Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, make sure that the wooden door is opened. Then, take a trip east. Next, ensure that the refrigerator inside the kitchen is open. And then, take the bell pepper from the refrigerator. Then, put the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a closed chest drawer. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the chest drawer in the bedroom is open. After pulling open the chest drawer, take the old key from the chest drawer. And then, check that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. Then, try to head east. With that accomplished, make it so that the screen door inside the kitchen is ajar. After that, venture east. Once you get around to doing that, attempt to move south. And then, retrieve the half of a bag of chips from the floor of the garden. After getting the half of a bag of chips, travel north. Then, go west. Then, sit the half of a bag of chips on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most usual of all possible bedrooms.
Hey, want to see a chest drawer? Look over there, a chest drawer. Now that's what I call TextWorld! You see a closed antique trunk close by. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the antique trunk. And then, pick up the old key from the antique trunk within the bedroom. Then, unlock the wooden door. If you have unlocked the wooden door, open the wooden door. And then, travel east. With that done, venture south. After that, retrieve the half of a bag of chips from the couch in the living room. And then, take a trip north. Next, sit the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You make out a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the antique trunk is wide open. And then, pick up the old key from the antique trunk. Once you have picked up the old key, make absolutely sure that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door. After that, go to the east. And then, ensure that the screen door is open. And then, make an effort to travel east. Following that, move south. After that, pick up the bell pepper from the floor of the garden. Then, attempt to go north. Once you get through with that, venture west. Following that, sit the bell pepper on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a closed chest drawer close by. A closed antique trunk is in the corner. You can see a king-size bed. But the thing hasn't got anything on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the chest drawer within the bedroom is wide open. After opening the chest drawer, retrieve the old key from the chest drawer. And then, assure that the wooden door inside the bedroom is unlocked. And then, open the wooden door in the bedroom. Then, try to venture east. If you can succeed at that, go to the south. Once you get around to doing that, pick up the lettuce from the couch within the living room. After that, take a trip north. After that, place the lettuce on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You can see a chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to look and see that the antique trunk in the bedroom is ajar. Then, take the old key from the antique trunk. With the old key, unlock the wooden door inside the bedroom. Then, ensure that the wooden door is open. And then, make an effort to head east. Once you finish that, ensure that the screen door inside the kitchen is open. After that, go east. Then, try to go to the south. And then, pick up the tomato plant from the floor of the garden. With the tomato plant, go to the north. And then, venture west. With that accomplished, put the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. Wow, isn't TextWorld just the best? You see a closed antique trunk in the corner. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the chest drawer inside the bedroom is open. And then, take the old key from the chest drawer within the bedroom. Then, assure that the wooden door is unlocked. Then, doublecheck that the wooden door is open. And then, travel east. Following that, open the screen door. Then, attempt to venture east. With that over with, travel south. That done, retrieve the half of a bag of chips from the floor of the garden. And then, attempt to venture north. If you can succeed at that, attempt to go to the west. Then, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer! You can make out an antique trunk. Wow, check out the price tag that hangs off the antique trunk! Seventy big ones! You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. And then, look and see that the wooden door within the bedroom is unlocked. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, make an attempt to go east. Then, open the refrigerator in the kitchen. And then, retrieve the milk from the refrigerator. And then, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a closed typical looking chest drawer right there by you. You see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk in the bedroom. And then, unlock the wooden door in the bedroom. Having unlocked the wooden door, open the wooden door within the bedroom. Then, attempt to go east. And then, ensure that the screen door inside the kitchen is open. After that, go to the east. Then, take a trip south. If you can succeed at that, lift the half of a bag of chips from the floor of the garden. And then, head north. Then, try to venture west. Once you get around to doing that, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a chest drawer. Classic TextWorld. You can make out an antique trunk. An antique trunk... Is that really what you were looking for? You smell an intriguing smell, and follow it to a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest drawer within the bedroom. Then, recover the old key from the chest drawer. Then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. After that, attempt to head east. Then, open the screen door within the kitchen. And then, attempt to travel east. Okay, and then, travel south. If you can get through with that, retrieve the milk from the floor of the garden. Then, make an attempt to venture north. Next, go west. After that, put the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest drawer here. You make out an antique trunk. You see a king-size bed. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the antique trunk. And then, take the old key from the antique trunk. And then, unlock the wooden door within the bedroom. And then, make absolutely sure that the wooden door is open. After pulling open the wooden door, make an effort to travel east. With that accomplished, make it so that the screen door is ajar. After that, head east. After that, go to the south. Then, lift the lettuce from the floor of the garden. And then, attempt to move north. Following that, go to the west. Then, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk inside the bedroom. And then, retrieve the old key from the antique trunk within the bedroom. And then, assure that the wooden door is unlocked with the old key. And then, open the wooden door within the bedroom. Then, make an effort to move east. Okay, and then, open the refrigerator. And then, pick up the tomato plant from the refrigerator inside the kitchen. And then, rest the tomato plant on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a chest drawer. You make out a closed antique trunk nearby. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. After that, make absolutely sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door within the bedroom is ajar. Then, try to take a trip east. Then, make sure that the screen door in the kitchen is ajar. After that, make an effort to venture east. After that, attempt to go south. That done, pick up the apple from the floor of the garden. After getting the apple, go north. With that accomplished, travel west. Once you manage that, put the apple on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin to take stock of what's here.
You make out a closed chest drawer. You see a gleam over in a corner, where you can see an antique trunk. Now why would someone leave that there? You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, open the chest drawer inside the bedroom. And then, take the old key from the chest drawer. And then, look and see that the wooden door is unlocked with the old key. Having unlocked the wooden door, make sure that the wooden door is opened. After that, venture east. With that over with, move south. With that done, recover the milk from the couch. And then, travel north. With that accomplished, sit the milk on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Classic TextWorld. As if things weren't amazing enough already, you can even see an antique trunk. Classic TextWorld. You see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer. And then, retrieve the old key from the chest drawer. After taking the old key, unlock the wooden door in the bedroom. And then, open the wooden door within the bedroom. And then, attempt to head east. And then, assure that the refrigerator is wide open. If you have pulled open the refrigerator, recover the bell pepper from the refrigerator. After that, place the bell pepper on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest drawer. You make out an antique trunk. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, ensure that the chest drawer is open. And then, recover the old key from the chest drawer in the bedroom. After getting the old key, assure that the wooden door is unlocked. Then, ensure that the wooden door within the bedroom is open. After that, travel east. With that over with, open the screen door inside the kitchen. And then, venture east. Next, move south. And then, pick up the half of a bag of chips from the floor of the garden. And then, try to venture north. Next, make an attempt to take a trip west. If you can get around to doing that, sit the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer! You can see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. You shudder, but continue examining the king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, assure that the chest drawer is ajar. Then, take the old key from the chest drawer within the bedroom. Then, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. After that, venture east. Once you accomplish that, ensure that the screen door is open. And then, go east. And then, make an effort to take a trip south. And then, pick-up the bell pepper from the floor of the garden. Then, make an attempt to move north. And then, try to go west. With that accomplished, place the bell pepper on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. A closed typical looking antique trunk is in the corner. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the chest drawer. After that, take the old key from the chest drawer in the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. Then, head east. And then, look and see that the refrigerator is wide open. Then, retrieve the apple from the refrigerator within the kitchen. After taking the apple, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a chest drawer. A closed antique trunk, which looks typical, is close by. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk. Then, unlock the wooden door within the bedroom. And then, open the wooden door in the bedroom. Then, head east. That done, ensure that the refrigerator within the kitchen is open. Then, take the lettuce from the refrigerator in the kitchen. After that, place the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am honoured to announce that you are now in the bedroom.
