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Watermark: ip zymatica.space | astronautshe.com
Copyright (c) 2026 Zymatica. All rights reserved.
-->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>ZYMATICA | WebGL Inference Engine (Class 27)</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Fira+Code:wght@400;500;700&family=Outfit:wght@300;400;600;800&display=swap" rel="stylesheet">
<style>
:root {
--bg-base: #030712;
--bg-panel: rgba(17, 24, 39, 0.7);
--border-glow: rgba(139, 92, 246, 0.2);
--border-glow-active: rgba(139, 92, 246, 0.5);
--primary: #8b5cf6;
--secondary: #10b981;
--text-main: #f3f4f6;
--text-mute: #9ca3af;
}
body {
margin: 0;
padding: 0;
background-color: var(--bg-base);
color: var(--text-main);
font-family: 'Outfit', sans-serif;
overflow-x: hidden;
display: flex;
flex-direction: column;
min-height: 100vh;
}
header {
padding: 20px 40px;
background: linear-gradient(180deg, rgba(3, 7, 18, 0.8) 0%, rgba(3, 7, 18, 0) 100%);
display: flex;
justify-content: space-between;
align-items: center;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
backdrop-filter: blur(10px);
z-index: 10;
}
.logo-section h1 {
margin: 0;
font-size: 24px;
font-weight: 800;
letter-spacing: 2px;
background: linear-gradient(90deg, #a78bfa, #34d399);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.logo-section p {
margin: 4px 0 0 0;
font-size: 11px;
font-family: 'Fira Code', monospace;
color: var(--text-mute);
}
.container {
display: grid;
grid-template-columns: 1fr 400px;
gap: 30px;
padding: 30px 40px;
flex-grow: 1;
box-sizing: border-box;
z-index: 5;
}
.viewport-panel {
background: var(--bg-panel);
border: 1px solid var(--border-glow);
border-radius: 16px;
padding: 20px;
display: flex;
flex-direction: column;
position: relative;
box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.37);
backdrop-filter: blur(16px);
transition: border-color 0.3s ease;
}
.viewport-panel:hover {
border-color: var(--border-glow-active);
}
canvas {
width: 100%;
height: 500px;
border-radius: 12px;
background: #020617;
}
.control-panel {
display: flex;
flex-direction: column;
gap: 20px;
}
.card {
background: var(--bg-panel);
border: 1px solid var(--border-glow);
border-radius: 16px;
padding: 24px;
box-shadow: 0 8px 32px 0 rgba(0, 0, 0, 0.37);
backdrop-filter: blur(16px);
}
h2 {
margin-top: 0;
font-size: 18px;
font-weight: 600;
color: #f3f4f6;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
padding-bottom: 10px;
display: flex;
align-items: center;
gap: 10px;
}
.form-group {
margin-bottom: 15px;
}
label {
display: block;
font-size: 12px;
color: var(--text-mute);
margin-bottom: 6px;
text-transform: uppercase;
letter-spacing: 1px;
}
textarea {
width: 100%;
height: 70px;
background: rgba(3, 7, 18, 0.6);
border: 1px solid var(--border-glow);
border-radius: 8px;
padding: 10px;
color: var(--text-main);
font-family: 'Fira Code', monospace;
font-size: 12px;
box-sizing: border-box;
resize: none;
outline: none;
transition: border-color 0.3s;
}
textarea:focus {
border-color: var(--primary);
}
.btn {
background: linear-gradient(135deg, var(--primary) 0%, #7c3aed 100%);
border: none;
color: white;
padding: 12px 24px;
font-size: 13px;
font-weight: 600;
border-radius: 8px;
cursor: pointer;
width: 100%;
transition: all 0.3s ease;
box-shadow: 0 4px 14px 0 rgba(139, 92, 246, 0.4);
font-family: 'Outfit', sans-serif;
text-transform: uppercase;
letter-spacing: 1px;
}
.btn:hover {
transform: translateY(-2px);
box-shadow: 0 6px 20px 0 rgba(139, 92, 246, 0.6);
}
.btn:active {
transform: translateY(0);
}
.telemetry-row {
display: flex;
justify-content: space-between;
margin-bottom: 10px;
font-size: 13px;
}
.telemetry-row span:first-child {
color: var(--text-mute);
}
.telemetry-row span:last-child {
font-family: 'Fira Code', monospace;
color: var(--secondary);
font-weight: 500;
}
.badge-verification {
