Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, open the chest drawer. Then, take the old key from the chest drawer. Then, unlock the wooden door in the bedroom. And then, make it so that the wooden door in the bedroom is ajar. After that, take a trip east. After that, doublecheck that the refrigerator is opened. Then, pick up the milk from the refrigerator in the kitchen. And then, sit the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You see a closed chest drawer. You make out a closed antique trunk close by. You make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the chest drawer is open. After that, pick up the old key from the chest drawer in the bedroom. After getting the old key, make sure that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. After that, head east. That done, open the screen door in the kitchen. And then, make an effort to venture east. With that done, try to head south. Okay, and then, lift the half of a bag of chips from the floor of the garden. After that, travel north. With that over with, move west. And then, put the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. The king-size bed is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the chest drawer. After opening the chest drawer, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. And then, look and see that the wooden door within the bedroom is ajar. After that, make an effort to go east. Then, open the screen door. Having opened the screen door, make an effort to move east. After that, go south. With that accomplished, lift the bell pepper from the floor of the garden. And then, attempt to take a trip north. With that done, attempt to move west. Next, sit the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You smell an interesting smell, and follow it to an antique trunk. You can't wait to tell the folks at home about this! You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the antique trunk inside the bedroom is wide open. Then, take the old key from the antique trunk. With the old key, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. And then, venture east. And then, open the screen door inside the kitchen. And then, move east. And then, go south. And then, retrieve the milk from the floor of the garden. And then, make an attempt to head north. Then, make an attempt to move west. After that, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can make out a closed chest drawer. You make out an antique trunk. Look over there! a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. After that, take the old key from the antique trunk. With the old key, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. Once you have pulled open the wooden door, make an effort to go east. And then, ensure that the refrigerator is open. Once you have pulled open the refrigerator, pick up the apple from the refrigerator. After that, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can make out a chest drawer. You can see a closed antique trunk nearby. You can see a king-size bed. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk inside the bedroom is open. After opening the antique trunk, pick up the old key from the antique trunk. After that, look and see that the wooden door is unlocked. Then, ensure that the wooden door in the bedroom is open. After that, venture east. And then, look and see that the screen door inside the kitchen is open. After you have pulled open the screen door, make an attempt to go east. After that, go south. After that, lift the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, attempt to go to the north. If you can get around to doing that, try to go west. With that done, sit the bell pepper on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. The room is well lit.
You see a closed chest drawer. You scan the room, seeing an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer inside the bedroom. And then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, make it so that the wooden door is open. After that, take a trip east. With that over with, open the screen door. After pulling open the screen door, go to the east. And then, go south. Once you manage that, recover the tomato plant from the floor of the garden. And then, go to the north. Then, head west. With that done, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the chest drawer is open. Then, recover the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door inside the bedroom is open. Once you have pulled open the wooden door, go east. Next, open the screen door. After opening the screen door, move east. Okay, and then, attempt to go south. And then, lift the bell pepper from the floor of the garden. Then, make an effort to go to the north. Okay, and then, venture west. After that, sit the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, ensure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk. Then, make it so that the wooden door is unlocked. And then, ensure that the wooden door is open. And then, head east. Next, ensure that the refrigerator within the kitchen is open. And then, recover the bell pepper from the refrigerator within the kitchen. Then, rest the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You can see a closed antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is ajar. After that, recover the old key from the antique trunk inside the bedroom. After that, assure that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, try to go east. And then, ensure that the screen door within the kitchen is open. And then, venture east. And then, attempt to go to the south. Then, retrieve the milk from the floor of the garden. After that, attempt to head north. With that accomplished, head west. And then, sit the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've walked into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.
