File size: 11,147 Bytes
ed1b365 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 | /* ============================================================
Spiderweb Visualization β Canvas-based Agent Network
Shows the QuantumSpiderweb as an animated node graph.
Zero dependencies. Pure Canvas API.
Always visually alive: ambient breathing, orbital drift,
dim connections at rest, full glow when agents are active.
============================================================ */
class SpiderwebViz {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.nodes = {};
this.attractors = [];
this.coherence = 0;
this.animFrame = null;
this.time = 0;
// Agent positions (circular layout)
this.agents = [
'newton', 'davinci', 'empathy', 'philosophy',
'quantum', 'consciousness', 'multi_perspective', 'systems_architecture'
];
this.colors = {
newton: '#3b82f6', davinci: '#f59e0b', empathy: '#a855f7',
philosophy: '#10b981', quantum: '#ef4444', consciousness: '#e2e8f0',
multi_perspective: '#f97316', systems_architecture: '#06b6d4',
};
this.labels = {
newton: 'N', davinci: 'D', empathy: 'E', philosophy: 'P',
quantum: 'Q', consciousness: 'C', multi_perspective: 'M',
systems_architecture: 'S',
};
// Initialize with default state
this._initDefaultState();
this._resize();
this._animate();
// Handle resize
new ResizeObserver(() => this._resize()).observe(canvas.parentElement);
}
_initDefaultState() {
this.agents.forEach((name, i) => {
this.nodes[name] = {
state: [0.5, 0, 0.5, 0, 0.5], // psi, tau, chi, phi, lam
tension: 0,
active: false,
energy: 0.25,
// Each node gets a unique phase offset for ambient animation
phaseOffset: (i / this.agents.length) * Math.PI * 2,
};
});
}
_resize() {
const rect = this.canvas.parentElement.getBoundingClientRect();
const dpr = window.devicePixelRatio || 1;
this.canvas.width = rect.width * dpr;
this.canvas.height = 200 * dpr;
this.canvas.style.width = rect.width + 'px';
this.canvas.style.height = '200px';
// Reset transform before scaling β prevents DPR compounding on repeated resizes
this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
this.w = rect.width;
this.h = 200;
this.cx = this.w / 2;
this.cy = this.h / 2;
this.radius = Math.min(this.w, this.h) * 0.35;
}
update(spiderwebState) {
if (!spiderwebState || !spiderwebState.nodes) return;
// Update node states
for (const [name, data] of Object.entries(spiderwebState.nodes)) {
if (this.nodes[name]) {
this.nodes[name].state = data.state || [0.5, 0, 0.5, 0, 0.5];
const tensions = data.tension_history || [];
this.nodes[name].tension = tensions.length > 0 ?
tensions[tensions.length - 1] : 0;
this.nodes[name].energy = data.state ?
data.state.reduce((s, v) => s + v * v, 0) : 0.25;
this.nodes[name].active = (data.state[0] || 0) > 0.6;
}
}
this.attractors = spiderwebState.attractors || [];
this.coherence = spiderwebState.phase_coherence || 0;
}
_getNodePos(index) {
const angle = (index / this.agents.length) * Math.PI * 2 - Math.PI / 2;
// Add gentle orbital drift
const drift = Math.sin(this.time * 0.3 + index * 0.8) * 2;
const driftY = Math.cos(this.time * 0.25 + index * 1.1) * 1.5;
return {
x: this.cx + Math.cos(angle) * this.radius + drift,
y: this.cy + Math.sin(angle) * this.radius + driftY,
};
}
_animate() {
this.time += 0.016;
this._draw();
this.animFrame = requestAnimationFrame(() => this._animate());
}
_draw() {
const ctx = this.ctx;
ctx.clearRect(0, 0, this.w, this.h);
// ββ Ambient center glow (always visible, brighter with coherence) ββ
const ambientAlpha = 0.02 + (this.coherence > 0.5 ? this.coherence * 0.05 : 0);
const centerGlow = ctx.createRadialGradient(
this.cx, this.cy, 0, this.cx, this.cy, this.radius * 1.3
);
centerGlow.addColorStop(0, `rgba(59, 130, 246, ${ambientAlpha + Math.sin(this.time * 0.5) * 0.01})`);
centerGlow.addColorStop(0.6, `rgba(168, 85, 247, ${ambientAlpha * 0.5})`);
centerGlow.addColorStop(1, 'transparent');
ctx.fillStyle = centerGlow;
ctx.fillRect(0, 0, this.w, this.h);
// ββ Draw edges (always visible, brighter when active/tense) ββ
this.agents.forEach((nameA, i) => {
const posA = this._getNodePos(i);
this.agents.forEach((nameB, j) => {
if (j <= i) return;
const posB = this._getNodePos(j);
const nodeA = this.nodes[nameA];
