Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to assure that the chest drawer is wide open. Then, pick up the old key from the chest drawer within the bedroom. After that, unlock the wooden door inside the bedroom. After that, ensure that the wooden door is open. Then, make an attempt to go east. That done, ensure that the screen door is open. Then, travel east. Then, make an attempt to go south. After that, pick up the half of a bag of chips from the floor of the garden. Then, make an effort to move north. Following that, attempt to take a trip west. Okay, and then, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool. You begin looking for stuff.
You see a closed chest drawer close by. You see a closed antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. With the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, go to the east. After that, ensure that the screen door is open. Then, try to go to the east. After that, move south. Okay, and then, pick-up the lettuce from the floor of the garden. And then, make an attempt to go to the north. After that, go west. With that over with, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You begin to take stock of what's in the room.
You make out a closed chest drawer close by. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make it so that the antique trunk within the bedroom is opened. Then, recover the old key from the antique trunk within the bedroom. Then, unlock the wooden door. After unlocking the wooden door, make it so that the wooden door in the bedroom is wide open. After pulling open the wooden door, attempt to take a trip east. And then, ensure that the refrigerator is open. After that, pick up the lettuce from the refrigerator. And then, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a chest drawer! You can see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the antique trunk within the bedroom is open. Then, pick up the old key from the antique trunk. Then, make absolutely sure that the wooden door in the bedroom is unlocked. After unlocking the wooden door, open the wooden door inside the bedroom. After that, attempt to take a trip east. Next, ensure that the screen door is open. After that, go east. Following that, move south. With that accomplished, pick up the half of a bag of chips from the floor of the garden. And then, make an effort to move north. Following that, move west. If you can finish that, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You make out a chest drawer. You see a closed antique trunk close by. You can see a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the chest drawer in the bedroom is wide open. Then, recover the old key from the chest drawer in the bedroom. After getting the old key, unlock the wooden door within the bedroom. Then, open the wooden door in the bedroom. And then, make an attempt to move east. Following that, open the refrigerator. After that, recover the lettuce from the refrigerator inside the kitchen. After that, rest the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom.
You can see a chest drawer. You can't wait to tell the folks at home about this! You see a closed antique trunk. You make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the antique trunk is ajar. And then, retrieve the old key from the antique trunk in the bedroom. And then, doublecheck that the wooden door is unlocked with the old key. After that, open the wooden door. And then, head east. Then, ensure that the screen door is open. And then, make an effort to go east. Okay, and then, head south. Next, retrieve the tomato plant from the floor of the garden. And then, try to go to the north. After that, move west. After that, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can see a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Now why would someone leave that there? You can see a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. And then, take the old key from the chest drawer inside the bedroom. After getting the old key, doublecheck that the wooden door inside the bedroom is unlocked. And then, look and see that the wooden door is open. And then, go to the east. And then, attempt to venture south. Then, retrieve the bell pepper from the couch in the living room. After that, attempt to take a trip north. Then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a closed chest drawer. You can see a closed antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the chest drawer inside the bedroom is open. Having pulled open the chest drawer, take the old key from the chest drawer. If you can get your hands on the old key, make absolutely sure that the wooden door is unlocked. And then, ensure that the wooden door within the bedroom is open. After that, take a trip east. With that done, make an effort to head south. Okay, and then, recover the tomato plant from the couch within the living room. After that, head north. That done, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. Let's see what's in here.
A closed chest drawer is in the corner. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Wow, isn't TextWorld just the best? However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer inside the bedroom. Then, make it so that the wooden door is unlocked. And then, make absolutely sure that the wooden door is opened. After that, attempt to take a trip east. With that done, make it so that the refrigerator in the kitchen is opened. Then, retrieve the bell pepper from the refrigerator. And then, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. Let's see what's in here.
