Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the antique trunk is open. Then, take the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door within the bedroom. After that, doublecheck that the wooden door is wide open. After that, try to travel east. If you can accomplish that, attempt to head south. Then, retrieve the half of a bag of chips from the couch in the living room. And then, make an attempt to take a trip north. And then, put the half of a bag of chips on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest drawer, which looks typical, in the room. You can make out a closed standard looking antique trunk in the corner. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the antique trunk within the bedroom. Then, pick up the old key from the antique trunk. After stealing the old key, unlock the wooden door. Then, look and see that the wooden door is opened. And then, attempt to venture east. Then, doublecheck that the refrigerator is opened. After that, take the half of a bag of chips from the refrigerator. And then, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room for an antique trunk, and you find an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could open the chest drawer. After that, pick up the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. Then, make it so that the wooden door inside the bedroom is open. Once you have opened the wooden door, make an attempt to venture east. And then, doublecheck that the refrigerator inside the kitchen is open. Then, pick up the apple from the refrigerator within the kitchen. And then, rest the apple on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin to take stock of what's here.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look out! It's a- oh, never mind, it's just an antique trunk. You can see a king-size bed. You wonder idly who left that here. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk. After stealing the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, make it so that the wooden door is ajar. After that, move east. Then, open the refrigerator inside the kitchen. And then, recover the tomato plant from the refrigerator in the kitchen. And then, place the tomato plant on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a closed chest drawer. You can make out an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make sure that the chest drawer in the bedroom is wide open. And then, pick up the old key from the chest drawer. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. And then, move east. After that, look and see that the screen door in the kitchen is opened. And then, venture east. With that accomplished, make an effort to go south. Then, retrieve the apple from the floor of the garden. After stealing the apple, attempt to take a trip north. After that, go to the west. And then, put the apple on the stove within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, make sure that the antique trunk in the bedroom is opened. Then, retrieve the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door within the bedroom. Then, venture east. After that, ensure that the screen door is open. And then, make an attempt to move east. And then, take a trip south. Then, pick-up the lettuce from the floor of the garden. After that, take a trip north. After that, venture west. Following that, place the lettuce on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Hmmm... what else, what else? You make out an antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make it so that the antique trunk within the bedroom is wide open. Then, recover the old key from the antique trunk inside the bedroom. Then, unlock the wooden door. And then, ensure that the wooden door is open. After that, try to move east. And then, make absolutely sure that the screen door is open. If you have opened the screen door, make an attempt to go to the east. That done, head south. And then, retrieve the lettuce from the floor of the garden. And then, try to venture north. After that, go west. If you can succeed at that, rest the lettuce on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer in the corner. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. And then, doublecheck that the wooden door is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. Then, travel east. Next, open the screen door. Then, go east. Then, attempt to go to the south. Following that, pick-up the milk from the floor of the garden. After that, move north. Then, attempt to venture west. Following that, sit the milk on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You can't wait to tell the folks at home about this! What's that over there? It looks like it's a king-size bed. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the antique trunk within the bedroom is open. And then, pick up the old key from the antique trunk. Then, unlock the wooden door inside the bedroom with the old key. After you have unlocked the wooden door, open the wooden door within the bedroom. And then, try to head east. And then, open the screen door in the kitchen. And then, attempt to take a trip east. Then, try to go to the south. And then, pick up the half of a bag of chips from the floor of the garden. And then, make an effort to move north. And then, attempt to take a trip west. With that over with, rest the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a chest drawer? Look over there, a chest drawer. You make out a closed antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, open the antique trunk. Having pulled open the antique trunk, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door inside the bedroom. After unlocking the wooden door, look and see that the wooden door within the bedroom is wide open. Then, travel east. With that done, look and see that the screen door in the kitchen is wide open. After pulling open the screen door, venture east. After that, venture south. Following that, retrieve the half of a bag of chips from the floor of the garden. Then, make an attempt to move north. With that done, make an attempt to venture west. With that done, place the half of a bag of chips on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. You can barely contain your excitement.
