Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, look and see that the chest drawer is ajar. And then, retrieve the old key from the chest drawer within the bedroom. And then, check that the wooden door is unlocked with the old key. After that, open the wooden door. Once you have pulled open the wooden door, make an effort to go east. After that, ensure that the screen door in the kitchen is open. After that, travel east. With that over with, make an effort to go to the south. Then, retrieve the apple from the floor of the garden. Once you have got the apple, try to go to the north. Next, make an attempt to take a trip west. After that, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can make out a closed chest drawer. Look over there! an antique trunk. The light flickers for a second, but nothing else happens. Oh wow! Is that what I think it is? It is! It's a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the chest drawer within the bedroom is wide open. Then, take the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. Then, make an attempt to go to the east. And then, doublecheck that the screen door is opened. After that, take a trip east. After that, attempt to venture south. Once you finish that, retrieve the half of a bag of chips from the floor of the garden. After that, make an effort to go north. With that over with, take a trip west. After that, sit the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer, which looks normal, close by. What's that over there? It looks like it's an antique trunk. You see a king-size bed. You shudder, but continue examining the king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make it so that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk in the bedroom. After you have picked up the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After you have unlocked the wooden door, open the wooden door within the bedroom. After opening the wooden door, try to move east. Then, open the refrigerator. Then, take the tomato plant from the refrigerator. If you can get your hands on the tomato plant, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed! The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. Then, recover the old key from the chest drawer in the bedroom. If you can get your hands on the old key, assure that the wooden door inside the bedroom is unlocked with the old key. And then, make absolutely sure that the wooden door is open. After opening the wooden door, go east. And then, look and see that the screen door in the kitchen is wide open. After that, make an effort to go to the east. After that, make an effort to take a trip south. And then, recover the apple from the floor of the garden. Then, make an attempt to take a trip north. Next, attempt to go west. With that over with, put the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You see a closed chest drawer. You see a closed antique trunk. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the antique trunk in the bedroom is ajar. After that, retrieve the old key from the antique trunk inside the bedroom. Then, unlock the wooden door. After that, open the wooden door inside the bedroom. After that, make an effort to go to the east. Once you do that, open the screen door inside the kitchen. After that, make an attempt to go to the east. With that done, go south. Then, recover the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, make an attempt to head north. If you can get through with that, go to the west. After that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. You make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk. If you can get your hands on the old key, make sure that the wooden door is unlocked. After that, open the wooden door within the bedroom. And then, make an attempt to move east. Okay, and then, make sure that the screen door is opened. And then, head east. And then, travel south. Next, pick-up the bell pepper from the floor of the garden. Then, make an effort to venture north. After that, make an attempt to go west. And then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You make out an antique trunk. You wonder idly who left that here. You can make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make it so that the antique trunk inside the bedroom is opened. And then, recover the old key from the antique trunk inside the bedroom. After that, unlock the wooden door. And then, open the wooden door within the bedroom. After that, try to venture east. And then, ensure that the screen door is open. Once you have pulled open the screen door, try to head east. Then, go south. And then, pick up the apple from the floor of the garden. Having taken the apple, attempt to go north. After that, try to go west. With that accomplished, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You make out a chest drawer. You can see a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, look and see that the antique trunk is ajar. Then, take the old key from the antique trunk within the bedroom. And then, unlock the wooden door. Then, make absolutely sure that the wooden door in the bedroom is ajar. After opening the wooden door, take a trip east. If you can get through with that, make an effort to move south. Then, pick up the apple from the couch. After getting the apple, move north. With that accomplished, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer here. Look out! It's a- oh, never mind, it's just an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to doublecheck that the antique trunk within the bedroom is ajar. After that, recover the old key from the antique trunk. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, open the wooden door. After you have opened the wooden door, take a trip east. Then, try to move south. That done, recover the tomato plant from the couch within the living room. After getting the tomato plant, make an attempt to move north. That done, place the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a chest drawer. You make out a closed antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer inside the bedroom is open. Then, take the old key from the chest drawer in the bedroom. After taking the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. Then, make an attempt to go east. After that, ensure that the refrigerator within the kitchen is open. And then, take the half of a bag of chips from the refrigerator. And then, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to come round a normal one.
