Huggy
Browse files- Huggy.onnx +3 -0
- Huggy/Huggy-1199954.onnx +3 -0
- Huggy/Huggy-1199954.pt +3 -0
- Huggy/Huggy-1399992.onnx +3 -0
- Huggy/Huggy-1399992.pt +3 -0
- Huggy/Huggy-1599956.onnx +3 -0
- Huggy/Huggy-1599956.pt +3 -0
- Huggy/Huggy-1799990.onnx +3 -0
- Huggy/Huggy-1799990.pt +3 -0
- Huggy/Huggy-188113.pt +3 -0
- Huggy/Huggy-199737.onnx +3 -0
- Huggy/Huggy-199737.pt +3 -0
- Huggy/Huggy-1999641.onnx +3 -0
- Huggy/Huggy-1999641.pt +3 -0
- Huggy/Huggy-2000391.onnx +3 -0
- Huggy/Huggy-2000391.pt +3 -0
- Huggy/Huggy-399955.onnx +3 -0
- Huggy/Huggy-399955.pt +3 -0
- Huggy/Huggy-599945.onnx +3 -0
- Huggy/Huggy-599945.pt +3 -0
- Huggy/Huggy-799861.onnx +3 -0
- Huggy/Huggy-799861.pt +3 -0
- Huggy/Huggy-999253.onnx +3 -0
- Huggy/Huggy-999253.pt +3 -0
- Huggy/checkpoint.pt +3 -0
- Huggy/events.out.tfevents.1765711136.x99.15504.0 +3 -0
- Huggy/events.out.tfevents.1765711371.x99.16971.0 +3 -0
- README.md +35 -0
- config.json +1 -0
- configuration.yaml +79 -0
- run_logs/Player-0.log +327 -0
- run_logs/timers.json +362 -0
- run_logs/training_status.json +119 -0
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README.md
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---
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library_name: ml-agents
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tags:
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- Huggy
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-Huggy
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---
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# **ppo** Agent playing **Huggy**
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This is a trained model of a **ppo** agent playing **Huggy**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: Rujord/ppo-Huggy
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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config.json
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{"default_settings": null, "behaviors": {"Huggy": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 200000, "network_settings": {"normalize": true, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 15, "even_checkpoints": false, "max_steps": 2000000, "time_horizon": 1000, "summary_freq": 50000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./trained-envs-executables/linux/Huggy/Huggy", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Huggy2", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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Huggy:
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trainer_type: ppo
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hyperparameters:
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batch_size: 2048
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buffer_size: 20480
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learning_rate: 0.0003
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beta: 0.005
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
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shared_critic: false
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learning_rate_schedule: linear
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beta_schedule: linear
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epsilon_schedule: linear
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checkpoint_interval: 200000
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network_settings:
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normalize: true
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hidden_units: 512
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+
num_layers: 3
|
| 22 |
+
vis_encode_type: simple
|
| 23 |
+
memory: null
|
| 24 |
+
goal_conditioning_type: hyper
|
| 25 |
+
deterministic: false
|
| 26 |
+
reward_signals:
|
| 27 |
+
extrinsic:
|
| 28 |
+
gamma: 0.995
|
| 29 |
+
strength: 1.0
|
| 30 |
+
network_settings:
|
| 31 |
+
normalize: false
|
| 32 |
+
hidden_units: 128
|
| 33 |
+
num_layers: 2
|
| 34 |
+
vis_encode_type: simple
|
| 35 |
+
