Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the antique trunk within the bedroom. And then, retrieve the old key from the antique trunk. Having taken the old key, make it so that the wooden door is unlocked. And then, make it so that the wooden door is ajar. And then, make an attempt to move east. After that, ensure that the refrigerator is open. Having pulled open the refrigerator, take the tomato plant from the refrigerator inside the kitchen. Then, rest the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the antique trunk. After pulling open the antique trunk, pick up the old key from the antique trunk in the bedroom. Then, assure that the wooden door is unlocked with the old key. If you have unlocked the wooden door, make it so that the wooden door is open. And then, venture east. With that done, ensure that the screen door in the kitchen is open. Once you have opened the screen door, move east. Then, move south. And then, retrieve the lettuce from the floor of the garden. Then, travel north. With that accomplished, travel west. With that over with, put the lettuce on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer right there by you. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk is open. If you have pulled open the antique trunk, recover the old key from the antique trunk inside the bedroom. Then, unlock the wooden door inside the bedroom with the old key. And then, assure that the wooden door within the bedroom is open. And then, venture east. Once you manage that, look and see that the refrigerator is wide open. After that, take the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk. After pulling open the antique trunk, retrieve the old key from the antique trunk. And then, doublecheck that the wooden door is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. And then, take a trip east. With that over with, ensure that the screen door within the kitchen is open. Once you have opened the screen door, take a trip east. That done, make an effort to take a trip south. If you can accomplish that, retrieve the milk from the floor of the garden. Then, travel north. And then, go to the west. And then, rest the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You make out a king-size bed. The king-size bed is ordinary. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make it so that the antique trunk is ajar. Then, pick up the old key from the antique trunk inside the bedroom. And then, make sure that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, make an attempt to venture east. Then, make it so that the screen door is opened. And then, go east. And then, take a trip south. And then, lift the milk from the floor of the garden. And then, attempt to venture north. After that, move west. That done, place the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You see a chest drawer. You see a closed antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. Then, open the wooden door within the bedroom. And then, take a trip east. And then, ensure that the refrigerator is open. And then, retrieve the apple from the refrigerator within the kitchen. After that, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a closed chest drawer. You can make out an antique trunk. You wonder idly who left that here. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. Then, take the old key from the chest drawer. With the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, make absolutely sure that the wooden door within the bedroom is ajar. Then, make an effort to venture east. With that accomplished, make absolutely sure that the refrigerator is opened. And then, recover the milk from the refrigerator within the kitchen. After that, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You make out a closed chest drawer. You make out an antique trunk. You wonder idly who left that here. You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, go to the east. Once you get through with that, look and see that the screen door within the kitchen is open. And then, head east. Then, make an effort to venture south. And then, pick-up the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, venture north. And then, make an attempt to travel west. Then, rest the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You can make out a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk right there by you. As if things weren't amazing enough already, you can even see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, open the chest drawer inside the bedroom. After that, take the old key from the chest drawer in the bedroom. And then, unlock the wooden door in the bedroom with the old key. Once you have unlocked the wooden door, ensure that the wooden door is open. Then, move east. After that, ensure that the screen door inside the kitchen is open. After that, attempt to go east. With that done, go to the south. If you can manage that, recover the half of a bag of chips from the floor of the garden. With the half of a bag of chips, head north. With that done, go west. Then, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You begin to take stock of what's in the room.
