lucky / inde.html
Studytime171's picture
Duplicate from Studytime171/Lalitgangwani
89610f7
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>GBA.js Mobile</title>
<link rel="stylesheet" href="resources/main.css">
<style>
/* TOUCH CONTROL STYLES */
#touch-controls {
display: none; /* Only show on touch devices */
position: fixed;
bottom: 0;
left: 0;
width: 100%;
height: 260px; /* Increased height to move buttons up */
user-select: none;
-webkit-user-select: none;
touch-action: none;
z-index: 99999;
}
.t-btn {
position: absolute;
background: rgba(255, 255, 255, 0.2);
border: 2px solid rgba(255, 255, 255, 0.4);
border-radius: 50%;
color: white;
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
font-family: sans-serif;
box-shadow: 0 4px 6px rgba(0,0,0,0.3);
touch-action: none;
}
.t-btn:active { background: rgba(255, 255, 255, 0.5); transform: scale(0.9); }
/* D-PAD Positioning */
#t-up { bottom: 160px; left: 70px; width: 60px; height: 60px; }
#t-down { bottom: 40px; left: 70px; width: 60px; height: 60px; }
#t-left { bottom: 100px; left: 10px; width: 60px; height: 60px; }
#t-right { bottom: 100px; left: 130px; width: 60px; height: 60px; }
/* Action Buttons */
#t-a { bottom: 110px; right: 20px; width: 80px; height: 80px; background: rgba(255, 0, 0, 0.3); }
#t-b { bottom: 60px; right: 110px; width: 80px; height: 80px; background: rgba(255, 255, 0, 0.3); }
/* FIX 2: Moved Start/Select higher (60px) to avoid phone gesture bars */
.menu-btn { width: 75px; height: 35px; border-radius: 5px; font-size: 12px; bottom: 60px; }
#t-select { left: 50%; margin-left: -85px; }
#t-start { left: 50%; margin-left: 10px; }
@media (pointer: coarse) {
#touch-controls { display: block; }
#controls { padding-bottom: 260px; }
#screen { width: 100vw !important; height: auto !important; max-width: 480px; }
}
</style>
<script src="js/util.js"></script>
<script src="js/core.js"></script>
<script src="js/arm.js"></script>
<script src="js/thumb.js"></script>
<script src="js/mmu.js"></script>
<script src="js/io.js"></script>
<script src="js/audio.js"></script>
<script src="js/video.js"></script>
<script src="js/video/proxy.js"></script>
<script src="js/video/software.js"></script>
<script src="js/irq.js"></script>
<script src="js/keypad.js"></script>
<script src="js/sio.js"></script>
<script src="js/savedata.js"></script>
<script src="js/gpio.js"></script>
<script src="js/gba.js"></script>
<script src="resources/xhr.js"></script>
<script>
var gba;
var runCommands = [];
try {
gba = new GameBoyAdvance();
gba.keypad.eatInput = true;
} catch (exception) {
gba = null;
}
window.onload = function() {
if (gba && FileReader) {
var canvas = document.getElementById('screen');
gba.setCanvas(canvas);
loadRom('resources/bios.bin', function(bios) {
gba.setBios(bios);
});
// Initialize the gamepad
initTouchGamepad();
}
}
function initTouchGamepad() {
// GBA Key Constants: A=0, B=1, SELECT=2, START=3, RIGHT=4, LEFT=5, UP=6, DOWN=7
const map = {
't-a': 0, 't-b': 1, 't-select': 2, 't-start': 3,
't-right': 4, 't-left': 5, 't-up': 6, 't-down': 7
};
Object.keys(map).forEach(id => {
const el = document.getElementById(id);
if (!el) return;
const keyCode = map[id];
const press = (e) => {
e.preventDefault();
// Fix for iOS Audio
if (gba.audio.context && gba.audio.context.state === 'suspended') {
gba.audio.context.resume();
}
gba.keypad.keydown(keyCode);
};
const release = (e) => {
e.preventDefault();
gba.keypad.keyup(keyCode);
};
el.addEventListener('touchstart', press, {passive: false});
el.addEventListener('touchend', release, {passive: false});
el.addEventListener('mousedown', press);
el.addEventListener('mouseup', release);
});
}
function run(file) {
gba.loadRomFromFile(file, function(result) {
if (result) {
for (var i = 0; i < runCommands.length; ++i) { runCommands[i](); }
runCommands = [];
document.getElementById('preload').style.display = 'none';
document.getElementById('ingame').classList.remove('hidden');
gba.runStable();
}
});
}
function reset() {
gba.pause();
gba.reset();
gba.runStable();
}
function togglePause() {
var e = document.getElementById('pause');
if (gba.paused) { gba.runStable(); e.textContent = "PAUSE"; }
else { gba.pause(); e.textContent = "UNPAUSE"; }
}
</script>
</head>
<body>
<canvas id="screen" width="480" height="320"></canvas>
<div id="touch-controls">
<div class="t-btn" id="t-up"></div>
<div class="t-btn" id="t-down"></div>
<div class="t-btn" id="t-left"></div>
<div class="t-btn" id="t-right"></div>
<div class="t-btn" id="t-a">A</div>
<div class="t-btn" id="t-b">B</div>
<div class="t-btn menu-btn" id="t-select">SELECT</div>
<div class="t-btn menu-btn" id="t-start">START</div>
</div>
<section id="controls">
<div id="preload">
<button class="bigbutton" id="select" onclick="document.getElementById('loader').click()">SELECT ROM</button>
<input id="loader" type="file" accept=".gba" onchange="run(this.files[0]);" style="display:none;">
</div>
<div id="ingame" class="hidden">
<button id="pause" class="bigbutton" onclick="togglePause()">PAUSE</button>
<button class="bigbutton" onclick="reset()">RESET</button>
<button onclick="gba.downloadSavedata()">SAVE</button>
</div>
</section>
</body>
</html>