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"""
nima_adaptive_mesh.py β Frequency-Agile RF Sensing + 3D Mesh Generation
THE GREEN LINES β the navigable 3D wireframe that makes Nima's AR work.
This module takes the RF sensing from nima_vision_core and adds two
critical capabilities:
1. ADAPTIVE FREQUENCY SWEEP
The three RF bands don't sit on fixed frequencies. They SWEEP β
chirping across their range to find the cleanest signal path.
This is cognitive radio applied to spatial sensing:
Sub-GHz (800-950 MHz): Sweeps to find wall reflections
that aren't in a null zone
2.4 GHz (2412-2484 MHz): Hops Wi-Fi channels to avoid
congestion, finds clearest CSI path
5 GHz (5180-5825 MHz): Sweeps for best mmWave reflection
off furniture surfaces
Why? A fixed frequency can hit a destructive interference null
at a specific wall angle and just NOT see that wall. Sweeping
past the null catches it on the next chirp. Better signal =
better mesh = better VFX placement.
2. 3D ROOM MESH GENERATION
Converts the spatial map (point cloud from vision_core) into a
proper 3D mesh β vertices, edges, and faces. This is the
"green lines" wireframe that:
- Shows Nima where the room's surfaces are
- Provides the geometry for correct AR compositing
- Enables pathfinding through the affordance graph
- Can be exported for visualization/debugging
The mesh is built incrementally β each vision frame adds or
refines mesh points. Over time, the mesh converges on the
real room geometry, even from noisy RF data.
NEUROBIOLOGICAL MAPPING:
The adaptive sweep is like the cochlea's frequency decomposition β
it doesn't listen to one frequency, it sweeps across the spectrum
to build a complete picture. The mesh is like the hippocampal
cognitive map β a graph representation of space, not pixels.
In the brain, place cells (O'Keefe 2014) fire at specific locations,
and grid cells (Moser & Moser 2014) tile space in hexagonal patterns.
This mesh does the same: vertices = place cells, edges = spatial
relationships, faces = continuous surfaces.
INTEGRATION:
This module wraps SyntheticVisionComposite and enhances it with:
- Frequency sweep control
- Mesh generation from spatial maps
- Mesh-to-VFX pipeline data
Usage:
from nima_vision_core import SyntheticVisionComposite
vision = SyntheticVisionComposite()
mesh = AdaptiveFrequencyMesh(vision)
vision.initialize()
mesh.update(vision.process_frame())
print(mesh.to_dict())
"""
from __future__ import annotations
import logging
import math
import time
from dataclasses import dataclass, field
from enum import Enum
from typing import Any, Dict, List, Optional, Set, Tuple
import numpy as np
logger = logging.getLogger("NimaMesh")
# Try to import vision types for type hints
try:
from nima_vision_core import (
FrequencyBand, HardwareTier, RFDisturbance,
EntityPose, SurfacePoint, SpatialMap,
SyntheticVisionComposite,
)
_HAS_VISION = True
except ImportError:
_HAS_VISION = False
# Provide stubs for standalone type checking
class FrequencyBand:
SUB_GHZ = "sub_ghz"
WIFI_2_4 = "2.4ghz"
WIFI_5 = "5ghz"
class HardwareTier:
TIER_0_SOFTWARE = type("T", (), {"value": 0})()
class SpatialMap:
pass
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# FREQUENCY SWEEP CONFIGURATION
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
@dataclass
class FrequencyRange:
"""
The tunable frequency range for one RF band.
Frequencies are in MHz for readability.
