File size: 6,210 Bytes
89610f7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | <!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
<title>GBA Mobile - Max Controls</title>
<link rel="stylesheet" href="resources/main.css">
<style>
/* Prevent all scrolling and browser gestures */
body, html {
overflow: hidden;
position: fixed;
width: 100%;
height: 100%;
background: #000;
margin: 0;
padding: 0;
user-select: none;
-webkit-user-select: none;
}
#screen {
display: block;
margin: 0 auto;
max-width: 100%;
height: auto;
background-color: #000;
image-rendering: pixelated;
}
/* CONTROL OVERLAY - Sits on top of everything */
#touch-controls {
position: fixed;
top: 0; left: 0; width: 100%; height: 100%;
z-index: 999999;
pointer-events: none; /* Allows clicks to pass through empty space */
}
.t-btn {
position: absolute;
background: rgba(255, 255, 255, 0.15);
border: 2px solid rgba(255, 255, 255, 0.3);
color: white;
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
font-family: sans-serif;
pointer-events: auto; /* Buttons catch touches */
touch-action: none;
}
.t-btn:active { background: rgba(255, 0, 0, 0.5); }
/* D-PAD (Joystick Style) */
.dpad { width: 60px; height: 60px; border-radius: 10px; }
#t-up { bottom: 160px; left: 70px; }
#t-down { bottom: 40px; left: 70px; }
#t-left { bottom: 100px; left: 10px; }
#t-right { bottom: 100px; left: 130px; }
/* ACTION BUTTONS */
.action { width: 80px; height: 80px; border-radius: 50%; font-size: 24px; }
#t-a { bottom: 110px; right: 20px; background: rgba(255, 0, 0, 0.3); }
#t-b { bottom: 60px; right: 110px; background: rgba(255, 255, 0, 0.3); }
/* SHOULDER BUTTONS */
.shoulder { width: 100px; height: 45px; border-radius: 5px; top: 10px; }
#t-l { left: 10px; }
#t-r { right: 10px; }
/* MULTIPLE START BUTTONS (Redundancy) */
.menu-btn { width: 70px; height: 35px; border-radius: 5px; font-size: 11px; background: rgba(0, 255, 0, 0.2); }
#t-select { bottom: 20px; left: 50%; margin-left: -80px; }
#t-start-1 { bottom: 20px; left: 50%; margin-left: 10px; } /* Center Bottom */
#t-start-2 { bottom: 200px; right: 20px; } /* Near A Button */
#t-start-3 { bottom: 200px; left: 20px; } /* Near D-Pad */
#controls { color: white; text-align: center; padding-top: 10px; }
.hidden { display: none; }
</style>
<script src="js/util.js"></script>
<script src="js/core.js"></script>
<script src="js/arm.js"></script>
<script src="js/thumb.js"></script>
<script src="js/mmu.js"></script>
<script src="js/io.js"></script>
<script src="js/audio.js"></script>
<script src="js/video.js"></script>
<script src="js/video/proxy.js"></script>
<script src="js/video/software.js"></script>
<script src="js/irq.js"></script>
<script src="js/keypad.js"></script>
<script src="js/sio.js"></script>
<script src="js/savedata.js"></script>
<script src="js/gpio.js"></script>
<script src="js/gba.js"></script>
<script src="resources/xhr.js"></script>
<script>
var gba;
try {
gba = new GameBoyAdvance();
gba.keypad.eatInput = true;
} catch (exception) {
gba = null;
}
window.onload = function() {
if (gba) {
var canvas = document.getElementById('screen');
gba.setCanvas(canvas);
loadRom('resources/bios.bin', function(bios) {
gba.setBios(bios);
});
initTouchGamepad();
}
}
function initTouchGamepad() {
// Mapping to keypad.js indices: A=0, B=1, SELECT=2, START=3, RIGHT=4, LEFT=5, UP=6, DOWN=7, R=8, L=9
const map = {
't-a': 0, 't-b': 1, 't-select': 2,
't-start-1': 3, 't-start-2': 3, 't-start-3': 3, // All three trigger START
't-right': 4, 't-left': 5, 't-up': 6, 't-down': 7,
't-r': 8, 't-l': 9
};
Object.keys(map).forEach(id => {
const el = document.getElementById(id);
if (!el) return;
const keyCode = map[id];
const press = (e) => {
e.preventDefault();
// Critical for iOS/Android Sound
if (gba.audio.context && gba.audio.context.state === 'suspended') {
gba.audio.context.resume();
}
gba.keypad.keydown(keyCode);
};
const release = (e) => {
e.preventDefault();
gba.keypad.keyup(keyCode);
};
el.addEventListener('touchstart', press, {passive: false});
el.addEventListener('touchend', release, {passive: false});
});
}
function run(file) {
gba.loadRomFromFile(file, function(result) {
if (result) {
document.getElementById('preload').style.display = 'none';
document.getElementById('ingame').classList.remove('hidden');
gba.runStable();
}
});
}
</script>
</head>
<body>
<canvas id="screen" width="480" height="320"></canvas>
<div id="touch-controls">
<div class="t-btn dpad" id="t-up">▲</div>
<div class="t-btn dpad" id="t-down">▼</div>
<div class="t-btn dpad" id="t-left">◀</div>
<div class="t-btn dpad" id="t-right">▶</div>
<div class="t-btn action" id="t-a">A</div>
<div class="t-btn action" id="t-b">B</div>
<div class="t-btn shoulder" id="t-l">L</div>
<div class="t-btn shoulder" id="t-r">R</div>
<div class="t-btn menu-btn" id="t-select">SELECT</div>
<div class="t-btn menu-btn" id="t-start-1">START 1</div>
<div class="t-btn menu-btn" id="t-start-2">START 2</div>
<div class="t-btn menu-btn" id="t-start-3">START 3</div>
</div>
<section id="controls">
<div id="preload">
<button class="bigbutton" onclick="document.getElementById('loader').click()">SELECT ROM</button>
<input id="loader" type="file" accept=".gba" onchange="run(this.files[0]);" style="display:none;">
</div>
</section>
</body>
</html>
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