You see a closed chest drawer right there by you. You make out a closed antique trunk. You can see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could open the chest drawer in the bedroom. Having opened the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, unlock the wooden door in the bedroom. After that, make it so that the wooden door within the bedroom is ajar. After that, attempt to move east. Then, head south. With that over with, pick up the bell pepper from the couch in the living room. And then, make an effort to travel north. And then, place the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You see a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the antique trunk in the bedroom. After pulling open the antique trunk, recover the old key from the antique trunk. After you have taken the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, open the wooden door. After that, take a trip east. And then, open the screen door. After that, make an attempt to go to the east. Then, take a trip south. That done, retrieve the bell pepper from the floor of the garden. With the bell pepper, attempt to go north. And then, venture west. And then, sit the bell pepper on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a chest drawer! You see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, assure that the chest drawer is opened. After that, recover the old key from the chest drawer. After you have picked up the old key, doublecheck that the wooden door in the bedroom is unlocked. After unlocking the wooden door, open the wooden door. After you have pulled open the wooden door, go to the east. Then, doublecheck that the screen door is wide open. After that, make an effort to venture east. With that done, travel south. With that accomplished, lift the half of a bag of chips from the floor of the garden. And then, attempt to venture north. Then, make an effort to head west. With that accomplished, place the half of a bag of chips on the stove in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can make out a closed chest drawer. You can see an antique trunk. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the antique trunk is opened. And then, take the old key from the antique trunk inside the bedroom. Then, make sure that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door inside the bedroom is open. After that, attempt to go to the east. If you can get through with that, ensure that the refrigerator in the kitchen is open. After that, retrieve the bell pepper from the refrigerator within the kitchen. If you can get your hands on the bell pepper, place the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You make out an antique trunk. You scan the room, seeing a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk in the bedroom. After that, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. After opening the wooden door, make an effort to move east. Next, make an attempt to go south. Then, recover the bell pepper from the couch inside the living room. If you can get your hands on the bell pepper, go north. With that done, put the bell pepper on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, assure that the chest drawer is ajar. And then, recover the old key from the chest drawer in the bedroom. And then, make absolutely sure that the wooden door is unlocked with the old key. And then, open the wooden door. After that, go east. And then, make it so that the screen door is open. After that, try to venture east. Then, venture south. With that done, retrieve the apple from the floor of the garden. And then, take a trip north. That done, try to move west. If you can get around to doing that, rest the apple on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a chest drawer. Huh, weird. You can see an antique trunk. An antique trunk... Is that really what you were looking for? You see a king-size bed. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, ensure that the antique trunk is open. After you have opened the antique trunk, pick up the old key from the antique trunk. Having taken the old key, unlock the wooden door with the old key. And then, assure that the wooden door inside the bedroom is opened. And then, move east. And then, ensure that the refrigerator is open. And then, recover the bell pepper from the refrigerator. After that, rest the bell pepper on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the chest drawer inside the bedroom is wide open. After that, recover the old key from the chest drawer. After picking up the old key, unlock the wooden door within the bedroom. Then, look and see that the wooden door within the bedroom is opened. After pulling open the wooden door, take a trip east. If you can manage that, ensure that the screen door within the kitchen is open. And then, go east. With that accomplished, attempt to take a trip south. After that, pick up the bell pepper from the floor of the garden. With the bell pepper, move north. With that over with, try to go to the west. After that, sit the bell pepper on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You can make out an antique trunk. You can see a king-size bed. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk within the bedroom is open. Then, pick up the old key from the antique trunk within the bedroom. Then, doublecheck that the wooden door inside the bedroom is unlocked. Then, make it so that the wooden door is open. And then, take a trip east. After that, make an effort to venture south. And then, retrieve the tomato plant from the couch in the living room. And then, make an attempt to go to the north. And then, place the tomato plant on the stove in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You scan the room for a chest drawer, and you find a chest drawer. You make out an antique trunk. You see a king-size bed. The king-size bed is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, open the antique trunk in the bedroom. Then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom. After that, ensure that the wooden door within the bedroom is open. After that, attempt to venture east. Then, head south. And then, pick up the milk from the couch. After that, make an attempt to venture north. And then, rest the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. You can see an antique trunk. You wonder idly who left that here. You can make out a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk in the bedroom. And then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, open the wooden door. After pulling open the wooden door, travel east. Then, open the screen door inside the kitchen. And then, head east. After that, make an effort to take a trip south. And then, pick-up the tomato plant from the floor of the garden. After getting the tomato plant, go north. Following that, move west. And then, rest the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. Let's see what's in here.
