Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door within the bedroom. And then, go east. That done, open the screen door within the kitchen. After that, make an attempt to venture east. After that, move south. Okay, and then, pick up the milk from the floor of the garden. And then, travel north. And then, move west. With that done, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a closed chest drawer in the corner. Oh, great. Here's an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make sure that the chest drawer inside the bedroom is open. Then, recover the old key from the chest drawer within the bedroom. Then, doublecheck that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door in the bedroom. And then, attempt to travel east. Okay, and then, make an effort to take a trip south. With that done, pick up the tomato plant from the couch within the living room. After picking up the tomato plant, attempt to move north. Then, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a closed chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer is open. After opening the chest drawer, pick up the old key from the chest drawer. Once you have picked up the old key, make absolutely sure that the wooden door is unlocked with the old key. Then, doublecheck that the wooden door is opened. Then, go east. And then, open the refrigerator in the kitchen. Then, retrieve the apple from the refrigerator. Then, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the antique trunk in the bedroom. After that, retrieve the old key from the antique trunk within the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, open the wooden door in the bedroom. After that, venture east. Then, try to go south. Once you succeed at that, retrieve the apple from the couch in the living room. Then, try to take a trip north. If you can manage that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Now why would someone leave that there? The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the chest drawer inside the bedroom. And then, recover the old key from the chest drawer inside the bedroom. After you have got the old key, look and see that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door inside the bedroom is open. And then, make an attempt to take a trip east. After that, open the refrigerator. And then, pick up the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a chest drawer. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, open the antique trunk. And then, retrieve the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. And then, make it so that the wooden door inside the bedroom is wide open. Then, make an effort to go east. Following that, ensure that the screen door inside the kitchen is open. And then, attempt to head east. Once you succeed at that, move south. Then, retrieve the bell pepper from the floor of the garden. After that, make an attempt to go north. And then, venture west. And then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. I mean, just wow! Isn't TextWorld just the best? You see a king-size bed. The king-size bed is ordinary. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the chest drawer is opened. After that, pick up the old key from the chest drawer within the bedroom. After picking up the old key, check that the wooden door is unlocked with the old key. After unlocking the wooden door, doublecheck that the wooden door is opened. After that, attempt to move east. Then, open the screen door within the kitchen. After that, head east. If you can do that, go south. And then, lift the lettuce from the floor of the garden. Once you have picked up the lettuce, try to go north. With that done, make an effort to go to the west. And then, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Hmm. You always thought you'd be more excited to see a chest drawer in a room. You make out an antique trunk. Now why would someone leave that there? Oh wow! Is that what I think it is? It is! It's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the antique trunk in the bedroom. After you have pulled open the antique trunk, take the old key from the antique trunk within the bedroom. After getting the old key, unlock the wooden door inside the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, take a trip east. That done, make sure that the refrigerator in the kitchen is wide open. And then, pick up the bell pepper from the refrigerator in the kitchen. After that, place the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin to take stock of what's here.
