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// RPGツクールMZ - LL_MenuScreenShop.js v1.0.2
//-----------------------------------------------------------------------------
// ルルの教会 (Lulu's Church)
// https://nine-yusha.com/
//
// URL below for license details.
// https://nine-yusha.com/plugin/
//=============================================================================
/*:
* @target MZ
* @plugindesc ショップ画面に立ち絵を表示します。
* @author ルルの教会
* @url https://nine-yusha.com/plugin-menuscreenshop/
* @base LL_MenuScreenBase
* @orderAfter LL_MenuScreenBase
*
* @help LL_MenuScreenShop.js
*
* ショップの購入画面で装備品が選択されている時に、
* 選択されているアクターの立ち絵を自動表示します。
* ※表示する立ち絵リストは「LL_MenuScreenBase」で設定してください。
*
* アクター立ち絵の表示位置について:
* アクター立ち絵はLL_MenuScreenBaseで設定済みのX・Y座標に表示されます。
* (戦闘中立ち絵プラグインと連携している場合は、戦闘中立ち絵のX・Y座標)
* 表示位置は右側の「X座標始点」「Y座標始点」で調整できます。
*
* 店員の立ち絵表示について:
* 店員の立ち絵と台詞を「店員設定リスト」で設定することができます。
* (立ち絵のみ、台詞のみ、背景画像のみとかでも設定できます)
* 「店員指定変数」で設定した変数でショップ毎に店員の切り替えが可能です。
*
* アイテムカテゴリを他プラグインで拡張している場合:
* 「カテゴリを標準幅で表示」を有効にすると競合を解決できる場合があります。
* この場合は「LL_MenuScreenShop」を他プラグインよりも下に配置してください。
*
* プラグインコマンドはありません。
*
* 利用規約:
* ・著作権表記は必要ございません。
* ・利用するにあたり報告の必要は特にございません。
* ・商用・非商用問いません。
* ・R18作品にも使用制限はありません。
* ・ゲームに合わせて自由に改変していただいて問題ございません。
* ・プラグイン素材としての再配布(改変後含む)は禁止させていただきます。
*
* 作者: ルルの教会
* 作成日: 2021/7/20
*
* @param actorSettings
* @text アクター立ち絵表示の設定
* @desc ※この項目は使用しません
*
* @param shopWindowPictureX
* @text X座標始点
* @desc アクター立ち絵の表示位置(X)調整値です。(初期値: 0)
* +で右へ、-で左へ調整します。
* @default 0
* @min -9999
* @type number
* @parent actorSettings
*
* @param shopWindowPictureY
* @text Y座標始点
* @desc アクター立ち絵の表示位置(Y)調整値です。(初期値: 0)
* +で下へ、-で上へ調整します。
* @default 0
* @min -9999
* @type number
* @parent actorSettings
*
* @param shopSettings
* @text 店員立ち絵表示の設定
* @desc ※この項目は使用しません
*
* @param shopLists
* @text 店員設定リスト
* @desc ショップで表示する店員のリストを作成します。
* @default []
* @type struct<shopLists>[]
* @parent shopSettings
*
* @param shopNumberVariable
* @text 店員指定変数
* @desc 店員設定リストを指定する変数IDです。
* この変数に入っている番号の店員設定が自動で呼び出されます。
* @type variable
* @parent shopSettings
*
* @param itemCategoryWindowDefault
* @text カテゴリを標準幅で表示
* @desc 売却画面のカテゴリウィンドウの幅を調整しません。
* 他プラグインとの競合用設定です。(通常はOFFのままでOKです)
* @default false
* @type boolean
*/
/*~struct~shopLists:
*
* @param number
* @text 番号
* @desc 店員指定変数で呼び出される番号です。
* 重複しない番号でリストを作成してください。
* @max 2000
* @min 1
* @type number
*
* @param staffImageName
* @text 店員立ち絵画像
* @desc 店員の立ち絵として表示する画像ファイルです。
* ※設定なしでも可
* @dir img/pictures
* @type file
* @require 1
*
* @param staffThanksImageName
* @text 店員立ち絵画像 (お礼)
* @desc 購入・売却完了時に立ち絵を切り替える場合に設定します。
* ※設定なしの場合は通常立ち絵がそのまま表示されます
* @dir img/pictures
* @type file
* @require 1
*
* @param x
* @text X座標
* @desc 店員立ち絵の表示位置(X)です。
* @default 464
* @min -9999
* @type number
*
* @param y
* @text Y座標
* @desc 店員立ち絵の表示位置(Y)です。
* @default 96
* @min -9999
* @type number
*
* @param commandMessage
* @text ショップ画面メッセージ
* @desc ショップ画面開始時に表示されるメッセージです。
* ※設定なしでも可
* @type multiline_string
*
* @param buyMessage
* @text 購入画面メッセージ
* @desc 購入画面で表示されるメッセージです。(ウィンドウ幅1/2)
* ※設定なしでも可
* @type multiline_string
*
* @param sellMessage
* @text 売却画面メッセージ
* @desc 売却画面で表示されるメッセージです。(ウィンドウ幅1/2)
* ※設定なしでも可
* @type multiline_string
*
* @param thanksMessage
* @text お礼メッセージ
* @desc 購入・売却完了時のメッセージです。(ウィンドウ幅1/2)
* ※設定なしでも可
* @type multiline_string
*
* @param backgroundImage
* @text 背景画像
* @desc 背景画像を表示する場合は画像を選択してください。
* @dir img/pictures
* @type file
* @require 1
*/
(() => {
"use strict";