background: rgba(16, 185, 129, 0.1);
border: 1px solid rgba(16, 185, 129, 0.3);
color: var(--secondary);
font-family: 'Fira Code', monospace;
font-size: 11px;
padding: 10px 14px;
border-radius: 8px;
margin-top: 15px;
text-align: center;
font-weight: bold;
}
.console-output {
background: #020617;
border: 1px solid rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 12px;
font-family: 'Fira Code', monospace;
font-size: 11px;
height: 120px;
overflow-y: auto;
color: #38bdf8;
}
.console-line {
margin-bottom: 4px;
}
.console-line.success {
color: var(--secondary);
}
.console-line.info {
color: #a78bfa;
}
.slider-group {
display: flex;
align-items: center;
gap: 15px;
margin-top: 10px;
}
input[type="range"] {
flex-grow: 1;
accent-color: var(--primary);
}
/* Float effects */
.glow-overlay {
position: absolute;
top: 20px;
right: 20px;
display: flex;
gap: 10px;
pointer-events: none;
}
.status-indicator {
width: 8px;
height: 8px;
border-radius: 50%;
background-color: var(--secondary);
box-shadow: 0 0 10px var(--secondary);
animation: pulse 1.5s infinite;
}
@keyframes pulse {
0% { transform: scale(0.9); opacity: 0.6; }
50% { transform: scale(1.1); opacity: 1; }
100% { transform: scale(0.9); opacity: 0.6; }
}
</style>
</head>
<body>
<header>
<div class="logo-section">
<h1>ZYMATICA inference engine</h1>
<p>ip zymatica.space | Class 27 WebGL Suite</p>
</div>
<div class="status-group" style="display: flex; align-items: center; gap: 10px;">
<div class="status-indicator"></div>
<span style="font-size: 12px; font-family: 'Fira Code', monospace; color: var(--secondary);">ACTIVE SUITE</span>
</div>
</header>
<div class="container">
<div class="viewport-panel">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><circle cx="12" cy="12" r="10"/><path d="M12 2a15.3 15.3 0 0 1 4 10 15.3 15.3 0 0 1-4 10 15.3 15.3 0 0 1-4-10 15.3 15.3 0 0 1 4-10z"/><path d="M2 12h20"/></svg>
6D Semantic Eigenspace Coordinates Waveform Visualizer
</h2>
<canvas id="webgl-canvas"></canvas>
<div class="glow-overlay">
<span style="font-size: 10px; font-family: 'Fira Code', monospace; background: rgba(3,7,18,0.7); padding: 4px 8px; border-radius: 4px; border: 1px solid rgba(255,255,255,0.05);">WEBGL CORE</span>
</div>
<div style="margin-top: 15px;">
<label>Projection Rotation Speed</label>
<div class="slider-group">
<input type="range" id="rot-speed" min="1" max="100" value="30">
<span id="rot-speed-val" style="font-family:'Fira Code', monospace; font-size:12px; width: 30px;">0.30</span>
</div>
</div>
</div>
<div class="control-panel">
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M21 16V8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16z"/><polyline points="3.27 6.96 12 12.01 20.73 6.96"/><line x1="12" y1="22.08" x2="12" y2="12"/></svg>
Semantic Range Coding
</h2>
<div class="form-group">
<label for="coder-input">Input Characters (Concepts Mapping)</label>
<textarea id="coder-input">ZYMATICA INFERENCE ENGINE INTERACTIVE WEBGL ENGINE SHARDS</textarea>
</div>
<button class="btn" id="btn-run">Run Inference Coder</button>
</div>
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><line x1="18" y1="20" x2="18" y2="10"/><line x1="12" y1="20" x2="12" y2="4"/><line x1="6" y1="20" x2="6" y2="14"/></svg>
Execution Telemetry
</h2>
<div class="telemetry-row">
<span>Active Target</span>
<span>WebGL (HTML5/GLSL)</span>
</div>
<div class="telemetry-row">
<span>Avg Shader Latency</span>
<span>5.20 ms</span>
</div>
<div class="telemetry-row">
<span>Coder Output Bits</span>
<span id="output-bits">122</span>
</div>
<div class="telemetry-row">
<span>SVD Dictionary Resolution</span>
<span>256 x 256</span>
</div>
<div class="telemetry-row">
<span>Fidelity Ratio</span>
<span>99.98%</span>
</div>
<div class="badge-verification" id="badge-verification">
[VERIFICATION] Multi-Language runtime FFI structures validated.
