Chenjun812 commited on
Commit
b8d2cf9
·
1 Parent(s): a6492f7

AI EQS重构 增加徘徊

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Files changed (50) hide show
  1. Animations/Enemy/TestAI/Equip/AI_Unarmed_EquipWeapon.uasset +3 -0
  2. Enemy/AI/AI_Controller/AIC_Test.uasset → Animations/Enemy/TestAI/Equip/AI_Unarmed_Equip_Over_Shoulder_Anim.uasset +2 -2
  3. Animations/Enemy/TestAI/Equip/AI_Unarmed_Equip_Underarm_Anim.uasset +3 -0
  4. Animations/Enemy/TestAI/Equip/AI_Unarmed_RemoveWeapon.uasset +3 -0
  5. Enemy/AI/AI_Controller/AIC_Base.uasset +3 -0
  6. Enemy/AI/Abilities/GA_AI_HitReaction.uasset +2 -2
  7. Enemy/AI/BehaviorTree/BTDecorator/BTD_EquippedWeapon.uasset +3 -0
  8. Enemy/AI/BehaviorTree/BTDecorator/BTD_TargetInAtkRadius.uasset +3 -0
  9. Enemy/AI/BehaviorTree/BTTask/BTT_AIMoveTo.uasset +3 -0
  10. Enemy/AI/BehaviorTree/BTTask/BTT_EquipWeapon.uasset +3 -0
  11. Enemy/AI/BehaviorTree/BTTask/BTT_NormalAttack_Melee.uasset +3 -0
  12. Enemy/AI/BehaviorTree/BTTask/BTT_RemoveFocus.uasset +3 -0
  13. Enemy/AI/BehaviorTree/BTTask/BTT_RemoveWeapon.uasset +3 -0
  14. Enemy/AI/BehaviorTree/BTTask/BTT_SetFocus.uasset +3 -0
  15. Enemy/AI/BehaviorTree/BTTask/BTT_SetSpeedType.uasset +3 -0
  16. Enemy/{TestAI/BP_TestAIBase.uasset → AI/BehaviorTree/BT_AIOfficialBase.uasset} +2 -2
  17. Enemy/AI/BehaviorTree/BT_Melee.uasset +3 -0
  18. Enemy/AI/BehaviorTree/BT_Test.uasset +0 -3
  19. Enemy/AI/BehaviorTree/BlackBoard/BB_OfficialBase.uasset +3 -0
  20. Enemy/AI/BehaviorTree/BlackBoard/BB_Test.uasset +1 -1
  21. Enemy/AI/BehaviorTree/EQS/EQS_AttackTarget.uasset +3 -0
  22. Enemy/AI/BehaviorTree/EQS/EQS_MoveAndObserveTarget.uasset +3 -0
  23. Enemy/AI/BehaviorTree/EQS/EQS_TestPawn.uasset +3 -0
  24. Enemy/AI/Blueprints/BPI_AIBase.uasset +3 -0
  25. Enemy/AI/Blueprints/Enum/E_AI_SpeedType.uasset +3 -0
  26. Enemy/AI/Blueprints/Enum/E_AI_States.uasset +3 -0
  27. Enemy/AI/Blueprints/Enum/E_AI_Types.uasset +3 -0
  28. Enemy/AI/Blueprints/Weapon/BP_AIWeapon_Base.uasset +3 -0
  29. Enemy/AI/Blueprints/Weapon/BP_AIWeapon_Sword.uasset +3 -0
  30. Enemy/AI/TestAI/Abilities/GA_AI_TestAI_NormalAttack.uasset +2 -2
  31. Enemy/AI/TestAI/BP_AIBase.uasset +3 -0
  32. Enemy/AI/TestAI/BP_TestAIBase.uasset +2 -2
  33. Enemy/AI/{BTService → TestAI/BTService}/BTS_ModifySpeed.uasset +2 -2
  34. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_CalculateBackFixedPatrolPointRef1.uasset +2 -2
  35. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_CalculateFrontFixedPatrolPointRef.uasset +2 -2
  36. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_Dead.uasset +2 -2
  37. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_GetFixedPatrolPoint.uasset +2 -2
  38. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_GetRandomPatrolPoint.uasset +2 -2
  39. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_Hurt.uasset +2 -2
  40. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_JudgeIfEnterAttackRange.uasset +2 -2
  41. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_ModifyActionMode.uasset +2 -2
  42. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_NormalAttack.uasset +2 -2
  43. Enemy/AI/{BTTask → TestAI/BTTask}/BTT_TraceTarget.uasset +2 -2
  44. Enemy/AI/TestAI/BT_AIBase.uasset +3 -0
  45. Enemy/AI/{EQS → TestAI/EQS}/EQ_Test.uasset +2 -2
  46. Enemy/Animation/Beta_HighLimbsGeoSG3.uasset +3 -0
  47. Enemy/Animation/Beta_Joints_MAT1.uasset +3 -0
  48. Enemy/Animation/Unarmed_Equip_Over_Shoulder.uasset +3 -0
  49. Enemy/Animation/Unarmed_Equip_Over_Shoulder_Anim.uasset +3 -0
  50. Enemy/Animation/Unarmed_Equip_Over_Shoulder_PhysicsAsset.uasset +3 -0
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