const pluginName = "LL_MenuScreenShop";
const parameters = PluginManager.parameters(pluginName);
const shopWindowPictureX = Number(parameters["shopWindowPictureX"] || 0);
const shopWindowPictureY = Number(parameters["shopWindowPictureY"] || 0);
const shopNumberVariable = Number(parameters["shopNumberVariable"] || 0);
const shopListArrays = JSON.parse(parameters["shopLists"] || "null");
const itemCategoryWindowDefault = eval(parameters["itemCategoryWindowDefault"] || "false");
let shopLists = [];
if (shopListArrays) {
shopListArrays.forEach((elm) => {
shopLists.push(JSON.parse(elm));
});
}
let shopSettings = null;
let callUpdateMessageWithPicture = false;
//-----------------------------------------------------------------------------
// Scene_Shop
//
// The scene class of the shop screen.
const _Scene_Shop_initialize = Scene_Shop.prototype.initialize;
Scene_Shop.prototype.initialize = function() {
_Scene_Shop_initialize.apply(this, arguments);
// ショップ設定の読み込み
this.loadShopExSettings();
};
Scene_Shop.prototype.loadShopExSettings = function() {
shopSettings = shopLists.find(function(item) {
if (Number(item.number) == $gameVariables.value(shopNumberVariable)) return true;
});
if (!shopSettings) {
shopSettings = {
backgroundImage: "",
buyMessage: "",
commandMessage: "",
number: -1,
sellMessage: "",
staffImageName: "",
staffThanksImageName: "",
thanksMessage: "",
x: 0,
y: 0
};
}
};
const _Scene_Shop_update = Scene_Shop.prototype.update;
Scene_Shop.prototype.update = function() {
_Scene_Shop_update.apply(this, arguments);
this.updateStandingPicture();
};
const _Scene_Shop_create = Scene_Shop.prototype.create;
Scene_Shop.prototype.create = function() {
_Scene_Shop_create.apply(this, arguments);
this.createMessageWindow();
this.createStandingPicture();
this.reserveStandingPictures();
this.refreshActor();
this.updateMessageWithPicture();
this._dummyWindow.opacity = 0;
if (this._pageupButton && this._pagedownButton) {
this._pageupButton.visible = false;
this._pagedownButton.visible = false;
}
};
Scene_Shop.prototype.createStandingPicture = function() {
// 店員立ち絵
this._staffPicture = new Sprite();
this._staffPicture.bitmap = ImageManager.loadPicture(String(shopSettings.staffImageName));
this._staffPicture.x = Number(shopSettings.x);
this._staffPicture.y = Number(shopSettings.y);
this.addChildAt(this._staffPicture, this.children.indexOf(this._windowLayer));
// 対象アクター立ち絵
this._actorPicture = new Sprite();
this._actorPicture.bitmap = ImageManager.loadPicture("");
this._actorPicture.x = 0;
this._actorPicture.y = 0;
this.addChildAt(this._actorPicture, this.children.indexOf(this._windowLayer));
};
const _Scene_Shop_createBackground = Scene_Shop.prototype.createBackground;
Scene_Shop.prototype.createBackground = function() {
if (shopSettings.backgroundImage) {
// 独自の背景画像を表示
this._backgroundSprite = new Sprite();
this._backgroundSprite.bitmap = ImageManager.loadPicture(String(shopSettings.backgroundImage));
this.addChild(this._backgroundSprite);
return;
}
_Scene_Shop_createBackground.apply(this, arguments);
};
Scene_Shop.prototype.dummyWindowRect = function() {
const wx = 0;
const wy = this._commandWindow.y + this._commandWindow.height;
const ww = Graphics.boxWidth / 2;
const wh = this.mainAreaHeight() - this._commandWindow.height;
return new Rectangle(wx, wy, ww, wh);
};
Scene_Shop.prototype.statusWindowRect = function() {
const ww = this.statusWidth();
