File size: 1,292 Bytes
beb3995
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
---

license: mit
license_link: https://huggingface.co/SamsungSAILMontreal/ByteCraft/blob/main/LICENSE
language:
- zho
- eng
- fra
- spa
- por
- deu
- ita
- rus
- jpn
- kor
- vie
- tha
- ara
pipeline_tag: text-generation
base_model: Qwen/Qwen2.5-7B-Instruct
tags:
- chat
library_name: transformers
---


# ByteCraft

ByteCraft is the world's first generative model of SWF video games and animations through bytes conditional on prompt.

<p align="center">
    <img src="https://emygervais.github.io/assets/images/screenshots.png" width="80%"/>

<p>


For more details, please refer to our [Blog](https://emygervais.github.io/2025/03/15/bytecraft.html), [Paper/Tech-report](https://github.com/SamsungSAILMontreal/ByteCraft/blob/main/paper/ByteCraft.pdf), and [Inference Code](https://github.com/SamsungSAILMontreal/ByteCraft).

# Reference

If you find our work useful, please consider citing:

```bib

@article{202503.1962,

	doi = {10.20944/preprints202503.1962.v1},

	url = {https://www.preprints.org/manuscript/202503.1962/v1},

	year = 2025,

	month = {March},

	publisher = {Preprints},

	author = {Alexia Jolicoeur-Martineau and Emy Gervais},

	title = {ByteCraft: Generating Video Games and Animations Through Bytes},

	journal = {Preprints}

}

```