Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to doublecheck that the antique trunk in the bedroom is open. Once you have opened the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door. Then, ensure that the wooden door is open. And then, head east. And then, ensure that the screen door inside the kitchen is open. After pulling open the screen door, attempt to travel east. After that, go south. Then, pick up the lettuce from the floor of the garden. Then, move north. Once you get through with that, take a trip west. And then, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You can make out a chest drawer. You make out an antique trunk. You wonder idly who left that here. You can make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk is open. Then, recover the old key from the antique trunk within the bedroom. And then, make it so that the wooden door is unlocked with the old key. After that, open the wooden door. After that, take a trip east. Then, assure that the screen door inside the kitchen is ajar. Then, take a trip east. After that, make an attempt to go to the south. And then, retrieve the bell pepper from the floor of the garden. Then, move north. Okay, and then, attempt to venture west. That done, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. After getting the old key, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, doublecheck that the wooden door is ajar. And then, head east. Next, open the screen door inside the kitchen. After that, venture east. If you can succeed at that, try to take a trip south. After that, pick-up the milk from the floor of the garden. After that, try to move north. With that accomplished, make an effort to go west. After that, rest the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's in the room.
You see a closed chest drawer, which looks usual, in the corner. You can make out a closed antique trunk in the corner. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. Then, doublecheck that the wooden door in the bedroom is unlocked. Once you have unlocked the wooden door, open the wooden door. And then, make an attempt to take a trip east. And then, open the screen door. If you have pulled open the screen door, go east. And then, venture south. And then, pick up the bell pepper from the floor of the garden. Then, move north. And then, make an attempt to move west. With that done, sit the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You can see a chest drawer. You see an antique trunk. Classic TextWorld. You can see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the antique trunk is wide open. After that, take the old key from the antique trunk within the bedroom. Having taken the old key, unlock the wooden door in the bedroom. Then, make sure that the wooden door within the bedroom is wide open. Then, venture east. Once you manage that, make absolutely sure that the screen door is opened. And then, venture east. Next, travel south. Next, pick-up the tomato plant from the floor of the garden. And then, go north. After that, venture west. With that done, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a closed chest drawer. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. After that, try to go east. Then, open the refrigerator. Then, retrieve the milk from the refrigerator within the kitchen. After that, sit the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You can see a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. With the old key, doublecheck that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. And then, make an effort to venture east. After that, open the screen door inside the kitchen. Then, make an effort to take a trip east. With that over with, go south. Following that, pick-up the milk from the floor of the garden. Then, head north. Once you finish that, make an attempt to take a trip west. With that accomplished, place the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest drawer. Now why would someone leave that there? You see an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the chest drawer inside the bedroom is opened. Then, recover the old key from the chest drawer in the bedroom. And then, unlock the wooden door. After that, assure that the wooden door is opened. After that, take a trip east. That done, ensure that the screen door in the kitchen is open. Then, make an effort to go east. After that, move south. That done, lift the lettuce from the floor of the garden. With the lettuce, take a trip north. Then, head west. With that accomplished, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You can make out a closed antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, look and see that the antique trunk in the bedroom is opened. Then, pick up the old key from the antique trunk. After stealing the old key, unlock the wooden door in the bedroom. After that, assure that the wooden door within the bedroom is wide open. After pulling open the wooden door, head east. And then, make it so that the refrigerator is open. Then, pick up the milk from the refrigerator in the kitchen. Then, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer here. Look over there! an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make absolutely sure that the chest drawer is open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, check that the wooden door is unlocked with the old key. Then, assure that the wooden door is ajar. After that, make an attempt to head east. With that done, look and see that the screen door within the kitchen is open. And then, venture east. After that, attempt to venture south. If you can succeed at that, lift the half of a bag of chips from the floor of the garden. After that, venture north. Once you manage that, try to head west. With that over with, place the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You can make out a chest drawer. You see a closed standard looking antique trunk close by. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door. And then, make an effort to venture east. Next, ensure that the screen door inside the kitchen is open. Then, travel east. And then, go to the south. Then, retrieve the apple from the floor of the garden. After getting the apple, venture north. If you can get around to doing that, head west. If you can do that, place the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a chest drawer. You see an antique trunk. What a great pairing of adjectives and nouns! You can see a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door. And then, make an attempt to venture east. After that, make it so that the screen door is open. And then, venture east. Then, move south. After that, pick up the milk from the floor of the garden. And then, attempt to venture north. And then, venture west. After that, rest the milk on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You can see a closed chest drawer, which looks typical, close by. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to assure that the chest drawer in the bedroom is wide open. Then, pick up the old key from the chest drawer. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. And then, make an attempt to move east. With that accomplished, ensure that the screen door is open. After that, go east. With that done, move south. Then, pick-up the lettuce from the floor of the garden. Then, venture north. That done, attempt to go to the west. After that, put the lettuce on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin looking for stuff.
