Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the chest drawer within the bedroom is open. Then, pick up the old key from the chest drawer within the bedroom. With the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. After you have pulled open the wooden door, go east. And then, look and see that the screen door in the kitchen is ajar. And then, attempt to take a trip east. Once you do that, make an effort to take a trip south. With that accomplished, pick-up the tomato plant from the floor of the garden. And then, move north. After that, attempt to take a trip west. With that done, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You can see a closed antique trunk. You see a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer. After stealing the old key, unlock the wooden door with the old key. And then, ensure that the wooden door is open. Then, go east. If you can accomplish that, look and see that the refrigerator within the kitchen is open. Then, retrieve the lettuce from the refrigerator inside the kitchen. Then, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You smell a wretched smell, and follow it to a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could make it so that the chest drawer is ajar. Then, pick up the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door is open. And then, travel east. Then, ensure that the refrigerator in the kitchen is open. After opening the refrigerator, recover the tomato plant from the refrigerator inside the kitchen. After you have taken the tomato plant, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a closed chest drawer, which looks normal, in the room. As if things weren't amazing enough already, you can even see an antique trunk. You see a king-size bed. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the antique trunk inside the bedroom is open. And then, retrieve the old key from the antique trunk. After that, unlock the wooden door inside the bedroom. And then, open the wooden door. And then, try to head east. And then, make sure that the screen door is ajar. Then, make an effort to venture east. Then, go to the south. With that accomplished, pick-up the milk from the floor of the garden. With the milk, make an attempt to venture north. And then, try to travel west. With that accomplished, place the milk on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You see a closed chest drawer. You can see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer. Then, take the old key from the chest drawer. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, ensure that the wooden door within the bedroom is open. After opening the wooden door, move east. With that accomplished, make an attempt to go to the south. Then, recover the lettuce from the couch inside the living room. And then, make an attempt to go north. With that over with, rest the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer in the corner. You see an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, open the antique trunk. After that, pick up the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After that, open the wooden door. After that, make an effort to go east. Then, doublecheck that the screen door is open. After opening the screen door, venture east. Okay, and then, travel south. With that done, pick up the bell pepper from the floor of the garden. After getting the bell pepper, attempt to venture north. Then, try to venture west. And then, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You see a closed chest drawer nearby. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, ensure that the wooden door is open. Having pulled open the wooden door, go to the east. Okay, and then, open the screen door. After that, move east. And then, make an attempt to go to the south. With that done, retrieve the tomato plant from the floor of the garden. Then, attempt to go north. Okay, and then, make an attempt to travel west. After that, put the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin looking for stuff.
You can make out a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest drawer within the bedroom is ajar. And then, recover the old key from the chest drawer. And then, unlock the wooden door. And then, open the wooden door inside the bedroom. After pulling open the wooden door, move east. Okay, and then, ensure that the screen door inside the kitchen is open. Having pulled open the screen door, go east. With that done, move south. And then, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, attempt to take a trip north. If you can manage that, attempt to move west. And then, put the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You start to take note of what's in the room.
You see a chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. With the old key, assure that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. And then, go east. Then, open the screen door within the kitchen. And then, make an attempt to go east. And then, go south. Next, pick up the half of a bag of chips from the floor of the garden. Then, attempt to travel north. With that over with, try to venture west. And then, rest the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. After opening the antique trunk, recover the old key from the antique trunk within the bedroom. Once you have taken the old key, unlock the wooden door in the bedroom with the old key. After you have unlocked the wooden door, doublecheck that the wooden door within the bedroom is wide open. Then, take a trip east. Okay, and then, make an effort to head south. After that, recover the lettuce from the couch within the living room. And then, make an attempt to move north. After that, rest the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You see a chest drawer. You can see an antique trunk! You see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk inside the bedroom. After stealing the old key, unlock the wooden door. And then, ensure that the wooden door is open. After that, make an effort to go east. With that done, attempt to head south. After that, retrieve the apple from the couch within the living room. After getting the apple, try to go to the north. Okay, and then, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, assure that the chest drawer is wide open. And then, take the old key from the chest drawer inside the bedroom. After that, make sure that the wooden door is unlocked. And then, make sure that the wooden door within the bedroom is opened. After pulling open the wooden door, make an effort to take a trip east. And then, open the screen door. If you have opened the screen door, make an attempt to head east. With that over with, travel south. Then, lift the milk from the floor of the garden. If you can get your hands on the milk, go to the north. Following that, make an attempt to go west. With that over with, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can see a chest drawer. A closed antique trunk is here. You can see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. And then, recover the old key from the chest drawer. After that, unlock the wooden door. Having unlocked the wooden door, ensure that the wooden door in the bedroom is open. And then, travel east. Then, doublecheck that the refrigerator within the kitchen is ajar. Then, retrieve the bell pepper from the refrigerator. And then, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You make out a closed chest drawer. You can make out an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, assure that the wooden door is unlocked with the old key. After that, make it so that the wooden door is wide open. After