memory: null
|
| 36 |
+
goal_conditioning_type: hyper
|
| 37 |
+
deterministic: false
|
| 38 |
+
init_path: null
|
| 39 |
+
keep_checkpoints: 15
|
| 40 |
+
even_checkpoints: false
|
| 41 |
+
max_steps: 2000000
|
| 42 |
+
time_horizon: 1000
|
| 43 |
+
summary_freq: 50000
|
| 44 |
+
threaded: false
|
| 45 |
+
self_play: null
|
| 46 |
+
behavioral_cloning: null
|
| 47 |
+
env_settings:
|
| 48 |
+
env_path: ./trained-envs-executables/linux/Huggy/Huggy
|
| 49 |
+
env_args: null
|
| 50 |
+
base_port: 5005
|
| 51 |
+
num_envs: 1
|
| 52 |
+
num_areas: 1
|
| 53 |
+
timeout_wait: 60
|
| 54 |
+
seed: -1
|
| 55 |
+
max_lifetime_restarts: 10
|
| 56 |
+
restarts_rate_limit_n: 1
|
| 57 |
+
restarts_rate_limit_period_s: 60
|
| 58 |
+
engine_settings:
|
| 59 |
+
width: 84
|
| 60 |
+
height: 84
|
| 61 |
+
quality_level: 5
|
| 62 |
+
time_scale: 20
|
| 63 |
+
target_frame_rate: -1
|
| 64 |
+
capture_frame_rate: 60
|
| 65 |
+
no_graphics: false
|
| 66 |
+
no_graphics_monitor: false
|
| 67 |
+
environment_parameters: null
|
| 68 |
+
checkpoint_settings:
|
| 69 |
+
run_id: Huggy2
|
| 70 |
+
initialize_from: null
|
| 71 |
+
load_model: false
|
| 72 |
+
resume: true
|
| 73 |
+
force: false
|
| 74 |
+
train_model: false
|
| 75 |
+
inference: false
|
| 76 |
+
results_dir: results
|
| 77 |
+
torch_settings:
|
| 78 |
+
device: null
|
| 79 |
+
debug: false
|
run_logs/Player-0.log
ADDED
|
@@ -0,0 +1,327 @@
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|
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|
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|
|
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|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
|
|
| 1 |
+
Mono path[0] = '/home/ruedi/workspaces/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/Managed'
|
| 2 |
+
Mono config path = '/home/ruedi/workspaces/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/MonoBleedingEdge/etc'
|
| 3 |
+
Preloaded 'lib_burst_generated.so'
|
| 4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
| 5 |
+
Display 0 'Q27P2W 27"': 2560x1440 (primary device).
|
| 6 |
+
Display 1 'HP E232 23"': 1920x1080 (secondary device).
|
| 7 |
+
Desktop is 2560 x 1440 @ 60 Hz
|
| 8 |
+
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
| 9 |
+
[Subsystems] Discovering subsystems at path /home/ruedi/workspaces/ml-agents/trained-envs-executables/linux/Huggy/Huggy_Data/UnitySubsystems
|
| 10 |
+
GfxDevice: creating device client; threaded=1; jobified=1
|
| 11 |
+
Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2
|
| 12 |
+
Vendor: NVIDIA Corporation
|
| 13 |
+
Version: 4.5.0 NVIDIA 535.274.02
|
| 14 |
+
GLES: 0
|
| 15 |
+
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
|
| 16 |
+
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
|
| 17 |
+
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
|
| 18 |
+
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
|
| 19 |
+
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
|
| 20 |
+
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
|
| 21 |
+
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
|
| 22 |
+
blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_
|
| 23 |
+
NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_N
|
| 24 |
+
V_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
|
| 25 |
+
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 239810936
|
| 26 |
+
Begin MonoManager ReloadAssembly
|
| 27 |
+
- Completed reload, in 0.081 seconds
|
| 28 |
+
Default vsync count 1
|
| 29 |
+
requesting resize 2560 x 1440
|
| 30 |
+
Using native desktop resolution 2560 x 1440
|
| 31 |
+
requesting fullscreen 2560 x 1440 at 0 Hz
|
| 32 |
+
Desktop is 2560 x 1440 @ 60 Hz
|
| 33 |
+
Desktop is 2560 x 1440 @ 60 Hz
|
| 34 |
+
UnloadTime: 1.881536 ms
|
| 35 |
+
requesting resize 84 x 84
|
| 36 |
+
resizing window to 84 x 84
|
| 37 |
+
Desktop is 2560 x 1440 @ 60 Hz
|
| 38 |
+
Desktop is 1920 x 1080 @ 60 Hz
|
| 39 |
+
Desktop is 2560 x 1440 @ 60 Hz
|
| 40 |
+
Desktop is 1920 x 1080 @ 60 Hz
|
| 41 |
+
Setting up 8 worker threads for Enlighten.