"""
band: str
center_mhz: float
bandwidth_mhz: float
step_mhz: float = 5.0 # how fine the sweep steps are
min_snr_db: float = 3.0 # minimum SNR to consider a frequency usable
@property
def min_mhz(self) -> float:
return self.center_mhz - self.bandwidth_mhz / 2
@property
def max_mhz(self) -> float:
return self.center_mhz + self.bandwidth_mhz / 2
@property
def n_steps(self) -> int:
return max(1, int(self.bandwidth_mhz / self.step_mhz))
# Default frequency ranges for each band
DEFAULT_FREQUENCY_RANGES = {
FrequencyBand.SUB_GHZ: FrequencyRange(
band="sub_ghz",
center_mhz=900.0,
bandwidth_mhz=150.0, # 825-975 MHz
step_mhz=10.0,
min_snr_db=2.0,
),
FrequencyBand.WIFI_2_4: FrequencyRange(
band="2.4ghz",
center_mhz=2447.0,
bandwidth_mhz=72.0, # 2412-2484 MHz (all Wi-Fi channels)
step_mhz=5.0,
min_snr_db=5.0,
),
FrequencyBand.WIFI_5: FrequencyRange(
band="5ghz",
center_mhz=5500.0,
bandwidth_mhz=645.0, # 5180-5825 MHz (all 5GHz channels)
step_mhz=20.0,
min_snr_db=3.0,
),
}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# FREQUENCY QUALITY TRACKER
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class FrequencyQualityTracker:
"""
Tracks signal quality at each frequency step across frames.
Learns which frequencies give the best signal for each band.
This is the "adaptation" β over time, the system learns that
900 MHz gives great wall reflections but 935 MHz is in a null,
so it avoids 935 MHz and spends more time at 900 MHz.
NEUROBIOLOGICAL ANALOGUE:
This is sensory adaptation β your brain down-weights noisy
receptors and up-weights reliable ones. If one eye has
cataracts, the brain shifts dominance to the good eye.
Same principle, applied to RF frequencies.
"""
def __init__(self) -> None:
# band β list of (freq_mhz, quality_score) per frame
self._history: Dict[str, List[Tuple[float, float]]] = {}
self._optimal_freq: Dict[str, float] = {}
self._max_history = 50 # frames to remember
def record(self, band: Any, freq_mhz: float, quality: float) -> None:
"""Record the signal quality at a specific frequency."""
band_key = band.value if hasattr(band, 'value') else str(band)
if band_key not in self._history:
self._history[band] = []
self._history[band].append((freq_mhz, quality))
if len(self._history[band]) > self._max_history:
self._history[band] = self._history[band][-self._max_history:]
self._update_optimal(band)
def _update_optimal(self, band: str) -> None:
"""Find the frequency with the highest average quality."""
if band not in self._history or len(self._history[band]) < 3:
return
# Aggregate quality by frequency
freq_scores: Dict[float, List[float]] = {}
for freq, q in self._history[band]:
# Bucket to nearest step to avoid floating point drift
key = round(freq / 5.0) * 5.0
if key not in freq_scores:
freq_scores[key] = []
freq_scores[key].append(q)
# Find the frequency with highest average quality
best_freq = 0.0
best_score = -999.0
for freq, scores in freq_scores.items():
if len(scores) >= 2: # need at least 2 samples
avg = sum(scores) / len(scores)
if avg > best_score:
best_score = avg
best_freq = freq
if best_freq > 0:
self._optimal_freq[band] = best_freq
def get_optimal(self, band: str) -> Optional[float]:
"""Get the best frequency for a band, or None if unknown."""
return self._optimal_freq.get(band)
def get_band_quality_map(self, band: str) -> List[Dict[str, Any]]:
"""Get quality scores across all frequencies for a band."""
if band not in self._history:
return []
freq_scores: Dict[float, List[float]] = {}
for freq, q in self._history[band]:
key = round(freq / 5.0) * 5.0
if key not in freq_scores:
freq_scores[key] = []
freq_scores[key].append(q)
return [
{"freq_mhz": freq, "avg_quality": round(sum(s)/len(s), 3), "samples": len(s)}
for freq, s in sorted(freq_scores.items())
]
def get_stats(self) -> Dict[str, Any]:
return {
"optimal_frequencies": {k: round(v, 1) for k, v in self._optimal_freq.items()},
"bands_tracked": list(self._history.keys()),
}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# MESH VERTEX / EDGE / FACE
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
@dataclass
class MeshVertex:
"""A vertex in the 3D mesh β a point in room space."""