that, move east. Once you succeed at that, try to move south. With that over with, recover the tomato plant from the couch. Then, go north. And then, place the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer here. You can make out an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. Then, take the old key from the antique trunk. If you can get your hands on the old key, assure that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door inside the bedroom is open. After that, venture east. Once you accomplish that, ensure that the screen door is open. Then, move east. After that, make an attempt to move south. With that done, pick-up the milk from the floor of the garden. Then, head north. Then, travel west. Then, sit the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk in the bedroom is open. After that, take the old key from the antique trunk. Then, doublecheck that the wooden door is unlocked. After that, make it so that the wooden door within the bedroom is ajar. And then, head east. And then, open the refrigerator inside the kitchen. Then, retrieve the bell pepper from the refrigerator. And then, place the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the chest drawer in the bedroom is opened. Then, retrieve the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, go east. And then, ensure that the screen door within the kitchen is open. And then, venture east. And then, try to go to the south. Then, lift the milk from the floor of the garden. After stealing the milk, take a trip north. With that over with, move west. And then, sit the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You make out a closed usual looking chest drawer in the room. You can see an antique trunk! You can see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the chest drawer inside the bedroom is wide open. And then, pick up the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door is unlocked. And then, assure that the wooden door is wide open. Then, travel east. Next, look and see that the screen door is ajar. After pulling open the screen door, try to venture east. Then, go south. And then, lift the bell pepper from the floor of the garden. With the bell pepper, travel north. After that, venture west. And then, sit the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a closed chest drawer. You can make out an antique trunk. You scan the room, seeing a king-size bed. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make it so that the chest drawer is ajar. Then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door inside the bedroom. After you have opened the wooden door, try to go to the east. Then, open the screen door in the kitchen. After that, move east. And then, head south. And then, lift the apple from the floor of the garden. And then, try to venture north. Once you do that, try to head west. After that, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a chest drawer. You can see a closed antique trunk close by. You see a king-size bed. You shudder, but continue examining the king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the antique trunk is wide open. If you have pulled open the antique trunk, take the old key from the antique trunk. After taking the old key, make sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door is open. After that, try to take a trip east. Once you accomplish that, open the refrigerator. Then, take the apple from the refrigerator within the kitchen. With the apple, put the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You smell a fine smell, and follow it to a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, ensure that the antique trunk within the bedroom is open. After that, take the old key from the antique trunk. Then, make absolutely sure that the wooden door inside the bedroom is unlocked. And then, make absolutely sure that the wooden door is ajar. Then, go to the east. After that, ensure that the screen door within the kitchen is open. And then, travel east. After that, attempt to go south. Then, recover the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an attempt to take a trip north. After that, go west. And then, put the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You see a chest drawer. You make out an antique trunk. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. With the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door is ajar. After that, head east. Following that, ensure that the screen door in the kitchen is open. Then, make an attempt to go east. Okay, and then, try to travel south. And then, pick up the bell pepper from the floor of the garden. After picking up the bell pepper, make an attempt to travel north. Following that, move west. Next, place the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin looking for stuff.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be great if you could open the chest drawer inside the bedroom. Then, retrieve the old key from the chest drawer in the bedroom. And then, doublecheck that the wooden door in the bedroom is unlocked. After that, assure that the wooden door within the bedroom is ajar. Then, travel east. With that done, try to move south. That done, take the bell pepper from the couch. And then, venture north. Okay, and then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can make out a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to open the antique trunk. Having pulled open the antique trunk, take the old key from the antique trunk. Then, unlock the wooden door. Then, ensure that the wooden door is open. After opening the wooden door, take a trip east. Then, look and see that the refrigerator within the kitchen is wide open. Once you have pulled open the refrigerator, retrieve the apple from the refrigerator. Then, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that notice! What does it say? It says Welcome to the bedroom? Well that's cool. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You make out an antique trunk. Look over there! a king-size bed. Now why would someone leave that there? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. If you can get your hands on the old key, assure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door within the bedroom is wide open. After that, try to take a trip east. Next, make an attempt to head south. With that over with, retrieve the apple from the couch. After that, go to the north. Then, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can make out a closed typical looking chest drawer in the room. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk! You make out a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk in the bedroom. Then, unlock the wooden door in the bedroom. After you have unlocked the wooden door, look and see that the wooden door is opened. Then, venture east. If you can get through with that, make an attempt to take a trip south. And then, retrieve the apple from the couch within the living room. With the apple, move north. Then, place the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You scan the room, seeing a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. You can make out a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer. If you have got the old key, make absolutely sure that the wooden door is unlocked with the old key. Once you have unlocked the wooden door, make absolutely sure that the wooden door is open. Then, go to the east. And then, ensure that the refrigerator in the kitchen is open. And then, recover the milk from the refrigerator. Then, put the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You can barely contain your excitement.
