Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk is wide open. And then, recover the old key from the antique trunk inside the bedroom. Then, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. Then, make an attempt to take a trip east. Then, open the screen door inside the kitchen. After that, travel east. And then, travel south. Then, recover the tomato plant from the floor of the garden. With the tomato plant, venture north. And then, attempt to move west. Then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a closed chest drawer. You see a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First step, open the chest drawer within the bedroom. Then, take the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. After unlocking the wooden door, look and see that the wooden door is open. And then, attempt to take a trip east. With that over with, venture south. With that over with, recover the apple from the couch. After getting the apple, make an effort to take a trip north. If you can do that, rest the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You can barely contain your excitement.
You can see a closed chest drawer close by. You can make out an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is ajar. After pulling open the antique trunk, pick up the old key from the antique trunk in the bedroom. Then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. Then, make an effort to head east. And then, look and see that the screen door is open. After that, make an effort to take a trip east. And then, venture south. Then, lift the bell pepper from the floor of the garden. And then, move north. Then, try to venture west. Then, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer. Now why would someone leave that there? You can see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, assure that the antique trunk within the bedroom is open. After pulling open the antique trunk, retrieve the old key from the antique trunk. After stealing the old key, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door is opened. And then, move east. After that, ensure that the screen door in the kitchen is open. And then, move east. And then, go south. After that, pick-up the tomato plant from the floor of the garden. Then, go north. Okay, and then, make an effort to move west. Then, rest the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You see an antique trunk. You check the price tag that the antique trunk's owner still hasn't taken off. Three hundred dollars?! That's ridiculous! Did you ever meet my buddy, they work for the mayor? I'm sure my friend could get you one of those for 10 bucks! You smell a wretched smell, and follow it to a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. After you have taken the old key, doublecheck that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, move east. With that over with, go south. And then, retrieve the lettuce from the couch. And then, travel north. After that, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You see a chest drawer. You make out a closed antique trunk right there by you. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer. Then, recover the old key from the chest drawer. And then, unlock the wooden door in the bedroom. And then, open the wooden door. Once you have opened the wooden door, go to the east. That done, ensure that the screen door is open. And then, make an effort to take a trip east. Then, travel south. Following that, retrieve the half of a bag of chips from the floor of the garden. Once you have taken the half of a bag of chips, try to go north. Then, try to go west. That done, place the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
A closed chest drawer is in the corner. Oh wow! Is that what I think it is? It is! It's an antique trunk. You make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk inside the bedroom is wide open. And then, retrieve the old key from the antique trunk within the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. And then, open the wooden door inside the bedroom. After pulling open the wooden door, make an effort to go to the east. Following that, make it so that the refrigerator in the kitchen is wide open. After that, take the bell pepper from the refrigerator inside the kitchen. Then, sit the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom. You begin to take stock of what's here.
You make out a chest drawer. You make out an antique trunk. You make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. And then, assure that the wooden door is wide open. Then, go east. Then, ensure that the screen door within the kitchen is open. Then, try to move east. Then, go to the south. And then, pick-up the tomato plant from the floor of the garden. And then, attempt to go to the north. If you can do that, go to the west. Then, sit the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed chest drawer, which looks standard, is in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the antique trunk in the bedroom is wide open. If you have pulled open the antique trunk, take the old key from the antique trunk. And then, assure that the wooden door is unlocked. And then, look and see that the wooden door is open. And then, take a trip east. Then, open the refrigerator. After that, recover the apple from the refrigerator within the kitchen. After taking the apple, rest the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can see a closed chest drawer, which looks normal, here. You make out a closed antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the chest drawer inside the bedroom is opened. And then, retrieve the old key from the chest drawer. Then, unlock the wooden door in the bedroom. And then, ensure that the wooden door is open. After pulling open the wooden door, make an effort to move east. With that over with, make it so that the refrigerator in the kitchen is open. After that, retrieve the bell pepper from the refrigerator. Then, put the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a closed standard looking chest drawer here. You make out an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. After that, take the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, make sure that the wooden door inside the bedroom is ajar. After pulling open the wooden door, attempt to go east. With that done, open the refrigerator within the kitchen. And then, pick up the tomato plant from the refrigerator in the kitchen. After stealing the tomato plant, sit the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You scan the room for a chest drawer, and you find a chest drawer. You can make out a closed antique trunk. Oh, great. Here's a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer within the bedroom. Then, take the old key from the chest drawer. Then, make sure that the wooden door is unlocked. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Once you have opened the wooden door, take a trip east. And then, ensure that the screen door inside the kitchen is open. After that, take a trip east. Next, attempt to travel south. And then, pick up the milk from the floor of the garden. Then, go to the north. Okay, and then, take a trip west. Following that, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You can barely contain your excitement.
