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8011973 b71b050 8011973 b71b050 8011973 b71b050 8011973 b71b050 8011973 b71b050 8011973 b71b050 8011973 b71b050 8011973 b71b050 8011973 b71b050 8011973 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 | """Structural plane fitting and vertex snapping for S23DR wireframes.
Class IDs (from cache_scenes.py STRUCTURAL_CLASSES, 0-indexed):
0 apex 7 valley
1 eave_end_point 8 flashing
2 flashing_end_pt 9 step_flashing
3 rake 10 roof ← roof face surface
4 ridge 11 other_house ← walls, siding, doors, windows
5 eave 12 non_house ← unlabeled / ADE
6 hip
"""
import numpy as np
ROOF_CLASS = 10 # compressed class_id for "roof" face
WALL_CLASS = 11 # compressed class_id for "other_house" (walls dominate)
def _ransac_plane(pts, dist_thresh=0.12, max_iters=150, rng=None):
"""Fit plane via RANSAC + PCA refit. Returns (normal, d) or None."""
if rng is None:
rng = np.random.RandomState(42)
best_inliers = 0
best_n = best_d = None
for _ in range(max_iters):
idx = rng.choice(len(pts), 3, replace=False)
p1, p2, p3 = pts[idx]
n = np.cross(p2 - p1, p3 - p1)
nrm = np.linalg.norm(n)
if nrm < 1e-10:
continue
n /= nrm
d = float(np.dot(n, p1))
n_in = int((np.abs(pts @ n - d) < dist_thresh).sum())
if n_in > best_inliers:
best_inliers, best_n, best_d = n_in, n, d
if best_n is None or best_inliers < 3:
return None
inliers = pts[np.abs(pts @ best_n - best_d) < dist_thresh]
if len(inliers) < 3:
return (best_n, float(best_d))
centroid = inliers.mean(0)
_, _, Vt = np.linalg.svd(inliers - centroid, full_matrices=False)
n = Vt[-1]
if np.dot(n, best_n) < 0:
n = -n
return (n, float(np.dot(n, centroid)))
def _fit_planes_iterative(pts, n_planes, min_inliers, dist_thresh):
"""Iterative RANSAC on pts. Returns list of (normal, d, centroid)."""
rng = np.random.RandomState(123)
remaining = pts.copy()
planes = []
for _ in range(n_planes):
if len(remaining) < min_inliers:
break
result = _ransac_plane(remaining, dist_thresh=dist_thresh,
max_iters=150, rng=rng)
if result is None:
break
n, d = result
inlier_mask = np.abs(remaining @ n - d) < dist_thresh
if inlier_mask.sum() < min_inliers:
break
planes.append((n, d, remaining[inlier_mask].mean(0)))
remaining = remaining[~inlier_mask]
return planes
def _intersection_line(p1, p2):
"""Line of intersection of two planes. Returns (p0, dir, t_min, t_max) or None."""
n1, d1, c1 = p1
n2, d2, c2 = p2
direction = np.cross(n1, n2)
nrm = np.linalg.norm(direction)
if nrm < 1e-6:
return None
direction /= nrm
A = np.stack([n1, n2, direction])
b = np.array([d1, d2, 0.0])
try:
p0 = np.linalg.solve(A, b)
except np.linalg.LinAlgError:
return None
t1 = float(np.dot(c1 - p0, direction))
t2 = float(np.dot(c2 - p0, direction))
t_min = min(t1, t2) - 3.0
t_max = max(t1, t2) + 3.0
return (p0, direction, t_min, t_max)
def _plane_triple_intersection(p1, p2, p3):
"""Point where 3 planes (n,d,c) each intersect. Returns point or None."""
n1, d1, _ = p1
n2, d2, _ = p2
n3, d3, _ = p3
A = np.stack([n1, n2, n3])
b = np.array([d1, d2, d3], dtype=np.float64)
try:
if abs(np.linalg.det(A)) < 1e-5:
return None
return np.linalg.solve(A, b)
except np.linalg.LinAlgError:
return None
def snap_to_plane_intersections(pv, pe, xyz_world, cid_valid, src_valid=None,
n_planes=10, min_inliers=25, dist_thresh=0.12,
snap_radius=0.45):
"""Snap predicted vertices to nearest roof plane-intersection line.