vertex_id: int
position: Tuple[float, float, float] # (x, y, z) meters
vertex_type: str = "surface" # surface / entity / navigation
confidence: float = 0.5
last_seen: float = field(default_factory=time.time)
def to_dict(self) -> Dict[str, Any]:
return {
"id": self.vertex_id,
"pos": [round(float(p), 3) for p in self.position],
"type": self.vertex_type,
"conf": round(float(self.confidence), 3),
}
@dataclass
class MeshEdge:
"""An edge connecting two vertices β a spatial relationship."""
from_vertex: int
to_vertex: int
distance: float # meters
edge_type: str = "surface" # surface / navigation / vertical
confidence: float = 0.5
def to_dict(self) -> Dict[str, Any]:
return {
"from": self.from_vertex,
"to": self.to_vertex,
"dist": round(self.distance, 3),
"type": self.edge_type,
"conf": round(self.confidence, 3),
}
@dataclass
class MeshFace:
"""A triangular face connecting three vertices."""
v0: int
v1: int
v2: int
normal: Tuple[float, float, float] = (0, 0, 1) # face normal
surface_type: str = "unknown"
material: str = "unknown"
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# THE 3D ROOM MESH
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class RoomMesh:
"""
The 3D mesh of the room β vertices, edges, and faces built
from RF sensing data.
This mesh is what makes AR compositing work. Without it, you'd
have to guess where to place the avatar. With it, you know
EXACTLY where every surface is, and the compositor can project
Nima onto the correct position in the camera frame.
BUILD STRATEGY:
The mesh is built incrementally from surface points:
1. Surface points from vision_core arrive each frame
2. Points are clustered into mesh vertices (Delaunay-like)
3. Nearby vertices are connected with edges
4. Triangles (faces) are formed from edge loops
5. Existing vertices are updated (not recreated) when
new data confirms their position
This means the mesh STARTS coarse (first frame) and CONVERGES
to the real room geometry over multiple frames. Like how your
visual system builds a scene model over the first 200ms of
looking at a room.
NEUROBIOLOGICAL ANALOGUE:
This is the dorsal stream's "where" pathway β it builds a
spatial model of the environment without caring about what
things ARE, only WHERE they are. The ventral stream handles
"what" (that's the affordance graph + entity recognition).
"""
# How close two vertices must be to merge
MERGE_DISTANCE = 0.3 # meters
def __init__(self) -> None:
self.vertices: Dict[int, MeshVertex] = {}
self.edges: List[MeshEdge] = []
self.faces: List[MeshFace] = []
self._next_vertex_id: int = 1
self._recycled_ids: List[int] = []
self._edge_set: Set[Tuple[int, int]] = set() # for dedup
self._frame_count: int = 0
def build_from_spatial_map(self, spatial_map: Any) -> None:
"""
Build/update the mesh from a spatial map.
This is called every frame. It:
1. Adds new surface points as vertices
2. Connects nearby vertices with edges
3. Forms triangular faces from edge loops
"""
if spatial_map is None:
return
self._frame_count += 1
now = time.time()
surfaces = getattr(spatial_map, "surfaces", [])
if not surfaces:
return
# Convert surface points to vertex positions
new_positions: List[Tuple[float, float, float, str, str]] = []
for sp in surfaces:
pos = sp.position
stype = getattr(sp, "surface_type", "unknown")
material = getattr(sp, "material", "unknown")
new_positions.append((pos[0], pos[1], pos[2], stype, material))
# Update or create vertices
for x, y, z, stype, material in new_positions:
existing = self._find_nearby_vertex(x, y, z)
if existing is not None:
# Update existing vertex (moving average)
v = self.vertices[existing]
alpha = 0.1 # slow adaptation
old_pos = v.position
v.position = (
old_pos[0] * (1 - alpha) + x * alpha,
old_pos[1] * (1 - alpha) + y * alpha,
old_pos[2] * (1 - alpha) + z * alpha,
)
v.confidence = min(1.0, v.confidence + 0.01)
v.last_seen = now
v.vertex_type = stype
else:
# New vertex
vid = self._allocate_vertex_id()
self.vertices[vid] = MeshVertex(
vertex_id=vid,
position=(round(x, 3), round(y, 3), round(z, 3)),
vertex_type=stype,
confidence=0.3,
last_seen=now,
)
# Connect nearby vertices with edges (every 5 frames to save CPU, but always on frame 1)
if self._frame_count == 1 or self._frame_count % 5 == 0:
self._rebuild_edges(now)
# Form faces from edge loops (every 10 frames, but always on frame 1)
if self._frame_count == 1 or self._frame_count % 10 == 0:
self._rebuild_faces()
# Prge stale vertices (not seen for 30 seconds)
self._prune_stale(now, timeout=30.0)
def _allocate_vertex_id(self) -> int:
if self._recycled_ids:
return self._recycled_ids.pop(0)
vid = self._next_vertex_id
self._next_vertex_id += 1
return vid
def _find_nearby_vertex(self, x: float, y: float, z: float,
max_dist: float = 0.3) -> Optional[int]:
"""Find an existing vertex within max_dist of the given position."""