You see a chest drawer. You make out an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk. Then, assure that the wooden door inside the bedroom is unlocked with the old key. Once you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, attempt to venture east. With that accomplished, ensure that the screen door in the kitchen is open. After you have opened the screen door, go to the east. With that over with, travel south. And then, pick-up the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, go to the north. Okay, and then, go west. After that, sit the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be great if you could look and see that the antique trunk is opened. After pulling open the antique trunk, take the old key from the antique trunk. After getting the old key, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, take a trip east. Then, open the screen door inside the kitchen. Then, make an effort to head east. Once you manage that, attempt to go south. With that done, pick-up the bell pepper from the floor of the garden. And then, make an effort to move north. That done, move west. Okay, and then, put the bell pepper on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in an usual kind of place. That is to say, you're in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You see an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk in the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, doublecheck that the wooden door is wide open. Then, make an attempt to venture east. And then, attempt to go south. That done, pick up the lettuce from the couch. After that, go north. That done, put the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You see a chest drawer. You make out an antique trunk. You see a king-size bed. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the antique trunk in the bedroom is open. After that, take the old key from the antique trunk inside the bedroom. After that, look and see that the wooden door inside the bedroom is unlocked. After that, open the wooden door. Then, go to the east. Then, ensure that the screen door inside the kitchen is open. And then, go to the east. Then, travel south. Okay, and then, retrieve the milk from the floor of the garden. And then, go to the north. With that over with, attempt to venture west. Then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, ensure that the chest drawer is open. If you have opened the chest drawer, take the old key from the chest drawer in the bedroom. Then, look and see that the wooden door inside the bedroom is unlocked. After unlocking the wooden door, open the wooden door. Then, make an effort to take a trip east. And then, make absolutely sure that the screen door is ajar. If you have opened the screen door, head east. Okay, and then, travel south. And then, pick-up the tomato plant from the floor of the garden. After that, head north. Then, attempt to go to the west. After that, sit the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty typical.
You see a chest drawer. You see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the antique trunk in the bedroom is open. After that, take the old key from the antique trunk inside the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, make sure that the wooden door inside the bedroom is wide open. Then, make an attempt to head east. And then, open the refrigerator. After that, pick up the milk from the refrigerator. After that, sit the milk on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a chest drawer. The light flickers for a second, but nothing else happens. You make out a closed antique trunk, which looks typical, right there by you. You make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, ensure that the antique trunk inside the bedroom is open. After that, retrieve the old key from the antique trunk. After that, look and see that the wooden door is unlocked. And then, make absolutely sure that the wooden door in the bedroom is ajar. After that, venture east. With that over with, open the refrigerator. After that, pick up the apple from the refrigerator. After that, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a closed antique trunk in the corner. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, look and see that the antique trunk within the bedroom is ajar. After that, recover the old key from the antique trunk. And then, unlock the wooden door. And then, open the wooden door. Then, travel east. With that over with, open the refrigerator inside the kitchen. After that, retrieve the milk from the refrigerator in the kitchen. After that, rest the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed chest drawer nearby. Look over there! an antique trunk. Classic TextWorld. You can see a king-size bed. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk inside the bedroom. And then, recover the old key from the antique trunk. After that, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door is ajar. And then, attempt to go to the east. With that done, open the refrigerator inside the kitchen. And then, retrieve the tomato plant from the refrigerator. And then, place the tomato plant on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. I guess you better just go and list everything you see here.
A closed chest drawer is in the corner. You see an antique trunk. You can't wait to tell the folks at home about this! You smell a terrible smell, and follow it to a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer. Then, unlock the wooden door. Then, look and see that the wooden door is opened. Then, head east. And then, ensure that the screen door is open. And then, try to venture east. And then, attempt to venture south. Then, recover the lettuce from the floor of the garden. Then, move north. And then, attempt to go to the west. And then, place the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. You begin looking for stuff.
You see a closed chest drawer in the corner. You can see a closed antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. After opening the wooden door, move east. Next, move south. And then, recover the apple from the couch in the living room. After getting the apple, move north. And then, sit the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer! You make out a closed antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, pick up the old key from the antique trunk. After that, doublecheck that the wooden door is unlocked. After that, assure that the wooden door within the bedroom is opened. After opening the wooden door, take a trip east. Then, ensure that the refrigerator in the kitchen is open. And then, take the apple from the refrigerator within the kitchen. After that, put the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a chest drawer. You can make out a closed antique trunk. You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the antique trunk is wide open. Having opened the antique trunk, pick up the old key from the antique trunk in the bedroom. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, open the wooden door in the bedroom. After that, make an attempt to head east. Once you finish that, make sure that the screen door in the kitchen is wide open. Having pulled open the screen door, attempt to take a trip east. Okay, and then, attempt to venture south. With that done, retrieve the lettuce from the floor of the garden. After taking the lettuce, head north. Then, take a trip west. That done, place the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You make out a closed antique trunk. You can see a king-size bed. Now why would someone leave that there? The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. Then, pick up the old key from the chest drawer. After you have taken the old key, assure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. And then, attempt to travel east. With that over with, open the refrigerator. After opening the refrigerator, take the bell pepper from the refrigerator within the kitchen. With the bell pepper, rest the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
Oh, great. Here's a chest drawer. You see a closed antique trunk here. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to assure that the antique trunk is opened. Then, recover the old key from the antique trunk in the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. Once you have unlocked the wooden door, open the wooden door. Then, try to go to the east. Next, assure that the screen door is opened. And then, go to the east. If you can finish that, travel south. After that, recover the apple from the floor of the garden. If you have got the apple, attempt to move north. Then, head west. And then, rest the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. Let's see what's in here.