You make out a chest drawer! You can see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. You wonder idly who left that here. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to open the chest drawer. After that, pick up the old key from the chest drawer inside the bedroom. With the old key, unlock the wooden door. And then, doublecheck that the wooden door is wide open. After opening the wooden door, make an effort to take a trip east. With that done, make an effort to venture south. Once you get through with that, recover the half of a bag of chips from the couch. And then, make an effort to go to the north. After that, put the half of a bag of chips on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Look over there! a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. And then, recover the old key from the chest drawer within the bedroom. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. Then, venture east. Then, assure that the screen door is open. After you have pulled open the screen door, try to move east. And then, travel south. Then, retrieve the lettuce from the floor of the garden. Then, go to the north. And then, move west. After that, sit the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You can barely contain your excitement.
You can make out a closed chest drawer. You see an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed appears to be empty. You think about smashing the king-size bed to bits, throwing the bits into a pit, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. And then, take the old key from the chest drawer in the bedroom. Then, make absolutely sure that the wooden door within the bedroom is unlocked. And then, look and see that the wooden door is wide open. And then, make an effort to travel east. With that over with, ensure that the refrigerator within the kitchen is open. After that, take the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed typical looking chest drawer close by. What's that over there? It looks like it's an antique trunk. Now why would someone leave that there? If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. You move on, clearly infuriated by your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. After that, recover the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. After that, head east. After that, open the refrigerator within the kitchen. And then, recover the milk from the refrigerator. With the milk, place the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed chest drawer right there by you. You can see an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to doublecheck that the antique trunk is wide open. And then, retrieve the old key from the antique trunk within the bedroom. Then, unlock the wooden door with the old key. And then, open the wooden door within the bedroom. Then, try to travel east. Then, ensure that the refrigerator is open. Then, recover the lettuce from the refrigerator. Then, place the lettuce on the stove within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can make out a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can make out a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk is open. If you have opened the antique trunk, recover the old key from the antique trunk. And then, make absolutely sure that the wooden door within the bedroom is unlocked. And then, make it so that the wooden door is ajar. And then, travel east. And then, make sure that the screen door inside the kitchen is wide open. And then, travel east. With that accomplished, attempt to move south. And then, recover the tomato plant from the floor of the garden. Then, go to the north. Then, go west. And then, rest the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin looking for stuff.
You can see a closed chest drawer right there by you. You can see an antique trunk. You can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the chest drawer inside the bedroom is wide open. After opening the chest drawer, recover the old key from the chest drawer within the bedroom. Then, make it so that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. After that, make an effort to head east. With that over with, make it so that the screen door within the kitchen is ajar. Then, try to travel east. And then, make an effort to travel south. With that done, lift the half of a bag of chips from the floor of the garden. Once you have taken the half of a bag of chips, make an effort to move north. Okay, and then, make an attempt to venture west. That done, place the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You make out a chest drawer. You see an antique trunk. Look over there! a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. And then, check that the wooden door within the bedroom is unlocked with the old key. After that, make absolutely sure that the wooden door in the bedroom is opened. After that, make an attempt to move east. After that, open the refrigerator. And then, pick up the milk from the refrigerator. If you can get your hands on the milk, place the milk on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You make out a closed antique trunk. You make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is ordinary. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the chest drawer is open. Then, take the old key from the chest drawer in the bedroom. Then, unlock the wooden door. Then, open the wooden door. After that, try to go east. With that accomplished, make an attempt to head south. And then, recover the apple from the couch inside the living room. Then, take a trip north. After that, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer. You make out an antique trunk. You see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is ordinary. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, look and see that the chest drawer is ajar. After that, recover the old key from the chest drawer. After picking up the old key, unlock the wooden door. Then, make sure that the wooden door within the bedroom is opened. Then, attempt to head east. That done, make sure that the screen door within the kitchen is opened. After that, go to the east. Then, make an effort to head south. With that done, pick-up the lettuce from the floor of the garden. After that, go to the north. After that, make an attempt to move west. If you can finish that, place the lettuce on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. Now why would someone leave that there? A closed usual looking antique trunk is in the room. You can see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the antique trunk is ajar. Then, pick up the old key from the antique trunk in the bedroom. Then, unlock the wooden door with the old key. And then, make absolutely sure that the wooden door in the bedroom is wide open. Then, make an attempt to go east. Then, go south. And then, pick up the tomato plant from the couch inside the living room. And then, go north. And then, sit the tomato plant on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Now that's what I call TextWorld! You see an antique trunk. Hmmm... what else, what else? You can make out a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is ajar. After pulling open the antique trunk, retrieve the old key from the antique trunk. After that, assure that the wooden door is unlocked. After that, ensure that the wooden door is open. After opening the wooden door, take a trip east. And then, make absolutely sure that the screen door is open. And then, take a trip east. After that, make an effort to venture south. That done, pick up the tomato plant from the floor of the garden. Then, move north. And then, go west. With that done, sit the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
You make out a closed chest drawer in the room. You make out a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk in the bedroom. After taking the old key, make sure that the wooden door within the bedroom is unlocked. After that, doublecheck that the wooden door within the bedroom is ajar. Then, travel east. And then, open the refrigerator. After that, retrieve the bell pepper from the refrigerator within the kitchen. And then, place the bell pepper on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that board! What does it say? It says Welcome to the bedroom? Well that's cool.
