Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer in the bedroom. Then, unlock the wooden door in the bedroom. After unlocking the wooden door, make absolutely sure that the wooden door in the bedroom is opened. After that, attempt to travel east. And then, venture south. With that done, retrieve the lettuce from the couch within the living room. With the lettuce, venture north. Then, rest the lettuce on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Now that's what I call TextWorld! You make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. If you can get your hands on the old key, make it so that the wooden door is unlocked with the old key. After that, ensure that the wooden door is open. After that, take a trip east. Next, make sure that the refrigerator in the kitchen is opened. Then, recover the half of a bag of chips from the refrigerator in the kitchen. And then, sit the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. You start to take note of what's in the room.
A closed standard looking chest drawer is close by. You can see a closed antique trunk in the corner. You can make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, make sure that the wooden door is unlocked with the old key. After unlocking the wooden door, doublecheck that the wooden door in the bedroom is open. Then, make an effort to go to the east. With that over with, open the refrigerator in the kitchen. And then, retrieve the tomato plant from the refrigerator. And then, place the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a closed chest drawer, which looks standard, here. You can make out a closed antique trunk nearby. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the antique trunk is ajar. After that, recover the old key from the antique trunk. Then, unlock the wooden door in the bedroom with the old key. And then, ensure that the wooden door is open. And then, attempt to move east. Then, look and see that the screen door is wide open. And then, go to the east. Once you get through with that, head south. Next, pick-up the apple from the floor of the garden. Then, travel north. With that done, make an attempt to go west. Then, put the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You can make out a closed chest drawer in the corner. You can make out a closed antique trunk. Oh, great. Here's a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, open the chest drawer within the bedroom. Then, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. And then, look and see that the wooden door in the bedroom is wide open. After that, make an effort to move east. After that, open the refrigerator in the kitchen. After opening the refrigerator, pick up the lettuce from the refrigerator. Then, rest the lettuce on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's in the room.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see a closed antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk within the bedroom. After that, unlock the wooden door. And then, ensure that the wooden door inside the bedroom is open. And then, make an attempt to venture east. If you can do that, open the refrigerator. Once you have opened the refrigerator, take the half of a bag of chips from the refrigerator in the kitchen. Then, place the half of a bag of chips on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You start to take note of what's in the room.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could ensure that the antique trunk in the bedroom is open. Having opened the antique trunk, recover the old key from the antique trunk. With the old key, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After that, go east. Next, open the screen door in the kitchen. And then, move east. Following that, take a trip south. And then, recover the tomato plant from the floor of the garden. With the tomato plant, venture north. Then, move west. Then, rest the tomato plant on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest drawer. You make out an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the antique trunk within the bedroom. After opening the antique trunk, recover the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, open the wooden door within the bedroom. After opening the wooden door, try to move east. With that accomplished, doublecheck that the screen door is open. Having opened the screen door, go east. Then, move south. Following that, recover the half of a bag of chips from the floor of the garden. Once you have got the half of a bag of chips, make an effort to take a trip north. After that, make an effort to move west. With that over with, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. If you can get your hands on the old key, look and see that the wooden door is unlocked. Then, open the wooden door. After opening the wooden door, head east. And then, ensure that the refrigerator inside the kitchen is open. After that, retrieve the half of a bag of chips from the refrigerator. And then, place the half of a bag of chips on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You make out a chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer within the bedroom is open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. Then, unlock the wooden door inside the bedroom. Once you have unlocked the wooden door, make sure that the wooden door within the bedroom is opened. Once you have pulled open the wooden door, make an effort to move east. And then, open the screen door. After that, venture east. That done, go to the south. Once you succeed at that, retrieve the milk from the floor of the garden. Then, take a trip north. And then, try to head west. Then, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. You begin to take stock of what's in the room.
You make out a closed chest drawer here. Hey, want to see an antique trunk? Look over there, an antique trunk. Now why would someone leave that there? You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make sure that the antique trunk is wide open. After that, retrieve the old key from the antique trunk. After getting the old key, unlock the wooden door. Once you have unlocked the wooden door, ensure that the wooden door is open. And then, venture east. And then, go south. If you can get through with that, recover the milk from the couch inside the living room. After that, travel north. After that, sit the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin to take stock of what's here.
