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Upload game_video_1102/6 video segments

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+ "caption": "破败的废墟地带:燃烧的火把、泥泞地面、石墙木栅栏、堆满袋子的木棚、木板封门的狭窄通道,浓雾弥漫。深棕色皮夹克主角。第三人称越肩跟随奔跑,人物居中、全身可见。角色走出房间穿过木板杂物搭建的简易通道进入开阔废墟,持续奔跑穿过石墙与栅栏,进入木棚调查拾取手枪弹药,推门入室又迅速离开,最后沿窄通道奔至一扇被木板封住的大门前,双手发力推开木板,门后是通向更深处的通道。",
192
+ "flags": [
193
+ "'手枪弹药x10'拾取toast",
194
+ "A键'调查'提示",
195
+ "开箱/推门弱峰1309.1/1333.6(动作噪声)",
196
+ "段首木箱密码交互界面墙已避"
197
+ ],
198
+ "dedup": {
199
+ "keep": true
200
+ }
201
+ },
202
+ {
203
+ "id": "s10",
204
+ "window": "w04",
205
+ "raw_start": 1347.0,
206
+ "raw_end": 1407.0,
207
+ "dur_s": 60.0,
208
+ "label": "上坡土路→石屋搜刮→持叉村民射击+近战处决→拱门→第二村民格挡反关节摔",
209
+ "status": "ok",
210
+ "file": "segments/6/s10_w04_1347.0-1407.0.mp4",
211
+ "actual_duration_s": 60.0,
212
+ "size_bytes": 50699059,
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+ "caption": "山谷上坡土路两侧是岩石峭壁与破旧木围栏,路边有蜡烛石屋、干草堆与动物骨架空地、石砌拱门通道、猪圈与木栈道建筑。深棕色皮夹克主角。第三人称越肩,人物全身可见,战斗时镜头拉焦瞄准(ADS)。角色沿上坡小路走向山谷,进入石屋搜刮金钱后出屋,遭遇一名持干草叉的村民,拔枪射击将其击倒并上前挥拳近战处决;经猪圈穿过石拱门后又遇第二名持长柄农具的村民,开火令其后退,村民挥叉攻击时主角格挡弹反,随即抓住其手臂反关节锁技摔翻在地,搜刮后绕过木托盘继续前进。",
214
+ "flags": [
215
+ "'+500/5,700/6,200 plas''让塞塔币x300/x500'金币toast多处",
216
+ "对话字幕'就在那了。'(原生/烧录存疑)",
217
+ "A键'格挡'提示",
218
+ "ADS瞄准拉焦非切换",
219
+ "战斗VFX峰1373.8(0.21);与s09为同界相邻段(无墙,内容异)"
220
+ ],
221
+ "dedup": {
222
+ "keep": true
223
+ }
224
+ },
225
+ {
226
+ "id": "s11",
227
+ "window": "w04",
228
+ "raw_start": 1437.0,
229
+ "raw_end": 1467.0,
230
+ "dur_s": 30.0,
231
+ "label": "地下室居高临下连射三名村民→下楼梯→木质走廊至齿轮机关门",
232
+ "status": "questionable",
233
+ "file": "segments/6/s11_w04_1437.0-1467.0.mp4",
234
+ "actual_duration_s": 30.0,
235
+ "size_bytes": 18262178,
236
+ "caption": "阴暗多雾的村外木屋与地下室:石墙、粗糙木栅栏、泥路,地下室内有巨型木制机械装置、齿轮、轮盘、木桶与木板走廊。金发皮夹克主角在上方居高临下。第三人称越肩视角,人物全身可见。角色在地下室入口上方发现下方几名持长柄武器与剑的村民,举枪居高临下连射,击毙一名、击退其余,随后跳下楼梯,穿过木质走廊来到一扇装有多个大小木齿轮的机关门前。",
237
+ "flags": [
238
+ "字幕'见鬼了。'(原生/烧录存疑)",
239
+ "金币/拾取toast",
240
+ "questionable:整30.0s贴段长下限,两端贴木齿轮检视UI(段前)/机关特写UI(1468.3峰,段后),Qwen时序经峰校准+1.3s,建议Kimi终检"
