Text-to-Image
English
numpy
machine-learning
deep-learning
generative-ai
text-2-image
image-generation
open-weights
model-weights
ai-art
pixel-art
game-development
gamedev
game-assets
asset-generator
sprite-generator
offline
tiny-model
numpy-runtime
int8-quantization
self-supervised
procedural-data
gpt
english-prompts
awesome-ai
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README.md
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| 1 |
+
---
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| 2 |
+
license: mit
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| 3 |
+
tags:
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| 4 |
+
- text-to-image
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| 5 |
+
- pixel-art
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| 6 |
+
- game-assets
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| 7 |
+
- sprite-generator
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| 8 |
+
- offline
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| 9 |
+
- tiny-model
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| 10 |
+
- numpy-runtime
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| 11 |
+
- int8-quantization
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| 12 |
+
- self-supervised
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| 13 |
+
- procedural-data
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| 14 |
+
- gpt
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| 15 |
+
- english-prompts
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| 16 |
+
- awesome-ai
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| 17 |
+
library_name: numpy
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| 18 |
+
pipeline_tag: text-to-image
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| 19 |
+
language: en
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| 20 |
+
---
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| 21 |
+
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| 22 |
+
# PXG-Tiny — 483k-param offline text → 16×16 pixel-sprite model
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| 23 |
+
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| 24 |
+
**68× smaller than a vision transformer's attention head budget — and it still
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| 25 |
+
draws.** PXG-Tiny turns plain English into production-usable 16×16 pixel-art
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| 26 |
+
sprites fully offline: 483,040 parameters, pure NumPy inference, CPU-only,
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| 27 |
+
zero network calls.
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| 28 |
+
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| 29 |
+
**Author:** Chowdhury Tarul Ahsan · <tarulahsan@gmail.com>
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| 30 |
+
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| 31 |
+
| | |
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| 32 |
+
|---|---|
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| 33 |
+
| Live demo | https://huggingface.co/spaces/tarulahsan/pxg-tiny-demo |
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| 34 |
+
| Landing site | https://tarulahsan.github.io/PXG-Tiny-AI/ |
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| 35 |
+
| Code | https://github.com/tarulahsan/PXG-Tiny-AI |
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| 36 |
+
| ModelScope | https://modelscope.cn/models/tarulahsan/pxg-tiny |
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| 37 |
+
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| 38 |
+

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| 39 |
+
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| 40 |
+
# PXG-Tiny — offline text → 16×16 pixel-sprite model
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| 41 |
+
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| 42 |
+
**PXG-Tiny** is the deliberately miniature sibling of the Pixel AI (PXG) program:
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| 43 |
+
a **483,040-parameter** generator that turns plain English into production-usable
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| 44 |
+
16×16 pixel-art sprites (weapons, potions, treasure, flora, tiles, buildings…)
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+
fully offline. It ships as a ~1 MB weight bundle and runs on a pure **NumPy**
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| 46 |
+
inference runtime with **no PyTorch and no GPU required**.
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| 47 |
+
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| 48 |
+
**Author:** Chowdhury Tarul Ahsan · <tarulahsan@gmail.com> · v0.4 (2026-08-27)
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| 49 |
+
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| 50 |
+
**Headline numbers** (final acceptance, v0.4):
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| 51 |
+
full-grid verification **38/38 classes — 152/152 prompts (100%)** ·
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| 52 |
+
independent fresh-phrasing sweep **99.1% (116/117)** · raw held-out
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| 53 |
+
(46 prompts, retry disabled) **59.4%** · showcase gallery **31/31** ·
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| 54 |
+
val top-1 **98.89%** · bundle ~1.8 MB fp32
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| 55 |
+
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| 56 |
+
```
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| 57 |
+
"a golden sword, glowing" ──► PXG-Tiny ──► 16×16 RGBA sprite (+ retries,
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| 58 |
+
clarify/refuse questions)
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| 59 |
+
```
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| 60 |
+
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| 61 |
+
**Tags:** `text-to-image` `pixel-art` `game-assets` `sprite-generator`
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| 62 |
+
`offline` `tiny-model` `numPy-runtime` `int8-quantization`
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| 63 |
+
`self-supervised` `procedural-data` `gpt` `english-prompts`
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| 64 |
+
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| 65 |
+
---
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| 66 |
+
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| 67 |
+
## What it can do
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| 68 |
+
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| 69 |
+
| Capability | Detail |
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| 70 |
+
|---|---|
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+
| **38 grounded object classes** | weapons: sword, dagger, shield, staff · potions: round bottle, slim vial · treasure: chest, coin, gem, key · food: apple, bread · nature: oak/pine tree, bush, rock · tiles: grass/stone/water · building: house · **characters**: wizard, knight, archer, skeleton, zombie · **animals**: cat, dog, bird, fish, deer, mouse, bat · **furniture**: chair, table, stool · effects: fireball |