You make out a closed chest drawer here. You can see a closed antique trunk. You smell a fine smell, and follow it to a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the chest drawer within the bedroom is open. Then, take the old key from the chest drawer. After that, make sure that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door in the bedroom. After that, take a trip east. With that over with, assure that the refrigerator within the kitchen is wide open. And then, recover the half of a bag of chips from the refrigerator inside the kitchen. With the half of a bag of chips, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a chest drawer. You see an antique trunk. Now why would someone leave that there? You make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. Once you have pulled open the antique trunk, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. Then, open the wooden door. After pulling open the wooden door, try to take a trip east. With that over with, open the screen door. Then, venture east. Once you accomplish that, make an effort to take a trip south. And then, lift the milk from the floor of the garden. If you can get your hands on the milk, try to venture north. After that, head west. Then, place the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a gleam over in a corner, where you can see a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk within the bedroom is open. After that, take the old key from the antique trunk. And then, assure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. And then, head east. And then, open the screen door. And then, attempt to go east. Following that, make an effort to take a trip south. And then, retrieve the tomato plant from the floor of the garden. And then, attempt to take a trip north. Then, go west. Then, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just entered a bedroom. You can barely contain your excitement.
A closed standard looking chest drawer is nearby. You see an antique trunk. Huh, weird. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, ensure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk. If you can get your hands on the old key, assure that the wooden door is unlocked. Then, doublecheck that the wooden door inside the bedroom is opened. Once you have opened the wooden door, attempt to go to the east. And then, open the refrigerator within the kitchen. Then, recover the half of a bag of chips from the refrigerator in the kitchen. After that, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
A closed chest drawer is close by. You see a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, ensure that the antique trunk is open. Then, take the old key from the antique trunk. With the old key, look and see that the wooden door is unlocked. If you have unlocked the wooden door, ensure that the wooden door is open. After that, make an effort to move east. With that over with, open the refrigerator in the kitchen. Then, pick up the half of a bag of chips from the refrigerator. If you have got the half of a bag of chips, place the half of a bag of chips on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a closed chest drawer. You make out an antique trunk. You smell an interesting smell, and follow it to a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the antique trunk is opened. Then, recover the old key from the antique trunk. Once you have taken the old key, unlock the wooden door. After that, open the wooden door within the bedroom. After that, try to take a trip east. Then, ensure that the screen door within the kitchen is open. After pulling open the screen door, try to venture east. Then, make an effort to move south. Okay, and then, retrieve the bell pepper from the floor of the garden. After picking up the bell pepper, go north. If you can finish that, attempt to go to the west. With that over with, rest the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You can make out an antique trunk. You can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. After pulling open the chest drawer, pick up the old key from the chest drawer. And then, check that the wooden door within the bedroom is unlocked with the old key. And then, make sure that the wooden door in the bedroom is open. After that, head east. Following that, ensure that the screen door is open. And then, make an attempt to take a trip east. After that, make an attempt to travel south. And then, lift the milk from the floor of the garden. After that, go to the north. And then, move west. Then, put the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. You make out an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. After that, pick up the old key from the chest drawer. And then, make absolutely sure that the wooden door within the bedroom is unlocked. And then, make sure that the wooden door inside the bedroom is open. After pulling open the wooden door, go to the east. Then, open the screen door. And then, venture east. After that, try to travel south. Then, pick up the lettuce from the floor of the garden. And then, move north. With that over with, make an effort to travel west. Then, rest the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to saunter into a standard one. You begin to take stock of what's here.
