Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door. After that, look and see that the wooden door is opened. And then, make an attempt to take a trip east. After that, look and see that the refrigerator is open. After that, take the apple from the refrigerator within the kitchen. And then, put the apple on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer in the corner. You can make out an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the antique trunk within the bedroom is open. After that, take the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After you have unlocked the wooden door, open the wooden door within the bedroom. After that, attempt to travel east. And then, ensure that the screen door is open. Then, attempt to venture east. If you can accomplish that, go to the south. Then, retrieve the bell pepper from the floor of the garden. After that, go north. Then, move west. And then, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a closed chest drawer in the room. You see a closed antique trunk nearby. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, ensure that the antique trunk inside the bedroom is open. After that, retrieve the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. After that, make an effort to take a trip east. And then, doublecheck that the screen door is opened. After that, attempt to go to the east. That done, travel south. If you can succeed at that, pick-up the half of a bag of chips from the floor of the garden. After that, go north. Following that, make an effort to travel west. After that, rest the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make it so that the chest drawer is opened. After opening the chest drawer, retrieve the old key from the chest drawer. And then, assure that the wooden door inside the bedroom is unlocked. Then, ensure that the wooden door is open. And then, try to venture east. And then, open the refrigerator within the kitchen. And then, recover the half of a bag of chips from the refrigerator in the kitchen. After that, place the half of a bag of chips on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You can see a closed antique trunk. You smell a sickening smell, and follow it to a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, doublecheck that the antique trunk within the bedroom is ajar. And then, retrieve the old key from the antique trunk inside the bedroom. If you have got the old key, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. Then, go to the east. Then, ensure that the screen door is open. And then, go to the east. After that, make an effort to move south. And then, recover the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, try to go to the north. And then, venture west. Then, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Hmmm... what else, what else? You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. Having picked up the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. After pulling open the wooden door, attempt to venture east. After that, open the screen door. Then, attempt to travel east. Then, take a trip south. Then, pick-up the lettuce from the floor of the garden. Then, make an effort to venture north. With that over with, move west. Then, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
You make out a closed chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. Now why would someone leave that there? You can see a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, make sure that the antique trunk in the bedroom is ajar. After that, take the old key from the antique trunk inside the bedroom. After that, unlock the wooden door. And then, ensure that the wooden door is open. Then, make an attempt to head east. Following that, ensure that the screen door inside the kitchen is open. Then, go to the east. With that done, make an attempt to take a trip south. After that, recover the half of a bag of chips from the floor of the garden. And then, attempt to go to the north. And then, venture west. With that accomplished, rest the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You smell an intriguing smell, and follow it to an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk inside the bedroom is open. And then, take the old key from the antique trunk. After that, make absolutely sure that the wooden door is unlocked. Then, open the wooden door in the bedroom. Having opened the wooden door, try to take a trip east. And then, ensure that the refrigerator is open. And then, pick up the tomato plant from the refrigerator inside the kitchen. After taking the tomato plant, put the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a chest drawer. You can see a closed antique trunk here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. After that, recover the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door within the bedroom is opened. And then, make an effort to head east. And then, go to the south. Once you get around to doing that, retrieve the tomato plant from the couch. And then, attempt to go north. Next, rest the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the antique trunk in the bedroom. And then, take the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After opening the wooden door, make an attempt to take a trip east. Okay, and then, ensure that the refrigerator is open. Then, recover the tomato plant from the refrigerator inside the kitchen. And then, rest the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You can make out a closed chest drawer close by. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to ensure that the antique trunk is open. Then, recover the old key from the antique trunk in the bedroom. After that, make it so that the wooden door is unlocked. And then, open the wooden door inside the bedroom. Then, go to the east. Then, open the refrigerator in the kitchen. And then, recover the milk from the refrigerator. After picking up the milk, put the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin to take stock of what's here.
