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using System;
using System.Collections;
using System.Text;
using UnityEngine;
using UnityEngine.UI;

public class ASRRuntimeController : MonoBehaviour
{
    [Header("References")]
    [SerializeField] private ASRManager m_ASRManager;
    [SerializeField] private GameObject m_TextBlockPrefab;
    [SerializeField] private Transform m_ContentRoot;
    [SerializeField] private ScrollRect m_ResultScrollRect;
    [SerializeField] private GameObject m_StartButton;
    [SerializeField] private Dropdown m_BackendDropdown;

    private Font m_WebGlKoreanFont;
    private bool _missingBindingWarningLogged;
    private bool _hasPendingBackendSelection;
    private bool _startButtonDismissed;
    private ASRManager.InferenceBackend _pendingBackendSelection = ASRManager.InferenceBackend.GPUCompute;
    private Coroutine _scrollCoroutine;
    private GameObject _activeLineItem;
    private Text _activeLineText;
    private readonly StringBuilder _activeLineBuffer = new StringBuilder(256);

    private const string WebGlKoreanFontResourcePath = "NanumGothic-Regular";
    private const string BackendOptionGpuCompute = "GPUCompute";
    private const string BackendOptionCpu = "CPU";
    private const bool STOP_AND_PROCESS_CURRENT_SEGMENT = true;
    private const int MAX_RESULT_ITEMS = 100;

    private void Awake()
    {
        if (m_ASRManager == null)
            m_ASRManager = FindFirstObjectByType<ASRManager>();

        if (m_ResultScrollRect == null && m_ContentRoot != null)
            m_ResultScrollRect = m_ContentRoot.GetComponentInParent<ScrollRect>();

        ApplyWebGlKoreanFontIfNeeded();
        InitializeBackendDropdown();

        if (m_StartButton != null)
            m_StartButton.SetActive(false);
    }

    private void OnEnable()
    {
        if (m_ASRManager == null)
            return;

        m_ASRManager.OnStateChanged += OnStateChanged;
        m_ASRManager.OnSpeechTextReceived += OnSpeechTextReceived;
    }

    private void OnDisable()
    {
        if (_scrollCoroutine != null)
        {
            StopCoroutine(_scrollCoroutine);
            _scrollCoroutine = null;
        }

        if (m_ASRManager == null)
            return;

        m_ASRManager.OnStateChanged -= OnStateChanged;
        m_ASRManager.OnSpeechTextReceived -= OnSpeechTextReceived;
    }

    private void Start()
    {
        ApplyWebGlKoreanFontToExistingItems();
        TryApplyPendingBackendSelection();
    }

    public void ToggleListeningFromButton()
    {
        if (m_ASRManager == null)
            return;

        if (!_startButtonDismissed)
        {
            _startButtonDismissed = true;
            if (m_StartButton != null)
                m_StartButton.SetActive(false);
        }

        if (m_ASRManager.currentState == ASRManager.State.Listening ||
            m_ASRManager.currentState == ASRManager.State.Speaking)
        {
            m_ASRManager.StopListening(STOP_AND_PROCESS_CURRENT_SEGMENT);
            return;
        }

        m_ASRManager.Listen();
    }

    private void OnStateChanged(ASRManager.State state)
    {
        if (m_StartButton != null)
        {
            var isReady = !_startButtonDismissed &&
                          (state == ASRManager.State.Ready ||
                           state == ASRManager.State.Listening ||
                           state == ASRManager.State.Speaking ||
                           state == ASRManager.State.STTProcessing);
            m_StartButton.SetActive(isReady);
        }

        TryApplyPendingBackendSelection();
    }

    private void OnSpeechTextReceived(string text)
    {
        if (string.IsNullOrWhiteSpace(text))
            return;

        AppendStreamingText(text);
    }

    private bool TryCreateResultItem(string text, out GameObject item, out Text resultText)
    {
        item = null;
        resultText = null;

        if (m_TextBlockPrefab == null || m_ContentRoot == null)
        {
            if (!_missingBindingWarningLogged)
            {
                Debug.LogWarning("[ASRRuntimeController] Assign TextBlock prefab and Content transform.");
                _missingBindingWarningLogged = true;
            }
            return false;
        }

        item = Instantiate(m_TextBlockPrefab, m_ContentRoot);
        item.transform.SetAsLastSibling();

        resultText = item.GetComponentInChildren<Text>(true);
        if (resultText == null)
        {
            Debug.LogWarning("[ASRRuntimeController] Text component not found in TextBlock prefab.");
            Destroy(item);
            item = null;
            return false;
        }