You see a chest drawer. You see an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, open the chest drawer. And then, retrieve the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, make sure that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door inside the bedroom is open. After opening the wooden door, make an attempt to go to the east. That done, ensure that the refrigerator in the kitchen is open. And then, retrieve the bell pepper from the refrigerator. Then, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can make out a closed antique trunk. You see a king-size bed. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the antique trunk inside the bedroom is ajar. Then, take the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, make it so that the wooden door within the bedroom is wide open. After that, go east. Then, look and see that the screen door within the kitchen is opened. After that, try to head east. With that done, take a trip south. With that accomplished, pick-up the lettuce from the floor of the garden. Then, take a trip north. Then, try to travel west. Then, sit the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You make out a closed chest drawer. You see a closed antique trunk in the corner. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the chest drawer inside the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. After that, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door within the bedroom is opened. And then, travel east. That done, make it so that the refrigerator in the kitchen is opened. And then, retrieve the bell pepper from the refrigerator inside the kitchen. Then, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You can see a closed chest drawer. You make out a closed antique trunk here. You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the chest drawer within the bedroom. After pulling open the chest drawer, retrieve the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, open the wooden door within the bedroom. And then, go to the east. Then, take a trip south. With that accomplished, pick up the milk from the couch within the living room. After that, take a trip north. Then, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
A closed chest drawer is in the corner. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer within the bedroom. After that, check that the wooden door in the bedroom is unlocked with the old key. And then, assure that the wooden door within the bedroom is ajar. After that, make an effort to take a trip east. Okay, and then, open the refrigerator inside the kitchen. After that, take the lettuce from the refrigerator in the kitchen. And then, sit the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest drawer. You make out an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, open the antique trunk in the bedroom. After you have pulled open the antique trunk, recover the old key from the antique trunk. After that, unlock the wooden door inside the bedroom. And then, ensure that the wooden door is open. After that, attempt to take a trip east. Then, open the screen door. After that, venture east. And then, make an effort to go south. Okay, and then, lift the bell pepper from the floor of the garden. After that, head north. And then, make an attempt to go west. Once you manage that, rest the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed chest drawer is here. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. Then, take the old key from the chest drawer within the bedroom. And then, look and see that the wooden door is unlocked. After that, make sure that the wooden door inside the bedroom is open. Having pulled open the wooden door, take a trip east. Okay, and then, open the refrigerator. After that, pick up the half of a bag of chips from the refrigerator. And then, sit the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a closed chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. But there isn't a thing on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the antique trunk. Then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door. After unlocking the wooden door, make sure that the wooden door is opened. After that, go to the east. Following that, make an effort to move south. If you can manage that, take the tomato plant from the couch. And then, travel north. That done, put the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a closed chest drawer in the room. Look out! It's a- oh, never mind, it's just an antique trunk. You check the price tag that the antique trunk's owner still hasn't taken off. 35 bucks? What a deal! You'll have to ask where they got this! You see a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could assure that the antique trunk is wide open. Then, recover the old key from the antique trunk. Then, unlock the wooden door. And then, assure that the wooden door in the bedroom is opened. After opening the wooden door, attempt to move east. Okay, and then, go to the south. After that, take the apple from the couch. After that, try to go to the north. With that accomplished, sit the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
Look out! It's a- oh, never mind, it's just a chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the chest drawer is open. And then, take the old key from the chest drawer. And then, look and see that the wooden door is unlocked. After that, make sure that the wooden door is wide open. Then, attempt to go to the east. If you can do that, ensure that the refrigerator is open. After pulling open the refrigerator, recover the milk from the refrigerator within the kitchen. And then, sit the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a chest drawer. You see a closed antique trunk. You make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door is open. After that, venture east. And then, open the screen door inside the kitchen. If you have opened the screen door, go east. Okay, and then, make an attempt to take a trip south. Then, retrieve the apple from the floor of the garden. If you can get your hands on the apple, attempt to venture north. Then, head west. And then, put the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see an antique trunk. You can't wait to tell the folks at home about this! You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, recover the old key from the chest drawer within the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. Once you have unlocked the wooden door, make it so that the wooden door within the bedroom is open. And then, attempt to go east. If you can succeed at that, make an effort to go to the south. With that over with, pick up the milk from the couch within the living room. Then, attempt to take a trip north. Then, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a closed chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, make it so that the chest drawer inside the bedroom is wide open. And then, recover the old key from the chest drawer. After you have got the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. After opening the wooden door, try to move east. Then, make it so that the refrigerator in the kitchen is wide open. Then, take the lettuce from the refrigerator in the kitchen. Then, rest the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. Wow, isn't TextWorld just the best? You make out an antique trunk. You can't wait to tell the folks at home about this! You can see a king-size bed. The king-size bed is usual. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest drawer is open. After that, pick up the old key from the chest drawer in the bedroom. Having picked up the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, doublecheck that the wooden door is wide open. And then, go east. That done, doublecheck that the screen door inside the kitchen is open. And then, go east. And then, try to go to the south. After that, retrieve the milk from the floor of the garden. Then, try to go north. With that done, head west. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You can barely contain your excitement.