You make out a closed chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk in the bedroom is wide open. And then, pick up the old key from the antique trunk. And then, unlock the wooden door with the old key. Once you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, travel east. With that accomplished, go south. And then, take the lettuce from the couch. After that, try to move north. And then, rest the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a chest drawer. You can see a closed antique trunk. You make out a king-size bed. But there isn't a thing on it. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the antique trunk is wide open. Then, pick up the old key from the antique trunk. After that, make it so that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, venture east. Following that, open the screen door. After that, take a trip east. Following that, venture south. With that accomplished, pick up the apple from the floor of the garden. And then, move north. Once you get through with that, make an attempt to take a trip west. After that, place the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a typical kind of place. That is to say, you're in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see a closed antique trunk here. You can make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer. After that, take the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. Then, make it so that the wooden door in the bedroom is opened. And then, travel east. And then, make absolutely sure that the screen door in the kitchen is open. After that, go to the east. After that, take a trip south. After that, retrieve the tomato plant from the floor of the garden. And then, head north. Okay, and then, attempt to go to the west. That done, place the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed chest drawer. You see an antique trunk. Huh, weird. You can see a king-size bed! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the chest drawer is open. After opening the chest drawer, retrieve the old key from the chest drawer. After that, unlock the wooden door inside the bedroom. Then, assure that the wooden door in the bedroom is ajar. And then, make an effort to venture east. If you can get through with that, ensure that the screen door is open. Then, move east. And then, make an effort to venture south. Then, retrieve the half of a bag of chips from the floor of the garden. With the half of a bag of chips, try to go north. Then, venture west. And then, place the half of a bag of chips on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. Let's see what's in here.
You can see a closed chest drawer nearby. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest drawer inside the bedroom is opened. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. After that, make sure that the wooden door inside the bedroom is ajar. After opening the wooden door, make an effort to go east. With that over with, ensure that the refrigerator is open. After that, retrieve the lettuce from the refrigerator. Then, sit the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
Were you looking for a chest drawer? Because look over there, it's a chest drawer, so there's that. You see a closed antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. But the thing is empty. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could assure that the chest drawer inside the bedroom is wide open. After that, recover the old key from the chest drawer. Then, make absolutely sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door is open. And then, venture east. After that, open the screen door. After that, make an effort to go east. Then, try to head south. Following that, lift the apple from the floor of the garden. After taking the apple, attempt to venture north. Next, make an effort to move west. Once you succeed at that, sit the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
What's that over there? It looks like it's a chest drawer. Now that's what I call TextWorld! You make out an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk. Then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. Then, take a trip east. After that, open the refrigerator. After that, recover the apple from the refrigerator inside the kitchen. Then, place the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can make out a king-size bed! But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make absolutely sure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. And then, assure that the wooden door is unlocked. Then, make it so that the wooden door inside the bedroom is ajar. After pulling open the wooden door, take a trip east. After that, ensure that the screen door inside the kitchen is open. Then, try to venture east. Then, try to venture south. And then, pick up the bell pepper from the floor of the garden. After that, try to move north. With that accomplished, travel west. And then, rest the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You can see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door within the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, go to the east. Next, open the screen door. After pulling open the screen door, take a trip east. After that, make an attempt to venture south. Next, lift the milk from the floor of the garden. And then, make an effort to take a trip north. With that done, try to head west. Then, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can make out a chest drawer, so there's that. You scan the room, seeing an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, look and see that the antique trunk is opened. And then, recover the old key from the antique trunk in the bedroom. If you can get your hands on the old key, look and see that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. After pulling open the wooden door, attempt to travel east. With that accomplished, ensure that the screen door is open. After that, attempt to go to the east. After that, attempt to travel south. Then, lift the lettuce from the floor of the garden. After stealing the lettuce, make an attempt to travel north. Then, attempt to move west. Then, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer. You can make out an antique trunk. You can make out a king-size bed. You wonder idly who left that here. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. And then, check that the wooden door is unlocked with the old key. After that, make it so that the wooden door is opened. Once you have pulled open the wooden door, make an effort to go east. And then, ensure that the screen door is open. If you have pulled open the screen door, move east. Once you get around to doing that, make an attempt to travel south. And then, recover the tomato plant from the floor of the garden. Then, venture north. That done, make an attempt to move west. And then, rest the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. You can see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be fantastic if you could ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door. Having unlocked the wooden door, open the wooden door inside the bedroom. Then, go east. And then, open the screen door. After that, venture east. Then, travel south. With that over with, lift the apple from the floor of the garden. If you can get your hands on the apple, go north. After that, attempt to go west. Then, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a standard kind of place. That is to say, you're in a bedroom.
