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using UnityEngine;
using System;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Unity.InferenceEngine;
using UnityEngine.UI;

public class ASRManager : MonoBehaviour
{
    private bool _platformMicrophoneSupported = true;

    public enum State
    {
        Initializing, Ready, Listening, Speaking, STTProcessing, Error
    }
    private State _currentState = State.Initializing;
    public State currentState => _currentState;

    public enum InferenceBackend
    {
        GPUCompute = 0,
        CPU = 1
    }

    [SerializeField] private Slider m_VadProbabilitySlider;
    [SerializeField] private Image m_VadProbabilityFill;
    [SerializeField] private Text m_TextFps;
    [SerializeField] private MonoBehaviour m_AsrRunnerComponent;
    [SerializeField, Range(0f, 1f)] private float m_VadThreshold = 0.5f;
    [SerializeField, Min(1)] private int m_PrePostBufferFrames = 20;
    [SerializeField, Min(0.1f)] private float m_MaxAudioStreamSeconds = 10f;
    private IASRRunner _activeRunner;

    private float _currentVadProbability;

    private TenVADRunner _vad;
    private string _selectedMicrophone;
    private AudioClip _microphoneClip;
    private int _lastPosition = 0;
    private int _consecutiveSilenceFrames = 0;
    private float _currentRecordingTime = 0f;
    private bool _isListeningSession;
    private bool _webglMicrophoneInitialized;
#if UNITY_WEBGL && !UNITY_EDITOR
    private bool _webglMicPluginAvailable = true;
    private bool _webglMicPluginWarningLogged;
#endif

    private const int HOP_SIZE = 256;
    private const int TARGET_SAMPLE_RATE = 16000;
    private const float FPS_UPDATE_INTERVAL = 0.25f;
    private const float VAD_TEXT_UPDATE_INTERVAL = 0.05f;
    private const int MAX_CHUNKS_PER_FRAME = 24;

#if UNITY_WEBGL && !UNITY_EDITOR
    [DllImport("__Internal")]
    private static extern int WebGLMic_Start(int sampleRate);
    [DllImport("__Internal")]
    private static extern void WebGLMic_Stop();
    [DllImport("__Internal")]
    private static extern int WebGLMic_GetSamples(float[] buffer, int maxSamples);
    [DllImport("__Internal")]
    private static extern int WebGLMic_IsRecording();
#endif

    private CircularBuffer _microphoneCircularBuffer;
    private CircularBuffer _preSpeechCircularBuffer;
    private float[] _reusableReadBuffer;
    private float[] _reusableProcessChunk;
    private short[] _reusableShortChunk;

    private float _fpsElapsed;
    private int _fpsFrameCount;
    private float _nextVadTextUpdateTime;

    // Event for state changes
    public event Action<State> OnStateChanged;
    public event Action<string> OnSpeechTextReceived;

    private async void Start()
    {
        SetState(State.Initializing);
        try
        {
            InitializeBuffers();
            await InitializeASRRunner();
            _vad = new TenVADRunner((UIntPtr)HOP_SIZE, m_VadThreshold);
            UpdateVadProbabilityText();
            
            InitializeMicrophone();
            SetState(State.Ready);
        }
        catch (Exception e)
        {
            Debug.LogError($"[ASRManager] Initialization failed: {e.Message}\n{e.StackTrace}");
            SetState(State.Error);
        }
    }

    private void Reset()
    {
        if (m_AsrRunnerComponent == null)
            m_AsrRunnerComponent = ResolveASRRunnerComponent();
    }

#if UNITY_EDITOR
    private void OnValidate()
    {
        m_VadThreshold = Mathf.Clamp01(m_VadThreshold);
        m_PrePostBufferFrames = Mathf.Max(1, m_PrePostBufferFrames);
        m_MaxAudioStreamSeconds = Mathf.Max(0.1f, m_MaxAudioStreamSeconds);
        if (m_AsrRunnerComponent == null)
            m_AsrRunnerComponent = ResolveASRRunnerComponent();
    }
#endif

    private void Update()
    {
        UpdateFpsText();

        if (_currentState == State.Listening || _currentState == State.Speaking)
        {
            ReadMicrophoneData();
            ProcessAudioChunks();
            CheckMicrophoneStatus();
        }
    }

    private void OnDestroy()
    {
        if (_activeRunner != null)
        {
            _activeRunner.OnFinalResult -= OnFinalResultReceived;
        }

        if (!string.IsNullOrEmpty(_selectedMicrophone) && 
            IsMicrophoneRecording(_selectedMicrophone))
        {
            EndMicrophone(_selectedMicrophone);
        }

