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README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: Raiden-1001/poca-Soccerv6
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 8192, "buffer_size": 163840, "learning_rate": 0.0012, "beta": 0.008, "epsilon": 0.27, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 256, "num_layers": 2, "vis_encode_type": "simple", "memory": {"sequence_length": 16, "memory_size": 64}, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 100000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 300000, "swap_steps": 2000, "window": 20, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 8, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Soccerdfm3", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 8192
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+ buffer_size: 163840
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+ learning_rate: 0.0012
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+ beta: 0.008
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+ epsilon: 0.27
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+ normalize: false
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+ hidden_units: 256
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory:
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+ strength: 1.0
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+ network_settings:
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+ time_horizon: 1000
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
44
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
45
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
46
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
47
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
48
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
49
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
50
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
51
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
52
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
53
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
54
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
55
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
56
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
57
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
58
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
59
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
60
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
61
+ UnloadTime: 1.313297 ms
62
+ Registered Communicator in Agent.
63
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
64
+ requesting resize 84 x 84
65
+ Setting up 4 worker threads for Enlighten.
66
+ Memory Statistics:
67
+ [ALLOC_TEMP_TLS] TLS Allocator
68
+ StackAllocators :
69
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70
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71
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72
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75
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76
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78
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79
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80
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81
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82
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83
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85
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95
+ [ALLOC_TEMP_Job.Worker 0]
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98
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+ [ALLOC_TEMP_Background Job.Worker 10]
101
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131
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+ [ALLOC_TEMP_EnlightenWorker] x 4
141
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151
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156
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157
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161
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162
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
166
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167
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168
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169
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181
+ Initial Block Size 256.0 KB
182
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183
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+ Initial Block Size 256.0 KB
187
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188
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189
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190
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191
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192
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213
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214
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215
+ [ALLOC_DEFAULT] Dual Thread Allocator
216
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217
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218
+ Large Block size 4.0 MB
219
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220
+ Peak Allocated bytes 1.0 MB
221
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222
+ Peak usage frame count: [4.0 MB-8.0 MB]: 14933 frames
223
+ Requested Block Size 16.0 MB
224
+ Peak Block count 1
225
+ Peak Allocated memory 5.0 MB
226
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227
+ [ALLOC_DEFAULT_THREAD]
228