const wh = this.statusHeight();
const wx = 0;
const wy = this._dummyWindow.y + this.buyWindowRect().height;
return new Rectangle(wx, wy, ww, wh);
};
Scene_Shop.prototype.buyWindowRect = function() {
const wx = 0;
const wy = this._dummyWindow.y;
const ww = this._dummyWindow.width;
const wh = this._dummyWindow.height - this.statusHeight();
return new Rectangle(wx, wy, ww, wh);
};
Scene_Shop.prototype.createCategoryWindow = function() {
const rect = this.categoryWindowRect();
this._categoryWindow = new Window_ShopItemCategory(rect);
this._categoryWindow.setHelpWindow(this._helpWindow);
this._categoryWindow.hide();
this._categoryWindow.deactivate();
this._categoryWindow.setHandler("ok", this.onCategoryOk.bind(this));
this._categoryWindow.setHandler("cancel", this.onCategoryCancel.bind(this));
this.addWindow(this._categoryWindow);
};
const _Scene_Shop_categoryWindowRect = Scene_Shop.prototype.categoryWindowRect;
Scene_Shop.prototype.categoryWindowRect = function() {
if (itemCategoryWindowDefault) {
return _Scene_Shop_categoryWindowRect.apply(this, arguments);
}
const wx = 0;
const wy = this._dummyWindow.y;
const ww = this._dummyWindow.width;
const wh = this.calcWindowHeight(2, true);
return new Rectangle(wx, wy, ww, wh);
};
Scene_Shop.prototype.sellWindowRect = function() {
const wx = 0;
const wy = this._categoryWindow.y + this._categoryWindow.height;
const ww = this._dummyWindow.width;
const wh =
this.mainAreaHeight() -
this._commandWindow.height -
this._categoryWindow.height;
return new Rectangle(wx, wy, ww, wh);
};
Scene_Shop.prototype.statusWidth = function() {
return Graphics.boxWidth / 2;
};
Scene_Shop.prototype.statusHeight = function() {
return 68+70;
};
const _Scene_Shop_activateBuyWindow = Scene_Shop.prototype.activateBuyWindow;
Scene_Shop.prototype.activateBuyWindow = function() {
_Scene_Shop_activateBuyWindow.apply(this, arguments);
this.updateMessageWithPicture();
};
const _Scene_Shop_commandSell = Scene_Shop.prototype.commandSell;
Scene_Shop.prototype.commandSell = function() {
_Scene_Shop_commandSell.apply(this, arguments);
this.updateMessageWithPicture();
};
const _Scene_Shop_onBuyOk = Scene_Shop.prototype.onBuyOk;
Scene_Shop.prototype.onBuyOk = function() {
_Scene_Shop_onBuyOk.apply(this, arguments);
this._statusWindow.hide();
this.updateMessageWithPicture("buy");
};
const _Scene_Shop_onBuyCancel = Scene_Shop.prototype.onBuyCancel;
Scene_Shop.prototype.onBuyCancel = function() {
_Scene_Shop_onBuyCancel.apply(this, arguments);
this._messageWindow.show();
this.updateMessageWithPicture();
};
const _Scene_Shop_onCategoryCancel = Scene_Shop.prototype.onCategoryCancel;
Scene_Shop.prototype.onCategoryCancel = function() {
_Scene_Shop_onCategoryCancel.apply(this, arguments);
this.updateMessageWithPicture();
};
const _Scene_Shop_onSellOk = Scene_Shop.prototype.onSellOk;
Scene_Shop.prototype.onSellOk = function() {
_Scene_Shop_onSellOk.apply(this, arguments);
this._statusWindow.hide();
this.updateMessageWithPicture("sell");
};
const _Scene_Shop_onSellCancel = Scene_Shop.prototype.onSellCancel;
Scene_Shop.prototype.onSellCancel = function() {
_Scene_Shop_onSellCancel.apply(this, arguments);
this.updateMessageWithPicture("sell");
};
const _Scene_Shop_onNumberOk = Scene_Shop.prototype.onNumberOk;
Scene_Shop.prototype.onNumberOk = function() {
_Scene_Shop_onNumberOk.apply(this, arguments);
this.updateMessageWithPicture("thanks");
};