You see a chest drawer. Now why would someone leave that there? You make out a closed antique trunk, which looks typical, in the room. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, ensure that the chest drawer is open. After that, pick up the old key from the chest drawer within the bedroom. Then, doublecheck that the wooden door is unlocked. After unlocking the wooden door, open the wooden door. After that, try to move east. Then, ensure that the refrigerator inside the kitchen is open. Then, recover the half of a bag of chips from the refrigerator in the kitchen. If you can get your hands on the half of a bag of chips, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You begin to take stock of what's here.
You can make out a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. Then, pick up the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. After opening the wooden door, go to the east. And then, move south. With that over with, pick up the milk from the couch. If you can get your hands on the milk, make an attempt to go to the north. And then, put the milk on the stove in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer. You can make out a closed antique trunk in the room. You see a king-size bed. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer. After picking up the old key, unlock the wooden door. Then, ensure that the wooden door in the bedroom is open. And then, try to move east. And then, ensure that the screen door is open. And then, make an effort to head east. With that done, take a trip south. After that, pick-up the bell pepper from the floor of the garden. After that, try to take a trip north. And then, go to the west. And then, sit the bell pepper on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
Oh, great. Here's a chest drawer. You can make out a closed antique trunk in the corner. You see a gleam over in a corner, where you can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer in the bedroom. If you can get your hands on the old key, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. And then, doublecheck that the wooden door is wide open. Then, travel east. After that, go to the south. And then, recover the lettuce from the couch. And then, head north. And then, place the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You make out a closed chest drawer here. You can see an antique trunk, so there's that. You can see a king-size bed. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make it so that the antique trunk in the bedroom is ajar. Then, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. And then, look and see that the wooden door inside the bedroom is opened. After that, make an attempt to go to the east. Following that, ensure that the screen door is open. After pulling open the screen door, make an attempt to take a trip east. And then, head south. Then, lift the lettuce from the floor of the garden. And then, travel north. Next, try to go west. With that over with, put the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a chest drawer. You make out an antique trunk. Now why would someone leave that there? As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the antique trunk inside the bedroom is open. Then, retrieve the old key from the antique trunk. Then, insert the old key into the wooden door in the bedroom's lock to unlock it. Then, open the wooden door inside the bedroom. If you have opened the wooden door, head east. And then, ensure that the screen door within the kitchen is open. And then, try to go east. After that, go to the south. And then, pick up the half of a bag of chips from the floor of the garden. After taking the half of a bag of chips, make an attempt to venture north. Next, venture west. Then, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You can barely contain your excitement.
You can see a chest drawer. You see an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could open the chest drawer within the bedroom. Having pulled open the chest drawer, retrieve the old key from the chest drawer. With the old key, unlock the wooden door. After that, assure that the wooden door within the bedroom is ajar. Then, travel east. With that over with, make absolutely sure that the refrigerator is opened. And then, recover the half of a bag of chips from the refrigerator inside the kitchen. And then, place the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You see a chest drawer. Huh, weird. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could assure that the antique trunk is opened. After that, retrieve the old key from the antique trunk. With the old key, unlock the wooden door inside the bedroom. After that, open the wooden door. After opening the wooden door, make an attempt to move east. After that, open the screen door in the kitchen. After you have opened the screen door, attempt to venture east. After that, take a trip south. With that done, pick-up the half of a bag of chips from the floor of the garden. After that, travel north. After that, travel west. After that, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom.
