Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk in the bedroom. Then, take the old key from the antique trunk. After that, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. And then, make an attempt to travel east. Then, ensure that the screen door is open. And then, try to travel east. After that, make an effort to go south. After that, pick up the milk from the floor of the garden. After you have got the milk, take a trip north. If you can get around to doing that, try to take a trip west. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer. You can see a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the antique trunk is ajar. Then, take the old key from the antique trunk. Then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. After pulling open the wooden door, head east. After that, look and see that the refrigerator within the kitchen is ajar. And then, take the milk from the refrigerator within the kitchen. With the milk, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a closed chest drawer, which looks typical, nearby. You see an antique trunk. Does this look like anything mentioned in the instructions? Hey, want to see a king-size bed? Look over there, a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be fantastic if you could ensure that the chest drawer in the bedroom is open. And then, take the old key from the chest drawer inside the bedroom. After that, check that the wooden door in the bedroom is unlocked with the old key. Having unlocked the wooden door, make absolutely sure that the wooden door inside the bedroom is ajar. After pulling open the wooden door, make an attempt to take a trip east. That done, open the screen door. After that, make an attempt to move east. Then, take a trip south. After that, retrieve the lettuce from the floor of the garden. Then, head north. Next, go to the west. And then, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the chest drawer within the bedroom. Then, take the old key from the chest drawer within the bedroom. With the old key, check that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door. Then, go east. And then, make sure that the refrigerator inside the kitchen is ajar. And then, recover the tomato plant from the refrigerator. Then, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Hmmm... what else, what else? You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. Then, head east. Then, make it so that the refrigerator within the kitchen is ajar. Then, retrieve the lettuce from the refrigerator within the kitchen. After picking up the lettuce, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin to take stock of what's here.
You make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You wonder idly who left that here. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the chest drawer within the bedroom. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door is open. After that, go to the east. Then, move south. After that, pick up the half of a bag of chips from the couch. After that, venture north. Then, place the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Let's see what's in here.
You can make out a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. After that, assure that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, try to go to the east. After that, open the refrigerator. After that, recover the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a chest drawer? Look over there, a chest drawer. Huh, weird. You make out an antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, look and see that the wooden door inside the bedroom is opened. After opening the wooden door, try to take a trip east. After that, open the refrigerator. And then, pick up the bell pepper from the refrigerator. After that, place the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You start to take note of what's in the room.
You make out a closed standard looking chest drawer close by. You can make out a closed antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make sure that the chest drawer within the bedroom is opened. Then, recover the old key from the chest drawer. After that, make it so that the wooden door in the bedroom is unlocked. After unlocking the wooden door, open the wooden door. And then, try to venture east. After that, make sure that the screen door is ajar. After that, make an attempt to head east. Then, try to head south. If you can accomplish that, lift the half of a bag of chips from the floor of the garden. Then, try to take a trip north. With that done, make an effort to go west. If you can get through with that, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed chest drawer, which looks standard, here. You make out a closed antique trunk. You scan the room, seeing a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door. After that, attempt to go to the east. And then, open the refrigerator. Then, take the milk from the refrigerator in the kitchen. And then, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it usual? You better believe it is.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer. Then, retrieve the old key from the chest drawer. And then, unlock the wooden door. After that, open the wooden door inside the bedroom. And then, go east. With that accomplished, ensure that the screen door is open. Then, go to the east. After that, attempt to head south. And then, pick-up the milk from the floor of the garden. If you can get your hands on the milk, travel north. Once you manage that, try to take a trip west. And then, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bedroom.
You see a closed chest drawer close by. You can make out an antique trunk. You can see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk. After getting the old key, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. After that, move east. Following that, open the refrigerator inside the kitchen. After that, recover the apple from the refrigerator in the kitchen. After that, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin to take stock of what's in the room.
You see a closed chest drawer, which looks ordinary, in the room. You can see a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the chest drawer. After that, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door with the old key. Then, open the wooden door. After pulling open the wooden door, travel east. Once you accomplish that, head south. And then, take the half of a bag of chips from the couch within the living room. With the half of a bag of chips, go north. Okay, and then, put the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
You make out a chest drawer. You make out a closed antique trunk here. What's that over there? It looks like it's a king-size bed. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. Then, open the wooden door inside the bedroom. Then, attempt to go east. After that, attempt to venture south. If you can succeed at that, retrieve the lettuce from the couch inside the living room. Then, go north. With that accomplished, sit the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. Let's see what's in here.