You can see a chest drawer. Wow, isn't TextWorld just the best? You see an antique trunk. You can make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make it so that the chest drawer within the bedroom is wide open. And then, pick up the old key from the chest drawer inside the bedroom. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, make an effort to move east. And then, ensure that the screen door in the kitchen is open. Then, make an effort to venture east. Then, make an effort to go south. Okay, and then, pick-up the milk from the floor of the garden. After that, try to go to the north. Following that, travel west. With that accomplished, rest the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom.
You can see a chest drawer. You can make out an antique trunk. Wow, isn't TextWorld just the best? You scan the room, seeing a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, assure that the chest drawer in the bedroom is opened. Then, recover the old key from the chest drawer. After that, look and see that the wooden door is unlocked. After that, ensure that the wooden door is open. After that, try to go east. After that, make sure that the screen door in the kitchen is opened. Then, take a trip east. With that accomplished, make an attempt to head south. And then, recover the milk from the floor of the garden. Then, make an effort to travel north. Next, venture west. Then, place the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed chest drawer in the room. You can make out an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, ensure that the chest drawer is open. Then, take the old key from the chest drawer inside the bedroom. Then, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, head east. Next, ensure that the screen door in the kitchen is open. After that, go east. After that, make an effort to go to the south. If you can get through with that, retrieve the milk from the floor of the garden. And then, travel north. And then, attempt to venture west. Then, rest the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer inside the bedroom. Once you have opened the chest drawer, pick up the old key from the chest drawer in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. Then, doublecheck that the wooden door is opened. Then, make an effort to head east. Then, assure that the screen door is open. And then, make an effort to move east. And then, go to the south. That done, pick up the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, attempt to venture north. After that, attempt to travel west. Then, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You check the price tag that's still affixed to the chest drawer. Two hundred big ones?! That's ridiculous! You know, I know a friend who could get you one of those for 85 bucks! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk! What's that over there? It looks like it's a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer within the bedroom is open. After that, take the old key from the chest drawer. Having got the old key, make sure that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. Then, head east. After that, make absolutely sure that the screen door in the kitchen is open. After that, make an attempt to travel east. Then, make an attempt to go to the south. Then, pick-up the lettuce from the floor of the garden. And then, venture north. Following that, take a trip west. Then, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You can barely contain your excitement.
You make out a chest drawer. You make out a closed antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the antique trunk inside the bedroom is wide open. After pulling open the antique trunk, take the old key from the antique trunk inside the bedroom. After you have got the old key, unlock the wooden door inside the bedroom. After unlocking the wooden door, ensure that the wooden door is open. Then, take a trip east. Following that, doublecheck that the screen door is wide open. And then, attempt to head east. Then, venture south. With that done, pick up the milk from the floor of the garden. And then, make an attempt to go to the north. And then, try to move west. And then, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
What's that over there? It looks like it's a chest drawer. A chest drawer... Is that really what you were looking for? You see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, doublecheck that the antique trunk is ajar. And then, recover the old key from the antique trunk in the bedroom. And then, unlock the wooden door. Once you have unlocked the wooden door, look and see that the wooden door inside the bedroom is open. Once you have pulled open the wooden door, try to go east. After that, look and see that the screen door inside the kitchen is wide open. After you have opened the screen door, try to go to the east. After that, attempt to take a trip south. Then, recover the tomato plant from the floor of the garden. Then, go north. After that, attempt to move west. Then, put the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You can see a chest drawer. You make out an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk in the bedroom. And then, take the old key from the antique trunk. Having picked up the old key, unlock the wooden door. Then, open the wooden door within the bedroom. After that, make an attempt to venture east. Next, ensure that the screen door is open. After that, take a trip east. Then, go south. Then, recover the apple from the floor of the garden. Then, make an effort to venture north. Then, go west. Then, sit the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just entered a bedroom.