|
| 42 |
+
Memory Statistics:
|
| 43 |
+
[ALLOC_TEMP_TLS] TLS Allocator
|
| 44 |
+
StackAllocators :
|
| 45 |
+
[ALLOC_TEMP_MAIN]
|
| 46 |
+
Peak usage frame count: [4.0 KB-8.0 KB]: 24238 frames, [2.0 MB-4.0 MB]: 1 frames
|
| 47 |
+
Initial Block Size 4.0 MB
|
| 48 |
+
Current Block Size 4.0 MB
|
| 49 |
+
Peak Allocated Bytes 3.6 MB
|
| 50 |
+
Overflow Count 0
|
| 51 |
+
[ALLOC_TEMP_Loading.AsyncRead]
|
| 52 |
+
Initial Block Size 64.0 KB
|
| 53 |
+
Current Block Size 64.0 KB
|
| 54 |
+
Peak Allocated Bytes 152 B
|
| 55 |
+
Overflow Count 0
|
| 56 |
+
[ALLOC_TEMP_Loading.PreloadManager]
|
| 57 |
+
Initial Block Size 256.0 KB
|
| 58 |
+
Current Block Size 296.0 KB
|
| 59 |
+
Peak Allocated Bytes 211.6 KB
|
| 60 |
+
Overflow Count 4
|
| 61 |
+
[ALLOC_TEMP_Background Job.Worker 8]
|
| 62 |
+
Initial Block Size 32.0 KB
|
| 63 |
+
Current Block Size 32.0 KB
|
| 64 |
+
Peak Allocated Bytes 0 B
|
| 65 |
+
Overflow Count 0
|
| 66 |
+
[ALLOC_TEMP_Job.Worker 6]
|
| 67 |
+
Initial Block Size 256.0 KB
|
| 68 |
+
Current Block Size 256.0 KB
|
| 69 |
+
Peak Allocated Bytes 2.7 KB
|
| 70 |
+
Overflow Count 0
|
| 71 |
+
[ALLOC_TEMP_Job.Worker 0]
|
| 72 |
+
Initial Block Size 256.0 KB
|
| 73 |
+
Current Block Size 256.0 KB
|
| 74 |
+
Peak Allocated Bytes 2.8 KB
|
| 75 |
+
Overflow Count 0
|
| 76 |
+
[ALLOC_TEMP_Background Job.Worker 10]
|
| 77 |
+
Initial Block Size 32.0 KB
|
| 78 |
+
Current Block Size 32.0 KB
|
| 79 |
+
Peak Allocated Bytes 0 B
|
| 80 |
+
Overflow Count 0
|
| 81 |
+
[ALLOC_TEMP_Background Job.Worker 9]
|
| 82 |
+
Initial Block Size 32.0 KB
|
| 83 |
+
Current Block Size 32.0 KB
|
| 84 |
+
Peak Allocated Bytes 0 B
|
| 85 |
+
Overflow Count 0
|
| 86 |
+
[ALLOC_TEMP_Job.Worker 5]
|
| 87 |
+
Initial Block Size 256.0 KB
|
| 88 |
+
Current Block Size 256.0 KB
|
| 89 |
+
Peak Allocated Bytes 31.3 KB
|
| 90 |
+
Overflow Count 0
|
| 91 |
+
[ALLOC_TEMP_Background Job.Worker 14]
|
| 92 |
+
Initial Block Size 32.0 KB
|
| 93 |
+
Current Block Size 32.0 KB
|
| 94 |
+
Peak Allocated Bytes 0 B
|
| 95 |
+
Overflow Count 0
|
| 96 |
+
[ALLOC_TEMP_Background Job.Worker 6]
|
| 97 |
+
Initial Block Size 32.0 KB
|
| 98 |
+
Current Block Size 32.0 KB
|
| 99 |
+
Peak Allocated Bytes 0 B
|
| 100 |
+
Overflow Count 0
|
| 101 |
+
[ALLOC_TEMP_Job.Worker 4]
|
| 102 |
+
Initial Block Size 256.0 KB
|
| 103 |
+
Current Block Size 256.0 KB
|
| 104 |
+
Peak Allocated Bytes 2.8 KB
|
| 105 |
+
Overflow Count 0
|
| 106 |
+
[ALLOC_TEMP_Job.Worker 14]
|
| 107 |
+
Initial Block Size 256.0 KB
|
| 108 |
+
Current Block Size 256.0 KB
|
| 109 |
+
Peak Allocated Bytes 3.4 KB
|
| 110 |
+
Overflow Count 0
|
| 111 |
+
[ALLOC_TEMP_Job.Worker 3]
|
| 112 |
+
Initial Block Size 256.0 KB
|
| 113 |
+
Current Block Size 256.0 KB
|
| 114 |
+
Peak Allocated Bytes 2.7 KB
|
| 115 |
+
Overflow Count 0
|
| 116 |
+
[ALLOC_TEMP_Job.Worker 13]
|
| 117 |
+
Initial Block Size 256.0 KB
|
| 118 |
+
Current Block Size 256.0 KB
