Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, open the antique trunk. And then, take the old key from the antique trunk in the bedroom. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door. And then, take a trip east. Then, open the screen door. Having opened the screen door, make an attempt to move east. Then, make an attempt to head south. After that, pick-up the milk from the floor of the garden. Then, go to the north. With that over with, travel west. Once you manage that, put the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a chest drawer. You can make out a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk. And then, make sure that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. Then, try to travel east. And then, attempt to head south. After that, pick up the apple from the couch in the living room. After that, venture north. Next, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just walked into a bedroom. Let's see what's in here.
You can see a closed chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the antique trunk within the bedroom is opened. Then, take the old key from the antique trunk. After that, make absolutely sure that the wooden door inside the bedroom is unlocked. And then, look and see that the wooden door is wide open. After that, move east. Then, attempt to move south. Then, recover the bell pepper from the couch. Then, make an attempt to move north. Once you finish that, put the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make absolutely sure that the antique trunk is ajar. After that, pick up the old key from the antique trunk within the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. Then, ensure that the wooden door in the bedroom is open. And then, move east. Then, ensure that the refrigerator within the kitchen is open. Then, recover the tomato plant from the refrigerator in the kitchen. And then, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You can see a closed antique trunk. You make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the antique trunk inside the bedroom is opened. And then, pick up the old key from the antique trunk. After that, look and see that the wooden door within the bedroom is unlocked. Then, make absolutely sure that the wooden door inside the bedroom is open. Then, venture east. And then, make it so that the refrigerator in the kitchen is open. And then, retrieve the apple from the refrigerator in the kitchen. With the apple, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed standard looking chest drawer in the corner. Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed! But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer in the bedroom. After that, pick up the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, ensure that the wooden door is open. After that, head east. And then, open the screen door inside the kitchen. After that, make an attempt to head east. Okay, and then, venture south. Then, recover the half of a bag of chips from the floor of the garden. And then, move north. With that accomplished, travel west. Once you finish that, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer inside the bedroom. After that, retrieve the old key from the chest drawer in the bedroom. After that, make absolutely sure that the wooden door in the bedroom is unlocked. After that, make it so that the wooden door is ajar. And then, take a trip east. After that, ensure that the refrigerator is open. And then, pick up the half of a bag of chips from the refrigerator in the kitchen. And then, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can make out a closed chest drawer, which looks normal, in the corner. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You smell an intriguing smell, and follow it to a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First, it would be good if you could ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk. And then, unlock the wooden door with the old key. Then, doublecheck that the wooden door is opened. Then, venture east. Next, assure that the refrigerator is ajar. After that, take the lettuce from the refrigerator. And then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a closed chest drawer here. What's that over there? It looks like it's an antique trunk. Hmmm... what else, what else? You see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. Then, make an effort to head east. If you can get around to doing that, ensure that the screen door is open. After opening the screen door, go to the east. Next, venture south. Then, lift the tomato plant from the floor of the garden. After getting the tomato plant, move north. After that, move west. If you can do that, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can see a chest drawer. You make out a closed antique trunk close by. You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. If you have pulled open the chest drawer, take the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. And then, doublecheck that the wooden door is ajar. And then, make an effort to go to the east. With that accomplished, try to travel south. Then, retrieve the apple from the couch inside the living room. After that, make an effort to go north. Then, rest the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a chest drawer. You see an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. Look out! It's a- oh, never mind, it's just a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door in the bedroom. Then, head east. And then, ensure that the screen door inside the kitchen is open. After that, go east. After that, go south. With that done, retrieve the half of a bag of chips from the floor of the garden. After that, attempt to go to the north. Okay, and then, attempt to venture west. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an antique trunk. You can't wait to tell the folks at home about this! You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could open the chest drawer. Then, recover the old key from the chest drawer. If you can get your hands on the old key, doublecheck that the wooden door is unlocked with the old key. Then, doublecheck that the wooden door is wide open. After opening the wooden door, attempt to venture east. After that, open the screen door inside the kitchen. And then, make an attempt to venture east. Then, try to go south. After that, lift the milk from the floor of the garden. Once you have got the milk, attempt to take a trip north. And then, venture west. Next, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out a closed antique trunk. You can see a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the chest drawer is ajar. After that, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door inside the bedroom. Then, make it so that the wooden door is opened. Then, travel east. Following that, open the screen door. Then, attempt to take a trip east. Okay, and then, take a trip south. That done, pick up the tomato plant from the floor of the garden. Having taken the tomato plant, head north. Then, venture west. Once you do that, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You see a closed chest drawer. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. After you have pulled open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door within the bedroom. After that, ensure that the wooden door inside the bedroom is open. Then, make an attempt to head east. And then, open the refrigerator in the kitchen. After that, take the tomato plant from the refrigerator within the kitchen. After getting the tomato plant, sit the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an antique trunk, so there's that. You can make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, open the antique trunk. After opening the antique trunk, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door. After that, open the wooden door. Then, make an effort to head east. If you can do that, open the screen door. After that, move east. Once you get around to doing that, make an effort to venture south. After that, pick-up the tomato plant from the floor of the garden. After that, attempt to take a trip north. With that done, try to go west. After that, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed chest drawer, which looks standard, nearby. You see an antique trunk. Classic TextWorld. Look out! It's a- oh, never mind, it's just a king-size bed. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, ensure that the chest drawer within the bedroom is open. Then, retrieve the old key from the chest drawer in the bedroom. And then, make sure that the wooden door within the bedroom is unlocked. Then, open the wooden door. Then, make an effort to go to the east. And then, ensure that the refrigerator is open. After pulling open the refrigerator, take the milk from the refrigerator. And then, sit the milk on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. Let's see what's in here.
You can see a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer in the bedroom. And then, unlock the wooden door with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, venture east. Then, open the refrigerator in the kitchen. Once you have opened the refrigerator, retrieve the apple from the refrigerator. And then, sit the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. Oh, great. Here's an antique trunk. The light flickers for a second, but nothing else happens. Look over there! a king-size bed. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, doublecheck that the antique trunk is wide open. Then, take the old key from the antique trunk. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door inside the bedroom. After that, go to the east. Then, look and see that the screen door inside the kitchen is opened. Then, make an effort to move east. And then, try to take a trip south. Then, pick up the half of a bag of chips from the floor of the garden. Then, attempt to head north. That done, make an attempt to travel west. With that accomplished, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can see a closed chest drawer. You can make out a closed antique trunk, which looks ordinary, in the corner. You can make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the antique trunk in the bedroom is wide open. After opening the antique trunk, pick up the old key from the antique trunk. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. After you have unlocked the wooden door, make sure that the wooden door inside the bedroom is ajar. After opening the wooden door, go to the east. After that, open the refrigerator. And then, pick up the milk from the refrigerator. And then, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. Once you have pulled open the chest drawer, pick up the old key from the chest drawer. With the old key, look and see that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. If you have opened the wooden door, move east. After that, make it so that the screen door inside the kitchen is wide open. After that, move east. Next, go to the south. And then, recover the half of a bag of chips from the floor of the garden. And then, try to travel north. Next, attempt to take a trip west. Okay, and then, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a chest drawer. You see an antique trunk. You smell an intriguing smell, and follow it to a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. And then, make absolutely sure that the wooden door is wide open. Then, make an effort to travel east. Then, open the refrigerator within the kitchen. And then, retrieve the apple from the refrigerator. After stealing the apple, put the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. And then, retrieve the old key from the chest drawer in the bedroom. After that, make sure that the wooden door in the bedroom is unlocked. After you have unlocked the wooden door, look and see that the wooden door within the bedroom is wide open. And then, travel east. With that over with, doublecheck that the screen door in the kitchen is opened. Then, make an attempt to venture east. And then, take a trip south. Okay, and then, pick-up the lettuce from the floor of the garden. And then, go to the north. Then, make an attempt to move west. Then, put the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a closed chest drawer right there by you. You can make out a closed antique trunk here. You make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. After taking the old key, assure that the wooden door is unlocked. Then, open the wooden door in the bedroom. And then, travel east. That done, make it so that the refrigerator is opened. And then, pick up the half of a bag of chips from the refrigerator within the kitchen. After you have got the half of a bag of chips, put the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You make out a closed chest drawer close by. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be good if you could ensure that the chest drawer is open. Then, take the old key from the chest drawer. And then, look and see that the wooden door inside the bedroom is unlocked. Then, make absolutely sure that the wooden door in the bedroom is opened. And then, make an effort to venture east. Once you get through with that, head south. And then, take the half of a bag of chips from the couch in the living room. After taking the half of a bag of chips, go to the north. And then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the antique trunk is open. And then, take the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door inside the bedroom is open. After that, make an attempt to go east. Then, ensure that the screen door within the kitchen is open. Then, make an effort to venture east. Once you get through with that, attempt to go south. Then, pick-up the tomato plant from the floor of the garden. After picking up the tomato plant, make an effort to venture north. If you can accomplish that, make an effort to travel west. And then, sit the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You wonder idly who left that here. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. And then, recover the old key from the antique trunk within the bedroom. And then, look and see that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. After that, try to venture east. After that, ensure that the refrigerator within the kitchen is open. After that, retrieve the tomato plant from the refrigerator. After that, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, assure that the chest drawer in the bedroom is ajar. Then, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door. And then, open the wooden door within the bedroom. Then, make an effort to move east. Okay, and then, look and see that the screen door in the kitchen is open. After opening the screen door, head east. With that accomplished, make an effort to travel south. And then, lift the milk from the floor of the garden. Then, make an effort to venture north. With that accomplished, make an attempt to go west. After that, place the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can make out a chest drawer. Huh, weird. You see an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the antique trunk is open. Then, pick up the old key from the antique trunk within the bedroom. If you have picked up the old key, assure that the wooden door is unlocked with the old key. Then, open the wooden door. After that, venture east. Following that, make absolutely sure that the screen door within the kitchen is opened. Then, go east. Then, try to venture south. Then, recover the bell pepper from the floor of the garden. Then, move north. With that done, make an attempt to head west. Then, place the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You make out a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. And then, unlock the wooden door in the bedroom with the old key. After that, open the wooden door in the bedroom. And then, move east. Then, take a trip south. Following that, take the apple from the couch. After that, attempt to go to the north. With that done, put the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. A closed antique trunk, which looks standard, is in the room. You make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of trash. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door inside the bedroom with the old key. Then, ensure that the wooden door inside the bedroom is open. After that, attempt to take a trip east. Then, open the refrigerator in the kitchen. After that, recover the apple from the refrigerator. Then, rest the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can see a closed antique trunk. You see a king-size bed. But the thing is empty, unfortunately. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk is open. After that, recover the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door is open. After that, travel east. Then, attempt to move south. Okay, and then, recover the lettuce from the couch inside the living room. After that, take a trip north. And then, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk within the bedroom. And then, take the old key from the antique trunk. After you have taken the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, doublecheck that the wooden door is ajar. Having pulled open the wooden door, make an effort to venture east. And then, ensure that the screen door is open. After you have pulled open the screen door, make an attempt to head east. That done, attempt to go to the south. And then, pick up the apple from the floor of the garden. After getting the apple, head north. That done, attempt to move west. If you can manage that, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom. The room is well lit.
You can see a closed chest drawer. You can make out an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. Then, recover the old key from the chest drawer within the bedroom. If you can get your hands on the old key, unlock the wooden door within the bedroom. After you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. And then, head east. If you can get through with that, open the refrigerator inside the kitchen. Then, retrieve the milk from the refrigerator. And then, sit the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You make out a closed chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk. After that, insert the old key into the wooden door's lock to unlock it. After that, look and see that the wooden door is wide open. After pulling open the wooden door, travel east. Then, assure that the screen door in the kitchen is open. Then, take a trip east. With that accomplished, make an effort to move south. Following that, pick up the milk from the floor of the garden. After that, travel north. With that accomplished, make an effort to travel west. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You see a closed chest drawer right there by you. You smell a lovely smell, and follow it to an antique trunk. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. After opening the antique trunk, retrieve the old key from the antique trunk. After that, make absolutely sure that the wooden door inside the bedroom is unlocked. Then, ensure that the wooden door within the bedroom is open. After that, go east. After that, open the screen door. And then, take a trip east. Following that, try to move south. And then, recover the tomato plant from the floor of the garden. Then, make an effort to travel north. Then, attempt to take a trip west. That done, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You begin to take stock of what's here.
Look over there! a chest drawer. You make out an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed! But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer in the bedroom. And then, recover the old key from the chest drawer within the bedroom. With the old key, look and see that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, attempt to move east. Next, assure that the refrigerator is wide open. Then, recover the half of a bag of chips from the refrigerator. After that, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You can barely contain your excitement.