You see a chest drawer. You see an antique trunk. You make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make absolutely sure that the antique trunk inside the bedroom is opened. And then, pick up the old key from the antique trunk. And then, unlock the wooden door. If you have unlocked the wooden door, open the wooden door. And then, make an effort to head east. Okay, and then, make an effort to venture south. And then, pick up the tomato plant from the couch. After taking the tomato plant, make an effort to move north. Following that, rest the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer in the room. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the chest drawer is open. Having opened the chest drawer, retrieve the old key from the chest drawer within the bedroom. After that, make sure that the wooden door is unlocked with the old key. And then, open the wooden door. After that, make an effort to head east. And then, ensure that the screen door in the kitchen is open. And then, try to take a trip east. With that over with, travel south. Then, retrieve the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, venture north. And then, attempt to go to the west. That done, sit the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. A chest drawer... Is that really what you were looking for? You can make out a closed antique trunk right there by you. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. After that, retrieve the old key from the antique trunk inside the bedroom. Then, make it so that the wooden door within the bedroom is unlocked. After that, doublecheck that the wooden door inside the bedroom is open. After that, make an effort to venture east. Then, look and see that the screen door in the kitchen is ajar. Then, go east. Then, make an effort to take a trip south. With that over with, lift the apple from the floor of the garden. After picking up the apple, head north. Next, make an effort to move west. After that, put the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You start to take note of what's in the room.
You make out a chest drawer. Oh, great. Here's an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make absolutely sure that the chest drawer is opened. After that, take the old key from the chest drawer. And then, assure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door is open. After that, go to the east. With that over with, ensure that the screen door in the kitchen is open. After that, take a trip east. That done, head south. Next, lift the bell pepper from the floor of the garden. After that, go to the north. Once you get around to doing that, make an attempt to take a trip west. And then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You can make out a closed chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to look and see that the chest drawer in the bedroom is open. And then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door. Then, make sure that the wooden door is open. After opening the wooden door, make an effort to go to the east. With that accomplished, ensure that the screen door within the kitchen is open. After pulling open the screen door, go to the east. Then, take a trip south. Okay, and then, lift the milk from the floor of the garden. And then, make an effort to go to the north. After that, attempt to go west. With that done, sit the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
What's that over there? It looks like it's a chest drawer. Classic TextWorld. You make out a closed antique trunk. You see a king-size bed. You wonder idly who left that here. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, make sure that the chest drawer inside the bedroom is opened. And then, take the old key from the chest drawer. And then, unlock the wooden door with the old key. After that, ensure that the wooden door is open. And then, go to the east. If you can get through with that, make sure that the screen door is wide open. And then, make an attempt to go to the east. And then, try to venture south. Okay, and then, lift the lettuce from the floor of the garden. And then, make an effort to head north. With that over with, make an effort to head west. And then, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You begin to take stock of what's here.
You can see a chest drawer. You make out a closed antique trunk in the corner. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, ensure that the antique trunk is open. And then, recover the old key from the antique trunk inside the bedroom. Then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. If you have pulled open the wooden door, attempt to move east. Then, open the screen door. Then, move east. Okay, and then, try to take a trip south. With that done, pick-up the lettuce from the floor of the garden. Then, go north. And then, attempt to take a trip west. After that, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the antique trunk in the bedroom is open. After pulling open the antique trunk, recover the old key from the antique trunk. Then, make it so that the wooden door is unlocked with the old key. And then, open the wooden door. After that, travel east. Following that, open the screen door in the kitchen. Once you have pulled open the screen door, make an attempt to head east. After that, make an attempt to go south. With that done, pick-up the apple from the floor of the garden. If you can get your hands on the apple, try to travel north. After that, head west. With that over with, place the apple on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You start to take note of what's in the room.