You see a chest drawer. You wonder idly who left that here. You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the antique trunk. After that, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door inside the bedroom. After that, make absolutely sure that the wooden door inside the bedroom is ajar. Once you have opened the wooden door, venture east. That done, make it so that the refrigerator in the kitchen is open. After that, recover the half of a bag of chips from the refrigerator. After that, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You can make out a closed chest drawer in the room. You can see a closed antique trunk, which looks standard, in the room. You can see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest drawer in the bedroom is open. After that, retrieve the old key from the chest drawer. And then, doublecheck that the wooden door is unlocked. If you have unlocked the wooden door, ensure that the wooden door inside the bedroom is open. After that, head east. Okay, and then, make an attempt to move south. If you can do that, retrieve the half of a bag of chips from the couch. After that, go north. And then, place the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest drawer. You scan the room, seeing an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. And then, recover the old key from the chest drawer. And then, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door. After that, go to the east. And then, open the refrigerator. And then, recover the lettuce from the refrigerator. Then, place the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
You see a chest drawer. There's something strange about this being here, but you can't put your finger on it. You make out an antique trunk. You can see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer within the bedroom is open. After opening the chest drawer, retrieve the old key from the chest drawer in the bedroom. After that, unlock the wooden door within the bedroom with the old key. And then, ensure that the wooden door in the bedroom is open. And then, move east. Then, assure that the refrigerator inside the kitchen is open. And then, retrieve the half of a bag of chips from the refrigerator inside the kitchen. After you have picked up the half of a bag of chips, place the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You check the price tag glued to the chest drawer. Eighty bucks?! That's ridiculous! You know, I know a person who works for the government who could get you one of those for 55 bucks! You see a closed antique trunk nearby. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the chest drawer is wide open. And then, take the old key from the chest drawer within the bedroom. Then, check that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door is opened. Then, move east. Once you manage that, make it so that the screen door within the kitchen is wide open. And then, take a trip east. And then, go south. And then, lift the half of a bag of chips from the floor of the garden. After that, venture north. After that, attempt to venture west. If you can finish that, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You make out a chest drawer! You see a closed antique trunk, which looks usual, in the corner. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Make a note of this, you might have to put stuff on or in it later on. However, the king-size bed, like an empty king-size bed, has nothing on it. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, assure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk. After you have picked up the old key, look and see that the wooden door is unlocked with the old key. And then, open the wooden door. And then, go to the east. And then, open the screen door. After opening the screen door, make an effort to go east. Next, make an effort to take a trip south. Next, retrieve the apple from the floor of the garden. If you can get your hands on the apple, venture north. And then, make an effort to venture west. Okay, and then, put the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You begin looking for stuff.
You make out a chest drawer. The light flickers for a second, but nothing else happens. You make out an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to assure that the chest drawer within the bedroom is open. And then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, make it so that the wooden door is unlocked with the old key. And then, open the wooden door. Then, make an attempt to go east. After that, open the refrigerator inside the kitchen. Having pulled open the refrigerator, pick up the tomato plant from the refrigerator within the kitchen. After stealing the tomato plant, sit the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out an antique trunk. You can see a king-size bed. But the thing is empty. You move on, clearly angry about your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, open the antique trunk. And then, retrieve the old key from the antique trunk inside the bedroom. Having got the old key, unlock the wooden door. Then, assure that the wooden door in the bedroom is opened. And then, make an effort to take a trip east. And then, ensure that the screen door is open. And then, go to the east. Then, attempt to head south. With that accomplished, pick-up the tomato plant from the floor of the garden. Once you have taken the tomato plant, move north. After that, make an attempt to go west. Once you manage that, rest the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a chest drawer. You can see an antique trunk. You can make out a king-size bed. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door with the old key. After that, make absolutely sure that the wooden door is open. Then, make an effort to move east. Next, ensure that the refrigerator is open. After opening the refrigerator, retrieve the apple from the refrigerator. Then, sit the apple on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
