Upload game_video_1102/6 video segments
Browse files- .gitattributes +19 -0
- game_video_1102/6/manifest_6.json +424 -0
- game_video_1102/6/s01_w01_300.0-342.5.mp4 +3 -0
- game_video_1102/6/s02_w01_493.5-524.0.mp4 +3 -0
- game_video_1102/6/s03_w01_550.5-596.5.mp4 +3 -0
- game_video_1102/6/s04_w01_708.0-746.5.mp4 +3 -0
- game_video_1102/6/s05_w02_798.0-833.0.mp4 +3 -0
- game_video_1102/6/s06_w04_1023.0-1057.0.mp4 +3 -0
- game_video_1102/6/s07_w04_1188.0-1245.0.mp4 +3 -0
- game_video_1102/6/s08_w04_1253.0-1296.0.mp4 +3 -0
- game_video_1102/6/s09_w04_1303.0-1346.9.mp4 +3 -0
- game_video_1102/6/s10_w04_1347.0-1407.0.mp4 +3 -0
- game_video_1102/6/s11_w04_1437.0-1467.0.mp4 +3 -0
- game_video_1102/6/s12_w04_1480.0-1540.0.mp4 +3 -0
- game_video_1102/6/s13_w04_1543.0-1583.0.mp4 +3 -0
- game_video_1102/6/s14_w04_1621.0-1671.5.mp4 +3 -0
- game_video_1102/6/s15_w04_1674.0-1734.0.mp4 +3 -0
- game_video_1102/6/s16_w04_1738.0-1794.5.mp4 +3 -0
- game_video_1102/6/s17_w05_1843.0-1889.5.mp4 +3 -0
- game_video_1102/6/s18_w06_1983.5-2043.0.mp4 +3 -0
- game_video_1102/6/s19_w06_2044.5-2082.0.mp4 +3 -0
.gitattributes
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@@ -152,3 +152,22 @@ game_video_1102/5/s24_w05_2902.9-2962.9.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/5/s25_w05_2972.5-3032.5.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/5/s26_w05_3032.5-3066.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/5/s27_w05_3082.5-3116.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/5/s25_w05_2972.5-3032.5.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/5/s26_w05_3032.5-3066.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/5/s27_w05_3082.5-3116.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s01_w01_300.0-342.5.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s02_w01_493.5-524.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s03_w01_550.5-596.5.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s04_w01_708.0-746.5.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s05_w02_798.0-833.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s06_w04_1023.0-1057.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s07_w04_1188.0-1245.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s11_w04_1437.0-1467.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s13_w04_1543.0-1583.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s14_w04_1621.0-1671.5.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s15_w04_1674.0-1734.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s16_w04_1738.0-1794.5.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/s19_w06_2044.5-2082.0.mp4 filter=lfs diff=lfs merge=lfs -text
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game_video_1102/6/manifest_6.json
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| 1 |
+
[
|
| 2 |
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{
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| 3 |
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"id": "s01",
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| 4 |
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"window": "w01",
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| 5 |
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"raw_start": 300.0,
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| 6 |
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"raw_end": 342.5,
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| 7 |
+
"dur_s": 42.5,
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| 8 |
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"label": "雾中泥径步行探索→检视被撕碎的动物尸体→走向破旧谷仓",
|
| 9 |
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"status": "questionable",
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| 10 |
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"file": "segments/6/s01_w01_300.0-342.5.mp4",
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| 11 |
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"actual_duration_s": 42.5,
|
| 12 |
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"size_bytes": 32352305,
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| 13 |
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"caption": "阴沉多雾的森林村落外围,泥泞小径两侧是荒草、石块与远处废弃的木屋、尖木栅栏。一名金发短发、穿深棕色皮夹克配浅色毛领的男性主角背对镜头沿小径前行。第三人称越肩跟随视角,人物居中偏左、全身可见。角色沿泥径持续走向村落深处,屏幕上方浮现章节标题与任务提示,途中走近一具被撕碎的大型动物尸体,镜头随检视动作短暂推近展示血迹,随后继续穿过灌木走向破旧谷仓并走上木台阶。",
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| 14 |
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"flags": [
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| 15 |
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"中央上方'第 1 章'章节标题banner(游戏原生,段前部约2-3s)",
|
| 16 |
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"任务提示banner'寻找失踪的警察'",
|
| 17 |
+
"马尸检视镜头推近约4s(原生交互演出,非硬切)",
|
| 18 |
+
"对话字幕'他走了多远啊?'(原生/字幕组烧录存疑)",
|
| 19 |
+
"questionable:段尾为进屋前画面渐暗,收刀内避"
|
| 20 |
+
],
|
| 21 |
+
"dedup": {
|
| 22 |
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"keep": true
|
| 23 |
+
}
|
| 24 |
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},