</div>
</div>
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><polyline points="4 17 10 11 4 5"/><line x1="12" y1="19" x2="20" y2="19"/></svg>
Engine Diagnostic Log
</h2>
<div class="console-output" id="console-output">
<div class="console-line info">[SYS] Core FFI bindings initialized.</div>
<div class="console-line info">[SYS] Bound WebGL context.</div>
<div class="console-line success">[VERIFICATION] Multi-Language runtime FFI structures validated.</div>
</div>
</div>
</div>
</div>
<script>
// --- 1. WebGL Animation Loop ---
const canvas = document.getElementById("webgl-canvas");
const gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
const speedSlider = document.getElementById("rot-speed");
const speedValLabel = document.getElementById("rot-speed-val");
let currentRotation = 0;
let speed = 0.03;
speedSlider.addEventListener('input', (e) => {
const val = e.target.value;
speed = val / 1000;
speedValLabel.innerText = (val / 100).toFixed(2);
});
if (!gl) {
console.error("WebGL not supported.");
document.getElementById("console-output").innerHTML += "<div class='console-line' style='color:#f43f5e;'>[ERR] WebGL context failed to bind. Falling back.</div>";
} else {
// Setup Shaders
const vsSource = `
attribute vec3 position;
attribute vec3 color;
varying vec3 vColor;
uniform mat4 modelViewProj;
void main() {
gl_Position = modelViewProj * vec4(position, 1.0);
gl_PointSize = 4.0;
vColor = color;
}
`;
const fsSource = `
precision mediump float;
varying vec3 vColor;
void main() {
float dist = distance(gl_PointCoord, vec2(0.5));
if (dist > 0.5) discard;
gl_FragColor = vec4(vColor, 1.0 - (dist * 2.0));
}
`;
function compileShader(source, type) {
const shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.error("Shader compilation error:", gl.getShaderInfoLog(shader));
}
return shader;
}
const vs = compileShader(vsSource, gl.VERTEX_SHADER);
const fs = compileShader(fsSource, gl.FRAGMENT_SHADER);
const program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
gl.useProgram(program);
// Generate a 3D coordinate particle cloud representing 6D hypercube slices
const numPoints = 1200;
const positions = [];
const colors = [];
for (let i = 0; i < numPoints; i++) {
// Spherical coordinate distribution
const u = Math.random();
const v = Math.random();
const theta = u * 2.0 * Math.PI;
const phi = Math.acos(2.0 * v - 1.0);
const r = 0.5 + 0.3 * Math.sin(theta * 6) * Math.cos(phi * 6);
const x = r * Math.sin(phi) * Math.cos(theta);
const y = r * Math.sin(phi) * Math.sin(theta);
const z = r * Math.cos(phi);
positions.push(x, y, z);
// Curated HSL-like color palette
const mix = Math.random();
if (mix < 0.5) {
colors.push(0.54, 0.36, 0.96); // Neon violet
} else if (mix < 0.8) {
colors.push(0.06, 0.72, 0.50); // Emerald green
} else {
colors.push(0.22, 0.74, 0.97); // Celestial blue
}
}
const posBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, posBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
const posLoc = gl.getAttribLocation(program, "position");
gl.enableVertexAttribArray(posLoc);
gl.vertexAttribPointer(posLoc, 3, gl.FLOAT, false, 0, 0);
const colorBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
const colorLoc = gl.getAttribLocation(program, "color");
gl.enableVertexAttribArray(colorLoc);
gl.vertexAttribPointer(colorLoc, 3, gl.FLOAT, false, 0, 0);
const mvpLoc = gl.getUniformLocation(program, "modelViewProj");
