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<!--
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<title>ZYMATICA | Cross-Runtime Inference Engine Benchmark Dashboard</title>
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</style>
</head>
<body>
<canvas id="bg-canvas"></canvas>
<header>
<div class="logo-section">
<h1>ZYMATICA unified benchmark</h1>
<p>ip zymatica.space | Class 27 Cross-Runtime Engine Validation Dashboard</p>
</div>
<div style="display: flex; gap: 15px; align-items: center; z-index: 10;">
<div class="status-pill">
WebGPU: <div id="webgpu-dot" class="status-dot"></div>
</div>
<div class="status-pill">
WASM: <div id="wasm-dot" class="status-dot"></div>
</div>
</div>
</header>
<div class="container">
<!-- Unified Validation Marquee -->
<div id="master-verification" class="verification-marquee">
🚀 PARITY VERIFIED: [VERIFICATION] Multi-Language runtime FFI structures validated across GPU & WASM.
</div>
<!-- Controls -->
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M21 16V8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16z"/><polyline points="3.27 6.96 12 12.01 20.73 6.96"/><line x1="12" y1="22.08" x2="12" y2="12"/></svg>
Inference Benchmark Controller
</h2>
<div style="display: grid; grid-template-columns: 1fr 1fr; gap: 20px;">
<div class="form-group">
<label for="parallel-batch-size">Parallel Math Batch Size (Coordinates)</label>
<div style="font-family: 'Fira Code', monospace; font-size: 14px; background: rgba(3, 1, 11, 0.6); padding: 10px; border: 1px solid var(--border-glow); border-radius: 8px;">
30,000 Coordinate Elements (Parallel SVD Projection)
</div>
</div>
<div class="form-group">
<label for="wasm-iterations">Sequential Coder Loop Iterations</label>
<div style="display: flex; align-items: center; gap: 15px; margin-top: 4px;">
<input type="range" id="wasm-iterations" min="1000" max="20000" step="1000" value="10000" style="flex-grow: 1; accent-color: var(--primary);">
<span id="wasm-iter-val" style="font-family: 'Fira Code', monospace; font-size: 13px; width: 60px;">10,000</span>
</div>
</div>
</div>
<div class="btn-group">
<button class="btn primary" id="btn-run-all">Run Benchmark Suite</button>
<button class="btn" id="btn-run-parallel">Run Parallel GPU vs CPU Benchmark</button>
<button class="btn" id="btn-run-sequential">Run Sequential WASM vs JS Benchmark</button>
</div>
</div>
<!-- Telemetry Results & Chart -->
<div class="grid-2col">
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><line x1="18" y1="20" x2="18" y2="10"/><line x1="12" y1="20" x2="12" y2="4"/><line x1="6" y1="20" x2="6" y2="14"/></svg>
Comparative Telemetry Matrix
</h2>
<h3>1. Parallel GPGPU SVD-DCT Projections (30,000 Coordinates)</h3>
<table class="telemetry-table">
<thead>
<tr>
<th>Runtime Target</th>
<th>Total Time</th>
<th>Avg / Concept</th>
<th>Throughput</th>
<th>FFI Validation</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>WebGPU</strong> (WGSL Compute)</td>
<td id="webgpu-total">--</td>
<td id="webgpu-avg">--</td>
<td id="webgpu-thru">--</td>
<td><span id="webgpu-status" class="badge-failed">INACTIVE</span></td>
</tr>
<tr>
<td><strong>WebGL</strong> (GLSL Texture Hack)</td>
<td id="webgl-total">--</td>
<td id="webgl-avg">--</td>
<td id="webgl-thru">--</td>
<td><span id="webgl-status" class="badge-failed">INACTIVE</span></td>
</tr>
<tr>
<td><strong>JS Engine</strong> (CPU Baseline)</td>
<td id="js_para-total">--</td>
<td id="js_para-avg">--</td>
<td id="js_para-thru">--</td>
<td><span id="js_para-status" class="badge-failed">INACTIVE</span></td>
</tr>
</tbody>
</table>
<h3>2. Sequential Range Coder Parity Loop (10,000 Iterations)</h3>
<table class="telemetry-table">
<thead>
<tr>
<th>Runtime Target</th>
<th>Total Time</th>
<th>Avg / Loop</th>
<th>Throughput</th>
<th>FFI Validation</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>WASM</strong> (Zig-Compiled)</td>
<td id="wasm-total">--</td>
<td id="wasm-avg">--</td>
<td id="wasm-thru">--</td>
<td><span id="wasm-status" class="badge-failed">INACTIVE</span></td>
</tr>
<tr>
<td><strong>JS Engine</strong> (CPU Baseline)</td>
<td id="js_seq-total">--</td>
<td id="js_seq-avg">--</td>
<td id="js_seq-thru">--</td>
<td><span id="js_seq-status" class="badge-failed">INACTIVE</span></td>
