| /*: | |
| ------------------------------------------------------------------------- | |
| @title Timer Pause | |
| @author Hime --> HimeWorks (http://himeworks.com) | |
| @date Nov 18, 2015 | |
| @filename HIME_TimerPause.js | |
| @url http://himeworks.com/2015/11/timer-pause/ | |
| If you enjoy my work, consider supporting me on Patreon! | |
| https://www.patreon.com/himeworks | |
| If you have any questions or concerns, you can contact me at any of | |
| the following sites: | |
| Main Website: http://himeworks.com | |
| Facebook: https://www.facebook.com/himeworkscom/ | |
| Twitter: https://twitter.com/HimeWorks | |
| Youtube: https://www.youtube.com/c/HimeWorks | |
| Tumblr: http://himeworks.tumblr.com/ | |
| ------------------------------------------------------------------------- | |
| @plugindesc Allows you to pause and resume the timer. When the timer is | |
| paused, it will remain on the screen but it won't count down. | |
| @help | |
| ------------------------------------------------------------------------- | |
| == Description == | |
| Do you need your timer to temporarily stop counting down, but you still | |
| want it to show up on the screen? | |
| This plugin provides you with two script calls that will allow you to | |
| easily pause and resume the game timer! | |
| == Terms of Use == | |
| - Free for use in non-commercial projects with credits | |
| - Contact me for commercial use | |
| == Change Log == | |
| Nov 18, 2015 - initial release | |
| == Usage == | |
| To pause the timer, use the script call | |
| $gameTimer.pause(); | |
| To resume the timer, use the script call | |
| $gameTimer.resume(); | |
| Note that this can be used on any Game_Timer object. | |
| ------------------------------------------------------------------------- | |
| */ | |
| var Imported = Imported || {} ; | |
| var TH = TH || {}; | |
| Imported.TimerPause = 1; | |
| TH.TimerPause = TH.TimerPause || {}; | |
| (function ($) { | |
| var TH_TimerPause_GameTimer_initialize = Game_Timer.prototype.initialize; | |
| Game_Timer.prototype.initialize = function() { | |
| TH_TimerPause_GameTimer_initialize.call(this); | |
| this._paused = false; | |
| }; | |
| var TH_TimerPause_GameTimer_update = Game_Timer.prototype.update; | |
| Game_Timer.prototype.update = function(sceneActive) { | |
| if (this._paused) { | |
| return; | |
| } | |
| TH_TimerPause_GameTimer_update.call(this, sceneActive); | |
| }; | |
| Game_Timer.prototype.isPaused = function() { | |
| return this._paused; | |
| }; | |
| Game_Timer.prototype.pause = function() { | |
| this._paused = true; | |
| }; | |
| Game_Timer.prototype.resume = function() { | |
| this._paused = false; | |
| }; | |
| })(TH.TimerPause); |