lucky / index 42.html
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Duplicate from Studytime171/Lalitgangwani
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>GBA Remote - Auto-Load</title>
<style>
/* Base Layout */
body, html {
margin: 0; padding: 0; width: 100%; height: 100%;
background-color: #000; overflow: hidden;
display: flex; flex-direction: column;
font-family: sans-serif; -webkit-tap-highlight-color: transparent;
}
/* Game Screen Area */
#screen-container {
width: 100%; flex: 0 0 auto;
display: flex; flex-direction: column; align-items: center;
padding-top: 10px;
}
#screen {
width: 100vw; height: auto; aspect-ratio: 3 / 2;
image-rendering: pixelated; background: #000;
}
/* Status Header */
.status-text {
color: #0f0; font-family: monospace;
margin-bottom: 5px; font-size: 14px;
}
/* Touch Controls Container */
#touchControls {
flex: 1; position: relative; width: 100%;
user-select: none; -webkit-user-select: none;
}
/* Button Styling - Grey from Image */
.ctrl-btn {
position: absolute; background: #A6A6A6;
border: none; color: #fff;
display: flex; align-items: center; justify-content: center;
pointer-events: auto; padding: 0;
}
/* D-PAD (Left Side) - Cross Shape */
#dpad {
position: absolute; bottom: 110px; left: 20px;
width: 150px; height: 150px;
}
#up { top: 0; left: 50px; width: 50px; height: 55px; border-radius: 4px 4px 0 0; }
#down { bottom: 0; left: 50px; width: 50px; height: 55px; border-radius: 0 0 4px 4px; }
#left { top: 50px; left: 0; width: 55px; height: 50px; border-radius: 4px 0 0 4px; }
#right { top: 50px; right: 0; width: 55px; height: 50px; border-radius: 0 4px 4px 0; }
#center-block { position: absolute; top: 50px; left: 50px; width: 50px; height: 50px; background: #A6A6A6; }
/* Action Buttons (Right Side) - 4 Button Grid */
#action-cluster {
position: absolute; bottom: 110px; right: 20px;
width: 150px; height: 150px;
display: grid; grid-template-columns: 1fr 1fr; grid-gap: 10px;
}
.round-btn { position: relative; width: 70px; height: 70px; border-radius: 50%; }
/* Select/Start Pill Buttons */
.pill-btn {
bottom: 40px; width: 90px; height: 35px; border-radius: 20px;
font-size: 12px; background: #A6A6A6; color: #fff;
}
#select { left: 60px; }
#start { right: 60px; }
/* Hidden UI */
.hidden { display: none !important; }
</style>
<script src="js/util.js"></script>
<script src="js/core.js"></script>
<script src="js/arm.js"></script>
<script src="js/thumb.js"></script>
<script src="js/mmu.js"></script>
<script src="js/io.js"></script>
<script src="js/audio.js"></script>
<script src="js/video.js"></script>
<script src="js/video/proxy.js"></script>
<script src="js/video/software.js"></script>
<script src="js/irq.js"></script>
<script src="js/keypad.js"></script>
<script src="js/sio.js"></script>
<script src="js/savedata.js"></script>
<script src="js/gpio.js"></script>
<script src="js/gba.js"></script>
<script src="resources/xhr.js"></script>
<script>
var gba;
try {
gba = new GameBoyAdvance();
gba.keypad.eatInput = true;
} catch (e) { gba = null; }
window.onload = function() {
if (gba) {
var canvas = document.getElementById('screen');
gba.setCanvas(canvas);
// 1. Load BIOS
loadRom('resources/bios.bin', function(bios) {
gba.setBios(bios);
// 2. Automatically load 1.gba after BIOS is ready
autoLoadGame('1.gba');
});
setupTouchControls();
}
}
// Automatically fetches and starts the game file
function autoLoadGame(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'blob';
xhr.onload = function() {
if (xhr.status === 200) {
gba.loadRomFromFile(xhr.response, function(result) {
if (result) gba.runStable();
});
} else {
console.error("1.gba not found. Use the manual selector.");
document.getElementById('manual-loader').classList.remove('hidden');
}
};
xhr.send();
}
function setupTouchControls() {
const map = {
'up': 38, 'down': 40, 'left': 37, 'right': 39,
'a': 88, 'b': 90, 'x': 83, 'y': 65,
'start': 13, 'select': 16
};
const press = (c) => window.dispatchEvent(new KeyboardEvent('keydown', {keyCode: c}));
const release = (c) => window.dispatchEvent(new KeyboardEvent('keyup', {keyCode: c}));
Object.keys(map).forEach(id => {
const el = document.getElementById(id);
if(el) {
el.addEventListener('touchstart', (e) => { e.preventDefault(); press(map[id]); el.style.opacity = "0.7"; });
el.addEventListener('touchend', (e) => { e.preventDefault(); release(map[id]); el.style.opacity = "1"; });
}
});
}
</script>
</head>
<body>
<div id="screen-container">
<div class="status-text">Connecting to Screen...</div>
<canvas id="screen" width="480" height="320"></canvas>
</div>
<div id="manual-loader" class="hidden" style="text-align:center; padding: 20px;">
<button onclick="document.getElementById('file-in').click()" style="background:#333; color:#0f0; border:1px solid #444; padding:10px;">Load Different ROM</button>
<input id="file-in" type="file" accept=".gba" style="display:none" onchange="gba.loadRomFromFile(this.files[0], (r) => r && gba.runStable())">
</div>
<div id="touchControls">
<div id="dpad">
<button id="up" class="ctrl-btn"></button>
<button id="left" class="ctrl-btn"></button>
<div id="center-block"></div>
<button id="right" class="ctrl-btn"></button>
<button id="down" class="ctrl-btn"></button>
</div>
<div id="action-cluster">
<button id="x" class="ctrl-btn round-btn"></button>
<button id="y" class="ctrl-btn round-btn"></button>
<button id="b" class="ctrl-btn round-btn"></button>
<button id="a" class="ctrl-btn round-btn"></button>
</div>
<button id="select" class="ctrl-btn pill-btn">SELECT</button>
<button id="start" class="ctrl-btn pill-btn">START</button>
</div>
</body>
</html>