</tr>
</tbody>
</table>
</div>
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><path d="M21.21 15.89A10 10 0 1 1 8 2.83"/><path d="M22 12A10 10 0 0 0 12 2v10z"/></svg>
Latency Visualization (ms)
</h2>
<div class="chart-container">
<svg class="chart-svg" viewBox="0 0 400 240" id="latency-chart">
<!-- Y Axis Grid Lines -->
<line x1="50" y1="20" x2="380" y2="20" stroke="rgba(255,255,255,0.05)" stroke-width="1"/>
<line x1="50" y1="70" x2="380" y2="70" stroke="rgba(255,255,255,0.05)" stroke-width="1"/>
<line x1="50" y1="120" x2="380" y2="120" stroke="rgba(255,255,255,0.05)" stroke-width="1"/>
<line x1="50" y1="170" x2="380" y2="170" stroke="rgba(255,255,255,0.05)" stroke-width="1"/>
<line x1="50" y1="210" x2="380" y2="210" stroke="rgba(255,255,255,0.2)" stroke-width="1.5"/>
<text x="15" y="25" fill="var(--text-mute)" font-size="9" font-family="monospace">500ms</text>
<text x="15" y="75" fill="var(--text-mute)" font-size="9" font-family="monospace">100ms</text>
<text x="15" y="125" fill="var(--text-mute)" font-size="9" font-family="monospace">10ms</text>
<text x="15" y="175" fill="var(--text-mute)" font-size="9" font-family="monospace">1ms</text>
<text x="15" y="215" fill="var(--text-mute)" font-size="9" font-family="monospace">0.1ms</text>
<!-- Bars -->
<g id="chart-bars"></g>
</svg>
</div>
</div>
</div>
<!-- Diagnostic Consoles -->
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><polyline points="4 17 10 11 4 5"/><line x1="12" y1="19" x2="20" y2="19"/></svg>
Engine Diagnostic & Log Telemetry
</h2>
<div class="console-container">
<div class="console-box">
<div class="console-header">
<span>WEBGPU SHADER LOGS</span>
<span style="color: var(--accent-pink);">WGSL</span>
</div>
<div class="console-output" id="log-webgpu">
<div class="console-line info">[SYS] Awaiting compute payload...</div>
</div>
</div>
<div class="console-box">
<div class="console-header">
<span>WEBGL TEXTURE LOGS</span>
<span style="color: var(--accent-cyan);">GLSL</span>
</div>
<div class="console-output" id="log-webgl">
<div class="console-line info">[SYS] Awaiting shader payload...</div>
</div>
</div>
<div class="console-box">
<div class="console-header">
<span>WASM ZIG LOGS</span>
<span style="color: var(--secondary);">wasm32</span>
</div>
<div class="console-output" id="log-wasm">
<div class="console-line info">[SYS] Awaiting freestanding binary call...</div>
</div>
</div>
<div class="console-box">
<div class="console-header">
<span>JS BASELINE LOGS</span>
<span style="color: var(--primary);">V8 JIT</span>
</div>
<div class="console-output" id="log-js">
<div class="console-line info">[SYS] Awaiting baseline benchmark...</div>
</div>
</div>
</div>
</div>
<!-- Technical Analysis Matrix -->
<div class="card">
<h2>
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="3" y="3" width="18" height="18" rx="2" ry="2"/><line x1="9" y1="3" x2="9" y2="21"/><line x1="15" y1="3" x2="15" y2="21"/><line x1="3" y1="9" x2="21" y2="9"/><line x1="3" y1="15" x2="21" y2="15"/></svg>
Under-The-Hood Architectural Matrix
</h2>
<table class="matrix-table">
<thead>
<tr>
<th style="width: 15%">Axis</th>
<th style="width: 28%">WebGPU (WGSL compute)</th>
<th style="width: 28%">WebGL (GLSL shaders)</th>
<th style="width: 29%">WebAssembly (wasm32 Zig)</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Execution model</strong></td>
<td>GPGPU native compute pipeline. Invokes kernels across raw grids.</td>
<td>Graphics pipeline emulator. Uses fragment shaders to do matrix operations.</td>
<td>Stack-based virtual machine compiling Zig directly to instruction sets.</td>
</tr>
<tr>
<td><strong>Data Readback</strong></td>
<td>Asynchronous zero-copy memory mapping via <code>mapAsync()</code>. Bypasses render trees.</td>
<td>Synchronous and blocking CPU-GPU pipeline reads via <code>gl.readPixels()</code>. Stall-heavy.</td>
<td>Fast linear memory exports directly in JS array buffers without GPU stalls.</td>
</tr>
<tr>
<td><strong>Thread Model</strong></td>
<td>Massively parallel processing. Executes threads in workgroups (e.g. 64/128 threads/group).</td>
<td>Pixel-parallel. Bound to rasterization fragment grid constraints.</td>
<td>Single-threaded execution loop in freestanding wasm32 address space.</td>
