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| 1 |
+
---
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+
license: other
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+
license_name: minimax-h3-community-license
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+
license_link: https://huggingface.co/MiniMaxAI/MiniMax-H3/blob/main/LICENSE
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+
tags:
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+
- comfyui
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+
- workflow
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- minimax-h3
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- character-sheet
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- turnaround
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- character-consistency
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pipeline_tag: image-to-image
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+
---
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| 14 |
+
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+
# H3 Character Sheet Generator
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+
I started this since I was struggling to find good accurate high quality images I can use as reference for H3, so I realised this model has excellent character consistency and the ability to take up to 9 reference images.
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Throw in some rough reference images, get back a character sheet you can reuse forever.
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+

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+
Like a lot of you I've been messing about with H3 and got a bit obsessed with the multi-image
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+
reference side of it. You can feed it up to **9 images**, which means you can build a character out
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+
of bits β a face from here, armour from there, a hat from somewhere else β and it'll actually hold
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them together.
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So this workflow does that, spins the character 360Β°, and spits out a reference sheet you can use to
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keep them consistent in everything you make afterwards.
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+
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Here's what went into that knight, by the way. Not exactly pristine source material:
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+

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---
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## Why bother with a video model for this
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If you generate six images of the same character separately, they'll disagree with each other. Jaw
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shifts, jacket changes, colours drift. You know the drill.
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Six frames from **one** video generation can't do that β they come out of the same pass. That's the
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whole trick. The camera does a slow orbit with no hard cuts, the character stands still like a
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statue, and then the workflow grabs six frames and stitches them together.
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---
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## How it works
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1. You drop in your images and describe them in the **Input Text (A Prompt)** box
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2. That gets glued onto a fixed **B Prompt** which handles the spin, the pose, the lighting and all the boring staging stuff
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3. It generates a slow 360Β° with no hard cuts, so the character stays consistent
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4. Six frames get grabbed and stitched into the sheet
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You also get the full video and every individual frame as optional outputs, if you want to pick your
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own angles or use single frames as references later.
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---
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## Two versions
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| File | What |
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|---|---|
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| `H3_CharSheetMaker_6_Panel.json` | Front, both sides, back, plus two face shots |
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| `H3_CharSheetMaker_4_Panel__Faster_.json` | Four views, ~40% fewer frames, noticeably quicker |
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Same knight, 4-panel:
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---
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## What you need
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+
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**Models** β every loader node has its download link baked in, so ComfyUI should just offer to grab
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| 76 |
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whatever's missing when you open the workflow.
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| Slot | File | Goes in |
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|---|---|---|
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| Diffusion | `minimax_h3_ref2va_pruned_int8_convrot.safetensors` | `models/diffusion_models/` |
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| Text encoder | `qwen3vl_32b_minimax_h3_int8_convrot.safetensors` | `models/text_encoders/` |
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| Video VAE | `minimax_h3_video_vae_int8_convrot.safetensors` | `models/vae/` |
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| Audio VAE | `minimax_h3_audio_vae_fp32.safetensors` | `models/vae/` |
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| Turbo LoRA (optional) | `minimax_h3_ref2v_turbo_4step_v0.1_comfyui_bf16.safetensors` | `models/loras/` |
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Those are the INT8 low-VRAM builds. If you've got the headroom, higher precision versions give better
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detail β the text encoder especially, that's where prompt adherence lives.
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**Custom nodes** β I tried to keep this close to vanilla. The only third-party stuff is in the
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optional Speed Ups group:
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- [KJNodes](https://github.com/kijai/ComfyUI-KJNodes)
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- [rgthree](https://github.com/rgthree/rgthree-comfy) (just the toggle panel)
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Delete that group and you're on core ComfyUI with zero dependencies.
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---
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## Writing the A Prompt
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One line per image. Say what to take, and β this bit matters more than people expect β say what to
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**ignore**:
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```
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<Picture 1> - keep the photo style. Use the bald head, facial hair, physique.
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<Picture 2> - keep only the black outfit. Remove the hair, remove accessories.
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<Picture 3> - use the shield. It is attached to the man's back.
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```
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If you don't rule things out by name, backgrounds and the wrong person's face sneak through.
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Also worth describing clothing **in words**, not just showing it. Faces carry across on their own but
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wardrobe drifts. "Black high-collared coat with silver buckles" sticks. "The coat from Picture 2"
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wanders off.
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---
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## Anime β Real
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Someone asked if it could do anime to realistic, so there's a modified B prompt for that too. It's
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surprisingly good at it.
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**Haruhi:**
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**Sanji:**
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And here's the actual video that came from, so you can see how the thing works β slow spin, no cuts,
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then a couple of face shots at the end:
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<video controls width="480" src="https://huggingface.co/PoopMan333/H3_Character_Sheet_Generator/resolve/main/examples/Sanji%20A2R%20-%20Spin%20Video.mp4"></video>
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The six panels are just frames pulled out of that.
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---
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## Caveats (being honest here)
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**It's slooooow.** You're generating 124 frames to use 6. That's the fundamental silliness of the
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approach. The 4-panel version helps.
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**Speed-ups cost you something.** Turbo LoRAs and caching do make it faster, but prompt adherence and
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quality take a hit. Worth it sometimes, not always. If you use the turbo LoRA, drop your steps to
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match it β running a 4-step LoRA at 25 steps gives you the downsides of both and the benefits of
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neither.
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**Quality is limited.** It's a video model, it's better at video than stills. Crank the resolution if
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you care, and pay for it in generation time.
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**The sheet alone might not be enough for close-ups.** Resolution per panel is what it is. For close
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work I'd use the sheet *plus* some detail shots β face, clothing texture, whatever matters. And
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honestly, for a one-off video you might be better off skipping the sheet and just using your
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originals.
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**The back view is invented** if none of your references show the back. Nothing in the prompt fixes
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that. Give it a back or side shot if you have one β biggest single quality improvement available.
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---
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## Tips
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- **More steps** = slightly better quality, if you're willing to wait
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- The B prompt says **"neutral A pose"** β delete that bit if you want a specific pose
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- **Use several different shots of the same character.** More angles in, better 360 out
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- **Works on objects and props too.** You'll want to tweak the B prompt, mainly swapping the face
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close-ups for detail shots
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- Frame timings shift between runs. If a panel looks off, turn on the "save all frames" output, find
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a better frame number and plug it into the subgraph. Re-stitching is cached, so it's instant
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---
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## Licence stuff
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The workflow files are mine, do what you like with them.
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**The model isn't.** MiniMax H3 has a community licence that excludes the EU, UK, South Korea and the
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USA, and it covers *outputs* as well as the weights. If you're planning anything commercial, go read
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[the actual licence](https://huggingface.co/MiniMaxAI/MiniMax-H3/blob/main/LICENSE) rather than taking
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my word for it. I'm not a lawyer.
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---
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Built on [Comfy-Org/MiniMax-H3](https://huggingface.co/Comfy-Org/MiniMax-H3). Shout if you break it
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or improve it.
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