+ Peak usage frame count: [16.0 MB-32.0 MB]: 14933 frames
229
+ Requested Block Size 16.0 MB
230
+ Peak Block count 1
231
+ Peak Allocated memory 17.3 MB
232
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233
+ [ALLOC_TEMP_JOB_1_FRAME]
234
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235
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236
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237
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238
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239
+ Initial Block Size 2.0 MB
240
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241
+ Overflow Count (too large) 0
242
+ Overflow Count (full) 0
243
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
244
+ Initial Block Size 2.0 MB
245
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246
+ Overflow Count (too large) 0
247
+ Overflow Count (full) 0
248
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
249
+ Initial Block Size 1.0 MB
250
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251
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252
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253
+ [ALLOC_GFX] Dual Thread Allocator
254
+ Peak main deferred allocation count 0
255
+ [ALLOC_BUCKET]
256
+ Large Block size 4.0 MB
257
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258
+ Peak Allocated bytes 1.0 MB
259
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260
+ Peak usage frame count: [32.0 KB-64.0 KB]: 14932 frames, [64.0 KB-128.0 KB]: 1 frames
261
+ Requested Block Size 16.0 MB
262
+ Peak Block count 1
263
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264
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265
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266
+ Peak usage frame count: [128.0 KB-256.0 KB]: 14933 frames
267
+ Requested Block Size 16.0 MB
268
+ Peak Block count 1
269
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270
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271
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
272
+ Peak main deferred allocation count 0
273
+ [ALLOC_BUCKET]
274
+ Large Block size 4.0 MB
275
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276
+ Peak Allocated bytes 1.0 MB
277
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278
+ Peak usage frame count: [0.5 MB-1.0 MB]: 14933 frames
279
+ Requested Block Size 4.0 MB
280
+ Peak Block count 1
281
+ Peak Allocated memory 0.6 MB
282
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283
+ [ALLOC_CACHEOBJECTS_THREAD]
284
+ Peak usage frame count: [0.5 MB-1.0 MB]: 14932 frames, [2.0 MB-4.0 MB]: 1 frames
285
+ Requested Block Size 4.0 MB
286
+ Peak Block count 1
287
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288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_TYPETREE] Dual Thread Allocator
290
+ Peak main deferred allocation count 0
291
+ [ALLOC_BUCKET]
292
+ Large Block size 4.0 MB
293
+ Used Block count 1
294
+ Peak Allocated bytes 1.0 MB
295
+ [ALLOC_TYPETREE_MAIN]
296
+ Peak usage frame count: [0-1.0 KB]: 14933 frames
297
+ Requested Block Size 2.0 MB
298
+ Peak Block count 1
299
+ Peak Allocated memory 1.0 KB
300
+ Peak Large allocation bytes 0 B
301
+ [ALLOC_TYPETREE_THREAD]
302
+ Peak usage frame count: [1.0 KB-2.0 KB]: 14932 frames, [2.0 KB-4.0 KB]: 1 frames
303
+ Requested Block Size 2.0 MB
304
+ Peak Block count 1
305
+ Peak Allocated memory 2.2 KB
306
+ Peak Large allocation bytes 0 B
run_logs/Player-3.log ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/notebooks/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/notebooks/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies
6
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies/SoccerTwos
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
9
+ [Subsystems] Discovering subsystems at path /notebooks/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
11
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
15
+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.939 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ UnloadTime: 1.572903 ms
63
+ Registered Communicator in Agent.
64
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
65
+ requesting resize 84 x 84
66
+ Setting up 4 worker threads for Enlighten.
67
+ Memory Statistics:
68
+ [ALLOC_TEMP_TLS] TLS Allocator
69
+ StackAllocators :
70
+ [ALLOC_TEMP_MAIN]
71
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+ [ALLOC_TEMP_EnlightenWorker] x 4
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
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+ [ALLOC_TEMP_Job.Worker 1]
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+ [ALLOC_TEMP_Job.Worker 2]
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 1.075945 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ Setting up 4 worker threads for Enlighten.
65
+ Memory Statistics:
66
+ [ALLOC_TEMP_TLS] TLS Allocator
67
+ StackAllocators :
68
+ [ALLOC_TEMP_MAIN]
69
+ Peak usage frame count: [8.0 KB-16.0 KB]: 12848 frames, [2.0 MB-4.0 MB]: 1 frames
70
+ Initial Block Size 4.0 MB
71
+ Current Block Size 4.0 MB
72
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73
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74
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75
+ Initial Block Size 64.0 KB
76
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77
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78
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79
+ [ALLOC_TEMP_Loading.PreloadManager]
80
+ Initial Block Size 256.0 KB
81
+ Current Block Size 300.0 KB
82
+ Peak Allocated Bytes 249.6 KB
83
+ Overflow Count 4
84
