Instructions to use PublicPrompts/borderlands with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use PublicPrompts/borderlands with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("PublicPrompts/borderlands", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
- DiffusionBee
Commit History
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Fix deprecation warning by changing `CLIPFeatureExtractor` to `CLIPImageProcessor`. (#6)
- Fix deprecation warning by changing `CLIPFeatureExtractor` to `CLIPImageProcessor`. (2f8f11b9c1f4e8acbcc68a88b13b9d0635fd2033)81b50a7
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Add `scale_factor` to vae config. (#5)
- Add `scale_factor` to vae config. (49a92534b25390cab9824e0820184a1a23cb2d49) Co-authored-by: Suraj Patil <valhalla@users.noreply.huggingface.co>c725f59
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Adding `safetensors` variant of this model (#4)
- Adding `safetensors` variant of this model (eb8cc27ed6baa047d5de8e80a974253da6fe07e5) Co-authored-by: Dmitry <skail@users.noreply.huggingface.co>6e0c0a7
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Add `clip_sample=False` to scheduler to make model compatible with DDIM. (#3)
- Add `clip_sample=False` to scheduler to make model compatible with DDIM. (ea6e77c4455bdff63c02b21f392e8a7693253553) Co-authored-by: Patrick von Platen <patrickvonplaten@users.noreply.huggingface.co>0356ff8
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Correct `sample_size` of Stable Diffusion 1's unet to have correct width and height default (#2)
- Correct `sample_size` of Stable Diffusion 1's unet to have correct width and height default (3e79b540755cf6a9ba464a2ddf41f85b2566e663) Co-authored-by: Patrick von Platen <patrickvonplaten@users.noreply.huggingface.co>338bd53
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Add Diffusers weights (#1)
- Add Diffusers weights (d297a17333fa7cd8edccd0d40485994801ab5f16) Co-authored-by: Multimodal AI art <multimodalart@users.noreply.huggingface.co>bd72f5c
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Update README.md
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Create README.md
03a9ac8 -
Upload borderlands.ckpt
6dddd5e -
initial commit
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