You see a chest drawer. You see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make sure that the chest drawer is wide open. And then, recover the old key from the chest drawer. And then, look and see that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door is open. Once you have pulled open the wooden door, try to take a trip east. And then, make absolutely sure that the screen door is open. And then, make an effort to head east. Then, make an attempt to move south. Next, recover the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, take a trip north. And then, move west. That done, put the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, open the chest drawer. Then, take the old key from the chest drawer. After that, check that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, make an attempt to travel east. And then, open the screen door within the kitchen. And then, make an attempt to go east. Then, go to the south. That done, pick up the tomato plant from the floor of the garden. Then, head north. And then, attempt to go to the west. After that, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out a closed antique trunk nearby. You can see a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, open the antique trunk. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. After unlocking the wooden door, open the wooden door. Then, head east. After that, open the screen door inside the kitchen. Then, move east. And then, move south. With that accomplished, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, attempt to head north. If you can accomplish that, venture west. Then, put the half of a bag of chips on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer here. You can see an antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make it so that the antique trunk is ajar. After that, take the old key from the antique trunk in the bedroom. After that, assure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door is open. Then, try to go east. If you can finish that, open the refrigerator in the kitchen. After pulling open the refrigerator, pick up the apple from the refrigerator. Then, rest the apple on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin looking for stuff.
You make out a closed chest drawer close by. You make out a closed antique trunk. You make out a king-size bed. But the thing is empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the antique trunk inside the bedroom is wide open. After that, take the old key from the antique trunk within the bedroom. After stealing the old key, unlock the wooden door inside the bedroom with the old key. After that, ensure that the wooden door within the bedroom is open. Then, try to travel east. And then, make an attempt to travel south. And then, recover the tomato plant from the couch within the living room. With the tomato plant, move north. Then, sit the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You start to take note of what's in the room.
You can see a chest drawer. You see a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the antique trunk inside the bedroom is ajar. If you have pulled open the antique trunk, retrieve the old key from the antique trunk in the bedroom. Then, make sure that the wooden door inside the bedroom is unlocked. Then, ensure that the wooden door within the bedroom is open. After that, attempt to go east. And then, assure that the screen door in the kitchen is opened. Then, make an attempt to move east. That done, go to the south. And then, pick up the lettuce from the floor of the garden. If you can get your hands on the lettuce, go north. That done, head west. After that, put the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You can make out a closed chest drawer in the room. You can see an antique trunk. You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer inside the bedroom is open. And then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. After that, assure that the wooden door within the bedroom is open. Then, take a trip east. Following that, ensure that the screen door in the kitchen is open. After that, make an attempt to take a trip east. Then, make an attempt to head south. And then, pick-up the lettuce from the floor of the garden. And then, attempt to move north. Once you get around to doing that, make an attempt to go west. And then, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You smell a lovely smell, and follow it to an antique trunk. You can't wait to tell the folks at home about this! You see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, open the antique trunk inside the bedroom. After that, recover the old key from the antique trunk in the bedroom. With the old key, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. And then, go east. And then, open the screen door inside the kitchen. And then, take a trip east. And then, move south. With that accomplished, lift the apple from the floor of the garden. After taking the apple, go to the north. With that accomplished, take a trip west. That done, sit the apple on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You can make out a closed chest drawer close by. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make it so that the antique trunk is opened. And then, pick up the old key from the antique trunk inside the bedroom. After that, doublecheck that the wooden door inside the bedroom is unlocked with the old key. After that, open the wooden door. Once you have opened the wooden door, try to head east. Okay, and then, doublecheck that the screen door is open. Then, try to travel east. Then, make an effort to venture south. Once you succeed at that, pick up the tomato plant from the floor of the garden. With the tomato plant, move north. Following that, make an effort to go to the west. After that, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. There's something strange about this being here, but you can't put your finger on it. You scan the room for an antique trunk, and you find an antique trunk, so there's that. You can make out a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make absolutely sure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, make sure that the wooden door is ajar. And then, move east. And then, ensure that the screen door is open. Then, attempt to head east. And then, make an effort to move south. After that, lift the half of a bag of chips from the floor of the garden. And then, try to travel north. Then, venture west. With that over with, put the half of a bag of chips on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You scan the room for a chest drawer, and you find a chest drawer. You can see a closed antique trunk. You see a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk inside the bedroom. Then, make sure that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. Then, attempt to venture east. With that accomplished, make absolutely sure that the refrigerator within the kitchen is opened. If you have opened the refrigerator, recover