You see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out an antique trunk. You can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, make it so that the chest drawer in the bedroom is wide open. And then, recover the old key from the chest drawer inside the bedroom. With the old key, make sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, go to the east. And then, open the screen door inside the kitchen. And then, go to the east. With that accomplished, make an effort to take a trip south. After that, pick up the half of a bag of chips from the floor of the garden. After that, go north. With that accomplished, make an effort to move west. Then, sit the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer. You can make out a closed antique trunk close by. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. With the old key, look and see that the wooden door inside the bedroom is unlocked with the old key. Then, look and see that the wooden door inside the bedroom is open. And then, travel east. And then, go to the south. After that, retrieve the milk from the couch. With the milk, move north. Then, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You can barely contain your excitement.
You see a closed chest drawer. You make out a closed antique trunk. Oh, great. Here's a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make it so that the antique trunk is ajar. Then, pick up the old key from the antique trunk inside the bedroom. Then, make it so that the wooden door is unlocked. Then, ensure that the wooden door within the bedroom is open. Then, make an effort to go east. Then, open the screen door inside the kitchen. And then, head east. Then, move south. Then, recover the milk from the floor of the garden. And then, head north. Then, travel west. After that, rest the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
A closed chest drawer is here. You make out a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, ensure that the chest drawer is open. If you have opened the chest drawer, retrieve the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. After that, make an effort to go east. Then, make it so that the screen door is open. After opening the screen door, take a trip east. With that accomplished, make an effort to head south. Once you finish that, pick up the lettuce from the floor of the garden. And then, take a trip north. Following that, move west. Then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. But the thing is empty. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After opening the antique trunk, pick up the old key from the antique trunk. If you can get your hands on the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, open the wooden door. Then, make an attempt to take a trip east. After that, make it so that the refrigerator is wide open. And then, pick up the tomato plant from the refrigerator. Then, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see an antique trunk, so there's that. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, recover the old key from the chest drawer. After that, assure that the wooden door inside the bedroom is unlocked. After that, make sure that the wooden door is open. After that, attempt to move east. Next, doublecheck that the screen door in the kitchen is wide open. Then, move east. With that done, go south. And then, lift the lettuce from the floor of the garden. After that, try to venture north. After that, travel west. That done, rest the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a chest drawer. You see an antique trunk. You make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer is open. And then, recover the old key from the chest drawer. After that, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. And then, travel east. After that, open the screen door. Then, move east. After that, go south. And then, pick up the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, go north. Okay, and then, take a trip west. And then, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. You make out an antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the chest drawer is opened. And then, take the old key from the chest drawer. And then, doublecheck that the wooden door in the bedroom is unlocked. After unlocking the wooden door, open the wooden door inside the bedroom. And then, head east. And then, try to head south. And then, pick up the bell pepper from the couch inside the living room. And then, attempt to move north. Following that, place the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can make out a closed chest drawer in the room. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, ensure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. After that, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. After opening the wooden door, attempt to travel east. And then, ensure that the screen door within the kitchen is open. After that, attempt to move east. If you can succeed at that, move south. Next, retrieve the apple from the floor of the garden. After getting the apple, take a trip north. Then, take a trip west. Okay, and then, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Let's see what's in here.
You can make out a closed chest drawer. You can make out a closed antique trunk close by. You scan the room, seeing a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, open the chest drawer within the bedroom. And then, recover the old key from the chest drawer inside the bedroom. After picking up the old key, make sure that the wooden door is unlocked. After that, make absolutely sure that the wooden door is ajar. Then, move east. And then, ensure that the screen door is open. And then, make an attempt to move east. And then, go to the south. If you can accomplish that, recover the apple from the floor of the garden. After that, make an effort to go to the north. After that, go west. That done, rest the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here. Let's see what's in here.