        _vad?.Dispose();
        _activeRunner?.Dispose();
    }

    public bool TrySetInferenceBackend(InferenceBackend backend)
    {
        if (_activeRunner == null || _isReinitializing)
            return false;

        if (_currentState == State.STTProcessing)
            return false;

        if (_currentState == State.Listening || _currentState == State.Speaking)
            StopListening(processCurrentSegment: false);

        _activeRunner.SetPreferredBackend(ToRunnerBackend(backend));
        _ = ReinitializeRunnerAsync();
        return true;
    }

    private bool _isReinitializing;

    private async Task ReinitializeRunnerAsync()
    {
        if (_isReinitializing)
            return;

        _isReinitializing = true;
        SetState(State.Initializing);
        try
        {
            await _activeRunner.ReinitializeAsync();
            SetState(State.Ready);
        }
        catch (Exception e)
        {
            Debug.LogError($"[ASRManager] Reinitialization failed: {e.Message}\n{e.StackTrace}");
            SetState(State.Error);
        }
        finally
        {
            _isReinitializing = false;
        }
    }

    private static BackendType ToRunnerBackend(InferenceBackend backend)
    {
        return backend == InferenceBackend.CPU ? BackendType.CPU : BackendType.GPUCompute;
    }

    public bool Listen()
    {
        switch (_currentState)
        {
            case State.Listening:
            case State.Speaking:
                return true;
            case State.STTProcessing:
            case State.Error:
            case State.Initializing:
                return false;
        }

        if (!_platformMicrophoneSupported)
        {
            return false;
        }

        _isListeningSession = true;
        StartMicrophone();
        if (_microphoneClip == null && !IsMicrophoneRecording(_selectedMicrophone))
            return false;

        SetState(State.Listening);
        return true;
    }

    public bool StopListening(bool processCurrentSegment = false)
    {
        switch (_currentState)
        {
            case State.Ready:
            case State.STTProcessing:
            case State.Error:
            case State.Initializing:
                return false;
        }

        _isListeningSession = false;

        if (_currentState == State.Listening)
        {
            StopMicrophone();
            _consecutiveSilenceFrames = 0;
            _currentRecordingTime = 0f;
            _preSpeechCircularBuffer.Clear();
            _activeRunner.CancelSpeechSegment();
            SetState(State.Ready);
            return true;
        }

        if (_currentState == State.Speaking)
        {
            if (processCurrentSegment)
            {
                _activeRunner.EndSpeechSegment();
            }
            else
            {
                _activeRunner.CancelSpeechSegment();
            }
            _preSpeechCircularBuffer.Clear();
            StopMicrophone();
            SetState(State.Ready);
            _consecutiveSilenceFrames = 0;
            _currentRecordingTime = 0f;
            return true;
        }

        return false;
    }

    private void InitializeBuffers()
    {
        var bufferFrames = Mathf.Max(1, m_PrePostBufferFrames);
        _microphoneCircularBuffer = new CircularBuffer(TARGET_SAMPLE_RATE * 2);
        _preSpeechCircularBuffer = new CircularBuffer(HOP_SIZE * bufferFrames);
        _reusableReadBuffer = new float[HOP_SIZE * 4];
        _reusableProcessChunk = new float[HOP_SIZE];
        _reusableShortChunk = new short[HOP_SIZE];
    }

    private async Task InitializeASRRunner()
    {
        if (m_AsrRunnerComponent == null)
            m_AsrRunnerComponent = ResolveASRRunnerComponent();

        if (m_AsrRunnerComponent == null)
        {
            throw new ArgumentNullException("ASR Runner Component is not assigned in the Inspector.");
        }

        _activeRunner = m_AsrRunnerComponent as IASRRunner;
        if (_activeRunner == null)
        {
            throw new InvalidCastException($"The component '{m_AsrRunnerComponent.GetType().Name}' must implement IASRRunner.");
        }