the tomato plant from the refrigerator within the kitchen. Then, rest the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You can make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But the thing is empty. You think about smashing the king-size bed to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, make absolutely sure that the antique trunk is opened. After you have opened the antique trunk, retrieve the old key from the antique trunk. Once you have taken the old key, unlock the wooden door within the bedroom. After you have unlocked the wooden door, open the wooden door in the bedroom. After you have pulled open the wooden door, go east. And then, open the screen door within the kitchen. And then, make an effort to venture east. After that, make an attempt to venture south. After that, lift the lettuce from the floor of the garden. Then, try to venture north. After that, make an attempt to travel west. And then, rest the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can make out a chest drawer. You wonder idly who left that here. You make out an antique trunk. You can see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make sure that the chest drawer in the bedroom is wide open. After that, retrieve the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door in the bedroom's lock to unlock it. After that, open the wooden door. Then, move east. Then, look and see that the refrigerator inside the kitchen is ajar. After that, pick up the tomato plant from the refrigerator inside the kitchen. And then, sit the tomato plant on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. Now why would someone leave that there? You see an antique trunk. Classic TextWorld. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, make absolutely sure that the antique trunk is open. And then, pick up the old key from the antique trunk. After that, assure that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, attempt to go to the east. With that over with, take a trip south. After that, recover the apple from the couch. Then, attempt to take a trip north. And then, put the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You can make out a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the antique trunk inside the bedroom is ajar. And then, take the old key from the antique trunk within the bedroom. If you can get your hands on the old key, make sure that the wooden door is unlocked. Then, assure that the wooden door in the bedroom is open. And then, venture east. Next, doublecheck that the screen door within the kitchen is opened. After you have pulled open the screen door, head east. With that over with, head south. If you can accomplish that, pick up the lettuce from the floor of the garden. And then, make an attempt to venture north. And then, head west. Then, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You can see a closed chest drawer. You can see an antique trunk. You make out a king-size bed. But the thing is empty. You move on, clearly upset by TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could doublecheck that the chest drawer inside the bedroom is ajar. And then, pick up the old key from the chest drawer in the bedroom. After that, unlock the wooden door in the bedroom. And then, look and see that the wooden door is ajar. And then, try to go east. With that done, make an attempt to take a trip south. With that over with, take the half of a bag of chips from the couch within the living room. Having got the half of a bag of chips, attempt to take a trip north. Then, place the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. There's something strange about this being here, but you can't put your finger on it. You see a closed antique trunk. Oh, great. Here's a king-size bed. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the antique trunk inside the bedroom is open. And then, take the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door is open. After that, go east. Then, ensure that the refrigerator is open. And then, take the half of a bag of chips from the refrigerator inside the kitchen. Having got the half of a bag of chips, put the half of a bag of chips on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You smell an interesting smell, and follow it to a chest drawer. A closed antique trunk is in the room. You can make out a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the antique trunk within the bedroom. After that, pick up the old key from the antique trunk. Then, unlock the wooden door. After that, doublecheck that the wooden door is wide open. And then, travel east. Then, try to move south. Then, take the tomato plant from the couch inside the living room. Then, move north. Then, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a closed chest drawer. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the antique trunk is opened. If you have pulled open the antique trunk, retrieve the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, attempt to venture east. Then, ensure that the screen door is open. And then, go to the east. Okay, and then, attempt to go south. And then, pick up the bell pepper from the floor of the garden. Once you have taken the bell pepper, go to the north. And then, make an effort to go west. If you can get through with that, sit the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You make out a chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer inside the bedroom. After that, unlock the wooden door in the bedroom. And then, open the wooden door inside the bedroom. Once you have pulled open the wooden door, travel east. And then, open the screen door. Then, go to the east. With that done, move south. Following that, lift the half of a bag of chips from the floor of the garden. After that, make an effort to move north. Then, attempt to take a trip west. And then, rest the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You see an antique trunk. Huh, weird. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the chest drawer is ajar. After that, take the old key from the chest drawer inside the bedroom. If you have picked up the old key, doublecheck that the wooden door in the bedroom is unlocked. And then, open the wooden door. And then, go to the east. That done, assure that the refrigerator within the kitchen is wide open. And then, take the apple from the refrigerator inside the kitchen. And then, sit the apple on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer. You can see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, recover the old key from the chest drawer. After getting the old key, unlock the wooden door. After you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. After you have opened the wooden door, go to the east. After that, make absolutely sure that the refrigerator is wide open. Then, pick up the tomato plant from the refrigerator. Then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to walk into a typical one. I guess you better just go and list everything you see here.