You make out a closed normal looking chest drawer in the room. You can see a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer in the bedroom is open. After opening the chest drawer, recover the old key from the chest drawer in the bedroom. After picking up the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, ensure that the wooden door in the bedroom is open. After that, attempt to take a trip east. Then, attempt to venture south. Then, take the half of a bag of chips from the couch. Then, make an effort to venture north. And then, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make sure that the chest drawer is open. Having opened the chest drawer, retrieve the old key from the chest drawer. And then, doublecheck that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door in the bedroom is open. Then, try to move east. With that over with, look and see that the refrigerator is opened. And then, pick up the tomato plant from the refrigerator inside the kitchen. After that, place the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You see an antique trunk. You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make absolutely sure that the chest drawer inside the bedroom is opened. After that, take the old key from the chest drawer. Once you have taken the old key, unlock the wooden door. After that, ensure that the wooden door is open. After that, move east. After that, assure that the screen door is open. After that, head east. With that over with, make an attempt to go to the south. Then, recover the lettuce from the floor of the garden. And then, travel north. If you can manage that, try to go to the west. And then, sit the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a closed chest drawer. You can see a closed antique trunk close by. You can make out a king-size bed. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! Your first objective is to open the chest drawer. After that, recover the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door inside the bedroom. Then, make an effort to head east. That done, head south. Then, take the bell pepper from the couch inside the living room. And then, make an effort to take a trip north. With that done, place the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin to take stock of what's in the room.
You see a chest drawer. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk within the bedroom. Then, make it so that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door within the bedroom. And then, try to venture east. Then, open the refrigerator. And then, take the milk from the refrigerator within the kitchen. Then, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in an usual kind of place. That is to say, you're in a bedroom.
You can make out a closed ordinary looking chest drawer in the room. You make out an antique trunk. You can make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. After that, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door is open. And then, venture east. With that accomplished, look and see that the refrigerator in the kitchen is ajar. After that, take the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You see a closed chest drawer in the corner. You make out a closed antique trunk. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could open the chest drawer. And then, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door is open. After that, venture east. Then, ensure that the screen door inside the kitchen is open. And then, attempt to venture east. After that, move south. And then, retrieve the bell pepper from the floor of the garden. And then, make an attempt to go north. If you can manage that, make an attempt to go to the west. And then, place the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You begin to take stock of what's in the room.