Look over there! a chest drawer. Classic TextWorld. You make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, make absolutely sure that the antique trunk is ajar. After that, pick up the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, doublecheck that the wooden door is opened. After that, go to the east. Then, ensure that the screen door within the kitchen is open. Once you have pulled open the screen door, go to the east. Then, make an effort to head south. Then, pick up the half of a bag of chips from the floor of the garden. Then, go to the north. Then, make an attempt to take a trip west. Once you finish that, sit the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer. You can make out an antique trunk. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make sure that the chest drawer is ajar. And then, recover the old key from the chest drawer. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door in the bedroom. Then, try to travel east. After that, ensure that the screen door within the kitchen is open. After that, attempt to venture east. And then, go to the south. Next, lift the milk from the floor of the garden. After stealing the milk, move north. With that done, go to the west. If you can succeed at that, sit the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer. You can make out a closed antique trunk right there by you. You scan the room, seeing a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer in the bedroom is open. And then, take the old key from the chest drawer. After stealing the old key, assure that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. Then, make an effort to venture east. Once you succeed at that, look and see that the refrigerator is ajar. After that, take the milk from the refrigerator. Then, put the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
Oh, great. Here's a chest drawer. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the chest drawer in the bedroom is open. Then, pick up the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. And then, make it so that the wooden door within the bedroom is wide open. And then, attempt to go east. Then, doublecheck that the screen door is wide open. After you have opened the screen door, take a trip east. With that done, head south. Then, recover the half of a bag of chips from the floor of the garden. And then, move north. If you can succeed at that, make an effort to go to the west. With that done, sit the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You see a closed chest drawer nearby. You can see a closed antique trunk here. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the chest drawer is open. And then, take the old key from the chest drawer. Then, assure that the wooden door is unlocked with the old key. And then, make absolutely sure that the wooden door is open. After you have opened the wooden door, travel east. After that, open the screen door. After that, head east. If you can get through with that, head south. With that over with, recover the lettuce from the floor of the garden. Then, try to travel north. And then, move west. With that accomplished, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. Classic TextWorld. You can make out a closed antique trunk. You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make sure that the antique trunk within the bedroom is wide open. After that, take the old key from the antique trunk. Then, make sure that the wooden door inside the bedroom is unlocked. And then, assure that the wooden door within the bedroom is ajar. After that, head east. If you can get around to doing that, open the screen door. And then, attempt to move east. And then, take a trip south. Then, recover the lettuce from the floor of the garden. Then, try to travel north. And then, go west. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can make out a chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. Then, retrieve the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. After that, open the wooden door inside the bedroom. After that, attempt to move east. With that over with, make absolutely sure that the refrigerator within the kitchen is open. And then, recover the milk from the refrigerator in the kitchen. Once you have got the milk, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a chest drawer. Now that's what I call TextWorld! You can make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the chest drawer inside the bedroom. Then, pick up the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. After that, make an attempt to go east. Okay, and then, open the refrigerator within the kitchen. After opening the refrigerator, take the half of a bag of chips from the refrigerator within the kitchen. And then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can make out a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, ensure that the wooden door within the bedroom is open. And then, make an attempt to venture east. After that, ensure that the refrigerator within the kitchen is open. Then, retrieve the half of a bag of chips from the refrigerator. After taking the half of a bag of chips, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You can make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. And then, take the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door within the bedroom is open. After that, go east. With that over with, ensure that the screen door is open. After pulling open the screen door, take a trip east. Once you get around to doing that, go south. Then, recover the apple from the floor of the garden. After taking the apple, take a trip north. After that, go west. Then, sit the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You see a chest drawer. A closed antique trunk is in the room. Oh, great. Here's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make sure that the chest drawer inside the bedroom is ajar. And then, recover the old key from the chest drawer. And then, unlock the wooden door. After that, open the wooden door. After pulling open the wooden door, head east. And then, open the refrigerator inside the kitchen. Then, retrieve the lettuce from the refrigerator. If you can get your hands on the lettuce, put the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in an ordinary kind of place. That is to say, you're in a bedroom. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. Is this what you came to TextWorld for? This... chest drawer? Oh, great. Here's an antique trunk. You can make out a king-size bed. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, open the antique trunk inside the bedroom. And then, take the old key from the antique trunk within the bedroom. Then, unlock the wooden door inside the bedroom. And then, doublecheck that the wooden door is opened. After pulling open the wooden door, attempt to go to the east. After that, make absolutely sure that the refrigerator inside the kitchen is ajar. After that, recover the bell pepper from the refrigerator inside the kitchen. With the bell pepper, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. You wonder idly who left that here. You can see an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make sure that the chest drawer in the bedroom is ajar. And then, take the old key from the chest drawer in the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. After that, doublecheck that the wooden door within the bedroom is wide open. And then, make an effort to take a trip east. Following that, move south. Then, retrieve the apple from the couch inside the living room. If you can get your hands on the apple, make an effort to venture north. Then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You start to take note of what's in the room.