|
| 25 |
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{
|
| 26 |
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"id": "s02",
|
| 27 |
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"window": "w01",
|
| 28 |
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"raw_start": 493.5,
|
| 29 |
+
"raw_end": 524.0,
|
| 30 |
+
"dur_s": 30.5,
|
| 31 |
+
"label": "猎人小屋:黑暗木过道穿行→储藏室手电搜索→逼近蓝衣尸体",
|
| 32 |
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"status": "questionable",
|
| 33 |
+
"file": "segments/6/s02_w01_493.5-524.0.mp4",
|
| 34 |
+
"actual_duration_s": 30.5,
|
| 35 |
+
"size_bytes": 13496417,
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| 36 |
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"caption": "猎人小屋内部,极其狭窄黑暗的木结构过道,低矮天花板上挂满干枯藤蔓,尽头是石砌储藏室,室内堆放木桶与干草。金发短发、穿深棕色皮夹克的主角持手电筒与手枪警戒前行,手电光束只照亮前方局部。第三人称越肩跟随,人物全身可见、随光束移动。角色用钥匙打开门后穿过逼仄过道,进入储藏室转身扫视四周,手电光束晃动照向角落干草堆,逐渐发现地上躺着一具穿深蓝色警服的尸体,段末在镜头推向尸体特写前收束。",
|
| 37 |
+
"flags": [
|
| 38 |
+
"全段极暗靠手电照明(原生)",
|
| 39 |
+
"w01 c6 单窗Qwen疑报右下角B站'1080P/bilibili'标识(与其余13+窗矛盾,疑误读弹药HUD,建议Kimi终检)",
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| 40 |
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"questionable:30.5s贴段长下限,起点贴钥匙交互菜单关闭,终点贴尸体特写墙(524.6峰)"
|
| 41 |
+
],
|
| 42 |
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"dedup": {
|
| 43 |
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"keep": true
|
| 44 |
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}
|
| 45 |
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},
|
| 46 |
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{
|
| 47 |
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"id": "s03",
|
| 48 |
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"window": "w01",
|
| 49 |
+
"raw_start": 550.5,
|
| 50 |
+
"raw_end": 596.5,
|
| 51 |
+
"dur_s": 46.0,
|
| 52 |
+
"label": "地牢潜行:窄道→铁栅栏门→匍匐石缝→石楼梯→烛光小屋",
|
| 53 |
+
"status": "ok",
|
| 54 |
+
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| 55 |
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| 56 |
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"caption": "昏暗潮湿的地下室与洞穴,石墙、木桶、绳索与狭窄通道,前方有铁栅栏门、一道仅容匍匐的低矮石缝和石楼梯,尽头是一间点着蜡烛的石室。金发皮夹克主角在窄道中潜行。第三人称越肩跟随,人物全身可见、动作压低。角色经木桶与阶梯通道潜行,穿过铁栅栏门后匍匐钻过极低的石缝,沿石楼梯下到烛光小屋,推门入内放下武器警惕环视,随后走向房间深处桌前。",
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"flags": [
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| 59 |
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|
| 60 |
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"潜行台词字幕×2('什么声音!?''怎么可能!',原生/烧录存疑)",
|
| 61 |
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"约00:40处镜头平滑拉近至主角正面近景(非硬切)",
|
| 62 |
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"段尾墙上海报定格特写(597.7-602.5峰簇)已避"
|
| 63 |
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| 64 |
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| 65 |
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| 66 |
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| 68 |
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| 69 |
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| 70 |
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| 72 |
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| 73 |
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| 74 |
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"label": "林间射击:木棚拾弹→射杀似犬巨型生物→击毙持草叉村民",
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| 75 |
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"status": "ok",
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| 76 |
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| 77 |
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| 78 |
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"caption": "阴暗的林间小径,碎石坡上有蓝色纹样铁门与打字机石室,路边木棚屋、藤蔓覆盖的废弃卡车、枯草与木栅栏,雾气弥漫。金发皮夹克主角持手枪。第三人称越肩视角,人物居中、全身可见,举枪瞄准时镜头拉焦推近(ADS)。角色走出石室经过一具蓝黄条纹上衣的尸体,进入木棚从桌上拾取弹药,沿小径前行时灌木丛后一只似犬的巨型生物扑出,主角连射将其击杀;随后一名持干草叉的村民从远处小跑逼近,主角两枪将其击毙,又一名持锄头村民在前方出现,段末逼近。",
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| 81 |
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|
| 82 |
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"'手枪弹药+6'拾取toast",
|
| 83 |
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"'火把'获取提示与打字机全屏菜单在起刀前已避(706.6峰)",
|
| 84 |
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"ADS瞄准拉焦为连续推拉非切换"
|
| 85 |
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],
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| 86 |
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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"id": "s05",
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| 92 |
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| 93 |
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| 94 |
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"raw_end": 833.0,
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| 95 |
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"dur_s": 35.0,
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| 96 |
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"label": "���夜村庄潜入:低身绕行→杂物间枪托砸铁桶→引三村民周旋→爬梯上木台",
