Update README.md
Browse files
README.md
CHANGED
|
@@ -25,10 +25,9 @@ reference side of it. You can feed it up to **9 images**, which means you can bu
|
|
| 25 |
of bits — a face from here, armour from there, a hat from somewhere else — and it'll actually hold
|
| 26 |
them together.
|
| 27 |
|
| 28 |
-
So this workflow does that, spins the character 360
|
| 29 |
keep them consistent in everything you make afterwards.
|
| 30 |
|
| 31 |
-
Here's what went into that knight, by the way. Not exactly pristine source material:
|
| 32 |
|
| 33 |

|
| 34 |
|
|
@@ -48,11 +47,11 @@ statue, and then the workflow grabs six frames and stitches them together.
|
|
| 48 |
## How it works
|
| 49 |
|
| 50 |
1. You drop in your images and describe them in the **Input Text (A Prompt)** box
|
| 51 |
-
2. That
|
| 52 |
-
3. It generates a slow 360
|
| 53 |
-
4.
|
| 54 |
|
| 55 |
-
You also
|
| 56 |
own angles or use single frames as references later.
|
| 57 |
|
| 58 |
---
|
|
@@ -92,7 +91,7 @@ optional Speed Ups group:
|
|
| 92 |
- [KJNodes](https://github.com/kijai/ComfyUI-KJNodes)
|
| 93 |
- [rgthree](https://github.com/rgthree/rgthree-comfy) (just the toggle panel)
|
| 94 |
|
| 95 |
-
Delete that group
|
| 96 |
|
| 97 |
---
|
| 98 |
|
|
@@ -107,7 +106,7 @@ One line per image. Say what to take, and — this bit matters more than people
|
|
| 107 |
<Picture 3> - use the shield. It is attached to the man's back.
|
| 108 |
```
|
| 109 |
|
| 110 |
-
If you don't rule things out by name, backgrounds and the wrong person's
|
| 111 |
|
| 112 |
Also worth describing clothing **in words**, not just showing it. Faces carry across on their own but
|
| 113 |
wardrobe drifts. "Black high-collared coat with silver buckles" sticks. "The coat from Picture 2"
|
|
@@ -116,7 +115,7 @@ wanders off.
|
|
| 116 |
---
|
| 117 |
|
| 118 |
|
| 119 |
-
## Anime
|
| 120 |
|
| 121 |
Someone asked if it could do anime to realistic, so there's a modified B prompt for that too. It's
|
| 122 |
surprisingly good at it.
|
|
@@ -136,21 +135,32 @@ then a couple of face shots at the end:
|
|
| 136 |
|
| 137 |
The six panels are just frames pulled out of that.
|
| 138 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 139 |
---
|
| 140 |
|
| 141 |
|
| 142 |
|
|
|
|
| 143 |
## Caveats (being honest here)
|
| 144 |
|
| 145 |
**It's slooooow.** You're generating 124 frames to use 6. That's the fundamental silliness of the
|
| 146 |
-
approach. The 4-panel version helps.
|
| 147 |
|
| 148 |
**Speed-ups cost you something.** Turbo LoRAs and caching do make it faster, but prompt adherence and
|
| 149 |
-
quality take a hit. Worth it
|
| 150 |
-
match it — running a 4-step LoRA at 25 steps gives you the downsides of both and the benefits of
|
| 151 |
-
neither.
|
| 152 |
|
| 153 |
-
**Quality is limited.** It's a video model, it's better at video than stills. Crank the resolution if
|
| 154 |
you care, and pay for it in generation time.
|
| 155 |
|
| 156 |
**The sheet alone might not be enough for close-ups.** Resolution per panel is what it is. For close
|
|
@@ -158,8 +168,6 @@ work I'd use the sheet *plus* some detail shots — face, clothing texture, what
|
|
| 158 |
honestly, for a one-off video you might be better off skipping the sheet and just using your
|
| 159 |
originals.
|
| 160 |
|
| 161 |
-
**The back view is invented** if none of your references show the back. Nothing in the prompt fixes
|
| 162 |
-
that. Give it a back or side shot if you have one — biggest single quality improvement available.
