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import { spawn } from "node:child_process";
import { randomBytes } from "node:crypto";
import {
existsSync,
mkdirSync,
readdirSync,
readFileSync,
statSync,
unlinkSync,
writeFileSync,
} from "node:fs";
import net from "node:net";
import { homedir } from "node:os";
import path from "node:path";
import process from "node:process";
import { setTimeout as delay } from "node:timers/promises";
import { fileURLToPath, pathToFileURL } from "node:url";
import {
getProcessTreeSpawnOptions,
isProcessRunning,
signalProcessTree,
} from "./dev-process-utils.mjs";
// buildRuntimeServicesInfo moved to its own dependency-free module so the
// Docker entrypoint can run it as a CLI. Re-exported below for back-compat
// (dev-with-automation.mjs and tests still import it from here).
import { buildRuntimeServicesInfo } from "./runtime-services-info.mjs";
import { fileLog, stripAnsi } from "./logger.mjs";
// ββ Centralized config (single source of truth for versions, ports, etc.) βββ
const __dev_safe_dirname = path.dirname(fileURLToPath(import.meta.url));
const SHARED_DEFAULTS = JSON.parse(
readFileSync(
path.join(__dev_safe_dirname, "..", "config", "defaults.json"),
"utf-8",
),
);
const DEFAULT_BACKEND_PORT = SHARED_DEFAULTS.ports.agentServer;
// Path prefix the bundled editor is served under. The same value has to reach
// agent-server (as OH_VSCODE_BASE_PATH, so openvscode-server is launched with
// --server-base-path and advertises the prefix) and the ingress route table,
// or the advertised URL and the route that serves it disagree.
export const VSCODE_BASE_PATH = SHARED_DEFAULTS.paths.vscodeBasePath;
const DEFAULT_VITE_PORT = 3001;
const DEFAULT_WAIT_TIMEOUT_MS = 30_000;
const DEFAULT_AGENT_SERVER_PACKAGE = SHARED_DEFAULTS.packages.agentServer;
const AGENT_SERVER_GIT_REPO = "https://github.com/OpenHands/software-agent-sdk";
const LOCAL_AGENT_SERVER_SUBDIRS = [
"openhands-agent-server",
"openhands-sdk",
"openhands-tools",
"openhands-workspace",
];
const DEFAULT_AGENT_SERVER_VERSION = SHARED_DEFAULTS.versions.agentServer;
// Temporary transitive-dep pin: openhands-sdk 1.40.1 leaves agent-client-protocol
// unbounded (>=0.10.1), but acp 0.11.0 reordered the ACP prompt() args and breaks
// the SDK's ACP client. Hold acp <0.11 until a fixed SDK ships. See config/defaults.json.
const AGENT_CLIENT_PROTOCOL_CONSTRAINT =
SHARED_DEFAULTS.constraints?.agentClientProtocol;
const DEFAULT_AGENT_SERVER_TELEMETRY_POSTHOG_API_KEY =
SHARED_DEFAULTS.telemetry.posthogApiKey;
const DEFAULT_AGENT_SERVER_TELEMETRY_POSTHOG_HOST =
SHARED_DEFAULTS.telemetry.posthogHost;
const AGENT_SERVER_POSTHOG_CONSTRAINT = "posthog>=6,<7";
const FRONTEND_REQUIRED_BINS = ["cross-env", "react-router"];
/**
* Generate a cryptographically secure random API key.
* Returns a 64-character hex string (256-bit).
*/
export function generateRandomApiKey() {
return randomBytes(32).toString("hex");
}
// Where the auto-generated API key is persisted so it stays stable across
// `npm run dev` restarts. Keeping the key stable means the value baked into
// the frontend (VITE_SESSION_API_KEY) and the persisted backend-registry entry
// (`openhands-backends` localStorage) stay in sync without users needing to
// set anything in `.env`.
//
// To rotate the key, delete this file. To pin a key explicitly, export
// LOCAL_BACKEND_API_KEY β it takes precedence over the persisted file.
export const DEFAULT_API_KEY_PATH = path.join(
homedir(),
".openhands",
"agent-canvas",
"api-key.txt",
);
/** @deprecated Use DEFAULT_API_KEY_PATH */
export const DEFAULT_SESSION_API_KEY_PATH = DEFAULT_API_KEY_PATH;
// Where the OH_SECRET_KEY is persisted so dev mode and Docker mode share the
// same encryption key when both use ~/.openhands as their state directory.
// docker/entrypoint.sh reads and writes this same file, so whichever mode runs
// first generates the key and the other picks it up automatically.
//
// To rotate the key, delete this file and restart both modes. To pin a key
// explicitly, export OH_SECRET_KEY β that takes precedence over the file.
export const DEFAULT_SECRET_KEY_PATH = path.join(
homedir(),
".openhands",
"agent-canvas",
"secret-key.txt",
);
// Cache so repeated lookups within a single process return the same key,
// keyed by file path so tests can use temp paths in isolation.
const persistedApiKeyCache = new Map();
/**
* Load the persisted default API key, generating + persisting one if the file
* doesn't exist yet.
*
* Best-effort: if the file can't be written (e.g. read-only home dir), we
* fall back to an in-memory key for this process so dev still works -- the
* key just won't survive a restart.
*
* @param {string} filePath - Where to read/write the key.
* @returns {string} The (hex) API key.