Uses roof-class COLMAP points (class_id==10). Falls back if <2 planes found.
"""
roof_mask = cid_valid == ROOF_CLASS
if src_valid is not None:
colmap_roof = roof_mask & (src_valid == 0)
pts = xyz_world[colmap_roof] if colmap_roof.sum() >= min_inliers else xyz_world[roof_mask]
else:
pts = xyz_world[roof_mask]
if len(pts) < min_inliers:
return pv
planes = _fit_planes_iterative(pts, n_planes, min_inliers, dist_thresh)
if len(planes) < 2:
return pv
lines = []
for i in range(len(planes)):
for j in range(i + 1, len(planes)):
line = _intersection_line(planes[i], planes[j])
if line is not None:
lines.append(line)
if not lines:
return pv
pv_new = np.array(pv, dtype=np.float64)
for vi in range(len(pv_new)):
v = pv_new[vi]
best_dist = snap_radius
best_pos = None
for p0, d, t_min, t_max in lines:
t = float(np.dot(v - p0, d))
t = max(t_min, min(t_max, t))
proj = p0 + t * d
dist = float(np.linalg.norm(v - proj))
if dist < best_dist:
best_dist = dist
best_pos = proj
if best_pos is not None:
pv_new[vi] = best_pos
return pv_new
def snap_to_structural_intersections(pv, pe, xyz_world, cid_valid, src_valid=None,
n_planes_wall=6, n_planes_roof=6,
min_inliers=20, dist_thresh=0.12,
snap_radius=0.5):
"""Snap vertices to structural plane triple-intersections.
Fits planes to wall (class 11) and roof (class 10) COLMAP points, computes
all 3-plane intersections, snaps each predicted vertex to the nearest one
within snap_radius. Falls back silently if insufficient points/planes.
3-plane intersections correspond to true wireframe vertices:
wall-wall-floor → base corner
wall-wall-ceiling → top corner
wall-roof-roof → eave corner
roof-roof-roof → ridge peak
"""
pv = np.asarray(pv, dtype=np.float64)
if len(pv) < 2:
return pv
# COLMAP points only (more reliable geometry)
if src_valid is not None:
colmap = src_valid == 0
pts_all = xyz_world[colmap]
cids_all = cid_valid[colmap]
else:
pts_all = xyz_world
cids_all = cid_valid
all_planes = []
# Wall planes
wall_pts = pts_all[cids_all == WALL_CLASS]
if len(wall_pts) >= min_inliers:
all_planes.extend(
_fit_planes_iterative(wall_pts, n_planes_wall, min_inliers, dist_thresh)
)
# Roof planes
roof_pts = pts_all[cids_all == ROOF_CLASS]
if len(roof_pts) >= min_inliers:
all_planes.extend(
_fit_planes_iterative(roof_pts, n_planes_roof, min_inliers, dist_thresh)
)
if len(all_planes) < 3:
return pv
# Scene bounding box for filtering implausible intersections
bb_min = pts_all.min(0) - 2.0
bb_max = pts_all.max(0) + 2.0
# All 3-plane intersections
candidates = []
n = len(all_planes)
for i in range(n):
for j in range(i + 1, n):
for k in range(j + 1, n):
pt = _plane_triple_intersection(all_planes[i], all_planes[j], all_planes[k])
if pt is None:
continue
if np.all(pt >= bb_min) and np.all(pt <= bb_max):
candidates.append(pt)
if not candidates:
return pv
cand_arr = np.array(candidates) # (M, 3)
# Snap each vertex to nearest candidate within radius
pv_new = pv.copy()
for vi in range(len(pv_new)):
dists = np.linalg.norm(cand_arr - pv_new[vi], axis=1)
nearest = int(dists.argmin())
if dists[nearest] < snap_radius:
pv_new[vi] = cand_arr[nearest]
return pv_new
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