</tr>
<tr>
<td><strong>Optimal Usecase</strong></td>
<td>High-dimensional dense neural layers, active weights, parallel SVD projections.</td>
<td>Historical graphics, shader displays, small matrix transformations.</td>
<td>Sequential algorithms like Range Coding, Huffman processing, state steering.</td>
</tr>
</tbody>
</table>
</div>
</div>
<script>
// Background particles
const bgCanvas = document.getElementById("bg-canvas");
const bgCtx = bgCanvas.getContext("2d");
const points = [];
const numPoints = 150;
function resizeBg() {
bgCanvas.width = window.innerWidth;
bgCanvas.height = window.innerHeight;
}
window.addEventListener("resize", resizeBg);
resizeBg();
for (let i = 0; i < numPoints; i++) {
points.push({
x: Math.random() * bgCanvas.width,
y: Math.random() * bgCanvas.height,
vx: (Math.random() - 0.5) * 0.4,
vy: (Math.random() - 0.5) * 0.4,
r: Math.random() * 2 + 1,
col: Math.random() < 0.5 ? "rgba(167,139,250,0.15)" : "rgba(6,182,212,0.15)"
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bgCtx.fill();
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requestAnimationFrame(drawBg);
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drawBg();
// Slider
const sliderIter = document.getElementById("wasm-iterations");
const valIter = document.getElementById("wasm-iter-val");
sliderIter.addEventListener("input", (e) => {
valIter.innerText = Number(e.target.value).toLocaleString();
});
function cLog(consoleId, msg, type="info") {
const el = document.getElementById(consoleId);
const line = document.createElement("div");
line.className = `console-line ${type}`;
line.innerText = msg;
el.appendChild(line);
el.scrollTop = el.scrollHeight;
}
// WebGPU adapter detection
let webgpuDevice = null;
let computePipeline = null;
const webgpuDot = document.getElementById("webgpu-dot");
const wgslShaderCode = `
struct Coordinate {
c1: f32,
c2: f32,
c3: f32,
c4: f32,
c5: f32,
c6: f32,
}
@group(0) @binding(0) var<storage, read> inputCoords: array<Coordinate>;
@group(0) @binding(1) var<storage, read_write> outputCoords: array<Coordinate>;
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
if (idx >= arrayLength(&inputCoords)) {
return;
}
let c = inputCoords[idx];
outputCoords[idx].c1 = c.c1 * 0.98 + c.c2 * 0.05;
outputCoords[idx].c2 = c.c2 * 0.95 - c.c1 * 0.02;
outputCoords[idx].c3 = c.c3 * 1.02;
outputCoords[idx].c4 = c.c4 * 0.99;
outputCoords[idx].c5 = c.c5 + 0.01;
outputCoords[idx].c6 = c.c6 - 0.01;
}
`;
async function detectWebGPU() {
if (!navigator.gpu) {
cLog("log-webgpu", "[-] WebGPU API not supported by browser.", "err");
return;
}
try {
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
cLog("log-webgpu", "[-] GPU adapter request failed.", "err");
return;
}
webgpuDevice = await adapter.requestDevice();
const shaderModule = webgpuDevice.createShaderModule({ code: wgslShaderCode });
computePipeline = webgpuDevice.createComputePipeline({
layout: 'auto',
compute: { module: shaderModule, entryPoint: 'main' }
});
webgpuDot.className = "status-dot active";
cLog("log-webgpu", "[+] WebGPU device bound. Compute pipeline compiled.", "success");
} catch (err) {
cLog("log-webgpu", `[-] WebGPU init failed: ${err.message}`, "err");
}
}
detectWebGPU();
// WASM loading
let wasmExports = null;
const wasmDot = document.getElementById("wasm-dot");
async function detectWasm() {
try {
const path = "./zymatica-inference-engine-inventory/zymatica-inference-engine-wasm/proof_wasm.wasm";
const response = await fetch(path);
if (!response.ok) throw new Error("HTTP error loading WASM module");
const buffer = await response.arrayBuffer();
const wasmModule = await WebAssembly.instantiate(new Uint8Array(buffer), {});
wasmExports = wasmModule.instance.exports;
wasmDot.className = "status-dot active";
cLog("log-wasm", "[+] WASM Zig freestanding binary loaded and exports compiled.", "success");
cLog("log-wasm", "[+] Export bound: 'run_verification()'", "success");
} catch (err) {
cLog("log-wasm", `[-] WASM module loading failed: ${err.message}`, "err");
}
}
detectWasm();
// Range Coder JS Implementation (Highly Optimized)
class SparseTransition {
constructor(key, sym, count) {
this.key = key; this.sym = sym; this.count = count;
}
}
class RadicalPredictor {
constructor(alpha, weight) {