*/
export function getOrCreatePersistedApiKeyFile(
filePath = DEFAULT_API_KEY_PATH,
) {
return getOrCreatePersistedApiKey(filePath, "session");
}
/** @deprecated Use getOrCreatePersistedApiKeyFile */
export function getOrCreatePersistedSessionApiKey(
filePath = DEFAULT_API_KEY_PATH,
) {
return getOrCreatePersistedApiKeyFile(filePath);
}
/**
* Load a persisted default API key, generating + persisting one if the file
* doesn't exist yet.
*
* Best-effort: if the file can't be written (e.g. read-only home dir), we
* fall back to an in-memory key for this process so dev still works -- the
* key just won't survive a restart.
*
* @param {string} filePath - Where to read/write the key.
* @param {string} label - Human-readable key label for warning messages.
* @returns {string} The (hex) API key.
*/
export function getOrCreatePersistedApiKey(filePath, label = "API") {
const cached = persistedApiKeyCache.get(filePath);
if (cached) return cached;
// Try to read an existing key.
try {
const existing = readFileSync(filePath, "utf8").trim();
if (existing) {
persistedApiKeyCache.set(filePath, existing);
return existing;
}
// File exists but is empty -- treat as if missing and regenerate.
} catch (error) {
if (!isEnoentError(error)) {
console.warn(
`Could not read persisted ${label} API key from ${filePath}: ${error.message}. Regenerating.`,
);
}
}
// Generate and persist a new key.
const newKey = generateRandomApiKey();
try {
mkdirSync(path.dirname(filePath), { recursive: true });
writeFileSync(filePath, `${newKey}\n`, { mode: 0o600 });
} catch (error) {
console.warn(
`Could not persist ${label} API key to ${filePath}: ${error.message}. Falling back to in-memory key (will not survive restarts).`,
);
}
persistedApiKeyCache.set(filePath, newKey);
return newKey;
}
/**
* Clear the in-memory cache used by {@link getOrCreatePersistedSessionApiKey}.
* Intended for tests that swap the persisted file path between cases.
*/
export function resetPersistedSessionApiKeyCache() {
persistedApiKeyCache.clear();
}
function isEnoentError(error) {
return Boolean(
(error &&
typeof error === "object" &&
"code" in error &&
error.code === "ENOENT") ||
/ENOENT/.test(String(error)),
);
}
/**
* Find a free port, preferring the specified port if available.
*
* Tries the preferred port first; if it's busy, falls back to letting
* the OS assign any available port. This preserves predictable defaults
* while gracefully handling port conflicts.
*
* **Note on race conditions:** There is a small window between when this
* function checks port availability and when the calling service actually
* binds to the port. During this window, another process could theoretically
* grab the port. This is an accepted limitation of the "check-then-use"
* approach. Callers (like agent-server) should handle EADDRINUSE gracefully.
* For Vite, `strictPort: true` ensures a fast failure if this occurs.
*
* @param {number} preferredPort - The port to try first
* @param {string} host - The host to bind to (default: "127.0.0.1")
* @returns {Promise<number>} The actual port that was acquired
*/
export async function findFreePort(preferredPort, host = "127.0.0.1") {
// If preferredPort is 0, skip the check and go straight to OS assignment
if (preferredPort > 0) {
const preferredAvailable = await tryPort(preferredPort, host);
if (preferredAvailable) {
return preferredPort;
}
}
// Fall back to OS-assigned port
return new Promise((resolve, reject) => {
const server = net.createServer();
server.once("error", reject);
server.listen(0, host, () => {
const { port } = server.address();
server.close(() => resolve(port));
});
});
}
/**
* Check if a port is available by attempting to bind to it.
*
* @param {number} port - The port to check
* @param {string} host - The host to bind to
* @returns {Promise<boolean>} True if the port is available
*/
function tryPort(port, host = "127.0.0.1") {
return new Promise((resolve) => {
const server = net.createServer();
server.once("error", () => resolve(false));
server.listen(port, host, () => {
server.close(() => resolve(true));
});
});
}
/**
* Assert that all listed ports are available, throwing a descriptive error if
* any are already in use.
*
* Intended as a pre-flight check before spawning services so that a concurrent
* agent-canvas instance is detected immediately rather than silently starting
* on a different port.
*
* @param {Array<{name: string, port: number}>} portConfigs - Named port list
* @param {string} [host]
*/
export async function assertPortsFree(portConfigs, host = "127.0.0.1") {
const results = await Promise.all(
portConfigs.map(async ({ name, port }) => ({
name,
port,
free: await tryPort(port, host),
})),
);
const busy = results.filter(({ free }) => !free);
if (busy.length === 0) return;
const lines = busy
.map(({ name, port }) => ` β’ ${name}: port ${port}`)
.join("\n");
throw new Error(
`Cannot start: the following ports are already in use:\n\n${lines}\n\n` +
`Another agent-canvas instance may already be running.\n` +
`Stop it first, or override the port via environment variables (e.g. PORT=<other>).`,
);
}
/**
* Find multiple free ports at once, each preferring its specified default.
*
* Allocates ports sequentially to avoid race conditions between checks.