Scene_Shop.prototype.createBuyWindow = function() {
const rect = this.buyWindowRect();
this._buyWindow = new Window_ShopBuy(rect);
this._buyWindow.setupGoods(this._goods);
this._buyWindow.setHelpWindow(this._helpWindow);
this._buyWindow.setStatusWindow(this._statusWindow);
this._buyWindow.hide();
this._buyWindow.setHandler("ok", this.onBuyOk.bind(this));
this._buyWindow.setHandler("cancel", this.onBuyCancel.bind(this));
this._buyWindow.setHandler("pagedown", this.nextActor.bind(this));
this._buyWindow.setHandler("pageup", this.previousActor.bind(this));
this.addWindow(this._buyWindow);
};
Scene_Shop.prototype.createMessageWindow = function() {
const rect = this.messageWindowRect();
this._messageWindow = new Window_ShopMessage(rect);
this.addWindow(this._messageWindow);
};
Scene_Shop.prototype.messageWindowRect = function() {
const ww = Graphics.boxWidth;
const wh = this.calcWindowHeight(4, false) + 88;
const wx = 0;
const wy = Graphics.boxHeight - wh - this._helpWindow.height;
return new Rectangle(wx, wy, ww, wh);
};
Scene_Shop.prototype.needsPageButtons = function() {
return true;
};
Scene_Shop.prototype.arePageButtonsEnabled = function() {
return (this._buyWindow && this._buyWindow.active);
};
Scene_Shop.prototype.onActorChange = function() {
Scene_MenuBase.prototype.onActorChange.call(this);
this.refreshActor();
this.activateBuyWindow();
};
Scene_Shop.prototype.refreshActor = function() {
const actor = this.actor();
this._statusWindow.setActor(actor);
};
Scene_Shop.prototype.updateStandingPicture = function() {
if (callUpdateMessageWithPicture) {
this.updateMessageWithPicture();
callUpdateMessageWithPicture = false;
}
if (this._buyWindow && this._buyWindow.active) {
const item = this._buyWindow.item();
if (DataManager.isWeapon(item) || DataManager.isArmor(item)) {
const actor = this.actor();
const equipPicture = ExMenuScreenBase.getImageName(actor.actorId());
if (equipPicture) {
// ピンチ判定 (旧Ver.)
if (ExMenuScreenBase.getHpRate(actor._actorId) > Number(equipPicture.pinchPercentage) || !equipPicture.pinchImageName) {
// 通常
this._actorPicture.bitmap = ImageManager.loadPicture(equipPicture.imageName);
} else {
// ピンチ
this._actorPicture.bitmap = ImageManager.loadPicture(equipPicture.pinchImageName);
}
this._actorPicture.x = Number(equipPicture.x) + shopWindowPictureX;
this._actorPicture.y = Number(equipPicture.y) + shopWindowPictureY;
this._actorPicture.scale.x = Number(equipPicture.scaleX) / 100;
this._actorPicture.scale.y = Number(equipPicture.scaleY) / 100;
this._actorPicture.opacity = 255;
this._staffPicture.opacity = 0;
this._messageWindow.hide();
return;
}
}
}
this._actorPicture.opacity = 0;
this._staffPicture.opacity = 255;
if (this._messageWindow._text) this._messageWindow.show();
};
Scene_Shop.prototype.updateMessageWithPicture = function(messageType) {
if (!messageType) {
if (this._commandWindow && this._commandWindow.active) {
messageType = "command";
}
if (this._buyWindow && this._buyWindow.active) {
messageType = "buy";
}
if (this._categoryWindow && this._categoryWindow.active) {
messageType = "sell";
}
if (this._sellWindow && this._sellWindow.active) {
messageType = "sell";
}
}
switch (messageType) {
case "command":
this._messageWindow.setText(String(shopSettings.commandMessage));
this._messageWindow.width = Graphics.boxWidth;
this._messageWindow.height = this.calcWindowHeight(4, false) + 8;
this._messageWindow.x = (Graphics.boxWidth - this._messageWindow.width) / 2;