        _activeRunner.OnFinalResult += OnFinalResultReceived;
        await _activeRunner.Initialize();
    }

    private MonoBehaviour ResolveASRRunnerComponent()
    {
        // Prefer a runner on the same GameObject to avoid cross-scene mismatches.
        var localBehaviours = GetComponents<MonoBehaviour>();
        foreach (var behaviour in localBehaviours)
        {
            if (behaviour is IASRRunner)
                return behaviour;
        }

#if UNITY_2023_1_OR_NEWER
        var allBehaviours = FindObjectsByType<MonoBehaviour>(FindObjectsInactive.Include, FindObjectsSortMode.None);
#else
        var allBehaviours = FindObjectsOfType<MonoBehaviour>(true);
#endif
        foreach (var behaviour in allBehaviours)
        {
            if (behaviour is IASRRunner)
                return behaviour;
        }

        return null;
    }

    private void InitializeMicrophone()
    {
        if (!_platformMicrophoneSupported)
            throw new NotSupportedException("Microphone API is not available on this platform.");

#if UNITY_WEBGL && !UNITY_EDITOR
        if (_webglMicrophoneInitialized)
            return;

        _selectedMicrophone = "WebGL Microphone";
        _webglMicrophoneInitialized = true;
        return;
#else
        string[] devices = Microphone.devices;
        if (devices.Length == 0)
            throw new InvalidOperationException("No microphone found.");
        
        _selectedMicrophone = devices[0];
#endif
    }

    private void StartMicrophone()
    {
        if (!_platformMicrophoneSupported)
            return;

        if (IsMicrophoneRecording(_selectedMicrophone))
            return;

        if (string.IsNullOrEmpty(_selectedMicrophone))
            InitializeMicrophone();

        if (string.IsNullOrEmpty(_selectedMicrophone))
        {
            Debug.LogError("[ASRManager] No microphone is selected.");
            return;
        }

#if UNITY_WEBGL && !UNITY_EDITOR
        int startResult;
        try
        {
            startResult = WebGLMic_Start(TARGET_SAMPLE_RATE);
        }
        catch
        {
            startResult = 0;
        }

        if (startResult != 1)
        {
            Debug.LogError($"[ASRManager] Failed to start WebGL microphone. Result={startResult}");
            return;
        }

        if (_microphoneClip == null)
            _microphoneClip = AudioClip.Create("webgl-microphone", TARGET_SAMPLE_RATE, 1, TARGET_SAMPLE_RATE, false);
#else
        _microphoneClip = Microphone.Start(_selectedMicrophone, true, Mathf.Max(1, Mathf.CeilToInt(m_MaxAudioStreamSeconds) + 1), TARGET_SAMPLE_RATE);
        _lastPosition = 0;
#endif
    }

    private void StopMicrophone()
    {
        if (_microphoneClip == null && !IsMicrophoneRecording(_selectedMicrophone))
            return;

        if (IsMicrophoneRecording(_selectedMicrophone))
            EndMicrophone(_selectedMicrophone);

        _microphoneClip = null;
    }

    private void ReadMicrophoneData()
    {
        if (_microphoneClip == null || !IsMicrophoneRecording(_selectedMicrophone))
            return;

#if UNITY_WEBGL && !UNITY_EDITOR
        int sampleCount = 0;
        try
        {
            sampleCount = WebGLMic_GetSamples(_reusableReadBuffer, _reusableReadBuffer.Length);
        }
        catch (Exception ex)
        {
            if (_webglMicPluginAvailable)
            {
                _webglMicPluginAvailable = false;
                if (!_webglMicPluginWarningLogged)
                {
                    Debug.LogWarning($"[ASRManager] WebGL microphone plugin is not available: {ex.Message}");
                    _webglMicPluginWarningLogged = true;
                }
            }
            return;
        }

        if (sampleCount <= 0)
            return;