Oh, great. Here's a chest drawer. You can make out an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. After you have opened the wooden door, try to go east. With that done, make it so that the screen door in the kitchen is opened. After that, make an attempt to go to the east. Then, try to go to the south. Following that, recover the bell pepper from the floor of the garden. With the bell pepper, move north. That done, go west. Once you do that, put the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You start to take note of what's in the room.
You make out a closed chest drawer here. You can make out an antique trunk. Classic TextWorld. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. Then, pick up the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. After that, attempt to move east. With that accomplished, open the screen door in the kitchen. Then, venture east. Following that, make an attempt to go to the south. Once you get through with that, pick-up the apple from the floor of the garden. And then, go north. With that over with, attempt to move west. Once you finish that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You begin looking for stuff.
Oh, great. Here's a chest drawer. The light flickers for a second, but nothing else happens. You can make out a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the antique trunk within the bedroom is wide open. Then, pick up the old key from the antique trunk. After that, make it so that the wooden door within the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. Then, make an attempt to go east. And then, try to travel south. After that, retrieve the apple from the couch. And then, venture north. After that, put the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a closed chest drawer, which looks usual, in the corner. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the chest drawer is wide open. Then, take the old key from the chest drawer in the bedroom. After getting the old key, make it so that the wooden door is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, make an attempt to take a trip east. And then, make absolutely sure that the screen door inside the kitchen is ajar. And then, make an effort to travel east. After that, make an effort to move south. With that over with, recover the half of a bag of chips from the floor of the garden. After stealing the half of a bag of chips, move north. Then, make an attempt to head west. And then, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
A decrepit notice tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed usual looking chest drawer nearby. You smell a hideous smell, and follow it to an antique trunk. You can't wait to tell the folks at home about this! Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the antique trunk is open. After that, retrieve the old key from the antique trunk. Then, assure that the wooden door is unlocked. After that, open the wooden door. After that, attempt to head east. And then, try to take a trip south. And then, retrieve the half of a bag of chips from the couch in the living room. Once you have picked up the half of a bag of chips, venture north. And then, sit the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer here. You can see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the chest drawer is open. After that, recover the old key from the chest drawer. Then, look and see that the wooden door inside the bedroom is unlocked. Then, make absolutely sure that the wooden door is open. If you have opened the wooden door, venture east. And then, open the screen door within the kitchen. And then, travel east. That done, move south. Okay, and then, pick-up the apple from the floor of the garden. And then, try to go north. Then, move west. And then, sit the apple on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is wide open. Then, pick up the old key from the antique trunk. And then, unlock the wooden door within the bedroom with the old key. After you have unlocked the wooden door, doublecheck that the wooden door is ajar. After pulling open the wooden door, move east. And then, ensure that the screen door is open. And then, attempt to move east. And then, attempt to go to the south. Then, retrieve the tomato plant from the floor of the garden. With the tomato plant, head north. After that, make an effort to head west. If you can finish that, rest the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a chest drawer. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the antique trunk is opened. Then, recover the old key from the antique trunk within the bedroom. And then, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, open the wooden door within the bedroom. Then, venture east. Once you accomplish that, look and see that the screen door within the kitchen is wide open. After that, take a trip east. With that done, move south. And then, recover the apple from the floor of the garden. And then, make an attempt to take a trip north. After that, move west. Okay, and then, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You can make out a closed chest drawer here. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. After that, pick up the old key from the chest drawer in the bedroom. And then, make absolutely sure that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. Then, attempt to venture east. Then, move south. Then, retrieve the tomato plant from the couch. Then, take a trip north. After that, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the chest drawer is open. Then, pick up the old key from the chest drawer. After stealing the old key, unlock the wooden door. And then, ensure that the wooden door in the bedroom is open. After that, go to the east. Then, ensure that the refrigerator is open. And then, recover the bell pepper from the refrigerator. After that, sit the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