Look over there! a chest drawer. There's something strange about this being here, but you can't put your finger on it. You can make out a closed normal looking antique trunk nearby. You can see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk inside the bedroom. And then, recover the old key from the antique trunk in the bedroom. And then, make it so that the wooden door inside the bedroom is unlocked. After that, make it so that the wooden door inside the bedroom is ajar. And then, make an attempt to head east. Then, make it so that the refrigerator inside the kitchen is wide open. And then, take the tomato plant from the refrigerator. After getting the tomato plant, sit the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make sure that the chest drawer is open. And then, recover the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. After pulling open the wooden door, attempt to take a trip east. And then, open the screen door. And then, move east. And then, attempt to move south. Once you accomplish that, pick up the apple from the floor of the garden. After picking up the apple, go to the north. Then, travel west. Then, sit the apple on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can see a closed chest drawer. You can make out a closed antique trunk, which looks normal, in the room. You can make out a king-size bed. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the chest drawer is open. After you have opened the chest drawer, pick up the old key from the chest drawer. After that, assure that the wooden door within the bedroom is unlocked. Then, make sure that the wooden door is open. And then, go east. Then, ensure that the screen door is open. Then, take a trip east. And then, make an effort to venture south. Then, pick up the lettuce from the floor of the garden. If you can get your hands on the lettuce, head north. Then, move west. Once you do that, place the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You can see a chest drawer. You can make out a closed antique trunk, which looks ordinary, right there by you. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the antique trunk in the bedroom is open. And then, recover the old key from the antique trunk. After picking up the old key, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, make an effort to head east. And then, ensure that the screen door within the kitchen is open. After that, try to take a trip east. Then, go to the south. And then, pick up the apple from the floor of the garden. Then, attempt to go north. Okay, and then, go to the west. With that over with, place the apple on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed chest drawer, which looks usual, close by. You can see an antique trunk. You shudder, but continue examining the room. You make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could open the chest drawer. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. And then, travel east. With that over with, make sure that the refrigerator is ajar. After that, retrieve the lettuce from the refrigerator. Then, sit the lettuce on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You make out a closed usual looking antique trunk close by. You can make out a king-size bed. Now why would someone leave that there? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, ensure that the chest drawer is open. After pulling open the chest drawer, recover the old key from the chest drawer within the bedroom. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. After that, move east. Following that, ensure that the screen door is open. After that, make an attempt to head east. After that, take a trip south. Then, pick-up the bell pepper from the floor of the garden. After that, go to the north. Okay, and then, make an attempt to go to the west. And then, sit the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This bedroom you have just entered is definitely normal.
You scan the room for a chest drawer, and you find a chest drawer. You see an antique trunk. You can see a king-size bed. But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. After pulling open the chest drawer, take the old key from the chest drawer inside the bedroom. After that, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door is open. And then, take a trip east. With that over with, ensure that the screen door in the kitchen is open. After that, move east. Next, travel south. And then, pick up the tomato plant from the floor of the garden. After that, try to travel north. With that accomplished, go west. After that, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. Let's see what's in here.
