File size: 13,572 Bytes
3ce1a40 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 | #include <filesystem>
#include "test_main.h"
#include "../engine/input/input.h"
#include "../engine/audio/audio.h"
#include "../engine/render/render.h"
#include "../engine/animation/animation.h"
#include "../engine/memory/memory.h"
#include "../engine/core/core.h"
#include "../engine/serialization/stream.h"
#include <cstdio>
#include <cmath>
using namespace unify;
// ------------------------------------------------------------------------------ input
static InputEvent ev(uint64_t t, InputEventType type, uint16_t code) { InputEvent e; e.timestamp_ns = t; e.type = type; e.code = code; return e; }
TEST(input_press_between_ticks_is_not_lost) {
InputSystem in;
in.bind("jump", key::Space);
SimClock clock;
// Tap lasts 3 ms, entirely between two 16.7 ms ticks.
in.push(ev(20'000'000, InputEventType::ButtonDown, key::Space));
in.push(ev(23'000'000, InputEventType::ButtonUp, key::Space));
in.consume_tick(0, clock.tick_end_ns(0)); // tick 0 ends at 16.7 ms: nothing yet
CHECK(!in.is_pressed("jump"));
in.consume_tick(1, clock.tick_end_ns(1)); // tick 1 covers the tap
CHECK(in.is_pressed("jump"));
CHECK(in.is_released("jump"));
CHECK(!in.is_held("jump") || in.is_pressed("jump"));
in.consume_tick(2, clock.tick_end_ns(2));
CHECK(!in.is_pressed("jump"));
}
TEST(input_future_events_stay_queued) {
InputSystem in;
in.bind("left", key::Left);
in.push(ev(100'000'000, InputEventType::ButtonDown, key::Left));
in.consume_tick(0, 16'000'000);
CHECK(!in.is_held("left"));
CHECK(in.queued() == 1);
in.consume_tick(6, 116'000'000);
CHECK(in.is_held("left") && in.is_pressed("left"));
in.consume_tick(7, 133'000'000);
CHECK(in.is_held("left") && !in.is_pressed("left"));
}
TEST(input_axis_repeat_pointer_and_buffered_press) {
InputSystem in;
in.bind("jump", key::Space);
in.bind_axis("move", key::Left, key::Right, key::PadAxisLeftX);
in.push(ev(1, InputEventType::ButtonDown, key::Right));
InputEvent pad; pad.timestamp_ns = 2; pad.type = InputEventType::Axis; pad.code = key::PadAxisLeftX; pad.value = -0.5f; pad.device = InputDevice::Gamepad;
in.push(pad);
InputEvent mv; mv.timestamp_ns = 3; mv.type = InputEventType::PointerMove; mv.value = 120; mv.value2 = 45; mv.device = InputDevice::Mouse;
in.push(mv);
in.push(ev(4, InputEventType::ButtonRepeat, key::Right));
in.push(ev(5, InputEventType::ButtonDown, key::Space));
in.consume_tick(10, 16'000'000);
CHECK_NEAR(in.axis("move"), 0.5f, 1e-6);
CHECK(in.pointer() == Vec2(120, 45));
CHECK(in.frame().repeated.size() == 1);
for (uint64_t t = 11; t < 14; t++) in.consume_tick(t, 16'000'000 * (t - 9));
CHECK(in.buffered("jump", 4)); // pressed 3 ticks ago: still buffered
in.consume_buffered("jump");
CHECK(!in.buffered("jump", 4));
}
TEST(input_frames_serialize_for_replay) {
InputSystem in;
in.set_recording(true);
in.push(ev(1, InputEventType::ButtonDown, key::A));
in.consume_tick(0, 16'000'000);
in.consume_tick(1, 33'000'000);
BinaryWriter w;
in.recorded()[0].serialize(w);
BinaryReader r(w.data());
CHECK(InputFrame::deserialize(r) == in.recorded()[0]);
}
// ------------------------------------------------------------------------------ audio
static std::string tmp_wav(const char* name, int frames, bool loop) {
std::vector<int16_t> pcm(size_t(frames) * 2);
for (int i = 0; i < frames; i++) pcm[size_t(i) * 2] = pcm[size_t(i) * 2 + 1] = int16_t(10000 * std::sin(i * 0.05));
std::string path = std::string("/tmp/unify_test_") + name + ".wav";
write_wav(path, pcm, 2, 44100, loop ? frames / 4 : -1, loop ? frames : -1);
return path;
}
TEST(audio_wav_round_trip_with_loop_points) {
std::string p = tmp_wav("loop", 4000, true);
