Copy Animate worker, starter animations and manifest; keep old paths
Browse files- Animations/Mocap/Free_Starter_Animations.zip +3 -0
- Animations/Mocap/README.md +50 -0
- latest.json +8 -0
- workers/MotionSmith-Blender-Worker-1.0.0.zip +3 -0
- workers/README.md +19 -0
Animations/Mocap/Free_Starter_Animations.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:c3590bb7a58fcdfad26cdb46ec9476f5adb635c209d0a72b87020d381bfcddcb
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size 229944045
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Animations/Mocap/README.md
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# MotionSmith: Free Starter Animations (Mocap Pack)
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This directory hosts the **Free Starter Animations** motion capture library for Blender and MotionSmith users.
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## Overview
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- **Archive:** Free_Starter_Animations.zip (~230 MB)
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- **Total Animations:** 1,000 FBX animation files
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- **Previews:** 1,000 companion .jpg preview thumbnails corresponding to each animation
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- **Skeleton Structure:** Standard Humanoid (
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oot, pelvis, spine_01...)
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- **File Formats:** FBX (.fbx) + JPEG (.jpg)
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## Categories
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The animations are organized into 13 categories:
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| Category | Description |
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|---|---|
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| **AO** | Ambient and additive motion overlays |
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| **AnimBundle** | General performance, dance, and expressive motions |
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| **Conversation** | Talking, reacting, gesturing, and social dialogue motions |
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| **Deaths** | Directional and contextual death animations |
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| **Idle** | Relaxed, alert, waiting, and weight-shifting idle loops |
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| **Interactions** | Chair sitting, button pressing, reaching, and object manipulation |
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| **Jump** | Jump starts, aerial loops, falls, and impact landings |
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| **Locomotion** | Sprints, runs, directional navigation, and transitions |
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| **Ragdoll** | Hit reactions, stumbles, and ragdoll recovery poses |
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| **RamsterZ** | Specialized expressive action and character motion sets |
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| **Traversal** | Vaulting, climbing, stepping over barriers, and ledges |
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| **Walk** | Extensive walk loops, starts, stops, pivots, and turns |
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| **Workers** | Maintenance, welding, inspection, repairing, and carrying actions |
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## How to Use in Blender
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1. **Download & Extract:**
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- Download [Free_Starter_Animations.zip](./Free_Starter_Animations.zip).
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- Extract the contents to your mocap library or project directory.
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2. **Import to Blender:**
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- Go to **File > Import > FBX (.fbx)**.
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- In the import options, ensure **Animation** is checked.
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3. **Retargeting:**
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- Easily retarget to Mixamo, Rigify, or custom rigs using Blender's NLA editor, Action editor, or standard retargeting tools.
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## Integration with MotionSmith
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These mocap clips can be blended with **MotionSmith Animate** AI text-to-motion sequences (Kimodo) to create complete character animation pipelines with natural idle-to-action transitions.
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---
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Part of the **MotionSmith Runtime** project: [Serqan/MotionSmith-Runtime](https://huggingface.co/Serqan/MotionSmith-Runtime)
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latest.json
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{
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"schema": 1,
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"version": "0.1.0",
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"url": "https://huggingface.co/Serqan/MotionSmith-Runtime/resolve/main/blender/motionsmith-0.1.0.zip",
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"sha256": "780e53d5f771c4c36b3f8c415b70be96155f913af298a799fdb6abb1ff2d4377",
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"blender_version_min": "5.0.0",
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"notes": "MotionSmith Pro for Blender 0.1.0"
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}
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workers/MotionSmith-Blender-Worker-1.0.0.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:09e340fe1e15dcccfacfc60f9ed268ebc4a22678cc67dc424aba9ecb04457de0
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size 30511
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workers/README.md
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# MotionSmith worker
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Generates motion with Kimodo. Runs only as a separate process on the MotionSmith Runtime Python
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(`%LOCALAPPDATA%\MSR\Python\python.exe`) and talks to the add-on over stdin/stdout JSON (`docs/PROTOCOL.md`).
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It never runs inside Blender and is not part of the extension package.
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## License
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- `kimodo_worker.py`, `constraint_builder.py`: Copyright 2026 MotionSmith AI, all rights reserved. Not covered by
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the add-on's GPL license.
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- `motionsmith_kimodo_multiprompt.py`: derived from NVIDIA Kimodo, Apache-2.0 (`LICENSE-Kimodo-Apache-2.0.txt`).
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## Delivery
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Release (P9-T2): `python worker/package.py` builds `dist/MotionSmith-Blender-Worker-<version>.zip` from the files
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above and `worker.json`. It is uploaded to the Hugging Face repo `Serqan/MotionSmith-Runtime` as
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`blender/worker/MotionSmith-Blender-Worker-<version>.zip`. The add-on's **Install Runtime** (after the runtime) and
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**Install Worker** unpack it into `<MSR>\Backend\scripts\blender\`, beside the Unreal plugin's worker in
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`Backend\scripts\`, which is left untouched. Bump `worker.json` and `runtime.WORKER_VERSION` together.
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