Look over there! a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You can make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make it so that the chest drawer is ajar. Then, recover the old key from the chest drawer in the bedroom. Then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door inside the bedroom. After opening the wooden door, head east. Once you finish that, make an attempt to head south. And then, take the apple from the couch within the living room. Then, move north. With that done, sit the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell an interesting smell, and follow it to a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer inside the bedroom. With the old key, make absolutely sure that the wooden door within the bedroom is unlocked. Then, open the wooden door within the bedroom. Then, go east. And then, open the refrigerator. After you have opened the refrigerator, take the lettuce from the refrigerator in the kitchen. And then, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a closed chest drawer close by. A closed usual looking antique trunk is nearby. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, ensure that the antique trunk in the bedroom is open. After that, recover the old key from the antique trunk in the bedroom. Then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After pulling open the wooden door, try to head east. With that over with, open the refrigerator. And then, recover the half of a bag of chips from the refrigerator. After you have got the half of a bag of chips, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a closed chest drawer, which looks normal, in the room. Hey, want to see an antique trunk? Look over there, an antique trunk. You can make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the antique trunk within the bedroom is opened. And then, pick up the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, make sure that the wooden door is open. And then, venture east. With that done, open the refrigerator inside the kitchen. And then, retrieve the milk from the refrigerator within the kitchen. Having got the milk, rest the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most standard of all possible bedrooms. Let's see what's in here.
You see a chest drawer. Huh, weird. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the antique trunk. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door within the bedroom. After that, open the wooden door. Once you have opened the wooden door, try to venture east. Next, make it so that the screen door inside the kitchen is open. Having pulled open the screen door, make an attempt to go to the east. After that, go south. Okay, and then, recover the bell pepper from the floor of the garden. After that, make an attempt to take a trip north. With that over with, try to venture west. And then, place the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can make out a closed chest drawer. You can see a closed antique trunk in the corner. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, assure that the chest drawer is ajar. After pulling open the chest drawer, retrieve the old key from the chest drawer. With the old key, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. After you have opened the wooden door, head east. Then, ensure that the refrigerator inside the kitchen is open. Then, retrieve the milk from the refrigerator. Then, rest the milk on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
A closed chest drawer is close by. You can see an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk. Then, retrieve the old key from the antique trunk within the bedroom. And then, check that the wooden door is unlocked with the old key. After that, make absolutely sure that the wooden door is opened. And then, try to head east. And then, ensure that the screen door inside the kitchen is open. Then, make an attempt to move east. Following that, make an effort to venture south. And then, retrieve the apple from the floor of the garden. After that, make an attempt to go north. Then, take a trip west. Once you get around to doing that, place the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am stoked to announce that you are now in the bedroom.
You can see a closed standard looking chest drawer nearby. Oh, great. Here's an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the chest drawer. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. And then, make it so that the wooden door is unlocked with the old key. After you have unlocked the wooden door, make sure that the wooden door in the bedroom is wide open. And then, head east. With that done, venture south. With that accomplished, recover the half of a bag of chips from the couch within the living room. Then, try to venture north. And then, put the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Classic TextWorld. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, assure that the antique trunk in the bedroom is opened. And then, take the old key from the antique trunk inside the bedroom. Then, doublecheck that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. Then, move east. And then, assure that the refrigerator within the kitchen is open. If you have opened the refrigerator, take the bell pepper from the refrigerator. If you can get your hands on the bell pepper, rest the bell pepper on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a chest drawer. You can see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could open the chest drawer. And then, take the old key from the chest drawer inside the bedroom. After that, unlock the wooden door. And then, open the wooden door. And then, make an attempt to travel east. After that, ensure that the screen door in the kitchen is open. Then, go east. After that, attempt to travel south. That done, recover the milk from the floor of the garden. And then, try to head north. And then, attempt to head west. With that done, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to ensure that the antique trunk is open. After pulling open the antique trunk, recover the old key from the antique trunk. And then, make it so that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. After that, attempt to travel east. And then, open the screen door. And then, head east. And then, move south. Then, lift the tomato plant from the floor of the garden. After getting the tomato plant, take a trip north. After that, make an attempt to travel west. Then, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer nearby. You can see a closed ordinary looking antique trunk nearby. You make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer. After that, look and see that the wooden door is unlocked. And then, ensure that the wooden door is open. Then, move east. Following that, open the screen door inside the kitchen. After you have pulled open the screen door, try to travel east. And then, attempt to go south. And then, pick up the apple from the floor of the garden. And then, make an attempt to venture north. With that over with, attempt to take a trip west. With that done, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, open the chest drawer. And then, take the old key from the chest drawer. After picking up the old key, unlock the wooden door within the bedroom. After that, ensure that the wooden door in the bedroom is open. And then, travel east. After that, make sure that the refrigerator inside the kitchen is ajar. Then, recover the tomato plant from the refrigerator within the kitchen. Then, put the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
Oh, great. Here's a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>