AudioClip c;
CHECK(c.load_wav(p));
CHECK(c.frames() == 4000);
CHECK(c.loop_start == 1000 && c.loop_end == 4000);
}
TEST(audio_mixer_voices_buses_pan_and_fade) {
auto clip = std::make_shared<AudioClip>();
clip->name = "tone";
clip->samples.assign(44100 * 2, 0.5f);
Mixer mx(44100, 4);
std::vector<float> out(512 * 2);
PlayParams p; p.pan = -1; // hard left
AudioHandle h = mx.play(clip, p);
mx.render(out.data(), 512);
CHECK(out[0] > 0.6f && std::fabs(out[1]) < 1e-5f); // constant-power left, silent right
mx.set_bus_volume(Bus::Sfx, 0);
mx.render(out.data(), 512);
CHECK(out[0] == 0);
mx.set_bus_volume(Bus::Sfx, 1);
mx.fade(h, 0, 0.01f); // ~441 frames
mx.render(out.data(), 512);
CHECK(out[1022] == 0);
CHECK(mx.stop(h));
CHECK(!mx.stop(h)); // stale handle
// Voice limit: the 5th concurrent sound is dropped, not crashing.
for (int i = 0; i < 4; i++) CHECK(mx.play(clip));
CHECK(!mx.play(clip));
}
TEST(audio_pitch_and_pause) {
auto clip = std::make_shared<AudioClip>();
clip->name = "ramp";
for (int i = 0; i < 1000; i++) { clip->samples.push_back(i / 1000.0f); clip->samples.push_back(i / 1000.0f); }
Mixer mx(44100, 4);
PlayParams p; p.pitch = 2;
AudioHandle h = mx.play(clip, p);
std::vector<float> out(200 * 2);
mx.render(out.data(), 100);
CHECK_NEAR(out[2 * 50] / 1.41421356f * 1.41421356f, 0.100f * std::cos(3.14159265f / 4) * 1.41421356f, 1e-3); // 2x speed: frame 50 plays sample 100
mx.pause(h);
mx.render(out.data(), 100);
CHECK(out[0] == 0);
mx.resume(h);
CHECK(mx.playing(h));
mx.render(out.data(), 200);
mx.render(out.data(), 200); // source position reaches exactly the end (frame 1000)
CHECK(mx.playing(h));
mx.render(out.data(), 1); // first frame past the end frees the voice
CHECK(!mx.playing(h));
}
TEST(audio_streaming_reads_incrementally_and_loops) {
std::string p = tmp_wav("music", 44100 * 3, true); // 3 s file, loop from 0.75 s
auto s = std::make_shared<StreamingSource>();
s->name = "music";
CHECK(s->open(p));
Mixer mx(44100, 4);
PlayParams pp; pp.bus = Bus::Music; pp.loop = true;
AudioHandle h = mx.stream(s, pp);
CHECK(s->buffer.available() <= s->buffer.capacity()); // never more than 1 s buffered
CHECK(s->decoder.position() < 44100 * 3); // not the whole file
std::vector<float> out(1024 * 2);
for (int i = 0; i < 44100 * 5 / 1024; i++) { AudioStreamer::pump(mx); mx.render(out.data(), 1024); }
CHECK(mx.playing(h)); // 5 s of playback from a 3 s file: it looped
CHECK(s->underruns == 0);
CHECK(s->frames_consumed > 44100 * 4);
}
TEST(audio_null_device_advances_audio_clock_on_its_own_thread) {
Mixer mx(44100, 8);
NullAudioDevice dev;
dev.start(mx);
uint64_t t0 = wall_clock_ns();
while (mx.frames_rendered() < 4410 && wall_clock_ns() - t0 < 2'000'000'000ull) {}
dev.stop();
CHECK(mx.frames_rendered() >= 4410);
}
// ------------------------------------------------------------------------------ renderer
TEST(renderer_batches_by_texture_and_respects_layers) {
SoftwareRenderDevice dev;
Image red(4, 4, {255, 0, 0, 255}), blue(4, 4, {0, 0, 255, 255});
uint32_t tr = dev.create_texture(red).bits, tb = dev.create_texture(blue).bits;
Renderer2D r(dev);
RenderTarget target(64, 64);
Camera cam; cam.zoom = 8;
r.begin(target, cam, {});
for (int i = 0; i < 10; i++) r.sprite(tr, {0, 0, 4, 4}, {-2.0f + i * 0.4f, 0}, {1, 1}, 0, {}, 0, 0);
for (int i = 0; i < 10; i++) r.sprite(tb, {0, 0, 4, 4}, {-2.0f + i * 0.4f, 2}, {1, 1}, 0, {}, 0, 0);
r.sprite(tb, {0, 0, 4, 4}, {0, 0}, {2, 2}, 0, {}, 5, 0); // higher layer draws on top of the red row
r.end();
CHECK(r.stats().commands == 21);
// Red row, then blue row + the layer-5 blue sprite: those are adjacent in draw order with
// identical state, so they merge without changing what is drawn on top.