241
+ ],
242
+ "dedup": {
243
+ "keep": true
244
+ }
245
+ },
246
+ {
247
+ "id": "s12",
248
+ "window": "w04",
249
+ "raw_start": 1480.0,
250
+ "raw_end": 1540.0,
251
+ "dur_s": 60.0,
252
+ "label": "谷仓内爆头射击→石板路连战→木吊桥混战翻滚闪避→桥尾近战大体型敌",
253
+ "status": "ok",
254
+ "file": "segments/6/s12_w04_1480.0-1540.0.mp4",
255
+ "actual_duration_s": 60.0,
256
+ "size_bytes": 53811746,
257
+ "caption": "堆满干草木板的昏暗谷仓,经石板路(两侧木围栏石墙)通向一座横跨深谷的木吊桥,桥下是悬崖与枯树,桥尾空地堆着杂物。深棕色皮夹克主角。第三人称越肩,人物全身可见,战斗中镜头随翻滚与受击剧烈晃动。角色在谷仓内左移发现远处敌人举枪爆头射击,向出口推进并开火击退冲来的多名持农具村民,走上木吊桥迎面接战,以射击配合翻滚闪避周旋,桥尾与一名戴面具头盔的大体型强敌近身肉搏,闪避反击后将其击倒。",
258
+ "flags": [
259
+ "右下角弹药HUD变化(切枪无轮盘弹窗)",
260
+ "中央A键QTE提示",
261
+ "枪口火光与受击晃动为战斗反馈",
262
+ "段首齿轮机关UI+拉杆视角切换区(1467-1477)已避,起刀留3s余量"
263
+ ],
264
+ "dedup": {
265
+ "keep": true
266
+ }
267
+ },
268
+ {
269
+ "id": "s13",
270
+ "window": "w04",
271
+ "raw_start": 1543.0,
272
+ "raw_end": 1583.0,
273
+ "dur_s": 40.0,
274
+ "label": "林缘遭火枪兵远程射击→岩石掩体→翻越高台ADS连射毙两敌→搜刮击碎爆炸桶",
275
+ "status": "ok",
276
+ "file": "segments/6/s13_w04_1543.0-1583.0.mp4",
277
+ "actual_duration_s": 40.0,
278
+ "size_bytes": 51985868,
279
+ "caption": "雾气弥漫的森林边缘,泥地上有枯树、岩石、破败木栅栏与生锈金属结构,远处高台上有人影,小径旁散落爆炸桶、灰色箱子和石墙隧道口。深棕色皮夹克���角。第三人称越肩,人物全身可见,掩体后ADS瞄准。远处高台持火绳枪的敌人向主角开火,主角躲入岩石与枯树后,A键翻越上高处平台,在掩体后举枪连射三发击毙两名枪兵;随后在战后废墟中奔跑搜刮(火药、弹夹、金条列表弹出),B键击碎黄色爆炸桶冒出黑烟,开灰色箱子获得手绘地图,继续沿栅栏推进。",
280
+ "flags": [
281
+ "A/B键提示",
282
+ "右侧拾取列表toast(数秒,原生)",
283
+ "右上角金币数与'发现手绘地图'提示",
284
+ "远处敌方枪口火光VFX",
285
+ "翻越动作弱峰1551.4;段尾背包物品栏弹窗墙已避"
286
+ ],
287
+ "dedup": {
288
+ "keep": true
289
+ }
290
+ },
291
+ {
292
+ "id": "s14",
293
+ "window": "w04",
294
+ "raw_start": 1621.0,
295
+ "raw_end": 1671.5,
296
+ "dur_s": 50.5,
297
+ "label": "农场蓝色徽章支线:射落屋顶/谷仓/风车/窗框四枚徽章→拾珍珠项链",
298
+ "status": "ok",
299
+ "file": "segments/6/s14_w04_1621.0-1671.5.mp4",
300
+ "actual_duration_s": 50.5,
301
+ "size_bytes": 41939155,
302
+ "caption": "破败的农场:储藏室、杂草泥地、茅草屋顶建筑、有干草堆与水牛的庭院、木制谷仓、木制风车、羊圈与石木建筑群。深色皮夹克背带裤的金发主角持银色手枪。第三人称越肩,人物全身可见,举枪时镜头拉焦锁定高处目标。角色出储藏室跑过空地穿过石墙走廊,沿泥路奔向茅草屋顶建筑,举枪射落屋顶上的蓝色徽章,穿牛群进入木谷仓抬头射落梁上徽章,出谷仓对准木风车上的徽章连射致其碎裂并拾取掉落的珍珠项链,再穿过羊圈射落建筑上层窗框内的第四枚徽章。",