You see a closed chest drawer. You make out a closed antique trunk nearby. You scan the room, seeing a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, assure that the chest drawer is open. Having pulled open the chest drawer, retrieve the old key from the chest drawer. After that, unlock the wooden door. Then, open the wooden door. Having opened the wooden door, take a trip east. Then, make it so that the refrigerator within the kitchen is wide open. And then, pick up the half of a bag of chips from the refrigerator inside the kitchen. If you can get your hands on the half of a bag of chips, sit the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a closed chest drawer close by. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make absolutely sure that the antique trunk in the bedroom is ajar. After pulling open the antique trunk, take the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door inside the bedroom is wide open. After that, make an effort to move east. After that, make sure that the refrigerator is ajar. Then, retrieve the milk from the refrigerator. And then, put the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk in the corner. You can make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the chest drawer within the bedroom is wide open. Then, take the old key from the chest drawer. With the old key, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. After pulling open the wooden door, travel east. With that over with, open the screen door in the kitchen. Then, make an attempt to move east. Then, venture south. After that, lift the bell pepper from the floor of the garden. With the bell pepper, try to go to the north. And then, attempt to go to the west. Then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You see a closed chest drawer, which looks normal, nearby. You see an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer within the bedroom. And then, look and see that the wooden door is unlocked. Then, ensure that the wooden door is open. If you have pulled open the wooden door, move east. If you can get through with that, open the screen door inside the kitchen. After that, take a trip east. And then, try to venture south. Then, recover the half of a bag of chips from the floor of the garden. After that, go to the north. If you can finish that, go to the west. After that, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. After that, recover the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, make it so that the wooden door is ajar. Then, travel east. Okay, and then, open the screen door. Once you have opened the screen door, head east. Next, make an attempt to go to the south. With that done, pick-up the half of a bag of chips from the floor of the garden. If you have got the half of a bag of chips, make an effort to go north. With that done, go west. Then, rest the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can make out a closed standard looking chest drawer close by. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could open the antique trunk. After that, recover the old key from the antique trunk. Having got the old key, look and see that the wooden door is unlocked. After that, assure that the wooden door is opened. And then, head east. Then, move south. After that, take the bell pepper from the couch inside the living room. Then, take a trip north. That done, place the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You can make out a closed chest drawer. You can make out an antique trunk. You shudder, but continue examining the room. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the antique trunk in the bedroom is open. And then, retrieve the old key from the antique trunk in the bedroom. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door within the bedroom is open. And then, move east. With that over with, open the screen door. After that, attempt to venture east. Following that, attempt to travel south. And then, lift the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, go north. If you can do that, make an attempt to go to the west. Okay, and then, put the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a closed chest drawer. You can make out a closed antique trunk. You can see a king-size bed. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, open the antique trunk. Then, retrieve the old key from the antique trunk inside the bedroom. After you have picked up the old key, make sure that the wooden door is unlocked with the old key. After that, doublecheck that the wooden door is open. After that, make an attempt to go east. Then, look and see that the screen door is ajar. Then, make an attempt to travel east. Then, take a trip south. After that, recover the tomato plant from the floor of the garden. And then, go to the north. With that done, attempt to take a trip west. Next, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a chest drawer. You can see a closed antique trunk in the room. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer inside the bedroom. After that, retrieve the old key from the chest drawer inside the bedroom. Then, unlock the wooden door in the bedroom. If you have unlocked the wooden door, ensure that the wooden door is open. After opening the wooden door, head east. After that, head south. Then, take the milk from the couch. And then, make an effort to move north. And then, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk within the bedroom. And then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, open the wooden door. Then, go east. Next, open the screen door. Then, make an attempt to travel east. If you can do that, go to the south. Then, retrieve the lettuce from the floor of the garden. With the lettuce, make an effort to travel north. Once you accomplish that, move west. Then, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can't wait to tell the folks at home about this! You can make out an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is normal. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, open the chest drawer. And then, pick up the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door inside the bedroom is unlocked with the old key. Then, doublecheck that the wooden door within the bedroom is wide open. After that, try to go to the east. Then, look and see that the screen door is opened. Having pulled open the screen door, make an attempt to move east. And then, take a trip south. If you can manage that, pick-up the apple from the floor of the garden. And then, move north. Then, make an effort to travel west. And then, sit the apple on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a chest drawer. You can make out a closed antique trunk close by. Oh wow! Is that what I think it is? It is! It's a king-size bed. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the chest drawer. Once you have pulled open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. Then, unlock the wooden door within the bedroom with the old key. After that, doublecheck that the wooden door is open. After pulling open the wooden door, head east. That done, make absolutely sure that the refrigerator is ajar. And then, recover the apple from the refrigerator. After that, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the chest drawer. And then, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. Then, venture east. Then, ensure that the screen door in the kitchen is open. After that, make an effort to go to the east. And then, attempt to move south. Then, retrieve the lettuce from the floor of the garden. After that, make an attempt to go north. Following that, try to go to the west. Next, place the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a closed chest drawer here. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could look and see that the antique trunk in the bedroom is wide open. After that, retrieve the old key from the antique trunk. And then, doublecheck that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door is open. Then, take a trip east. With that over with, open the refrigerator. After that, retrieve the lettuce from the refrigerator within the kitchen. With the lettuce, sit the lettuce on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a typical kind of place. That is to say, you're in a bedroom.