*
* @param {Array<{name: string, preferred: number}>} portConfigs - Port configurations
* @param {string} host - The host to bind to (default: "127.0.0.1")
* @returns {Promise<Record<string, number>>} Map of name to actual port
*/
export async function findFreePorts(portConfigs, host = "127.0.0.1") {
const result = {};
const usedPorts = new Set();
for (const { name, preferred } of portConfigs) {
// Try preferred if not already taken by a previous allocation
// Skip if preferred is 0 (means "any port") or already used
if (preferred > 0 && !usedPorts.has(preferred)) {
const available = await tryPort(preferred, host);
if (available) {
result[name] = preferred;
usedPorts.add(preferred);
continue;
}
}
// Fall back to OS-assigned port, retrying if we get a collision
let port;
let attempts = 0;
const maxAttempts = 100;
do {
port = await findFreePort(0, host);
if (++attempts > maxAttempts) {
throw new Error(
`Could not allocate unique port for "${name}" after ${maxAttempts} attempts`,
);
}
} while (usedPorts.has(port));
result[name] = port;
usedPorts.add(port);
}
return result;
}
export function formatMissingUvxGuidance(cwd = process.cwd()) {
const readmePath = path.join(cwd, "README.md");
return [
"Failed to start uvx. Make sure uv is installed and on your PATH.",
"",
"To fix this:",
"1. Install uv:",
" curl -LsSf https://astral.sh/uv/install.sh | sh",
"2. Make sure the uv bin dir is on your PATH:",
' export PATH="$HOME/.local/bin:$PATH"',
" command -v uvx",
"",
"Need Windows or another install method? https://docs.astral.sh/uv/getting-started/installation/",
`See the local Quickstart for details: ${readmePath}`,
"",
"Other options:",
"- npm run dev:frontend # use an already running backend",
"- npm run dev:mock # run the frontend with mock APIs",
].join("\n");
}
function npmBinCandidates(binName, platform = process.platform) {
const candidates = [binName];
if (platform === "win32") {
candidates.push(`${binName}.cmd`, `${binName}.ps1`);
}
return candidates;
}
export function getMissingFrontendDependencyBins(
cwd = process.cwd(),
platform = process.platform,
) {
const binDir = path.join(cwd, "node_modules", ".bin");
return FRONTEND_REQUIRED_BINS.filter(
(binName) =>
!npmBinCandidates(binName, platform).some((candidate) =>
existsSync(path.join(binDir, candidate)),
),
);
}
export function formatMissingFrontendDependenciesGuidance(
missingBins,
cwd = process.cwd(),
) {
const missingList = missingBins.join(", ");
return [
"Frontend dependencies are not installed or are incomplete.",
"",
`Missing npm binaries: ${missingList}`,
"",
"Run this from the repository root:",
" npm ci",
"",
`Repository root: ${cwd}`,
].join("\n");
}
export function validateFrontendDependencies(
cwd = process.cwd(),
platform = process.platform,
) {
const missingBins = getMissingFrontendDependencyBins(cwd, platform);
if (missingBins.length > 0) {
throw new Error(
formatMissingFrontendDependenciesGuidance(missingBins, cwd),
);
}
}
/**
* Modules the agent-server imports at startup (`--import-modules`). They are
* resolved from `tools/`, which `buildAgentServerEnv` exposes through
* OH_EXTRA_PYTHON_PATH. Importing `canvas_ui_tool` eagerly registers the SDK's
* builtin FinishTool so automation presets (openhands-automation >= 1.9.0) can
* resolve it on the remote conversations they dispatch β see the note at the
* bottom of tools/canvas_ui_tool.py.
*/
export const AGENT_SERVER_IMPORT_MODULES = "canvas_ui_tool";
/**
* Build the uvx command and arguments for running agent-server.
*
* Environment variables (highest precedence first):
* - OH_AGENT_SERVER_LOCAL_PATH: Absolute path to a software-agent-sdk checkout.
* Runs the local checkout via uvx with editable installs of the workspace
* packages (openhands-sdk, openhands-tools, openhands-workspace) so source
* edits are picked up without a manual reinstall. The agent-server itself
* is rebuilt from local source on each invocation (--reinstall).
* - OH_AGENT_SERVER_GIT_REF: Git commit SHA or branch name
* - OH_AGENT_SERVER_VERSION: Specific PyPI version (e.g., "1.46.0")
*
* If none are set, defaults to the released version specified by
* DEFAULT_AGENT_SERVER_VERSION. Set OH_AGENT_SERVER_GIT_REF to use a
* git branch or commit instead.
*
* @param {Record<string, string | undefined>} env
* @returns {{ command: string, args: string[], source: string }}
*/
export function buildAgentServerCommand(env = process.env) {
const localPath = env.OH_AGENT_SERVER_LOCAL_PATH;
const gitRef = env.OH_AGENT_SERVER_GIT_REF;
const version = env.OH_AGENT_SERVER_VERSION;
const uvxArgs = [];
let source = "";
if (localPath) {
if (!path.isAbsolute(localPath)) {
throw new Error(
`OH_AGENT_SERVER_LOCAL_PATH must be an absolute path, got: ${localPath}`,
);
}
uvxArgs.push(
"--reinstall",
"--from",
path.join(localPath, "openhands-agent-server"),
"--with-editable",
path.join(localPath, "openhands-sdk"),
"--with-editable",
path.join(localPath, "openhands-tools"),
"--with-editable",
path.join(localPath, "openhands-workspace"),
"--with",
AGENT_SERVER_POSTHOG_CONSTRAINT,
"agent-server",
);
source = `local (${localPath})`;
} else if (gitRef) {
// Use git ref with subdirectory syntax for uv workspace monorepo.
// The software-agent-sdk repo has packages in subdirectories:
// openhands-agent-server/, openhands-sdk/, openhands-tools/, openhands-workspace/
// All four must come from the same ref so inter-package APIs stay in sync.
