import os import struct import numpy as np GENESIS_MAGIC = 0x47454E45 # "GENE" PERFECT_MAGIC = 0x50455246 # "PERF" WATERMARK = b"ip zymatica.space".ljust(32, b" ") def quantize_to_int8(X): """Quantize a float32 matrix to int8. Returns (X_q, scale).""" max_val = float(np.max(np.abs(X))) scale = max_val / 127.0 if max_val > 0 else 1e-9 X_q = np.clip(np.round(X / scale), -127, 127).astype(np.int8) return X_q, scale def quantize_f32_to_int8_genesis(input_path, output_path): print("=" * 80) print(" GENESIS PERFECT ENGINE CONVERTER: FLOAT32 (v3) -> INT8 (v4)") print(" Watermark: ip zymatica.space") print("=" * 80) print(f"Reading from: {input_path}") print(f"Writing to: {output_path}\n") if not os.path.exists(input_path): print(f"Error: Input file '{input_path}' does not exist.") return with open(input_path, "rb") as fin, open(output_path, "wb") as fout: # --- Read Header --- magic = struct.unpack('>I', fin.read(4))[0] if magic != GENESIS_MAGIC: print(f"Error: Invalid magic 0x{magic:08X}, expected 0x{GENESIS_MAGIC:08X}") return version = struct.unpack('>H', fin.read(2))[0] if version != 3: print(f"Warning: Input format version is {version}, expected version 3 (float32 SVD).") # We'll continue anyway if it's version 3 or 5, but version 3 is float32. watermark = fin.read(32) perf_magic = struct.unpack('>I', fin.read(4))[0] if perf_magic != PERFECT_MAGIC: print(f"Error: Invalid perfect magic 0x{perf_magic:08X}, expected 0x{PERFECT_MAGIC:08X}") return # Model architecture hidden, heads, kv_heads, ffn_dim, blocks, vocab = struct.unpack('>IIIIII', fin.read(24)) print(f"Model Configuration:") print(f" Hidden size: {hidden}, Heads: {heads}, KV Heads: {kv_heads}") print(f" FFN Dim: {ffn_dim}, Blocks: {blocks}, Vocab: {vocab}") # Energy targets e_attn, e_ffn, e_lm, e_other = struct.unpack('>ffff', fin.read(16)) print(f"Energy Targets: ATTN={e_attn:.2f}, FFN={e_ffn:.2f}, LM={e_lm:.2f}, OTHER={e_other:.2f}") # Layer count num_layers = struct.unpack('>I', fin.read(4))[0] print(f"Number of layers: {num_layers}\n") # --- Write Header (Version 4) --- fout.write(struct.pack('>I', GENESIS_MAGIC)) fout.write(struct.pack('>H', 4)) # version 4 fout.write(WATERMARK) fout.write(struct.pack('>I', PERFECT_MAGIC)) fout.write(struct.pack('>IIIIII', hidden, heads, kv_heads, ffn_dim, blocks, vocab)) fout.write(struct.pack('>ffff', e_attn, e_ffn, e_lm, e_other)) # Placeholder for layer count layer_count_pos = fout.tell() fout.write(struct.pack('>I', num_layers)) # --- Process Layers --- for i in range(num_layers): name_len = struct.unpack('>H', fin.read(2))[0] name = fin.read(name_len).decode('utf-8') m, n, r = struct.unpack('>III', fin.read(12)) # Read float32 U and V U_bytes = fin.read(m * r * 4) V_bytes = fin.read(n * r * 4) U = np.frombuffer(U_bytes, dtype=np.float32).reshape(m, r) V = np.frombuffer(V_bytes, dtype=np.float32).reshape(n, r) # Quantize primary SVD factors to INT8 U_q, scale_u = quantize_to_int8(U) V_q, scale_v = quantize_to_int8(V) # Read has_residual has_residual = struct.unpack('>?', fin.read(1))[0] # Write Layer in Version 4 format name_b = name.encode('utf-8') fout.write(struct.pack('>H', len(name_b))) fout.write(name_b) fout.write(struct.pack('>III', m, n, r)) fout.write(struct.pack('>ff', scale_u, scale_v)) fout.write(U_q.tobytes()) fout.write(V_q.tobytes()) fout.write(struct.pack('>?', has_residual)) if has_residual: res_rank = struct.unpack('>I', fin.read(4))[0] scale_res_u, scale_res_v = struct.unpack('>ff', fin.read(8)) U_res = fin.read(m * res_rank) # int8 residual V_res = fin.read(n * res_rank) # int8 residual # Residual is already int8, so write directly fout.write(struct.pack('>I', res_rank)) fout.write(struct.pack('>ff', scale_res_u, scale_res_v)) fout.write(U_res) fout.write(V_res) if (i + 1) % 20 == 0 or (i + 1) == num_layers: print(f" Processed {i+1}/{num_layers} layers...") input_size = os.path.getsize(input_path) / 1e9 output_size = os.path.getsize(output_path) / 1e9 print(f"\nSuccess!") print(f" Input size (float32): {input_size:.2f} GB") print(f" Output size (int8): {output_size:.2f} GB") print(f" Compression ratio: {input_size / output_size:.2f}x") if __name__ == "__main__": import argparse parser = argparse.ArgumentParser(description="Convert float32 genesis to int8 genesis") parser.add_argument("input", help="Path to input float32 .genesis file") parser.add_argument("output", help="Path to output int8 .genesis file") args = parser.parse_args() quantize_f32_to_int8_genesis(args.input, args.output)