using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace SentisSkills.Inference
{
///
/// Player builds read the model, tokenizer and developer block from StreamingAssets/FunctionGemmaHome (see
/// ): before a build this copies them there from the package's Models~ folder,
/// and after the build it removes the copy, so the Editor keeps reading the package and the project holds no
/// second copy of the model.
///
sealed class FunctionGemmaBuildStaging : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
static string Staged => Path.Combine(Application.streamingAssetsPath, FunctionGemmaFiles.StreamingFolder);
public void OnPreprocessBuild(BuildReport report)
{
Clean();
if (FunctionGemmaFiles.Root == null)
throw new BuildFailedException($"[FunctionGemma] {FunctionGemmaFiles.PackageName} not found in the package cache.");
Directory.CreateDirectory(Staged);
foreach (var file in FunctionGemmaFiles.All)
File.Copy(FunctionGemmaFiles.PathOf(file), Path.Combine(Staged, file), true);
}
public void OnPostprocessBuild(BuildReport report) => Clean();
/// Removes a copy left behind by a build that failed before its postprocess step.
[InitializeOnLoadMethod]
static void CleanAfterFailedBuild()
{
if (!BuildPipeline.isBuildingPlayer) Clean();
}
static void Clean()
{
if (Directory.Exists(Staged)) Directory.Delete(Staged, true);
File.Delete(Staged + ".meta");
}
}
}