+ [ALLOC_TEMP_Background Job.Worker 8]
85
+ Initial Block Size 32.0 KB
86
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87
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88
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+ [ALLOC_TEMP_Job.Worker 6]
90
+ Initial Block Size 256.0 KB
91
+ Current Block Size 256.0 KB
92
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93
+ Overflow Count 0
94
+ [ALLOC_TEMP_Job.Worker 0]
95
+ Initial Block Size 256.0 KB
96
+ Current Block Size 256.0 KB
97
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98
+ Overflow Count 0
99
+ [ALLOC_TEMP_Background Job.Worker 10]
100
+ Initial Block Size 32.0 KB
101
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102
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103
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104
+ [ALLOC_TEMP_Background Job.Worker 9]
105
+ Initial Block Size 32.0 KB
106
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107
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+ Overflow Count 0
109
+ [ALLOC_TEMP_Job.Worker 5]
110
+ Initial Block Size 256.0 KB
111
+ Current Block Size 256.0 KB
112
+ Peak Allocated Bytes 0 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Background Job.Worker 14]
115
+ Initial Block Size 32.0 KB
116
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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122
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+ [ALLOC_TEMP_Job.Worker 4]
125
+ Initial Block Size 256.0 KB
126
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129
+ [ALLOC_TEMP_Job.Worker 3]
130
+ Initial Block Size 256.0 KB
131
+ Current Block Size 256.0 KB
132
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133
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134
+ [ALLOC_TEMP_Background Job.Worker 12]
135
+ Initial Block Size 32.0 KB
136
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138
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139
+ [ALLOC_TEMP_EnlightenWorker] x 4
140
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141
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142
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143
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144
+ [ALLOC_TEMP_Background Job.Worker 15]
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+ Initial Block Size 32.0 KB
146
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148
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149
+ [ALLOC_TEMP_Background Job.Worker 1]
150
+ Initial Block Size 32.0 KB
151
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152
+ Peak Allocated Bytes 0 B
153
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154
+ [ALLOC_TEMP_Background Job.Worker 2]
155
+ Initial Block Size 32.0 KB
156
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157
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158
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159
+ [ALLOC_TEMP_Background Job.Worker 7]
160
+ Initial Block Size 32.0 KB
161
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162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
165
+ Initial Block Size 64.0 KB
166
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167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 5]
170
+ Initial Block Size 32.0 KB
171
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172
+ Peak Allocated Bytes 0 B
173
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174
+ [ALLOC_TEMP_Background Job.Worker 13]
175
+ Initial Block Size 32.0 KB
176
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177
+ Peak Allocated Bytes 0 B
178
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179
+ [ALLOC_TEMP_Job.Worker 1]
180
+ Initial Block Size 256.0 KB
181
+ Current Block Size 256.0 KB
182
+ Peak Allocated Bytes 0.7 KB
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Job.Worker 2]
185
+ Initial Block Size 256.0 KB
186
+ Current Block Size 256.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 3]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 11]
195
+ Initial Block Size 32.0 KB
196
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197
+ Peak Allocated Bytes 0 B
198
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199
+ [ALLOC_TEMP_Background Job.Worker 0]
200
+ Initial Block Size 32.0 KB
201
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202
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203
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204
+ [ALLOC_TEMP_Background Job.Worker 4]
205
+ Initial Block Size 32.0 KB
206
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207
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208
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209
+ [ALLOC_TEMP_BatchDeleteObjects]
210
+ Initial Block Size 64.0 KB
211
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212
+ Peak Allocated Bytes 0 B
213
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214
+ [ALLOC_DEFAULT] Dual Thread Allocator
215
+ Peak main deferred allocation count 2
216
+ [ALLOC_BUCKET]
217
+ Large Block size 4.0 MB
218
+ Used Block count 1
219
+ Peak Allocated bytes 1.0 MB
220
+ [ALLOC_DEFAULT_MAIN]
221
+ Peak usage frame count: [4.0 MB-8.0 MB]: 12849 frames
222
+ Requested Block Size 16.0 MB
223
+ Peak Block count 1
224
+ Peak Allocated memory 4.8 MB
225
+ Peak Large allocation bytes 0 B
226
+ [ALLOC_DEFAULT_THREAD]
227
+ Peak usage frame count: [16.0 MB-32.0 MB]: 12849 frames
228
+ Requested Block Size 16.0 MB
229
+ Peak Block count 1
230
+ Peak Allocated memory 17.5 MB
231
+ Peak Large allocation bytes 16.0 MB
232
+ [ALLOC_TEMP_JOB_1_FRAME]