You can make out a chest drawer. You can make out an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, make sure that the chest drawer within the bedroom is opened. Once you have opened the chest drawer, pick up the old key from the chest drawer. And then, make it so that the wooden door inside the bedroom is unlocked. Then, open the wooden door. And then, go to the east. Then, make absolutely sure that the refrigerator is wide open. Then, recover the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
A closed chest drawer, which looks ordinary, is nearby. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door in the bedroom is unlocked. If you have unlocked the wooden door, open the wooden door within the bedroom. Then, venture east. Next, open the screen door. Then, make an attempt to go east. And then, attempt to go to the south. And then, pick up the lettuce from the floor of the garden. And then, make an attempt to go north. Then, take a trip west. That done, sit the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You smell a great smell, and follow it to a chest drawer. A chest drawer... Is that really what you were looking for? You can see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk within the bedroom. And then, recover the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, make it so that the wooden door inside the bedroom is wide open. And then, attempt to travel east. After that, move south. With that accomplished, retrieve the milk from the couch. After getting the milk, make an attempt to head north. And then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk. You see a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door with the old key. After that, assure that the wooden door is wide open. And then, make an attempt to take a trip east. Okay, and then, ensure that the screen door is open. And then, try to venture east. Next, move south. After that, recover the bell pepper from the floor of the garden. After that, make an attempt to take a trip north. After that, make an effort to go to the west. And then, sit the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. A closed antique trunk is in the room. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. And then, recover the old key from the chest drawer. Then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, venture east. That done, make absolutely sure that the screen door is open. Then, attempt to go east. And then, take a trip south. Okay, and then, pick-up the milk from the floor of the garden. And then, move north. With that done, try to go to the west. With that over with, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You see a chest drawer. You can see a closed antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the chest drawer inside the bedroom is wide open. After that, take the old key from the chest drawer. After that, make it so that the wooden door is unlocked. After that, open the wooden door within the bedroom. Then, try to venture east. Then, open the refrigerator. And then, recover the bell pepper from the refrigerator in the kitchen. Having picked up the bell pepper, place the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You can barely contain your excitement.
You can see a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make absolutely sure that the chest drawer in the bedroom is open. Once you have opened the chest drawer, take the old key from the chest drawer. After that, make absolutely sure that the wooden door is unlocked. Then, make it so that the wooden door inside the bedroom is open. And then, try to venture east. With that done, open the refrigerator within the kitchen. Then, take the lettuce from the refrigerator in the kitchen. After that, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to saunter into an usual one.
You can make out a chest drawer. You can make out a closed antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could open the antique trunk within the bedroom. Then, take the old key from the antique trunk. And then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, ensure that the wooden door inside the bedroom is open. After that, travel east. And then, make it so that the screen door within the kitchen is wide open. Then, take a trip east. And then, venture south. That done, recover the half of a bag of chips from the floor of the garden. Then, travel north. And then, make an effort to venture west. Okay, and then, put the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You see a closed ordinary looking chest drawer nearby. You scan the room, seeing an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, look and see that the antique trunk in the bedroom is opened. And then, take the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. Having unlocked the wooden door, open the wooden door within the bedroom. After that, venture east. And then, open the screen door inside the kitchen. Then, go east. Then, take a trip south. With that accomplished, lift the half of a bag of chips from the floor of the garden. After that, head north. If you can manage that, go west. And then, place the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Look over there! an antique trunk. You can make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, open the antique trunk. Then, pick up the old key from the antique trunk. After picking up the old key, assure that the wooden door in the bedroom is unlocked. After that, doublecheck that the wooden door in the bedroom is open. Then, go to the east. That done, ensure that the screen door is open. And then, travel east. And then, attempt to go south. And then, pick up the apple from the floor of the garden. And then, try to head north. That done, try to travel west. Once you finish that, rest the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer. You make out a closed antique trunk. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk. Once you have got the old key, unlock the wooden door with the old key. After that, ensure that the wooden door in the bedroom is open. After that, go to the east. Then, ensure that the screen door is open. Then, make an attempt to travel east. Then, move south. With that done, retrieve the milk from the floor of the garden. After that, attempt to go north. With that accomplished, make an attempt to move west. Once you accomplish that, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You can make out a closed chest drawer. You see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. But the thing is empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the antique trunk is wide open. After that, retrieve the old key from the antique trunk inside the bedroom. And then, look and see that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. Then, attempt to move east. With that over with, open the screen door. And then, try to take a trip east. After that, head south. Once you accomplish that, recover the apple from the floor of the garden. After that, move north. With that done, go to the west. Then, put the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed chest drawer. You scan the room, seeing an antique trunk. Look over there! a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. Once you have taken the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, open the wooden door. And then, make an effort to travel east. Following that, ensure that the refrigerator is