You see a closed chest drawer. You scan the room, seeing an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, assure that the antique trunk is wide open. After that, pick up the old key from the antique trunk in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. Once you have unlocked the wooden door, open the wooden door. After that, make an attempt to move east. And then, go to the south. If you can do that, retrieve the apple from the couch. Then, go to the north. Once you get around to doing that, rest the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You wonder idly who left that here. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed! But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the antique trunk within the bedroom. And then, recover the old key from the antique trunk. And then, check that the wooden door inside the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. After you have pulled open the wooden door, attempt to venture east. That done, look and see that the screen door is wide open. After that, make an attempt to go east. And then, go to the south. With that over with, lift the bell pepper from the floor of the garden. And then, travel north. Following that, make an attempt to take a trip west. Then, rest the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a closed chest drawer here. You make out a closed antique trunk. You can make out a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. Once you have opened the antique trunk, pick up the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After that, open the wooden door in the bedroom. Then, try to take a trip east. And then, attempt to go to the south. And then, take the half of a bag of chips from the couch in the living room. And then, travel north. Once you get around to doing that, rest the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the antique trunk is ajar. Then, pick up the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door inside the bedroom is open. After pulling open the wooden door, attempt to venture east. And then, ensure that the screen door within the kitchen is open. After that, move east. Then, make an attempt to go to the south. Okay, and then, recover the tomato plant from the floor of the garden. And then, head north. Then, go west. If you can do that, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. Oh, great. Here's an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to open the chest drawer. And then, retrieve the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, travel east. Then, try to venture south. After that, retrieve the lettuce from the couch. And then, make an effort to take a trip north. Then, sit the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You make out a chest drawer. You can see a closed antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the chest drawer is open. Then, take the old key from the chest drawer. And then, make absolutely sure that the wooden door is unlocked with the old key. And then, look and see that the wooden door within the bedroom is ajar. And then, travel east. Next, ensure that the refrigerator in the kitchen is open. Then, pick up the tomato plant from the refrigerator inside the kitchen. Then, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
A laminated signboard tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the antique trunk inside the bedroom is opened. Then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door. After that, assure that the wooden door is opened. After that, take a trip east. That done, go to the south. If you can get around to doing that, pick up the tomato plant from the couch. After stealing the tomato plant, take a trip north. After that, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. And then, pick up the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, open the wooden door within the bedroom. And then, travel east. And then, attempt to head south. That done, pick up the half of a bag of chips from the couch in the living room. And then, travel north. That done, sit the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You begin looking for stuff.
You make out a chest drawer. You make out an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door's lock to unlock it. Having unlocked the wooden door, ensure that the wooden door is open. Then, move east. Following that, look and see that the refrigerator in the kitchen is ajar. Then, recover the bell pepper from the refrigerator in the kitchen. If you have picked up the bell pepper, rest the bell pepper on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a closed chest drawer. You make out a closed antique trunk. You scan the room, seeing a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the antique trunk in the bedroom is opened. Having opened the antique trunk, take the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. And then, venture east. With that over with, open the screen door. And then, make an attempt to head east. That done, take a trip south. Next, pick up the lettuce from the floor of the garden. And then, try to move north. With that done, make an attempt to go west. With that accomplished, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
Oh, great. Here's a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You bend down to tie your shoe. When you stand up, you notice an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. And then, make absolutely sure that the wooden door is unlocked. After that, ensure that the wooden door is open. Having pulled open the wooden door, attempt to head east. And then, ensure that the refrigerator inside the kitchen is open. After that, recover the bell pepper from the refrigerator. Then, put the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. You see a closed antique trunk in the room. You see a king-size bed. But the thing is empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to look and see that the antique trunk within the bedroom is opened. After opening the antique trunk, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After that, make an attempt to take a trip east. Following that, assure that the screen door is opened. If you have pulled open the screen door, make an effort to go to the east. And then, go to the south. After that, lift the lettuce from the floor of the garden. And then, travel north. And then, take a trip west. And then, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You shudder, but continue examining the room. Look over there! an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a king-size bed. The king-size bed is usual. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer. Then, recover the old key from the chest drawer. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. If you have unlocked the wooden door, make it so that the wooden door is ajar. And then, go to the east. After that, ensure that the screen door inside the kitchen is open. And then, travel east. With that done, head south. With that accomplished, lift the milk from the floor of the garden. If you have got the milk, go to the north. That done, make an attempt to head west. Then, sit the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You make out an antique trunk. You smell a pungent smell, and follow it to a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. And then, try to move east. Following that, move south. And then, retrieve the half of a bag of chips from the couch within the living room. And then, make an effort to go north. Then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in an usual kind of place. That is to say, you're in a bedroom.
You can see a chest drawer. A chest drawer... Is that really what you were looking for? You smell a lovely smell, and follow it to an antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. After that, recover the old key from the chest drawer. And then, unlock the wooden door with the old key. And then, open the wooden door. After that, make an attempt to move east. Then, ensure that the screen door in the kitchen is open. After that, go to the east. Next, attempt to move south. With that over with, retrieve the lettuce from the floor of the garden. And then, make an attempt to take a trip north. That done, make an attempt to move west. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer. You see a closed antique trunk close by. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. Then, unlock the wooden door with the old key. Then, ensure that the wooden door is open. After that, make an attempt to go to the east. Okay, and then, assure that the refrigerator inside the kitchen is ajar. If you have pulled open the refrigerator, pick up the lettuce from the refrigerator within the kitchen. And then, place the lettuce on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just come into a bedroom.