You can see a chest drawer. You make out a closed antique trunk, which looks usual, close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer is open. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door with the old key. After that, open the wooden door inside the bedroom. And then, make an attempt to go east. After that, make absolutely sure that the screen door is open. After that, make an attempt to travel east. And then, attempt to go to the south. With that done, lift the half of a bag of chips from the floor of the garden. Then, make an effort to go to the north. With that accomplished, head west. That done, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. Huh, weird. You make out a closed antique trunk in the room. You make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, open the antique trunk. After that, take the old key from the antique trunk. And then, doublecheck that the wooden door within the bedroom is unlocked. Then, make sure that the wooden door inside the bedroom is wide open. Then, venture east. Once you get through with that, ensure that the screen door within the kitchen is open. Then, head east. Then, venture south. And then, pick up the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an attempt to go north. If you can manage that, make an attempt to head west. If you can succeed at that, sit the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can't wait to tell the folks at home about this! You see a closed usual looking antique trunk nearby. You can make out a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the chest drawer is ajar. After that, retrieve the old key from the chest drawer. After getting the old key, check that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, travel east. That done, make an attempt to head south. After that, pick up the milk from the couch. If you can get your hands on the milk, take a trip north. That done, rest the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin to take stock of what's in the room.
You see a closed chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, open the antique trunk. And then, retrieve the old key from the antique trunk. After that, make absolutely sure that the wooden door is unlocked. After that, assure that the wooden door in the bedroom is opened. And then, move east. After that, ensure that the refrigerator inside the kitchen is open. And then, take the lettuce from the refrigerator inside the kitchen. Then, place the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. Is this what you came to TextWorld for? This... chest drawer? You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the chest drawer within the bedroom is open. Then, take the old key from the chest drawer in the bedroom. Then, assure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door is open. After that, attempt to go east. With that done, ensure that the refrigerator within the kitchen is open. After that, recover the bell pepper from the refrigerator within the kitchen. After you have taken the bell pepper, put the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty standard.
A closed chest drawer is right there by you. Look over there! an antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the antique trunk is open. After that, take the old key from the antique trunk within the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, go to the east. Following that, doublecheck that the screen door within the kitchen is open. After opening the screen door, make an attempt to go to the east. After that, go to the south. After that, recover the lettuce from the floor of the garden. Then, go north. And then, make an attempt to go to the west. After that, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can make out a closed usual looking chest drawer in the room. You see an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the antique trunk is wide open. After that, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door within the bedroom. And then, open the wooden door. And then, make an attempt to move east. With that done, venture south. With that accomplished, pick up the apple from the couch inside the living room. After that, make an effort to travel north. Okay, and then, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer. A closed usual looking antique trunk is here. You can make out a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. Then, look and see that the wooden door is opened. After pulling open the wooden door, make an effort to head east. And then, open the screen door within the kitchen. After that, try to go east. Then, attempt to head south. Following that, pick up the lettuce from the floor of the garden. Then, head north. Once you do that, make an attempt to take a trip west. And then, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a chest drawer. You see an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the antique trunk is open. And then, pick up the old key from the antique trunk. After that, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. After that, make an effort to go to the east. With that accomplished, make it so that the screen door is open. After that, make an effort to move east. And then, travel south. Then, pick-up the milk from the floor of the garden. After that, go north. Then, make an attempt to head west. And then, place the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a chest drawer. You wonder idly who left that here. You see a closed antique trunk here. You can see a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk within the bedroom. And then, check that the wooden door in the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. And then, travel east. Following that, open the screen door. Having pulled open the screen door, attempt to move east. With that done, go to the south. With that over with, pick up the lettuce from the floor of the garden. And then, go to the north. With that done, move west. And then, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
A closed chest drawer is right there by you. You can see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk inside the bedroom. And then, take the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, take a trip east. After that, ensure that the refrigerator is open. Then, recover the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Let's see what's in here.