Hey, want to see a chest drawer? Look over there, a chest drawer. I mean, just wow! Isn't TextWorld just the best? You make out an antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk within the bedroom. And then, unlock the wooden door inside the bedroom with the old key. After unlocking the wooden door, open the wooden door. Then, try to travel east. If you can accomplish that, doublecheck that the screen door is wide open. Then, make an effort to go to the east. With that accomplished, make an attempt to venture south. If you can do that, recover the apple from the floor of the garden. After that, travel north. Once you get through with that, travel west. After that, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a closed chest drawer. Oh, great. Here's an antique trunk. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the chest drawer is open. Then, take the old key from the chest drawer within the bedroom. Once you have taken the old key, check that the wooden door in the bedroom is unlocked with the old key. After that, make it so that the wooden door is wide open. After that, make an attempt to travel east. And then, ensure that the screen door within the kitchen is open. Then, go east. Okay, and then, make an attempt to move south. That done, retrieve the milk from the floor of the garden. After stealing the milk, move north. After that, go west. Okay, and then, rest the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the chest drawer is open. After that, pick up the old key from the chest drawer inside the bedroom. And then, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, open the wooden door. Then, go to the east. Once you finish that, open the refrigerator inside the kitchen. And then, pick up the half of a bag of chips from the refrigerator within the kitchen. And then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. Oh, great. Here's an antique trunk. You smell a wretched smell, and follow it to a king-size bed. The king-size bed is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer inside the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door in the bedroom is opened. And then, make an effort to head east. Then, make sure that the screen door is ajar. And then, attempt to move east. With that over with, move south. Once you do that, retrieve the bell pepper from the floor of the garden. After taking the bell pepper, venture north. Then, take a trip west. With that done, put the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a chest drawer. A closed antique trunk is here. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, open the chest drawer in the bedroom. After that, recover the old key from the chest drawer in the bedroom. Then, unlock the wooden door with the old key. And then, open the wooden door. After opening the wooden door, travel east. And then, open the screen door. And then, venture east. And then, move south. And then, lift the tomato plant from the floor of the garden. After that, venture north. Okay, and then, head west. And then, rest the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a chest drawer. You make out a closed antique trunk. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the antique trunk. After that, retrieve the old key from the antique trunk. After you have got the old key, unlock the wooden door. Then, assure that the wooden door inside the bedroom is wide open. After pulling open the wooden door, travel east. With that done, open the screen door. After you have pulled open the screen door, make an attempt to venture east. With that accomplished, move south. That done, retrieve the bell pepper from the floor of the garden. After that, try to venture north. With that done, try to venture west. And then, sit the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. Oh, great. Here's an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer within the bedroom. After that, unlock the wooden door with the old key. After unlocking the wooden door, doublecheck that the wooden door is wide open. If you have opened the wooden door, make an attempt to move east. Then, ensure that the screen door inside the kitchen is open. Then, go east. If you can succeed at that, head south. After that, pick-up the lettuce from the floor of the garden. Then, attempt to go north. Then, take a trip west. Then, sit the lettuce on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. The room is well lit.
You make out a chest drawer. The light flickers for a second, but nothing else happens. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You can see a king-size bed. Now why would someone leave that there? But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, open the chest drawer in the bedroom. If you have pulled open the chest drawer, pick up the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, assure that the wooden door is opened. And then, go east. After that, ensure that the refrigerator is open. And then, retrieve the lettuce from the refrigerator. And then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out a closed antique trunk close by. Look over there! a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the chest drawer in the bedroom is opened. And then, retrieve the old key from the chest drawer within the bedroom. After that, assure that the wooden door is unlocked. And then, open the wooden door within the bedroom. And then, make an attempt to venture east. Then, venture south. Then, recover the lettuce from the couch in the living room. Having taken the lettuce, attempt to travel north. With that accomplished, rest the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You can barely contain your excitement.
