File size: 9,069 Bytes
3ce1a40 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | #include "lua_vm.h"
#include "../core/core.h"
#include "../serialization/stream.h"
#include <cstdlib>
#include <cmath>
#include <algorithm>
// Lua is compiled as C++ (see CMakeLists.txt) so script errors unwind with exceptions,
// which runs destructors in binding code instead of longjmp-ing over them.
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
namespace unify {
const char* const kEntityMeta = "unify.Entity";
const char* const kBufferMeta = "unify.Buffer";
const char* const kKernelMeta = "unify.Kernel";
void* LuaVM::alloc(void* ud, void* ptr, size_t osize, size_t nsize) {
auto* vm = static_cast<LuaVM*>(ud);
if (ptr == nullptr) osize = 0; // osize encodes the object type when ptr is NULL
if (nsize == 0) {
vm->used_ -= osize;
std::free(ptr);
return nullptr;
}
if (vm->used_ - osize + nsize > vm->limit_) { vm->failures_++; return nullptr; } // Lua raises "not enough memory"
void* p = std::realloc(ptr, nsize);
if (!p) { vm->failures_++; return nullptr; }
vm->used_ = vm->used_ - osize + nsize;
if (vm->used_ > vm->peak_) vm->peak_ = vm->used_;
return p;
}
LuaVM::LuaVM(size_t memory_limit) : limit_(memory_limit) {
L_ = lua_newstate(&LuaVM::alloc, this);
luaL_openlibs(L_);
// The engine owns collection timing: stop the automatic collector and use
// incremental steps scheduled once per tick with a fixed budget.
lua_gc(L_, LUA_GCINC, 0, 0, 0);
lua_gc(L_, LUA_GCSTOP);
}
LuaVM::~LuaVM() { if (L_) lua_close(L_); }
static int deterministic_random(lua_State* L) {
Rng* rng = static_cast<Rng*>(lua_touserdata(L, lua_upvalueindex(1)));
int n = lua_gettop(L);
if (n == 0) { lua_pushnumber(L, double(rng->next_float())); return 1; }
lua_Integer lo = 1, hi;
if (n == 1) hi = luaL_checkinteger(L, 1);
else { lo = luaL_checkinteger(L, 1); hi = luaL_checkinteger(L, 2); }
luaL_argcheck(L, lo <= hi, n, "interval is empty");
lua_pushinteger(L, rng->range_int(int32_t(lo), int32_t(hi)));
return 1;
}
void LuaVM::sandbox(Rng* rng) {
// Nondeterministic or unsafe services are not reachable from gameplay code.
for (const char* g : {"os", "io", "debug", "dofile", "loadfile", "require", "package", "collectgarbage"}) {
lua_pushnil(L_);
lua_setglobal(L_, g);
}
lua_getglobal(L_, "math");
lua_pushlightuserdata(L_, rng);
lua_pushcclosure(L_, deterministic_random, 1);
lua_setfield(L_, -2, "random");
lua_pushnil(L_);
lua_setfield(L_, -2, "randomseed");
lua_pop(L_, 1);
}
bool LuaVM::run(const std::string& code, const std::string& chunk_name, int results) {
if (luaL_loadbuffer(L_, code.data(), code.size(), ("@" + chunk_name).c_str()) != LUA_OK) {
error_ = lua_tostring(L_, -1);
lua_pop(L_, 1);
return false;
}
if (lua_pcall(L_, 0, results, 0) != LUA_OK) {
error_ = lua_tostring(L_, -1);
lua_pop(L_, 1);
return false;
}
return true;
}
bool LuaVM::call_global(const char* name, int nargs, int nresults) {
lua_getglobal(L_, name);
if (!lua_isfunction(L_, -1)) { lua_pop(L_, 1 + nargs); return true; }
if (nargs) lua_insert(L_, -(nargs + 1));
if (lua_pcall(L_, nargs, nresults, 0) != LUA_OK) {
error_ = lua_tostring(L_, -1);
lua_pop(L_, 1);
return false;
}
return true;
}
void LuaVM::gc_step() { if (!paused_) lua_gc(L_, LUA_GCSTEP, budget_kb_); }
void LuaVM::gc_budget(int kb) { budget_kb_ = kb < 1 ? 1 : kb; }
void LuaVM::gc_pause() { paused_ = true; }
void LuaVM::gc_resume() { paused_ = false; }
void LuaVM::gc_collect() { lua_gc(L_, LUA_GCCOLLECT); lua_gc(L_, LUA_GCSTOP); }
// ------------------------------------------------------------------------------ serialization
// Tags: 0 nil, 1 false, 2 true, 3 integer, 4 float, 5 string, 6 table, 7 entity, 8 buffer, 9 kernel.