A closed chest drawer is nearby. You see a closed antique trunk here. You make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the antique trunk within the bedroom is open. Then, retrieve the old key from the antique trunk in the bedroom. After you have taken the old key, unlock the wooden door. After unlocking the wooden door, make sure that the wooden door within the bedroom is opened. After that, take a trip east. And then, ensure that the refrigerator is open. And then, pick up the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a chest drawer. You can make out an antique trunk. Oh, great. Here's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the antique trunk. And then, pick up the old key from the antique trunk. After that, unlock the wooden door. And then, make it so that the wooden door within the bedroom is open. And then, go east. And then, attempt to go south. With that over with, recover the tomato plant from the couch. With the tomato plant, travel north. Then, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, make it so that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. Then, move east. And then, ensure that the screen door is open. And then, move east. That done, make an effort to go to the south. And then, lift the bell pepper from the floor of the garden. And then, take a trip north. With that done, attempt to move west. And then, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest drawer, which looks standard, right there by you. You can make out a closed antique trunk here. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer. Then, take the old key from the chest drawer. And then, unlock the wooden door. After that, open the wooden door within the bedroom. After pulling open the wooden door, take a trip east. Okay, and then, open the refrigerator. And then, retrieve the milk from the refrigerator in the kitchen. After that, sit the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed standard looking chest drawer here. Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, open the chest drawer within the bedroom. After you have pulled open the chest drawer, pick up the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. Then, travel east. Okay, and then, make an attempt to move south. With that over with, pick up the bell pepper from the couch in the living room. And then, go north. That done, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed usual looking antique trunk nearby. You scan the room, seeing a king-size bed. The king-size bed is normal. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the antique trunk in the bedroom. After pulling open the antique trunk, recover the old key from the antique trunk in the bedroom. If you can get your hands on the old key, make it so that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. After opening the wooden door, try to venture east. That done, ensure that the screen door is open. Then, make an effort to move east. Okay, and then, attempt to travel south. If you can get through with that, retrieve the bell pepper from the floor of the garden. After taking the bell pepper, try to take a trip north. Next, take a trip west. After that, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You can barely contain your excitement.
You see a chest drawer. You smell a lovely smell, and follow it to an antique trunk. You can't wait to tell the folks at home about this! You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the antique trunk inside the bedroom is opened. After you have opened the antique trunk, recover the old key from the antique trunk within the bedroom. With the old key, unlock the wooden door. Then, ensure that the wooden door is open. And then, try to venture east. If you can do that, make absolutely sure that the screen door is open. And then, take a trip east. And then, try to venture south. After that, lift the milk from the floor of the garden. Then, attempt to venture north. If you can accomplish that, go west. With that done, put the milk on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a chest drawer, so there's that. You make out a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to ensure that the chest drawer within the bedroom is open. And then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door with the old key. After that, open the wooden door. And then, head east. Okay, and then, look and see that the screen door inside the kitchen is opened. After that, make an effort to go east. After that, attempt to go south. Next, retrieve the milk from the floor of the garden. Then, take a trip north. With that done, venture west. That done, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a closed chest drawer. You can see a closed antique trunk nearby. You make out a king-size bed. You wonder idly who left that here. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. After you have pulled open the chest drawer, take the old key from the chest drawer within the bedroom. Having got the old key, look and see that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. Once you have pulled open the wooden door, take a trip east. Okay, and then, make it so that the refrigerator within the kitchen is wide open. After pulling open the refrigerator, pick up the tomato plant from the refrigerator within the kitchen. If you can get your hands on the tomato plant, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a closed chest drawer right there by you. You make out a closed antique trunk nearby. You scan the room for a king-size bed, and you find a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First, it would be great if you could open the antique trunk within the bedroom. Then, pick up the old key from the antique trunk inside the bedroom. After that, check that the wooden door in the bedroom is unlocked with the old key. Then, make sure that the wooden door is opened. And then, go east. After that, open the screen door. After that, make an attempt to move east. With that over with, head south. Okay, and then, recover the bell pepper from the floor of the garden. After that, travel north. After that, try to take a trip west. Once you do that, rest the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You can make out an antique trunk. Now why would someone leave that there? You can make out a king-size bed. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer. And then, take the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. After opening the wooden door, go east. And then, open the refrigerator inside the kitchen. Having opened the refrigerator, recover the lettuce from the refrigerator inside the kitchen. And then, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a closed chest drawer. Oh, great. Here's an antique trunk! You see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. After that, make it so that the wooden door in the bedroom is unlocked. After that, open the wooden door. After that, try to go to the east. Then, open the screen door within the kitchen. And then, venture east. And then, try to head south. And then, lift the milk from the floor of the garden. If you can get your hands on the milk, take a trip north. Okay, and then, head west. Then, place the milk on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You can't wait to tell the folks at home about this! You see a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the antique trunk within the bedroom is opened. Then, take the old key from the antique trunk within the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked. And then, make absolutely sure that the wooden door is wide open. Once you have pulled open the wooden door, try to head east. Once you get around to doing that, make sure that the screen door is open. After you have opened the screen door, go east. With that done, make an attempt to travel south. With that over with, recover the bell pepper from the floor of the garden. Having got the bell pepper, try to head north. With that over with, make an effort to go to the west. With that done, sit the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You can make out a king-size bed. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the antique trunk within the bedroom is ajar. And then, take the old key from the antique trunk in the bedroom. With the old key, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. After that, travel east. And then, assure that the screen door within the kitchen is ajar. And then, attempt to head east. Once you succeed at that, go to the south. Once you do that, pick-up the bell pepper from the floor of the garden. Then, head north. And then, make an effort to venture west. And then, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Is this what you came to TextWorld for? This... chest drawer? You can see a closed antique trunk in the corner. You make out a king-size bed. You wonder idly who left that here. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to make it so that the chest drawer within the bedroom is opened. Then, take the old key from the chest drawer. Then, unlock the wooden door. After that, open the wooden door in the bedroom. After that, attempt to go east. With that over with, open the screen door within the kitchen. And then, move east. Then, go south. Then, retrieve the lettuce from the floor of the garden. Once you have picked up the lettuce, make an attempt to take a trip north. Once you manage that, venture west. Once you get around to doing that, rest the lettuce on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You begin to take stock of what's here.
You can make out a closed chest drawer, which looks normal, right there by you. You make out a closed antique trunk close by. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make it so that the antique trunk is ajar. If you have pulled open the antique trunk, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. After that, ensure that the wooden door within the bedroom is open. If you have pulled open the wooden door, venture east. And then, ensure that the screen door within the kitchen is open. And then, take a trip east. And then, venture south. And then, recover the apple from the floor of the garden. After that, travel north. Then, travel west. If you can get through with that, rest the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. A closed antique trunk is right there by you. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. And then, retrieve the old key from the antique trunk. After that, make sure that the wooden door within the bedroom is unlocked. And then, open the wooden door. After opening the wooden door, go to the east. And then, assure that the screen door inside the kitchen is ajar. And then, take a trip east. Then, move south. Okay, and then, retrieve the apple from the floor of the garden. After getting the apple, travel north. Next, try to go to the west. With that done, place the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door. After you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. After opening the wooden door, make an attempt to go to the east. Okay, and then, ensure that the screen door is open. And then, attempt to move east. Then, take a trip south. And then, lift the bell pepper from the floor of the garden. After you have taken the bell pepper, move north. Okay, and then, move west. With that accomplished, put the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You make out a chest drawer. You wonder idly who left that here. You make out a closed antique trunk. You scan the room, seeing a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, open the antique trunk in the bedroom. And then, retrieve the old key from the antique trunk inside the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. And then, try to take a trip east. Then, doublecheck that the refrigerator is open. And then, pick up the milk from the refrigerator in the kitchen. If you can get your hands on the milk, rest the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom. You begin to take stock of what's in the room.