You see a closed chest drawer, which looks typical, in the corner. You see a closed antique trunk close by. You can make out a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. Then, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, go to the east. Then, assure that the screen door is wide open. Then, make an effort to travel east. And then, attempt to take a trip south. Then, lift the half of a bag of chips from the floor of the garden. And then, take a trip north. And then, go west. With that over with, place the half of a bag of chips on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You begin to take stock of what's here.
A closed chest drawer is in the room. You make out an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk within the bedroom is open. After opening the antique trunk, recover the old key from the antique trunk. With the old key, doublecheck that the wooden door is unlocked with the old key. Then, ensure that the wooden door inside the bedroom is open. And then, try to travel east. With that done, make sure that the screen door inside the kitchen is wide open. Having pulled open the screen door, go to the east. After that, venture south. After that, recover the apple from the floor of the garden. Then, make an attempt to go to the north. With that accomplished, travel west. With that over with, put the apple on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You can see a closed chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the antique trunk in the bedroom. And then, take the old key from the antique trunk. With the old key, unlock the wooden door inside the bedroom. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, try to head east. And then, make it so that the screen door within the kitchen is ajar. And then, venture east. Then, try to venture south. And then, pick up the lettuce from the floor of the garden. And then, make an effort to travel north. And then, make an effort to move west. And then, rest the lettuce on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a chest drawer. You can make out a closed antique trunk nearby. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the chest drawer in the bedroom. Then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. Having unlocked the wooden door, open the wooden door within the bedroom. Then, try to take a trip east. Next, open the screen door. After pulling open the screen door, travel east. Once you manage that, make an effort to go to the south. With that accomplished, pick-up the tomato plant from the floor of the garden. Then, make an attempt to go north. With that over with, try to venture west. And then, rest the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You make out a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk within the bedroom. Then, doublecheck that the wooden door within the bedroom is unlocked with the old key. Then, make absolutely sure that the wooden door inside the bedroom is wide open. After that, attempt to move east. Once you finish that, ensure that the screen door in the kitchen is open. And then, venture east. And then, make an attempt to travel south. Following that, retrieve the milk from the floor of the garden. And then, make an attempt to travel north. With that done, head west. Then, sit the milk on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You begin to take stock of what's in the room.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. A closed antique trunk is in the room. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make it so that the chest drawer is opened. After that, pick up the old key from the chest drawer within the bedroom. And then, look and see that the wooden door is unlocked with the old key. And then, make it so that the wooden door is open. After that, venture east. That done, ensure that the screen door is open. After that, move east. Okay, and then, attempt to move south. After that, lift the tomato plant from the floor of the garden. With the tomato plant, go to the north. And then, make an effort to go to the west. After that, place the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed chest drawer here. You can see a closed antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, open the chest drawer. Then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door in the bedroom. Then, open the wooden door. And then, go east. If you can manage that, go to the south. Next, recover the milk from the couch within the living room. With the milk, venture north. Then, rest the milk on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out a closed chest drawer, which looks usual, close by. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, open the antique trunk. After that, retrieve the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door with the old key. And then, open the wooden door inside the bedroom. And then, travel east. Okay, and then, make absolutely sure that the refrigerator is open. After opening the refrigerator, retrieve the tomato plant from the refrigerator. And then, put the tomato plant on the stove inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
Hey, want to see a chest drawer? Look over there, a chest drawer. You see a closed antique trunk close by. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is ordinary. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could ensure that the antique trunk in the bedroom is open. Then, recover the old key from the antique trunk inside the bedroom. And then, unlock the wooden door with the old key. And then, open the wooden door. After that, go to the east. If you can do that, go south. If you can do that, take the milk from the couch. After that, go north. After that, put the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
A closed chest drawer is here. You can see a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is usual. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to ensure that the antique trunk is open. Then, take the old key from the antique trunk inside the bedroom. Then, doublecheck that the wooden door is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, head east. Next, ensure that the refrigerator in the kitchen is open. After that, retrieve the bell pepper from the refrigerator. If you have got the bell pepper, put the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be good if you could open the antique trunk. And then, retrieve the old key from the antique trunk. After getting the old key, make sure that the wooden door within the bedroom is unlocked. Then, doublecheck that the wooden door inside the bedroom is opened. After that, go east. Next, open the refrigerator within the kitchen. After that, pick up the lettuce from the refrigerator. And then, rest the lettuce on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. The room is well lit.