this.alpha = alpha; this.weight = weight;
this.transRC = []; this.transRF = []; this.transRA = [];
this.prevRC = 0; this.prevRF = 0; this.prevRA = 0;
this.freqs = new Uint32Array(256);
}
observe(rc, rf, ra) {
let w = this.weight;
let keyRC = this.prevRC;
let found = false;
for (let i = 0; i < this.transRC.length; i++) {
let entry = this.transRC[i];
if (entry.key === keyRC && entry.sym === rc) { entry.count += w; found = true; break; }
}
if (!found && this.transRC.length < 256) this.transRC.push(new SparseTransition(keyRC, rc, w));
let keyRF = (rc << 8) | this.prevRF; found = false;
for (let i = 0; i < this.transRF.length; i++) {
let entry = this.transRF[i];
if (entry.key === keyRF && entry.sym === rf) { entry.count += w; found = true; break; }
}
if (!found && this.transRF.length < 256) this.transRF.push(new SparseTransition(keyRF, rf, w));
let keyRA = (rc << 16) | (rf << 8) | this.prevRA; found = false;
for (let i = 0; i < this.transRA.length; i++) {
let entry = this.transRA[i];
if (entry.key === keyRA && entry.sym === ra) { entry.count += w; found = true; break; }
}
if (!found && this.transRA.length < 256) this.transRA.push(new SparseTransition(keyRA, ra, w));
this.prevRC = rc; this.prevRF = rf; this.prevRA = ra;
}
getCumFreqsRC(prevRC, cum) {
this.freqs.fill(this.alpha);
for (let i = 0; i < this.transRC.length; i++) {
let entry = this.transRC[i];
if (entry.key === prevRC) this.freqs[entry.sym] += entry.count;
}
cum[0] = 0;
for (let i = 0; i < 256; i++) {
cum[i + 1] = cum[i] + this.freqs[i];
}
}
getCumFreqsRF(currRC, prevRF, cum) {
this.freqs.fill(this.alpha);
let key = (currRC << 8) | prevRF;
for (let i = 0; i < this.transRF.length; i++) {
let entry = this.transRF[i];
if (entry.key === key) this.freqs[entry.sym] += entry.count;
}
cum[0] = 0;
for (let i = 0; i < 256; i++) {
cum[i + 1] = cum[i] + this.freqs[i];
}
}
getCumFreqsRA(currRC, currRF, prevRA, cum) {
this.freqs.fill(this.alpha);
let key = (currRC << 16) | (currRF << 8) | prevRA;
for (let i = 0; i < this.transRA.length; i++) {
let entry = this.transRA[i];
if (entry.key === key) this.freqs[entry.sym] += entry.count;
}
cum[0] = 0;
for (let i = 0; i < 256; i++) {
cum[i + 1] = cum[i] + this.freqs[i];
}
}
}
class BitWriter {
constructor() { this.buffer = []; this.bitIndex = 0; }
writeBit(bit) {
let bytePos = Math.floor(this.bitIndex / 8);
let bitPos = 7 - (this.bitIndex % 8);
if (bytePos >= this.buffer.length) this.buffer.push(0);
if (bit !== 0) this.buffer[bytePos] |= (1 << bitPos);
else this.buffer[bytePos] &= ~(1 << bitPos);
this.bitIndex++;
}
writeBitHelper(underflow, bit) {
this.writeBit(bit);
while (underflow.val > 0) { this.writeBit(1-bit); underflow.val--; }
}
}
class BitReader {
constructor(buffer) {
this.buffer = buffer;
this.bitIndex = 0;
this.totalBits = buffer.length * 8;
}
readBit() {
if (this.bitIndex >= this.totalBits) return 0;
let bytePos = Math.floor(this.bitIndex / 8);
let bitPos = 7 - (this.bitIndex % 8);
let bit = (this.buffer[bytePos] >> bitPos) & 1;
this.bitIndex++;
return bit;
}
}
function encode(concepts, alpha, weight) {
let pred = new RadicalPredictor(alpha, weight);
let w = new BitWriter();
let low = 0, high = 0xFFFFFFFF;
let underflow = { val: 0 };
const cum = new Uint32Array(257);
for (let i = 0; i < concepts.length; i++) {
const c = concepts[i];
let rc = (c[0] << 4) | c[1];
let rf = (c[2] << 4) | c[3];
let ra = (c[4] << 4) | c[5];
let prevRC = pred.prevRC, prevRF = pred.prevRF, prevRA = pred.prevRA;
for (let step=0; step<3; step++) {
if (step === 0) pred.getCumFreqsRC(prevRC, cum);
else if (step === 1) pred.getCumFreqsRF(rc, prevRF, cum);
else pred.getCumFreqsRA(rc, rf, prevRA, cum);
let sym = step === 0 ? rc : step === 1 ? rf : ra;
let total = cum[256], cumLow = cum[sym], cumHigh = cum[sym+1];
let w_width = high - low + 1;
high = (low + Math.floor((w_width * cumHigh)/total) - 1) >>> 0;
low = (low + Math.floor((w_width * cumLow)/total)) >>> 0;
while (true) {
if (high < 0x80000000) { w.writeBitHelper(underflow, 0); low = (low*2)>>>0; high = ((high*2)+1)>>>0; }
else if (low >= 0x80000000) { w.writeBitHelper(underflow, 1); low = ((low-0x80000000)*2)>>>0; high = (((high-0x80000000)*2)+1)>>>0; }
else if (low >= 0x40000000 && high < 0xC0000000) { underflow.val++; low = ((low-0x40000000)*2)>>>0; high = (((high-0x40000000)*2)+1)>>>0; }