best_id = None
best_dist = max_dist
for vid, v in self.vertices.items():
dx = v.position[0] - x
dy = v.position[1] - y
dz = v.position[2] - z
d = math.sqrt(dx*dx + dy*dy + dz*dz)
if d < best_dist:
best_dist = d
best_id = vid
return best_id
def _rebuild_edges(self, now: float) -> None:
"""
Connect nearby vertices with edges.
Only connects vertices of the same type (floor-floor, wall-wall).
"""
self.edges.clear()
self._edge_set.clear()
# Group vertices by type for efficient comparison
by_type: Dict[str, List[MeshVertex]] = {}
for v in self.vertices.values():
by_type.setdefault(v.vertex_type, []).append(v)
max_edge_dist = 0.6 # meters β max distance for an edge
for vtype, verts in by_type.items():
for i, v1 in enumerate(verts):
for v2 in verts[i+1:]:
dx = v1.position[0] - v2.position[0]
dy = v1.position[1] - v2.position[1]
dz = v1.position[2] - v2.position[2]
dist = math.sqrt(dx*dx + dy*dy + dz*dz)
if dist < max_edge_dist:
edge_key = (min(v1.vertex_id, v2.vertex_id),
max(v1.vertex_id, v2.vertex_id))
if edge_key not in self._edge_set:
self._edge_set.add(edge_key)
avg_conf = (v1.confidence + v2.confidence) / 2
self.edges.append(MeshEdge(
from_vertex=edge_key[0],
to_vertex=edge_key[1],
distance=round(dist, 3),
edge_type=vtype,
confidence=avg_conf,
))
# Also connect floor to furniture edges (navigation transitions)
floor_verts = by_type.get("floor", [])
furn_verts = by_type.get("furniture", [])
for fv in floor_verts:
for fuv in furn_verts:
dx = fv.position[0] - fuv.position[0]
dy = fv.position[1] - fuv.position[1]
dz = fv.position[2] - fuv.position[2]
dist = math.sqrt(dx*dx + dy*dy + dz*dz)
if dist < 0.8: # slightly longer range for floorβfurniture
edge_key = (min(fv.vertex_id, fuv.vertex_id),
max(fv.vertex_id, fuv.vertex_id))
if edge_key not in self._edge_set:
self._edge_set.add(edge_key)
self.edges.append(MeshEdge(
from_vertex=edge_key[0],
to_vertex=edge_key[1],
distance=round(dist, 3),
edge_type="navigation",
confidence=0.4,
))
def _rebuild_faces(self) -> None:
"""
Form triangular faces from connected edges.
Uses a simple heuristic: for each vertex, find pairs of
connected neighbors and form a triangle.