//
// --reinstall is required because the git branch may carry the same version
// string as the current PyPI release (e.g. both "1.26.0"). Without it, uv
// silently reuses the cached PyPI wheels and the git ref is never actually
// used, even though it was explicitly requested.
const baseGitUrl = `git+${AGENT_SERVER_GIT_REPO}@${gitRef}`;
uvxArgs.push(
"--reinstall",
"--from",
`${baseGitUrl}#subdirectory=openhands-agent-server`,
"--with",
`${baseGitUrl}#subdirectory=openhands-sdk`,
"--with",
`${baseGitUrl}#subdirectory=openhands-tools`,
"--with",
`${baseGitUrl}#subdirectory=openhands-workspace`,
"--with",
AGENT_SERVER_POSTHOG_CONSTRAINT,
"agent-server",
);
source = `git (${gitRef})`;
} else if (version) {
// Use specific PyPI version: uvx --from openhands-agent-server==version agent-server
// The package name differs from the executable name, so we need --from syntax
// Pin all SDK packages to the same version for consistency
uvxArgs.push(
"--from",
`${DEFAULT_AGENT_SERVER_PACKAGE}==${version}`,
"--with",
`openhands-sdk==${version}`,
"--with",
`openhands-tools==${version}`,
"--with",
`openhands-workspace==${version}`,
);
if (AGENT_CLIENT_PROTOCOL_CONSTRAINT) {
uvxArgs.push("--with", AGENT_CLIENT_PROTOCOL_CONSTRAINT);
}
uvxArgs.push("--with", AGENT_SERVER_POSTHOG_CONSTRAINT);
uvxArgs.push("agent-server");
source = `PyPI (${version})`;
} else {
// Default to released PyPI version
// Pin all SDK packages to the same version for consistency
uvxArgs.push(
"--from",
`${DEFAULT_AGENT_SERVER_PACKAGE}==${DEFAULT_AGENT_SERVER_VERSION}`,
"--with",
`openhands-sdk==${DEFAULT_AGENT_SERVER_VERSION}`,
"--with",
`openhands-tools==${DEFAULT_AGENT_SERVER_VERSION}`,
"--with",
`openhands-workspace==${DEFAULT_AGENT_SERVER_VERSION}`,
);
if (AGENT_CLIENT_PROTOCOL_CONSTRAINT) {
uvxArgs.push("--with", AGENT_CLIENT_PROTOCOL_CONSTRAINT);
}
uvxArgs.push("--with", AGENT_SERVER_POSTHOG_CONSTRAINT);
uvxArgs.push("agent-server");
source = `PyPI (${DEFAULT_AGENT_SERVER_VERSION}, default)`;
}
// Everything after the executable name is an agent-server CLI argument.
// Import the registration module before any conversation is created.
uvxArgs.push("--import-modules", AGENT_SERVER_IMPORT_MODULES);
return {
command: "uvx",
args: uvxArgs,
source,
};
}
function parsePort(value, fallback) {
if (value == null || value === "") {
return fallback;
}
const parsed = Number.parseInt(value, 10);
if (!Number.isInteger(parsed) || parsed <= 0) {
throw new Error(`Invalid port: ${value}`);
}
return parsed;
}
/**
* Build safe dev configuration (synchronous version).
*
* Uses the port values from environment variables or defaults WITHOUT checking
* port availability. Use this when:
* - You need synchronous config (e.g., for test setup, config inspection)
* - Ports are already known to be available (e.g., specified via env vars)
* - You're building config objects for downstream use, not starting services
*
* For scripts that actually start services (dev-safe.mjs main, dev-with-automation.mjs),
* use {@link buildSafeDevConfigAsync} instead to handle port conflicts gracefully.
*
* @param {string} cwd - Current working directory
* @param {Record<string, string | undefined>} env - Environment variables
* @returns {SafeDevConfig} Configuration object
*/
export function buildSafeDevConfig(cwd = process.cwd(), env = process.env) {
const backendPort = parsePort(
env.OH_CANVAS_SAFE_BACKEND_PORT,
DEFAULT_BACKEND_PORT,
);
const vscodePort = parsePort(env.OH_CANVAS_SAFE_VSCODE_PORT, backendPort + 1);
return buildConfigFromPorts({ backendPort, vscodePort }, cwd, env);
}
/**
* Build safe dev configuration with dynamic port allocation.
*
* Tries preferred ports first; if busy, finds available alternatives.
* This is the recommended entry point for scripts that start services.
*
* @param {string} cwd - Current working directory
* @param {Record<string, string | undefined>} env - Environment variables
* @returns {Promise<SafeDevConfig>} Configuration object with allocated ports
*/
export async function buildSafeDevConfigAsync(
cwd = process.cwd(),
env = process.env,
) {
// Get preferred ports from env or defaults
const preferredBackendPort = parsePort(
env.OH_CANVAS_SAFE_BACKEND_PORT,
DEFAULT_BACKEND_PORT,
);
const preferredVscodePort = parsePort(
env.OH_CANVAS_SAFE_VSCODE_PORT,
preferredBackendPort + 1,
);
// Fail fast if any required port is already in use.
await assertPortsFree([
{ name: "agent-server", port: preferredBackendPort },
{ name: "vscode", port: preferredVscodePort },
]);
return buildConfigFromPorts(
{ backendPort: preferredBackendPort, vscodePort: preferredVscodePort },
cwd,
env,
);
}
/**
* @typedef {object} SafeDevConfig
* @property {string} cwd
* @property {number} backendPort
* @property {number} vscodePort
* @property {string} vscodeBasePath
* @property {string} stateDir
* @property {string} tmuxTmpDir
* @property {string} conversationsPath
* @property {string} workspacesPath
* @property {string} bashEventsDir
* @property {string} backendBaseUrl
* @property {string} backendHost
* @property {string} workingDir
* @property {string} secretKey
* @property {string} sessionApiKey
* @property {string} canvasToolsDir
*/
/**
* Internal helper to build config from already-resolved ports.