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| 97 |
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"status": "ok",
|
| 98 |
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| 99 |
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| 100 |
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| 101 |
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"caption": "夜雾浓重的阴森村庄,左侧尖刺木栅栏、远处火把与燃烧火堆、泥泞街道、石墙与拱门、带木梯的双层木屋。深色皮夹克主角压低身形潜行。第三人称低角度跟随(潜行姿态),人物全身可见。角色沿窄路小心翼翼绕过尖木防御工事潜行,进入堆放两只大铁桶的杂物间,举枪用枪托猛砸铁桶制造巨响,拾取碎片手榴弹后冲出屋子故意暴露行踪,三名挥舞农具的愤怒村民追打而来,主角绕石拱门周旋拉开距离,最后爬上木梯到达高处平台与窗口边缘。",
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| 102 |
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| 103 |
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"'碎片手榴弹'拾取弹窗(小)",
|
| 104 |
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"中央事件文字'抵御围攻'",
|
| 105 |
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"A键交互提示",
|
| 106 |
+
"低角度潜行视角为原生姿态镜头",
|
| 107 |
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"段首翻墙过场动画已避;818.2弱峰=破门冲出动作噪声"
|
| 108 |
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| 109 |
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| 110 |
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| 111 |
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| 112 |
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| 113 |
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|
| 114 |
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"id": "s06",
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| 115 |
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| 116 |
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|
| 117 |
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| 118 |
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| 119 |
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"label": "牛棚遭斧村民偷袭→栅栏间奔逃→石墙死角与电锯男对峙被撞倒",
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| 120 |
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"status": "ok",
|
| 121 |
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"file": "segments/6/s06_w04_1023.0-1057.0.mp4",
|
| 122 |
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| 123 |
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"caption": "昏暗的牛棚内铺满稻草、有一头黑白花奶牛,室外是棕黄色调的破败村落:尖刺木栅栏、石屋、泥地与远处火光,尽头是狭窄土路石墙夹角。深棕色皮夹克主角。第三人称越肩跟随,人物居中、全身可见,受击时画面出现红色晕影。角色在棚内突然遭持斧村民近身偷袭被击跌出室外,起身在木栅栏间奔逃躲避持枪村民追击,停步掏枪扫射栅栏后的敌人,随后在石墙死角与一名穿厚重兜帽大衣、手持电锯的大体型敌人对峙,近射无效后遭电锯冲撞被撞倒在地。",
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| 125 |
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|
| 126 |
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|
| 127 |
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"字幕'里昂,你?'(原生/烧录存疑)",
|
| 128 |
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"近身受击镜头剧烈晃动为战斗反馈",
|
| 129 |
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|
| 130 |
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|
| 131 |
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| 132 |
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| 133 |
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| 134 |
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| 135 |
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|
| 136 |
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| 137 |
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| 138 |
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| 139 |
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|
| 140 |
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| 141 |
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"label": "村路奔跑戒备→掏左轮墙角射击→搜刮两只物资箱→接近铁栅栏门洞",
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| 142 |
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|
| 143 |
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| 144 |
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| 145 |
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| 146 |
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"caption": "灰黄色调的荒废村庄:石墙、木栅栏、干草堆、旧马车与散落木材的泥路,远处有微弱火光。深棕色皮夹克主角。第三人称越肩跟随奔跑,人物居中、全身可见。角色沿石墙与木栅栏边缘奔跑戒备,途中掏出左轮手枪,在墙角开火击退目标后继续深入,先后搜刮一只迷彩图案的小物资箱与一只黄色标记木箱获得物资,右上角金币数字随拾取跳动,最后接近一处带铁栅栏的门洞。",
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| 147 |
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| 148 |
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|
| 149 |
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|
| 150 |
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"左轮掏出为武器切换(无轮盘UI)",
|
| 151 |
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|
| 152 |
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|
| 153 |
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| 154 |
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| 155 |
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| 157 |
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| 158 |
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| 159 |
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| 160 |