You see a closed chest drawer in the corner. You can make out an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of garbage. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, look and see that the antique trunk in the bedroom is open. After pulling open the antique trunk, retrieve the old key from the antique trunk. With the old key, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. And then, go east. Then, ensure that the screen door inside the kitchen is open. After that, go east. With that done, attempt to head south. Then, lift the milk from the floor of the garden. After that, head north. Then, attempt to travel west. If you can finish that, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can make out an antique trunk. You look at the price tag glued to the antique trunk. Three hundred big ones?! Where'd they buy this antique trunk, some kind of expensive store? You can see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the antique trunk is ajar. After that, take the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. And then, look and see that the wooden door within the bedroom is ajar. And then, make an effort to venture east. Then, assure that the refrigerator is ajar. Then, retrieve the tomato plant from the refrigerator within the kitchen. Having got the tomato plant, place the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You see a chest drawer. You can see a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door inside the bedroom. After that, travel east. After that, try to go south. With that over with, recover the tomato plant from the couch. And then, make an effort to go north. After that, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can make out an antique trunk. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest drawer. And then, retrieve the old key from the chest drawer inside the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, assure that the wooden door inside the bedroom is opened. After opening the wooden door, try to take a trip east. And then, ensure that the refrigerator within the kitchen is open. After that, pick up the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You can see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, open the antique trunk inside the bedroom. Then, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door. Then, open the wooden door inside the bedroom. And then, try to travel east. Then, ensure that the screen door is open. And then, try to head east. With that accomplished, attempt to go south. With that done, pick-up the tomato plant from the floor of the garden. And then, make an attempt to venture north. Okay, and then, travel west. With that over with, put the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in an ordinary kind of place. That is to say, you're in a bedroom. You begin to take stock of what's in the room.
You can make out a chest drawer. You make out a closed antique trunk right there by you. You scan the room, seeing a king-size bed. The king-size bed appears to be empty. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, assure that the wooden door is opened. Then, attempt to take a trip east. After that, doublecheck that the screen door is ajar. And then, make an effort to go to the east. Then, venture south. With that accomplished, lift the half of a bag of chips from the floor of the garden. Then, make an attempt to venture north. After that, try to move west. If you can manage that, sit the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a closed chest drawer here. You see an antique trunk, so there's that. You can see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk inside the bedroom. After that, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door is open. And then, take a trip east. Then, ensure that the screen door is open. And then, make an attempt to go to the east. Okay, and then, take a trip south. And then, pick up the lettuce from the floor of the garden. If you can get your hands on the lettuce, take a trip north. And then, go to the west. After that, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's here.