Oh, great. Here's a chest drawer. A closed antique trunk is in the room. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, ensure that the chest drawer in the bedroom is open. Then, pick up the old key from the chest drawer. After that, make it so that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. If you have pulled open the wooden door, make an attempt to travel east. And then, look and see that the refrigerator within the kitchen is open. And then, take the half of a bag of chips from the refrigerator in the kitchen. And then, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out a closed antique trunk close by. You make out a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, look and see that the antique trunk is ajar. And then, take the old key from the antique trunk in the bedroom. After taking the old key, unlock the wooden door in the bedroom with the old key. Then, open the wooden door. Then, head east. That done, open the screen door. And then, go east. Then, go to the south. And then, recover the lettuce from the floor of the garden. After stealing the lettuce, make an attempt to travel north. Following that, try to venture west. After that, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer in the room. You make out a closed antique trunk. You see a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. After that, recover the old key from the chest drawer. After that, unlock the wooden door. Then, open the wooden door in the bedroom. After that, go east. Following that, look and see that the refrigerator in the kitchen is ajar. After that, retrieve the milk from the refrigerator. After that, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a standard kind of place. That is to say, you're in a bedroom.
You can see a closed chest drawer nearby. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could ensure that the antique trunk inside the bedroom is open. And then, retrieve the old key from the antique trunk. After that, unlock the wooden door. And then, ensure that the wooden door is open. Then, go to the east. After that, make an attempt to go to the south. Then, pick up the milk from the couch within the living room. After that, try to travel north. Then, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom.
You make out a chest drawer. Wow, isn't TextWorld just the best? A closed antique trunk is close by. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be good if you could open the chest drawer. And then, recover the old key from the chest drawer inside the bedroom. And then, make absolutely sure that the wooden door is unlocked. Then, open the wooden door in the bedroom. After that, make an effort to go east. After that, ensure that the screen door in the kitchen is open. And then, move east. Then, attempt to venture south. And then, lift the tomato plant from the floor of the garden. Then, go north. Then, attempt to go west. Next, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You can see a closed chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, assure that the chest drawer is open. Then, pick up the old key from the chest drawer within the bedroom. With the old key, doublecheck that the wooden door is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. And then, move east. If you can get around to doing that, open the refrigerator. After that, retrieve the tomato plant from the refrigerator. Then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. The room is well lit.
You see a chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. Then, pick up the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After you have unlocked the wooden door, open the wooden door. Then, make an attempt to move east. With that accomplished, make sure that the refrigerator within the kitchen is open. And then, take the apple from the refrigerator. And then, sit the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a closed chest drawer right there by you. You make out an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to look and see that the chest drawer is wide open. After that, pick up the old key from the chest drawer inside the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. Then, head east. After that, make it so that the screen door within the kitchen is opened. Then, move east. Then, venture south. Then, lift the bell pepper from the floor of the garden. And then, head north. Then, go to the west. With that over with, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. Look over there! an antique trunk. You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could doublecheck that the chest drawer within the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer. If you can get your hands on the old key, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. After pulling open the wooden door, travel east. And then, ensure that the refrigerator is open. After that, pick up the apple from the refrigerator. And then, put the apple on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You begin to take stock of what's here.
You make out a chest drawer. You can make out a closed antique trunk here. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, doublecheck that the chest drawer is wide open. And then, take the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. Then, make an attempt to travel east. And then, open the screen door. Then, attempt to head east. With that over with, travel south. With that done, recover the apple from the floor of the garden. After taking the apple, attempt to head north. Following that, travel west. With that over with, sit the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You see a king-size bed. Now why would someone leave that there? The king-size bed is normal. But the thing is empty, unfortunately. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. After that, doublecheck that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door is open. After that, make an effort to go to the east. After that, make sure that the screen door is wide open. After that, go east. With that accomplished, attempt to venture south. Then, lift the lettuce from the floor of the garden. Then, take a trip north. Once you do that, travel west. After that, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. Huh, weird. You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. And then, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, travel east. And then, open the screen door in the kitchen. After that, move east. And then, venture south. That done, recover the lettuce from the floor of the garden. If you can get your hands on the lettuce, travel north. After that, make an effort to take a trip west. Then, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. You see a closed antique trunk in the corner. Oh wow! Is that what I think it is? It is! It's a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk inside the bedroom is opened. Then, take the old key from the antique trunk inside the bedroom. After stealing the old key, make sure that the wooden door inside the bedroom is unlocked. And then, open the wooden door. After opening the wooden door, take a trip east. And then, make it so that the screen door within the kitchen is ajar. After opening the screen door, go east. After that, go south. Next, pick-up the bell pepper from the floor of the garden. After picking up the bell pepper, attempt to head north. With that accomplished, head west. Then, sit the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
A well framed placard tells you that you are now in the bedroom. Let's see what's in here.