* @param {{backendPort: number, vscodePort: number}} ports
* @param {string} cwd
* @param {Record<string, string | undefined>} env
* @returns {SafeDevConfig}
*/
function buildConfigFromPorts(ports, cwd, env) {
const { backendPort, vscodePort } = ports;
const stateDir = path.resolve(
cwd,
env.OH_CANVAS_SAFE_STATE_DIR ||
path.join(homedir(), ".openhands", "agent-canvas"),
);
const conversationsPath = path.join(stateDir, "dev_conversations");
const workspacesPath = path.join(stateDir, "workspaces");
// Use provided secret key, or read/generate one persisted to
// ~/.openhands/agent-canvas/secret-key.txt. Persisting ensures dev mode
// and Docker mode share the same encryption key when they mount the same
// ~/.openhands directory (docker/entrypoint.sh reads/writes the same file).
const secretKeyPath = env.OH_SECRET_KEY_PATH || DEFAULT_SECRET_KEY_PATH;
const secretKey =
env.OH_SECRET_KEY || getOrCreatePersistedApiKey(secretKeyPath, "secret");
// Use the user-provided LOCAL_BACKEND_API_KEY or fall back to a key
// persisted to ~/.openhands/agent-canvas/api-key.txt. Persisting on disk
// keeps the agent-server, the Vite-baked VITE_SESSION_API_KEY, and any
// `openhands-backends` localStorage entries the frontend has cached all
// pointing at the same value across dev restarts.
//
// LOCAL_BACKEND_API_KEY is the single user-facing env var for the API key.
// OH_SESSION_API_KEY_PATH overrides the persisted file path (used by tests).
const persistedKeyPath = env.OH_SESSION_API_KEY_PATH || DEFAULT_API_KEY_PATH;
const sessionApiKey =
env.LOCAL_BACKEND_API_KEY ||
getOrCreatePersistedApiKeyFile(persistedKeyPath);
// Host directory containing the legacy canvas_ui Python module. Persisted
// conversations created before the client_tools migration still reference
// its module qualname, so the agent-server can import it when resuming them.
const canvasToolsDir = fileURLToPath(new URL("../tools", import.meta.url));
return {
cwd,
backendPort,
vscodePort,
vscodeBasePath: VSCODE_BASE_PATH,
stateDir,
// tmux socket directory. Defaults to <stateDir>/tmux (under
// ~/.openhands/agent-canvas), matching where the rest of dev state lives
// and persisting across restarts.
//
// Do NOT use os.tmpdir() here: on macOS it resolves to the per-user
// $TMPDIR (/var/folders/.../T), which the OS periodically reaps
// (com.apple.bsd.dirhelper deletes entries untouched for a few days).
// Reaping deletes the live tmux socket while the server process keeps
// running, orphaning it β every later new-window then fails with
// "error connecting to .../openhands (No such file or directory)".
//
// The only hosts where <stateDir>/tmux can't hold the socket are those
// whose $HOME is a network/overlay mount without Unix-domain-socket
// support (some devcontainers, NFS/CIFS homes). Those rare cases can point
// tmux at a local, socket-capable path with the standard TMUX_TMPDIR env
// var (e.g. TMUX_TMPDIR=/tmp), which we honor and pass through below.
tmuxTmpDir: env.TMUX_TMPDIR || path.join(stateDir, "tmux"),
conversationsPath,
workspacesPath,
bashEventsDir: path.join(stateDir, "bash_events"),
backendBaseUrl: `http://127.0.0.1:${backendPort}`,
backendHost: `127.0.0.1:${backendPort}`,
workingDir: env.VITE_WORKING_DIR || workspacesPath,
secretKey,
sessionApiKey,
canvasToolsDir,
};
}
/**
* Telemetry-related env vars for the agent-server process.
*
* Split out from `buildAgentServerEnv` so callers that assemble their own
* agent-server environment can reuse the same mapping.
*
* @param {Record<string, string | undefined>} [env] - Source environment.
* @returns {Record<string, string>} Telemetry env vars for agent-server
*/
export function buildAgentServerTelemetryEnv(env = process.env) {
const telemetryDisabled =
env.VITE_DO_NOT_TRACK === "1" || env.DO_NOT_TRACK === "1";
const result = {};
for (const key of [
"OH_TELEMETRY_EXPORTER",
"OH_TELEMETRY_POSTHOG_API_KEY",
"OH_TELEMETRY_POSTHOG_HOST",
"OH_TELEMETRY_HTTP_ENDPOINT",
"OH_TELEMETRY_HTTP_TOKEN",
"OH_TELEMETRY_CONSENT",
"OH_TELEMETRY_CONSENT_MODE",
"OH_TELEMETRY_SALT",
]) {
if (env[key]) result[key] = env[key];
}
if (telemetryDisabled) {
result.DO_NOT_TRACK = "1";
}
const apiKey =
env.OH_TELEMETRY_POSTHOG_API_KEY ||
env.VITE_POSTHOG_API_KEY ||
(telemetryDisabled ? "" : DEFAULT_AGENT_SERVER_TELEMETRY_POSTHOG_API_KEY);
const exporter = env.OH_TELEMETRY_EXPORTER || (apiKey ? "posthog" : "");
if (exporter) {
result.OH_TELEMETRY_EXPORTER = exporter;
}
if (exporter === "posthog" && apiKey) {
result.OH_TELEMETRY_POSTHOG_API_KEY = apiKey;
result.OH_TELEMETRY_POSTHOG_HOST =
env.OH_TELEMETRY_POSTHOG_HOST ||
env.VITE_POSTHOG_HOST ||
DEFAULT_AGENT_SERVER_TELEMETRY_POSTHOG_HOST;
}
return result;
}
/**
* Build the environment variables object for spawning the agent-server process.