"""
self.faces.clear()
# Build adjacency list
adj: Dict[int, List[int]] = {vid: [] for vid in self.vertices}
for e in self.edges:
adj.setdefault(e.from_vertex, []).append(e.to_vertex)
adj.setdefault(e.to_vertex, []).append(e.from_vertex)
# For each vertex, try to form triangles with pairs of neighbors
visited_faces: Set[Tuple[int, int, int]] = set()
for v0, neighbors in adj.items():
if len(neighbors) < 2:
continue
for i in range(len(neighbors)):
for j in range(i + 1, len(neighbors)):
v1, v2 = neighbors[i], neighbors[j]
# Check if v1-v2 are also connected (forms a closed triangle)
if v2 in adj.get(v1, []):
# Canonical face ordering (sorted)
face_key = tuple(sorted([v0, v1, v2]))
if face_key not in visited_faces:
visited_faces.add(face_key)
# Compute face normal
p0 = self.vertices[v0].position
p1 = self.vertices[v1].position
p2 = self.vertices[v2].position
# Cross product of two edges
ax = p1[0] - p0[0]
ay = p1[1] - p0[1]
az = p1[2] - p0[2]
bx = p2[0] - p0[0]
by = p2[1] - p0[1]
bz = p2[2] - p0[2]
nx = ay * bz - az * by
ny = az * bx - ax * bz
nz = ax * by - ay * bx
length = math.sqrt(nx*nx + ny*ny + nz*nz) or 1.0
normal = (nx/length, ny/length, nz/length)
self.faces.append(MeshFace(
v0=face_key[0], v1=face_key[1], v2=face_key[2],
normal=normal,
surface_type=self.vertices[v0].vertex_type,
))
# Limit face count for performance (keep highest-confidence)
if len(self.faces) > 2000:
# Keep faces from the most confident edges
# (simple heuristic: just truncate β a smarter version would rank)
self.faces = self.faces[:2000]
def _prune_stale(self, now: float, timeout: float = 30.0) -> None:
"""Remove vertices not seen recently."""
stale = [vid for vid, v in self.vertices.items()
if now - v.last_seen > timeout]
for vid in stale:
self._recycled_ids.append(vid)
del self.vertices[vid]
if stale:
logger.debug("[Mesh] pruned %d stale vertices", len(stale))
def get_wireframe_data(self) -> Dict[str, Any]:
"""
Get the mesh as wireframe data for rendering.
Returns vertices and edges β the "green lines" that show
the room structure in a debug visualization.
"""
return {
"vertices": [v.to_dict() for v in self.vertices.values()],
"edges": [e.to_dict() for e in self.edges],
"vertex_count": len(self.vertices),
"edge_count": len(self.edges),
"face_count": len(self.faces),
}
def get_stats(self) -> Dict[str, Any]:
type_counts: Dict[str, int] = {}
for v in self.vertices.values():
type_counts[v.vertex_type] = type_counts.get(v.vertex_type, 0) + 1
return {
"total_vertices": len(self.vertices),
"total_edges": len(self.edges),
"total_faces": len(self.faces),
"by_type": type_counts,
"frame_count": self._frame_count,
}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# ADAPTIVE FREQUENCY MESH β the unified system
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class AdaptiveFrequencyMesh:
"""
Frequency-agile RF sensing + 3D mesh generation, unified.
Wraps the vision system and adds:
1. Frequency sweep control (auto-adapts to find best frequencies)
2. 3D mesh generation from spatial maps (the "green lines")
3. Mesh quality metrics and export
This is what the AR compositor reads to place Nima correctly
in the camera frame. The mesh tells the compositor:
- Where the floor is (for correct height)
- Where walls are (for occlusion)
- Where furniture is (for affordance-aware placement)
NEUROBIOLOGICAL ANALOGUE:
This is the dorsal visual stream (V1 β V2 β PPC) building
the spatial model of the environment. It processes the "where"
channel: where are surfaces, how far away, what's the geometry.
The ventral stream (affordance graph) handles the "what" channel.
Usage:
vision = SyntheticVisionComposite()
mesh = AdaptiveFrequencyMesh(vision)
vision.initialize()
# Main loop
spatial_map = vision.process_frame()
mesh.update(spatial_map)
wireframe = mesh.get_wireframe_data()
"""
# Sweep patterns β how the frequencies cycle
SWEEP_SEQUENTIAL = "sequential" # sweep lowβhigh
SWEEP_ADAPTIVE = "adaptive" # spend more time on good frequencies
SWEEP_RANDOM = "random" # random hop (anti-interference)
def __init__(self,
vision: Any,
sweep_mode: str = "adaptive",
) -> None:
"""
Args:
vision: A SyntheticVisionComposite instance.
sweep_mode: How to sweep frequencies (sequential/adaptive/random).