You can see a chest drawer. You can see an antique trunk. Look over there! a king-size bed. You wonder idly who left that here. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, doublecheck that the antique trunk is ajar. Once you have opened the antique trunk, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. And then, make it so that the wooden door is ajar. After that, venture east. Okay, and then, open the refrigerator. And then, retrieve the tomato plant from the refrigerator in the kitchen. With the tomato plant, put the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. I guess you better just go and list everything you see here.
Look over there! a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You make out an antique trunk. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Look out! It's a- oh, never mind, it's just a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make it so that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer. And then, assure that the wooden door is unlocked. And then, assure that the wooden door is open. Having opened the wooden door, take a trip east. After that, attempt to venture south. With that done, pick up the lettuce from the couch inside the living room. And then, try to go to the north. After that, put the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You make out a chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, ensure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. Then, unlock the wooden door. After that, make absolutely sure that the wooden door inside the bedroom is ajar. Then, attempt to head east. Following that, ensure that the screen door is open. After that, attempt to go to the east. And then, take a trip south. That done, pick-up the half of a bag of chips from the floor of the garden. Then, attempt to go north. And then, make an effort to take a trip west. Then, put the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer. You make out an antique trunk. You can see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the antique trunk is ajar. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom with the old key. And then, assure that the wooden door is wide open. Then, venture east. Then, open the screen door inside the kitchen. After that, move east. That done, head south. And then, recover the bell pepper from the floor of the garden. And then, move north. And then, make an effort to travel west. After that, sit the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can see a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. Then, recover the old key from the antique trunk. After that, doublecheck that the wooden door in the bedroom is unlocked. After that, open the wooden door. Then, try to head east. After that, open the refrigerator within the kitchen. And then, recover the lettuce from the refrigerator. After picking up the lettuce, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. After opening the chest drawer, recover the old key from the chest drawer. If you can get your hands on the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, assure that the wooden door in the bedroom is ajar. And then, make an effort to travel east. And then, open the screen door within the kitchen. After that, move east. If you can get through with that, make an effort to head south. With that done, retrieve the tomato plant from the floor of the garden. After taking the tomato plant, head north. Okay, and then, head west. With that done, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You see an antique trunk! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer within the bedroom is open. After that, retrieve the old key from the chest drawer within the bedroom. After that, check that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is opened. After that, attempt to go to the east. And then, open the refrigerator within the kitchen. And then, recover the bell pepper from the refrigerator inside the kitchen. After getting the bell pepper, rest the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You start to take note of what's in the room.