You see a chest drawer. You can see a closed antique trunk in the room. Oh, great. Here's a king-size bed. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer. And then, recover the old key from the chest drawer. And then, unlock the wooden door. Then, open the wooden door. After that, venture east. Next, ensure that the refrigerator inside the kitchen is open. Then, recover the apple from the refrigerator within the kitchen. After taking the apple, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You make out a chest drawer. You see an antique trunk. The light flickers for a second, but nothing else happens. You make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer in the bedroom. After that, take the old key from the chest drawer in the bedroom. Then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door within the bedroom. After that, make an effort to venture east. Then, open the screen door in the kitchen. Then, attempt to go east. Following that, attempt to go to the south. Okay, and then, pick-up the apple from the floor of the garden. And then, head north. After that, head west. And then, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You can see an antique trunk. Classic TextWorld. You make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, open the antique trunk in the bedroom. After that, recover the old key from the antique trunk inside the bedroom. And then, check that the wooden door is unlocked with the old key. Then, assure that the wooden door within the bedroom is open. After that, move east. Okay, and then, go to the south. Then, recover the half of a bag of chips from the couch. Then, make an attempt to move north. With that done, put the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a closed chest drawer here. You make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk. After that, unlock the wooden door. After that, open the wooden door inside the bedroom. And then, make an effort to head east. Then, ensure that the refrigerator in the kitchen is open. Once you have opened the refrigerator, take the half of a bag of chips from the refrigerator. After getting the half of a bag of chips, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. There's something about an object in a room that's just so... TextWorld. Oh wow! Is that what I think it is? It is! It's an antique trunk. Classic TextWorld. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk. Then, unlock the wooden door inside the bedroom. Then, assure that the wooden door is wide open. Then, make an attempt to go east. And then, doublecheck that the screen door is wide open. Then, travel east. Then, make an effort to venture south. If you can get around to doing that, pick-up the milk from the floor of the garden. Then, take a trip north. Then, venture west. Once you succeed at that, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in an usual kind of place. That is to say, you're in a bedroom.
You make out a chest drawer. You can see an antique trunk. Is this what you came to TextWorld for? This... antique trunk? You can make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, ensure that the antique trunk within the bedroom is open. Having opened the antique trunk, recover the old key from the antique trunk. And then, unlock the wooden door. After that, look and see that the wooden door is open. Then, attempt to take a trip east. And then, attempt to venture south. After that, recover the half of a bag of chips from the couch in the living room. Then, make an attempt to go to the north. With that done, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. Then, make an attempt to head east. And then, ensure that the refrigerator is open. After that, pick up the apple from the refrigerator inside the kitchen. Then, put the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Huh, weird. You make out a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make absolutely sure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. After that, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, travel east. Then, look and see that the refrigerator is opened. And then, pick up the tomato plant from the refrigerator. And then, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You can barely contain your excitement.
A closed chest drawer is close by. Look out! It's a- oh, never mind, it's just an antique trunk. You wonder idly who left that here. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk. And then, unlock the wooden door in the bedroom. And then, make absolutely sure that the wooden door is open. After that, make an attempt to move east. Then, open the screen door. After that, venture east. With that accomplished, venture south. With that done, recover the lettuce from the floor of the garden. After that, travel north. Then, venture west. Then, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You can see a closed antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, ensure that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer within the bedroom. Then, doublecheck that the wooden door is unlocked. And then, doublecheck that the wooden door inside the bedroom is opened. And then, make an effort to head east. Then, make sure that the refrigerator in the kitchen is opened. Then, pick up the apple from the refrigerator. After that, sit the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. What's that over there? It looks like it's a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could assure that the antique trunk within the bedroom is ajar. And then, retrieve the old key from the antique trunk. After taking the old key, unlock the wooden door inside the bedroom. And then, open the wooden door in the bedroom. After that, make an attempt to go to the east. And then, ensure that the screen door is open. Then, make an effort to travel east. After that, travel south. Then, retrieve the apple from the floor of the garden. After that, make an effort to head north. With that over with, head west. After that, rest the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You see a closed chest drawer. A closed antique trunk, which looks standard, is in the corner. You can make out a king-size bed. What a great pairing of adjectives and nouns! The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk within the bedroom. Once you have taken the old key, unlock the wooden door inside the bedroom with the old key. After that, open the wooden door inside the bedroom. And then, make an attempt to take a trip east. And then, open the screen door. Then, take a trip east. And then, venture south. With that accomplished, pick up the lettuce from the floor of the garden. And then, go to the north. Once you get around to doing that, attempt to travel west. Once you succeed at that, sit the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You can see a closed chest drawer. You see an antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be a great idea if you could open the antique trunk. And then, take the old key from the antique trunk. After that, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door is open. Then, go east. And then, open the refrigerator. Once you have pulled open the refrigerator, recover the lettuce from the refrigerator in the kitchen. Then, place the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer right there by you. You can see an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the antique trunk is open. And then, recover the old key from the antique trunk inside the bedroom. After getting the old key, look and see that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. Then, take a trip east. And then, make an attempt to go south. And then, recover the lettuce from the couch inside the living room. And then, go north. After that, rest the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Hey, want to see a chest drawer? Look over there, a chest drawer. You see an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly depressed by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the chest drawer. And then, take the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door in the bedroom with the old key. And then, open the wooden door inside the bedroom. After that, make an effort to travel east. And then, try to move south. Then, take the lettuce from the couch. And then, travel north. And then, put the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You start to take note of what's in the room.
