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PiD — Pixel Diffusion Decoder (qwenimage 2kto4k student)
=========================================================

This repository redistributes a converted copy of a model checkpoint
originally produced and released by NVIDIA Corporation.

Original work
-------------
  Name:     PiD (Pixel Diffusion) — PixelDiT distillation decoders
  Author:   NVIDIA Corporation and its affiliates (NVIDIA Toronto AI Lab)
  Source:   https://huggingface.co/nvidia/PiD
  Project:  https://research.nvidia.com/labs/sil/projects/pid/
  Code:     https://github.com/nv-tlabs/pid
  Paper:    arXiv:2605.23902
  Original checkpoint:
            checkpoints/PiD_res2kto4k_sr4x_official_qwenimage_distill_4step/model_ema_bf16.pth

What was changed
----------------
  The original PyTorch checkpoint (`model_ema_bf16.pth`) was converted to
  safetensors format for use by SceneWorks' native MLX/candle PiD decoder
  (`mlx-gen-pid`). The conversion is a lossless key/format transform only:
  training-only tensors (`net_ema.*`, `fake_score.*`, `discriminator.*`) are
  dropped and the `net.` prefix is stripped, per the reference inference
  loader (`pid_distill_model.py::PidDistillModel.load_state_dict`). Tensor
  values and dtype (bfloat16) are unchanged. No re-training or fine-tuning
  was performed.

License
-------
  This work and the original are licensed under the NVIDIA License (the
  license HuggingFace tags as "NSCLv1"). The full license text is in the
  accompanying LICENSE file and applies to this redistribution and to any
  derivative works.

  USE LIMITATION (NVIDIA License §3.3): The Work and any derivative works
  thereof may only be used, or be intended for use, NON-COMMERCIALLY —
  i.e. for RESEARCH OR EVALUATION PURPOSES ONLY. (NVIDIA Corporation and its
  affiliates may use the Work commercially.)

  This non-commercial restriction FLOWS TO THE OUTPUT: images decoded with
  this PiD decoder are for research/evaluation use only and are distinct in
  that respect from images produced by the rest of the SceneWorks pipeline.

  Per NVIDIA License §3.1, this distribution (a) is under the same license,
  (b) includes a complete copy of the license, and (c) retains all
  copyright/patent/trademark/attribution notices present in the original Work.

  NVIDIA's name, logos, and trademarks are not used except as necessary to
  reproduce these notices (NVIDIA License §3.5).