You can see a chest drawer. The light flickers for a second, but nothing else happens. What's that over there? It looks like it's an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, recover the old key from the antique trunk. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. After that, look and see that the wooden door within the bedroom is open. And then, move east. Then, assure that the refrigerator in the kitchen is ajar. Then, pick up the apple from the refrigerator inside the kitchen. And then, put the apple on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You see a closed ordinary looking chest drawer close by. You make out an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the chest drawer within the bedroom is open. After opening the chest drawer, recover the old key from the chest drawer inside the bedroom. Then, doublecheck that the wooden door in the bedroom is unlocked. And then, doublecheck that the wooden door in the bedroom is ajar. And then, try to move east. After that, make it so that the screen door is open. After that, head east. Once you accomplish that, go south. Then, lift the lettuce from the floor of the garden. Then, head north. Okay, and then, take a trip west. Then, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You see an antique trunk. You see a king-size bed! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. After that, recover the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, look and see that the wooden door is wide open. Having opened the wooden door, try to venture east. And then, attempt to travel south. If you can get through with that, retrieve the milk from the couch. After that, make an attempt to go to the north. If you can get through with that, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can't wait to tell the folks at home about this! You can see a closed antique trunk, which looks standard, right there by you. You scan the room, seeing a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer inside the bedroom is open. And then, retrieve the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, make sure that the wooden door in the bedroom is unlocked with the old key. After that, assure that the wooden door is wide open. And then, attempt to venture east. And then, ensure that the refrigerator is open. After you have opened the refrigerator, recover the tomato plant from the refrigerator. After that, sit the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's in the room.
A closed chest drawer is right there by you. You can see an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could doublecheck that the chest drawer inside the bedroom is ajar. Then, retrieve the old key from the chest drawer within the bedroom. After that, doublecheck that the wooden door in the bedroom is unlocked with the old key. Then, assure that the wooden door is wide open. And then, venture east. With that done, ensure that the refrigerator is open. And then, retrieve the milk from the refrigerator. Then, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You can barely contain your excitement.
You can make out a chest drawer. Wow, isn't TextWorld just the best? You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer in the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door. After that, make an effort to move east. With that done, look and see that the screen door in the kitchen is open. Then, attempt to travel east. After that, travel south. Then, pick-up the bell pepper from the floor of the garden. After that, make an attempt to venture north. Once you succeed at that, travel west. And then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You begin to take stock of what's here.
Oh, great. Here's a chest drawer. You can't wait to tell the folks at home about this! Look over there! an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, open the chest drawer in the bedroom. Then, pick up the old key from the chest drawer. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. Then, move east. Then, open the screen door. Then, go east. With that accomplished, make an attempt to travel south. After that, retrieve the lettuce from the floor of the garden. After taking the lettuce, move north. Then, go west. Once you do that, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You smell an interesting smell, and follow it to a chest drawer. You make out an antique trunk, so there's that. You make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. Then, assure that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, attempt to travel east. And then, ensure that the refrigerator in the kitchen is open. After pulling open the refrigerator, recover the lettuce from the refrigerator inside the kitchen. If you have got the lettuce, rest the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a closed chest drawer, which looks normal, here. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk is open. Then, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door with the old key. Then, ensure that the wooden door is open. Having pulled open the wooden door, go to the east. That done, doublecheck that the screen door within the kitchen is ajar. And then, go east. With that accomplished, make an attempt to travel south. Then, recover the milk from the floor of the garden. After that, make an attempt to go to the north. With that done, head west. With that done, put the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You start to take note of what's in the room.
You make out a chest drawer. Now why would someone leave that there? You make out a closed antique trunk, which looks normal, here. You make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could open the antique trunk. And then, recover the old key from the antique trunk within the bedroom. Then, unlock the wooden door inside the bedroom. After that, ensure that the wooden door is open. And then, move east. Okay, and then, ensure that the screen door is open. After that, make an attempt to head east. Then, make an attempt to go to the south. With that done, pick up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, venture north. With that done, venture west. And then, sit the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You make out a closed chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, doublecheck that the chest drawer is ajar. After that, take the old key from the chest drawer. After you have picked up the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, make it so that the wooden door in the bedroom is opened. After that, travel east. With that done, assure that the screen door is open. Then, make an effort to take a trip east. And then, make an effort to go south. And then, lift the half of a bag of chips from the floor of the garden. Then, go north. And then, attempt to take a trip west. That done, put the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can see a closed standard looking chest drawer nearby. You can see a closed antique trunk. You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. Then, take the old key from the antique trunk in the bedroom. And then, unlock the wooden door. Then, make absolutely sure that the wooden door is opened. After that, make an attempt to travel east. Then, make an attempt to move south. Once you do that, pick up the tomato plant from the couch in the living room. Then, go north. If you can get through with that, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Let's see what's in here.
