| type Point = { x: number; y: number } |
|
|
| export function createAim(props: { |
| enabled: () => boolean |
| active: () => string | undefined |
| el: () => HTMLElement | undefined |
| onActivate: (id: string) => void |
| delay?: number |
| max?: number |
| tolerance?: number |
| edge?: number |
| }) { |
| const state = { |
| locs: [] as Point[], |
| timer: undefined as number | undefined, |
| pending: undefined as string | undefined, |
| over: undefined as string | undefined, |
| last: undefined as Point | undefined, |
| } |
|
|
| const delay = props.delay ?? 250 |
| const max = props.max ?? 4 |
| const tolerance = props.tolerance ?? 80 |
| const edge = props.edge ?? 18 |
|
|
| const cancel = () => { |
| if (state.timer !== undefined) clearTimeout(state.timer) |
| state.timer = undefined |
| state.pending = undefined |
| } |
|
|
| const reset = () => { |
| cancel() |
| state.over = undefined |
| state.last = undefined |
| state.locs.length = 0 |
| } |
|
|
| const move = (event: MouseEvent) => { |
| if (!props.enabled()) return |
| const el = props.el() |
| if (!el) return |
|
|
| const rect = el.getBoundingClientRect() |
| const x = event.clientX |
| const y = event.clientY |
| if (x < rect.left || x > rect.right || y < rect.top || y > rect.bottom) return |
|
|
| state.locs.push({ x, y }) |
| if (state.locs.length > max) state.locs.shift() |
| } |
|
|
| const wait = () => { |
| if (!props.enabled()) return 0 |
| if (!props.active()) return 0 |
|
|
| const el = props.el() |
| if (!el) return 0 |
| if (state.locs.length < 2) return 0 |
|
|
| const rect = el.getBoundingClientRect() |
| const loc = state.locs[state.locs.length - 1] |
| if (!loc) return 0 |
|
|
| const prev = state.locs[0] ?? loc |
| if (prev.x < rect.left || prev.x > rect.right || prev.y < rect.top || prev.y > rect.bottom) return 0 |
| if (state.last && loc.x === state.last.x && loc.y === state.last.y) return 0 |
|
|
| if (rect.right - loc.x <= edge) { |
| state.last = loc |
| return delay |
| } |
|
|
| const upper = { x: rect.right, y: rect.top - tolerance } |
| const lower = { x: rect.right, y: rect.bottom + tolerance } |
| const slope = (a: Point, b: Point) => (b.y - a.y) / (b.x - a.x) |
|
|
| const decreasing = slope(loc, upper) |
| const increasing = slope(loc, lower) |
| const prevDecreasing = slope(prev, upper) |
| const prevIncreasing = slope(prev, lower) |
|
|
| if (decreasing < prevDecreasing && increasing > prevIncreasing) { |
| state.last = loc |
| return delay |
| } |
|
|
| state.last = undefined |
| return 0 |
| } |
|
|
| const activate = (id: string) => { |
| cancel() |
| props.onActivate(id) |
| } |
|
|
| const request = (id: string) => { |
| if (!id) return |
| if (props.active() === id) return |
|
|
| if (!props.active()) { |
| activate(id) |
| return |
| } |
|
|
| const ms = wait() |
| if (ms === 0) { |
| activate(id) |
| return |
| } |
|
|
| cancel() |
| state.pending = id |
| state.timer = window.setTimeout(() => { |
| state.timer = undefined |
| if (state.pending !== id) return |
| state.pending = undefined |
| if (!props.enabled()) return |
| if (!props.active()) return |
| if (state.over !== id) return |
| props.onActivate(id) |
| }, ms) |
| } |
|
|
| const enter = (id: string, event: MouseEvent) => { |
| if (!props.enabled()) return |
| state.over = id |
| move(event) |
| request(id) |
| } |
|
|
| const leave = (id: string) => { |
| if (state.over === id) state.over = undefined |
| if (state.pending === id) cancel() |
| } |
|
|
| return { move, enter, leave, activate, request, cancel, reset } |
| } |
|
|