You can see a chest drawer. Oh, great. Here's an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You make out a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the antique trunk inside the bedroom is open. Then, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. Once you have unlocked the wooden door, assure that the wooden door is ajar. After opening the wooden door, attempt to move east. Then, make an effort to go to the south. Then, retrieve the tomato plant from the couch inside the living room. And then, go to the north. And then, place the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You scan the room, seeing a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. And then, take the old key from the chest drawer in the bedroom. After you have got the old key, make sure that the wooden door is unlocked. After that, make sure that the wooden door is wide open. Then, attempt to go to the east. Following that, ensure that the screen door is open. After opening the screen door, try to venture east. That done, head south. And then, retrieve the half of a bag of chips from the floor of the garden. After that, travel north. Okay, and then, travel west. And then, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can see a closed antique trunk, which looks usual, in the corner. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, look and see that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door. After that, look and see that the wooden door is open. If you have opened the wooden door, attempt to go east. After that, ensure that the screen door is open. And then, travel east. After that, travel south. Okay, and then, retrieve the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, go to the north. After that, travel west. Then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the antique trunk within the bedroom is wide open. After opening the antique trunk, take the old key from the antique trunk inside the bedroom. After picking up the old key, unlock the wooden door. After that, open the wooden door. After that, move east. After that, ensure that the screen door is open. After that, try to take a trip east. That done, try to head south. After that, pick up the milk from the floor of the garden. And then, make an effort to take a trip north. And then, take a trip west. With that accomplished, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a chest drawer. You can see an antique trunk. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the chest drawer. After you have pulled open the chest drawer, recover the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door inside the bedroom. And then, ensure that the wooden door is open. And then, attempt to travel east. And then, open the screen door. After that, venture east. Following that, make an effort to take a trip south. After that, retrieve the half of a bag of chips from the floor of the garden. Then, head north. With that over with, travel west. Then, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You make out a chest drawer. You can make out a closed antique trunk in the corner. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, retrieve the old key from the chest drawer. After you have taken the old key, unlock the wooden door. And then, open the wooden door in the bedroom. If you have pulled open the wooden door, try to head east. And then, assure that the screen door in the kitchen is ajar. Then, take a trip east. After that, make an attempt to move south. And then, pick-up the tomato plant from the floor of the garden. And then, go north. Then, try to venture west. And then, rest the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You make out a closed chest drawer in the corner. Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer. Then, pick up the old key from the chest drawer. Then, unlock the wooden door with the old key. After unlocking the wooden door, open the wooden door. And then, take a trip east. Following that, attempt to move south. Then, recover the lettuce from the couch. After that, attempt to travel north. And then, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to open the chest drawer in the bedroom. After that, pick up the old key from the chest drawer. After getting the old key, make sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door is open. And then, attempt to head east. Once you do that, look and see that the refrigerator within the kitchen is wide open. And then, take the lettuce from the refrigerator. After that, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is. I guess you better just go and list everything you see here.
Look over there! a chest drawer. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell a pungent smell, and follow it to a king-size bed. You wonder idly who left that here. The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to ensure that the antique trunk is open. After that, take the old key from the antique trunk in the bedroom. Then, look and see that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door. And then, travel east. Following that, head south. And then, recover the bell pepper from the couch. With the bell pepper, make an attempt to travel north. Then, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
Oh, great. Here's a chest drawer. You can make out a closed antique trunk here. Look out! It's a- oh, never mind, it's just a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. After that, unlock the wooden door. After that, open the wooden door. And then, take a trip east. And then, venture south. Okay, and then, take the milk from the couch. After you have taken the milk, go north. And then, put the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, open the antique trunk. If you have opened the antique trunk, recover the old key from the antique trunk inside the bedroom. After that, assure that the wooden door within the bedroom is unlocked. Then, open the wooden door. Having pulled open the wooden door, take a trip east. If you can get around to doing that, open the refrigerator. And then, take the apple from the refrigerator within the kitchen. And then, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You see an antique trunk. The light flickers for a second, but nothing else happens. You can see a king-size bed. But the thing is empty, unfortunately. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. And then, make it so that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, move east. Once you manage that, look and see that the refrigerator is ajar. And then, pick up the tomato plant from the refrigerator in the kitchen. If you can get your hands on the tomato plant, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
A well framed sign tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest drawer. You see an antique trunk. You can see a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the antique trunk is wide open. Then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door is wide open. Then, head east. Following that, ensure that the screen door inside the kitchen is open. Then, make an attempt to go to the east. With that over with, go south. And then, pick-up the apple from the floor of the garden. And then, head north. And then, take a trip west. And then, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a closed chest drawer. You make out an antique trunk. You shudder, but continue examining the room. Look over there! a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk within the bedroom is wide open. After that, retrieve the old key from the antique trunk. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. If you have unlocked the wooden door, open the wooden door. Then, head east. And then, open the refrigerator within the kitchen. And then, retrieve the lettuce from the refrigerator. Once you have picked up the lettuce, put the lettuce on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You see a closed chest drawer. You can make out a closed antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the chest drawer is wide open. Then, take the old key from the chest drawer. And then, unlock the wooden door. And then, make sure that the wooden door inside the bedroom is wide open. And then, go to the east. Then, ensure that the screen door in the kitchen is open. And then, attempt to travel east. And then, make an attempt to venture south. And then, pick-up the apple from the floor of the garden. And then, make an effort to go north. And then, make an attempt to head west. Next, put the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You smell a great smell, and follow it to a chest drawer. You can see a closed standard looking antique trunk nearby. You make out a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer in the bedroom. And then, take the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. Then, try to take a trip east. If you can get around to doing that, make an effort to move south. With that done, retrieve the milk from the couch. And then, go to the north. Then, put the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
As if things weren't amazing enough already, you can even see a chest drawer. A closed antique trunk is in the corner. You see a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to ensure that the chest drawer is open. After that, pick up the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door in the bedroom. Then, look and see that the wooden door inside the bedroom is ajar. Then, take a trip east. And then, make an effort to head south. Then, pick up the bell pepper from the couch within the living room. After that, venture north. After that, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest drawer right there by you. You can see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, open the antique trunk. And then, recover the old key from the antique trunk in the bedroom. Then, make it so that the wooden door is unlocked. And then, ensure that the wooden door is open. And then, attempt to go east. After that, doublecheck that the refrigerator in the kitchen is ajar. Then, pick up the half of a bag of chips from the refrigerator in the kitchen. And then, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom.