You can make out a chest drawer. Wow, isn't TextWorld just the best? You can see a closed antique trunk. You see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the chest drawer is wide open. And then, pick up the old key from the chest drawer within the bedroom. With the old key, insert the old key into the wooden door's lock to unlock it. After that, make absolutely sure that the wooden door is wide open. After that, head east. If you can get through with that, try to head south. And then, pick up the tomato plant from the couch inside the living room. After that, take a trip north. And then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You start to take note of what's in the room.
You can make out a closed chest drawer. You see a closed ordinary looking antique trunk in the corner. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, assure that the wooden door inside the bedroom is opened. After that, go to the east. Following that, ensure that the screen door within the kitchen is open. After that, try to go to the east. Following that, try to move south. Okay, and then, lift the tomato plant from the floor of the garden. And then, head north. Following that, attempt to head west. With that over with, sit the tomato plant on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
You can see a chest drawer. You see a closed antique trunk, which looks usual, in the corner. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make absolutely sure that the chest drawer within the bedroom is ajar. And then, take the old key from the chest drawer inside the bedroom. And then, look and see that the wooden door is unlocked. After that, ensure that the wooden door inside the bedroom is open. Then, take a trip east. Then, travel south. Next, pick up the half of a bag of chips from the couch in the living room. And then, go north. Okay, and then, rest the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a closed chest drawer. A closed antique trunk is in the room. You can see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. And then, pick up the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. Then, make absolutely sure that the wooden door is ajar. After pulling open the wooden door, venture east. And then, doublecheck that the screen door inside the kitchen is open. And then, attempt to go east. With that accomplished, make an effort to take a trip south. With that done, recover the apple from the floor of the garden. And then, take a trip north. With that over with, attempt to move west. Okay, and then, rest the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a closed chest drawer. You can see a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make sure that the chest drawer inside the bedroom is wide open. After that, retrieve the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door in the bedroom is open. And then, make an attempt to take a trip east. Following that, ensure that the refrigerator is open. After opening the refrigerator, retrieve the tomato plant from the refrigerator in the kitchen. After getting the tomato plant, sit the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You can make out a closed usual looking chest drawer nearby. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, open the antique trunk in the bedroom. Then, take the old key from the antique trunk inside the bedroom. After that, unlock the wooden door inside the bedroom. Then, ensure that the wooden door is open. After that, go to the east. With that accomplished, attempt to go south. After that, pick up the apple from the couch within the living room. And then, make an attempt to venture north. And then, rest the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, pick up the old key from the chest drawer. With the old key, doublecheck that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, attempt to travel east. That done, open the refrigerator. If you have opened the refrigerator, pick up the bell pepper from the refrigerator within the kitchen. After that, sit the bell pepper on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
