File size: 3,062 Bytes
9d6c005
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
# Implemented v3 API and engine contract

`aureole.certificates.CertificateMemory` stores canonical point/emitter visibility,
geometric clearance and its motion-ledger timestamp. `begin_geometry()` must run
before querying a changed scene. The renderer must supply current authoritative
geometry. This is not an API for inferring unreported physical changes.

1. Establish a namespace with immutable receiver/emitter coordinates and indexed
   opaque spheres. Unsupported topology or identity changes create fresh memory.
2. Advance the geometry ledger using the complete current snapshot.
3. Call `lookup(ids)`. Its returned `known` mask, not the existence of a value,
   licenses exact reuse. For nearby points, supply `query_points`; for a future
   known trajectory, supply a correct `extra_motion` bound.
4. Use `prepare(bound, prior, values, known, score)` to construct control and
   residual support. `score` is positive on the full finite domain. Certified
   terms get probability zero; remaining terms are renormalized.
5. Call `eliminate(h, q, oracle, n, rng)`. Each `oracle(rows, j)` returns the exact
   current RGB contribution and may commit the sampled visibility certificate.
   Geometry and lighting remain frozen throughout this batch.
6. Read `enclosure(bound, values, known)` separately when a deterministic interval
   is wanted. It bounds truth, not each stochastic estimate. Display clipping is
   not an unbiased transformation.

The low-level estimator trusts the caller's certificate and oracle. It cannot
detect missing renderer events or a malicious/wrong certificate. The audit API
`exact_risk_two` rejects a nonzero residual outside sampling support when it has
an offline exact reference. Never supply that reference to the online policy.

`save` and `load` use NPZ with pickle disabled and validate namespaces, array
shapes and value ranges. Valid certificates are meaningful only in the declared
scene family; a file is not an independently machine-checked proof object.

## Cost and implementation reality

The implemented certificate query computes distance to a trimmed segment for
all three spheres. It is more expensive than a Boolean early-out query. A
general triangle renderer needs a valid margin adapter: for example conservative
distance lower bounds from a BVH, exact local primitive distances, or a
scene-change dependency test. Finding a cheap, useful margin is an open systems
problem. Hardware ray-tracing APIs do not automatically expose it.

The reference uses dense arrays and scans all receiver/emitter entries. A GPU
implementation should gather only demanded surface tiles, validate in fused
kernels, compact unresolved requests, and charge coherence, atomics, metadata,
and memory bandwidth. Quantized margins must round conservatively; a numerical
proof requires interval/error analysis that this float64 reference does not supply.

No CUDA kernels, game plugin, DLSS DLL, learned arbitrary-time dynamics or general
SR/RR/FG module is included. The Windows scripts are entry points for CPU experiments.