*
* This is exported so downstream consumers (e.g., automation service) can use
* the same env vars without duplicating the mapping logic.
*
* `vscodeBasePath` is an explicit opt-in rather than a field read off `config`,
* and that is deliberate. Setting it changes the URL `/api/vscode/url`
* advertises: agent-server appends the prefix to the browser origin the
* frontend sends, so the editor is only reachable if the same origin also
* routes that prefix to the editor port. A launcher that sets it without
* registering the route advertises `<origin>/vscode/β¦`, which serves the
* canvas SPA shell instead of the editor.
*
* Requiring the caller to name it makes the pairing greppable: every call site
* that passes `vscodeBasePath` must also register a matching route, and
* `__tests__/scripts/vscode-base-path-opt-in.test.ts` asserts that no launcher
* opts in without one.
*
* @param {ReturnType<typeof buildSafeDevConfig>} config - Config from buildSafeDevConfig
* @param {{vscodeBasePath?: string | null, env?: Record<string, string | undefined>}} [options]
* @param {string | null} [options.vscodeBasePath] - Opt into prefix-mode by
* passing the path prefix the caller also routes to `config.vscodePort`.
* @param {Record<string, string | undefined>} [options.env] - Source
* environment for the telemetry mapping (defaults to `process.env`).
* @returns {Record<string, string>} Environment variables for agent-server
*/
export function buildAgentServerEnv(config, options = {}) {
const { vscodeBasePath = null, env = process.env } = options;
return {
...buildAgentServerTelemetryEnv(env),
// Force Python to use UTF-8 for all file I/O and streams.
//
// On Windows, Python defaults to the system ANSI codepage (e.g. cp1252).
// The agent-server writes conversation metadata JSON that can contain
// emoji (e.g. β
U+2705) which cp1252 cannot encode, producing:
// UnicodeEncodeError: 'charmap' codec can't encode character '\u2705'
// Setting PYTHONUTF8=1 enables Python's UTF-8 mode (PEP 540) for the
// entire agent-server process, matching the behaviour on Linux/macOS
// where the locale is already UTF-8.
// This is a no-op on Linux/macOS where the locale is already UTF-8.
PYTHONUTF8: "1",
TMUX_TMPDIR: config.tmuxTmpDir,
// Parent of stateDir (= ~/.openhands) so settings/secrets match Docker.
OH_PERSISTENCE_DIR: path.dirname(config.stateDir),
OH_CONVERSATIONS_PATH: config.conversationsPath,
OH_BASH_EVENTS_DIR: config.bashEventsDir,
OH_VSCODE_PORT: String(config.vscodePort),
// Serve the editor under a path prefix on the canvas origin rather than on
// its own published port. agent-server passes this to openvscode-server as
// --server-base-path and includes it in the URL from /api/vscode/url, which
// matches the ingress route the caller registers for the same prefix.
//
// Omitted unless the caller opts in β see the note on this function.
...(vscodeBasePath ? { OH_VSCODE_BASE_PATH: vscodeBasePath } : {}),
OH_SECRET_KEY: config.secretKey,
// Use OH_SESSION_API_KEYS_0 for agent-server V1 config format
OH_SESSION_API_KEYS_0: config.sessionApiKey,
// Alias for the agent-server's own URL. The agent-server itself sets
// OH_INTERNAL_SERVER_URL at startup, but downstream consumers (the
// OpenHands SDK boilerplate emitted by automation prompt/plugin
// presets) read AGENT_SERVER_URL β the canonical SDK name. Mirror it
// here so automation runs work without each tarball having to know
// about the OH_-prefixed variant.
//
// We deliberately do NOT set a SESSION_API_KEY alias: the SDK's
// sanitized_env() would strip it from bash subprocesses anyway, and
// a follow-up change to the automation preset reads
// OH_SESSION_API_KEYS_0 directly (which is already in env).
AGENT_SERVER_URL: config.backendBaseUrl,
// Let the agent-server resolve canvas_ui_tool when old persisted metadata
// requests that compatibility module during startup.
OH_EXTRA_PYTHON_PATH: config.canvasToolsDir,
};
}
// Re-export so existing importers (dev-with-automation.mjs, tests) keep
// resolving `buildRuntimeServicesInfo` from this module. The implementation
// now lives in ./runtime-services-info.mjs (imported at the top of this file).
export { buildRuntimeServicesInfo };
export function buildNpmScriptCommand(
scriptName,
platform = process.platform,
env = process.env,
nodeExecPath = process.execPath,
) {
// On Windows, always use cmd.exe regardless of whether npm_execpath is set.
// npm_execpath points to a path like
// "C:\Program Files\nodejs\node_modules\npm\bin\npm-cli.js" which contains
// spaces. When that path is passed as an argument with shell:true in
// spawnService, cmd.exe splits on the space and tries to run "C:\Program"
// as a command, producing "not recognized as an internal or external command".
