| <html> |
| <head> |
| <script src="js/util.js"></script> |
| <script src="js/core.js"></script> |
| <script src="js/arm.js"></script> |
| <script src="js/thumb.js"></script> |
| <script src="js/mmu.js"></script> |
| <script src="js/io.js"></script> |
| <script src="js/audio.js"></script> |
| <script src="js/video.js"></script> |
| <script src="js/video/proxy.js"></script> |
| <script src="js/video/software.js"></script> |
| <script src="js/irq.js"></script> |
| <script src="js/keypad.js"></script> |
| <script src="js/sio.js"></script> |
| <script src="js/savedata.js"></script> |
| <script src="js/gpio.js"></script> |
| <script src="js/gba.js"></script> |
|
|
| <script src="resources/xhr.js"></script> |
| <script src="resources/console.js"></script> |
| <link href="resources/console.css" rel="stylesheet"> |
| <script> |
| function runTest(r) { |
| core.setRom(r); |
| core.DEBUG("ROM loaded: " + core.rom.title + " [" + core.rom.code + "] (" + r.byteLength + " bytes)"); |
| gbaCon.memory.refreshAll(); |
| } |
| |
| function loadRomFromFile(romFile) { |
| var reader = new FileReader(); |
| reader.onload = function(e) { runTest(e.target.result); } |
| reader.readAsArrayBuffer(romFile); |
| }; |
| |
| function setLogLevel(level, enabled) { |
| core.logLevel &= ~level; |
| core.logLevel |= enabled && level; |
| } |
| |
| function screenshot() { |
| var canvas = document.getElementById('screen'); |
| window.open(canvas.toDataURL('image/png'), 'screenshot'); |
| }; |
| |
| function savestate() { |
| gbaCon.pause(); |
| var state = core.freeze(); |
| Serializer.serializePNG(Serializer.serialize(state), document.getElementById('screen'), function(url) { |
| var img = document.getElementById('saveState'); |
| img.setAttribute('src', url); |
| }); |
| }; |
| |
| function loadSavestate(state) { |
| Serializer.deserializePNG(state, function (result) { |
| core.defrost(result); |
| core.DEBUG('Loaded state'); |
| }); |
| } |
| |
| var core = new GameBoyAdvance(); |
| setLogLevel(core.LOG_DEBUG, true); |
| var rom = null; |
| |
| var gbaCon; |
| core.cpu.resetCPU(0); |
| window.onload = function() { |
| var canvas = document.getElementById('screen'); |
| core.setCanvas(canvas); |
| |
| gbaCon = new Console(core); |
| core.DEBUG("Logging begun!"); |
| core.DEBUG("Loading BIOS..."); |
| loadRom('resources/bios.bin', function(bios) { |
| core.setBios(bios, false); |
| core.DEBUG("BIOS loaded!"); |
| gbaCon.memory.refreshAll(); |
| }); |
| }; |
| </script> |
| </head> |
| <body> |
| <section id="top"> |
| <section id="consoleContainer"> |
| <div id="consoleControls"> |
| <label><input type="checkbox" checked onclick="setLogLevel(core.LOG_ERROR, this.checked)">ERROR</label> |
| <label><input type="checkbox" checked onclick="setLogLevel(core.LOG_WARN, this.checked)">WARN</label> |
| <label><input type="checkbox" onclick="setLogLevel(core.LOG_STUB, this.checked)">STUB</label> |
| <label><input type="checkbox" onclick="setLogLevel(core.LOG_INFO, this.checked)">INFO</label> |
| <label><input type="checkbox" checked onclick="setLogLevel(core.LOG_DEBUG, this.checked)">DEBUG</label> |
| </div> |
| <ul id="console"></ul> |
| <img id="saveState"> |
| </section> |
| <section id="main"> |
| <section id="display"> |
| <canvas id="screen" width="240" height="160"></canvas> |
| </section> |
| <section id="controls"> |