|
| 119 |
+
Peak Allocated Bytes 2.8 KB
|
| 120 |
+
Overflow Count 0
|
| 121 |
+
[ALLOC_TEMP_Background Job.Worker 12]
|
| 122 |
+
Initial Block Size 32.0 KB
|
| 123 |
+
Current Block Size 32.0 KB
|
| 124 |
+
Peak Allocated Bytes 0 B
|
| 125 |
+
Overflow Count 0
|
| 126 |
+
[ALLOC_TEMP_EnlightenWorker] x 8
|
| 127 |
+
Initial Block Size 64.0 KB
|
| 128 |
+
Current Block Size 64.0 KB
|
| 129 |
+
Peak Allocated Bytes 0 B
|
| 130 |
+
Overflow Count 0
|
| 131 |
+
[ALLOC_TEMP_Background Job.Worker 15]
|
| 132 |
+
Initial Block Size 32.0 KB
|
| 133 |
+
Current Block Size 32.0 KB
|
| 134 |
+
Peak Allocated Bytes 0 B
|
| 135 |
+
Overflow Count 0
|
| 136 |
+
[ALLOC_TEMP_Background Job.Worker 1]
|
| 137 |
+
Initial Block Size 32.0 KB
|
| 138 |
+
Current Block Size 32.0 KB
|
| 139 |
+
Peak Allocated Bytes 0 B
|
| 140 |
+
Overflow Count 0
|
| 141 |
+
[ALLOC_TEMP_Background Job.Worker 2]
|
| 142 |
+
Initial Block Size 32.0 KB
|
| 143 |
+
Current Block Size 32.0 KB
|
| 144 |
+
Peak Allocated Bytes 0 B
|
| 145 |
+
Overflow Count 0
|
| 146 |
+
[ALLOC_TEMP_Background Job.Worker 7]
|
| 147 |
+
Initial Block Size 32.0 KB
|
| 148 |
+
Current Block Size 32.0 KB
|
| 149 |
+
Peak Allocated Bytes 0 B
|
| 150 |
+
Overflow Count 0
|
| 151 |
+
[ALLOC_TEMP_UnityGfxDeviceWorker]
|
| 152 |
+
Initial Block Size 256.0 KB
|
| 153 |
+
Current Block Size 256.0 KB
|
| 154 |
+
Peak Allocated Bytes 77.6 KB
|
| 155 |
+
Overflow Count 0
|
| 156 |
+
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
|
| 157 |
+
Initial Block Size 64.0 KB
|
| 158 |
+
Current Block Size 64.0 KB
|
| 159 |
+
Peak Allocated Bytes 0 B
|
| 160 |
+
Overflow Count 0
|
| 161 |
+
[ALLOC_TEMP_Background Job.Worker 5]
|
| 162 |
+
Initial Block Size 32.0 KB
|
| 163 |
+
Current Block Size 32.0 KB
|
| 164 |
+
Peak Allocated Bytes 0 B
|
| 165 |
+
Overflow Count 0
|
| 166 |
+
[ALLOC_TEMP_Job.Worker 9]
|
| 167 |
+
Initial Block Size 256.0 KB
|
| 168 |
+
Current Block Size 256.0 KB
|
| 169 |
+
Peak Allocated Bytes 2.6 KB
|
| 170 |
+
Overflow Count 0
|
| 171 |
+
[ALLOC_TEMP_Background Job.Worker 13]
|
| 172 |
+
Initial Block Size 32.0 KB
|
| 173 |
+
Current Block Size 32.0 KB
|
| 174 |
+
Peak Allocated Bytes 0 B
|
| 175 |
+
Overflow Count 0
|
| 176 |
+
[ALLOC_TEMP_Job.Worker 8]
|
| 177 |
+
Initial Block Size 256.0 KB
|
| 178 |
+
Current Block Size 256.0 KB
|
| 179 |
+
Peak Allocated Bytes 2.8 KB
|
| 180 |
+
Overflow Count 0
|
| 181 |
+
[ALLOC_TEMP_Job.Worker 7]
|
| 182 |
+
Initial Block Size 256.0 KB
|
| 183 |
+
Current Block Size 256.0 KB
|
| 184 |
+
Peak Allocated Bytes 2.5 KB
|
| 185 |
+
Overflow Count 0
|
| 186 |
+
[ALLOC_TEMP_Job.Worker 1]
|
| 187 |
+
Initial Block Size 256.0 KB
|
| 188 |
+
Current Block Size 256.0 KB
|
| 189 |
+
Peak Allocated Bytes 2.8 KB
|
| 190 |
+
Overflow Count 0
|
| 191 |
+
[ALLOC_TEMP_Job.Worker 2]
|
| 192 |
+
Initial Block Size 256.0 KB
|
| 193 |
+
Current Block Size 256.0 KB
|
| 194 |