303
+ "flags": [
304
+ "中央'破坏蓝色徽章n/5'任务进度提示×4(原生)",
305
+ "金币toast与'珍珠项链'物品弹窗(小)",
306
+ "徽章射击VFX峰1648.2/1669.1(段内)",
307
+ "段首'破坏蓝色徽章'任务说明全屏弹窗(1613-1614)已避"
308
+ ],
309
+ "dedup": {
310
+ "keep": true
311
+ }
312
+ },
313
+ {
314
+ "id": "s15",
315
+ "window": "w04",
316
+ "raw_start": 1674.0,
317
+ "raw_end": 1734.0,
318
+ "dur_s": 60.0,
319
+ "label": "农舍内射落第五枚徽章→露台射击投雷→带锁木门尝试失败→跳窗出屋走向猪圈",
320
+ "status": "ok",
321
+ "file": "segments/6/s15_w04_1674.0-1734.0.mp4",
322
+ "actual_duration_s": 60.0,
323
+ "size_bytes": 41295638,
324
+ "caption": "破旧农舍内部(麻袋、木桶、杂物)连着悬崖边的木质露台与尖刺栅栏,屋内有带锁木门与窗户,屋外空地上有几头猪。同为主角的短发深色皮夹克男子。第三人称越肩跟随,人物居中、全身可见。角色在农舍内跑动躲到木箱后射落最后一枚金色雕像,走上露台向下方射击并投掷手雷,返回室内穿过木桶区,尝试打开带锁木门失败,最后从窗户跳出屋外,穿过空地走向猪群。",
325
+ "flags": [
326
+ "右上角金币toast×5与'最终任务已完成'toast(原生)",
327
+ "中央X门锁图标",
328
+ "手雷爆炸VFX",
329
+ "与s14同支线(徽章任务)但动作异:户外射击巡游 vs 室内+投雷+跳窗,主agent可裁量"
330
+ ],
331
+ "dedup": {
332
+ "keep": true
333
+ }
334
+ },
335
+ {
336
+ "id": "s16",
337
+ "window": "w04",
338
+ "raw_start": 1738.0,
339
+ "raw_end": 1794.5,
340
+ "dur_s": 56.5,
341
+ "label": "村外奔跑绕牛棚→石屋内查看笔记→穿石拱门→木阶梯→烧毁马车检视→峡谷下行路",
342
+ "status": "ok",
343
+ "file": "segments/6/s16_w04_1738.0-1794.5.mp4",
344
+ "actual_duration_s": 56.5,
345
+ "size_bytes": 51269989,
346
+ "caption": "阴沉的村庄外围:石墙建筑、内有几头牛的木牛棚、石砌拱门、铺碎石的窄路、陡峭木制阶梯、平台上停着一辆烧毁的木制马车(车厢内有动物尸骸),尽头是岩石峡谷下行土路与黄色铁桶。金发短发、深棕色皮夹克配双枪套的男性主角。第三人称越肩跟随奔跑,人物居中、全身可见。角色沿小路跑动穿过木栅栏绕过牛棚,进入石屋在桌前俯身查看书籍笔记,随后跑出经牛棚穿过石拱门,沿碎石小路奔上木阶梯到达平台,在烧毁马车旁长按检视,转身下台阶进入峡谷小路持续推进。",
347
+ "flags": [
348
+ "A键'长按'检视提示×2",
349
+ "右上角金币toast",
350
+ "段内无对话字幕",
351
+ "段尾1795-1800遇袭镜头剧烈甩动区已避(收刀1794.5)"
352
+ ],
353
+ "dedup": {
354
+ "keep": true
355
+ }
356
+ },
357
+ {
358
+ "id": "s17",
359
+ "window": "w05",
360
+ "raw_start": 1843.0,
361
+ "raw_end": 1889.5,
362
+ "dur_s": 46.5,
363
+ "label": "雾中废墟连射多名村民→踢翻木制轮障→石墙掩体→近战侧身闪避",
364
+ "status": "ok",
365
+ "file": "segments/6/s17_w05_1843.0-1889.5.mp4",
366
+ "actual_duration_s": 46.5,
367
+ "size_bytes": 34130476,
