File size: 7,853 Bytes
89610f7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 | <!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
<title>GBA.js Mobile Final</title>
<link rel="stylesheet" href="resources/main.css">
<style>
/* Prevent the page from bouncing or scrolling while playing */
body, html {
overflow: hidden;
position: fixed;
width: 100%;
height: 100%;
background: #000;
margin: 0;
padding: 0;
}
#screen {
display: block;
margin: 0 auto;
max-width: 100%;
height: auto;
background-color: #222;
}
/* DEBUG LOG: Confirms if buttons are working */
#status-log {
position: fixed; top: 10px; left: 10px;
background: rgba(0,0,0,0.8); color: #0f0;
font-family: monospace; font-size: 12px;
padding: 5px 10px; z-index: 100001;
border-radius: 4px; pointer-events: none;
}
/* TOUCH PAD CONTAINER */
#touch-controls {
position: fixed; bottom: 0; left: 0; width: 100%; height: 280px;
z-index: 100000; touch-action: none;
}
.t-btn {
position: absolute;
background: rgba(255, 255, 255, 0.2);
border: 2px solid rgba(255, 255, 255, 0.5);
border-radius: 50%; color: white;
display: flex; align-items: center; justify-content: center;
font-weight: bold; font-family: sans-serif;
user-select: none; -webkit-user-select: none;
box-shadow: 0 4px 8px rgba(0,0,0,0.5);
}
/* Visual confirmation of press */
.t-btn:active { background: rgba(0, 255, 0, 0.4); transform: scale(0.95); }
/* Layout Positions */
#t-up { bottom: 180px; left: 75px; width: 65px; height: 65px; }
#t-down { bottom: 50px; left: 75px; width: 65px; height: 65px; }
#t-left { bottom: 115px; left: 10px; width: 65px; height: 65px; }
#t-right { bottom: 115px; left: 140px; width: 65px; height: 65px; }
#t-a { bottom: 130px; right: 20px; width: 85px; height: 85px; background: rgba(255, 0, 0, 0.3); }
#t-b { bottom: 70px; right: 115px; width: 85px; height: 85px; background: rgba(255, 255, 0, 0.3); }
/* Menu & Keyboard Buttons */
.menu-btn { width: 85px; height: 40px; border-radius: 8px; font-size: 12px; bottom: 80px; }
#t-select { left: 50%; margin-left: -135px; background: rgba(100,100,100,0.6); }
#t-start { left: 50%; margin-left: -42px; background: rgba(100,100,100,0.6); }
#t-kbd { left: 50%; margin-left: 50px; background: rgba(0, 100, 255, 0.5); }
/* Hidden Input to trigger mobile keyboard */
#hidden-input { position: absolute; opacity: 0; left: -1000px; }
#controls { color: white; text-align: center; margin-top: 10px; }
.hidden { display: none; }
</style>
<script src="js/util.js"></script>
<script src="js/core.js"></script>
<script src="js/arm.js"></script>
<script src="js/thumb.js"></script>
<script src="js/mmu.js"></script>
<script src="js/io.js"></script>
<script src="js/audio.js"></script>
<script src="js/video.js"></script>
<script src="js/video/proxy.js"></script>
<script src="js/video/software.js"></script>
<script src="js/irq.js"></script>
<script src="js/keypad.js"></script>
<script src="js/sio.js"></script>
<script src="js/savedata.js"></script>
<script src="js/gpio.js"></script>
<script src="js/gba.js"></script>
<script src="resources/xhr.js"></script>
<script>
var gba;
function updateStatus(msg) {
document.getElementById('status-log').innerText = msg;
}
try {
gba = new GameBoyAdvance();
gba.keypad.eatInput = true;
} catch (exception) {
gba = null;
console.error("GBA failed to initialize", exception);
}
window.onload = function() {
if (gba) {
var canvas = document.getElementById('screen');
gba.setCanvas(canvas);
loadRom('resources/bios.bin', function(bios) {
gba.setBios(bios);
});
initTouchGamepad();
}
}
function initTouchGamepad() {
// Indices taken directly from your keypad.js file:
// A=0, B=1, SELECT=2, START=3, RIGHT=4, LEFT=5, UP=6, DOWN=7
const map = {
't-a': 0, 't-b': 1, 't-select': 2, 't-start': 3,
't-right': 4, 't-left': 5, 't-up': 6, 't-down': 7
};
Object.keys(map).forEach(id => {
const el = document.getElementById(id);
if (!el) return;
const keyCode = map[id];
const press = (e) => {
e.preventDefault();
updateStatus("Button: " + id.replace('t-', '').toUpperCase());
// Resume Audio (Required for mobile sound)
if (gba.audio.context && gba.audio.context.state === 'suspended') {
gba.audio.context.resume();
}
gba.keypad.keydown(keyCode);
};
const release = (e) => {
e.preventDefault();
gba.keypad.keyup(keyCode);
};
el.addEventListener('touchstart', press, {passive: false});
el.addEventListener('touchend', release, {passive: false});
});
// KEYBOARD (KBD) LOGIC
const kbdBtn = document.getElementById('t-kbd');
const input = document.getElementById('hidden-input');
kbdBtn.addEventListener('touchstart', (e) => {
e.preventDefault();
updateStatus("Opening Keyboard...");
input.focus();
});
input.addEventListener('keydown', (e) => {
if (e.keyCode === 13) { // Enter key pressed on phone keyboard
updateStatus("KBD: START Pressed");
gba.keypad.keydown(3); // Send Start signal
setTimeout(() => gba.keypad.keyup(3), 100);
input.blur(); // Hide keyboard
input.value = "";
}
});
}
function run(file) {
gba.loadRomFromFile(file, function(result) {
if (result) {
document.getElementById('preload').style.display = 'none';
document.getElementById('ingame').classList.remove('hidden');
gba.runStable();
updateStatus("ROM Loaded: Running...");
} else {
updateStatus("Error: ROM failed to load");
}
});
}
function reset() {
gba.pause();
gba.reset();
gba.runStable();
updateStatus("Game Reset");
}
function togglePause() {
var e = document.getElementById('pause');
if (gba.paused) {
gba.runStable();
e.textContent = "PAUSE";
updateStatus("Resumed");
} else {
gba.pause();
e.textContent = "UNPAUSE";
updateStatus("Paused");
}
}
</script>
</head>
<body>
<div id="status-log">Ready: Select a ROM</div>
<canvas id="screen" width="480" height="320"></canvas>
<input type="text" id="hidden-input">
<div id="touch-controls">
<div class="t-btn" id="t-up">▲</div>
<div class="t-btn" id="t-down">▼</div>
<div class="t-btn" id="t-left">◀</div>
<div class="t-btn" id="t-right">▶</div>
<div class="t-btn" id="t-a">A</div>
<div class="t-btn" id="t-b">B</div>
<div class="t-btn menu-btn" id="t-select">SELECT</div>
<div class="t-btn menu-btn" id="t-start">START</div>
<div class="t-btn menu-btn" id="t-kbd">KBD</div>
</div>
<section id="controls">
<div id="preload">
<button class="bigbutton" onclick="document.getElementById('loader').click()">SELECT GBA ROM</button>
<input id="loader" type="file" accept=".gba" onchange="run(this.files[0]);" style="display:none;">
</div>
<div id="ingame" class="hidden">
<button id="pause" class="bigbutton" onclick="togglePause()">PAUSE</button>
<button class="bigbutton" onclick="reset()">RESET</button>
<button onclick="gba.downloadSavedata()">SAVE</button>
</div>
</section>
</body>
</html>
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