You see a closed chest drawer, which looks standard, right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the antique trunk is open. Then, recover the old key from the antique trunk inside the bedroom. If you can get your hands on the old key, unlock the wooden door with the old key. After that, doublecheck that the wooden door is open. And then, make an effort to take a trip east. Okay, and then, go south. If you can manage that, take the tomato plant from the couch within the living room. Then, attempt to move north. And then, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a gleam over in a corner, where you can see a chest drawer. You can make out an antique trunk. Now why would someone leave that there? You can see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer in the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. And then, make sure that the wooden door in the bedroom is unlocked. After that, ensure that the wooden door is open. After opening the wooden door, take a trip east. Next, doublecheck that the refrigerator is ajar. After that, take the milk from the refrigerator. Once you have picked up the milk, rest the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom. Let's see what's in here.
You can make out a chest drawer. You smell a great smell, and follow it to an antique trunk. You see a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. And then, pick up the old key from the chest drawer. And then, unlock the wooden door. And then, look and see that the wooden door is opened. And then, make an attempt to travel east. Next, open the screen door in the kitchen. And then, travel east. Then, travel south. With that over with, recover the bell pepper from the floor of the garden. And then, move north. Then, take a trip west. With that accomplished, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a closed ordinary looking chest drawer nearby. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You shudder, but continue examining the room. As if things weren't amazing enough already, you can even see a king-size bed! Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the antique trunk inside the bedroom is wide open. Then, take the old key from the antique trunk. After getting the old key, make sure that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an effort to venture east. And then, open the refrigerator inside the kitchen. After opening the refrigerator, retrieve the lettuce from the refrigerator. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can see a chest drawer! You make out a closed standard looking antique trunk in the corner. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the antique trunk is wide open. After opening the antique trunk, pick up the old key from the antique trunk in the bedroom. With the old key, unlock the wooden door within the bedroom with the old key. Then, open the wooden door in the bedroom. And then, go to the east. Once you finish that, doublecheck that the screen door is wide open. Then, make an effort to venture east. If you can get around to doing that, venture south. With that done, pick-up the apple from the floor of the garden. After that, attempt to move north. With that accomplished, make an effort to go to the west. Then, rest the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You can see a closed chest drawer in the corner. You can make out a closed antique trunk right there by you. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, open the antique trunk. After that, take the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, go east. And then, open the refrigerator within the kitchen. And then, recover the apple from the refrigerator. And then, sit the apple on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You can see a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You can make out a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer within the bedroom. After picking up the old key, check that the wooden door within the bedroom is unlocked with the old key. Having unlocked the wooden door, open the wooden door. Having pulled open the wooden door, attempt to head east. Then, assure that the screen door is wide open. Then, make an effort to venture east. Okay, and then, take a trip south. Then, pick up the apple from the floor of the garden. And then, go north. Okay, and then, attempt to take a trip west. If you can get around to doing that, place the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer in the room. You see an antique trunk. The light flickers for a second, but nothing else happens. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. Having picked up the old key, unlock the wooden door within the bedroom. After you have unlocked the wooden door, make sure that the wooden door is open. After that, go to the east. And then, ensure that the screen door within the kitchen is open. And then, attempt to go to the east. After that, head south. And then, recover the apple from the floor of the garden. If you can get your hands on the apple, take a trip north. And then, make an attempt to venture west. Following that, sit the apple on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. Now why would someone leave that there? You make out an antique trunk. The light flickers for a second, but nothing else happens. You see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be fantastic if you could ensure that the chest drawer is open. After that, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door. After that, open the wooden door in the bedroom. Then, travel east. And then, assure that the screen door is wide open. And then, attempt to go to the east. Following that, go to the south. And then, pick-up the milk from the floor of the garden. Then, take a trip north. Then, make an attempt to venture west. After that, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. Now why would someone leave that there? You can see a closed antique trunk nearby. You can see a king-size bed! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, pick up the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, look and see that the wooden door is wide open. And then, venture east. And then, assure that the screen door is open. Then, attempt to go east. Then, try to head south. Then, pick-up the tomato plant from the floor of the garden. And then, attempt to head north. With that done, take a trip west. Then, put the tomato plant on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the antique trunk is open. If you have pulled open the antique trunk, take the old key from the antique trunk within the bedroom. After taking the old key, make it so that the wooden door within the bedroom is unlocked. And then, ensure that the wooden door is open. Then, go to the east. Next, look and see that the screen door is wide open. Once you have opened the screen door, attempt to venture east. After that, make an attempt to move south. If you can manage that, lift the apple from the floor of the garden. Then, make an effort to head north. With that done, move west. That done, put the apple on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest drawer. You make out a closed antique trunk in the room. Look out! It's a- oh, never mind, it's just a king-size bed. Looks like someone's already been here and taken everything off it, though. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to open the antique trunk. Then, recover the old key from the antique trunk within the bedroom. After picking up the old key, make it so that the wooden door is unlocked. After unlocking the wooden door, ensure that the wooden door within the bedroom is open. And then, try to go east. That done, ensure that the screen door is open. Then, take a trip east. After that, try to venture south. And then, pick up the apple from the floor of the garden. After picking up the apple, go to the north. Then, travel west. With that over with, put the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You see a closed antique trunk, which looks typical, right there by you. You make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer in the bedroom is open. After that, take the old key from the chest drawer. And then, unlock the wooden door. And then, ensure that the wooden door within the bedroom is open. After that, venture east. If you can do that, open the refrigerator. Then, recover the apple from the refrigerator. Then, rest the apple on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a chest drawer. Now that's what I call TextWorld! You can see a closed antique trunk, which looks ordinary, in the corner. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the antique trunk is opened. After opening the antique trunk, pick up the old key from the antique trunk. And then, assure that the wooden door is unlocked. And then, open the wooden door. Then, go east. Once you get around to doing that, make absolutely sure that the screen door inside the kitchen is opened. Then, go east. That done, travel south. Then, lift the bell pepper from the floor of the garden. After that, move north. With that over with, make an attempt to move west. That done, put the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out a closed chest drawer. You make out a closed antique trunk. You make out a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could make sure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After you have taken the old key, look and see that the wooden door is unlocked with the old key. Then, open the wooden door. Then, go to the east. If you can succeed at that, open the refrigerator inside the kitchen. Then, take the tomato plant from the refrigerator in the kitchen. And then, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. The room is well lit.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You make out a closed antique trunk, which looks typical, in the room. You scan the room for a king-size bed, and you find a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, open the antique trunk inside the bedroom. After pulling open the antique trunk, pick up the old key from the antique trunk. Then, unlock the wooden door. After that, ensure that the wooden door inside the bedroom is open. After that, go east. And then, open the screen door. And then, head east. That done, make an attempt to travel south. With that done, pick-up the bell pepper from the floor of the garden. Then, take a trip north. With that done, make an effort to venture west. Then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You can see a chest drawer. You can see an antique trunk. Hmmm... what else, what else? You make out a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the chest drawer inside the bedroom. After that, pick up the old key from the chest drawer. Then, unlock the wooden door in the bedroom. And then, ensure that the wooden door is open. And then, go to the east. And then, ensure that the screen door inside the kitchen is open. After that, make an effort to venture east. And then, travel south. And then, retrieve the lettuce from the floor of the garden. If you have taken the lettuce, make an attempt to move north. After that, try to travel west. And then, sit the lettuce on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You scan the room, seeing a chest drawer. You see an antique trunk. What's that over there? It looks like it's a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the antique trunk within the bedroom. Then, retrieve the old key from the antique trunk within the bedroom. Then, check that the wooden door inside the bedroom is unlocked with the old key. And then, make sure that the wooden door is wide open. And then, venture east. And then, make an effort to take a trip south. Next, recover the bell pepper from the couch. And then, move north. Following that, put the bell pepper on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You begin looking for stuff.