A closed chest drawer, which looks ordinary, is here. You see a closed antique trunk. You see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First thing I need you to do is to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer. Then, unlock the wooden door in the bedroom. After that, ensure that the wooden door in the bedroom is open. After that, go east. And then, look and see that the screen door is wide open. After that, make an effort to venture east. With that accomplished, travel south. And then, lift the half of a bag of chips from the floor of the garden. After that, attempt to take a trip north. Once you manage that, head west. And then, put the half of a bag of chips on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest drawer. You can make out a closed antique trunk, which looks ordinary, close by. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You wonder idly who left that here. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make absolutely sure that the chest drawer is ajar. After that, take the old key from the chest drawer. And then, assure that the wooden door is unlocked with the old key. Once you have unlocked the wooden door, look and see that the wooden door inside the bedroom is ajar. And then, go to the east. Once you manage that, assure that the refrigerator is ajar. And then, retrieve the lettuce from the refrigerator. After that, rest the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. You wonder idly who left that here. You make out a closed antique trunk in the room. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk is open. Then, take the old key from the antique trunk. Then, unlock the wooden door. Having unlocked the wooden door, open the wooden door within the bedroom. And then, head east. If you can get through with that, make it so that the refrigerator in the kitchen is wide open. After that, retrieve the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest drawer inside the bedroom is opened. After that, pick up the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. Then, attempt to head east. Then, assure that the screen door is wide open. And then, head east. And then, try to go south. With that over with, retrieve the tomato plant from the floor of the garden. Then, go north. And then, travel west. Next, place the tomato plant on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer in the room. You smell an awful smell, and follow it to an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. But oh no! there's nothing on this piece of junk. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the antique trunk in the bedroom is opened. After pulling open the antique trunk, retrieve the old key from the antique trunk. And then, make sure that the wooden door inside the bedroom is unlocked with the old key. And then, make sure that the wooden door is wide open. After that, make an attempt to take a trip east. After that, open the screen door within the kitchen. And then, attempt to go east. Then, try to move south. After that, pick-up the apple from the floor of the garden. With the apple, make an effort to go north. That done, go west. Then, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a closed chest drawer. A closed antique trunk is in the corner. Look out! It's a- oh, never mind, it's just a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to look and see that the antique trunk is opened. And then, recover the old key from the antique trunk within the bedroom. If you have got the old key, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, try to head east. After that, make an effort to take a trip south. After that, pick up the apple from the couch. After stealing the apple, make an effort to head north. And then, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom.
A closed chest drawer is close by. You see a closed antique trunk. You smell a pungent smell, and follow it to a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the antique trunk in the bedroom. And then, pick up the old key from the antique trunk. After that, assure that the wooden door within the bedroom is unlocked with the old key. Having unlocked the wooden door, make it so that the wooden door is wide open. And then, go to the east. After that, ensure that the screen door is open. After that, travel east. If you can get around to doing that, make an effort to head south. After that, pick-up the half of a bag of chips from the floor of the garden. After stealing the half of a bag of chips, try to go to the north. Then, attempt to go to the west. After that, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You see a chest drawer. You make out an antique trunk. Now why would someone leave that there? You make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to ensure that the chest drawer in the bedroom is open. Once you have opened the chest drawer, take the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door. And then, open the wooden door inside the bedroom. And then, try to go east. Then, open the screen door inside the kitchen. If you have pulled open the screen door, try to venture east. Next, go to the south. And then, recover the tomato plant from the floor of the garden. After that, take a trip north. And then, try to head west. Once you get around to doing that, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. The room is well lit.