// Using "npm" via cmd.exe avoids the problem entirely.
if (platform === "win32") {
return {
command: env.ComSpec || "cmd.exe",
args: ["/d", "/s", "/c", "npm", "run", scriptName],
};
}
if (env.npm_execpath) {
return {
command: env.npm_node_execpath || nodeExecPath,
args: [env.npm_execpath, "run", scriptName],
};
}
return {
command: "npm",
args: ["run", scriptName],
};
}
export function validateLocalAgentServerPath(localPath) {
if (!path.isAbsolute(localPath)) {
throw new Error(
`OH_AGENT_SERVER_LOCAL_PATH must be an absolute path, got: ${localPath}`,
);
}
if (!existsSync(localPath)) {
throw new Error(`OH_AGENT_SERVER_LOCAL_PATH does not exist: ${localPath}`);
}
for (const subdir of LOCAL_AGENT_SERVER_SUBDIRS) {
const subdirPath = path.join(localPath, subdir);
if (!existsSync(subdirPath)) {
throw new Error(
`OH_AGENT_SERVER_LOCAL_PATH is missing expected workspace package '${subdir}': ${subdirPath}`,
);
}
}
}
async function waitForServer(url, timeoutMs = DEFAULT_WAIT_TIMEOUT_MS) {
const startedAt = Date.now();
while (Date.now() - startedAt < timeoutMs) {
try {
const response = await fetch(url);
if (response.ok) {
return;
}
} catch {
// Keep polling until timeout.
}
await delay(500);
}
throw new Error(`Timed out waiting for agent-server at ${url}`);
}
function spawnProcess(command, args, options = {}) {
const child = spawn(
command,
args,
getProcessTreeSpawnOptions({
stdio: "inherit",
...options,
}),
);
child.once("error", (error) => {
if (isEnoentError(error) && command === "uvx") {
const msg = formatMissingUvxGuidance(options?.cwd);
console.error(msg);
fileLog("error", stripAnsi(msg));
} else if (isEnoentError(error)) {
const msg = `Failed to start ${command}. Make sure it is installed and on your PATH.`;
console.error(msg);
fileLog("error", msg);
} else {
console.error(`Failed to start ${command}:`, error);
fileLog("error", `Failed to start ${command}: ${error.message}`);
}
});
return child;
}
async function main() {
console.log("Starting isolated agent-server + frontend dev stack...");
fileLog("info", "Starting isolated agent-server + frontend dev stack...");
validateFrontendDependencies();
console.log("Frontend dependencies found.");
fileLog("info", "Frontend dependencies found.");
console.log("Allocating ports...");
fileLog("info", "Allocating ports...");
// Use async config builder with dynamic port allocation
const config = await buildSafeDevConfigAsync();
if (process.env.OH_AGENT_SERVER_LOCAL_PATH) {
validateLocalAgentServerPath(process.env.OH_AGENT_SERVER_LOCAL_PATH);
}
for (const dir of [
config.stateDir,
config.tmuxTmpDir,
config.conversationsPath,
config.workspacesPath,
config.bashEventsDir,
]) {
mkdirSync(dir, { recursive: true });
}
const agentServerCmd = buildAgentServerCommand();
const secretKeySource = process.env.OH_SECRET_KEY
? "custom (from OH_SECRET_KEY)"
: `persisted (${process.env.OH_SECRET_KEY_PATH || DEFAULT_SECRET_KEY_PATH})`;
const sessionKeySource = process.env.LOCAL_BACKEND_API_KEY
? "custom (from LOCAL_BACKEND_API_KEY)"
: `persisted (${
process.env.OH_SESSION_API_KEY_PATH || DEFAULT_API_KEY_PATH
})`;
console.log(`- agent-server: ${agentServerCmd.source}`);
console.log(`- backend: ${config.backendBaseUrl}`);
console.log(`- vscode port: ${config.vscodePort}`);
console.log(`- working dir: ${config.workingDir}`);
console.log(`- isolated state dir: ${config.stateDir}`);
console.log(`- secret key: ${secretKeySource}`);
console.log(`- session API key: ${sessionKeySource}`);
console.log("");
fileLog(
"info",
[
"Agent-server stack config:",
` agent-server: ${agentServerCmd.source}`,
` backend: ${config.backendBaseUrl}`,
` working dir: ${config.workingDir}`,
` state dir: ${config.stateDir}`,
].join("\n"),
);
const backend = spawnProcess(
agentServerCmd.command,
[
...agentServerCmd.args,
"--host",
"127.0.0.1",
"--port",
String(config.backendPort),
],
{
cwd: config.cwd,
env: {
...process.env,
// Opt into prefix-mode: the Vite dev server proxies the same prefix to
// `config.vscodePort` (see VITE_VSCODE_TARGET below), so the advertised
// URL resolves on the frontend origin the browser is actually on.
...buildAgentServerEnv(config, {
vscodeBasePath: config.vscodeBasePath,
}),
},
},
);
let shuttingDown = false;
let frontend = null;
const shutdown = (signal = "SIGTERM") => {
if (shuttingDown) {
return;
}
shuttingDown = true;
if (frontend) {
signalProcessTree(frontend, signal);
}
signalProcessTree(backend, signal);
setTimeout(() => {
if (frontend && isProcessRunning(frontend)) {
signalProcessTree(frontend, "SIGKILL");
}
if (isProcessRunning(backend)) {
signalProcessTree(backend, "SIGKILL");
}
process.exit(process.exitCode ?? 0);
}, 3000);
};
process.on("SIGINT", () => shutdown("SIGINT"));
process.on("SIGTERM", () => shutdown("SIGTERM"));
// Services are spawned detached, so a SIGHUP that kills this launcher (terminal
// or multiplexer death) would otherwise leave the whole tree running. Forward
// SIGTERM rather than SIGHUP: uvicorn only handles SIGINT/SIGTERM, so a
// forwarded SIGHUP would terminate the agent-server by default action instead
// of shutting it down gracefully.