You scan the room for a chest drawer, and you find a chest drawer, so there's that. You can see an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to open the antique trunk. Then, pick up the old key from the antique trunk in the bedroom. And then, assure that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After that, attempt to travel east. With that done, travel south. Next, retrieve the lettuce from the couch within the living room. After that, try to travel north. And then, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a typical kind of place. That is to say, you're in a bedroom. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Oh, great. Here's an antique trunk. I mean, just wow! Isn't TextWorld just the best? You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest drawer is wide open. And then, take the old key from the chest drawer. And then, unlock the wooden door with the old key. And then, look and see that the wooden door within the bedroom is wide open. After that, travel east. If you can get around to doing that, assure that the screen door in the kitchen is ajar. And then, take a trip east. Then, take a trip south. Then, pick up the milk from the floor of the garden. After getting the milk, head north. Once you get around to doing that, make an attempt to go west. Then, put the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You can see a closed chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the antique trunk inside the bedroom is open. And then, take the old key from the antique trunk within the bedroom. And then, make absolutely sure that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, try to move east. Then, ensure that the screen door inside the kitchen is open. And then, move east. If you can do that, take a trip south. With that over with, pick-up the milk from the floor of the garden. Once you have picked up the milk, head north. Then, travel west. Next, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You can make out a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk within the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked. Once you have unlocked the wooden door, look and see that the wooden door in the bedroom is ajar. After that, move east. Following that, make sure that the refrigerator inside the kitchen is ajar. And then, take the lettuce from the refrigerator. And then, sit the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer right there by you. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the chest drawer is open. Then, retrieve the old key from the chest drawer. And then, unlock the wooden door within the bedroom. Then, look and see that the wooden door inside the bedroom is open. After that, make an attempt to go east. And then, make absolutely sure that the refrigerator inside the kitchen is wide open. After pulling open the refrigerator, pick up the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the antique trunk in the bedroom is opened. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door in the bedroom. After unlocking the wooden door, open the wooden door. Then, go to the east. Then, open the refrigerator. Then, retrieve the tomato plant from the refrigerator inside the kitchen. And then, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
What's that over there? It looks like it's a chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make absolutely sure that the antique trunk is ajar. Then, take the old key from the antique trunk. With the old key, unlock the wooden door. After you have unlocked the wooden door, open the wooden door. Then, travel east. Then, make sure that the refrigerator is open. After that, pick up the bell pepper from the refrigerator within the kitchen. And then, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You make out a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. And then, take the old key from the antique trunk. Having taken the old key, unlock the wooden door in the bedroom. Then, open the wooden door. And then, make an effort to go east. Following that, doublecheck that the refrigerator is open. And then, recover the milk from the refrigerator within the kitchen. Then, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Oh, great. Here's an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly upset by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk in the bedroom. If you can get your hands on the old key, unlock the wooden door within the bedroom. And then, ensure that the wooden door is open. And then, attempt to venture east. With that accomplished, ensure that the screen door in the kitchen is open. Then, venture east. And then, go south. Okay, and then, pick up the bell pepper from the floor of the garden. After that, make an attempt to travel north. After that, attempt to venture west. Once you manage that, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin to take stock of what's in the room.
You can see a closed chest drawer in the room. You can make out a closed antique trunk. You scan the room, seeing a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the chest drawer in the bedroom is wide open. And then, take the old key from the chest drawer inside the bedroom. And then, assure that the wooden door within the bedroom is unlocked. Then, doublecheck that the wooden door within the bedroom is open. And then, try to venture east. And then, open the screen door within the kitchen. After opening the screen door, make an attempt to travel east. And then, venture south. And then, pick up the milk from the floor of the garden. After that, venture north. Once you do that, travel west. With that done, sit the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. Let's see what's in here.
You see a closed chest drawer in the room. You make out a closed antique trunk right there by you. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. Then, recover the old key from the chest drawer inside the bedroom. Then, doublecheck that the wooden door is unlocked. Then, open the wooden door. After that, travel east. Then, make absolutely sure that the refrigerator is opened. After that, pick up the milk from the refrigerator within the kitchen. Then, sit the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You can barely contain your excitement.