You see a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. You move on, clearly upset with TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. Once you have opened the antique trunk, take the old key from the antique trunk. If you have taken the old key, check that the wooden door inside the bedroom is unlocked with the old key. After you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, move east. That done, ensure that the refrigerator within the kitchen is open. If you have opened the refrigerator, pick up the lettuce from the refrigerator in the kitchen. And then, sit the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You make out an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a king-size bed. Wow, isn't TextWorld just the best? However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could open the chest drawer in the bedroom. Then, take the old key from the chest drawer inside the bedroom. Then, look and see that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door inside the bedroom is open. And then, move east. With that done, ensure that the screen door inside the kitchen is open. And then, make an effort to go to the east. After that, make an attempt to go south. That done, retrieve the lettuce from the floor of the garden. After that, make an effort to go north. Following that, make an effort to go to the west. Okay, and then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You start to take note of what's in the room.
You can make out a chest drawer. You see an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed! oh well.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could assure that the chest drawer is opened. Then, recover the old key from the chest drawer in the bedroom. Then, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, open the wooden door within the bedroom. Having pulled open the wooden door, attempt to head east. With that accomplished, travel south. Next, retrieve the milk from the couch. And then, attempt to travel north. Then, sit the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You make out a chest drawer. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. Your first objective is to make sure that the chest drawer is open. Then, recover the old key from the chest drawer within the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. After that, assure that the wooden door is opened. And then, go east. Then, head south. Next, pick up the tomato plant from the couch within the living room. And then, venture north. After that, sit the tomato plant on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You make out a closed standard looking antique trunk in the corner. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the chest drawer. And then, pick up the old key from the chest drawer in the bedroom. After you have taken the old key, make absolutely sure that the wooden door inside the bedroom is unlocked. After that, ensure that the wooden door within the bedroom is open. And then, attempt to travel east. After that, ensure that the refrigerator is open. And then, retrieve the tomato plant from the refrigerator within the kitchen. If you can get your hands on the tomato plant, put the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You shudder, but continue examining the room. You can make out an antique trunk. You see a king-size bed. The king-size bed is typical. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the antique trunk inside the bedroom is open. And then, pick up the old key from the antique trunk in the bedroom. Then, unlock the wooden door with the old key. Then, ensure that the wooden door is open. After you have opened the wooden door, travel east. Okay, and then, make absolutely sure that the screen door inside the kitchen is open. Then, attempt to venture east. And then, go south. And then, lift the tomato plant from the floor of the garden. Then, attempt to take a trip north. And then, try to take a trip west. After that, put the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a chest drawer, and you find a chest drawer. You see a closed antique trunk nearby. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to doublecheck that the antique trunk in the bedroom is ajar. After pulling open the antique trunk, retrieve the old key from the antique trunk. And then, assure that the wooden door is unlocked. After unlocking the wooden door, open the wooden door. And then, go east. Then, open the screen door within the kitchen. After that, venture east. Then, move south. Then, lift the milk from the floor of the garden. Once you have taken the milk, take a trip north. That done, make an effort to go west. And then, place the milk on the stove in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You make out a closed chest drawer. You make out a closed antique trunk. You make out a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer is open. After that, retrieve the old key from the chest drawer within the bedroom. Then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door is open. After that, make an effort to venture east. Then, move south. That done, pick up the lettuce from the couch within the living room. And then, make an effort to venture north. After that, place the lettuce on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>