+
Peak Allocated Bytes 2.8 KB
|
| 195 |
+
Overflow Count 0
|
| 196 |
+
[ALLOC_TEMP_Background Job.Worker 3]
|
| 197 |
+
Initial Block Size 32.0 KB
|
| 198 |
+
Current Block Size 32.0 KB
|
| 199 |
+
Peak Allocated Bytes 0 B
|
| 200 |
+
Overflow Count 0
|
| 201 |
+
[ALLOC_TEMP_Background Job.Worker 11]
|
| 202 |
+
Initial Block Size 32.0 KB
|
| 203 |
+
Current Block Size 32.0 KB
|
| 204 |
+
Peak Allocated Bytes 0 B
|
| 205 |
+
Overflow Count 0
|
| 206 |
+
[ALLOC_TEMP_Job.Worker 10]
|
| 207 |
+
Initial Block Size 256.0 KB
|
| 208 |
+
Current Block Size 256.0 KB
|
| 209 |
+
Peak Allocated Bytes 2.7 KB
|
| 210 |
+
Overflow Count 0
|
| 211 |
+
[ALLOC_TEMP_Background Job.Worker 0]
|
| 212 |
+
Initial Block Size 32.0 KB
|
| 213 |
+
Current Block Size 32.0 KB
|
| 214 |
+
Peak Allocated Bytes 0 B
|
| 215 |
+
Overflow Count 0
|
| 216 |
+
[ALLOC_TEMP_Job.Worker 11]
|
| 217 |
+
Initial Block Size 256.0 KB
|
| 218 |
+
Current Block Size 256.0 KB
|
| 219 |
+
Peak Allocated Bytes 28.6 KB
|
| 220 |
+
Overflow Count 0
|
| 221 |
+
[ALLOC_TEMP_Job.Worker 12]
|
| 222 |
+
Initial Block Size 256.0 KB
|
| 223 |
+
Current Block Size 256.0 KB
|
| 224 |
+
Peak Allocated Bytes 2.7 KB
|
| 225 |
+
Overflow Count 0
|
| 226 |
+
[ALLOC_TEMP_Background Job.Worker 4]
|
| 227 |
+
Initial Block Size 32.0 KB
|
| 228 |
+
Current Block Size 32.0 KB
|
| 229 |
+
Peak Allocated Bytes 0 B
|
| 230 |
+
Overflow Count 0
|
| 231 |
+
[ALLOC_TEMP_BatchDeleteObjects]
|
| 232 |
+
Initial Block Size 64.0 KB
|
| 233 |
+
Current Block Size 64.0 KB
|
| 234 |
+
Peak Allocated Bytes 0 B
|
| 235 |
+
Overflow Count 0
|
| 236 |
+
[ALLOC_DEFAULT] Dual Thread Allocator
|
| 237 |
+
Peak main deferred allocation count 38
|
| 238 |
+
[ALLOC_BUCKET]
|
| 239 |
+
Large Block size 4.0 MB
|
| 240 |
+
Used Block count 1
|
| 241 |
+
Peak Allocated bytes 2.0 MB
|
| 242 |
+
[ALLOC_DEFAULT_MAIN]
|
| 243 |
+
Peak usage frame count: [8.0 MB-16.0 MB]: 22044 frames, [16.0 MB-32.0 MB]: 2195 frames
|
| 244 |
+
Requested Block Size 16.0 MB
|
| 245 |
+
Peak Block count 2
|
| 246 |
+
Peak Allocated memory 16.1 MB
|
| 247 |
+
Peak Large allocation bytes 0 B
|
| 248 |
+
[ALLOC_DEFAULT_THREAD]
|
| 249 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 24239 frames
|
| 250 |
+
Requested Block Size 16.0 MB
|
| 251 |
+
Peak Block count 1
|
| 252 |
+
Peak Allocated memory 18.7 MB
|
| 253 |
+
Peak Large allocation bytes 16.0 MB
|
| 254 |
+
[ALLOC_TEMP_JOB_1_FRAME]
|
| 255 |
+
Initial Block Size 2.0 MB
|
| 256 |
+
Used Block Count 1
|
| 257 |
+
Overflow Count (too large) 0
|
| 258 |
+
Overflow Count (full) 0
|
| 259 |
+
[ALLOC_TEMP_JOB_2_FRAMES]
|
| 260 |
+
Initial Block Size 2.0 MB
|
| 261 |
+
Used Block Count 1
|
| 262 |
+
Overflow Count (too large) 0
|
| 263 |
+
Overflow Count (full) 0
|
| 264 |
+
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
| 265 |
+
Initial Block Size 2.0 MB
|
| 266 |
+
Used Block Count 2
|
| 267 |
+
