File size: 6,319 Bytes
89610f7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | <html>
<head>
<script src="js/util.js"></script>
<script src="js/core.js"></script>
<script src="js/arm.js"></script>
<script src="js/thumb.js"></script>
<script src="js/mmu.js"></script>
<script src="js/io.js"></script>
<script src="js/audio.js"></script>
<script src="js/video.js"></script>
<script src="js/video/proxy.js"></script>
<script src="js/video/software.js"></script>
<script src="js/irq.js"></script>
<script src="js/keypad.js"></script>
<script src="js/sio.js"></script>
<script src="js/savedata.js"></script>
<script src="js/gpio.js"></script>
<script src="js/gba.js"></script>
<script src="resources/xhr.js"></script>
<script src="resources/console.js"></script>
<link href="resources/console.css" rel="stylesheet">
<script>
function runTest(r) {
core.setRom(r);
core.DEBUG("ROM loaded: " + core.rom.title + " [" + core.rom.code + "] (" + r.byteLength + " bytes)");
gbaCon.memory.refreshAll();
}
function loadRomFromFile(romFile) {
var reader = new FileReader();
reader.onload = function(e) { runTest(e.target.result); }
reader.readAsArrayBuffer(romFile);
};
function setLogLevel(level, enabled) {
core.logLevel &= ~level;
core.logLevel |= enabled && level;
}
function screenshot() {
var canvas = document.getElementById('screen');
window.open(canvas.toDataURL('image/png'), 'screenshot');
};
function savestate() {
gbaCon.pause();
var state = core.freeze();
Serializer.serializePNG(Serializer.serialize(state), document.getElementById('screen'), function(url) {
var img = document.getElementById('saveState');
img.setAttribute('src', url);
});
};
function loadSavestate(state) {
Serializer.deserializePNG(state, function (result) {
core.defrost(result);
core.DEBUG('Loaded state');
});
}
var core = new GameBoyAdvance();
setLogLevel(core.LOG_DEBUG, true);
var rom = null;
var gbaCon;
core.cpu.resetCPU(0);
window.onload = function() {
var canvas = document.getElementById('screen');
core.setCanvas(canvas);
gbaCon = new Console(core);
core.DEBUG("Logging begun!");
core.DEBUG("Loading BIOS...");
loadRom('resources/bios.bin', function(bios) {
core.setBios(bios, false);
core.DEBUG("BIOS loaded!");
gbaCon.memory.refreshAll();
});
};
</script>
</head>
<body>
<section id="top">
<section id="consoleContainer">
<div id="consoleControls">
<label><input type="checkbox" checked onclick="setLogLevel(core.LOG_ERROR, this.checked)">ERROR</label>
<label><input type="checkbox" checked onclick="setLogLevel(core.LOG_WARN, this.checked)">WARN</label>
<label><input type="checkbox" onclick="setLogLevel(core.LOG_STUB, this.checked)">STUB</label>
<label><input type="checkbox" onclick="setLogLevel(core.LOG_INFO, this.checked)">INFO</label>
<label><input type="checkbox" checked onclick="setLogLevel(core.LOG_DEBUG, this.checked)">DEBUG</label>
</div>
<ul id="console"></ul>
<img id="saveState">
</section>
<section id="main">
<section id="display">
<canvas id="screen" width="240" height="160"></canvas>
</section>
<section id="controls">
<button onclick="gbaCon.step()">Step</button>
<button onclick="gbaCon.runVisible()">Run slowly</button>
<button onclick="gbaCon.runFrame()">Next frame</button>
<button onclick="gbaCon.run()">Run quickly</button>
<button onclick="gbaCon.pause()">Pause</button>
</section>
<section id="loading">
Load ROM:
<input type="file" id="uploadRom" onchange="loadRomFromFile(this.files[0])">
</section>
<section id="saving">
<button onclick="document.getElementById('uploadSave').click()">Load savedata</button>
<input type="file" id="uploadSave" onchange="core.loadSavedataFromFile(this.files[0])" style="display: none">
<button onclick="core.downloadSavedata()">Download savedata</button>
<button onclick="core.storeSavedata()">Store savedata</button>
<button onclick="screenshot()">Take screenshot</button>
<button onclick="savestate()">Freeze</button>
<input type="file" id="uploadSavestate" onchange="loadSavestate(this.files[0])" style="display: none">
<button onclick="document.getElementById('uploadSavestate').click()">Defrost</button>
</section>
<section id="registers">
<div>
<h3>GPRs</h3>
<ol id="gprs">
<li id="r0">0x00000000</li>
<li id="r1">0x00000000</li>
<li id="r2">0x00000000</li>
<li id="r3">0x00000000</li>
<li id="r4">0x00000000</li>
<li id="r5">0x00000000</li>
<li id="r6">0x00000000</li>
<li id="r7">0x00000000</li>
<li id="r8">0x00000000</li>
<li id="r9">0x00000000</li>
<li id="r10">0x00000000</li>
<li id="r11">0x00000000</li>
<li id="r12">0x00000000</li>
<li id="r13">0x00000000</li>
<li id="r14">0x00000000</li>
<li id="r15">0x00000000</li>
</ol>
</div>
<div>
<h3>Status bits</h3>
<ol id="psr">
<li id="cpsrN">N</li>
<li id="cpsrZ">Z</li>
<li id="cpsrC">C</li>
<li id="cpsrV">V</li>
<li id="cpsrI">I</li>
<li id="cpsrT">T</li>
<li>Mode: <span id="mode">SYSTEM</span></li>
</ol>
</div>
</section>
<section id="breakpoints">
<div id="breakpointControls">
Add breakpoint:
<input type="text" onchange="gbaCon.addBreakpoint(parseInt(this.value, 16))">
</div>
<ul id="breakpointView">
</ul>
</section>
</section>
<section id="memory">
<div id="memoryControls">
<h3>Jump to:</h3>
<ul>
<li>
Region:
<select onchange="gbaCon.memory.scrollTo(this.options[this.selectedIndex].value * 0x01000000)">
<option value="0">0x00000000: BIOS</option>
<option value="2">0x02000000: On-Board RAM</option>
<option value="3">0x03000000: In-Chip RAM</option>
<option value="4">0x04000000: I/O</option>
<option value="5">0x05000000: Palette</option>
<option value="6">0x06000000: VRAM</option>
<option value="7">0x07000000: OAM</option>
<option value="8">0x08000000: Gamepak WS 0</option>
<option value="10">0x0A000000: Gamepak WS 1</option>
<option value="12">0x0C000000: Gamepak WS 2</option>
<option value="14">0x0E000000: Gamepak SRAM</option>
</select>
</li>
<li>
Address:
<input type="text" onchange="gbaCon.memory.scrollTo(parseInt(this.value, 16))">
</li>
</ul>
</div>
<ul id="memoryView"></ul>
</section>
</section>
</body>
</html>
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