File size: 4,835 Bytes
a8baeed
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
use super::{GpuContext, GpuError, Result, UnaryOp};
use ocl::Buffer;

pub struct ValidationAgent;

impl ValidationAgent {
    pub fn validate_input(count: usize) -> Result<()> {
        if count == 0 {
            return Err(GpuError::EmptyBuffer);
        }
        if count > u32::MAX as usize {
            return Err(GpuError::InvalidCount(count));
        }
        Ok(())
    }

    pub fn validate_buffers(bufs: &[(&'static str, usize)], count: usize) -> Result<()> {
        for &(which, len) in bufs {
            if len < count {
                return Err(GpuError::BufferTooShort { which, len, count });
            }
        }
        Ok(())
    }

    pub fn allocate(ctx: &GpuContext, count: usize) -> Result<Buffer<u8>> {
        Self::validate_input(count)?;
        ctx.alloc(count)
    }
}

pub struct ExecutionAgent;

impl ExecutionAgent {
    pub fn execute<Op: UnaryOp>(
        ctx: &GpuContext,
        op: &Op,
        input: &Buffer<u8>,
        output: &Buffer<u8>,
        count: usize,
    ) -> Result<()> {
        ValidationAgent::validate_input(count)?;
        ValidationAgent::validate_buffers(
            &[("input", input.len()), ("output", output.len())],
            count,
        )?;
        op.launch(ctx, input, output, count)
    }

    pub fn execute_composed<F: UnaryOp, G: UnaryOp>(
        ctx: &GpuContext,
        f: &F,
        g: &G,
        input: &Buffer<u8>,
        output: &Buffer<u8>,
        count: usize,
    ) -> Result<()> {
        ValidationAgent::validate_input(count)?;
        ValidationAgent::validate_buffers(
            &[("input", input.len()), ("output", output.len())],
            count,
        )?;
        let tmp = ctx.alloc(count)?;
        f.launch(ctx, input, &tmp, count)?;
        g.launch(ctx, &tmp, output, count)
    }
}

pub struct VerificationAgent;

impl VerificationAgent {
    pub fn download(ctx: &GpuContext, buf: &Buffer<u8>) -> Result<Vec<u8>> {
        ctx.download_raw(buf)
    }

    pub fn download_bools(ctx: &GpuContext, buf: &Buffer<u8>, count: usize) -> Result<Vec<bool>> {
        ctx.download_bools(buf, count)
    }

    pub fn verify_equal(actual: &[u8], expected: &[u8]) -> Result<()> {
        if actual != expected {
            return Err(GpuError::Ocl(ocl::Error::from(
                "verification failed: output mismatch",
            )));
        }
        Ok(())
    }

    pub fn verify_bools_equal(actual: &[bool], expected: &[bool]) -> Result<()> {
        if actual != expected {
            return Err(GpuError::Ocl(ocl::Error::from(
                "verification failed: boolean output mismatch",
            )));
        }
        Ok(())
    }
}

pub struct Workflow {
    ctx: GpuContext,
}

impl Workflow {
    pub fn new() -> Result<Self> {
        let ctx = GpuContext::new()?;
        Ok(Workflow { ctx })
    }

    pub fn run_unary<Op: UnaryOp>(&self, op: &Op, input: &[u8]) -> Result<Vec<u8>> {
        let count = input.len();
        ValidationAgent::validate_input(count)?;

        let inp_buf = self.ctx.upload_raw(input)?;
        let out_buf = ValidationAgent::allocate(&self.ctx, count)?;

        ExecutionAgent::execute(&self.ctx, op, &inp_buf, &out_buf, count)?;

        VerificationAgent::download(&self.ctx, &out_buf)
    }

    pub fn run_unary_bools<Op: UnaryOp>(&self, op: &Op, input: &[bool]) -> Result<Vec<bool>> {
        let count = input.len();
        ValidationAgent::validate_input(count)?;

        let inp_buf = self.ctx.upload_bools(input)?;
        let out_buf = ValidationAgent::allocate(&self.ctx, count)?;

        ExecutionAgent::execute(&self.ctx, op, &inp_buf, &out_buf, count)?;

        VerificationAgent::download_bools(&self.ctx, &out_buf, count)
    }

    pub fn run_composed<F: UnaryOp, G: UnaryOp>(
        &self,
        f: &F,
        g: &G,
        input: &[u8],
    ) -> Result<Vec<u8>> {
        let count = input.len();
        ValidationAgent::validate_input(count)?;

        let inp_buf = self.ctx.upload_raw(input)?;
        let out_buf = ValidationAgent::allocate(&self.ctx, count)?;

        ExecutionAgent::execute_composed(&self.ctx, f, g, &inp_buf, &out_buf, count)?;

        VerificationAgent::download(&self.ctx, &out_buf)
    }

    pub fn run_composed_bools<F: UnaryOp, G: UnaryOp>(
        &self,
        f: &F,
        g: &G,
        input: &[bool],
    ) -> Result<Vec<bool>> {
        let count = input.len();
        ValidationAgent::validate_input(count)?;

        let inp_buf = self.ctx.upload_bools(input)?;
        let out_buf = ValidationAgent::allocate(&self.ctx, count)?;

        ExecutionAgent::execute_composed(&self.ctx, f, g, &inp_buf, &out_buf, count)?;

        VerificationAgent::download_bools(&self.ctx, &out_buf, count)
    }

    pub fn device_name(&self) -> Result<String> {
        self.ctx.device_name()
    }
}