        ApplyWebGlKoreanFontToText(resultText);
        resultText.text = text;
        resultText.horizontalOverflow = HorizontalWrapMode.Overflow;
        resultText.resizeTextForBestFit = false;

        TrimOldItemsIfNeeded();
        RequestScrollToBottom();
        return true;
    }

    private void AppendStreamingText(string chunk)
    {
        EnsureActiveLine();
        if (_activeLineText == null)
            return;

        for (var i = 0; i < chunk.Length; i++)
        {
            var ch = chunk[i];
            if (ch == '\r')
                continue;

            if (ch == '\n')
            {
                MoveToNextLine();
                continue;
            }

            _activeLineBuffer.Append(ch);
            if (WouldOverflowLine(_activeLineText, _activeLineBuffer) && _activeLineBuffer.Length > 1)
            {
                _activeLineBuffer.Length -= 1;
                ApplyActiveLineBuffer();
                MoveToNextLine();

                if (char.IsWhiteSpace(ch))
                    continue;

                _activeLineBuffer.Append(ch);
            }

            ApplyActiveLineBuffer();
        }

        RequestScrollToBottom();
    }

    private void EnsureActiveLine()
    {
        if (_activeLineText != null)
            return;

        if (!TryCreateResultItem(string.Empty, out _activeLineItem, out _activeLineText))
            return;

        _activeLineBuffer.Clear();
        SetLineStyle(_activeLineText, isActive: true);
    }

    private void MoveToNextLine()
    {
        if (_activeLineText != null)
            SetLineStyle(_activeLineText, isActive: false);

        _activeLineItem = null;
        _activeLineText = null;
        _activeLineBuffer.Clear();

        EnsureActiveLine();
    }

    private void ApplyActiveLineBuffer()
    {
        if (_activeLineText == null)
            return;

        _activeLineText.text = _activeLineBuffer.ToString();
    }

    private bool WouldOverflowLine(Text textComponent, StringBuilder candidateBuffer)
    {
        if (textComponent == null || candidateBuffer == null)
            return false;

        var maxWidth = ResolveLineWidth(textComponent);
        if (maxWidth <= 0f)
            return false;

        var settings = textComponent.GetGenerationSettings(new Vector2(maxWidth, float.MaxValue));
        var preferredWidth =
            textComponent.cachedTextGeneratorForLayout.GetPreferredWidth(candidateBuffer.ToString(), settings) /
            textComponent.pixelsPerUnit;

        return preferredWidth > maxWidth + 0.5f;
    }

    private float ResolveLineWidth(Text textComponent)
    {
        var textWidth = textComponent.rectTransform.rect.width;
        if (textWidth > 0f)
            return textWidth;

        if (textComponent.transform.parent is RectTransform parentRect && parentRect.rect.width > 0f)
            return parentRect.rect.width;

        if (m_ContentRoot is RectTransform contentRect && contentRect.rect.width > 0f)
            return contentRect.rect.width;

        return 0f;
    }

    private static void SetLineStyle(Text lineText, bool isActive)
    {
        if (lineText == null)
            return;

        lineText.fontStyle = isActive ? FontStyle.Bold : FontStyle.Normal;
    }

    private void RequestScrollToBottom()
    {
        if (_scrollCoroutine != null)
            return;

        _scrollCoroutine = StartCoroutine(ScrollToBottomCoroutine());
    }

    private IEnumerator ScrollToBottomCoroutine()
    {
        yield return new WaitForEndOfFrame();

        _scrollCoroutine = null;

        if (m_ResultScrollRect == null && m_ContentRoot != null)
            m_ResultScrollRect = m_ContentRoot.GetComponentInParent<ScrollRect>();

        if (m_ResultScrollRect == null)
            yield break;

        if (m_ResultScrollRect.content != null)
            LayoutRebuilder.ForceRebuildLayoutImmediate(m_ResultScrollRect.content);