You make out a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed antique trunk. Look over there! a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. After that, unlock the wooden door with the old key. And then, ensure that the wooden door is open. And then, move east. Then, ensure that the screen door in the kitchen is open. Then, make an attempt to take a trip east. After that, attempt to go to the south. With that accomplished, pick up the tomato plant from the floor of the garden. After that, make an effort to head north. With that over with, attempt to go to the west. Okay, and then, sit the tomato plant on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer in the room. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest drawer in the bedroom is ajar. Then, pick up the old key from the chest drawer. If you can get your hands on the old key, make sure that the wooden door inside the bedroom is unlocked. Then, ensure that the wooden door is open. After pulling open the wooden door, try to go east. Next, open the screen door. And then, go to the east. And then, try to head south. If you can manage that, lift the bell pepper from the floor of the garden. And then, move north. Then, try to go to the west. Then, rest the bell pepper on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You smell a sickening smell, and follow it to a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You wonder idly who left that here. Hey, want to see a king-size bed? Look over there, a king-size bed. You wonder idly who left that here. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, doublecheck that the chest drawer inside the bedroom is open. And then, recover the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. And then, make an effort to go east. And then, doublecheck that the screen door in the kitchen is opened. Then, make an attempt to head east. Following that, attempt to go south. If you can get around to doing that, lift the apple from the floor of the garden. After taking the apple, make an attempt to head north. Then, head west. Okay, and then, put the apple on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can see a closed chest drawer. You make out an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. After that, make sure that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. And then, try to take a trip east. Then, open the screen door in the kitchen. After that, make an effort to head east. After that, move south. After that, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, make an effort to head north. And then, try to take a trip west. Then, place the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk, which looks normal, in the room. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the chest drawer is wide open. And then, retrieve the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. Once you have unlocked the wooden door, make sure that the wooden door within the bedroom is wide open. And then, make an effort to venture east. And then, make sure that the screen door in the kitchen is ajar. Then, take a trip east. After that, go south. With that accomplished, lift the apple from the floor of the garden. And then, go to the north. And then, make an attempt to take a trip west. And then, put the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a closed normal looking chest drawer right there by you. You can make out a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the antique trunk. And then, pick up the old key from the antique trunk. Then, unlock the wooden door. And then, doublecheck that the wooden door is opened. Then, move east. And then, venture south. After that, take the milk from the couch. Then, try to travel north. That done, sit the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a chest drawer! You make out an antique trunk. You see a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, doublecheck that the antique trunk within the bedroom is opened. And then, take the old key from the antique trunk within the bedroom. Once you have got the old key, make it so that the wooden door is unlocked with the old key. And then, ensure that the wooden door in the bedroom is open. Then, make an effort to go east. Okay, and then, assure that the screen door within the kitchen is ajar. And then, make an attempt to take a trip east. Once you do that, try to go south. And then, recover the lettuce from the floor of the garden. Then, travel north. After that, head west. Then, put the lettuce on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a chest drawer. You can make out an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But the thing is empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>