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| 72 |
+
| Attribute grounding | materials (gold/iron/crystal/ruby/emerald/sapphire/amethyst/wood/copper/slate/terracotta), orientation (upright / lying sideways), glow, moss, berries, autumn leaves, size, roof colors — enforced only where the recipe supports them |
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+
| Ask-first behavior | refuses photos / 3D / animations / other resolutions; asks clarifying questions on unknown objects or conflicting attribute words |
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+
| Verifier-guided sampling | every generation is auto-checked against prompt-grounding constraints; failed seeds escalate through **self-guided palette bias → spatial priors (face box, vial margins, deer antler anchor) → canonical prompt anchoring** (8 tries) |
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+
| Paraphrase-robust English | trained on **97,005** paraphrase-augmented rows across 38 classes: "made of pure iron", "of the crystal kind", "covered in moss", "whose orb is ruby", mid-adjectives, prose or comma forms |
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+
| Deterministic & offline | char-level tokenizer with byte-fallback, fixed seeds, master-palette indices only |
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+
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| 78 |
+
## Quick start (no build step)
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| 79 |
+
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| 80 |
+
```bash
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| 81 |
+
# single sprite
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| 82 |
+
python3 cli.py "a golden sword" -o sword.png
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| 83 |
+
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# 4 variations on one sheet
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python3 cli.py "an iron chest" --variations 4 --sheet chest_variants.png
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+
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# ask-first gate
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python3 cli.py --ask "can you render a photo of my cat"
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+
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# batch: prompts.txt (one per line)
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| 91 |
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python3 cli.py --sheet-from-prompts prompts.txt --outdir sprites/
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+
```
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| 93 |
+
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| 94 |
+
Python API:
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| 95 |
+
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| 96 |
+
```python
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| 97 |
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from pxg_tiny.pipeline import PXGPipeline
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| 98 |
+
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| 99 |
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pipe = PXGPipeline() # loads ./weights bundle
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| 100 |
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grid, meta = pipe.generate_pixels("a ruby potion that glows", seed=7)
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| 101 |
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if grid is None:
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| 102 |
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print(meta["message"]) # clarify/refuse reply instead of pixels
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| 103 |
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else:
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png_path = pipe.generate_png("a ruby potion that glows",
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| 105 |
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"ruby_potion.png")[1]["path"]
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msg = PXGPipeline.ask("draw a 3d blender model") # -> refusal message
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| 107 |
+
```
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| 108 |
+
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| 109 |
+
Requirements: Python ≥3.9, `numpy`, `pillow` (rendering only; generation math
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+
is NumPy-only).
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+
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+
## Architecture (483k params)
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| 113 |
+
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| 114 |
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```
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| 115 |
+
caption ids (32 slots) ─► intent encoder (bi attn + ReLU FFN, fp32)
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| 116 |
+
─► 8 prefix vectors
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| 117 |
+
[8 prefixes | 256 visual tokens]
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| 118 |
+
└─ 4× pre-LN causal blocks (d=96, 4 heads, FFN 256, tanh-GELU)
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| 119 |
+
└─ 32-way softmax over master-palette indices (0 = transparent alpha)
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| 120 |
+
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| 121 |
+
per-token accuracy 98%+ teacher-forced; KV-cached incremental decode at
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| 122 |
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inference (~0.6 s per sprite on 2 CPU cores).
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| 123 |
+
```
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| 124 |
+
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| 125 |
+
*Visual "tokenizer"* is built-in by design: sprites are stored as grids of
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| 126 |
+
32 master-palette indices, so decoding is byte-exact and alpha transparency
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| 127 |
+
is exact by construction.
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| 128 |
+
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| 129 |
+
## Self-teaching training recipe
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| 130 |
+
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| 131 |
+
No external dataset was needed for v0.2:
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| 132 |
+
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| 133 |
+
1. A procedural rasterizer (11 asset families) draws sprites whose every
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| 134 |
+
caption word maps to a real rendered attribute — captions are honest by
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| 135 |
+
construction.
