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|
| | if {![info exists widgetDemo]} { |
| | error "This script should be run from the \"widget\" demo." |
| | } |
| |
|
| | package require Tk |
| |
|
| | set w .aniwave |
| | catch {destroy $w} |
| | toplevel $w |
| | wm title $w "Animated Wave Demonstration" |
| | wm iconname $w "aniwave" |
| | positionWindow $w |
| |
|
| | label $w.msg -font $font -wraplength 4i -justify left -text "This demonstration contains a canvas widget with a line item inside it. The animation routines work by adjusting the coordinates list of the line; a trace on a variable is used so updates to the variable result in a change of position of the line." |
| | pack $w.msg -side top |
| |
|
| | |
| | set btns [addSeeDismiss $w.buttons $w] |
| | pack $btns -side bottom -fill x |
| |
|
| | |
| | |
| | pack [canvas $w.c -width 300 -height 200 -background black] -padx 10 -pady 10 -expand yes |
| |
|
| | |
| | array set animationCallbacks {} |
| |
|
| | |
| | |
| | set waveCoords {} |
| | for {set x -10} {$x<=300} {incr x 5} { |
| | lappend waveCoords $x 100 |
| | } |
| | lappend waveCoords $x 0 [incr x 5] 200 |
| |
|
| | |
| | |
| | $w.c create line $waveCoords -tags wave -width 1 -fill green -smooth 1 |
| | proc waveCoordsTracer {w args} { |
| | global waveCoords |
| | |
| | |
| | $w.c coords wave $waveCoords |
| | } |
| | trace add variable waveCoords write [list waveCoordsTracer $w] |
| |
|
| | |
| | |
| | |
| | proc basicMotion {} { |
| | global waveCoords direction |
| | set oc $waveCoords |
| | for {set i 1} {$i<[llength $oc]} {incr i 2} { |
| | if {$direction eq "left"} { |
| | lset waveCoords $i [lindex $oc \ |
| | [expr {$i+2>[llength $oc] ? 1 : $i+2}]] |
| | } else { |
| | lset waveCoords $i \ |
| | [lindex $oc [expr {$i-2<0 ? "end" : $i-2}]] |
| | } |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | proc reverser {} { |
| | global waveCoords direction |
| | if {[lindex $waveCoords 1] < 10} { |
| | set direction "right" |
| | } elseif {[lindex $waveCoords end] < 10} { |
| | set direction "left" |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | proc move {} { |
| | basicMotion |
| | reverser |
| |
|
| | |
| | global animationCallbacks |
| | set animationCallbacks(simpleWave) [after 10 move] |
| | } |
| |
|
| | |
| | set direction "left" |
| | set animateAfterCallback {} |
| | |
| | bind $w.c <Destroy> { |
| | after cancel $animationCallbacks(simpleWave) |
| | unset animationCallbacks(simpleWave) |
| | } |
| | |
| | move |
| |
|