"""
self.vision = vision
self.sweep_mode = sweep_mode
# Frequency ranges for each band
self.freq_ranges = dict(DEFAULT_FREQUENCY_RANGES)
# Quality tracking (learns best frequencies over time)
self.quality_tracker = FrequencyQualityTracker()
# Current sweep state
self._sweep_step: Dict[str, int] = {}
self._current_frequencies: Dict[str, float] = {}
for band_key in self.freq_ranges:
self._sweep_step[band_key] = 0
self._current_frequencies[band_key] = self.freq_ranges[band_key].center_mhz
# The 3D room mesh
self.mesh = RoomMesh()
# Stats
self._update_count = 0
self._last_spatial_map: Optional[Any] = None
def update(self, spatial_map: Any) -> Dict[str, Any]:
"""
Process a new spatial map:
1. Advance frequency sweep
2. Track signal quality at current frequencies
3. Build/update the 3D mesh
4. Return mesh + frequency state
"""
self._update_count += 1
self._last_spatial_map = spatial_map
now = time.time()
# ββ 1. ADVANCE FREQUENCY SWEEP ββ
for band_key, freq_range in self.freq_ranges.items():
if self.sweep_mode == self.SWEEP_SEQUENTIAL:
# Linear sweep through all steps
step = self._sweep_step[band_key]
freq = freq_range.min_mhz + step * freq_range.step_mhz
if freq > freq_range.max_mhz:
freq = freq_range.min_mhz # wrap around
self._sweep_step[band_key] = 0
else:
self._sweep_step[band_key] += 1
self._current_frequencies[band_key] = freq
elif self.sweep_mode == self.SWEEP_ADAPTIVE:
# Spend more time near the optimal frequency
optimal = self.quality_tracker.get_optimal(band_key)
if optimal and self._update_count > 10:
# 70% of the time, stay near optimal
if np.random.random() < 0.7:
jitter = np.random.uniform(-freq_range.step_mhz,
freq_range.step_mhz)
freq = optimal + jitter
else:
# 30% exploration
freq = np.random.uniform(freq_range.min_mhz, freq_range.max_mhz)
self._current_frequencies[band_key] = freq
else:
# Not enough data yet β sequential
step = self._sweep_step[band_key]
freq = freq_range.min_mhz + step * freq_range.step_mhz
if freq > freq_range.max_mhz:
freq = freq_range.min_mhz
self._sweep_step[band_key] = 0
else:
self._sweep_step[band_key] += 1
self._current_frequencies[band_key] = freq
elif self.sweep_mode == self.SWEEP_RANDOM:
freq = np.random.uniform(freq_range.min_mhz, freq_range.max_mhz)
self._current_frequencies[band_key] = freq
# ββ 2. TRACK SIGNAL QUALITY ββ
if spatial_map is not None:
entities = getattr(spatial_map, "entities", [])
surfaces = getattr(spatial_map, "surfaces", [])
# Quality = how much structure we detected (more = better frequency)
quality = min(1.0, (len(entities) * 0.3 + len(surfaces) * 0.01))
for band_key in self.freq_ranges:
self.quality_tracker.record(
band_key,
self._current_frequencies[band_key],
quality,
)
# ββ 3. BUILD/UPDATE THE 3D MESH ββ
self.mesh.build_from_spatial_map(spatial_map)
# ββ 4. Return state ββ
return {
"frequencies": {k.value if hasattr(k, 'value') else str(k): round(v, 1) for k, v in self._current_frequencies.items()},
"mesh_stats": self.mesh.get_stats(),
"quality": self.quality_tracker.get_stats(),
}
def get_optimal_frequencies(self) -> Dict[str, Optional[float]]:
"""Get the best frequency found for each band."""
return {k.value if hasattr(k, 'value') else str(k): self.quality_tracker.get_optimal(k)
for k in self.freq_ranges}
def to_dict(self) -> Dict[str, Any]:
"""Full serialization for monitoring / visualization."""