const nodeB = this.nodes[nameB];
const tension = Math.abs((nodeA?.tension || 0) - (nodeB?.tension || 0));
ctx.beginPath();
ctx.moveTo(posA.x, posA.y);
ctx.lineTo(posB.x, posB.y);
const bothActive = nodeA?.active && nodeB?.active;
const eitherActive = nodeA?.active || nodeB?.active;
// Base alpha: always visible (0.12), more when active
let alpha;
if (bothActive) {
alpha = 0.25 + Math.sin(this.time * 3 + i + j) * 0.08;
} else if (eitherActive) {
alpha = 0.15 + Math.sin(this.time * 2 + i) * 0.04;
} else {
// Ambient: gentle breathing pulse on each edge
alpha = 0.08 + Math.sin(this.time * 0.8 + i * 0.7 + j * 0.5) * 0.03;
}
// Tension boosts visibility
alpha += Math.min(tension * 0.3, 0.15);
if (bothActive) {
ctx.strokeStyle = `rgba(168, 85, 247, ${alpha})`;
ctx.lineWidth = 1.5;
} else if (eitherActive) {
ctx.strokeStyle = `rgba(139, 92, 246, ${alpha})`;
ctx.lineWidth = 1;
} else {
ctx.strokeStyle = `rgba(100, 116, 139, ${alpha})`;
ctx.lineWidth = 0.5;
}
ctx.stroke();
});
});
// ββ Draw attractor regions ββ
this.attractors.forEach((att, ai) => {
if (!att.members || att.members.length < 2) return;
let cx = 0, cy = 0, count = 0;
att.members.forEach(name => {
const idx = this.agents.indexOf(name);
if (idx >= 0) {
const pos = this._getNodePos(idx);
cx += pos.x;
cy += pos.y;
count++;
}
});
if (count < 2) return;
cx /= count;
cy /= count;
const attRadius = 20 + count * 8;
const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, attRadius);
gradient.addColorStop(0, `rgba(168, 85, 247, ${0.08 + Math.sin(this.time * 2 + ai) * 0.03})`);
gradient.addColorStop(1, 'transparent');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(cx, cy, attRadius, 0, Math.PI * 2);
ctx.fill();
});
// ββ Draw nodes (always visible with ambient breathing) ββ
this.agents.forEach((name, i) => {
const pos = this._getNodePos(i);
const node = this.nodes[name];
const color = this.colors[name] || '#94a3b8';
const energy = node?.energy || 0.25;
const isActive = node?.active || false;
const phase = node?.phaseOffset || 0;
// Breathing pulse β all nodes gently pulse even at rest
const breathe = Math.sin(this.time * 1.2 + phase) * 0.3 + 0.7;
// Node glow β always present, stronger when active
const glowAlpha = isActive ? 0.35 : (0.08 * breathe);
const glowRadius = isActive
? 14 + Math.sin(this.time * 2 + phase) * 4
: 10 + breathe * 2;
const glow = ctx.createRadialGradient(
pos.x, pos.y, 0, pos.x, pos.y, glowRadius
);
glow.addColorStop(0, color + (isActive ? '60' : '25'));
glow.addColorStop(1, 'transparent');
ctx.fillStyle = glow;
ctx.beginPath();
ctx.arc(pos.x, pos.y, glowRadius, 0, Math.PI * 2);
ctx.fill();
// Node circle
const nodeRadius = isActive
? 7 + energy * 4
: 5 + breathe * 1.5;
ctx.beginPath();
ctx.arc(pos.x, pos.y, nodeRadius, 0, Math.PI * 2);
ctx.fillStyle = isActive ? color : color + '80';
ctx.fill();
// Border ring
ctx.strokeStyle = isActive ? color : color + '40';
ctx.lineWidth = isActive ? 1.5 : 0.8;
ctx.stroke();
// Label
ctx.fillStyle = isActive ? '#e2e8f0' : '#94a3b8';
ctx.font = `${isActive ? 'bold ' : ''}9px system-ui`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(this.labels[name], pos.x, pos.y + nodeRadius + 10);
});
// ββ Coherence ring (always show a faint ring, solid when coherent) ββ
const ringAlpha = this.coherence > 0
? 0.2 + this.coherence * 0.4
: 0.06 + Math.sin(this.time * 0.6) * 0.02;
const ringProgress = this.coherence > 0
? this.coherence
: 0.15 + Math.sin(this.time * 0.3) * 0.05;
ctx.beginPath();
ctx.arc(this.cx, this.cy, this.radius + 15,
-Math.PI / 2,
-Math.PI / 2 + Math.PI * 2 * ringProgress);
ctx.strokeStyle = this.coherence > 0.5
? `rgba(16, 185, 129, ${ringAlpha})`
: `rgba(100, 116, 139, ${ringAlpha})`;
ctx.lineWidth = this.coherence > 0.5 ? 2.5 : 1.5;
ctx.lineCap = 'round';
ctx.stroke();
// Coherence label
if (this.coherence > 0) {
ctx.fillStyle = '#94a3b8';
ctx.font = '9px system-ui';
ctx.textAlign = 'center';
ctx.fillText(`\u0393 ${this.coherence.toFixed(2)}`, this.cx, this.h - 8);
} else {
ctx.fillStyle = '#475569';
ctx.font = '9px system-ui';
ctx.textAlign = 'center';
ctx.fillText('idle', this.cx, this.h - 8);
}
}
destroy() {
if (this.animFrame) cancelAnimationFrame(this.animFrame);
}
}
|