Update README.md
Browse files
README.md
CHANGED
|
@@ -1,4 +1,4 @@
|
|
| 1 |
-
|
| 2 |
license: openrail
|
| 3 |
---
|
| 4 |
caulkinum Checkpoint Series (caulkinum チェックポイント シリーズ)
|
|
@@ -9,17 +9,20 @@ The hierarchy was merged around the Elysium series with Silicon28 as the foundat
|
|
| 9 |
I went through a lot of trial and error, but I didn't keep records, so the detailed recipe was lost.
|
| 10 |
I will be very happy if someone likes these models.
|
| 11 |
|
| 12 |
-
caulkinumV2_AR for Anime Style
|
| 13 |
This model is for generating so-called 2D illustrations.
|
|
|
|
| 14 |
I put a lot of effort into the expression of eyes and light.
|
|
|
|
| 15 |
If you add a lot of quality improvement tags, it may tend to move toward 2.5D.
|
| 16 |
|
| 17 |
-
|
|
|
|
| 18 |
This model aims at the borderline between anime and live-action, which is generally referred to as 2.5D.
|
| 19 |
This model also focuses on the expression of eyes and glow.
|
| 20 |
Depending on how you look at it, it may be more like 2.2D than 2.5D.
|
| 21 |
|
| 22 |
-
caulkinumV1_BR3 for Realistic Style
|
| 23 |
This model is used to create realistic characters.
|
| 24 |
We aimed for a JRPG character style, which is more western than oriental.
|
| 25 |
|
|
|
|
| 1 |
+
---
|
| 2 |
license: openrail
|
| 3 |
---
|
| 4 |
caulkinum Checkpoint Series (caulkinum チェックポイント シリーズ)
|
|
|
|
| 9 |
I went through a lot of trial and error, but I didn't keep records, so the detailed recipe was lost.
|
| 10 |
I will be very happy if someone likes these models.
|
| 11 |
|
| 12 |
+
1.caulkinumV2_AR for Anime Style
|
| 13 |
This model is for generating so-called 2D illustrations.
|
| 14 |
+
|
| 15 |
I put a lot of effort into the expression of eyes and light.
|
| 16 |
+
|
| 17 |
If you add a lot of quality improvement tags, it may tend to move toward 2.5D.
|
| 18 |
|
| 19 |
+
|
| 20 |
+
2.caulkinumV1_RL for 2.5D Style
|
| 21 |
This model aims at the borderline between anime and live-action, which is generally referred to as 2.5D.
|
| 22 |
This model also focuses on the expression of eyes and glow.
|
| 23 |
Depending on how you look at it, it may be more like 2.2D than 2.5D.
|
| 24 |
|
| 25 |
+
3.caulkinumV1_BR3 for Realistic Style
|
| 26 |
This model is used to create realistic characters.
|
| 27 |
We aimed for a JRPG character style, which is more western than oriental.
|
| 28 |
|