Commit ·
b8d2cf9
1
Parent(s): a6492f7
AI EQS重构 增加徘徊
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- Animations/Enemy/TestAI/Equip/AI_Unarmed_EquipWeapon.uasset +3 -0
- Enemy/AI/AI_Controller/AIC_Test.uasset → Animations/Enemy/TestAI/Equip/AI_Unarmed_Equip_Over_Shoulder_Anim.uasset +2 -2
- Animations/Enemy/TestAI/Equip/AI_Unarmed_Equip_Underarm_Anim.uasset +3 -0
- Animations/Enemy/TestAI/Equip/AI_Unarmed_RemoveWeapon.uasset +3 -0
- Enemy/AI/AI_Controller/AIC_Base.uasset +3 -0
- Enemy/AI/Abilities/GA_AI_HitReaction.uasset +2 -2
- Enemy/AI/BehaviorTree/BTDecorator/BTD_EquippedWeapon.uasset +3 -0
- Enemy/AI/BehaviorTree/BTDecorator/BTD_TargetInAtkRadius.uasset +3 -0
- Enemy/AI/BehaviorTree/BTTask/BTT_AIMoveTo.uasset +3 -0
- Enemy/AI/BehaviorTree/BTTask/BTT_EquipWeapon.uasset +3 -0
- Enemy/AI/BehaviorTree/BTTask/BTT_NormalAttack_Melee.uasset +3 -0
- Enemy/AI/BehaviorTree/BTTask/BTT_RemoveFocus.uasset +3 -0
- Enemy/AI/BehaviorTree/BTTask/BTT_RemoveWeapon.uasset +3 -0
- Enemy/AI/BehaviorTree/BTTask/BTT_SetFocus.uasset +3 -0
- Enemy/AI/BehaviorTree/BTTask/BTT_SetSpeedType.uasset +3 -0
- Enemy/{TestAI/BP_TestAIBase.uasset → AI/BehaviorTree/BT_AIOfficialBase.uasset} +2 -2
- Enemy/AI/BehaviorTree/BT_Melee.uasset +3 -0
- Enemy/AI/BehaviorTree/BT_Test.uasset +0 -3
- Enemy/AI/BehaviorTree/BlackBoard/BB_OfficialBase.uasset +3 -0
- Enemy/AI/BehaviorTree/BlackBoard/BB_Test.uasset +1 -1
- Enemy/AI/BehaviorTree/EQS/EQS_AttackTarget.uasset +3 -0
- Enemy/AI/BehaviorTree/EQS/EQS_MoveAndObserveTarget.uasset +3 -0
- Enemy/AI/BehaviorTree/EQS/EQS_TestPawn.uasset +3 -0
- Enemy/AI/Blueprints/BPI_AIBase.uasset +3 -0
- Enemy/AI/Blueprints/Enum/E_AI_SpeedType.uasset +3 -0
- Enemy/AI/Blueprints/Enum/E_AI_States.uasset +3 -0
- Enemy/AI/Blueprints/Enum/E_AI_Types.uasset +3 -0
- Enemy/AI/Blueprints/Weapon/BP_AIWeapon_Base.uasset +3 -0
- Enemy/AI/Blueprints/Weapon/BP_AIWeapon_Sword.uasset +3 -0
- Enemy/AI/TestAI/Abilities/GA_AI_TestAI_NormalAttack.uasset +2 -2
- Enemy/AI/TestAI/BP_AIBase.uasset +3 -0
- Enemy/AI/TestAI/BP_TestAIBase.uasset +2 -2
- Enemy/AI/{BTService → TestAI/BTService}/BTS_ModifySpeed.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_CalculateBackFixedPatrolPointRef1.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_CalculateFrontFixedPatrolPointRef.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_Dead.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_GetFixedPatrolPoint.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_GetRandomPatrolPoint.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_Hurt.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_JudgeIfEnterAttackRange.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_ModifyActionMode.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_NormalAttack.uasset +2 -2
- Enemy/AI/{BTTask → TestAI/BTTask}/BTT_TraceTarget.uasset +2 -2
- Enemy/AI/TestAI/BT_AIBase.uasset +3 -0
- Enemy/AI/{EQS → TestAI/EQS}/EQ_Test.uasset +2 -2
- Enemy/Animation/Beta_HighLimbsGeoSG3.uasset +3 -0
- Enemy/Animation/Beta_Joints_MAT1.uasset +3 -0
- Enemy/Animation/Unarmed_Equip_Over_Shoulder.uasset +3 -0
- Enemy/Animation/Unarmed_Equip_Over_Shoulder_Anim.uasset +3 -0
- Enemy/Animation/Unarmed_Equip_Over_Shoulder_PhysicsAsset.uasset +3 -0
Animations/Enemy/TestAI/Equip/AI_Unarmed_EquipWeapon.uasset
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Enemy/AI/AI_Controller/AIC_Test.uasset → Animations/Enemy/TestAI/Equip/AI_Unarmed_Equip_Over_Shoulder_Anim.uasset
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Animations/Enemy/TestAI/Equip/AI_Unarmed_Equip_Underarm_Anim.uasset
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Animations/Enemy/TestAI/Equip/AI_Unarmed_RemoveWeapon.uasset
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Enemy/AI/AI_Controller/AIC_Base.uasset
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Enemy/AI/Abilities/GA_AI_HitReaction.uasset
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Enemy/AI/BehaviorTree/BTDecorator/BTD_EquippedWeapon.uasset
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Enemy/AI/BehaviorTree/BTDecorator/BTD_TargetInAtkRadius.uasset
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Enemy/AI/BehaviorTree/BTTask/BTT_AIMoveTo.uasset
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Enemy/AI/BehaviorTree/BTTask/BTT_EquipWeapon.uasset
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Enemy/AI/BehaviorTree/BTTask/BTT_NormalAttack_Melee.uasset
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Enemy/AI/BehaviorTree/BTTask/BTT_RemoveFocus.uasset
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Enemy/AI/BehaviorTree/BTTask/BTT_RemoveWeapon.uasset
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Enemy/AI/BehaviorTree/BTTask/BTT_SetFocus.uasset
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Enemy/AI/BehaviorTree/BTTask/BTT_SetSpeedType.uasset
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Enemy/AI/BehaviorTree/BT_Melee.uasset
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Enemy/AI/BehaviorTree/EQS/EQS_AttackTarget.uasset
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_Dead.uasset
RENAMED
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_GetFixedPatrolPoint.uasset
RENAMED
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_GetRandomPatrolPoint.uasset
RENAMED
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_Hurt.uasset
RENAMED
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_JudgeIfEnterAttackRange.uasset
RENAMED
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_ModifyActionMode.uasset
RENAMED
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_NormalAttack.uasset
RENAMED
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Enemy/AI/{BTTask → TestAI/BTTask}/BTT_TraceTarget.uasset
RENAMED
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Enemy/AI/TestAI/BT_AIBase.uasset
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Enemy/AI/{EQS → TestAI/EQS}/EQ_Test.uasset
RENAMED
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Enemy/Animation/Beta_HighLimbsGeoSG3.uasset
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Enemy/Animation/Beta_Joints_MAT1.uasset
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Enemy/Animation/Unarmed_Equip_Over_Shoulder.uasset
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Enemy/Animation/Unarmed_Equip_Over_Shoulder_Anim.uasset
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Enemy/Animation/Unarmed_Equip_Over_Shoulder_PhysicsAsset.uasset
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