|
| 163 |
|
| 164 |
---
|
| 165 |
|
|
|
|
| 25 |
of bits — a face from here, armour from there, a hat from somewhere else — and it'll actually hold
|
| 26 |
them together.
|
| 27 |
|
| 28 |
+
So this workflow does that, spins the character 360 (or 180 if using 4 panel version), and spits out a reference sheet you can use to
|
| 29 |
keep them consistent in everything you make afterwards.
|
| 30 |
|
|
|
|
| 31 |
|
| 32 |

|
| 33 |
|
|
|
|
| 47 |
## How it works
|
| 48 |
|
| 49 |
1. You drop in your images and describe them in the **Input Text (A Prompt)** box
|
| 50 |
+
2. That added with a **B Prompt** which handles the spin, pose, lighting etc.
|
| 51 |
+
3. It generates a slow 360 with no hard cuts, so the character stays consistent
|
| 52 |
+
4. 6/4 frames get grabbed and stitched into the sheet
|
| 53 |
|
| 54 |
+
You also have the option for a 360 spin video and every individual frame as optional outputs, if you want to pick your
|
| 55 |
own angles or use single frames as references later.
|
| 56 |
|
| 57 |
---
|
|
|
|
| 91 |
- [KJNodes](https://github.com/kijai/ComfyUI-KJNodes)
|
| 92 |
- [rgthree](https://github.com/rgthree/rgthree-comfy) (just the toggle panel)
|
| 93 |
|
| 94 |
+
Delete that group if you want to.
|
| 95 |
|
| 96 |
---
|
| 97 |
|
|
|
|
| 106 |
<Picture 3> - use the shield. It is attached to the man's back.
|
| 107 |
```
|
| 108 |
|
| 109 |
+
If you don't rule things out by name, backgrounds and the wrong person's hair sneak through.
|
| 110 |
|
| 111 |
Also worth describing clothing **in words**, not just showing it. Faces carry across on their own but
|
| 112 |
wardrobe drifts. "Black high-collared coat with silver buckles" sticks. "The coat from Picture 2"
|
|
|
|
| 115 |
---
|
| 116 |
|
| 117 |
|
| 118 |
+
## Anime to Real
|
| 119 |
|
| 120 |
Someone asked if it could do anime to realistic, so there's a modified B prompt for that too. It's
|
| 121 |
surprisingly good at it.
|
|
|
|
| 135 |
|
| 136 |
The six panels are just frames pulled out of that.
|
| 137 |
|
| 138 |
+
|
| 139 |
+
|
| 140 |
+
---
|
| 141 |
+
|
| 142 |
+
|
| 143 |
+
## Objects
|
| 144 |
+
|
| 145 |
+
The model also does a excellent job of doing objects, however it is advised to show more angles as reference images.
|
| 146 |
+
|
| 147 |
+

|
| 148 |
+
|
| 149 |
+
|
| 150 |
---
|
| 151 |
|
| 152 |
|
| 153 |
|
| 154 |
+
|
| 155 |
## Caveats (being honest here)
|
| 156 |
|
| 157 |
**It's slooooow.** You're generating 124 frames to use 6. That's the fundamental silliness of the
|
| 158 |
+
approach. The 4-panel version helps by only generating 73 frames and taking 4 (40% speed up).
|
| 159 |
|
| 160 |
**Speed-ups cost you something.** Turbo LoRAs and caching do make it faster, but prompt adherence and
|
| 161 |
+
quality take a slight hit. Worth it most times except final pass.
|
|
|
|
|
|
|
| 162 |
|
| 163 |
+
**Quality is limited.** It's a video model, it's better at video than stills. Crank the resolution and steps if
|
| 164 |
you care, and pay for it in generation time.
|
| 165 |
|
| 166 |
**The sheet alone might not be enough for close-ups.** Resolution per panel is what it is. For close
|
|
|
|
| 168 |
honestly, for a one-off video you might be better off skipping the sheet and just using your
|
| 169 |
originals.
|
| 170 |
|
|
|
|
|
|
|
| 171 |
|
| 172 |
---
|
| 173 |
|