233
+ Initial Block Size 2.0 MB
234
+ Used Block Count 1
235
+ Overflow Count (too large) 0
236
+ Overflow Count (full) 0
237
+ [ALLOC_TEMP_JOB_2_FRAMES]
238
+ Initial Block Size 2.0 MB
239
+ Used Block Count 1
240
+ Overflow Count (too large) 0
241
+ Overflow Count (full) 0
242
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
243
+ Initial Block Size 2.0 MB
244
+ Used Block Count 2
245
+ Overflow Count (too large) 0
246
+ Overflow Count (full) 0
247
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
248
+ Initial Block Size 1.0 MB
249
+ Used Block Count 3
250
+ Overflow Count (too large) 0
251
+ Overflow Count (full) 0
252
+ [ALLOC_GFX] Dual Thread Allocator
253
+ Peak main deferred allocation count 0
254
+ [ALLOC_BUCKET]
255
+ Large Block size 4.0 MB
256
+ Used Block count 1
257
+ Peak Allocated bytes 1.0 MB
258
+ [ALLOC_GFX_MAIN]
259
+ Peak usage frame count: [32.0 KB-64.0 KB]: 12848 frames, [64.0 KB-128.0 KB]: 1 frames
260
+ Requested Block Size 16.0 MB
261
+ Peak Block count 1
262
+ Peak Allocated memory 65.6 KB
263
+ Peak Large allocation bytes 0 B
264
+ [ALLOC_GFX_THREAD]
265
+ Peak usage frame count: [128.0 KB-256.0 KB]: 12849 frames
266
+ Requested Block Size 16.0 MB
267
+ Peak Block count 1
268
+ Peak Allocated memory 173.5 KB
269
+ Peak Large allocation bytes 0 B
270
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
271
+ Peak main deferred allocation count 0
272
+ [ALLOC_BUCKET]
273
+ Large Block size 4.0 MB
274
+ Used Block count 1
275
+ Peak Allocated bytes 1.0 MB
276
+ [ALLOC_CACHEOBJECTS_MAIN]
277
+ Peak usage frame count: [0.5 MB-1.0 MB]: 12849 frames
278
+ Requested Block Size 4.0 MB
279
+ Peak Block count 1
280
+ Peak Allocated memory 0.6 MB
281
+ Peak Large allocation bytes 0 B
282
+ [ALLOC_CACHEOBJECTS_THREAD]
283
+ Peak usage frame count: [0.5 MB-1.0 MB]: 12848 frames, [4.0 MB-8.0 MB]: 1 frames
284
+ Requested Block Size 4.0 MB
285
+ Peak Block count 2
286
+ Peak Allocated memory 4.3 MB
287
+ Peak Large allocation bytes 0 B
288
+ [ALLOC_TYPETREE] Dual Thread Allocator
289
+ Peak main deferred allocation count 0
290
+ [ALLOC_BUCKET]
291
+ Large Block size 4.0 MB
292
+ Used Block count 1
293
+ Peak Allocated bytes 1.0 MB
294
+ [ALLOC_TYPETREE_MAIN]
295
+ Peak usage frame count: [0-1.0 KB]: 12849 frames
296
+ Requested Block Size 2.0 MB
297
+ Peak Block count 1
298
+ Peak Allocated memory 1.0 KB
299
+ Peak Large allocation bytes 0 B
300
+ [ALLOC_TYPETREE_THREAD]
301
+ Peak usage frame count: [1.0 KB-2.0 KB]: 12848 frames, [2.0 KB-4.0 KB]: 1 frames
302
+ Requested Block Size 2.0 MB
303
+ Peak Block count 1
304
+ Peak Allocated memory 2.2 KB
305
+ Peak Large allocation bytes 0 B
run_logs/Player-6.log ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/notebooks/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/notebooks/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies
6
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies/SoccerTwos
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
9
+ [Subsystems] Discovering subsystems at path /notebooks/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
11
+ GfxDevice: creating device client; threaded=0; jobified=0
12
+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
15
+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.929 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ UnloadTime: 1.054579 ms
63
+ Registered Communicator in Agent.
64
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
65
+ requesting resize 84 x 84
66
+ Setting up 4 worker threads for Enlighten.
67
+ Memory Statistics:
68
+ [ALLOC_TEMP_TLS] TLS Allocator
69
+ StackAllocators :
70
+ [ALLOC_TEMP_MAIN]
71
+ Peak usage frame count: [8.0 KB-16.0 KB]: 12626 frames, [2.0 MB-4.0 MB]: 1 frames
72
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73
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74
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
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+ Initial Block Size 64.0 KB
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+ [ALLOC_TEMP_Loading.PreloadManager]
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84
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+ [ALLOC_TEMP_Job.Worker 0]
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ [ALLOC_TEMP_Job.Worker 5]
112
+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 14]
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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129
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 3]
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+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 12]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_EnlightenWorker] x 4
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 15]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 2]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 7]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
167
+ Initial Block Size 64.0 KB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 5]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 13]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 1]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 2]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ Initial Block Size 32.0 KB
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204
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 4]
207
+ Initial Block Size 32.0 KB
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209
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_BatchDeleteObjects]
212
+ Initial Block Size 64.0 KB
213
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