You see a chest drawer. A closed antique trunk is right there by you. You see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, you could, like, make it so that the chest drawer is opened. And then, recover the old key from the chest drawer within the bedroom. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door is open. Then, attempt to take a trip east. That done, ensure that the screen door in the kitchen is open. And then, try to travel east. Once you succeed at that, go south. Then, recover the milk from the floor of the garden. After stealing the milk, attempt to travel north. With that over with, try to take a trip west. And then, place the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can make out a chest drawer. You see a closed antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk in the bedroom is open. And then, retrieve the old key from the antique trunk inside the bedroom. Then, unlock the wooden door with the old key. After that, doublecheck that the wooden door within the bedroom is open. After that, go to the east. And then, ensure that the screen door is open. After that, venture east. With that accomplished, attempt to take a trip south. After that, pick up the bell pepper from the floor of the garden. After that, venture north. With that accomplished, attempt to take a trip west. With that accomplished, place the bell pepper on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a chest drawer. You can see an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make it so that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. After that, make an attempt to move east. If you can succeed at that, make absolutely sure that the screen door is open. After opening the screen door, move east. That done, make an effort to take a trip south. Then, pick-up the tomato plant from the floor of the garden. Then, head north. With that done, venture west. And then, rest the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a chest drawer. You shudder, but continue examining the room. You make out a closed antique trunk nearby. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the chest drawer within the bedroom is opened. And then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is opened. Then, head east. And then, ensure that the screen door inside the kitchen is open. After that, try to venture east. Following that, head south. And then, lift the milk from the floor of the garden. After getting the milk, venture north. Then, attempt to head west. And then, rest the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed antique trunk nearby. Oh, great. Here's a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could assure that the chest drawer within the bedroom is opened. After that, retrieve the old key from the chest drawer. Once you have picked up the old key, unlock the wooden door with the old key. After that, open the wooden door within the bedroom. Then, attempt to go east. After that, ensure that the refrigerator is open. After that, recover the bell pepper from the refrigerator within the kitchen. And then, rest the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You make out a king-size bed. Now why would someone leave that there? The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the chest drawer. After that, retrieve the old key from the chest drawer. Having picked up the old key, unlock the wooden door within the bedroom. Then, look and see that the wooden door is wide open. Then, make an effort to venture east. Then, ensure that the refrigerator is open. Then, take the apple from the refrigerator in the kitchen. And then, put the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin to take stock of what's here.
You can make out a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk inside the bedroom. Then, look and see that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door. After that, make an effort to venture east. Following that, make absolutely sure that the refrigerator inside the kitchen is ajar. Then, recover the tomato plant from the refrigerator. After that, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is.
You can see a chest drawer. You see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make absolutely sure that the antique trunk within the bedroom is open. Then, pick up the old key from the antique trunk in the bedroom. And then, check that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, make an attempt to venture east. Then, open the refrigerator. And then, retrieve the tomato plant from the refrigerator. And then, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can see a closed chest drawer nearby. You smell an interesting smell, and follow it to an antique trunk. Now why would someone leave that there? You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest drawer is ajar. Having opened the chest drawer, recover the old key from the chest drawer. And then, check that the wooden door in the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After opening the wooden door, make an effort to go to the east. With that accomplished, open the screen door in the kitchen. Then, travel east. And then, take a trip south. Following that, lift the apple from the floor of the garden. With the apple, try to go north. And then, make an attempt to head west. Okay, and then, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
Look over there! a chest drawer. The light flickers for a second, but nothing else happens. Look over there! an antique trunk. You make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is usual. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. And then, take the old key from the chest drawer in the bedroom. Then, check that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door. And then, try to travel east. Then, ensure that the refrigerator inside the kitchen is open. After that, retrieve the milk from the refrigerator. Then, place the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that sign! What does it say? It says Welcome to the bedroom? Well that's cool.