You can see a closed chest drawer, which looks usual, right there by you. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. After you have picked up the old key, make absolutely sure that the wooden door inside the bedroom is unlocked. Then, open the wooden door within the bedroom. After that, try to move east. And then, make sure that the screen door inside the kitchen is opened. Then, make an attempt to move east. And then, try to go to the south. Next, lift the tomato plant from the floor of the garden. And then, take a trip north. Then, take a trip west. And then, rest the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You scan the room for a chest drawer, and you find a chest drawer. You see a closed antique trunk right there by you. You can make out a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. And then, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. And then, make it so that the wooden door is open. After that, try to move east. Then, open the screen door in the kitchen. After opening the screen door, travel east. After that, venture south. And then, retrieve the bell pepper from the floor of the garden. If you have taken the bell pepper, attempt to move north. If you can get around to doing that, attempt to move west. Then, place the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can see a chest drawer. You can see a closed antique trunk right there by you. You make out a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. After that, check that the wooden door inside the bedroom is unlocked with the old key. Then, doublecheck that the wooden door within the bedroom is opened. And then, make an effort to go to the east. After that, open the screen door. After that, venture east. If you can do that, venture south. After that, retrieve the lettuce from the floor of the garden. After picking up the lettuce, make an effort to go north. With that over with, make an effort to go west. And then, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Look over there! an antique trunk. You see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the antique trunk is ajar. Then, pick up the old key from the antique trunk. Then, unlock the wooden door. After that, assure that the wooden door is wide open. After that, make an attempt to head east. After that, make it so that the screen door is opened. After that, try to head east. After that, travel south. Then, retrieve the bell pepper from the floor of the garden. After that, go to the north. And then, make an attempt to travel west. That done, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it typical? You better believe it is.
You see a closed chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer. Having pulled open the chest drawer, take the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. And then, open the wooden door inside the bedroom. If you have opened the wooden door, attempt to venture east. And then, make it so that the refrigerator within the kitchen is open. After that, retrieve the half of a bag of chips from the refrigerator in the kitchen. Then, rest the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer in the room. You can see an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the chest drawer. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom with the old key. After that, ensure that the wooden door is open. After you have opened the wooden door, attempt to head east. Then, venture south. Then, retrieve the bell pepper from the couch. If you can get your hands on the bell pepper, head north. After that, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You smell a lovely smell, and follow it to a chest drawer. I mean, just wow! Isn't TextWorld just the best? Look over there! an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the antique trunk. Then, take the old key from the antique trunk in the bedroom. And then, make absolutely sure that the wooden door is unlocked. And then, doublecheck that the wooden door in the bedroom is opened. After pulling open the wooden door, head east. With that accomplished, open the screen door in the kitchen. And then, go east. That done, make an effort to go south. Once you accomplish that, retrieve the lettuce from the floor of the garden. Then, make an attempt to take a trip north. Then, take a trip west. Then, put the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a chest drawer. You can see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make it so that the chest drawer is open. Then, recover the old key from the chest drawer. Then, look and see that the wooden door inside the bedroom is unlocked. And then, make sure that the wooden door is ajar. Then, move east. And then, open the screen door inside the kitchen. After that, make an effort to take a trip east. Then, move south. Okay, and then, lift the lettuce from the floor of the garden. And then, go to the north. Next, go west. Then, put the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed normal looking chest drawer close by. You make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is ordinary. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, ensure that the chest drawer in the bedroom is open. After that, pick up the old key from the chest drawer. After taking the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door. And then, venture east. And then, take a trip south. Next, pick up the tomato plant from the couch in the living room. And then, make an attempt to travel north. Then, rest the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You can see a closed chest drawer. You make out an antique trunk. You can make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the antique trunk in the bedroom is ajar. Then, retrieve the old key from the antique trunk in the bedroom. After getting the old key, make absolutely sure that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door within the bedroom is open. After that, take a trip east. Then, open the screen door. Then, attempt to venture east. With that accomplished, take a trip south. If you can finish that, recover the tomato plant from the floor of the garden. Then, try to go north. And then, go to the west. If you can accomplish that, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a gleam over in a corner, where you can see a chest drawer. Classic TextWorld. You see an antique trunk. Wow, isn't TextWorld just the best? Look over there! a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, open the antique trunk. After that, pick up the old key from the antique trunk. With the old key, look and see that the wooden door is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, make an attempt to venture east. Once you get around to doing that, ensure that the refrigerator in the kitchen is open. Then, retrieve the tomato plant from the refrigerator. And then, sit the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin looking for stuff.