As if things weren't amazing enough already, you can even see a chest drawer. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, make absolutely sure that the antique trunk is open. Then, pick up the old key from the antique trunk. After picking up the old key, assure that the wooden door is unlocked with the old key. After that, open the wooden door. After that, venture east. And then, assure that the screen door is opened. And then, make an attempt to head east. Once you finish that, attempt to move south. Following that, pick-up the bell pepper from the floor of the garden. Then, make an attempt to go north. And then, travel west. With that accomplished, place the bell pepper on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer, so there's that. A closed antique trunk, which looks ordinary, is nearby. Look over there! a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the antique trunk is opened. After that, take the old key from the antique trunk within the bedroom. With the old key, check that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door. After that, take a trip east. Following that, doublecheck that the screen door is ajar. After that, attempt to move east. Okay, and then, go south. Then, retrieve the tomato plant from the floor of the garden. After that, venture north. That done, go to the west. Okay, and then, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You make out a closed antique trunk close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk. After that, pick up the old key from the antique trunk within the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. Then, make sure that the wooden door is wide open. And then, make an attempt to move east. That done, open the screen door in the kitchen. After that, make an attempt to take a trip east. Then, attempt to head south. And then, pick up the tomato plant from the floor of the garden. And then, try to travel north. And then, make an effort to travel west. Next, rest the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer. You can see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer is open. Once you have opened the chest drawer, recover the old key from the chest drawer. Then, doublecheck that the wooden door is unlocked with the old key. If you have unlocked the wooden door, ensure that the wooden door is open. And then, attempt to take a trip east. Okay, and then, make absolutely sure that the screen door is opened. And then, attempt to move east. After that, attempt to venture south. Then, lift the apple from the floor of the garden. And then, take a trip north. That done, move west. And then, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a closed chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. After that, recover the old key from the antique trunk. After that, unlock the wooden door within the bedroom. Then, ensure that the wooden door inside the bedroom is open. Then, go east. With that done, assure that the screen door is open. After pulling open the screen door, make an effort to go east. And then, venture south. And then, retrieve the half of a bag of chips from the floor of the garden. And then, make an attempt to head north. And then, go west. Once you accomplish that, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to saunter into an usual one. You begin looking for stuff.
You see a closed typical looking chest drawer right there by you. As if things weren't amazing enough already, you can even see an antique trunk. You can't wait to tell the folks at home about this! You can make out a king-size bed. But the thing is empty, unfortunately. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk inside the bedroom. And then, pick up the old key from the antique trunk. And then, unlock the wooden door. Once you have unlocked the wooden door, assure that the wooden door is open. After that, make an attempt to move east. Okay, and then, open the refrigerator in the kitchen. Then, retrieve the milk from the refrigerator. Then, put the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a normal kind of place. That is to say, you're in a bedroom. You begin to take stock of what's here.
You make out a closed chest drawer in the room. You can see a closed antique trunk, which looks normal, close by. You can see a king-size bed. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. After you have pulled open the chest drawer, pick up the old key from the chest drawer in the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, open the wooden door. And then, try to travel east. Then, open the screen door within the kitchen. Then, head east. Following that, travel south. Once you get through with that, retrieve the milk from the floor of the garden. And then, go to the north. And then, make an effort to go west. Once you succeed at that, rest the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. The room is well lit.
You see a closed chest drawer. You see a closed antique trunk. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, make absolutely sure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. After unlocking the wooden door, make absolutely sure that the wooden door is open. After opening the wooden door, attempt to go east. After that, assure that the screen door within the kitchen is opened. And then, make an attempt to go to the east. And then, travel south. After that, recover the tomato plant from the floor of the garden. Then, attempt to move north. And then, attempt to take a trip west. That done, place the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. Let's see what's in here.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the antique trunk is wide open. And then, retrieve the old key from the antique trunk. After taking the old key, doublecheck that the wooden door within the bedroom is unlocked. After you have unlocked the wooden door, open the wooden door. And then, try to head east. And then, make absolutely sure that the screen door in the kitchen is wide open. If you have opened the screen door, head east. That done, venture south. Then, retrieve the tomato plant from the floor of the garden. And then, attempt to take a trip north. Okay, and then, make an effort to go to the west. After that, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You can't wait to tell the folks at home about this! You can make out a closed antique trunk. You can see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could look and see that the chest drawer is ajar. Once you have opened the chest drawer, take the old key from the chest drawer inside the bedroom. After stealing the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, look and see that the wooden door in the bedroom is open. And then, go east. And then, open the refrigerator inside the kitchen. And then, take the milk from the refrigerator in the kitchen. And then, rest the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. I guess you better just go and list everything you see here.