return {
"sweep_mode": self.sweep_mode,
"current_frequencies": {k.value if hasattr(k, 'value') else str(k): round(v, 1) for k, v in self._current_frequencies.items()},
"optimal_frequencies": self.get_optimal_frequencies(),
"quality": self.quality_tracker.get_stats(),
"mesh": self.mesh.get_wireframe_data(),
"update_count": self._update_count,
}
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# SELF-TEST
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
if __name__ == "__main__":
import json
import sys
import os
logging.basicConfig(level=logging.INFO,
format="%(asctime)s [%(levelname)s] %(message)s")
print("=== Adaptive Frequency Mesh β Self Test ===\n")
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
# Test 1: RoomMesh build from spatial map
print("--- Test 1: Mesh from SpatialMap ---")
from nima_vision_core import (
SpatialMap, SurfacePoint, EntityPose, HardwareTier,
SyntheticVisionComposite,
)
# Create a fake spatial map with some surfaces
surfaces = [
SurfacePoint(position=(0.0, 0.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(1.0, 0.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(2.0, 0.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(0.0, 1.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(1.0, 1.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(2.0, 1.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(0.0, 2.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(1.0, 2.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(2.0, 2.0, 0.0), surface_type="floor", height=0.0, material="hard"),
SurfacePoint(position=(3.0, 1.0, 0.4), surface_type="furniture", height=0.4, material="soft"),
]
spatial_map = SpatialMap(
surfaces=surfaces,
entities=[EntityPose(entity_id=1, position=(1.5, 1.5, 0.0),
velocity=(0.1, 0.0, 0.0), height_estimate=1.7,
confidence=0.8)],
room_bounds={"x_min": 0, "x_max": 4, "y_min": 0, "y_max": 4},
tier_used=HardwareTier.TIER_0_SOFTWARE,
)
mesh = RoomMesh()
mesh.build_from_spatial_map(spatial_map)
stats = mesh.get_stats()
print(f" Vertices: {stats['total_vertices']}")
print(f" Edges: {stats['total_edges']}")
print(f" Faces: {stats['total_faces']}")
print(f" By type: {stats['by_type']}")
# Test 2: Incremental updates (mesh should converge, not duplicate)
print("\n--- Test 2: Incremental convergence ---")
for i in range(10):
# Slightly perturb positions (simulating RF noise)
import random
noisy_surfaces = []
for sp in surfaces:
noisy_surfaces.append(SurfacePoint(
position=(
sp.position[0] + random.uniform(-0.05, 0.05),
sp.position[1] + random.uniform(-0.05, 0.05),
sp.position[2],
),
surface_type=sp.surface_type,
height=sp.height,
material=sp.material,
))
noisy_map = SpatialMap(surfaces=noisy_surfaces, tier_used=HardwareTier.TIER_0_SOFTWARE)
mesh.build_from_spatial_map(noisy_map)
stats = mesh.get_stats()
print(f" After 10 noisy updates:")
print(f" Vertices: {stats['total_vertices']} (should be ~10, not 100)")
print(f" Edges: {stats['total_edges']}")
print(f" Faces: {stats['total_faces']}")
# Test 3: AdaptiveFrequencyMesh with real vision system
print("\n--- Test 3: Full AdaptiveFrequencyMesh ---")
vision = SyntheticVisionComposite()
adaptive_mesh = AdaptiveFrequencyMesh(vision, sweep_mode="adaptive")
vision.initialize()
for i in range(5):
spatial_map = vision.process_frame()
result = adaptive_mesh.update(spatial_map)
print(f" Frame {i+1}: freqs={result['frequencies']}, "
f"mesh verts={result['mesh_stats']['total_vertices']}, "
f"edges={result['mesh_stats']['total_edges']}")
print(f"\n Optimal frequencies: {adaptive_mesh.get_optimal_frequencies()}")
print(f" Quality: {json.dumps(adaptive_mesh.quality_tracker.get_stats(), indent=4, default=str)}")
vision.shutdown()
# Test 4: Wireframe export
print("\n--- Test 4: Wireframe export ---")
wireframe = adaptive_mesh.mesh.get_wireframe_data()
print(f" Export: {wireframe['vertex_count']} vertices, {wireframe['edge_count']} edges")
if wireframe['vertices']:
print(f" Sample vertex: {wireframe['vertices'][0]}")
if wireframe['edges']:
print(f" Sample edge: {wireframe['edges'][0]}")
print("\n=== Adaptive mesh self-test PASSED ===") |