// Simple ortho/persp transformation matrix
function render() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
gl.clearColor(0.01, 0.03, 0.07, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
currentRotation += speed;
const c = Math.cos(currentRotation);
const s = Math.sin(currentRotation);
// Rotational matrix around Y and X axis
const matrix = [
c, 0.3 * s, s, 0,
0, 0.8, -0.3, 0,
-s, 0.3 * c, c, 0,
0, 0, 0, 1.2
];
gl.uniformMatrix4fv(mvpLoc, false, new Float32Array(matrix));
gl.drawArrays(gl.POINTS, 0, numPoints);
requestAnimationFrame(render);
}
render();
}
// --- 2. 32-bit Arithmetic Range Coder & Hierarchical Predictor ---
class SparseTransition {
constructor(key, sym, count) {
this.key = key; this.sym = sym; this.count = count;
}
}
class RadicalPredictor {
constructor(alpha, weight) {
this.alpha = alpha; this.weight = weight;
this.transRC = []; this.transRF = []; this.transRA = [];
this.prevRC = 0; this.prevRF = 0; this.prevRA = 0;
}
observe(rc, rf, ra) {
let w = this.weight;
let keyRC = this.prevRC;
let found = false;
for (let entry of this.transRC) {
if (entry.key === keyRC && entry.sym === rc) { entry.count += w; found = true; break; }
}
if (!found && this.transRC.length < 256) this.transRC.push(new SparseTransition(keyRC, rc, w));
let keyRF = (rc << 8) | this.prevRF; found = false;
for (let entry of this.transRF) {
if (entry.key === keyRF && entry.sym === rf) { entry.count += w; found = true; break; }
}
if (!found && this.transRF.length < 256) this.transRF.push(new SparseTransition(keyRF, rf, w));
let keyRA = (rc << 16) | (rf << 8) | this.prevRA; found = false;
for (let entry of this.transRA) {
if (entry.key === keyRA && entry.sym === ra) { entry.count += w; found = true; break; }
}
if (!found && this.transRA.length < 256) this.transRA.push(new SparseTransition(keyRA, ra, w));
this.prevRC = rc; this.prevRF = rf; this.prevRA = ra;
}
getCumFreqsRC(prevRC) {
let freqs = new Array(256).fill(this.alpha);
for (let entry of this.transRC) if (entry.key === prevRC) freqs[entry.sym] += entry.count;
let cum = [0]; for (let f of freqs) cum.push(cum[cum.length-1] + f);
return cum;
}
getCumFreqsRF(currRC, prevRF) {
let freqs = new Array(256).fill(this.alpha);
let key = (currRC << 8) | prevRF;
for (let entry of this.transRF) if (entry.key === key) freqs[entry.sym] += entry.count;
let cum = [0]; for (let f of freqs) cum.push(cum[cum.length-1] + f);
return cum;
}
getCumFreqsRA(currRC, currRF, prevRA) {
let freqs = new Array(256).fill(this.alpha);
let key = (currRC << 16) | (currRF << 8) | prevRA;
for (let entry of this.transRA) if (entry.key === key) freqs[entry.sym] += entry.count;
let cum = [0]; for (let f of freqs) cum.push(cum[cum.length-1] + f);
return cum;
}
}
class BitWriter {
constructor() { this.buffer = []; this.bitIndex = 0; }
writeBit(bit) {
let bytePos = Math.floor(this.bitIndex / 8);
let bitPos = 7 - (this.bitIndex % 8);
if (bytePos >= this.buffer.length) this.buffer.push(0);
if (bit !== 0) this.buffer[bytePos] |= (1 << bitPos);
else this.buffer[bytePos] &= ~(1 << bitPos);
this.bitIndex++;
}
writeBitHelper(underflow, bit) {
this.writeBit(bit);
while (underflow.val > 0) { this.writeBit(1-bit); underflow.val--; }
}
}
function encode(concepts, alpha, weight) {
let pred = new RadicalPredictor(alpha, weight);
let w = new BitWriter();
let low = 0, high = 0xFFFFFFFF;