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| 136 |
+
2. Counterfactual twin pairs share geometry but differ in exactly one
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| 137 |
+
attribute word ("gold" vs "iron"), teaching word→pixel causality.
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| 138 |
+
3. **Paraphrase augmentation**: each ground-truth sprite is re-captioned in
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| 139 |
+
multiple surface forms (relative clauses, "made of/from", "of the … kind",
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| 140 |
+
"covered in moss", "lying sideways", polite frames, mid adjectives…) so the
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| 141 |
+
encoder learns paraphrase *invariance*. The final corpus is **97,005 rows**
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| 142 |
+
across 38 classes.
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| 143 |
+
4. Quality gates (connectivity, isolated pixels, attribute thresholds) are
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| 144 |
+
calibrated so the ground-truth corpus passes 100%.
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| 145 |
+
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| 146 |
+
Training itself is `train/train_model.py` (CPU PyTorch, ~50 min @4,200 steps).
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| 147 |
+
`train/quantize_export.py` exports the runnable bundle and proves numerical
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| 148 |
+
parity against the torch reference.
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| 149 |
+
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| 150 |
+
## Bundle contents (`weights/`)
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| 151 |
+
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| 152 |
+
| file | role |
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| 153 |
+
|---|---|
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| 154 |
+
| `gen_int8.npz` | all model weights (see metadata for precision layout) |
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| 155 |
+
| `vq_int8.npz` | master palette (32×4 RGBA lookup = visual codebook) |
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| 156 |
+
| `runtime.json` | geometry + default sampling config |
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| 157 |
+
| `tokenizer.json` | text tokenizer table |
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| 158 |
+
| `metadata.json` | params, metrics, parity report, license, provenance |
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| 159 |
+
|
| 160 |
+
`pxg_tiny/runtime_pipeline.OfflinePipeline` implements everything needed to
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| 161 |
+
run it; `PXGPipeline` wraps it with gates, retries, turnarounds and PNG export.
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| 162 |
+
|
| 163 |
+
## Testing
|
| 164 |
+
|
| 165 |
+
```bash
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| 166 |
+
pip install pytest
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| 167 |
+
pytest tests/ -q # tokenizer, gates, NumPy kernels, end-to-end smoke
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| 168 |
+
```
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| 169 |
+
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| 170 |
+
## Honest limitations
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| 171 |
+
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| 172 |
+
* 16×16 resolution only — larger canvases / spritesheets / tilemaps are
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| 173 |
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refused by design (the ask-first gate explains this).
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| 174 |
+
* Class vocabulary is the 38 trained families; anything outside gets a
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| 175 |
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clarifying question rather than a hallucinated blob.
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| 176 |
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* Raw free-run sampling (verifier disabled) passes ~59% of hard held-out
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| 177 |
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prompts; the verifier-guided pipeline lifts the shipped user path to
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| 178 |
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~100% (38-class grid) / 99.1% (fresh phrasings). Rare hard prompts can
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| 179 |
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still end on an `accept_degraded` last-resort sprite (see EVAL_REPORT §5).
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| 180 |
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* Some material × class combos the recipes never trained (e.g. "emerald
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| 181 |
+
dagger") are silently downgraded to the class default instead of failing.
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* Animation/multi-view consistency are roadmap items inherited from the main
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| 183 |
+
PXG program, not in this tiny cut.
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+
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| 185 |
+
See [EVAL_REPORT.md](EVAL_REPORT.md) for the full v0.1 → v0.4 evaluation
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| 186 |
+
journey and honest weakness list, and [TUTORIAL.md](TUTORIAL.md) for a
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| 187 |
+
5-minute quickstart.
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| 188 |
+
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| 189 |
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## OpenGameArt-CC0 hook
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| 190 |
+
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| 191 |
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v0.2 did not require external data (procedural ground truth gives perfect
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| 192 |
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caption alignment). To enrich distribution realism later: download a CC0-only
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| 193 |
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subset, record SHA256 + page URL per file in `data/oga_manifest.json`, run the
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| 194 |
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same quality gates, then extend `CLASS_DEFS`. License hygiene stays CC0-only.
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| 195 |
+
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## License
|
| 197 |
+
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| 198 |
+
Code: **MIT** (see LICENSE). Weights + procedural corpus: **CC0** —
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| 199 |
+
self-generated, no third-party assets ingested; sprites you generate are
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| 200 |
+
yours to use anywhere, no attribution required.
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