You smell a wretched smell, and follow it to a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. There's something strange about this being here, but you can't put your finger on it. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer within the bedroom. After opening the chest drawer, recover the old key from the chest drawer inside the bedroom. After taking the old key, doublecheck that the wooden door is unlocked. And then, make sure that the wooden door is opened. Then, venture east. After that, ensure that the screen door in the kitchen is open. After that, take a trip east. Following that, try to venture south. Next, pick up the apple from the floor of the garden. Then, try to travel north. With that done, take a trip west. Next, sit the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. Huh, weird. You make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, unlock the wooden door. Having unlocked the wooden door, ensure that the wooden door is open. After you have pulled open the wooden door, make an attempt to venture east. That done, ensure that the screen door within the kitchen is open. After that, venture east. Next, attempt to head south. Following that, retrieve the lettuce from the floor of the garden. Then, move north. After that, make an attempt to travel west. That done, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed chest drawer nearby. You can see a closed antique trunk. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, retrieve the old key from the chest drawer inside the bedroom. After getting the old key, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to move east. Then, open the screen door inside the kitchen. Then, try to head east. Then, move south. That done, pick up the half of a bag of chips from the floor of the garden. Then, try to go to the north. Once you do that, make an attempt to venture west. And then, sit the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A closed chest drawer is close by. You can see a closed antique trunk in the corner. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the chest drawer inside the bedroom is wide open. After that, retrieve the old key from the chest drawer. After getting the old key, unlock the wooden door. And then, make it so that the wooden door is wide open. Then, head east. Once you finish that, make absolutely sure that the screen door within the kitchen is open. After opening the screen door, take a trip east. And then, take a trip south. If you can succeed at that, retrieve the bell pepper from the floor of the garden. Then, head north. And then, try to travel west. Okay, and then, rest the bell pepper on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the antique trunk. After that, recover the old key from the antique trunk. Once you have taken the old key, unlock the wooden door. After that, open the wooden door in the bedroom. And then, go east. If you can accomplish that, assure that the screen door inside the kitchen is opened. And then, make an effort to travel east. Okay, and then, take a trip south. Okay, and then, retrieve the apple from the floor of the garden. After that, venture north. After that, go to the west. Then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a closed chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk in the bedroom. After that, make it so that the wooden door is unlocked. After that, make sure that the wooden door inside the bedroom is opened. And then, take a trip east. With that over with, ensure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator. And then, put the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. A closed typical looking antique trunk is in the room. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is standard. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the chest drawer is ajar. Then, recover the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. After that, ensure that the wooden door is open. After that, make an effort to go to the east. Once you do that, make an effort to travel south. That done, take the half of a bag of chips from the couch. If you can get your hands on the half of a bag of chips, head north. Then, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make absolutely sure that the chest drawer is opened. After that, pick up the old key from the chest drawer. If you can get your hands on the old key, assure that the wooden door inside the bedroom is unlocked. After that, open the wooden door. And then, make an effort to take a trip east. That done, ensure that the screen door in the kitchen is open. And then, head east. If you can accomplish that, attempt to go to the south. Then, pick up the lettuce from the floor of the garden. After that, move north. Then, venture west. Then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You can barely contain your excitement.
