| | |
| |
|
| | """ |
| | A curses-based version of Conway's Game of Life. |
| | |
| | An empty board will be displayed, and the following commands are available: |
| | E : Erase the board |
| | R : Fill the board randomly |
| | S : Step for a single generation |
| | C : Update continuously until a key is struck |
| | Q : Quit |
| | Cursor keys : Move the cursor around the board |
| | Space or Enter : Toggle the contents of the cursor's position |
| | |
| | Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby. |
| | """ |
| |
|
| | import curses |
| | import random |
| |
|
| |
|
| | class LifeBoard: |
| | """Encapsulates a Life board |
| | |
| | Attributes: |
| | X,Y : horizontal and vertical size of the board |
| | state : dictionary mapping (x,y) to 0 or 1 |
| | |
| | Methods: |
| | display(update_board) -- If update_board is true, compute the |
| | next generation. Then display the state |
| | of the board and refresh the screen. |
| | erase() -- clear the entire board |
| | make_random() -- fill the board randomly |
| | set(y,x) -- set the given cell to Live; doesn't refresh the screen |
| | toggle(y,x) -- change the given cell from live to dead, or vice |
| | versa, and refresh the screen display |
| | |
| | """ |
| | def __init__(self, scr, char=ord('*')): |
| | """Create a new LifeBoard instance. |
| | |
| | scr -- curses screen object to use for display |
| | char -- character used to render live cells (default: '*') |
| | """ |
| | self.state = {} |
| | self.scr = scr |
| | Y, X = self.scr.getmaxyx() |
| | self.X, self.Y = X - 2, Y - 2 - 1 |
| | self.char = char |
| | self.scr.clear() |
| |
|
| | |
| | border_line = '+' + (self.X * '-') + '+' |
| | self.scr.addstr(0, 0, border_line) |
| | self.scr.addstr(self.Y + 1, 0, border_line) |
| | for y in range(0, self.Y): |
| | self.scr.addstr(1 + y, 0, '|') |
| | self.scr.addstr(1 + y, self.X + 1, '|') |
| | self.scr.refresh() |
| |
|
| | def set(self, y, x): |
| | """Set a cell to the live state""" |
| | if x < 0 or self.X <= x or y < 0 or self.Y <= y: |
| | raise ValueError("Coordinates out of range %i,%i" % (y, x)) |
| | self.state[x, y] = 1 |
| |
|
| | def toggle(self, y, x): |
| | """Toggle a cell's state between live and dead""" |
| | if x < 0 or self.X <= x or y < 0 or self.Y <= y: |
| | raise ValueError("Coordinates out of range %i,%i" % (y, x)) |
| | if (x, y) in self.state: |
| | del self.state[x, y] |
| | self.scr.addch(y + 1, x + 1, ' ') |
| | else: |
| | self.state[x, y] = 1 |
| | if curses.has_colors(): |
| | |
| | self.scr.attrset(curses.color_pair(random.randrange(1, 7))) |
| | self.scr.addch(y + 1, x + 1, self.char) |
| | self.scr.attrset(0) |
| | self.scr.refresh() |
| |
|
| | def erase(self): |
| | """Clear the entire board and update the board display""" |
| | self.state = {} |
| | self.display(update_board=False) |
| |
|
| | def display(self, update_board=True): |
| | """Display the whole board, optionally computing one generation""" |
| | M, N = self.X, self.Y |
| | if not update_board: |
| | for i in range(0, M): |
| | for j in range(0, N): |
| | if (i, j) in self.state: |
| | self.scr.addch(j + 1, i + 1, self.char) |
| | else: |
| | self.scr.addch(j + 1, i + 1, ' ') |
| | self.scr.refresh() |
| | return |
| |
|
| | d = {} |
| | self.boring = 1 |
| | for i in range(0, M): |
| | L = range(max(0, i - 1), min(M, i + 2)) |
| | for j in range(0, N): |
| | s = 0 |
| | live = (i, j) in self.state |
| | for k in range(max(0, j - 1), min(N, j + 2)): |
| | for l in L: |
| | if (l, k) in self.state: |
| | s += 1 |
| | s -= live |
| | if s == 3: |
| | |
| | d[i, j] = 1 |
| | if curses.has_colors(): |
| | |
| | self.scr.attrset(curses.color_pair( |
