File size: 7,085 Bytes
89610f7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | <html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>GBA.js - Joystick Edition</title>
<link rel="stylesheet" href="resources/main.css">
<script src="js/util.js"></script>
<script src="js/core.js"></script>
<script src="js/arm.js"></script>
<script src="js/thumb.js"></script>
<script src="js/mmu.js"></script>
<script src="js/io.js"></script>
<script src="js/audio.js"></script>
<script src="js/video.js"></script>
<script src="js/video/proxy.js"></script>
<script src="js/video/software.js"></script>
<script src="js/irq.js"></script>
<script src="js/keypad.js"></script>
<script src="js/sio.js"></script>
<script src="js/savedata.js"></script>
<script src="js/gpio.js"></script>
<script src="js/gba.js"></script>
<script src="resources/xhr.js"></script>
<style>
body, html {
background: #1a1a1a; color: #fff; margin: 0; padding: 0;
width: 100%; height: 100%; overflow: hidden; font-family: sans-serif;
display: flex; flex-direction: column;
}
#screen-container {
flex: 1; display: flex; align-items: center; justify-content: center;
background: #000; position: relative;
}
canvas#screen {
max-width: 100%; max-height: 100%;
image-rendering: pixelated;
border: 2px solid #333;
}
/* Controller Overlay */
#touch-controls {
height: 45vh;
background: radial-gradient(circle, #2c2c2c 0%, #1a1a1a 100%);
display: grid;
grid-template-columns: 1fr 1fr;
position: relative;
border-top: 4px solid #444;
}
/* Joystick Area */
.joystick-zone { display: flex; align-items: center; justify-content: center; position: relative; }
#joystick-base {
width: 150px; height: 150px;
background: rgba(255, 255, 255, 0.05);
border: 3px solid rgba(255, 255, 255, 0.2);
border-radius: 50%; position: relative;
touch-action: none;
}
#joystick-handle {
width: 70px; height: 70px;
background: linear-gradient(145deg, #555, #222);
border: 2px solid #666; border-radius: 50%;
position: absolute; top: 50%; left: 50%;
transform: translate(-50%, -50%);
box-shadow: 0 8px 15px rgba(0,0,0,0.6);
pointer-events: none;
}
/* Action Cluster */
.action-zone { display: flex; flex-direction: column; align-items: center; justify-content: center; gap: 20px; }
.button-group { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; transform: rotate(-10deg); }
.btn-circle {
width: 70px; height: 70px; border-radius: 50%;
display: flex; align-items: center; justify-content: center;
font-weight: bold; font-size: 20px; color: #fff;
border: 4px solid rgba(0,0,0,0.3);
box-shadow: 0 5px 0 #000;
}
.btn-a { background: #e91e63; } /* Pink/Red A */
.btn-b { background: #ffc107; color: #000; } /* Yellow B */
.btn-circle:active { transform: translateY(4px) rotate(-10deg); box-shadow: 0 1px 0 #000; }
.meta-btns { display: flex; gap: 20px; margin-top: 10px; }
.pill { background: #333; padding: 10px 20px; border-radius: 20px; font-size: 11px; font-weight: bold; border: 1px solid #555; }
#loader-overlay { position: absolute; z-index: 5; }
.hidden { display: none !important; }
</style>
</head>
<body>
<div id="screen-container">
<canvas id="screen" width="480" height="320"></canvas>
<div id="loader-overlay">
<button class="pill" style="padding: 20px; font-size: 16px; color: #00eaff; border-color: #00eaff;" onclick="document.getElementById('loader').click()">SELECT ROM</button>
<input id="loader" type="file" accept=".gba" class="hidden" onchange="run(this.files[0]);">
</div>
</div>
<div id="touch-controls">
<div class="joystick-zone">
<div id="joystick-base">
<div id="joystick-handle"></div>
</div>
</div>
<div class="action-zone">
<div class="button-group">
<div class="btn-circle btn-b" data-key="5">B</div>
<div class="btn-circle btn-a" data-key="4">A</div>
</div>
<div class="meta-btns">
<div class="pill" data-key="10">SELECT</div>
<div class="pill" data-key="11">START</div>
</div>
</div>
</div>
<script>
var gba;
try {
gba = new GameBoyAdvance();
gba.keypad.eatInput = true;
gba.setCanvas(document.getElementById('screen'));
loadRom('resources/bios.bin', function(bios) { gba.setBios(bios); });
} catch (e) { gba = null; }
function run(file) {
gba.loadRomFromFile(file, function(result) {
if (result) {
document.getElementById('loader-overlay').classList.add('hidden');
gba.runStable();
}
});
}
// --- JOYSTICK IMPLEMENTATION ---
const base = document.getElementById('joystick-base');
const handle = document.getElementById('joystick-handle');
const centerX = 75; // Half of base width
const centerY = 75;
const limit = 55; // Maximum handle movement radius
let activeDirections = { 0: false, 1: false, 2: false, 3: false }; // Up, Down, Left, Right
base.addEventListener('touchstart', moveJoystick, {passive: false});
base.addEventListener('touchmove', moveJoystick, {passive: false});
base.addEventListener('touchend', endJoystick, {passive: false});
function moveJoystick(e) {
e.preventDefault();
const touch = e.touches[0];
const rect = base.getBoundingClientRect();
let x = touch.clientX - rect.left - centerX;
let y = touch.clientY - rect.top - centerY;
const distance = Math.sqrt(x*x + y*y);
if (distance > limit) {
x = x * (limit / distance);
y = y * (limit / distance);
}
handle.style.left = (centerX + x) + 'px';
handle.style.top = (centerY + y) + 'px';
// Map to GBA Directions (0:Up, 1:Down, 2:Left, 3:Right)
const deadzone = 15;
updateKey(2, x < -deadzone); // Left
updateKey(3, x > deadzone); // Right
updateKey(0, y < -deadzone); // Up
updateKey(1, y > deadzone); // Down
}
function endJoystick(e) {
handle.style.left = '50%';
handle.style.top = '50%';
for (let key in activeDirections) updateKey(key, false);
}
function updateKey(key, isPressed) {
if (isPressed && !activeDirections[key]) {
gba.keypad.keydown(key);
activeDirections[key] = true;
} else if (!isPressed && activeDirections[key]) {
gba.keypad.keyup(key);
activeDirections[key] = false;
}
}
// --- ACTION BUTTONS ---
document.querySelectorAll('[data-key]').forEach(btn => {
const key = parseInt(btn.getAttribute('data-key'));
btn.addEventListener('touchstart', (e) => {
e.preventDefault();
gba.keypad.keydown(key);
if(navigator.vibrate) navigator.vibrate(15);
});
btn.addEventListener('touchend', (e) => {
e.preventDefault();
gba.keypad.keyup(key);
});
});
</script>
</body>
</html>
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