        Canvas.ForceUpdateCanvases();
        m_ResultScrollRect.verticalNormalizedPosition = 0f;
    }

    private void TrimOldItemsIfNeeded()
    {
        if (m_ContentRoot == null)
            return;

        var excessCount = m_ContentRoot.childCount - MAX_RESULT_ITEMS;
        for (var i = 0; i < excessCount; i++)
        {
            var oldest = m_ContentRoot.GetChild(0);
            oldest.SetParent(null);
            Destroy(oldest.gameObject);
        }
    }

    private void ApplyWebGlKoreanFontIfNeeded()
    {
#if UNITY_WEBGL && !UNITY_EDITOR
        if (m_WebGlKoreanFont == null)
            m_WebGlKoreanFont = Resources.Load<Font>(WebGlKoreanFontResourcePath);

        if (m_WebGlKoreanFont == null)
            Debug.LogWarning($"[ASRRuntimeController] WebGL Korean font not found at Resources/{WebGlKoreanFontResourcePath}.");
#endif
    }

    private void ApplyWebGlKoreanFontToExistingItems()
    {
        if (m_ContentRoot == null)
            return;

        for (var i = 0; i < m_ContentRoot.childCount; i++)
        {
            var child = m_ContentRoot.GetChild(i);
            var text = child.GetComponentInChildren<Text>(true);
            ApplyWebGlKoreanFontToText(text);
        }
    }

    private void ApplyWebGlKoreanFontToText(Text textComponent)
    {
#if UNITY_WEBGL && !UNITY_EDITOR
        if (textComponent == null || m_WebGlKoreanFont == null)
            return;

        textComponent.font = m_WebGlKoreanFont;
#endif
    }

    private void InitializeBackendDropdown()
    {
        if (m_BackendDropdown == null)
            return;

        m_BackendDropdown.onValueChanged.RemoveListener(OnBackendDropdownValueChanged);
        m_BackendDropdown.onValueChanged.AddListener(OnBackendDropdownValueChanged);

        var defaultBackend = ASRManager.InferenceBackend.GPUCompute;
        var defaultIndex = GetDropdownIndexForBackend(defaultBackend);
        if (defaultIndex >= 0)
            m_BackendDropdown.SetValueWithoutNotify(defaultIndex);

        _pendingBackendSelection = defaultBackend;
        _hasPendingBackendSelection = true;
    }

    private void OnBackendDropdownValueChanged(int selectedIndex)
    {
        _startButtonDismissed = false;
        _pendingBackendSelection = GetBackendFromDropdown(selectedIndex);
        _hasPendingBackendSelection = true;
        TryApplyPendingBackendSelection();
    }

    private void TryApplyPendingBackendSelection()
    {
        if (!_hasPendingBackendSelection || m_ASRManager == null)
            return;

        if (!m_ASRManager.TrySetInferenceBackend(_pendingBackendSelection))
            return;

        _hasPendingBackendSelection = false;
    }

    private ASRManager.InferenceBackend GetBackendFromDropdown(int selectedIndex)
    {
        if (m_BackendDropdown == null || m_BackendDropdown.options == null || m_BackendDropdown.options.Count == 0)
            return ASRManager.InferenceBackend.CPU;

        var clamped = Mathf.Clamp(selectedIndex, 0, m_BackendDropdown.options.Count - 1);
        var option = m_BackendDropdown.options[clamped].text;

        if (IsOptionMatch(option, BackendOptionGpuCompute))
            return ASRManager.InferenceBackend.GPUCompute;

        return ASRManager.InferenceBackend.CPU;
    }

    private int GetDropdownIndexForBackend(ASRManager.InferenceBackend backend)
    {
        if (m_BackendDropdown == null || m_BackendDropdown.options == null)
            return -1;

        var expected = backend == ASRManager.InferenceBackend.GPUCompute
            ? BackendOptionGpuCompute
            : BackendOptionCpu;

        for (var i = 0; i < m_BackendDropdown.options.Count; i++)
        {
            if (IsOptionMatch(m_BackendDropdown.options[i].text, expected))
                return i;
        }

        return -1;
    }

    private static bool IsOptionMatch(string actual, string expected)
    {
        if (string.IsNullOrWhiteSpace(actual) || string.IsNullOrWhiteSpace(expected))
            return false;

        return string.Equals(actual, expected, StringComparison.OrdinalIgnoreCase) ||
               actual.IndexOf(expected, StringComparison.OrdinalIgnoreCase) >= 0;
    }
}