You see a chest drawer. You can make out a closed antique trunk, which looks usual, nearby. What's that over there? It looks like it's a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, open the chest drawer. After that, take the old key from the chest drawer. If you have got the old key, assure that the wooden door inside the bedroom is unlocked. Then, make sure that the wooden door is open. After that, go to the east. Next, open the refrigerator inside the kitchen. After pulling open the refrigerator, pick up the half of a bag of chips from the refrigerator. If you have got the half of a bag of chips, place the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Look over there! an antique trunk. You wonder idly who left that here. You make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. Then, take the old key from the chest drawer. After you have picked up the old key, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After you have opened the wooden door, try to venture east. With that over with, make sure that the screen door is wide open. After that, travel east. Then, venture south. That done, pick up the milk from the floor of the garden. After that, attempt to head north. Okay, and then, make an attempt to move west. Then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can see a closed chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. And then, unlock the wooden door. Then, open the wooden door inside the bedroom. Then, try to take a trip east. And then, head south. Following that, pick up the milk from the couch inside the living room. After that, venture north. With that accomplished, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You see an antique trunk. Hmmm... what else, what else? You can see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the antique trunk inside the bedroom is opened. After that, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. Once you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. And then, make an attempt to go to the east. After that, try to travel south. Then, recover the tomato plant from the couch inside the living room. Then, try to move north. Then, sit the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out a closed antique trunk. You make out a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. If you have got the old key, unlock the wooden door inside the bedroom. Having unlocked the wooden door, open the wooden door within the bedroom. Then, attempt to go to the east. With that accomplished, assure that the refrigerator is opened. After opening the refrigerator, retrieve the lettuce from the refrigerator. With the lettuce, sit the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a closed chest drawer. You can make out an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, ensure that the antique trunk in the bedroom is open. After opening the antique trunk, pick up the old key from the antique trunk. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, ensure that the wooden door is open. Then, venture east. Once you accomplish that, doublecheck that the refrigerator inside the kitchen is ajar. After that, retrieve the apple from the refrigerator inside the kitchen. And then, place the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You can make out a closed chest drawer. You can make out a closed antique trunk in the corner. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer. After you have pulled open the chest drawer, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom with the old key. And then, open the wooden door inside the bedroom. After that, take a trip east. After that, ensure that the refrigerator within the kitchen is open. After that, recover the half of a bag of chips from the refrigerator within the kitchen. And then, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. Let's see what's in here.
You can see a chest drawer. You see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the antique trunk in the bedroom is wide open. After that, recover the old key from the antique trunk in the bedroom. After that, unlock the wooden door with the old key. After you have unlocked the wooden door, make sure that the wooden door is opened. And then, go to the east. Then, open the screen door within the kitchen. If you have pulled open the screen door, try to head east. And then, make an attempt to head south. With that over with, retrieve the tomato plant from the floor of the garden. Then, make an attempt to travel north. And then, head west. With that over with, place the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed chest drawer is nearby. You make out a closed antique trunk, which looks ordinary, in the room. You scan the room for a king-size bed, and you find a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing is empty, unfortunately. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. Then, recover the old key from the chest drawer. Then, make absolutely sure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Once you have pulled open the wooden door, venture east. And then, look and see that the refrigerator in the kitchen is wide open. After that, take the bell pepper from the refrigerator. After that, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. Look over there! a king-size bed. But oh no! there's nothing on this piece of trash. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>