| | random.randrange(1, 7))) |
| | self.scr.addch(j + 1, i + 1, self.char) |
| | self.scr.attrset(0) |
| | if not live: |
| | self.boring = 0 |
| | elif s == 2 and live: |
| | |
| | d[i, j] = 1 |
| | elif live: |
| | |
| | self.scr.addch(j + 1, i + 1, ' ') |
| | self.boring = 0 |
| | self.state = d |
| | self.scr.refresh() |
| |
|
| | def make_random(self): |
| | "Fill the board with a random pattern" |
| | self.state = {} |
| | for i in range(0, self.X): |
| | for j in range(0, self.Y): |
| | if random.random() > 0.5: |
| | self.set(j, i) |
| |
|
| |
|
| | def erase_menu(stdscr, menu_y): |
| | "Clear the space where the menu resides" |
| | stdscr.move(menu_y, 0) |
| | stdscr.clrtoeol() |
| | stdscr.move(menu_y + 1, 0) |
| | stdscr.clrtoeol() |
| |
|
| |
|
| | def display_menu(stdscr, menu_y): |
| | "Display the menu of possible keystroke commands" |
| | erase_menu(stdscr, menu_y) |
| |
|
| | |
| | if curses.has_colors(): |
| | stdscr.attrset(curses.color_pair(1)) |
| | stdscr.addstr(menu_y, 4, |
| | 'Use the cursor keys to move, and space or Enter to toggle a cell.') |
| | stdscr.addstr(menu_y + 1, 4, |
| | 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') |
| | stdscr.attrset(0) |
| |
|
| |
|
| | def keyloop(stdscr): |
| | |
| | stdscr.clear() |
| | stdscr_y, stdscr_x = stdscr.getmaxyx() |
| | menu_y = (stdscr_y - 3) - 1 |
| | display_menu(stdscr, menu_y) |
| |
|
| | |
| | if curses.has_colors(): |
| | curses.init_pair(1, curses.COLOR_BLUE, 0) |
| | curses.init_pair(2, curses.COLOR_CYAN, 0) |
| | curses.init_pair(3, curses.COLOR_GREEN, 0) |
| | curses.init_pair(4, curses.COLOR_MAGENTA, 0) |
| | curses.init_pair(5, curses.COLOR_RED, 0) |
| | curses.init_pair(6, curses.COLOR_YELLOW, 0) |
| | curses.init_pair(7, curses.COLOR_WHITE, 0) |
| |
|
| | |
| | curses.mousemask(curses.BUTTON1_CLICKED) |
| |
|
| | |
| | subwin = stdscr.subwin(stdscr_y - 3, stdscr_x, 0, 0) |
| | board = LifeBoard(subwin, char=ord('*')) |
| | board.display(update_board=False) |
| |
|
| | |
| | xpos, ypos = board.X // 2, board.Y // 2 |
| |
|
| | |
| | while True: |
| | stdscr.move(1 + ypos, 1 + xpos) |
| | c = stdscr.getch() |
| | if 0 < c < 256: |
| | c = chr(c) |
| | if c in ' \n': |
| | board.toggle(ypos, xpos) |
| | elif c in 'Cc': |
| | erase_menu(stdscr, menu_y) |
| | stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' |
| | 'updating the screen.') |
| | stdscr.refresh() |
| | |
| | |
| | stdscr.nodelay(1) |
| | while True: |
| | c = stdscr.getch() |
| | if c != -1: |
| | break |
| | stdscr.addstr(0, 0, '/') |
| | stdscr.refresh() |
| | board.display() |
| | stdscr.addstr(0, 0, '+') |
| | stdscr.refresh() |
| |
|
| | stdscr.nodelay(0) |
| | display_menu(stdscr, menu_y) |
| |
|
| | elif c in 'Ee': |
| | board.erase() |
| | elif c in 'Qq': |
| | break |
| | elif c in 'Rr': |
| | board.make_random() |
| | board.display(update_board=False) |
| | elif c in 'Ss': |
| | board.display() |
| | else: |
| | |
| | pass |
| | elif c == curses.KEY_UP and ypos > 0: |
| | ypos -= 1 |
| | elif c == curses.KEY_DOWN and ypos + 1 < board.Y: |
| | ypos += 1 |
| | elif c == curses.KEY_LEFT and xpos > 0: |
| | xpos -= 1 |
| | elif c == curses.KEY_RIGHT and xpos + 1 < board.X: |
| | xpos += 1 |
| | elif c == curses.KEY_MOUSE: |
| | mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse() |
| | if (mouse_x > 0 and mouse_x < board.X + 1 and |
| | mouse_y > 0 and mouse_y < board.Y + 1): |
| | xpos = mouse_x - 1 |
| | ypos = mouse_y - 1 |
| | board.toggle(ypos, xpos) |
| | else: |
| | |
| | curses.flash() |
| | else: |
| | |
| | pass |
| |
|
| |
|
| | def main(stdscr): |
| | keyloop(stdscr) |
| |
|
| | if __name__ == '__main__': |
| | curses.wrapper(main) |
| |
|