You make out a closed chest drawer, which looks standard, in the room. You can make out a closed antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be a great idea if you could ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. Having picked up the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. After that, head east. And then, open the screen door. After you have pulled open the screen door, try to travel east. And then, go south. After that, lift the milk from the floor of the garden. With the milk, make an attempt to go north. Then, go west. With that done, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
A closed chest drawer is nearby. You see a closed antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to assure that the antique trunk inside the bedroom is ajar. After that, pick up the old key from the antique trunk. And then, unlock the wooden door. And then, open the wooden door. After that, attempt to venture east. Okay, and then, make absolutely sure that the screen door is opened. After that, attempt to go to the east. After that, take a trip south. Then, recover the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an attempt to travel north. That done, make an effort to go west. After that, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
A closed chest drawer, which looks standard, is nearby. Hey, want to see an antique trunk? Look over there, an antique trunk. Oh, great. Here's a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to ensure that the chest drawer within the bedroom is open. Then, take the old key from the chest drawer in the bedroom. After that, assure that the wooden door is unlocked. After unlocking the wooden door, make sure that the wooden door is ajar. And then, attempt to take a trip east. With that over with, ensure that the refrigerator within the kitchen is open. And then, pick up the apple from the refrigerator within the kitchen. After you have taken the apple, rest the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can see a chest drawer, so there's that. You make out a closed antique trunk. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, ensure that the chest drawer is open. After that, take the old key from the chest drawer inside the bedroom. And then, unlock the wooden door within the bedroom with the old key. After that, ensure that the wooden door within the bedroom is open. And then, attempt to take a trip east. With that accomplished, open the refrigerator. And then, pick up the apple from the refrigerator within the kitchen. Then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
A closed chest drawer is in the corner. You see a closed antique trunk close by. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the chest drawer is ajar. And then, retrieve the old key from the chest drawer in the bedroom. With the old key, assure that the wooden door in the bedroom is unlocked. And then, open the wooden door within the bedroom. And then, try to take a trip east. Then, make absolutely sure that the screen door in the kitchen is wide open. After opening the screen door, make an attempt to go east. Then, attempt to go to the south. And then, retrieve the half of a bag of chips from the floor of the garden. Then, travel north. And then, make an effort to move west. And then, sit the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You start to take note of what's in the room.
You can make out a chest drawer. Now why would someone leave that there? You can make out a closed antique trunk in the room. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. Once you have unlocked the wooden door, open the wooden door. Then, go to the east. Next, make it so that the screen door inside the kitchen is open. Then, try to venture east. After that, travel south. Once you accomplish that, recover the apple from the floor of the garden. After taking the apple, move north. Once you accomplish that, head west. After that, rest the apple on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a chest drawer. You see a closed antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, ensure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk inside the bedroom. Once you have got the old key, unlock the wooden door within the bedroom with the old key. Then, open the wooden door. Then, head east. And then, assure that the refrigerator is opened. After opening the refrigerator, recover the milk from the refrigerator. Then, put the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You make out a chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the antique trunk is ajar. After that, pick up the old key from the antique trunk. After that, assure that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door within the bedroom is open. Then, travel east. With that over with, open the screen door inside the kitchen. Then, make an effort to venture east. With that done, take a trip south. And then, pick-up the lettuce from the floor of the garden. After stealing the lettuce, try to go north. And then, go to the west. Once you succeed at that, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer here. You see an antique trunk. You can make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the chest drawer within the bedroom. After that, take the old key from the chest drawer in the bedroom. And then, make it so that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door in the bedroom. After you have opened the wooden door, go to the east. And then, move south. Next, recover the lettuce from the couch. After that, take a trip north. Okay, and then, sit the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You smell an awful smell, and follow it to an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest drawer in the bedroom is open. Then, pick up the old key from the chest drawer. After that, unlock the wooden door inside the bedroom. After that, ensure that the wooden door within the bedroom is open. After that, venture east. Then, ensure that the refrigerator inside the kitchen is open. After that, retrieve the milk from the refrigerator. Then, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You start to take note of what's in the room.
You see a chest drawer. There's something strange about this being here, but you can't put your finger on it. Oh, great. Here's an antique trunk. Huh, weird. You can see a king-size bed. But the thing is empty. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>