You make out a closed chest drawer. You see a closed antique trunk close by. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Now why would someone leave that there? The king-size bed is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, assure that the chest drawer in the bedroom is opened. Then, recover the old key from the chest drawer. And then, assure that the wooden door within the bedroom is unlocked. And then, make sure that the wooden door inside the bedroom is open. And then, attempt to travel east. After that, ensure that the screen door inside the kitchen is open. After that, move east. If you can get around to doing that, make an attempt to go to the south. With that done, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, make an effort to travel north. Then, head west. Okay, and then, put the half of a bag of chips on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin looking for stuff.
You see a closed chest drawer close by. Look out! It's a- oh, never mind, it's just an antique trunk. You can't wait to tell the folks at home about this! You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest drawer inside the bedroom is open. After that, retrieve the old key from the chest drawer. After that, make sure that the wooden door is unlocked. And then, ensure that the wooden door is open. After that, take a trip east. And then, make absolutely sure that the screen door is wide open. After pulling open the screen door, take a trip east. And then, make an effort to go south. And then, pick-up the half of a bag of chips from the floor of the garden. And then, take a trip north. If you can manage that, attempt to go west. With that done, rest the half of a bag of chips on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
As if things weren't amazing enough already, you can even see a chest drawer. What's that over there? It looks like it's an antique trunk. You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, look and see that the chest drawer inside the bedroom is opened. And then, recover the old key from the chest drawer. And then, insert the old key into the wooden door's lock to unlock it. After you have unlocked the wooden door, make absolutely sure that the wooden door inside the bedroom is open. Then, make an attempt to head east. Okay, and then, ensure that the refrigerator inside the kitchen is open. Then, recover the milk from the refrigerator. And then, sit the milk on the stove within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You can see a closed normal looking antique trunk here. You smell a fine smell, and follow it to a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, ensure that the antique trunk in the bedroom is open. Then, pick up the old key from the antique trunk in the bedroom. After that, unlock the wooden door. And then, doublecheck that the wooden door in the bedroom is opened. Then, try to go east. With that over with, ensure that the screen door inside the kitchen is open. After pulling open the screen door, make an effort to travel east. Okay, and then, go to the south. And then, retrieve the bell pepper from the floor of the garden. If you have taken the bell pepper, make an attempt to venture north. That done, make an effort to head west. If you can get around to doing that, put the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You begin to take stock of what's in the room.
You see a closed chest drawer close by. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Classic TextWorld. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the chest drawer is open. And then, recover the old key from the chest drawer within the bedroom. Then, unlock the wooden door with the old key. Then, open the wooden door. And then, travel east. If you can get through with that, make absolutely sure that the refrigerator within the kitchen is ajar. After that, retrieve the bell pepper from the refrigerator. And then, sit the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You make out an antique trunk. You can see a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. Then, take the old key from the antique trunk. After that, make sure that the wooden door is unlocked with the old key. Once you have unlocked the wooden door, assure that the wooden door inside the bedroom is open. After that, go to the east. After that, take a trip south. Once you finish that, retrieve the lettuce from the couch. After that, attempt to go to the north. Then, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. I guess you better just go and list everything you see here.
You see a closed chest drawer nearby. You see a closed antique trunk. You see a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to make sure that the antique trunk inside the bedroom is opened. After that, recover the old key from the antique trunk. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, ensure that the wooden door is open. Then, attempt to travel east. Then, open the refrigerator in the kitchen. After opening the refrigerator, recover the milk from the refrigerator. Having picked up the milk, put the milk on the stove inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You can make out a chest drawer. You can make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. But the thing is empty. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, open the antique trunk within the bedroom. Then, recover the old key from the antique trunk. Then, make it so that the wooden door inside the bedroom is unlocked. Then, open the wooden door within the bedroom. And then, move east. And then, open the screen door. And then, venture east. And then, venture south. And then, retrieve the apple from the floor of the garden. If you have taken the apple, try to go north. And then, go to the west. And then, rest the apple on the stove within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a chest drawer. You can make out a closed antique trunk. You make out a king-size bed. The king-size bed appears to be empty. You move on, clearly upset with your TextWorld experience.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the chest drawer is open. And then, pick up the old key from the chest drawer in the bedroom. And then, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door inside the bedroom is open. After that, make an attempt to take a trip east. With that accomplished, make it so that the refrigerator is wide open. Then, take the half of a bag of chips from the refrigerator within the kitchen. With the half of a bag of chips, put the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a chest drawer. You shudder, but continue examining the room. You can see a closed antique trunk, which looks usual, here. You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, make sure that the antique trunk is open. After that, take the old key from the antique trunk inside the bedroom. Then, unlock the wooden door with the old key. After unlocking the wooden door, look and see that the wooden door is wide open. And then, venture east. And then, ensure that the screen door is open. And then, head east. With that accomplished, make an attempt to go south. Okay, and then, lift the milk from the floor of the garden. If you have picked up the milk, make an effort to go north. Next, head west. Then, put the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am honoured to announce that you are now in the bedroom.