// Handles serialize as handle bits; the owning subsystems restore the same handles.
static bool write_value(lua_State* L, int idx, BinaryWriter& w, std::string& err, int depth) {
if (depth > 64) { err = "table nesting too deep (cycle?)"; return false; }
idx = lua_absindex(L, idx);
switch (lua_type(L, idx)) {
case LUA_TNIL: w.u8(0); return true;
case LUA_TBOOLEAN: w.u8(lua_toboolean(L, idx) ? 2 : 1); return true;
case LUA_TNUMBER:
if (lua_isinteger(L, idx)) { w.u8(3); w.u64(uint64_t(lua_tointeger(L, idx))); }
else { w.u8(4); w.f64(lua_tonumber(L, idx)); }
return true;
case LUA_TSTRING: { size_t n; const char* s = lua_tolstring(L, idx, &n); w.u8(5); w.str(std::string(s, n)); return true; }
case LUA_TUSERDATA:
if (luaL_testudata(L, idx, kEntityMeta)) { w.u8(7); w.u32(*static_cast<uint32_t*>(lua_touserdata(L, idx))); return true; }
if (luaL_testudata(L, idx, kBufferMeta)) { auto* b = static_cast<LuaBuffer*>(lua_touserdata(L, idx)); w.u8(8); w.u32(b->bits); w.boolean(b->is_int); return true; }
if (luaL_testudata(L, idx, kKernelMeta)) { w.u8(9); w.u32(*static_cast<uint32_t*>(lua_touserdata(L, idx))); return true; }
err = "cannot serialize userdata";
return false;
case LUA_TTABLE: {
// Deterministic key order: collect keys, sort (numbers before strings).
struct Key { bool is_num; lua_Integer i; double d; bool is_int; std::string s; };
std::vector<Key> keys;
lua_pushnil(L);
while (lua_next(L, idx)) {
lua_pop(L, 1);
Key k{};
if (lua_type(L, -1) == LUA_TNUMBER) { k.is_num = true; k.is_int = lua_isinteger(L, -1); k.i = lua_tointeger(L, -1); k.d = lua_tonumber(L, -1); }
else if (lua_type(L, -1) == LUA_TSTRING) { k.s = lua_tostring(L, -1); }
else { lua_pop(L, 1); err = "table keys must be numbers or strings"; return false; }
keys.push_back(k);
}
std::sort(keys.begin(), keys.end(), [](const Key& a, const Key& b) {
if (a.is_num != b.is_num) return a.is_num;
if (a.is_num) return a.d < b.d;
return a.s < b.s;
});
w.u8(6);
w.u32(uint32_t(keys.size()));
for (auto& k : keys) {
if (k.is_num) { if (k.is_int) lua_pushinteger(L, k.i); else lua_pushnumber(L, k.d); }
else lua_pushlstring(L, k.s.data(), k.s.size());
if (!write_value(L, -1, w, err, depth + 1)) { lua_pop(L, 1); return false; }
lua_gettable(L, idx);
bool ok = write_value(L, -1, w, err, depth + 1);
lua_pop(L, 1);
if (!ok) return false;
}
return true;
}
default:
err = std::string("cannot serialize a ") + lua_typename(L, lua_type(L, idx));
return false;
}
}
static bool read_value(lua_State* L, BinaryReader& r, std::string& err, int depth) {
if (depth > 64) { err = "table nesting too deep"; return false; }
luaL_checkstack(L, 4, "deserialize");
switch (r.u8()) {
case 0: lua_pushnil(L); return true;
case 1: lua_pushboolean(L, 0); return true;
case 2: lua_pushboolean(L, 1); return true;
case 3: lua_pushinteger(L, lua_Integer(r.u64())); return true;
case 4: lua_pushnumber(L, r.f64()); return true;
case 5: { std::string s = r.str(); lua_pushlstring(L, s.data(), s.size()); return true; }
case 7: {
auto* p = static_cast<uint32_t*>(lua_newuserdatauv(L, sizeof(uint32_t), 0));
*p = r.u32();
luaL_setmetatable(L, kEntityMeta);
return true;
}
case 8: {
auto* b = static_cast<LuaBuffer*>(lua_newuserdatauv(L, sizeof(LuaBuffer), 0));
b->bits = r.u32();
b->is_int = r.boolean();
luaL_setmetatable(L, kBufferMeta);
return true;
}
case 9: {
*static_cast<uint32_t*>(lua_newuserdatauv(L, sizeof(uint32_t), 0)) = r.u32();
luaL_setmetatable(L, kKernelMeta);
return true;
}
case 6: {
uint32_t n = r.u32();
lua_createtable(L, 0, int(n));
for (uint32_t i = 0; i < n; i++) {
if (!read_value(L, r, err, depth + 1)) return false;
if (!read_value(L, r, err, depth + 1)) return false;
lua_settable(L, -3);
}
return true;
}
default: err = "corrupt Lua value tag"; return false;
}
}
bool LuaVM::serialize_value(int index, BinaryWriter& w, std::string& error) { return write_value(L_, index, w, error, 0); }
bool LuaVM::deserialize_value(BinaryReader& r, std::string& error) {
int top = lua_gettop(L_);
try {
if (read_value(L_, r, error, 0)) return true;
} catch (const SerializationError& e) {
error = e.what();
}
lua_settop(L_, top);
return false;
}
} // namespace unify
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