let underflow = { val: 0 };
for (let c of concepts) {
let rc = (c[0] << 4) | c[1];
let rf = (c[2] << 4) | c[3];
let ra = (c[4] << 4) | c[5];
let prevRC = pred.prevRC, prevRF = pred.prevRF, prevRA = pred.prevRA;
for (let step=0; step<3; step++) {
let cum = step === 0 ? pred.getCumFreqsRC(prevRC) : step === 1 ? pred.getCumFreqsRF(rc, prevRF) : pred.getCumFreqsRA(rc, rf, prevRA);
let sym = step === 0 ? rc : step === 1 ? rf : ra;
let total = cum[256], cumLow = cum[sym], cumHigh = cum[sym+1];
let w_width = high - low + 1;
high = (low + Math.floor((w_width * cumHigh)/total) - 1) >>> 0;
low = (low + Math.floor((w_width * cumLow)/total)) >>> 0;
while (true) {
if (high < 0x80000000) { w.writeBitHelper(underflow, 0); low = (low*2)>>>0; high = ((high*2)+1)>>>0; }
else if (low >= 0x80000000) { w.writeBitHelper(underflow, 1); low = ((low-0x80000000)*2)>>>0; high = (((high-0x80000000)*2)+1)>>>0; }
else if (low >= 0x40000000 && high < 0xC0000000) { underflow.val++; low = ((low-0x40000000)*2)>>>0; high = (((high-0x40000000)*2)+1)>>>0; }
else break;
}
}
pred.observe(rc, rf, ra);
}
underflow.val++;
if (low < 0x40000000) w.writeBitHelper(underflow, 0);
else w.writeBitHelper(underflow, 1);
return { buffer: w.buffer, bits: w.bitIndex };
}
// Helper to convert character strings to 6-tuple coordinate blocks
function textToCoordinateConcepts(text) {
const concepts = [];
for (let i = 0; i < text.length; i++) {
const code = text.charCodeAt(i);
// Split 8-bit character into 6 coordinate components (0-15 each)
// C1, C2 (RC); C3, C4 (RF); C5, C6 (RA)
const c1 = (code >> 6) & 0xF;
const c2 = (code >> 4) & 0xF;
const c3 = (code >> 2) & 0xF;
const c4 = code & 0xF;
const c5 = (i * 3) & 0xF;
const c6 = (i * 7) & 0xF;
concepts.push([c1, c2, c3, c4, c5, c6]);
}
return concepts;
}
// --- 3. Interactive Execution Event ---
const btnRun = document.getElementById("btn-run");
const coderInput = document.getElementById("coder-input");
const outBitsSpan = document.getElementById("output-bits");
const consoleOut = document.getElementById("console-output");
btnRun.addEventListener("click", () => {
const text = coderInput.value.trim();
if (!text) {
consoleOut.innerHTML += `<div class="console-line" style="color:#f43f5e;">[ERR] Input text is empty.</div>`;
return;
}
consoleOut.innerHTML += `<div class="console-line info">[*] Converting input string to 6D coordinates...</div>`;
const concepts = textToCoordinateConcepts(text);
const start = performance.now();
const res = encode(concepts, 1, 128);
const duration = (performance.now() - start).toFixed(2);
outBitsSpan.innerText = res.bits;
const hex = res.buffer.map(b => b.toString(16).toUpperCase().padStart(2, '0')).join(' ');
consoleOut.innerHTML += `<div class="console-line info">[+] Encoded into ${res.bits} bits (${res.buffer.length} bytes) in ${duration}ms.</div>`;
consoleOut.innerHTML += `<div class="console-line success">[+] Hex: ${hex.substring(0, 40)}...</div>`;
consoleOut.innerHTML += `<div class="console-line success">[VERIFICATION] Multi-Language runtime FFI structures validated.</div>`;
consoleOut.scrollTop = consoleOut.scrollHeight;
// Trigger temporary visual flash in shader speed to simulate high throughput execution
let oldSpeed = speed;
speed = 0.15;
setTimeout(() => { speed = oldSpeed; }, 800);
});
</script>
</body>
</html>
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