Upload webapp/src/sampling.ts with huggingface_hub
Browse files- webapp/src/sampling.ts +72 -0
webapp/src/sampling.ts
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export function applyRepPenalty(
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logits: Float32Array,
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generatedTokens: number[],
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penalty: number,
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): Float32Array {
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const next = new Float32Array(logits)
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for (const token of new Set(generatedTokens)) {
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next[token] = next[token] > 0 ? next[token] / penalty : next[token] * penalty
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}
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return next
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}
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export function applyMinP(logits: Float32Array, minP: number): Float32Array {
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const next = new Float32Array(logits)
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let maxLogit = -Infinity
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for (const value of next) {
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if (value > maxLogit) {
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maxLogit = value
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}
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}
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const probs = new Float64Array(next.length)
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let total = 0
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let maxProb = 0
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for (let index = 0; index < next.length; index += 1) {
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const prob = Math.exp(next[index] - maxLogit)
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probs[index] = prob
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total += prob
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if (prob > maxProb) {
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maxProb = prob
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}
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}
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const threshold = (maxProb / total) * minP
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for (let index = 0; index < next.length; index += 1) {
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if (probs[index] / total < threshold) {
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next[index] = -1e9
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}
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}
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return next
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}
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export function sampleWithTemperature(
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logits: Float32Array,
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temperature: number,
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): number {
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let maxLogit = -Infinity
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for (const value of logits) {
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if (value > maxLogit) {
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maxLogit = value
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}
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}
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const probs = new Float64Array(logits.length)
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let total = 0
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for (let index = 0; index < logits.length; index += 1) {
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const prob = Math.exp(logits[index] / temperature - maxLogit / temperature)
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probs[index] = prob
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total += prob
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}
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let threshold = Math.random() * total
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for (let index = 0; index < probs.length; index += 1) {
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threshold -= probs[index]
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if (threshold <= 0) {
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return index
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}
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}
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return probs.length - 1
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}
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