You make out a chest drawer. A closed antique trunk is in the room. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom with the old key. And then, open the wooden door in the bedroom. After you have opened the wooden door, venture east. If you can succeed at that, open the screen door. And then, attempt to travel east. And then, make an attempt to go south. And then, lift the milk from the floor of the garden. Then, try to go north. And then, venture west. With that over with, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. Then, assure that the wooden door inside the bedroom is unlocked. And then, open the wooden door. Then, travel east. Okay, and then, try to travel south. Then, pick up the milk from the couch. After that, attempt to go north. If you can accomplish that, put the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer. You see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to look and see that the antique trunk inside the bedroom is wide open. After opening the antique trunk, recover the old key from the antique trunk within the bedroom. Then, make it so that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. After that, make an effort to head east. With that over with, make it so that the refrigerator within the kitchen is ajar. Then, take the lettuce from the refrigerator inside the kitchen. And then, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a chest drawer. You see an antique trunk. Look over there! a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. And then, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door within the bedroom. Then, open the wooden door within the bedroom. After opening the wooden door, make an effort to go to the east. Okay, and then, open the refrigerator. After that, pick up the milk from the refrigerator in the kitchen. And then, place the milk on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk inside the bedroom. With the old key, unlock the wooden door in the bedroom. Then, open the wooden door. After pulling open the wooden door, make an attempt to venture east. Then, open the screen door in the kitchen. And then, move east. Then, head south. After that, pick up the apple from the floor of the garden. After that, attempt to take a trip north. Following that, attempt to go to the west. And then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You smell a terrible smell, and follow it to a chest drawer. You see a closed antique trunk in the corner. You make out a king-size bed. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk in the bedroom. And then, take the old key from the antique trunk. Then, make it so that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door is open. Then, make an effort to go east. And then, ensure that the screen door is open. After opening the screen door, go east. After that, make an effort to move south. Then, recover the apple from the floor of the garden. After that, head north. After that, attempt to go to the west. Then, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
Oh, great. Here's a chest drawer. You make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, make sure that the antique trunk is opened. After that, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door within the bedroom with the old key. Having unlocked the wooden door, ensure that the wooden door is open. And then, make an effort to go east. And then, make sure that the screen door inside the kitchen is open. After opening the screen door, go to the east. After that, go south. Following that, recover the milk from the floor of the garden. After that, try to travel north. With that accomplished, go west. Then, rest the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a chest drawer. You make out an antique trunk. You scan the room, seeing a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the chest drawer is wide open. Having opened the chest drawer, recover the old key from the chest drawer in the bedroom. And then, unlock the wooden door inside the bedroom with the old key. After you have unlocked the wooden door, open the wooden door. And then, go east. And then, ensure that the screen door is open. Having opened the screen door, go east. Once you manage that, venture south. And then, lift the tomato plant from the floor of the garden. And then, move north. And then, venture west. And then, rest the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can see a closed chest drawer. You see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk inside the bedroom is open. If you have pulled open the antique trunk, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. And then, open the wooden door. After pulling open the wooden door, move east. Then, take a trip south. And then, pick up the tomato plant from the couch. After that, make an attempt to travel north. Once you succeed at that, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. You see an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the chest drawer is ajar. And then, retrieve the old key from the chest drawer. After that, look and see that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, make an effort to head east. And then, open the refrigerator. After you have pulled open the refrigerator, pick up the lettuce from the refrigerator within the kitchen. And then, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin looking for stuff.
You scan the room for a chest drawer, and you find a chest drawer. You see an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, open the antique trunk in the bedroom. And then, retrieve the old key from the antique trunk. Having got the old key, check that the wooden door is unlocked with the old key. And then, open the wooden door in the bedroom. After that, try to take a trip east. After that, make absolutely sure that the refrigerator is open. After that, retrieve the tomato plant from the refrigerator within the kitchen. Then, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can see a closed chest drawer. You can see a closed antique trunk here. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. And then, recover the old key from the chest drawer. Then, assure that the wooden door is unlocked. And then, ensure that the wooden door within the bedroom is open. After that, take a trip east. And then, open the refrigerator. Then, pick up the apple from the refrigerator in the kitchen. If you have taken the apple, place the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You make out a king-size bed. But the thing is empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make it so that the chest drawer is open. Then, recover the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door is unlocked with the old key. Then, look and see that the wooden door inside the bedroom is wide open. Then, make an attempt to head east. And then, ensure that the refrigerator in the kitchen is open. After that, take the half of a bag of chips from the refrigerator within the kitchen. After that, rest the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can see a closed antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. Then, retrieve the old key from the antique trunk. With the old key, doublecheck that the wooden door is unlocked. And then, open the wooden door. And then, go to the east. Then, ensure that the refrigerator inside the kitchen is open. And then, take the milk from the refrigerator in the kitchen. And then, place the milk on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You see a closed chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You smell a lovely smell, and follow it to a king-size bed. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to assure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, travel east. And then, open the screen door within the kitchen. After that, make an attempt to venture east. Then, venture south. After that, lift the milk from the floor of the garden. Then, make an attempt to take a trip north. With that accomplished, go to the west. And then, place the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can see a chest drawer. There's something about an object in a room that's just so... TextWorld. You can make out a closed antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door. Then, assure that the wooden door inside the bedroom is open. After that, travel east. Once you get around to doing that, move south. After that, pick up the milk from the couch inside the living room. After taking the milk, attempt to head north. Following that, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the antique trunk in the bedroom is open. And then, pick up the old key from the antique trunk within the bedroom. And then, unlock the wooden door. And then, assure that the wooden door is opened. After pulling open the wooden door, attempt to travel east. Then, head south. After that, pick up the apple from the couch in the living room. And then, venture north. With that done, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You make out a closed chest drawer here. You see an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. And then, open the wooden door in the bedroom. Then, make an effort to head east. And then, open the refrigerator. If you have pulled open the refrigerator, pick up the tomato plant from the refrigerator. And then, rest the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can see a chest drawer. You can see a closed antique trunk, which looks standard, in the room. You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer inside the bedroom. Then, recover the old key from the chest drawer in the bedroom. After that, unlock the wooden door within the bedroom. After you have unlocked the wooden door, make absolutely sure that the wooden door is open. After that, make an attempt to go east. With that over with, assure that the screen door is ajar. Once you have opened the screen door, make an attempt to go to the east. And then, try to travel south. Then, retrieve the tomato plant from the floor of the garden. With the tomato plant, travel north. And then, take a trip west. If you can get through with that, sit the tomato plant on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. I guess you better just go and list everything you see here.
You can make out a closed chest drawer. You can make out a closed normal looking antique trunk close by. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the chest drawer is opened. Once you have pulled open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. And then, make absolutely sure that the wooden door inside the bedroom is unlocked. After that, make it so that the wooden door is ajar. After pulling open the wooden door, try to take a trip east. With that done, make it so that the refrigerator in the kitchen is open. After that, pick up the bell pepper from the refrigerator inside the kitchen. After that, sit the bell pepper on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer here. You make out a closed antique trunk nearby. Oh, great. Here's a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer in the bedroom. Then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door inside the bedroom is open. After you have opened the wooden door, head east. That done, open the screen door. After that, head east. And then, make an effort to move south. And then, retrieve the lettuce from the floor of the garden. And then, travel north. After that, head west. After that, put the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You make out a closed normal looking chest drawer right there by you. You see a gleam over in a corner, where you can see an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, ensure that the antique trunk inside the bedroom is open. After that, recover the old key from the antique trunk. After stealing the old key, make sure that the wooden door within the bedroom is unlocked. After that, make sure that the wooden door within the bedroom is wide open. And then, take a trip east. With that accomplished, open the refrigerator inside the kitchen. After that, take the apple from the refrigerator. After that, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You begin to take stock of what's in the room.
You see a closed chest drawer, which looks typical, here. You can make out an antique trunk. You can't wait to tell the folks at home about this! You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is ordinary. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the chest drawer inside the bedroom is ajar. Then, take the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, unlock the wooden door inside the bedroom with the old key. After that, doublecheck that the wooden door is open. After that, make an attempt to head east. And then, assure that the screen door in the kitchen is ajar. After that, move east. Okay, and then, venture south. And then, retrieve the half of a bag of chips from the floor of the garden. And then, make an effort to go to the north. With that over with, move west. And then, rest the half of a bag of chips on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. You make out a closed antique trunk here. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? However, the king-size bed, like an empty king-size bed, has nothing on it. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the chest drawer within the bedroom. Having pulled open the chest drawer, recover the old key from the chest drawer within the bedroom. With the old key, unlock the wooden door with the old key. After that, make sure that the wooden door in the bedroom is ajar. If you have pulled open the wooden door, venture east. Then, make it so that the screen door is opened. After that, attempt to head east. Then, make an effort to venture south. With that over with, lift the bell pepper from the floor of the garden. Then, try to travel north. Okay, and then, try to take a trip west. If you can do that, place the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that board! What does it say? It says Welcome to the bedroom? Well that's cool.
You see a chest drawer. You can make out a closed antique trunk, which looks standard, nearby. You can make out a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, open the chest drawer. After you have opened the chest drawer, retrieve the old key from the chest drawer. After you have picked up the old key, unlock the wooden door inside the bedroom. And then, make absolutely sure that the wooden door is ajar. Then, head east. Then, ensure that the refrigerator is open. And then, pick up the lettuce from the refrigerator within the kitchen. Then, put the lettuce on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You begin to take stock of what's here.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an antique trunk. You smell a sickening smell, and follow it to a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>