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| 162 |
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| 163 |
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| 164 |
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"label": "地窖搜索→上木梯经窗口登瓦片屋顶行走→跳下室内击倒敌人→追击入房调查",
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| 165 |
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"status": "ok",
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| 166 |
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| 167 |
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| 170 |
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| 171 |
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|
| 172 |
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| 173 |
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|
| 174 |
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| 175 |
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| 177 |
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| 180 |
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|
| 181 |
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| 182 |
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| 185 |
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|
| 186 |
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"label": "废墟地带奔跑→木棚内拾取弹药→推开木板封堵的大门",
|
| 187 |
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"status": "ok",
|
| 188 |
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| 189 |
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|
| 190 |
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"caption": "破败的废墟地带:燃烧的火把、泥泞地面、石墙木栅栏、堆满袋子的木棚、木板封门的狭窄通道,浓雾弥漫。深棕色皮夹克主角。第三人称越肩跟随奔跑,人物居中、全身可见。角色走出房间穿过木板杂物搭建的简易通道进入开阔废墟,持续奔跑穿过石墙与栅栏,进入木棚调查拾取手枪弹药,推门入室又迅速离开,最后沿窄通道奔至一扇被木板封住的大门前,双手发力推开木板,门后是通向更深处的通道。",
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| 192 |
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"flags": [
|
| 193 |
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"'手枪弹药x10'拾取toast",
|
| 194 |
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"A键'调查'提示",
|
| 195 |
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"开箱/推门弱峰1309.1/1333.6(动作噪声)",
|
| 196 |
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"段首木箱密码交互界面墙已避"
|
| 197 |
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|
| 198 |
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|
| 199 |
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|
| 200 |
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}
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| 201 |
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},
|
| 202 |
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{
|
| 203 |
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"id": "s10",
|
| 204 |
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|
| 205 |
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|
| 206 |
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"raw_end": 1407.0,
|
| 207 |
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"dur_s": 60.0,
|
| 208 |
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"label": "上坡土路→石屋搜刮→持叉村民射击+近战处决→拱门→第二村民格挡反关节摔",
|
| 209 |
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"status": "ok",
|
| 210 |
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|
| 211 |
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|
| 212 |
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"caption": "山谷上坡土路两侧是岩石峭壁与破旧木围栏,路边有蜡烛石屋、干草堆与动物骨架空地、石砌拱门通道、猪圈与木栈道建筑。深棕色皮夹克主角。第三人称越肩,人物全身可见,战斗时镜头拉焦瞄准(ADS)。角色沿上坡小路走向山谷,进入石屋搜刮金钱后出屋,遭遇一名持干草叉的村民,拔枪射击将其击倒并上前挥拳近战处决;经猪圈穿过石拱门后又遇第二名持长柄农具的村民,开火令其后退,村民挥叉攻击时主角格挡弹反,随即抓住其手臂反关节锁技摔翻在地,搜刮后绕过木托盘继续前进。",
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| 214 |
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"flags": [
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| 215 |
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|
| 216 |
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|
| 217 |
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"A键'格挡'提示",
|
| 218 |
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"ADS瞄准拉焦非切换",
|
| 219 |
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| 220 |
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| 221 |
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| 224 |
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|
| 226 |
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| 227 |
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| 229 |
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| 230 |
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|
| 231 |
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"label": "地下室居高临下连射三名村民→下楼梯→木质走廊至齿轮机关门",
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| 232 |
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"status": "questionable",
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| 233 |
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| 234 |
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| 237 |