You see a closed chest drawer nearby. You see a gleam over in a corner, where you can see an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the chest drawer. And then, retrieve the old key from the chest drawer. And then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door inside the bedroom is open. After that, take a trip east. After that, open the screen door. After that, venture east. With that accomplished, attempt to travel south. If you can get through with that, recover the tomato plant from the floor of the garden. Then, make an effort to go to the north. Then, attempt to take a trip west. Then, rest the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a chest drawer. You wonder idly who left that here. You can see an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. Then, recover the old key from the chest drawer within the bedroom. And then, make absolutely sure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door is open. Then, make an attempt to move east. Following that, ensure that the refrigerator inside the kitchen is open. After that, retrieve the half of a bag of chips from the refrigerator. With the half of a bag of chips, put the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a closed chest drawer right there by you. You smell a terrible smell, and follow it to an antique trunk. You shudder, but continue examining the room. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. Then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, make an effort to move east. And then, ensure that the refrigerator within the kitchen is open. And then, take the apple from the refrigerator within the kitchen. Having taken the apple, put the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, open the chest drawer. Then, retrieve the old key from the chest drawer. After picking up the old key, make absolutely sure that the wooden door is unlocked with the old key. After that, look and see that the wooden door is open. And then, make an effort to go east. Then, ensure that the screen door is open. Then, make an effort to venture east. That done, go south. With that done, pick up the tomato plant from the floor of the garden. After that, try to venture north. With that over with, go to the west. And then, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. And then, assure that the wooden door in the bedroom is unlocked. Then, look and see that the wooden door is open. After that, make an effort to take a trip east. Then, make an attempt to head south. With that done, retrieve the tomato plant from the couch. And then, make an attempt to go to the north. Once you get around to doing that, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You can see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the antique trunk inside the bedroom is opened. After opening the antique trunk, retrieve the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door inside the bedroom. And then, go to the east. Following that, ensure that the refrigerator is open. And then, recover the tomato plant from the refrigerator within the kitchen. Then, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer. You can make out an antique trunk, so there's that. You make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. Then, pick up the old key from the antique trunk within the bedroom. After that, unlock the wooden door in the bedroom with the old key. After you have unlocked the wooden door, ensure that the wooden door is open. After that, make an effort to go to the east. After that, try to travel south. Okay, and then, pick up the lettuce from the couch. After that, travel north. Okay, and then, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You make out a closed chest drawer. You can make out a closed antique trunk here. You smell a hideous smell, and follow it to a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk inside the bedroom. And then, take the old key from the antique trunk inside the bedroom. After getting the old key, make it so that the wooden door is unlocked. Then, ensure that the wooden door is open. And then, go to the east. Following that, look and see that the screen door inside the kitchen is open. If you have opened the screen door, take a trip east. Okay, and then, make an effort to go south. Following that, pick-up the bell pepper from the floor of the garden. And then, make an attempt to take a trip north. Next, go west. After that, put the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You see a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make sure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. With the old key, unlock the wooden door. And then, ensure that the wooden door is open. Then, make an effort to head east. After that, assure that the screen door is opened. After opening the screen door, take a trip east. Following that, move south. With that done, lift the lettuce from the floor of the garden. After that, go north. After that, make an effort to move west. Okay, and then, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed typical looking chest drawer nearby. Oh wow! Is that what I think it is? It is! It's an antique trunk. You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the antique trunk. Then, pick up the old key from the antique trunk within the bedroom. Once you have got the old key, unlock the wooden door with the old key. And then, open the wooden door. After that, try to go to the east. That done, look and see that the screen door within the kitchen is opened. And then, try to go east. And then, try to head south. Once you succeed at that, retrieve the bell pepper from the floor of the garden. After that, make an attempt to take a trip north. Then, make an effort to travel west. And then, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
What's that over there? It looks like it's a chest drawer. You can make out a closed antique trunk nearby. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>