process.on("SIGHUP", () => shutdown("SIGTERM"));
const backendErrored = new Promise((_, reject) => {
backend.once("error", (error) => reject(error));
});
const backendExited = new Promise((_, reject) => {
backend.once("exit", (code, signal) => {
if (!shuttingDown) {
reject(
new Error(
`agent-server exited before startup completed (code=${code ?? "null"}, signal=${signal ?? "null"})`,
),
);
}
});
});
try {
await Promise.race([
waitForServer(`${config.backendBaseUrl}/server_info`),
backendErrored,
backendExited,
]);
} catch (error) {
shutdown();
throw error;
}
const frontendCommand = buildNpmScriptCommand("dev:frontend");
frontend = spawnProcess(frontendCommand.command, frontendCommand.args, {
cwd: config.cwd,
env: {
...process.env,
VITE_BACKEND_HOST: config.backendHost,
VITE_BACKEND_BASE_URL: config.backendBaseUrl,
VITE_WORKING_DIR: config.workingDir,
// Pass session API key so frontend can authenticate with agent-server
VITE_SESSION_API_KEY: config.sessionApiKey,
// This mode has no static server or ingress in front of Vite, so Vite's
// own proxy is the only thing that can serve the editor prefix on the
// frontend origin. The editor is a separate process on a port of its
// own, so it needs its own proxy target rather than VITE_BACKEND_HOST.
VITE_VSCODE_BASE_PATH: config.vscodeBasePath,
VITE_VSCODE_TARGET: `http://127.0.0.1:${config.vscodePort}`,
// dev:minimal deliberately does NOT supply runtime-services info (the
// frontend here talks straight to the agent-server over
// VITE_BACKEND_BASE_URL β there is no ingress or static-server in front
// of it to append `runtime_services` to `/server_info`, and the
// frontend's own VITE_RUNTIME_SERVICES_INFO env var is no longer read).
// It is a bare agent-server + Vite stack with no companion services to
// advertise, so `fetchBackendRuntimeServicesInfo()` correctly returns
// null and conversations simply omit the <RUNTIME_SERVICES> block.
// Stacks with automation/ingress/frontend services should use
// `npm run dev` / `dev:static`, which pass runtime-services info through
// ingress/static-server instead.
},
});
frontend.once("exit", (code) => {
shutdown();
process.exitCode = code ?? 0;
});
backend.once("exit", (code) => {
if (!shuttingDown) {
const msg = `agent-server exited unexpectedly with code ${code ?? 0}`;
console.error(msg);
fileLog("error", msg);
shutdown();
process.exitCode = code ?? 1;
}
});
}
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Conversation lease cleanup
// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
/**
* Returns true if `host:port` accepts a TCP connection within `timeoutMs`.
* Used to detect a live agent-server we shouldn't disturb.
*/
export function isPortBusy(port, host = "127.0.0.1", timeoutMs = 500) {
return new Promise((resolve) => {
const socket = new net.Socket();
let settled = false;
const finish = (busy) => {
if (settled) return;
settled = true;
socket.destroy();
resolve(busy);
};
socket.setTimeout(timeoutMs);
socket.once("connect", () => finish(true));
socket.once("timeout", () => finish(false));
socket.once("error", () => finish(false));
socket.connect(port, host);
});
}
/**
* Remove stale `owner_lease.json` files under `conversationsDir` so a
* freshly spawned agent-server can claim ownership and re-load every
* existing conversation.
*
* Why this is needed: each conversation directory carries an
* `owner_lease.json` that locks it to a single agent-server's
* `owner_instance_id` for a 45 s TTL refreshed by heartbeat. On
* graceful shutdown the agent-server unlinks its leases; on a hard
* kill (or a fast restart, well under 45 s) the leases linger. A new
* agent-server with a fresh `owner_instance_id` will then raise
* `ConversationLeaseHeldError` for each conversation at startup load
* and skip it entirely β `/api/conversations/search` returns `[]`
* even though the meta files are right there on disk.
*
* The caller MUST verify (e.g. with `isPortBusy`) that no agent-server
* is currently bound to the backend port before calling this β there
* is no other reliable way to tell a stale lease from an actively
* renewed one.
*
* Returns the number of lease files unlinked.
*/
export function releaseStaleConversationLeases(conversationsDir) {
if (!existsSync(conversationsDir)) return 0;
let removed = 0;
for (const name of readdirSync(conversationsDir)) {
const convDir = path.join(conversationsDir, name);
let isDir = false;
try {
isDir = statSync(convDir).isDirectory();
} catch {
continue;
}
if (!isDir) continue;
const leasePath = path.join(convDir, "owner_lease.json");
if (!existsSync(leasePath)) continue;
try {
unlinkSync(leasePath);
removed += 1;
} catch {
// Best-effort: the new agent-server will simply skip this
// conversation as before. Don't fail the whole start.
}
}
return removed;
}
if (
process.argv[1] &&
import.meta.url === pathToFileURL(process.argv[1]).href
) {
main().catch((error) => {
const msg = error instanceof Error ? error.message : String(error);
console.error(msg);
fileLog("error", `Fatal error: ${msg}`);
if (error instanceof Error && error.stack) {
fileLog("error", error.stack);
}
process.exit(1);
});
}
|