368
+ "caption": "浓雾笼罩的破败村庄废墟:废弃木屋、石墙、破栅栏,地上散落木制轮状物、木桶与倒地尸体。深棕色皮夹克主角。第三人称越肩,人物全身可见,举枪时切换越肩瞄准(ADS)。角色从隧道出口举枪进入废墟穿行,雾中多名村民从屋后逼近,主角连续开火(弹药由10/22���速消耗至3/22),途中踢翻地上的木制轮状障碍物,边后退拉开距离寻找射击机会,一名敌人近身挥砍时侧身闪避,最后退到一堵石墙后借墙壁缝隙观察。",
369
+ "flags": [
370
+ "底部对话字幕'里昂,礼物来了。'(原生/烧录存疑)",
371
+ "右下角弹药HUD快速消耗",
372
+ "ADS瞄准拉焦非切换",
373
+ "段首'+500'金币飘字与隧道暗拾遮罩已避;段尾武器轮盘(1890.7峰)已避"
374
+ ],
375
+ "dedup": {
376
+ "keep": true
377
+ }
378
+ },
379
+ {
380
+ "id": "s18",
381
+ "window": "w06",
382
+ "raw_start": 1983.5,
383
+ "raw_end": 2043.0,
384
+ "dur_s": 59.5,
385
+ "label": "雾中石墙扫射清场→探身连射栅栏门目标→木棚跳上平台开黄箱→爬木梯上高台瞄准",
386
+ "status": "ok",
387
+ "file": "segments/6/s18_w06_1983.5-2043.0.mp4",
388
+ "actual_duration_s": 59.5,
389
+ "size_bytes": 44510019,
390
+ "caption": "阴暗多雾的户外石墙区域,干枯杂草、粗糙石墙与木栅栏,旁边有木制棚屋(木桶、架子)和高木梯连接的屋顶平台,远处是倒塌的建筑。深色皮夹克主角持手枪。第三人称越肩,人物全身可见,扫射时枪口火光、烟雾与射击抖动。角色在草地带被一群从草丛扑出的破衣敌人包围,举枪扫射清场;随后移动至石墙后,探身举枪向木栅栏门后的目标连开两枪(火花碎屑),跑向木棚跳上木质平台,在棚内打开黄色标记木箱(金币得分增加),出棚沿小径跑到木梯前攀爬而上,到达高台举枪瞄准远处目标。",
391
+ "flags": [
392
+ "右上角ptas金币toast",
393
+ "右下角弹药HUD",
394
+ "ADS瞄准拉焦非切换",
395
+ "群战VFX峰1981.9已在起刀前避;爬梯明暗弱峰2037.3(0.20)为段内动作噪声",
396
+ "与s19为同一连续区按60s上限切分(界处瞄准动作跨界,各留余量)"
397
+ ],
398
+ "dedup": {
399
+ "keep": true
400
+ }
401
+ },
402
+ {
403
+ "id": "s19",
404
+ "window": "w06",
405
+ "raw_start": 2044.5,
406
+ "raw_end": 2082.0,
407
+ "dur_s": 37.5,
408
+ "label": "奔上木栈道翻越落箱障碍→岩石区蹲身过灌木→检查铁栅栏门→抵达火把石门前",
409
+ "status": "ok",
410
+ "file": "segments/6/s19_w06_2044.5-2082.0.mp4",
411
+ "actual_duration_s": 37.5,
412
+ "size_bytes": 34737442,
413
+ "caption": "阴暗多雾的林地:陈旧的木栈道/吊桥上有掉落的木箱残骸,栈道连着岩石峭壁与泥泞小路,路旁有灌木丛、被石块包围的铁栅栏门储藏室入口,尽头是一扇刻着花纹、两侧插火把的古老石质大门。棕发、穿棕色夹克与战术背心的主角。第三人称越肩跟随奔跑,人物位于画面左侧、全身可见,攀爬时准星短暂消失重现。角色在高台上瞄准远处站立的人影后收枪,奔跑上木栈道,跳跃翻滚越过落箱障碍,下桥进入岩石区蹲身钻过灌木丛,走到铁栅栏门前交互检查后转身离开,穿过草丛与岩石区奔向火把石门。",
414
+ "flags": [
415
+ "'A确定/B返回'交互提示×2",
416
+ "'+10手枪弹药'toast",
417
+ "翻越/蹲身钻灌木为动作衔接非切换",
418
+ "段尾全屏地图菜单(≈2085.5)墙已避"
419
+ ],
420
+ "dedup": {
421
+ "keep": true
422
+ }
423
+ }
424
+ ]
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