You can make out a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the antique trunk is open. After that, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door. After that, open the wooden door. After that, attempt to venture east. After that, ensure that the screen door is open. Then, move east. And then, move south. Then, recover the tomato plant from the floor of the garden. With the tomato plant, make an attempt to venture north. And then, take a trip west. Okay, and then, sit the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. I guess you better just go and list everything you see here.
You smell an intriguing smell, and follow it to a chest drawer. You can make out a closed antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is typical. But there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, doublecheck that the antique trunk is wide open. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, make it so that the wooden door is opened. And then, make an effort to move east. After that, venture south. Then, retrieve the half of a bag of chips from the couch within the living room. Then, try to go to the north. Next, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer in the room. You make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer. If you have pulled open the chest drawer, take the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door. Then, head east. With that done, open the refrigerator. And then, take the tomato plant from the refrigerator inside the kitchen. After that, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a closed chest drawer close by. You can make out a closed antique trunk in the room. You see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door. And then, look and see that the wooden door is opened. And then, move east. With that over with, make an attempt to travel south. After that, take the apple from the couch in the living room. Then, move north. With that done, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely ordinary. Let's see what's in here.
You see a chest drawer, so there's that. You can make out a closed antique trunk here. You see a king-size bed. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make it so that the chest drawer in the bedroom is ajar. After that, retrieve the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. After that, assure that the wooden door in the bedroom is ajar. Then, venture east. Then, make sure that the refrigerator inside the kitchen is opened. After that, pick up the bell pepper from the refrigerator. Then, place the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. The room is well lit.
You can see a closed chest drawer, which looks usual, close by. You see an antique trunk. The light flickers for a second, but nothing else happens. You can make out a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. After that, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. And then, assure that the wooden door is wide open. Then, venture east. Then, make absolutely sure that the refrigerator within the kitchen is opened. And then, take the half of a bag of chips from the refrigerator inside the kitchen. After that, place the half of a bag of chips on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer close by. You make out an antique trunk. Classic TextWorld. You can see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. And then, recover the old key from the antique trunk within the bedroom. And then, unlock the wooden door with the old key. Then, open the wooden door within the bedroom. After opening the wooden door, make an effort to head east. Once you get around to doing that, ensure that the refrigerator is open. And then, pick up the apple from the refrigerator in the kitchen. And then, place the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see a closed antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer. And then, take the old key from the chest drawer. If you have taken the old key, unlock the wooden door inside the bedroom. And then, make sure that the wooden door is wide open. And then, try to take a trip east. And then, ensure that the screen door inside the kitchen is open. After that, take a trip east. With that done, make an attempt to head south. And then, pick-up the milk from the floor of the garden. Then, try to take a trip north. With that accomplished, venture west. Then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You can barely contain your excitement.
You make out a closed chest drawer right there by you. You scan the room for an antique trunk, and you find an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. And then, try to take a trip east. Then, look and see that the refrigerator in the kitchen is wide open. And then, pick up the apple from the refrigerator within the kitchen. Then, put the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer in the corner. You can make out an antique trunk. Huh, weird. You can make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, open the antique trunk. After opening the antique trunk, take the old key from the antique trunk inside the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, attempt to travel east. After that, look and see that the screen door within the kitchen is wide open. And then, attempt to go east. Then, try to go to the south. And then, pick-up the apple from the floor of the garden. And then, make an attempt to take a trip north. If you can get through with that, travel west. And then, rest the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You make out a closed chest drawer in the room. Look out! It's a- oh, never mind, it's just an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. With the old key, make sure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. After you have pulled open the wooden door, try to travel east. And then, make an attempt to travel south. Then, retrieve the milk from the couch. After getting the milk, move north. If you can do that, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You check the price tag on the chest drawer. Three hundred bucks?! That's ridiculous! I have a person who works for the government who could get you one of those for 55 bucks! You make out an antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer is open. And then, take the old key from the chest drawer. And then, make absolutely sure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door is ajar. After that, head east. Following that, ensure that the screen door is open. Then, make an effort to head east. Once you do that, head south. With that accomplished, recover the lettuce from the floor of the garden. With the lettuce, make an attempt to go north. If you can finish that, make an effort to head west. With that over with, sit the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, doublecheck that the antique trunk is ajar. And then, recover the old key from the antique trunk in the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked. And then, open the wooden door within the bedroom. Then, travel east. After that, open the refrigerator within the kitchen. And then, retrieve the bell pepper from the refrigerator in the kitchen. And then, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>