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Upload config.json with huggingface_hub

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+ {
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+ "version": 3,
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+ "model_type": "decision_transformer",
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+ "features": [
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+ "health",
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+ "food",
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+ "y_level",
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+ "xp_level",
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+ "time_of_day",
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+ "biome",
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+ "dimension",
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+ "light_level",
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+ "is_raining",
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+ "can_see_sky",
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+ "is_in_water",
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+ "is_on_lava",
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+ "block_below",
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+ "block_above",
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+ "is_on_ladder",
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+ "is_in_shelter",
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+ "is_in_danger",
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+ "mobs_nearby",
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+ "danger_mobs",
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+ "items_nearby",
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+ "inventory_pct",
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+ "has_weapon",
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+ "has_pickaxe",
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+ "has_axe",
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+ "has_shield",
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+ "has_bow",
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+ "has_chestplate",
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+ "has_boots",
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+ "has_food",
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+ "has_bed",
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+ "has_torches",
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+ "has_logs",
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+ "has_stone",
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+ "has_iron_raw",
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+ "has_diamond_raw",
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+ "has_building_blocks",
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+ "player_nearby",
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+ "bot_count",
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+ "is_sleeping",
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+ "is_sprinting"
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+ ],
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+ "actions": [
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+ "IDLE",
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+ "FIGHT",
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+ "FLEE",
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+ "MINE",
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+ "FARM",
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+ "COLLECT",
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+ "EXPLORE",
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+ "CRAFT",
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+ "CHAT",
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+ "FOLLOW",
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+ "PLACE_BLOCK",
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+ "BUILD_SHELTER",
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+ "LIGHT_AREA",
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+ "EAT",
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+ "SLEEP",
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+ "GO_HOME",
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+ "EQUIP_ARMOR",
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+ "SMELT",
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+ "JUMP",
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+ "SNEAK",
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+ "SWIM",
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+ "EMOTE",
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+ "WANDER",
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+ "HELP_ALLY",
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+ "TRADE"
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+ ],
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+ "input_dim": 40,
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+ "num_actions": 25,
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+ "seq_len": 50,
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+ "d_model": 512,
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+ "num_layers": 8,
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+ "nhead": 8,
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+ "accuracy": 0.0317,
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+ "framework": "pytorch",
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+ "onnx_opset": 17,
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+ "quantized": "int8",
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+ "scenarios": [
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+ "startup",
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+ "explore_mine",
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+ "danger_build",
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+ "social",
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+ "building"
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+ ],
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+ "trained_at": "2026-06-25T15:48:12Z"
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+ }