You make out a closed chest drawer close by. Hey, want to see an antique trunk? Look over there, an antique trunk, so there's that. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make absolutely sure that the antique trunk is ajar. After that, recover the old key from the antique trunk. After that, look and see that the wooden door is unlocked. And then, open the wooden door. And then, make an attempt to go east. And then, ensure that the refrigerator is open. And then, recover the apple from the refrigerator. After that, rest the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a chest drawer. You see an antique trunk. Now why would someone leave that there? You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk. After that, recover the old key from the antique trunk. Then, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door is open. And then, take a trip east. And then, move south. That done, take the apple from the couch. After you have got the apple, make an attempt to venture north. And then, sit the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a closed antique trunk in the room. You can see a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. After opening the antique trunk, recover the old key from the antique trunk within the bedroom. After that, assure that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. After that, try to travel east. With that over with, doublecheck that the refrigerator in the kitchen is opened. After that, take the tomato plant from the refrigerator inside the kitchen. Then, sit the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. An antique trunk... Is that really what you were looking for? Look over there! a king-size bed. The king-size bed is usual. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, open the antique trunk. And then, retrieve the old key from the antique trunk in the bedroom. And then, make absolutely sure that the wooden door in the bedroom is unlocked. And then, assure that the wooden door is ajar. Having opened the wooden door, try to move east. With that over with, open the screen door in the kitchen. And then, travel east. After that, go to the south. If you can succeed at that, lift the bell pepper from the floor of the garden. After that, take a trip north. With that done, take a trip west. After that, sit the bell pepper on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You scan the room, seeing a chest drawer. You see a closed antique trunk in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could open the antique trunk. And then, retrieve the old key from the antique trunk. Then, unlock the wooden door with the old key. After that, doublecheck that the wooden door in the bedroom is ajar. After that, make an effort to venture east. And then, open the screen door. After pulling open the screen door, make an effort to travel east. Okay, and then, take a trip south. Once you do that, lift the milk from the floor of the garden. Then, make an effort to venture north. After that, travel west. And then, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You see a closed chest drawer. You make out an antique trunk. You smell an awful smell, and follow it to a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, doublecheck that the antique trunk is open. And then, pick up the old key from the antique trunk. And then, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. Then, go east. After that, open the screen door. And then, try to move east. Okay, and then, make an attempt to go south. After that, recover the apple from the floor of the garden. Then, attempt to go north. And then, make an attempt to go west. With that accomplished, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer in the corner. A closed antique trunk, which looks normal, is nearby. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. After that, take the old key from the chest drawer. With the old key, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. After that, move east. With that over with, ensure that the screen door in the kitchen is open. Then, attempt to venture east. With that done, make an effort to move south. Following that, lift the half of a bag of chips from the floor of the garden. Then, make an effort to move north. After that, attempt to travel west. After that, put the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can't wait to tell the folks at home about this! What's that over there? It looks like it's an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You scan the room, seeing a king-size bed. The king-size bed is typical. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First, it would be great if you could ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer within the bedroom. After getting the old key, unlock the wooden door. After unlocking the wooden door, make sure that the wooden door is ajar. After pulling open the wooden door, try to go to the east. Following that, look and see that the refrigerator is opened. Once you have pulled open the refrigerator, pick up the tomato plant from the refrigerator within the kitchen. After that, put the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk in the bedroom is open. And then, retrieve the old key from the antique trunk in the bedroom. After that, unlock the wooden door inside the bedroom. Then, open the wooden door in the bedroom. And then, go to the east. With that accomplished, assure that the refrigerator within the kitchen is wide open. Once you have opened the refrigerator, pick up the lettuce from the refrigerator. If you have got the lettuce, rest the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You make out a closed antique trunk here. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, open the chest drawer. After that, retrieve the old key from the chest drawer. And then, unlock the wooden door. And then, ensure that the wooden door is open. If you have opened the wooden door, try to move east. That done, doublecheck that the refrigerator is ajar. After that, pick up the bell pepper from the refrigerator. And then, rest the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You make out a chest drawer. You make out a closed antique trunk right there by you. You see a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First stop, look and see that the chest drawer is opened. And then, retrieve the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door is unlocked with the old key. Then, doublecheck that the wooden door inside the bedroom is opened. And then, try to take a trip east. Next, travel south. With that accomplished, pick up the bell pepper from the couch inside the living room. Then, make an effort to travel north. Then, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can see a closed chest drawer. You see a closed antique trunk. You see a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the chest drawer. After opening the chest drawer, pick up the old key from the chest drawer. If you can get your hands on the old key, assure that the wooden door within the bedroom is unlocked. Then, look and see that the wooden door is ajar. After that, attempt to go to the east. Then, head south. Once you manage that, retrieve the milk from the couch in the living room. Once you have got the milk, travel north. After that, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. A chest drawer... Is that really what you were looking for? You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>