You can make out a chest drawer. You can see a closed antique trunk, which looks typical, in the corner. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the chest drawer within the bedroom is open. After you have pulled open the chest drawer, recover the old key from the chest drawer inside the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. Having unlocked the wooden door, make sure that the wooden door is opened. Then, venture east. Next, make sure that the refrigerator within the kitchen is wide open. Then, pick up the milk from the refrigerator. And then, sit the milk on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You scan the room, seeing a chest drawer. There's something about an object in a room that's just so... TextWorld. A closed antique trunk, which looks standard, is right there by you. You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest drawer is open. After pulling open the chest drawer, retrieve the old key from the chest drawer. Having got the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. After that, make an effort to take a trip east. That done, ensure that the screen door in the kitchen is open. After that, try to go to the east. Then, try to go south. That done, lift the milk from the floor of the garden. And then, move north. If you can finish that, try to take a trip west. With that done, put the milk on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You can see a closed chest drawer close by. You can see an antique trunk. You make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, ensure that the antique trunk inside the bedroom is open. Then, pick up the old key from the antique trunk. Then, unlock the wooden door with the old key. And then, make it so that the wooden door is opened. After that, move east. With that over with, go south. After that, recover the bell pepper from the couch. After that, make an effort to head north. If you can succeed at that, sit the bell pepper on the stove inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You can see a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the antique trunk in the bedroom is open. After that, take the old key from the antique trunk within the bedroom. Then, unlock the wooden door with the old key. And then, open the wooden door in the bedroom. Then, travel east. Once you get through with that, open the screen door within the kitchen. Then, move east. Then, move south. Next, recover the half of a bag of chips from the floor of the garden. After that, make an attempt to travel north. After that, head west. That done, sit the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. You can see an antique trunk. Wow, isn't TextWorld just the best? You see a king-size bed. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer. Then, unlock the wooden door with the old key. After that, ensure that the wooden door is open. After that, make an attempt to take a trip east. That done, make sure that the refrigerator in the kitchen is ajar. After that, pick up the milk from the refrigerator. Having taken the milk, rest the milk on the stove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a closed chest drawer nearby. You make out an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to make sure that the chest drawer within the bedroom is opened. And then, take the old key from the chest drawer. And then, assure that the wooden door inside the bedroom is unlocked with the old key. And then, look and see that the wooden door inside the bedroom is ajar. Then, go to the east. With that accomplished, make absolutely sure that the screen door inside the kitchen is open. And then, go to the east. And then, travel south. After that, pick up the milk from the floor of the garden. Having got the milk, make an attempt to take a trip north. After that, head west. Following that, rest the milk on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You can make out a closed chest drawer here. You can make out an antique trunk. You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest drawer inside the bedroom. After that, recover the old key from the chest drawer within the bedroom. After that, make absolutely sure that the wooden door is unlocked with the old key. After that, open the wooden door. After that, travel east. With that over with, open the refrigerator in the kitchen. Then, retrieve the tomato plant from the refrigerator within the kitchen. And then, rest the tomato plant on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a chest drawer. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, ensure that the antique trunk is open. And then, retrieve the old key from the antique trunk. And then, unlock the wooden door. Then, ensure that the wooden door is open. Then, go to the east. Okay, and then, ensure that the refrigerator inside the kitchen is open. If you have pulled open the refrigerator, take the half of a bag of chips from the refrigerator in the kitchen. Once you have taken the half of a bag of chips, place the half of a bag of chips on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest drawer. You make out a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest drawer within the bedroom is opened. Then, recover the old key from the chest drawer. And then, make sure that the wooden door within the bedroom is unlocked with the old key. Then, make sure that the wooden door is open. Then, travel east. And then, doublecheck that the screen door within the kitchen is open. After that, go to the east. Then, move south. And then, recover the milk from the floor of the garden. And then, try to go to the north. And then, venture west. After that, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
A closed chest drawer is close by. As if things weren't amazing enough already, you can even see an antique trunk. You can make out a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer within the bedroom. With the old key, make it so that the wooden door within the bedroom is unlocked. After that, make absolutely sure that the wooden door is ajar. If you have pulled open the wooden door, go to the east. Then, open the screen door in the kitchen. After that, venture east. Once you get through with that, travel south. And then, retrieve the milk from the floor of the garden. After that, attempt to go to the north. With that accomplished, go west. Then, rest the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a closed chest drawer. You can see a closed antique trunk in the corner. Look out! It's a- oh, never mind, it's just a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, open the antique trunk. After that, pick up the old key from the antique trunk. Then, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, ensure that the wooden door inside the bedroom is open. After that, go east. Next, make sure that the refrigerator is open. And then, take the lettuce from the refrigerator. And then, sit the lettuce on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. The room is well lit.
