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660adc3 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace SentisSkills.Inference
{
/// <summary>
/// Player builds read the model, tokenizer and developer block from StreamingAssets/FunctionGemmaHome (see
/// <see cref="FunctionGemmaFiles"/>): before a build this copies them there from the package's Models~ folder,
/// and after the build it removes the copy, so the Editor keeps reading the package and the project holds no
/// second copy of the model.
/// </summary>
sealed class FunctionGemmaBuildStaging : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
static string Staged => Path.Combine(Application.streamingAssetsPath, FunctionGemmaFiles.StreamingFolder);
public void OnPreprocessBuild(BuildReport report)
{
Clean();
if (FunctionGemmaFiles.Root == null)
throw new BuildFailedException($"[FunctionGemma] {FunctionGemmaFiles.PackageName} not found in the package cache.");
Directory.CreateDirectory(Staged);
foreach (var file in FunctionGemmaFiles.All)
File.Copy(FunctionGemmaFiles.PathOf(file), Path.Combine(Staged, file), true);
}
public void OnPostprocessBuild(BuildReport report) => Clean();
/// <summary>Removes a copy left behind by a build that failed before its postprocess step.</summary>
[InitializeOnLoadMethod]
static void CleanAfterFailedBuild()
{
if (!BuildPipeline.isBuildingPlayer) Clean();
}
static void Clean()
{
if (Directory.Exists(Staged)) Directory.Delete(Staged, true);
File.Delete(Staged + ".meta");
}
}
}
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