open. Then, pick up the apple from the refrigerator inside the kitchen. After that, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed usual looking chest drawer in the room. You make out a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the chest drawer within the bedroom is open. If you have opened the chest drawer, pick up the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, make it so that the wooden door within the bedroom is open. And then, make an attempt to take a trip east. Next, ensure that the screen door is open. After you have opened the screen door, venture east. After that, head south. With that accomplished, recover the tomato plant from the floor of the garden. After that, make an attempt to venture north. With that done, venture west. After that, sit the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed chest drawer close by. You can make out a closed antique trunk nearby. You make out a king-size bed. Wow, isn't TextWorld just the best? But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be fantastic if you could open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer in the bedroom. After that, look and see that the wooden door in the bedroom is unlocked. Then, open the wooden door in the bedroom. After that, attempt to head east. Okay, and then, open the refrigerator. After you have opened the refrigerator, recover the tomato plant from the refrigerator. With the tomato plant, put the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the antique trunk is opened. Then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door with the old key. And then, assure that the wooden door in the bedroom is open. Then, head east. After that, open the screen door within the kitchen. Then, make an attempt to move east. With that over with, make an attempt to head south. Next, retrieve the milk from the floor of the garden. And then, head north. After that, attempt to move west. Then, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You see a closed typical looking chest drawer in the room. You see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Now why would someone leave that there? The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer in the bedroom. With the old key, look and see that the wooden door in the bedroom is unlocked with the old key. And then, look and see that the wooden door within the bedroom is ajar. Once you have opened the wooden door, make an attempt to move east. And then, look and see that the screen door inside the kitchen is ajar. Then, make an attempt to venture east. With that over with, attempt to move south. And then, recover the lettuce from the floor of the garden. After that, make an attempt to go to the north. After that, take a trip west. Following that, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely standard.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You see an antique trunk. You make out a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. Then, take the old key from the chest drawer. If you have picked up the old key, unlock the wooden door within the bedroom with the old key. Then, make sure that the wooden door is wide open. After pulling open the wooden door, go to the east. After that, make sure that the screen door is wide open. And then, attempt to go to the east. With that done, make an effort to take a trip south. And then, pick up the apple from the floor of the garden. With the apple, try to travel north. Then, attempt to venture west. If you can finish that, rest the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make absolutely sure that the chest drawer in the bedroom is open. Then, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door. Then, open the wooden door in the bedroom. And then, head east. After that, assure that the screen door in the kitchen is open. After that, try to head east. Then, travel south. With that done, lift the bell pepper from the floor of the garden. And then, take a trip north. Then, head west. Then, put the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You start to take note of what's in the room.
You see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed antique trunk close by. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to open the chest drawer within the bedroom. After that, retrieve the old key from the chest drawer. Having taken the old key, unlock the wooden door. Then, open the wooden door. Then, go east. Then, ensure that the refrigerator within the kitchen is open. Having opened the refrigerator, recover the bell pepper from the refrigerator. Then, rest the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a closed chest drawer. A closed antique trunk is in the corner. You scan the room for a king-size bed, and you find a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the antique trunk inside the bedroom is ajar. And then, pick up the old key from the antique trunk within the bedroom. After picking up the old key, unlock the wooden door within the bedroom with the old key. After that, open the wooden door within the bedroom. Once you have pulled open the wooden door, go to the east. Okay, and then, make sure that the refrigerator is wide open. After opening the refrigerator, take the bell pepper from the refrigerator within the kitchen. And then, rest the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. And then, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. Then, venture east. Next, open the refrigerator inside the kitchen. Then, recover the apple from the refrigerator. After that, rest the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed chest drawer right there by you. You can make out a closed antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest drawer inside the bedroom is wide open. Then, take the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, ensure that the wooden door is open. And then, try to take a trip east. And then, assure that the refrigerator inside the kitchen is wide open. Then, retrieve the milk from the refrigerator. After that, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Let's see what's in here.
You can make out a closed chest drawer in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make it so that the chest drawer is opened. After pulling open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. After stealing the old key, make sure that the wooden door is unlocked with the old key. Then, look and see that the wooden door is ajar. And then, try to move east. After that, ensure that the refrigerator within the kitchen is open. Then, retrieve the lettuce from the refrigerator. After picking up the lettuce, put the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You see a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. But there isn't a thing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk. And then, doublecheck that the wooden door within the bedroom is unlocked with the old key. Having unlocked the wooden door, ensure that the wooden door inside the bedroom is open. And then, take a trip east. With that accomplished, make it so that the screen door is opened. And then, go east. After that, attempt to go to the south. After that, retrieve the apple from the floor of the garden. Then, try to venture north. Following that, try to travel west. And then, put the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. Unfortunately, there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>