--- license: gfdl language: - es - en base_model: - Qwen/Qwen2.5-Coder-7B-Instruct tags: - gguf - unity - csharp - code --- # Pygenesis Unity GGUF (Qwen 2.5 Coder Fine-Tuned) **Pygenesis Unity** is a specialized, fine-tuned LLM based on the Qwen 2.5 Coder architecture, optimized for **Unity game development and advanced C# scripting**. This repository contains the model weights in **GGUF format**, making it perfect for efficient local inference. The model was fine-tuned using a curated dataset of nearly 1,000 high-quality, domain-specific instruction-response pairs sourced from official Unity documentation, advanced C# manuals, and high-tier synthetic data. ## Model Description - **Developed by:** Pygenesis Association - **Base Model:** Qwen 2.5 Coder - **Format:** GGUF (Optimized for local deployment) - **Specialization:** Unity Engine & C# Language ## Training Details The training pipeline focused heavily on structure and logic: * Full coverage of Unity Manual best practices, Monobehaviours, Scriptable Objects, and performance optimization. * Advanced C# scripting patterns applied to game design. * Instructional data distillation using frontier models to maximize code accuracy and deep reasoning capabilities. ## Intended Use Pygenesis Unity is tailored for indie developers and technical leads who want a privacy-first, offline assistant to: * Generate clean, optimized C# scripts for Unity loops and systems. * Debug engine-specific code and refactor legacy scripts. * Implement performance-oriented architecture (such as object pooling, memory management, or basic DOTS structures). ## How to Use Since this model is provided in GGUF format, you can run it locally using various inference engines. ### Example using Llama.cpp CLI: ```bash ./llama-cli -m pygenesis-unity-qwen2.5-coder.gguf -p "Write a highly optimized C# script for an object pooling system in Unity." -n 512