CHECK(r.stats().batches == 2);
const uint8_t* centre = target.color.at(32, 32);
CHECK(centre[2] == 255 && centre[0] == 0);
}
TEST(renderer_alpha_blend_scissor_and_camera) {
SoftwareRenderDevice dev;
Renderer2D r(dev);
RenderTarget target(32, 32);
Camera cam; cam.zoom = 1; cam.position = {100, 100};
r.begin(target, cam, {}, {0, 0, 0, 255});
r.set_scissor({0, 0, 16, 32});
r.sprite(0, {0, 0, 1, 1}, {100, 100}, {32, 32}, 0, {255, 255, 255, 128}, 0, 0);
r.end();
CHECK(target.color.at(8, 16)[0] == 128); // half-transparent white over black
CHECK(target.color.at(24, 16)[0] == 0); // outside the scissor
Vec2 s = r.world_to_screen({100, 100});
CHECK(s == Vec2(16, 16));
CHECK(r.screen_to_world(s) == Vec2(100, 100));
}
TEST(renderer_rotation_and_atlas) {
Image a(8, 8, {255, 0, 0, 255}), b(8, 16, {0, 255, 0, 255});
Image packed;
Atlas atlas;
CHECK(pack_atlas({{"a", &a}, {"b", &b}}, 64, packed, atlas));
CHECK(atlas.find("b") == 2);
RectI rb = atlas.regions[size_t(atlas.find("b"))].rect;
CHECK(packed.at(rb.x + 1, rb.y + 1)[1] == 255);
SoftwareRenderDevice dev;
uint32_t tex = dev.create_texture(packed).bits;
Renderer2D r(dev);
RenderTarget target(40, 40);
Camera cam; cam.zoom = 1;
r.begin(target, cam, {});
RectI ra = atlas.regions[size_t(atlas.find("a"))].rect;
r.sprite(tex, {float(ra.x), float(ra.y), 8, 8}, {0, 0}, {20, 20}, 0.785398f, {}, 0, 0);
r.end();
CHECK(target.color.at(20, 20)[0] == 255); // centre covered
CHECK(target.color.at(11, 11)[0] != 255); // corner of the unrotated square is empty when rotated 45°
}
TEST(image_codecs_round_trip) {
Image img(17, 9);
for (int y = 0; y < 9; y++) for (int x = 0; x < 17; x++) { uint8_t* p = img.at(x, y); p[0] = uint8_t(x * 13); p[1] = uint8_t(y * 27); p[2] = uint8_t((x + y) & 1 ? 255 : 0); p[3] = uint8_t(200 + x); }
Image back;
CHECK(decode_qoi(encode_qoi(img), back));
CHECK(back.pixels == img.pixels);
const auto png_path = (std::filesystem::temp_directory_path() / "unify_test.png").string();
CHECK(write_png(png_path, img));
std::filesystem::remove(png_path);
}
// ------------------------------------------------------------------------------ animation
TEST(animation_modes_blend_and_sim_time) {
AnimationSystem anim;
AnimationClip run{"run", PlayMode::Loop, {{1, 0.1f}, {2, 0.1f}, {3, 0.1f}}, {}};
AnimationClip bob{"bob", PlayMode::PingPong, {}, {{"y", {{0, 0}, {1, 10}}}}};
AnimationClip jump{"jump", PlayMode::Once, {{7, 0.5f}}, {{"y", {{0, 100}, {0.5f, 100}}}}};
anim.add_clip(run); anim.add_clip(bob); anim.add_clip(jump);
uint32_t p = anim.create_player("run");
for (int i = 0; i < 9; i++) anim.advance(1.0f / 60); // 0.15 s
CHECK(anim.sprite_region(p) == 2);