You see a closed chest drawer here. You see an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer is open. Then, recover the old key from the chest drawer. After that, unlock the wooden door in the bedroom with the old key. And then, open the wooden door inside the bedroom. And then, go east. Following that, ensure that the screen door is open. And then, try to take a trip east. And then, make an attempt to move south. Following that, pick up the milk from the floor of the garden. If you can get your hands on the milk, try to venture north. Okay, and then, try to venture west. With that accomplished, place the milk on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Wow, isn't TextWorld just the best? A closed normal looking antique trunk is nearby. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk. After you have pulled open the antique trunk, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door within the bedroom. After that, ensure that the wooden door inside the bedroom is open. Then, make an attempt to head east. And then, open the refrigerator in the kitchen. After that, take the bell pepper from the refrigerator within the kitchen. After getting the bell pepper, sit the bell pepper on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You can see a chest drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an antique trunk, so there's that. You can make out a king-size bed. The king-size bed is normal. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, open the antique trunk. And then, pick up the old key from the antique trunk within the bedroom. With the old key, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door in the bedroom is wide open. After that, take a trip east. With that accomplished, ensure that the screen door within the kitchen is open. Then, go east. With that over with, take a trip south. And then, lift the milk from the floor of the garden. Then, make an attempt to move north. With that done, take a trip west. And then, rest the milk on the stove inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed chest drawer, which looks ordinary, is here. You make out an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. You see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make absolutely sure that the chest drawer within the bedroom is wide open. After that, pick up the old key from the chest drawer inside the bedroom. If you can get your hands on the old key, unlock the wooden door. And then, open the wooden door. After opening the wooden door, make an effort to travel east. And then, make sure that the screen door is ajar. After pulling open the screen door, go east. Then, make an effort to head south. Then, lift the lettuce from the floor of the garden. And then, make an effort to go north. With that over with, travel west. With that accomplished, put the lettuce on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest drawer in the corner. You see an antique trunk. You shudder, but continue examining the room. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door within the bedroom. After opening the wooden door, head east. That done, look and see that the refrigerator is opened. After that, pick up the bell pepper from the refrigerator. And then, sit the bell pepper on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can see a chest drawer. You see a closed antique trunk in the room. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. You wonder idly who left that here. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the chest drawer in the bedroom is ajar. After pulling open the chest drawer, take the old key from the chest drawer. Then, make sure that the wooden door within the bedroom is unlocked. After that, make it so that the wooden door is ajar. And then, attempt to travel east. Then, open the refrigerator. After that, retrieve the tomato plant from the refrigerator. Then, place the tomato plant on the stove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You can see a closed antique trunk right there by you. Oh, great. Here's a king-size bed. Unfortunately, there isn't a thing on it. You move on, clearly angry about TextWorld.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk inside the bedroom. After that, take the old key from the antique trunk. Then, look and see that the wooden door inside the bedroom is unlocked. And then, open the wooden door. After that, head east. Then, open the screen door in the kitchen. And then, make an effort to go to the east. Following that, make an effort to head south. And then, pick-up the half of a bag of chips from the floor of the garden. Then, move north. Then, take a trip west. With that done, rest the half of a bag of chips on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer. You make out a closed antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make it so that the chest drawer is wide open. Then, take the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, go to the east. Then, ensure that the screen door within the kitchen is open. Once you have pulled open the screen door, make an effort to go east. Once you do that, travel south. Then, retrieve the half of a bag of chips from the floor of the garden. After that, make an effort to head north. With that accomplished, make an attempt to travel west. And then, put the half of a bag of chips on the stove in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a chest drawer. You can see an antique trunk. You can make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the chest