a bag of chips, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a closed chest drawer. You can make out a closed antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the antique trunk is open. Then, recover the old key from the antique trunk in the bedroom. If you can get your hands on the old key, make absolutely sure that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. And then, make an effort to move east. Then, open the refrigerator within the kitchen. And then, recover the lettuce from the refrigerator. And then, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can make out a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk within the bedroom. And then, recover the old key from the antique trunk. And then, make sure that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. And then, try to travel east. And then, open the refrigerator within the kitchen. After that, pick up the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
You can make out a chest drawer. You see an antique trunk. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, take the old key from the antique trunk. With the old key, unlock the wooden door inside the bedroom. Then, ensure that the wooden door is open. And then, attempt to go to the east. Once you accomplish that, ensure that the screen door within the kitchen is open. After that, head east. And then, travel south. Then, pick-up the bell pepper from the floor of the garden. After that, move north. Then, venture west. After that, put the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed chest drawer in the room. You can make out a closed antique trunk right there by you. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make sure that the chest drawer is wide open. And then, take the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. Once you have unlocked the wooden door, doublecheck that the wooden door in the bedroom is wide open. After that, attempt to take a trip east. After that, make it so that the screen door in the kitchen is opened. And then, make an attempt to travel east. That done, go to the south. After that, recover the apple from the floor of the garden. After that, go north. Following that, make an effort to head west. Following that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, make sure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk. With the old key, unlock the wooden door with the old key. And then, ensure that the wooden door within the bedroom is open. Then, try to travel east. Then, open the screen door inside the kitchen. And then, move east. After that, move south. And then, pick-up the bell pepper from the floor of the garden. And then, make an effort to venture north. Then, venture west. And then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You make out a closed chest drawer close by. Oh, great. Here's an antique trunk. Wow, isn't TextWorld just the best? You can make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer within the bedroom is open. After that, take the old key from the chest drawer in the bedroom. And then, look and see that the wooden door is unlocked. And then, assure that the wooden door is open. After that, make an effort to go to the east. And then, ensure that the screen door within the kitchen is open. Then, go to the east. Then, go to the south. Okay, and then, lift the milk from the floor of the garden. And then, go north. With that over with, go to the west. And then, sit the milk on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You can barely contain your excitement.
You see a chest drawer. You see a closed antique trunk close by. You see a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the antique trunk is opened. And then, recover the old key from the antique trunk. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, make sure that the wooden door within the bedroom is opened. After that, go to the east. With that done, make sure that the screen door within the kitchen is opened. After that, head east. Next, go to the south. Then, pick up the tomato plant from the floor of the garden. If you have taken the tomato plant, try to move north. With that done, move west. With that accomplished, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You smell an awful smell, and follow it to a chest drawer. You see a closed antique trunk. You scan the room, seeing a king-size bed! The king-size bed is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, ensure that the antique trunk within the bedroom is open. If you have opened the antique trunk, retrieve the old key from the antique trunk within the bedroom. After picking up the old key, assure that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. And then, attempt to venture east. And then, open the screen door. Then, venture east. And then, make an effort to go south. Following that, pick-up the tomato plant from the floor of the garden. After that, take a trip north. Once you get around to doing that, go west. And then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can see a chest drawer. Wow, isn't TextWorld just the best? You see a closed antique trunk. You make out a king-size bed. The king-size bed is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the chest drawer is opened. After you have pulled open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door inside the bedroom. And then, open the wooden door in the bedroom. Then, move east. Then, ensure that the screen door inside the kitchen is open. And then, go to the east. And then, attempt to go to the south. And then, lift the milk from the floor of the garden. Once you have taken the milk, take a trip north. Once you succeed at that, make an attempt to move west. Following that, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see a closed typical looking antique trunk right there by you. You see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk in the bedroom. After that, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. Then, venture east. If you can succeed at that, make an effort to go south. With that accomplished, pick up the tomato plant from the couch within the living room. Then, try to head north. Okay, and then, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out a closed antique trunk, which looks ordinary, close by. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, ensure that the antique trunk is open. If you have opened the antique trunk, recover the old key from the antique trunk inside the bedroom. With the old key, make it so that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, make an attempt to travel east. With that over with, attempt to move south. That done, take the tomato plant from the couch inside the living room. With the tomato plant, make an attempt to go north. And then, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You see a closed antique trunk in the corner. Look out! It's a- oh, never mind, it's just a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. After that, take the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, make it so that the wooden door is opened. And then, make an effort to go to the east. Then, open the screen door in the kitchen. After that, try to venture east. And then, make an attempt to go to the south. Following that, pick up the apple from the floor of the garden. Then, attempt to go north. Then, go to the west. Okay, and then, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. Classic TextWorld. You make out an antique trunk. Oh, great. Here's a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk in the bedroom. Having opened the antique trunk, pick up the old key from the antique trunk in the bedroom. After getting the old key, unlock the wooden door inside the bedroom. And then, ensure that the wooden door inside the bedroom is open. And then, head east. And then, look and see that the screen door inside the kitchen is wide open. After pulling open the screen door, go east. Following that, attempt to head south. Okay, and then, retrieve the apple from the floor of the garden. And then, make an attempt to head north. And then, head west. And then, rest the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You make out a closed antique trunk close by. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. After taking the old key, unlock the wooden door. After unlocking the wooden door, open the wooden door. And then, go to the east. If you can succeed at that, ensure that the screen door within the kitchen is open. After pulling open the screen door, go to the east. Then, go south. Then, pick up the bell pepper from the floor of the garden. And then, take a trip north. With that accomplished, make an attempt to travel west. With that done, put the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
A closed chest drawer, which looks normal, is in the corner. You can make out a closed antique trunk close by. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk in the bedroom. After that, make absolutely sure that the wooden door within the bedroom is unlocked. And then, open the wooden door inside the bedroom. And then, go to the east. With that accomplished, look and see that the screen door is opened. After opening the screen door, make an attempt to go to the east. After that, take a trip south. Next, recover the bell pepper from the floor of the garden. Then, make an attempt to travel north. Then, take a trip west. Then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
Oh, great. Here's a chest drawer. You make out an antique trunk. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>