        _microphoneCircularBuffer.Write(_reusableReadBuffer, sampleCount);
#else
        int currentPosition = Microphone.GetPosition(_selectedMicrophone);
        if (currentPosition == _lastPosition) return;

        int sampleCount = (currentPosition > _lastPosition)
            ? (currentPosition - _lastPosition)
            : (_microphoneClip.samples - _lastPosition + currentPosition);

        if (sampleCount > 0)
        {
            int remaining = sampleCount;
            int readPosition = _lastPosition;
            while (remaining > 0)
            {
                int readLength = Mathf.Min(remaining, _reusableReadBuffer.Length);
                _microphoneClip.GetData(_reusableReadBuffer, readPosition);
                _microphoneCircularBuffer.Write(_reusableReadBuffer, readLength);
                remaining -= readLength;
                readPosition = (readPosition + readLength) % _microphoneClip.samples;
            }
        }
        _lastPosition = currentPosition;
#endif
    }

    private void ProcessAudioChunks()
    {
        var availableChunks = _microphoneCircularBuffer.Count / HOP_SIZE;
        if (availableChunks <= 0)
            return;

        var frameChunkBudget = Mathf.Clamp(availableChunks, 1, Mathf.Max(1, MAX_CHUNKS_PER_FRAME));
        int chunksProcessed = 0;
        while (_microphoneCircularBuffer.Count >= HOP_SIZE && chunksProcessed < frameChunkBudget)
        {
            _microphoneCircularBuffer.Read(_reusableProcessChunk, HOP_SIZE);

            for (int i = 0; i < HOP_SIZE; i++)
            {
                _reusableShortChunk[i] = (short)(_reusableProcessChunk[i] * 32767.0f);
            }
            _vad.Process(_reusableShortChunk, out float probability, out int flag);
            UpdateVadDebug(probability);
            bool voiceDetected = flag == 1;

            switch (_currentState)
            {
                case State.Listening:
                    _preSpeechCircularBuffer.Write(_reusableProcessChunk, HOP_SIZE);
                    if (voiceDetected)
                    {
                        StartSpeech();
                    }
                    break;

                case State.Speaking:
                    ProcessSpeechChunk(_reusableProcessChunk);
                    _currentRecordingTime += (float)HOP_SIZE / TARGET_SAMPLE_RATE;
                    if (voiceDetected)
                    {
                        _consecutiveSilenceFrames = 0;
                    }
                    else
                    {
                        _consecutiveSilenceFrames++;
                        if (_consecutiveSilenceFrames >= Mathf.Max(1, m_PrePostBufferFrames))
                        {
                            EndSpeech();
                        }
                    }
                    if (_currentRecordingTime >= Mathf.Max(0.1f, m_MaxAudioStreamSeconds))
                    {
                        EndSpeech();
                    }
                    break;
            }
            chunksProcessed++;
        }
    }

    private void StartSpeech()
    {
        SetState(State.Speaking);
        _currentRecordingTime = 0f;
        _consecutiveSilenceFrames = 0;
        _activeRunner.StartSpeechSegment();

        // Process pre-speech buffer data
        int preSpeechDataLength = _preSpeechCircularBuffer.Count;
        while (preSpeechDataLength > 0)
        {
            int chunkLength = Mathf.Min(HOP_SIZE, preSpeechDataLength);
            _preSpeechCircularBuffer.Read(_reusableProcessChunk, chunkLength);
            ProcessSpeechChunk(_reusableProcessChunk, chunkLength);
            preSpeechDataLength -= chunkLength;
        }
    }

    private void ProcessSpeechChunk(float[] audioChunk, int length = -1)
    {
        int sampleCount = (length <= 0 || length > audioChunk.Length) ? audioChunk.Length : length;
        _activeRunner.ProcessAudioChunk(audioChunk, sampleCount);
    }

    private void EndSpeech()
    {
        if (_currentState != State.Speaking)
            return;

        _preSpeechCircularBuffer.Clear();
        _activeRunner.EndSpeechSegment();
        _consecutiveSilenceFrames = 0;
        _currentRecordingTime = 0f;

        if (_isListeningSession)
        {
            // Keep microphone + VAD running continuously while inference consumes queued segments.
            SetState(State.Listening);
            return;
        }

        StopMicrophone();
        SetState(State.STTProcessing);
    }

    private void SetState(State newState)
    {
        if (_currentState == newState) return;
        _currentState = newState;