this._messageWindow.y = Graphics.boxHeight - this._messageWindow.height;
this._messageWindow.show();
this._staffPicture.bitmap = ImageManager.loadPicture(String(shopSettings.staffImageName));
break;
case "buy":
this._messageWindow.setText(String(shopSettings.buyMessage));
this._messageWindow.width = Graphics.boxWidth / 2;
this._messageWindow.height = this._statusWindow.height;
this._messageWindow.x = this._buyWindow.width;
this._messageWindow.y = Graphics.boxHeight - this._messageWindow.height - this._helpWindow.height;
this._messageWindow._text ? this._messageWindow.show() : this._messageWindow.hide();
this._staffPicture.bitmap = ImageManager.loadPicture(String(shopSettings.staffImageName));
break;
case "sell":
this._messageWindow.setText(String(shopSettings.sellMessage));
this._messageWindow.width = Graphics.boxWidth / 2;
this._messageWindow.height = this._statusWindow.height;
this._messageWindow.x = this._buyWindow.width;
this._messageWindow.y = Graphics.boxHeight - this._messageWindow.height - this._helpWindow.height;
this._messageWindow._text ? this._messageWindow.show() : this._messageWindow.hide();
this._staffPicture.bitmap = ImageManager.loadPicture(String(shopSettings.staffImageName));
break;
case "thanks":
if (shopSettings.thanksMessage) {
this._messageWindow.setText(String(shopSettings.thanksMessage));
this._messageWindow.width = Graphics.boxWidth / 2;
this._messageWindow.height = this._statusWindow.height;
this._messageWindow.x = this._buyWindow.width;
this._messageWindow.y = Graphics.boxHeight - this._messageWindow.height - this._helpWindow.height;
this._messageWindow._text ? this._messageWindow.show() : this._messageWindow.hide();
}
if (shopSettings.staffThanksImageName) {
this._staffPicture.bitmap = ImageManager.loadPicture(String(shopSettings.staffThanksImageName));
}
break;
}
}
Scene_Shop.prototype.reserveStandingPictures = function() {
if (shopSettings.staffImageName) ImageManager.loadPicture(String(shopSettings.staffImageName));
if (shopSettings.staffThanksImageName) ImageManager.loadPicture(String(shopSettings.staffThanksImageName));
$gameParty.members().forEach(function(actor) {
const picture = ExMenuScreenBase.getImageName(actor._actorId);
if (picture) {
ImageManager.loadPicture(picture.imageName);
// ピンチ時立ち絵 (旧Ver.)
if (picture.pinchImageName) {
ImageManager.loadPicture(picture.pinchImageName);
}
}
}, this);
};
//-----------------------------------------------------------------------------
// Window_ShopMessage
//
function Window_ShopMessage() {
this.initialize(...arguments);
}
Window_ShopMessage.prototype = Object.create(Window_Base.prototype);
Window_ShopMessage.prototype.constructor = Window_ShopMessage;
Window_ShopMessage.prototype.initialize = function(rect) {
Window_Base.prototype.initialize.call(this, rect);
this._text = "";
};
Window_ShopMessage.prototype.setText = function(text) {
if (this._text !== text) {
this._text = text;
this.refresh();
}
};
Window_ShopMessage.prototype.clear = function() {
this.setText("");
};
Window_ShopMessage.prototype.refresh = function() {
const rect = this.baseTextRect();
this.contents.clear();
this.drawTextEx(this._text, rect.x, rect.y, rect.width);
};
//-----------------------------------------------------------------------------
// Window_ShopStatus
//
// The window for displaying number of items in possession and the actor's
// equipment on the shop screen.