You see a gleam over in a corner, where you can see a chest drawer. You can't wait to tell the folks at home about this! You can make out an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You see a gleam over in a corner, where you can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. If you can get your hands on the old key, make it so that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, go to the east. Following that, make sure that the screen door within the kitchen is ajar. After that, travel east. Then, head south. Then, pick-up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, go north. And then, go to the west. Okay, and then, put the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is normal. But there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the antique trunk inside the bedroom is open. And then, take the old key from the antique trunk inside the bedroom. After that, unlock the wooden door with the old key. After that, ensure that the wooden door is open. Then, go east. Okay, and then, make an attempt to venture south. Okay, and then, take the bell pepper from the couch. Then, go to the north. Then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You see a chest drawer! You can see an antique trunk. The light flickers for a second, but nothing else happens. You make out a king-size bed. The king-size bed is standard. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the chest drawer. After that, pick up the old key from the chest drawer. After getting the old key, look and see that the wooden door is unlocked. After that, look and see that the wooden door inside the bedroom is opened. After that, try to go to the east. If you can do that, make it so that the refrigerator in the kitchen is opened. Then, retrieve the tomato plant from the refrigerator within the kitchen. Then, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You see a chest drawer. You see an antique trunk. You scan the room, seeing a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the chest drawer in the bedroom. And then, take the old key from the chest drawer in the bedroom. And then, unlock the wooden door within the bedroom. After unlocking the wooden door, open the wooden door in the bedroom. And then, try to go east. And then, open the screen door in the kitchen. After that, attempt to go east. And then, make an attempt to venture south. After that, retrieve the lettuce from the floor of the garden. If you can get your hands on the lettuce, attempt to take a trip north. Then, make an effort to venture west. After that, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a closed chest drawer. What's that over there? It looks like it's an antique trunk. Look over there! a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. After that, make sure that the wooden door is ajar. After that, make an effort to take a trip east. After that, make an effort to go south. With that over with, retrieve the half of a bag of chips from the couch. Then, make an attempt to take a trip north. Then, rest the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer. You make out a closed typical looking antique trunk in the room. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the chest drawer is opened. Then, recover the old key from the chest drawer. After that, unlock the wooden door in the bedroom with the old key. And then, open the wooden door inside the bedroom. After that, travel east. And then, ensure that the screen door is open. Then, take a trip east. And then, go to the south. Then, recover the bell pepper from the floor of the garden. After that, make an attempt to head north. With that done, make an attempt to head west. Then, put the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You make out a closed chest drawer here. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You shudder, but continue examining the room. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, ensure that the chest drawer inside the bedroom is open. Then, pick up the old key from the chest drawer. After that, unlock the wooden door in the bedroom. And then, ensure that the wooden door is open. Then, make an attempt to venture east. Following that, open the refrigerator. If you have opened the refrigerator, pick up the milk from the refrigerator. Then, put the milk on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make absolutely sure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer in the bedroom. Then, assure that the wooden door is unlocked with the old key. After that, make it so that the wooden door is wide open. And then, go to the east. Following that, ensure that the refrigerator is open. And then, recover the apple from the refrigerator. And then, sit the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest drawer close by. You can see a closed antique trunk. You make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to open the antique trunk inside the bedroom. After that, recover the old key from the antique trunk. And then, unlock the wooden door. After that, open the wooden door within the bedroom. Then, go to the east. Following that, ensure that the screen door is open. Then, make an attempt to travel east. Once you get around to doing that, head south. After that, recover the tomato plant from the floor of the garden. If you have got the tomato plant, take a trip north. After that, try to venture west. That done, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You make out a chest drawer. You can see a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to assure that the chest drawer within the bedroom is wide open. Having pulled open the chest drawer, take the old key from the chest drawer within the bedroom. After picking up the old key, unlock the wooden door inside the bedroom. Having unlocked the wooden door, ensure that the wooden door is open. After that, make an effort to head east. If you can manage that, make an effort to travel south. Next, recover the milk from the couch inside the living room. And then, travel north. Next, sit the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a gleam over in a corner, where you can see a chest drawer. Wow, isn't TextWorld just the best? You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>