        OnStateChanged?.Invoke(newState);
    }

    private void CheckMicrophoneStatus()
    {
        if (!string.IsNullOrEmpty(_selectedMicrophone) && !IsMicrophoneRecording(_selectedMicrophone))
        {
            StartMicrophone();
        }
    }

    private static bool IsMicrophoneRecording(string deviceName)
    {
    #if UNITY_WEBGL && !UNITY_EDITOR
        try
        {
            return WebGLMic_IsRecording() == 1;
        }
        catch
        {
            return false;
        }
    #else
        return Microphone.IsRecording(deviceName);
    #endif
    }

    private static void EndMicrophone(string deviceName)
    {
    #if UNITY_WEBGL && !UNITY_EDITOR
        try
        {
            WebGLMic_Stop();
        }
        catch
        {
            // Ignore if plugin call fails.
        }
    #else
        Microphone.End(deviceName);
    #endif
    }

    private void UpdateVadDebug(float probability)
    {
        _currentVadProbability = Mathf.Clamp01(probability);
        UpdateVadProbabilityText();
    }

    private void UpdateVadProbabilityText()
    {
        if (m_VadProbabilitySlider == null)
            return;

        var interval = Mathf.Max(0.01f, VAD_TEXT_UPDATE_INTERVAL);
        var now = Time.unscaledTime;
        if (now < _nextVadTextUpdateTime)
            return;

        _nextVadTextUpdateTime = now + interval;
        m_VadProbabilitySlider.minValue = 0f;
        m_VadProbabilitySlider.maxValue = 1f;
        m_VadProbabilitySlider.wholeNumbers = false;
        m_VadProbabilitySlider.value = _currentVadProbability;

        var fill = ResolveVadProbabilityFillImage();
        if (fill == null)
            return;

        fill.color = _currentVadProbability >= m_VadThreshold
            ? new Color32(0, 255, 0, 255)
            : new Color32(255, 255, 255, 255);
    }

    private Image ResolveVadProbabilityFillImage()
    {
        if (m_VadProbabilityFill != null)
            return m_VadProbabilityFill;

        if (m_VadProbabilitySlider == null || m_VadProbabilitySlider.fillRect == null)
            return null;

        m_VadProbabilityFill = m_VadProbabilitySlider.fillRect.GetComponent<Image>();
        return m_VadProbabilityFill;
    }

    private void UpdateFpsText()
    {
        if (m_TextFps == null)
            return;

        _fpsElapsed += Time.unscaledDeltaTime;
        _fpsFrameCount++;

        var interval = Mathf.Max(0.05f, FPS_UPDATE_INTERVAL);
        if (_fpsElapsed < interval)
            return;

        var fps = Mathf.RoundToInt(_fpsFrameCount / _fpsElapsed);
        m_TextFps.text = $"FPS: {fps}";

        _fpsElapsed = 0f;
        _fpsFrameCount = 0;
    }

    private void OnFinalResultReceived(string final)
    {
        if (_isListeningSession)
        {
            if (!IsMicrophoneRecording(_selectedMicrophone))
                StartMicrophone();

            if (_currentState != State.Speaking)
                SetState(State.Listening);
        }
        else
        {
            SetState(State.Ready);
        }

        var cleaned = SanitizeTranscriptText(final);
        if (string.IsNullOrWhiteSpace(cleaned))
            return;

        OnSpeechTextReceived?.Invoke(cleaned);
    }

    private static string SanitizeTranscriptText(string text)
    {
        if (string.IsNullOrEmpty(text))
            return string.Empty;

        if (text.IndexOf('\uFFFD') < 0)
            return text;

        return text.Replace("\uFFFD", string.Empty);
    }

    private class CircularBuffer
    {
        private readonly float[] _buffer;
        private int _head;
        private int _tail;
        private readonly int _capacity;
        public int Count { get; private set; }

        public CircularBuffer(int capacity)
        {
            _capacity = capacity;
            _buffer = new float[capacity];
            Clear();
        }

        public void Write(float[] data, int length)
        {
            for (int i = 0; i < length; i++)
            {
                _buffer[_tail] = data[i];
                _tail = (_tail + 1) % _capacity;
                if (Count == _capacity)
                {
                    // Buffer is full: drop the oldest sample so the latest stream stays contiguous.
                    _head = (_head + 1) % _capacity;
                }
                else
                {
                    Count++;
                }
            }
        }

        public void Read(float[] destination, int length)
        {
            if (length > Count) throw new InvalidOperationException("Not enough data to read.");
            for (int i = 0; i < length; i++)
            {
                destination[i] = _buffer[_head];
                _head = (_head + 1) % _capacity;
            }
            Count -= length;
        }
        
        public void Clear()
        {
            _head = 0;
            _tail = 0;
            Count = 0;
        }
    }
}