drawer within the bedroom is wide open. Having opened the chest drawer, recover the old key from the chest drawer inside the bedroom. If you have taken the old key, make absolutely sure that the wooden door is unlocked. Then, doublecheck that the wooden door is open. And then, venture east. With that over with, make it so that the screen door is wide open. After you have pulled open the screen door, head east. Then, try to take a trip south. With that accomplished, pick up the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, make an effort to head north. With that done, move west. And then, place the bell pepper on the stove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You smell a great smell, and follow it to an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, doublecheck that the wooden door in the bedroom is unlocked. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. After you have opened the wooden door, go to the east. With that accomplished, make an effort to travel south. Then, pick up the milk from the couch within the living room. Once you have got the milk, go north. After that, sit the milk on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, ensure that the antique trunk in the bedroom is open. After that, retrieve the old key from the antique trunk. Then, unlock the wooden door. After that, ensure that the wooden door is open. And then, attempt to head east. Following that, doublecheck that the screen door is open. After that, make an attempt to go to the east. Then, go to the south. That done, lift the milk from the floor of the garden. After that, make an attempt to move north. After that, attempt to travel west. Once you succeed at that, rest the milk on the stove within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. You see a king-size bed. The king-size bed is typical. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer within the bedroom. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. And then, open the wooden door. And then, make an attempt to move east. If you can get around to doing that, make an effort to go south. With that done, recover the half of a bag of chips from the couch. After that, make an attempt to move north. With that accomplished, sit the half of a bag of chips on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
Look over there! a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the antique trunk within the bedroom is wide open. Then, retrieve the old key from the antique trunk. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. After that, open the wooden door. Then, try to move east. After that, open the screen door. And then, make an effort to travel east. With that done, move south. Okay, and then, retrieve the tomato plant from the floor of the garden. Then, head north. And then, try to move west. That done, sit the tomato plant on the stove. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
Oh wow! Is that what I think it is? It is! It's a chest drawer. You see a closed antique trunk. You can make out a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, look and see that the antique trunk is ajar. And then, retrieve the old key from the antique trunk. After that, make it so that the wooden door is unlocked. And then, open the wooden door within the bedroom. After that, take a trip east. Okay, and then, open the refrigerator in the kitchen. Then, recover the lettuce from the refrigerator. After that, place the lettuce on the stove in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. Let's see what's in here.
You can see a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk. Then, pick up the old key from the antique trunk. And then, unlock the wooden door. After that, ensure that the wooden door in the bedroom is open. After that, make an effort to take a trip east. Then, open the refrigerator in the kitchen. Then, take the apple from the refrigerator. After that, place the apple on the stove within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. What's that over there? It looks like it's an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. After unlocking the wooden door, ensure that the wooden door is open. And then, make an effort to go east. And then, ensure that the screen door is open. After that, go east. Next, try to go south. If you can do that, recover the tomato plant from the floor of the garden. After that, go north. Following that, go to the west. After that, put the tomato plant on the stove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can make out a closed chest drawer in the corner. You bend down to tie your shoe. When you stand up, you notice an antique trunk. Now that's what I call TextWorld! What's that over there? It looks like it's a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First step, ensure that the antique trunk is open. And then, pick up the old key from the antique trunk. Having got the old key, check that the wooden door is unlocked with the old key. Once you have unlocked the wooden door, open the wooden door in the bedroom. And then, make an attempt to travel east. Once you do that, try to travel south. After that, recover the tomato plant from the couch. And then, make an attempt to go to the north. Then, place the tomato plant on the stove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest drawer right there by you. You can see a closed antique trunk. You can make out a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.

your action:

Response: open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>