You make out a chest drawer. You wonder idly who left that here. You can make out a closed antique trunk here. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the antique trunk inside the bedroom is ajar. After that, take the old key from the antique trunk within the bedroom. After that, check that the wooden door is unlocked with the old key. And then, make it so that the wooden door is wide open. And then, move east. And then, open the screen door in the kitchen. And then, take a trip east. After that, make an effort to move south. And then, recover the milk from the floor of the garden. After that, go north. With that accomplished, go to the west. If you can accomplish that, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in an ordinary kind of place. That is to say, you're in a bedroom.
You can see a chest drawer. Classic TextWorld. You make out an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the antique trunk is opened. After that, take the old key from the antique trunk. With the old key, unlock the wooden door. Then, ensure that the wooden door is open. Once you have opened the wooden door, move east. And then, ensure that the screen door is open. Then, go east. With that done, try to venture south. Following that, recover the lettuce from the floor of the garden. After that, go to the north. After that, venture west. Then, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. Is this what you came to TextWorld for? This... chest drawer? You make out an antique trunk. You scan the room, seeing a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door with the old key. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, make an effort to head east. After that, open the screen door inside the kitchen. If you have opened the screen door, take a trip east. And then, make an effort to venture south. After that, lift the bell pepper from the floor of the garden. After that, attempt to go to the north. After that, attempt to venture west. With that done, rest the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You begin looking for stuff.
You make out a closed chest drawer. You can see a closed antique trunk. You make out a king-size bed. The king-size bed is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the antique trunk. After that, pick up the old key from the antique trunk in the bedroom. After that, assure that the wooden door in the bedroom is unlocked. And then, make it so that the wooden door within the bedroom is wide open. And then, take a trip east. After that, open the screen door. And then, make an attempt to go to the east. After that, take a trip south. With that over with, pick up the tomato plant from the floor of the garden. After that, venture north. And then, make an attempt to go to the west. And then, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a typical kind of place. That is to say, you're in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the chest drawer. If you have opened the chest drawer, take the old key from the chest drawer. Once you have taken the old key, unlock the wooden door. After that, look and see that the wooden door is ajar. Then, move east. With that done, ensure that the screen door within the kitchen is open. After opening the screen door, venture east. Next, attempt to go south. Okay, and then, retrieve the bell pepper from the floor of the garden. After that, go north. With that over with, try to venture west. Okay, and then, put the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a chest drawer. You can make out a closed antique trunk in the corner. You can see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, make absolutely sure that the chest drawer is open. And then, retrieve the old key from the chest drawer. And then, make sure that the wooden door is unlocked. After that, doublecheck that the wooden door within the bedroom is ajar. After you have opened the wooden door, move east. And then, make sure that the refrigerator is wide open. After pulling open the refrigerator, take the apple from the refrigerator inside the kitchen. Once you have picked up the apple, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can see a chest drawer. You can see a closed antique trunk right there by you. You make out a king-size bed! The king-size bed is usual. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest drawer inside the bedroom is ajar. And then, pick up the old key from the chest drawer. With the old key, doublecheck that the wooden door inside the bedroom is unlocked. And then, make sure that the wooden door within the bedroom is open. And then, go to the east. Then, open the refrigerator. If you have opened the refrigerator, take the tomato plant from the refrigerator in the kitchen. After stealing the tomato plant, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a closed chest drawer right there by you. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. After that, make it so that the wooden door is unlocked. After that, assure that the wooden door within the bedroom is ajar. And then, move east. After that, open the screen door in the kitchen. After you have opened the screen door, head east. And then, venture south. And then, retrieve the milk from the floor of the garden. After that, move north. After that, try to venture west. Then, sit the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You see a chest drawer. There's something strange about this being here, but you can't put your finger on it. What's that over there? It looks like it's an antique trunk. You make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make sure that the chest drawer is opened. Then, take the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door is wide open. And then, make an attempt to move east. And then, open the screen door. After that, attempt to take a trip east. Next, go south. Then, pick up the milk from the floor of the garden. Then, venture north. After that, take a trip west. Following that, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can make out a chest drawer. You can make out a closed antique trunk right there by you. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. After unlocking the wooden door, open the wooden door in the bedroom. After that, travel east. Following that, ensure that the refrigerator inside the kitchen is open. And then, pick up the half of a bag of chips from the refrigerator within the kitchen. Once you have picked up the half of a bag of chips, place the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a chest drawer. You can see a closed antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make sure that the antique trunk is open. Then, recover the old key from the antique trunk within the bedroom. Then, check that the wooden door within the bedroom is unlocked with the old key. After that, make absolutely sure that the wooden door is opened. After that, venture east. Once you get through with that, ensure that the screen door within the kitchen is open. And then, take a trip east. Okay, and then, go to the south. And then, lift the half of a bag of chips from the floor of the garden. And then, make an effort to venture north. After that, go to the west. With that accomplished, place the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
