Text-to-Image
English
numpy
machine-learning
deep-learning
generative-ai
text-2-image
image-generation
open-weights
model-weights
ai-art
pixel-art
game-development
gamedev
game-assets
asset-generator
sprite-generator
offline
tiny-model
numpy-runtime
int8-quantization
self-supervised
procedural-data
gpt
english-prompts
awesome-ai
File size: 3,587 Bytes
b5b3b02 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | # 🎨 PXG-Tiny — 5-Minute Tutorial
Turn plain English into 16×16 pixel-art sprites, fully offline.
*By Chowdhury Tarul Ahsan — tarulahsan@gmail.com*
---
## 1. Install (30 seconds)
```bash
# Python 3.9+ — only two libraries, no torch, no GPU
pip install numpy pillow
```
Unzip the release anywhere. You get this layout:
```
pxg-tiny/
├── cli.py ← command-line app
├── weights/ ← the trained model (~1 MB)
├── src/pxg_tiny/ ← inference library (pure NumPy)
├── samples/gallery/ ← sprites made by the final model
└── tests/ ← pytest suite
```
## 2. Your first sprite (10 seconds)
```bash
python3 cli.py "a golden sword, glowing" -o sword.png
```
Done — `sword.png` is a crisp 128×128 sprite (16×16 pixels at 8× zoom,
transparent background).
## 3. What can I ask for?
**Objects (23 families):** sword · dagger · shield · staff · potion · vial ·
chest · coin · gem · key · apple · bread · oak tree · pine tree · bush ·
rock · grass/stone/water tile · fireball · house
**Attributes that actually change pixels:**
| Say | Effect |
|---|---|
| `golden / iron / crystal / ruby / emerald / wooden / copper` | recolors the material |
| `upright` / `lying sideways` | rotates key/key/sword orientation |
| `glowing` | adds white specular shine |
| `with moss` / `with berries` / `autumn` | adds the detail |
| `big` / `small` | scales fireballs |
| `slate roof` / `terracotta roof` | house roof color |
Free phrasing is fine — *“one sword of the crystal kind”*, *“a sword made of
pure iron”*, *“cottage with terracotta roof”* all work.
## 4. Variations & sprite sheets
```bash
python3 cli.py "an iron chest" --variations 4 --sheet variants.png
```
One PNG containing 4 sampled takes on your prompt — perfect for picking a
favorite or filling a tileset row.
## 5. Ask-first mode (chatbot style)
```bash
python3 cli.py --ask "can you animate a walking cycle?"
# → refusal: "i only make 16x16 pixel-art sprites ... no photos, 3d,
# animation files, logos or other resolutions."
python3 cli.py --ask "draw a blorp"
# → clarify: "i don't know that object yet. i can draw: sword, dagger, ..."
```
The model knows what it doesn't know — it asks instead of hallucinating.
## 6. Python API
```python
from pxg_tiny.pipeline import PXGPipeline
pipe = PXGPipeline() # loads ./weights
grid, meta = pipe.generate_pixels("a ruby potion that glows", seed=7)
print(meta) # {'gate': 'accept', 'attempt': 0, ...}
# raw 16x16 palette-index grid if you want the pixels yourself:
# grid[y][x] == 0 → transparent, 1..31 → palette color
msg = PXGPipeline.ask("a 4k photo of a cat") # → refusal message string
```
Deterministic: same prompt + same seed ⇒ same sprite, forever, on any machine.
## 7. Batch generation
```bash
cat prompts.txt
# golden dagger, upright
# slim vial of the slime kind
python3 cli.py --sheet-from-prompts prompts.txt --outdir sprites/
```
## 8. Troubleshooting
| Symptom | Meaning | Fix |
|---|---|---|
| `"gate": "clarify"` | object/attribute unknown | pick from the list it gives you |
| `"gate": "refuse"` | out of scope (3D/photo/animation/other sizes) | rephrase as a 16×16 sprite |
| `"gate": "accept_degraded"` | sprite returned but a check stayed red after 8 tries | usually still usable; try another seed |
| wrong material color | rare sampling drift | retry, or bump `--seed` |
*Everything runs 100% locally — no network, no accounts, no API keys.*
|