You make out a closed chest drawer. You make out an antique trunk. Is this what you came to TextWorld for? This... antique trunk? You scan the room for a king-size bed, and you find a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the antique trunk in the bedroom is wide open. And then, take the old key from the antique trunk in the bedroom. And then, unlock the wooden door. Then, open the wooden door. Then, make an attempt to take a trip east. And then, open the screen door. After that, venture east. After that, make an attempt to take a trip south. And then, pick up the milk from the floor of the garden. Then, go to the north. After that, try to venture west. Okay, and then, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You make out a closed chest drawer. You scan the room, seeing an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. After opening the chest drawer, pick up the old key from the chest drawer. Then, look and see that the wooden door is unlocked with the old key. Then, open the wooden door in the bedroom. And then, take a trip east. And then, make it so that the refrigerator is wide open. After that, pick up the bell pepper from the refrigerator. If you can get your hands on the bell pepper, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a closed chest drawer close by. You can see a closed antique trunk. Look over there! a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, ensure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. Then, assure that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, travel east. Then, look and see that the screen door inside the kitchen is ajar. After that, travel east. With that accomplished, make an effort to venture south. And then, lift the lettuce from the floor of the garden. With the lettuce, take a trip north. With that over with, head west. Then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You begin looking for stuff.
You make out a closed chest drawer nearby. You see an antique trunk. You check the price tag that the antique trunk's owner still hasn't taken off. Three hundred big ones?! That's ridiculous! Do you know my pal, they work for the government? I'm sure my friend could get you one of those for 80 bucks! You scan the room for a king-size bed, and you find a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, open the chest drawer in the bedroom. After that, retrieve the old key from the chest drawer. After picking up the old key, assure that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. And then, try to take a trip east. With that over with, open the refrigerator inside the kitchen. And then, pick up the tomato plant from the refrigerator. After that, place the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
A closed chest drawer, which looks normal, is right there by you. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed! The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the antique trunk is open. After you have pulled open the antique trunk, retrieve the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, go to the east. Okay, and then, go south. And then, pick up the apple from the couch. And then, try to go north. After that, place the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. Let's see what's in here.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, make sure that the chest drawer is ajar. And then, take the old key from the chest drawer. After that, unlock the wooden door within the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. Then, try to move east. If you can get through with that, make absolutely sure that the screen door is opened. Then, head east. Then, move south. After that, retrieve the apple from the floor of the garden. And then, make an attempt to head north. With that accomplished, venture west. That done, place the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You start to take note of what's in the room.
You can see a chest drawer. Now that's what I call TextWorld! You see an antique trunk. Oh, great. Here's a king-size bed. But there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk within the bedroom is open. After that, pick up the old key from the antique trunk inside the bedroom. After picking up the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, open the wooden door. And then, try to take a trip east. After that, ensure that the refrigerator is open. After that, pick up the bell pepper from the refrigerator in the kitchen. With the bell pepper, rest the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a closed chest drawer close by. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, ensure that the chest drawer inside the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door. After that, doublecheck that the wooden door is opened. After that, go to the east. After that, make an effort to go south. Okay, and then, pick up the tomato plant from the couch in the living room. After taking the tomato plant, venture north. If you can get through with that, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
Look over there! a chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of garbage. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could open the chest drawer in the bedroom. After that, take the old key from the chest drawer in the bedroom. Then, make it so that the wooden door is unlocked with the old key. After that, make absolutely sure that the wooden door inside the bedroom is opened. And then, go east. Then, open the screen door inside the kitchen. And then, travel east. Following that, attempt to head south. With that accomplished, lift the tomato plant from the floor of the garden. Then, go north. With that accomplished, take a trip west. Following that, rest the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the bedroom.
You make out a closed chest drawer in the room. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. Having unlocked the wooden door, look and see that the wooden door is wide open. Then, go to the east. And then, open the screen door inside the kitchen. After that, go to the east. And then, take a trip south. With that done, retrieve the half of a bag of chips from the floor of the garden. And then, venture north. With that over with, try to head west. With that done, sit the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. The room is well lit.
You see a closed chest drawer. You can see an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the antique trunk inside the bedroom. Then, pick up the old key from the antique trunk inside the bedroom. After that, check that the wooden door is unlocked with the old key. Then, open the wooden door. After opening the wooden door, travel east. And then, attempt to travel south. Then, take the milk from the couch in the living room. Then, head north. After that, place the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a closed chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You scan the room, seeing a king-size bed. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>