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| 238 |
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|
| 239 |
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|
| 240 |
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| 241 |
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| 242 |
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| 243 |
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| 245 |
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| 246 |
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| 247 |
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| 248 |
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| 249 |
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| 251 |
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| 253 |
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"caption": "堆满干草木板的昏暗谷仓,经石板路(两侧木围栏石墙)通向一座横跨深谷的木吊桥,桥下是悬崖与枯树,桥尾空地堆着杂物。深棕色皮夹克主角。第三人称越肩,人物全身可见,战斗中镜头随翻滚与受击剧烈晃动。角色在谷仓内左移发现远处敌人举枪爆头射击,向出口推进并开火击退冲来的多名持农具村民,走上木吊桥迎面接战,以射击配合翻滚闪避周旋,桥尾与一名戴面具头盔的大体型强敌近身肉搏,闪避反击后将其击倒。",
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"flags": [
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| 261 |
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"caption": "雾气弥漫的森林边缘,泥地上有枯树、岩石、破败木栅栏与生锈金属结构,远处高台上有人影,小径旁散落爆炸桶、灰色箱子和石墙隧道口。深棕色皮夹克���角。第三人称越肩,人物全身可见,掩体后ADS瞄准。远处高台持火绳枪的敌人向主角开火,主角躲入岩石与枯树后,A键翻越上高处平台,在掩体后举枪连射三发击毙两名枪兵;随后在战后废墟中奔跑搜刮(火药、弹夹、金条列表弹出),B键击碎黄色爆炸桶冒出黑烟,开灰色箱子获得手绘地图,继续沿栅栏推进。",
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|
| 284 |
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|
| 285 |
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|
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"raw_end": 1671.5,
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"dur_s": 50.5,
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"label": "农场蓝色徽章支线:射落屋顶/谷仓/风车/窗框四枚徽章→拾珍珠项链",
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"status": "ok",
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| 299 |
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"caption": "破败的农场:储藏室、杂草泥地、茅草屋顶建筑、有干草堆与水牛的庭院、木制谷仓、木制风车、羊圈与石木建筑群。深色皮夹克背带裤的金发主角持银色手枪。第三人称越肩,人物全身可见,举枪时镜头拉焦锁定高处目标。角色出储藏室跑过空地穿过石墙走廊,沿泥路奔向茅草屋顶建筑,举枪射落屋顶上的蓝色徽章,穿牛群进入木谷仓抬头射落梁上徽章,出谷仓对准木风车上的徽章连射致其碎裂并拾取掉落的珍珠项链,再穿过羊圈射落建筑上层窗框内的第四枚徽章。",
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|
| 305 |
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|
| 306 |
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"徽章射击VFX峰1648.2/1669.1(段内)",
|
| 307 |
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"段首'破坏蓝色徽章'任务说明全屏弹窗(1613-1614)已避"
|
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],
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"dedup": {
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}
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"raw_end": 1734.0,
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"dur_s": 60.0,
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"label": "农舍内射落第五枚徽章→露台射击投雷→带锁木门尝试失败→跳窗出屋走向猪圈",
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"status": "ok",
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"file": "segments/6/s15_w04_1674.0-1734.0.mp4",
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"caption": "破旧农舍内部(麻袋、木桶、杂物)连着悬崖边的木质露台与尖刺栅栏,屋内有带锁木门与窗户,屋外空地上有几头猪。同为主角的短发深色皮夹克男子。第三人称越肩跟随,人物居中、全身可见。角色在农舍内跑动躲到木箱后射落最后一枚金色雕像,走上露台向下方射击并投掷手雷,返回室内穿过木桶区,尝试打开带锁木门失败,最后从窗户跳出屋外,穿过空地走向猪群。",
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"flags": [
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|
| 327 |
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|
| 328 |
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|
| 329 |
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}
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"raw_end": 1794.5,
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"dur_s": 56.5,
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"label": "村外奔跑绕牛棚→石屋内查看笔记→穿石拱门→木阶梯→烧毁马车检视→峡谷下行路",
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| 342 |
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"status": "ok",
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"caption": "阴沉的村庄外围:石墙建筑、内有几头牛的木牛棚、石砌拱门、铺碎石的窄路、陡峭木制阶梯、平台上停着一辆烧毁的木制马车(车厢内有动物尸骸),尽头是岩石峡谷下行土路与黄色铁桶。金发短发、深棕色皮夹克配双枪套的男性主角。第三人称越肩跟随奔跑,人物居中、全身可见。角色沿小路跑动穿过木栅栏绕过牛棚,进入石屋在桌前俯身查看书籍笔记,随后跑出经牛棚穿过石拱门,沿碎石小路奔上木阶梯到达平台,在烧毁马车旁长按检视,转身下台阶进入峡谷小路持续推进。",
|
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"flags": [
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| 348 |
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"A键'长按'检视提示×2",
|
| 349 |
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"右上角金币toast",
|
| 350 |
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"段内无对话字幕",
|
| 351 |
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"段尾1795-1800遇袭镜头剧烈甩动区已避(收刀1794.5)"
|
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"raw_end": 1889.5,
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"label": "雾中废墟连射多名村民→踢翻木制轮障→石墙掩体→近战侧身闪避",
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"status": "ok",
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