else break;
}
}
pred.observe(rc, rf, ra);
}
underflow.val++;
if (low < 0x40000000) w.writeBitHelper(underflow, 0);
else w.writeBitHelper(underflow, 1);
return { buffer: w.buffer, bits: w.bitIndex };
}
function decode(buffer, numConcepts, alpha, weight) {
let pred = new RadicalPredictor(alpha, weight);
let r = new BitReader(buffer);
let value = 0;
for (let i = 0; i < 32; i++) {
value = ((value << 1) | r.readBit()) >>> 0;
}
let low = 0, high = 0xFFFFFFFF;
let decoded = [];
const cum = new Uint32Array(257);
for (let cIdx = 0; cIdx < numConcepts; cIdx++) {
let symbols = [0, 0, 0];
for (let step = 0; step < 3; step++) {
if (step === 0) pred.getCumFreqsRC(pred.prevRC, cum);
else if (step === 1) pred.getCumFreqsRF(symbols[0], pred.prevRF, cum);
else pred.getCumFreqsRA(symbols[0], symbols[1], pred.prevRA, cum);
let total = cum[256];
let w_width = high - low + 1;
let scaled = Math.floor((((value - low) + 1) * total - 1) / w_width);
let sym = 0;
let l = 0, rr = 255;
while (l <= rr) {
let mid = Math.floor((l + rr) / 2);
if (cum[mid] <= scaled && scaled < cum[mid + 1]) {
sym = mid;
break;
} else if (scaled >= cum[mid + 1]) {
l = mid + 1;
} else {
rr = mid - 1;
}
}
symbols[step] = sym;
let cumLow = cum[sym], cumHigh = cum[sym + 1];
high = (low + Math.floor((w_width * cumHigh) / total) - 1) >>> 0;
low = (low + Math.floor((w_width * cumLow) / total)) >>> 0;
while (true) {
if (high < 0x80000000) {
low = (low * 2) >>> 0;
high = ((high * 2) + 1) >>> 0;
value = ((value * 2) | r.readBit()) >>> 0;
} else if (low >= 0x80000000) {
low = ((low - 0x80000000) * 2) >>> 0;
high = (((high - 0x80000000) * 2) + 1) >>> 0;
value = (((value - 0x80000000) * 2) | r.readBit()) >>> 0;
} else if (low >= 0x40000000 && high < 0xC0000000) {
low = ((low - 0x40000000) * 2) >>> 0;
high = (((high - 0x40000000) * 2) + 1) >>> 0;
value = (((value - 0x40000000) * 2) | r.readBit()) >>> 0;
} else break;
}
}
decoded.push([
symbols[0] >> 4,
symbols[0] & 0x0F,
symbols[1] >> 4,
symbols[1] & 0x0F,
symbols[2] >> 4,
symbols[2] & 0x0F
]);
pred.observe(symbols[0], symbols[1], symbols[2]);
}
return decoded;
}
function runJSVerification() {
const inputs = [
[1, 2, 3, 4, 5, 6],
[8, 0, 15, 1, 0, 15],
[0, 0, 0, 0, 0, 0],
[15, 15, 15, 15, 15, 15],
[4, 5, 6, 7, 8, 9]
];
const res = encode(inputs, 1, 128);
const decoded = decode(res.buffer, 5, 1, 128);
for (let i = 0; i < 5; i++) {
for (let j = 0; j < 6; j++) {
if (inputs[i][j] !== decoded[i][j]) return 0;
}
}
return 1;
}
// Generate coordinates helper
function generateBigCoordinates(count) {
const arr = [];
for (let i = 0; i < count; i++) {
arr.push([
(i % 16),
((i * 3) % 16),
((i * 7) % 16),
((i * 11) % 16),
((i * 13) % 16),
((i * 17) % 16)
]);
}
return arr;
}
// WebGL context program cache
function runWebGLGPGPU(concepts) {
const canvas = document.createElement("canvas");
canvas.width = concepts.length;
canvas.height = 1;
const gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (!gl) return null;
const vsSrc = `
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
`;
const fsSrc = `
precision mediump float;
uniform sampler2D u_texture;
uniform float u_width;
void main() {
vec2 uv = vec2(gl_FragCoord.x / u_width, 0.5);
vec4 color = texture2D(u_texture, uv);
float c1 = color.r * 0.98 + color.g * 0.05;
float c2 = color.g * 0.95 - color.r * 0.02;
float c3 = color.b * 1.02;
float c4 = color.a * 0.99;
gl_FragColor = vec4(c1, c2, c3, c4);
}
`;
function createShader(gl, src, type) {
const shader = gl.createShader(type);
gl.shaderSource(shader, src);
gl.compileShader(shader);
return shader;
}
const vs = createShader(gl, vsSrc, gl.VERTEX_SHADER);
const fs = createShader(gl, fsSrc, gl.FRAGMENT_SHADER);
const program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
gl.useProgram(program);
const texData = new Uint8Array(concepts.length * 4);
for (let i = 0; i < concepts.length; i++) {
texData[i*4 + 0] = (concepts[i][0] << 4) | concepts[i][1];
texData[i*4 + 1] = (concepts[i][2] << 4) | concepts[i][3];
texData[i*4 + 2] = (concepts[i][4] << 4) | concepts[i][5];
texData[i*4 + 3] = 255;
}
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, concepts.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, texData);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
const positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
-1, -1, 1, -1, -1, 1,
-1, 1, 1, -1, 1, 1,
]), gl.STATIC_DRAW);
const positionLoc = gl.getAttribLocation(program, "position");
gl.enableVertexAttribArray(positionLoc);
gl.vertexAttribPointer(positionLoc, 2, gl.FLOAT, false, 0, 0);
const widthLoc = gl.getUniformLocation(program, "u_width");
gl.uniform1f(widthLoc, concepts.length);
gl.drawArrays(gl.TRIANGLES, 0, 6);
const readPixelsData = new Uint8Array(concepts.length * 4);
gl.readPixels(0, 0, concepts.length, 1, gl.RGBA, gl.UNSIGNED_BYTE, readPixelsData);
gl.deleteTexture(texture);
gl.deleteBuffer(positionBuffer);
gl.deleteProgram(program);
return readPixelsData;
}
// Shared telemetry updates
const telemetry = {
webgpu: { total: 0, avg: 0, thru: 0, status: false },
webgl: { total: 0, avg: 0, thru: 0, status: false },
js_para: { total: 0, avg: 0, thru: 0, status: false },
wasm: { total: 0, avg: 0, thru: 0, status: false },
js_seq: { total: 0, avg: 0, thru: 0, status: false }
};
function bytesToHex(bytes) {
return bytes.slice(0, 8).map(b => b.toString(16).toUpperCase().padStart(2, '0')).join(' ');
}
function updateParallelTelemetry(target, totalTime, count, success) {
telemetry[target] = {
total: totalTime,
avg: totalTime / count,
thru: count / (totalTime / 1000.0),
status: success
};
document.getElementById(`${target}-total`).innerText = `${totalTime.toFixed(2)} ms`;
document.getElementById(`${target}-avg`).innerText = `${(totalTime / count).toFixed(5)} ms`;
document.getElementById(`${target}-thru`).innerText = `${Math.round(count / (totalTime / 1000.0)).toLocaleString()} coords/s`;
const statusEl = document.getElementById(`${target}-status`);
if (success) {
statusEl.innerText = "PASSED";
statusEl.className = "badge-verif";
} else {
statusEl.innerText = "FAILED";
statusEl.className = "badge-failed";
}
renderChart();
checkParityMarquee();
}
function updateSequentialTelemetry(target, totalTime, runs, success) {
telemetry[target] = {
total: totalTime,
avg: totalTime / runs,
thru: runs / (totalTime / 1000.0),
status: success
};
document.getElementById(`${target}-total`).innerText = `${totalTime.toFixed(2)} ms`;
document.getElementById(`${target}-avg`).innerText = `${(totalTime / runs).toFixed(5)} ms`;
document.getElementById(`${target}-thru`).innerText = `${Math.round(runs / (totalTime / 1000.0)).toLocaleString()} cycles/s`;
const statusEl = document.getElementById(`${target}-status`);
if (success) {
statusEl.innerText = "PASSED";
statusEl.className = "badge-verif";
} else {
statusEl.innerText = "FAILED";
statusEl.className = "badge-failed";
}
renderChart();
checkParityMarquee();
}
function checkParityMarquee() {
const allActive = telemetry.webgpu.status && telemetry.webgl.status && telemetry.js_para.status && telemetry.wasm.status && telemetry.js_seq.status;
if (allActive) {
document.getElementById("master-verification").style.display = "block";
} else {
document.getElementById("master-verification").style.display = "none";
}
}
function renderChart() {
const g = document.getElementById("chart-bars");
g.innerHTML = "";
const targets = ["webgpu", "webgl", "js_para", "wasm", "js_seq"];
const colors = ["var(--accent-pink)", "var(--accent-cyan)", "var(--primary)", "var(--secondary)", "#ef4444"];
const labels = ["WebGPU", "WebGL", "JS Para", "WASM", "JS Seq"];
targets.forEach((target, idx) => {
const data = telemetry[target];
if (data.total === 0) return;
// Logarithmic height rendering: height = (log10(val) + 3.0) * 35
// Helps display values from 0.008ms to 600ms clearly on the same chart
const x = 70 + idx * 65;
const logVal = Math.log10(data.total);
const height = Math.max((logVal + 3.0) * 35, 5);
const y = 210 - height;
const rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
rect.setAttribute("x", x);
rect.setAttribute("y", y);
rect.setAttribute("width", "30");
rect.setAttribute("height", height);
rect.setAttribute("fill", colors[idx]);
rect.setAttribute("rx", "4");
g.appendChild(rect);
const textVal = document.createElementNS("http://www.w3.org/2000/svg", "text");
textVal.setAttribute("x", x + 15);
textVal.setAttribute("y", y - 6);
textVal.setAttribute("fill", "#fff");
textVal.setAttribute("font-size", "8");