Oh, great. Here's a chest drawer. You can make out an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. Look over there! a king-size bed. Now why would someone leave that there? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, make an attempt to move east. Then, make absolutely sure that the refrigerator inside the kitchen is ajar. Then, pick up the tomato plant from the refrigerator inside the kitchen. After picking up the tomato plant, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a closed chest drawer. You can see a closed antique trunk in the corner. Were you looking for a king-size bed? Because look over there, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. And then, pick up the old key from the antique trunk. And then, unlock the wooden door. Then, look and see that the wooden door within the bedroom is ajar. After pulling open the wooden door, make an effort to go to the east. After that, open the screen door. And then, move east. And then, try to move south. After that, pick up the tomato plant from the floor of the garden. Then, make an attempt to take a trip north. After that, venture west. With that accomplished, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in an ordinary kind of place. That is to say, you're in a bedroom.
You see a closed chest drawer. You can make out an antique trunk. Look over there! a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. Then, try to move east. And then, open the screen door. And then, go to the east. With that done, make an effort to go to the south. If you can finish that, pick up the milk from the floor of the garden. After that, go north. Okay, and then, venture west. After that, sit the milk on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to show up in an usual one.
You can make out a chest drawer. You can make out a closed antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the chest drawer is wide open. And then, take the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. If you have unlocked the wooden door, open the wooden door in the bedroom. Having pulled open the wooden door, try to take a trip east. That done, ensure that the screen door in the kitchen is open. Then, head east. That done, take a trip south. Following that, retrieve the milk from the floor of the garden. And then, make an attempt to venture north. Then, go to the west. Next, place the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer nearby. You see an antique trunk! You can see a king-size bed. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the chest drawer is open. Then, retrieve the old key from the chest drawer in the bedroom. And then, check that the wooden door in the bedroom is unlocked with the old key. And then, look and see that the wooden door is open. And then, go east. Then, open the refrigerator inside the kitchen. After that, take the bell pepper from the refrigerator. And then, place the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You see a closed chest drawer in the corner. You smell an intriguing smell, and follow it to an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed! But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could ensure that the chest drawer inside the bedroom is open. Then, recover the old key from the chest drawer within the bedroom. Then, make sure that the wooden door is unlocked. And then, ensure that the wooden door is open. Then, venture east. With that accomplished, ensure that the refrigerator is open. Then, retrieve the apple from the refrigerator. If you can get your hands on the apple, put the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a closed antique trunk. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make sure that the antique trunk inside the bedroom is ajar. Then, take the old key from the antique trunk in the bedroom. Then, look and see that the wooden door is unlocked. And then, make it so that the wooden door inside the bedroom is wide open. And then, travel east. That done, assure that the refrigerator is opened. And then, pick up the apple from the refrigerator. After that, place the apple on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
A closed chest drawer is close by. You can make out an antique trunk. Hmmm... what else, what else? You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to doublecheck that the chest drawer in the bedroom is opened. Then, recover the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. Then, look and see that the wooden door in the bedroom is open. And then, venture east. With that done, open the refrigerator within the kitchen. And then, take the half of a bag of chips from the refrigerator. Then, sit the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. I guess you better just go and list everything you see here.
You make out a closed chest drawer in the corner. You make out a closed antique trunk, which looks usual, in the room. You can make out a king-size bed. But there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer in the bedroom. Then, doublecheck that the wooden door in the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door in the bedroom is wide open. After that, make an attempt to head east. With that accomplished, open the screen door. Then, venture east. And then, make an attempt to head south. And then, pick up the bell pepper from the floor of the garden. And then, make an effort to head north. With that done, attempt to travel west. And then, sit the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's in the room.
You can see a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>