Overflow Count (too large) 0
|
| 268 |
+
Overflow Count (full) 0
|
| 269 |
+
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
| 270 |
+
Initial Block Size 1.0 MB
|
| 271 |
+
Used Block Count 3
|
| 272 |
+
Overflow Count (too large) 0
|
| 273 |
+
Overflow Count (full) 0
|
| 274 |
+
[ALLOC_GFX] Dual Thread Allocator
|
| 275 |
+
Peak main deferred allocation count 1
|
| 276 |
+
[ALLOC_BUCKET]
|
| 277 |
+
Large Block size 4.0 MB
|
| 278 |
+
Used Block count 1
|
| 279 |
+
Peak Allocated bytes 2.0 MB
|
| 280 |
+
[ALLOC_GFX_MAIN]
|
| 281 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 24238 frames, [2.0 MB-4.0 MB]: 1 frames
|
| 282 |
+
Requested Block Size 16.0 MB
|
| 283 |
+
Peak Block count 1
|
| 284 |
+
Peak Allocated memory 2.7 MB
|
| 285 |
+
Peak Large allocation bytes 0 B
|
| 286 |
+
[ALLOC_GFX_THREAD]
|
| 287 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 24239 frames
|
| 288 |
+
Requested Block Size 16.0 MB
|
| 289 |
+
Peak Block count 1
|
| 290 |
+
Peak Allocated memory 0.6 MB
|
| 291 |
+
Peak Large allocation bytes 0 B
|
| 292 |
+
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
| 293 |
+
Peak main deferred allocation count 0
|
| 294 |
+
[ALLOC_BUCKET]
|
| 295 |
+
Large Block size 4.0 MB
|
| 296 |
+
Used Block count 1
|
| 297 |
+
Peak Allocated bytes 2.0 MB
|
| 298 |
+
[ALLOC_CACHEOBJECTS_MAIN]
|
| 299 |
+
Peak usage frame count: [32.0 MB-64.0 MB]: 24239 frames
|
| 300 |
+
Requested Block Size 4.0 MB
|
| 301 |
+
Peak Block count 9
|
| 302 |
+
Peak Allocated memory 58.9 MB
|
| 303 |
+
Peak Large allocation bytes 24.9 MB
|
| 304 |
+
[ALLOC_CACHEOBJECTS_THREAD]
|
| 305 |
+
Peak usage frame count: [1.0 MB-2.0 MB]: 24238 frames, [4.0 MB-8.0 MB]: 1 frames
|
| 306 |
+
Requested Block Size 4.0 MB
|
| 307 |
+
Peak Block count 2
|
| 308 |
+
Peak Allocated memory 4.8 MB
|
| 309 |
+
Peak Large allocation bytes 0 B
|
| 310 |
+
[ALLOC_TYPETREE] Dual Thread Allocator
|
| 311 |
+
Peak main deferred allocation count 0
|
| 312 |
+
[ALLOC_BUCKET]
|
| 313 |
+
Large Block size 4.0 MB
|
| 314 |
+
Used Block count 1
|
| 315 |
+
Peak Allocated bytes 2.0 MB
|
| 316 |
+
[ALLOC_TYPETREE_MAIN]
|
| 317 |
+
Peak usage frame count: [0-1.0 KB]: 24239 frames
|
| 318 |
+
Requested Block Size 2.0 MB
|
| 319 |
+
Peak Block count 1
|
| 320 |
+
Peak Allocated memory 1.0 KB
|
| 321 |
+
Peak Large allocation bytes 0 B
|
| 322 |
+
[ALLOC_TYPETREE_THREAD]
|
| 323 |
+
Peak usage frame count: [4.0 KB-8.0 KB]: 24239 frames
|
| 324 |
+
Requested Block Size 2.0 MB
|
| 325 |
+
Peak Block count 1
|
| 326 |
+
Peak Allocated memory 7.3 KB
|
| 327 |
+
Peak Large allocation bytes 0 B
|
run_logs/timers.json
ADDED
|
@@ -0,0 +1,362 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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run_logs/training_status.json
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@@ -0,0 +1,119 @@
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