for (int i = 0; i < 12; i++) anim.advance(1.0f / 60); // 0.35 s -> wraps to 0.05
CHECK(anim.sprite_region(p) == 1);
uint32_t q = anim.create_player("bob");
for (int i = 0; i < 90; i++) anim.advance(1.0f / 60); // 1.5 s: ping-pong back at 0.5
CHECK_NEAR(anim.value(q, "y", -1), 5, 1e-3);
anim.play(q, "jump", 0.5f);
for (int i = 0; i < 15; i++) anim.advance(1.0f / 60); // halfway through the crossfade
float y = anim.value(q, "y", -1);
CHECK(y > 40 && y < 60);
for (int i = 0; i < 60; i++) anim.advance(1.0f / 60);
CHECK(anim.player(q)->finished);
CHECK_NEAR(anim.value(q, "y", -1), 100, 1e-4);
}
// ------------------------------------------------------------------------------ memory
TEST(memory_allocators) {
FrameAllocator fa(1024);
void* a = fa.allocate(100);
void* b = fa.allocate(100, 64);
CHECK(a && b && (reinterpret_cast<uintptr_t>(b) % 64) == 0);
CHECK(!fa.allocate(4096) && fa.overflows() == 1);
fa.reset();
CHECK(fa.used() == 0);
PoolAllocator pool(24, 4);
std::vector<void*> blocks;
for (int i = 0; i < 10; i++) blocks.push_back(pool.allocate());
CHECK(pool.in_use() == 10 && pool.capacity() == 12);
for (void* p : blocks) pool.free(p);
CHECK(pool.in_use() == 0);
ObjectPool<std::string> strings;
auto* s = strings.create("hello");
CHECK(*s == "hello" && strings.live() == 1);
strings.destroy(s);
CHECK(strings.live() == 0);
AssetAllocator assets(1000);
uint8_t* x = assets.allocate(600, "texture");
CHECK(x && !assets.allocate(600, "audio") && assets.failures() == 1);
assets.free(x);
CHECK(assets.used() == 0 && assets.live_allocations() == 0);
BufferAllocator ba(16, 1024);
uint32_t o1 = ba.allocate(100), o2 = ba.allocate(100), o3 = ba.allocate(100);
CHECK(o1 == 16 && o2 > o1 && o3 > o2);
ba.free(o2);
CHECK(ba.allocate(64) == o2); // first fit reuses the hole
ba.free(o1); ba.free(o3); ba.free(o2);
CHECK(ba.largest_free() == 1024); // fully coalesced
}
TEST(handles_detect_stale_references) {
HandlePool<EntityHandle> pool;
EntityHandle a = pool.allocate();
CHECK(pool.valid(a));
pool.release(a);
CHECK(!pool.valid(a));
EntityHandle b = pool.allocate();
CHECK(b.index() == a.index() && !pool.valid(a) && pool.valid(b));
CHECK(!pool.valid(EntityHandle{}));
CHECK(!pool.valid(EntityHandle::make(999, 1)));
}
TEST(rng_is_deterministic_and_serializable) {
Rng a(42), b(42);
for (int i = 0; i < 100; i++) CHECK(a.next_u32() == b.next_u32());
uint32_t st[4];
for (int i = 0; i < 4; i++) st[i] = a.state()[i];
float x = a.next_float();
Rng c(1);
c.set_state(st);
CHECK(c.next_float() == x);
for (int i = 0; i < 1000; i++) { float f = a.next_float(); CHECK(f >= 0 && f < 1); }
}
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