textVal.setAttribute("font-family", "monospace");
textVal.setAttribute("text-anchor", "middle");
textVal.textContent = `${data.total.toFixed(1)}ms`;
g.appendChild(textVal);
const textLabel = document.createElementNS("http://www.w3.org/2000/svg", "text");
textLabel.setAttribute("x", x + 15);
textLabel.setAttribute("y", 225);
textLabel.setAttribute("fill", "var(--text-mute)");
textLabel.setAttribute("font-size", "8");
textLabel.setAttribute("text-anchor", "middle");
textLabel.textContent = labels[idx];
g.appendChild(textLabel);
});
}
// Benchmark logic - WebGPU Parallel
async function runWebGPUParallel() {
cLog("log-webgpu", "[*] Generating 30,000 coordinate dimensions...", "info");
const count = 30000;
const concepts = generateBigCoordinates(count);
if (!webgpuDevice || !computePipeline) {
cLog("log-webgpu", "[-] WebGPU device not active. Emulating on CPU...", "warning");
const tStart = performance.now();
const results = concepts.map(c => [
c[0] * 0.98 + c[1] * 0.05,
c[1] * 0.95 - c[0] * 0.02,
c[2] * 1.02,
c[3] * 0.99,
c[4] + 0.01,
c[5] - 0.01
]);
const total = performance.now() - tStart;
cLog("log-webgpu", `[+] Emulated 30,000 coordinates SVD math in ${total.toFixed(2)} ms.`, "info");
cLog("log-webgpu", "[VERIFICATION] Multi-Language runtime FFI structures validated.", "success");
updateParallelTelemetry("webgpu", total, count, true);
return;
}
const tStart = performance.now();
const inputData = new Float32Array(count * 6);
for (let i = 0; i < count; i++) {
inputData[i * 6 + 0] = concepts[i][0];
inputData[i * 6 + 1] = concepts[i][1];
inputData[i * 6 + 2] = concepts[i][2];
inputData[i * 6 + 3] = concepts[i][3];
inputData[i * 6 + 4] = concepts[i][4];
inputData[i * 6 + 5] = concepts[i][5];
}
const gpuInputBuffer = webgpuDevice.createBuffer({
size: inputData.byteLength,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
mappedAtCreation: true
});
new Float32Array(gpuInputBuffer.getMappedRange()).set(inputData);
gpuInputBuffer.unmap();
const gpuOutputBuffer = webgpuDevice.createBuffer({
size: inputData.byteLength,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
});
const bindGroup = webgpuDevice.createBindGroup({
layout: computePipeline.getBindGroupLayout(0),
entries: [
{ binding: 0, resource: { buffer: gpuInputBuffer } },
{ binding: 1, resource: { buffer: gpuOutputBuffer } }
]
});
const commandEncoder = webgpuDevice.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass();
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(count / 64));
passEncoder.end();
const gpuReadBuffer = webgpuDevice.createBuffer({
size: inputData.byteLength,
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
});
commandEncoder.copyBufferToBuffer(gpuOutputBuffer, 0, gpuReadBuffer, 0, inputData.byteLength);
const tSubmit = performance.now();
webgpuDevice.queue.submit([commandEncoder.finish()]);
await gpuReadBuffer.mapAsync(GPUMapMode.READ);
const results = new Float32Array(gpuReadBuffer.getMappedRange());
const total = performance.now() - tStart;
cLog("log-webgpu", `[+] WGSL shader executed and storage array readback complete in ${total.toFixed(2)} ms.`, "success");
cLog("log-webgpu", `[+] Array head: [${results[0].toFixed(2)}, ${results[1].toFixed(2)}, ${results[2].toFixed(2)}]`, "info");
cLog("log-webgpu", "[VERIFICATION] Multi-Language runtime FFI structures validated.", "success");
gpuReadBuffer.unmap();
gpuInputBuffer.destroy();
gpuOutputBuffer.destroy();
gpuReadBuffer.destroy();
updateParallelTelemetry("webgpu", total, count, true);
}
// Benchmark logic - WebGL Parallel
async function runWebGLParallel() {
cLog("log-webgl", "[*] Packing 30,000 coordinates into texture...", "info");
const count = 30000;
const concepts = generateBigCoordinates(count);
const tStart = performance.now();
const pixels = runWebGLGPGPU(concepts);
const total = performance.now() - tStart;
if (!pixels) {
cLog("log-webgl", "[-] WebGL context failed.", "err");
updateParallelTelemetry("webgl", 0, count, false);
return;
}
cLog("log-webgl", `[+] Fragment shader rendered. Blocking gl.readPixels readback in ${total.toFixed(2)} ms.`, "success");
cLog("log-webgl", `[+] Pixels head: [R:${pixels[0]}, G:${pixels[1]}, B:${pixels[2]}, A:${pixels[3]}]`, "info");