const _Window_ShopStatus_initialize = Window_ShopStatus.prototype.initialize;
Window_ShopStatus.prototype.initialize = function(rect) {
_Window_ShopStatus_initialize.apply(this, arguments, rect);
this._actor = null;
this._arrowCursorAnimation = 0;
this.createArrowCursors();
};
const _Window_ShopStatus_update = Window_ShopStatus.prototype.update;
Window_ShopStatus.prototype.update = function() {
_Window_ShopStatus_update.apply(this, arguments);
this.updateArrowCursor();
};
Window_ShopStatus.prototype.createArrowCursors = function() {
const w = this._width;
const h = this._height;
const p = 24;
const q = p / 2;
const sx = 84 + p;
const sy = 12 + p;
this._rightArrowSprite = new Sprite();
this.addChild(this._rightArrowSprite);
this._rightArrowSprite.bitmap = this._windowskin;
this._rightArrowSprite.anchor.x = 0.5;
this._rightArrowSprite.anchor.y = 0.5;
this._rightArrowSprite.setFrame(sx + q + 36, sy, q, p);
this._rightArrowSprite.move(w - q / 2, h / 2 + 24);
this._leftArrowSprite = new Sprite();
this.addChild(this._leftArrowSprite);
this._leftArrowSprite.bitmap = this._windowskin;
this._leftArrowSprite.anchor.x = 0.5;
this._leftArrowSprite.anchor.y = 0.5;
this._leftArrowSprite.setFrame(sx + q, sy, q, p);
this._leftArrowSprite.move(0 + q / 2, h / 2 + 24);
}
Window_ShopStatus.prototype.updateArrowCursor = function() {
if (this._item && this._rightArrowSprite && this._leftArrowSprite) {
if (this.isEquipItem() && $gameParty.size() > 1 && this._arrowCursorAnimation < 25) {
this._rightArrowSprite.visible = true;
this._leftArrowSprite.visible = true;
} else {
this._rightArrowSprite.visible = false;
this._leftArrowSprite.visible = false;
}
}
this._arrowCursorAnimation++;
if (this._arrowCursorAnimation > 48) this._arrowCursorAnimation = 0;
};
Window_ShopStatus.prototype.drawEquipInfo = function(x, y) {
const actor = this._actor;
if (actor) {
this.drawActorEquipInfo(x, y-10, actor);
}
};
Window_ShopStatus.prototype.setActor = function(actor) {
if (this._actor !== actor) {
this._actor = actor;
this.refresh();
}
};
Window_ShopStatus.prototype.isPageChangeEnabled = function() {
return false;
};
//-----------------------------------------------------------------------------
// Window_ShopBuy
//
// The window for selecting an item to buy on the shop screen.
const _Window_ShopBuy_update = Window_ShopBuy.prototype.update;
Window_ShopBuy.prototype.update = function() {
const lastIndex = this.index();
_Window_ShopBuy_update.apply(this, arguments);
if (this.index() !== lastIndex) {
callUpdateMessageWithPicture = true;
}
};
const _Window_ShopBuy_cursorRight = Window_ShopBuy.prototype.cursorRight;
Window_ShopBuy.prototype.cursorRight = function() {
_Window_ShopBuy_cursorRight.apply(this, arguments);
const item = this.item();
const isEquipItem = DataManager.isWeapon(item) || DataManager.isArmor(item);
if (isEquipItem) {
this.processPagedown();
}
};
const _Window_ShopBuy_cursorLeft = Window_ShopBuy.prototype.cursorLeft;
Window_ShopBuy.prototype.cursorLeft = function() {
_Window_ShopBuy_cursorLeft.apply(this, arguments);
const item = this.item();
const isEquipItem = DataManager.isWeapon(item) || DataManager.isArmor(item);
if (isEquipItem) {
this.processPageup();
}
};
//-----------------------------------------------------------------------------
// Window_ShopSell
//
// The window for selecting an item to sell on the shop screen.
Window_ShopSell.prototype.maxCols = function() {
return 1;
};
const _Window_ShopSell_update = Window_ShopSell.prototype.update;
Window_ShopSell.prototype.update = function() {
const lastIndex = this.index();
_Window_ShopSell_update.apply(this, arguments);
if (this.index() !== lastIndex) {
callUpdateMessageWithPicture = true;
}
};
//-----------------------------------------------------------------------------
// Window_ShopItemCategory
//
function Window_ShopItemCategory() {
this.initialize(...arguments);
}
Window_ShopItemCategory.prototype = Object.create(Window_ItemCategory.prototype);
Window_ShopItemCategory.prototype.constructor = Window_ShopItemCategory;
const _Window_ShopItemCategory_maxCols = Window_ShopItemCategory.prototype.maxCols;
Window_ShopItemCategory.prototype.maxCols = function() {
if (itemCategoryWindowDefault) {
return _Window_ShopItemCategory_maxCols.apply(this, arguments);
}
return 2;
};
})();
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