| <button onclick="gbaCon.step()">Step</button> |
| <button onclick="gbaCon.runVisible()">Run slowly</button> |
| <button onclick="gbaCon.runFrame()">Next frame</button> |
| <button onclick="gbaCon.run()">Run quickly</button> |
| <button onclick="gbaCon.pause()">Pause</button> |
| </section> |
| <section id="loading"> |
| Load ROM: |
| <input type="file" id="uploadRom" onchange="loadRomFromFile(this.files[0])"> |
| </section> |
| <section id="saving"> |
| <button onclick="document.getElementById('uploadSave').click()">Load savedata</button> |
| <input type="file" id="uploadSave" onchange="core.loadSavedataFromFile(this.files[0])" style="display: none"> |
| <button onclick="core.downloadSavedata()">Download savedata</button> |
| <button onclick="core.storeSavedata()">Store savedata</button> |
| <button onclick="screenshot()">Take screenshot</button> |
| <button onclick="savestate()">Freeze</button> |
| <input type="file" id="uploadSavestate" onchange="loadSavestate(this.files[0])" style="display: none"> |
| <button onclick="document.getElementById('uploadSavestate').click()">Defrost</button> |
| </section> |
| <section id="registers"> |
| <div> |
| <h3>GPRs</h3> |
| <ol id="gprs"> |
| <li id="r0">0x00000000</li> |
| <li id="r1">0x00000000</li> |
| <li id="r2">0x00000000</li> |
| <li id="r3">0x00000000</li> |
| <li id="r4">0x00000000</li> |
| <li id="r5">0x00000000</li> |
| <li id="r6">0x00000000</li> |
| <li id="r7">0x00000000</li> |
| <li id="r8">0x00000000</li> |
| <li id="r9">0x00000000</li> |
| <li id="r10">0x00000000</li> |
| <li id="r11">0x00000000</li> |
| <li id="r12">0x00000000</li> |
| <li id="r13">0x00000000</li> |
| <li id="r14">0x00000000</li> |
| <li id="r15">0x00000000</li> |
| </ol> |
| </div> |
| <div> |
| <h3>Status bits</h3> |
| <ol id="psr"> |
| <li id="cpsrN">N</li> |
| <li id="cpsrZ">Z</li> |
| <li id="cpsrC">C</li> |
| <li id="cpsrV">V</li> |
| <li id="cpsrI">I</li> |
| <li id="cpsrT">T</li> |
| <li>Mode: <span id="mode">SYSTEM</span></li> |
| </ol> |
| </div> |
| </section> |
| <section id="breakpoints"> |
| <div id="breakpointControls"> |
| Add breakpoint: |
| <input type="text" onchange="gbaCon.addBreakpoint(parseInt(this.value, 16))"> |
| </div> |
| <ul id="breakpointView"> |
| </ul> |
| </section> |
| </section> |
| <section id="memory"> |
| <div id="memoryControls"> |
| <h3>Jump to:</h3> |
| <ul> |
| <li> |
| Region: |
| <select onchange="gbaCon.memory.scrollTo(this.options[this.selectedIndex].value * 0x01000000)"> |
| <option value="0">0x00000000: BIOS</option> |
| <option value="2">0x02000000: On-Board RAM</option> |
| <option value="3">0x03000000: In-Chip RAM</option> |
| <option value="4">0x04000000: I/O</option> |
| <option value="5">0x05000000: Palette</option> |
| <option value="6">0x06000000: VRAM</option> |
| <option value="7">0x07000000: OAM</option> |
| <option value="8">0x08000000: Gamepak WS 0</option> |
| <option value="10">0x0A000000: Gamepak WS 1</option> |
| <option value="12">0x0C000000: Gamepak WS 2</option> |
| <option value="14">0x0E000000: Gamepak SRAM</option> |
| </select> |
| </li> |
| <li> |
| Address: |
| <input type="text" onchange="gbaCon.memory.scrollTo(parseInt(this.value, 16))"> |
| </li> |
| </ul> |
| </div> |
| <ul id="memoryView"></ul> |
| </section> |
| </section> |
| </body> |
| </html> |
|
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