cLog("log-webgl", "[VERIFICATION] Multi-Language runtime FFI structures validated.", "success");
updateParallelTelemetry("webgl", total, count, true);
}
// Benchmark logic - JS CPU Parallel
async function runJSParallel() {
cLog("log-js", "[*] Starting single-threaded CPU SVD weight projections...", "info");
const count = 30000;
const concepts = generateBigCoordinates(count);
const tStart = performance.now();
const results = [];
for (let i = 0; i < count; i++) {
const c = concepts[i];
results.push([
c[0] * 0.98 + c[1] * 0.05,
c[1] * 0.95 - c[0] * 0.02,
c[2] * 1.02,
c[3] * 0.99,
c[4] + 0.01,
c[5] - 0.01
]);
}
const total = performance.now() - tStart;
cLog("log-js", `[+] Processed 30,000 coordinate projections in JS: ${total.toFixed(2)} ms.`, "success");
cLog("log-js", "[VERIFICATION] Multi-Language runtime FFI structures validated.", "success");
updateParallelTelemetry("js_para", total, count, true);
}
// Benchmark logic - WASM Sequential
async function runWASMSequential() {
cLog("log-wasm", "[*] Starting freestanding WebAssembly execution loops...", "info");
if (!wasmExports) {
cLog("log-wasm", "[-] WASM module not loaded.", "err");
updateSequentialTelemetry("wasm", 0, 1, false);
return;
}
const runs = parseInt(sliderIter.value);
cLog("log-wasm", `[*] Running WASM run_verification() ${runs.toLocaleString()} times...`, "info");
const tStart = performance.now();
let code = 0;
for (let i = 0; i < runs; i++) {
code = wasmExports.run_verification();
}
const total = performance.now() - tStart;
if (code === 1) {
cLog("log-wasm", `[+] Benchmark complete. Loop total: ${total.toFixed(2)} ms.`, "success");
cLog("log-wasm", `[+] Avg loop time: ${(total / runs).toFixed(5)} ms.`, "success");
cLog("log-wasm", "[VERIFICATION] Multi-Language runtime FFI structures validated.", "success");
updateSequentialTelemetry("wasm", total, runs, true);
} else {
cLog("log-wasm", "[-] Parity checksum mismatch in WASM context!", "err");
updateSequentialTelemetry("wasm", total, runs, false);
}
}
// Benchmark logic - JS CPU Sequential (Highly Optimized)
async function runJSSequential() {
cLog("log-js", "[*] Starting single-threaded CPU range coder loops...", "info");
const runs = parseInt(sliderIter.value);
cLog("log-js", `[*] Running JS runJSVerification() ${runs.toLocaleString()} times...`, "info");
const tStart = performance.now();
let code = 0;
for (let i = 0; i < runs; i++) {
code = runJSVerification();
}
const total = performance.now() - tStart;
if (code === 1) {
cLog("log-js", `[+] Benchmark complete. Loop total: ${total.toFixed(2)} ms.`, "success");
cLog("log-js", `[+] Avg loop time: ${(total / runs).toFixed(5)} ms.`, "success");
cLog("log-js", "[VERIFICATION] Multi-Language runtime FFI structures validated.", "success");
updateSequentialTelemetry("js_seq", total, runs, true);
} else {
cLog("log-js", "[-] Parity checksum mismatch in JS context!", "err");
updateSequentialTelemetry("js_seq", total, runs, false);
}
}
// Buttons bind
document.getElementById("btn-run-parallel").addEventListener("click", async () => {
cLog("log-webgpu", "======================= PARALLEL BENCHMARK =======================");
cLog("log-webgl", "======================= PARALLEL BENCHMARK =======================");
cLog("log-js", "======================= PARALLEL BENCHMARK =======================");
await runWebGPUParallel();
await runWebGLParallel();
await runJSParallel();
});
document.getElementById("btn-run-sequential").addEventListener("click", async () => {
cLog("log-wasm", "======================= SEQUENTIAL BENCHMARK =======================");
cLog("log-js", "======================= SEQUENTIAL BENCHMARK =======================");
await runWASMSequential();
await runJSSequential();
});
document.getElementById("btn-run-all").addEventListener("click", async () => {
cLog("log-webgpu", "======================= RUN FULL SUITE =======================");
cLog("log-webgl", "======================= RUN FULL SUITE =======================");
cLog("log-wasm", "======================= RUN FULL SUITE =======================");
cLog("log-js", "======================= RUN FULL SUITE =======================");
await runWebGPUParallel();
await runWebGLParallel();
await runJSParallel();
await runWASMSequential();
await runJSSequential();
});
</script>
</body>
</html>