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| (() => { |
| Scene_MenuBase.prototype.commandWindowHeight = function() { |
| return this.calcWindowHeight(2, true); |
| }; |
|
|
| Scene_MenuBase.prototype.goldWindowHeight = function() { |
| return this.calcWindowHeight(1, true); |
| }; |
|
|
| Scene_Menu.prototype.commandWindowRect = function() { |
| const ww = Graphics.boxWidth; |
| const wh = this.commandWindowHeight(); |
| const wx = 0; |
| const wy = this.mainAreaTop(); |
| return new Rectangle(wx, wy, ww, wh); |
| }; |
|
|
| Scene_Menu.prototype.statusWindowRect = function() { |
| const h1 = this.commandWindowHeight(); |
| const h2 = this.goldWindowHeight(); |
| const ww = Graphics.boxWidth; |
| const wh = this.mainAreaHeight() - h1 - h2; |
| const wx = 0; |
| const wy = this.mainAreaTop() + this.commandWindowHeight(); |
| return new Rectangle(wx, wy, ww, wh); |
| }; |
|
|
| Scene_ItemBase.prototype.actorWindowRect = function() { |
| const rect = Scene_Menu.prototype.statusWindowRect(); |
| rect.y = this.mainAreaBottom() - rect.height; |
| return rect; |
| }; |
|
|
| Window_MenuCommand.prototype.maxCols = function() { |
| return 4; |
| }; |
|
|
| Window_MenuCommand.prototype.numVisibleRows = function() { |
| return 2; |
| }; |
|
|
| Window_MenuStatus.prototype.maxCols = function() { |
| return 4; |
| }; |
|
|
| Window_MenuStatus.prototype.numVisibleRows = function() { |
| return 1; |
| }; |
|
|
| Window_MenuStatus.prototype.drawItemImage = function(index) { |
| const actor = this.actor(index); |
| const rect = this.itemRectWithPadding(index); |
| const w = Math.min(rect.width, 144); |
| const h = Math.min(rect.height, 144); |
| const lineHeight = this.lineHeight(); |
| this.changePaintOpacity(actor.isBattleMember()); |
| this.drawActorFace(actor, rect.x, rect.y + lineHeight * 2, w, h); |
| this.changePaintOpacity(true); |
| }; |
|
|
| Window_MenuStatus.prototype.drawItemStatus = function(index) { |
| const actor = this.actor(index); |
| const rect = this.itemRectWithPadding(index); |
| const x = rect.x; |
| const y = rect.y; |
| const width = rect.width; |
| const bottom = y + rect.height; |
| const lineHeight = this.lineHeight(); |
| this.drawActorName(actor, x, y + lineHeight * 0, width); |
| this.drawActorLevel(actor, x, y + lineHeight * 1, width); |
| this.drawActorClass(actor, x, bottom - lineHeight * 4, width); |
| this.placeBasicGauges(actor, x, bottom - lineHeight * 3, width); |
| this.drawActorIcons(actor, x, bottom - lineHeight * 1, width); |
| }; |
| })(); |
|
|